- 40
- 228 596
Cassius John-Adams
Canada
Приєднався 7 лип 2020
MiLE HiGH TAXi is a #indiegame I am developing. It's touted as being "The Fifth Element meets Crazy Taxi."
WISHLIST ON STEAM: store.steampowered.com/app/1366560/MiLE_HiGH_TAXi/
Follow the game on Twitter: supercass
Sign up to our newsletter: www.milehightaxi.net/
WISHLIST ON STEAM: store.steampowered.com/app/1366560/MiLE_HiGH_TAXi/
Follow the game on Twitter: supercass
Sign up to our newsletter: www.milehightaxi.net/
The Last Bot - Announcement Trailer
Announcing "The Last Bot" - my next game!
Steam: store.steampowered.com/app/2232760/The_Last_Bot/
#trailer #videogames #thelastbot
Steam: store.steampowered.com/app/2232760/The_Last_Bot/
#trailer #videogames #thelastbot
Переглядів: 410
Відео
MiLE HiGH TAXi - Out on Steam Today!
Переглядів 2,4 тис.Рік тому
My game is now on Steam for purchase! Buy Now: store.steampowered.com/app/1366560/MiLE_HiGH_TAXi/?
Special Announcement From The Developer | MiLE HiGH TAXi
Переглядів 766Рік тому
Today is the big day! MiLE HiGH TAXi goes on sale today at 6pm EST on Steam! Please watch this special announcement - your help is critical to the success of the game. Thanks! Buy it on Steam: store.steampowered.com/app/1366560/MiLE_HiGH_TAXi/?
Release Date Announcement Trailer - MiLE HiGH TAXi
Переглядів 45 тис.Рік тому
My game is officially coming on March 13 2023. Wishlist now: bit.ly/3kn3zDm Music Credit: Neon Bone - Back on the Road neonbone.bandcamp.com/music
Steam Next Fest Live Stream - MiLE HiGH TAXi
Переглядів 4212 роки тому
Steam Next Fest! Get the game bit.ly/3efdWGr I did a live stream for MiLE HiGH TAXi, and discuss the game while playing. Recorded October 3rd 2022
MiLE HiGH TAXi Official Game Trailer
Переглядів 28 тис.2 роки тому
Deliver chatty & zany passengers while dodging mile-high skyscrapers, busy 24th century urban Skyways, & blabbermouth pedestrians. Go to store.steampowered.com/app/1366560/MiLE_HiGH_TAXi/?.com&& #videogames #steam #trailer
MiLE HiGH TAXi Short
Переглядів 25 тис.2 роки тому
Almost ready for release! Wishlist it Steam: store.steampowered.com/app/1366560/MiLE_HiGH_TAXi/?.com&
Overheard in Mile High City - Episode 2
Переглядів 3212 роки тому
Jacob reveals disturbing details to Sanderson about a recent experience with his dog, Wolfie. MiLE HiGH TAXi: t.co/FyVCDnW69r
Overheard in Mile High City - Episode 3
Переглядів 2972 роки тому
Jane shocks Sandy while talking about her drunken night, and Lionel quizzes Jane relentlessly. MiLE HiGH TAXi: t.co/FyVCDnW69r
Overheard in Mile High City - Episode 1
Переглядів 3082 роки тому
Amahle reveals her relationship issues, but something sinister lurks from behind. MiLE HiGH TAXi: t.co/FyVCDnW69r
Game Developer Live Stream: Playing MiLE HiGH TAXi
Переглядів 6122 роки тому
I play my game and try to talk at the same time. store.steampowered.com/app/1366560/MiLE_HiGH_TAXi/
Old Man's Terrifying 130MPH Joy Ride (No Cops Around!)
Переглядів 3062 роки тому
This very old man gets an unexpected 130 MILE PER HOUR taxi "joy ride" through a major city. Coming Fall 2022 Wishlist Now to Save! store.steampowered.com/app/1366560/MiLE_HiGH_TAXi/ #taxi #madewithunity #indiegame
Progress on My Indie Game - Made in Unity.
