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BurkishMan
Приєднався 15 січ 2012
FGC
Ryu Okizeme Guide || Street Fighter 6
Inspiration: ua-cam.com/video/Gi0dHykM784/v-deo.html
#sf6 #ryu
#sf6 #ryu
Переглядів: 10 241
Відео
Are Modern Controls OVERPOWERED? (SF6 Analysis)
Переглядів 829Рік тому
Time to end the debate..... 0:00 Intro 0:33 Normals 1:36 Specials 3:29 Are modern controls overpowered? Credit: ua-cam.com/video/tDOCCAJnynI/v-deo.html #sf6 #sf6gameplay
How to BEAT Drive Impact (SF6)
Переглядів 6 тис.Рік тому
This video was recorded on the SF6 Demo. I used a second controller to control Luke to do the Drive Impacts. Hope you enjoy!
Blazblue Tutorial Ft. Thantis! [Stream Upload Pt 2/2]
Переглядів 692 роки тому
New to Blazblue or transitioning from another fighting game? Thantis has you covered! In part 2 of our livestreamed tutorial, we talk a bit about characters and delve more into advanced concepts. 0:00 Important combos 13:15 Character difficulty 19:20 Susanoo noob killing 27:00 Frame traps and overheads 37:00 Throw Overdrive interactions 39:36 Frame advantage 42:30 Escaping from pressure 46:45 I...
Blazblue Tutorial Ft. Thantis! [Stream Upload Pt 1/2]
Переглядів 1313 роки тому
New to Blazblue or transitioning from another fighting game? Thantis has you covered! In part 1 of our livestreamed tutorial, we covered the system mechanics and begin to delve into more advanced concepts. Some of the audio and video got a bit scuffed, but the knowledge you can gain from this stream is anything but that. 0:00 Movement 2:20 Barrier 4:27 Buttons and inputs 10:00 Gatlings and fram...
Momochi's Walk Back Throw! (SFV Tutorial)
Переглядів 5474 роки тому
The walk back throw is a subtle technique that most don't notice unless looking for it. Here I break down how to do this technique and explain why it is effective!
SFV Karin Tech! Uses for EX Legs (Mujin)
Переглядів 4,3 тис.8 років тому
quick video showing how Karin's EX Legs are better than you probably think they are.
SFV: Tips to improve your defense on wakeup!
Переглядів 20 тис.8 років тому
some quick tips on how to improve your defense after getting knocked down. feel free to pause and rewind the video or just ask me in the comments if you are confused.
SFV Karin Tech: Sweep Into Meaty V Skill
Переглядів 3,4 тис.8 років тому
An Easy to do but powerful setup for Karin after landing a knockdown with a sweep
Street Fighter V: Alex Juggle Combos!
Переглядів 3188 років тому
Basic and advanced juggle combos for the new york brawler
UMVC3 Dante Combos: BnB and Style
Переглядів 41 тис.12 років тому
if u have any questions blow up the comments
UMVC3 Dante Basics: Combo Starters
Переглядів 2,4 тис.12 років тому
btw a teleport cancel is the same as a jump cancel. just input teleport then press up near the end of the move :D
UMVC3 Missions: Viewtiful Joe W/Commentary
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UMVC3 Missions: Viewtiful Joe W/Commentary
UMVC3: Team Synergy Explained by BURKE
Переглядів 33212 років тому
UMVC3: Team Synergy Explained by BURKE
UMVC3 Missions: Modok- All Missions Cleared
Переглядів 51212 років тому
UMVC3 Missions: Modok- All Missions Cleared
I don't want these nasty ass n words in XX and XRD. They're lazy and incompetent. They smell like the ghetto.
Does okis was good and easy to learn ;p ty
Is he using classic or modern controls?
Classic controls
This game is so hard to figure out all these combos..
I followed your vids but i cant just seem to excute a uppercuit after i did the donkey kick no matter how i tried with all kick buttons. Can u help me pls
Hk donkey, light uppercut.
Are these autotimed? Cause I keep doing them as fast as I can and I keep getting mashed on
What does OB stand for?
on block
Damn this guide is really good
this looks like the bible of ryu here... thx so much
A few things. The meaty fireball set up is good but you can make it +3 on block and at least +6 on hit if you use crouch jab to framekill instead of crouch short. Also, light tats into dash up into hashogeki light version is a meaty tats +1 on block and gives you the counter hit juggle
AFAIK if you make the meaty fireball +3 it will actually lose to supers. For example mk tatsu into light fireball is +3, but if you set JP to wakeup lvl 1 you will lose. Versus the +1 setup that I show it will beat his super.
How do you use a safe jump? Like I get the purpose is to bate a DP/make them stand block then you low attack, but in air do you press a button or is it just an empty jump in?
You press a button because if they do nothing then you will hit them or they’ll block it and you get pressure, but you have to hold back to block the dp as well
you set up the timing perfectly so that all you have to do is jump in and block
Thanks for this. Hope to improve, currently just a silver rank ryu. Subscribed.