Переглядів 7492 роки тому
Here's some progress on my #indiegame being #madewithunity. Mostly random game play clips. I plan to release it this fall. STEAM: store.steampowered.com/app/1366560/MiLE_HiGH_TAXi/
ANNOUNCEMENT: Need Help - MiLE HiGH TAXi Beta Starts This Week
Переглядів 6232 роки тому
ANNOUNCEMENT: Need Help - MiLE HiGH TAXi Beta Starts This Week
Unity Performance Optimization - DevLog #10 for My Game, MiLE HiGH TAXi
Переглядів 10 тис.2 роки тому
Unity Performance Optimization - DevLog #10 for My Game, MiLE HiGH TAXi
Unity Addressables - ACCURATE Download Progress Indicator
Переглядів 13 тис.3 роки тому
Unity Addressables - ACCURATE Download Progress Indicator
Game Trailer - MiLE HiGH TAXi [in 4K] - Updated Visuals & Game Play!
Переглядів 7 тис.3 роки тому
Game Trailer - MiLE HiGH TAXi [in 4K] - Updated Visuals & Game Play!
Here are some unedited ambient scenes I recorded today from MiLE HiGH TAXi
Переглядів 4623 роки тому
Here are some unedited ambient scenes I recorded today from MiLE HiGH TAXi
I'm Working on Sound FX and Cut Scene Cameras
Переглядів 3403 роки тому
I'm Working on Sound FX and Cut Scene Cameras
Top 5 Unity Hierarchy Window Tricks
Переглядів 4,5 тис.3 роки тому
Top 5 Unity Hierarchy Window Tricks
Unity Performance Optimization - DevLog #9 for My Game, MiLE HiGH TAXi
Переглядів 80 тис.3 роки тому
Unity Performance Optimization - DevLog #9 for My Game, MiLE HiGH TAXi
POLL: Which Camera Style Do You Prefer?
Переглядів 1813 роки тому
POLL: Which Camera Style Do You Prefer?
MiLE HiGH TAXi - DevLog #8 - I Gotta Get More Done, Faster!
Переглядів 3463 роки тому
MiLE HiGH TAXi - DevLog #8 - I Gotta Get More Done, Faster!
MiLE HiGH TAXi - DevLog #7 (Performance Optimization in Unity and So Much More)
Переглядів 5634 роки тому
MiLE HiGH TAXi - DevLog #7 (Performance Optimization in Unity and So Much More)
Need Help With Billboards Ideas For My Indie Game, MiLE HiGH TAXi
Переглядів 1554 роки тому
Need Help With Billboards Ideas For My Indie Game, MiLE HiGH TAXi
MiLE HiGH TAXi - DevLog #6 (adding billboards, bridges, skywalks to small section of the city)
Переглядів 2164 роки тому
MiLE HiGH TAXi - DevLog #6 (adding billboards, bridges, skywalks to small section of the city)
MiLE HiGH TAXi - GameDev Test #5 (Physics Jitter Issue)
Переглядів 2884 роки тому
MiLE HiGH TAXi - GameDev Test #5 (Physics Jitter Issue)
MiLE HiGH TAXi - GameDev Test #4 (Texture Check Fly Around)
Переглядів 1464 роки тому
MiLE HiGH TAXi - GameDev Test #4 (Texture Check Fly Around)
MiLE HiGH TAXi - Game Environment Test #3 (Does NOT represent final gameplay)
Переглядів 2134 роки тому
MiLE HiGH TAXi - Game Environment Test #3 (Does NOT represent final gameplay)
This looks so good! Is there any update on when it will be released?
Thanks! Unfortunately it didn't receive enough interest so I decided not to continue making it.
@CassiusJohnAdams that's so unfortunate. Thank you for replying!
Great work! :)
wow
When is this coming to console?
It's available on Playstation 5.
@@CassiusJohnAdams not xbox?…
@@IAmTheAce5 Not on xbox. MS makes developers pay for their Unity licenses - couldn't justify the cost vs return. :(
game link?
Thank so much for these tricks! It helps a lot.
Hello, is it compatible with VR ? Cheers
Feels like The Fifth Element
Who made this game someone please tell me
I did.
I'm confused, I really like your game btw. I'm getting 10 fps. Can you help?