Ryu can also get safejumps anywhere on screen by using either ex donkey or ex tatsu. Ex tatsu in the corner and then immediately use light hasho to get +42 or DR crouch mp and use heavy donkey if you want a little more damage. Anywhere outside the corner you can use ex donkey and then time the light hasho just right to get +42. If you wait till the last second you still get +41 which, from my testing, is still a safe jump. This also beats backrolling
41 frame safe jumps lose to light DP'S with 5 frame startup (Ryu, Ken, Cammy for example). They should be safe for characters without and option like that. For example Jamie's Light DP 6th frame startup so a 41 frame safe jump is still safe vs him.
Wow this is extremely useful. Thanks for spreading the knowledge 👍
i need help little Timmy mom beat my ass with the drive i dont understand what to do 😢😅
here is something sad and funny i suck so bad because of the drive stuff i am playing on ps4 and and everyone beat me so the game cant find anyone else to put me against even little Timmy mom beat me at street fighter 6 with the drive the game is like sorry we have no one else to put u against everyone kicked the shit out of u 😅😅 really game u cant find anyone do i suck that bad yes u do 😢😢😅😅
this dont help when anyone use the drive i cant do anything i cant fight back there is nothing i can do
i am about to make a video about the drive trash killing the game i cant do anything i cant even fight back this shit is sad
hey did you ever make the video about the drive trash killing the game i want to watch thank u
"bro just use your entire meter and go into burnout by drive rushing into your own DI so you can poke with mediums again" lol this mechanic is so poorly designed its insane
still needs to be nerfed it should cost more than 1 bar
My goat and it's not even close
that ryu penis
OH MY GODDDDDDDDDDD
Honestly, if Modern controls end up on the stronger side, I'd personally want to remove or delay the invincibility from EX DPs and Supers using the Modern inputs. It would still be strong against Drive Impact, but it would solve the issue of just pressing Super or Ex DP to punish fireballs or mixups mid screen, which is where I feel the biggest strength lies right now.
people spent whole life learning classic and cant digest the fact that new people dont have to. I get it its demotivating but Thats all salt.
Some people (me included) like the mechanical skill that motion controls require. But if you play competitively you cant just pick the control option that you like more, you pick the best. So if modern controls are better than classic, I am forced to play modern. It has nothing to do with salt. If modern control actually prove substantially better than classic, and Capcom doesnt show any sign of doing anything about it, I am just gonna play another game, simple as that.
Gaming!
Squid Games
first
first
This shit sucks.
This is Focus attack on steroids. Too fast. Makes the game less fun IMO. To react to it you have to look for it. They need to slow it down and make it less effective. Even if you block it pushes you too far to the corner and to add insult to injury it reduces the drive gauge of the opponent.
I genuinely don’t think it’ll be much of a problem once people get used to it
this random shit should be removed. Forces u to sit there and react to it and doesn't allow u to press any button
I agree, it's bullshit. Very difficult to react to otherwise and can sometimes even punish whiffed light attacks. It has huge range as well and even reduces the opponent Gauge. Even if blocked it pushes you a good distance to the corner, where it gets even stronger.
yea its garbage literally ruins the game for me
way to ruin street fighter
Huh?
Grab is the only thing you didnt mention. everyone forgets you can grab them in startup of Drive Impact.
Good call! Definitely useful in burnout or to put them in the corner.
Knowing that is not practical
The CPU grabs me out of DI all the time. 😂
@@wheatgrinder83 The situations where people DI most times is out of range to grab.
@@bodler It's completely practical, especially if you can predict it. Gives you damage, potential for a combo, and conserves your gauge completely
Is there any precise info about how drive impact interacts with hitstop? I'm wondering how late you can hit a drive impact with 2MK and then still cancel into DI yourself Also, how does cancelling into DI work if you've already committed to cancelling into a buffered fireball? Can you override the fireball if you press DI before the MK ends? What about kara cancelling the fireball into DI?
As far as I know there is no extra hitstop when a button hits a drive impact. If there was, you could option select every single cr mk you do and beat DI every time, which would be a bit ridiculous. And no, you cannot override a fireball input to input DI or kara into it to my knowledge.
great video. thanks!
Your Welcome Kevin Teque, and nice to meet you.
Incredible video, thank you so much. Very well explained
Not a herb guide but informative!
I didn't want to take away attention from the election the herb guide would have been too big.
Is this character specific?
Nope! The longer the throw range the better, but it works for anyone. Can also do it with command grabs.
@@BurkishMan This is a chronic high level Zangief tactic. You'll see all top level Giefs use walkback SPD to cover reversals AND to make it look like they're relieving pressure.
I can't do Mission 6. I can't even get the 3rd hit to connect to register in the combo list. Is my starting position wrong?
0:49
Thanks hope get more training best more combo love karin great job.
Wow so sweet karin more combo best teach ever love it.
If the move had 1 shield it would be better
+1 for using an in game ost...+another one for it beeing Alex Theme
A better solution: don't get hit :) In all seriousness, great video.
easier said than done lol.
Thanks so much for making this video. I think OS will be the best for me to escape knockdown pressure! Do you have any tips for escaping corner pressure? Especially against mika players? I seem to always get raped by mika players once they throw me in the corner.
Good to snub that dp after the block when they don't expect you to burn 2 bars like that
I like this move because it looks really cool.
Can i just use back down to back up ? Why i need to press throw after back up?