There could be one or more of very many things going on. What does the Profiler show you with regards to whether you're CPU bound or GPU bound (I'm guessing CPU but you never know until looking)?
You sure love them skyscrapers lol
Hey, I know this video is old but I’m just wondering why you never mentioned instancing. AFAIK you can render hundreds of thousands of objects without any performance drop even on mobile.
It depends on the kind of instancing you're referring to. There's instancing of the materials happening on the GPU. If you mean mesh instancing on the GPU (caching?), I didn't really get to doing that in this project. But there is a fair amount of batching happening. Maybe I mentioned some of those in the other videos.
@@CassiusJohnAdamsyes, I meant geometry batching as it’s more convenient. Anyways, I liked the progress you made so far. It’s fun to watch
any chance, do you need more music for this project?
volumetric lighting would be a perfect fit for your game, great video
Nice! I wonder if the camera pans when dropping them off would be better if the angle of the sweep were halved so it isn't as jarring. A night mode with some bloom for neon lights would be amazing
Also, adding basic keyboard support, while probably not as fun, would be a good idea. Could probably add some sort of lerped ramp in over some short time period so it's easier to feather the controls when using keyboard keys.
Ok I'm going to definitely be looking to the LOD debug settings, thanks for pointing that out! Also game looks very compelling.
Static objects aren't static in the build by the way. The more you know.
Right arrow key to expand Left arrow key to contract Tend to find myself using up and down arrow keys a lot as I nitpick lots of similar gameobjects for ones with mistakes. Have to click on one first. Also....minimize nesting on things that move as much as possible.
how to select hide and unhide object in hierarchy
This looks amazing, I can't wait to see more!
Thanks Jeff! 😊
Awww yeah! Did you reuse the city assets from Mile High Taxi?
I did/am, yes. Spent like 14-16 months of making those assets with the intention of re-using them some day. It only makes sense to re-use and update them for this game. :) Won't be the exact same city layout though.
@@CassiusJohnAdams It's totally a video game thing, keep using what you already have. I mean how long has Bethesda used the Fallout 3 engine for?
Awesome ❤
Thanks 🤗
Are you using DOTS ?
not performance related but i feel like the city looks too monotone from what i can see . there is no distinct theme or land marks in any specific area so all the streets look too similar in most directions. i suggest making more unique things for each area that can function as land marks for players to navigate around and make your city more lively and memorable .
that mile high taxi games looks so fun
Thanks!
Try contrasting the air obstacles otherwise look really confusing, Try neon colors (neon bars on them)
I tried this solution but always gets 0 in the progress, I am using my own custom remote server to download the scene. Can anyone please suggest whats wrong.
Great video! Would you please explain why static batching got that much huge space?
Promo_SM
I really like the concept of a taxi driver game in a futuristic setting with flying cars, and that's why I think this didn't need to borrow Crazy Taxi's direction like this (90's "radical" attitude, campy humor and the color pallete). In a possible sequel, it would be great to use this concept in something with more attention to atmosphere and world-building: then I believe you'd get something that could really stand out.
Crazy taxi meets Fifth Element
I'm having the issue where I want to drag multiple sprites from my Project into a parent folder within my Hierarchy set up. It only allows me to do one at a time and when you have tons of items, this can be very tedious. Any time I try to select them all and drag all together at once, it gives me a prompt to create a new folder within the project, which I don't want to do. What magic trick will make this work?
SONG !!!!!!!!???? SHAZAM CANT FIND IT
Look really good but I gotta know if it runs on Win 7
Congrats on the launch! The game reminds me aof a lot of my old favourites - B-Hunter, Quarantine, etc. I don't know when I'll get to play it but I've bought my copy. Good luck with everything!
I really hope your game succeeds, and you port it to the Switch.
Reminds me of "The Fifth Element".
I want to buy this game Thursday, when I get paid. But, I would like to know first, you say in this video that it's finished, but from the reviews so far it seems very basic at this point, and I'm wondering if there will be regular updates and improvements going forward. You don't really speak on this in the description of the game or this video- What are your intentions?
Hey, thanks for the comment. Yes, good point! I didn't mention in the video. I am doing updates to the game, and I planned to before the reviews as well. Both in terms of fixes and features.
5th element vibes
Multi Pass I mean Multi Passenger.
Any plans for a demo? Reviews aren't looking too hot...
Switch release please 🙏
bought and excited !
love it :)
Why do you need a gamepad. I bought the game exited but it just says gamepad not detected. It's on steam a pc game store. What the heck
A lot of games on steam are developed for gamepad in mind. Some are even gamepad only. This one isn't the only game to do that
@@gman102formyspace Doesn't change the fact that gamepad only on PC is really strange and doesn't make a lot of sense either. It's definitely a reason why this game is such a fail.
@ShadowAngel1860 doesn't change the fact that the gamepad on pc is strange for you is just a personal opinion, not a fact.... and so is that the game is a fail. Maybe to you. I'm digging it. Most PC players I know switch to a gamepad when a game needs them to drive, driving is just objectively better with a gamepad or actual steering wheel. So, to complain that you can't use a keyboard and mouse in a game where you're basically driving a flying car in a 3d plane is wild to me. And if it bothers you that bad, there are programs to download that let you emulate a gamepad and bind keys to it, but I do not recommend that for this game
Keep on keepin on!
Oh, yeah! I remember this. Great to see it released. 😃
All best of luck with your game!
Purchased, and excited!
Hitting that "release" button momentarily! 🚕🚖 Edit. And it's up and my nerves are shot! LOL. I hope you all enjoy playing it as much as I enjoyed making it!
Dude why... the concept is so cool! i used to love crazy taxi and i love the fact that this is futuristic. that being said i was sadly let down even with just 5 mins of playing it. The elevator sceen is just weird? why on earth would showing buttons illuminate up to 670 make me feel like this world is huge? if anything it makes me feel like its small because you arent showing me the actual world instead you are showing me the door of an elevator which is even futuristic looking! you could have taken inspiration from starwars episode 2 that elevator sceen atleast shows you the world in the background... or just some quick aerial shots of the coolest sections in the map idk just anything... the choosing the character animation takes way too long and awkward. At first i even thought it was forcing me to play as a character due to the weird panning and seeing the character drive off. just have them drive off to the side theres no need for the player to watch them drive off unless if you press ok the controlls are wonky..the fact that it doesnt let me play without a gamepad even if im on a computer is bad. there is no image to show you what the controls are on the game pad and no way to customize them. i have no idea how to go up or down fast which is odd since its a flying car game. theres also like a weird height limit warning? which not only ruins the vibe since it seems to be very restricted but also i guess it wasnt tested because some of the heights for the passengers and their destinations are crossing those lines... its just ehhhhhh the thing that made crazy taxi was going through areas you wouldnt be able to go through (grass buildings paths etc)..and having those boosts jumping off cliffs exploring etc. the way you made the map is just unfortunatley bland and uninspiring sadly because its just blocks with pretty decals on them. You couldve made the buildings different heights have them more futuristic...have you go through buildings.. like even batman arkham games has a cooler looking city Because it is varied and they arent just all blocks....have you destroy some electronic signs like collectibles like in burnout paradise.... have the buildings so they are round or odd shapes which would make the pathing more interesting riding aswell instead of the current straight hard left or right... its a car game....what good car game doesnt have curves?!?!? drifting is arguably one of the things that defines a good car game... besides boosts and fast speeds and destroying objects.. just make the map more interesting.... have a night mode to have the neon colors stick out and please synthwave cybepunk community like there is so much you could do to actually make this a fun game. the voice acting is pretty bad ... i know that crazzy taxi was obnoxious aswell but this is almost 20 years later this game should be an improvement not a downgrade And i think thats just the main problem with this game. This game really didnt bring anything new...theres been 1000s of games that came out since which you couldve taken some inspiration or from movies, music, paintings ,cartoons,shows, etc etc to make a mix mash and create something unique ...but instead it just seems like it was a forced worse copy of an arcade game from the 2000s with some fith element city but unimaginative. like even the menu you could have made it more unique....like futuristic how an arcade game in your head would be in the future.. but no its just crazy taxi or a university student project... the only thing that seems to be pretty good is the music
Ready