Ryu can also get safejumps anywhere on screen by using either ex donkey or ex tatsu. Ex tatsu in the corner and then immediately use light hasho to get +42 or DR crouch mp and use heavy donkey if you want a little more damage. Anywhere outside the corner you can use ex donkey and then time the light hasho just right to get +42. If you wait till the last second you still get +41 which, from my testing, is still a safe jump. This also beats backrolling
41 frame safe jumps lose to light DP'S with 5 frame startup (Ryu, Ken, Cammy for example). They should be safe for characters without and option like that. For example Jamie's Light DP 6th frame startup so a 41 frame safe jump is still safe vs him.
A few things. The meaty fireball set up is good but you can make it +3 on block and at least +6 on hit if you use crouch jab to framekill instead of crouch short. Also, light tats into dash up into hashogeki light version is a meaty tats +1 on block and gives you the counter hit juggle
AFAIK if you make the meaty fireball +3 it will actually lose to supers. For example mk tatsu into light fireball is +3, but if you set JP to wakeup lvl 1 you will lose. Versus the +1 setup that I show it will beat his super.
I followed your vids but i cant just seem to excute a uppercuit after i did the donkey kick no matter how i tried with all kick buttons. Can u help me pls
How do you use a safe jump? Like I get the purpose is to bate a DP/make them stand block then you low attack, but in air do you press a button or is it just an empty jump in?
You press a button because if they do nothing then you will hit them or they’ll block it and you get pressure, but you have to hold back to block the dp as well
Ryu can also get safejumps anywhere on screen by using either ex donkey or ex tatsu. Ex tatsu in the corner and then immediately use light hasho to get +42 or DR crouch mp and use heavy donkey if you want a little more damage. Anywhere outside the corner you can use ex donkey and then time the light hasho just right to get +42. If you wait till the last second you still get +41 which, from my testing, is still a safe jump. This also beats backrolling
41 frame safe jumps lose to light DP'S with 5 frame startup (Ryu, Ken, Cammy for example). They should be safe for characters without and option like that. For example Jamie's Light DP 6th frame startup so a 41 frame safe jump is still safe vs him.
Wow this is extremely useful. Thanks for spreading the knowledge 👍
Thanks for this. Hope to improve, currently just a silver rank ryu. Subscribed.
this looks like the bible of ryu here... thx so much
Damn this guide is really good
A few things. The meaty fireball set up is good but you can make it +3 on block and at least +6 on hit if you use crouch jab to framekill instead of crouch short.
Also, light tats into dash up into hashogeki light version is a meaty tats +1 on block and gives you the counter hit juggle
AFAIK if you make the meaty fireball +3 it will actually lose to supers. For example mk tatsu into light fireball is +3, but if you set JP to wakeup lvl 1 you will lose. Versus the +1 setup that I show it will beat his super.
Does okis was good and easy to learn ;p ty
I followed your vids but i cant just seem to excute a uppercuit after i did the donkey kick no matter how i tried with all kick buttons. Can u help me pls
Hk donkey, light uppercut.
This game is so hard to figure out all these combos..
Is he using classic or modern controls?
Classic controls
How do you use a safe jump? Like I get the purpose is to bate a DP/make them stand block then you low attack, but in air do you press a button or is it just an empty jump in?
You press a button because if they do nothing then you will hit them or they’ll block it and you get pressure, but you have to hold back to block the dp as well
you set up the timing perfectly so that all you have to do is jump in and block
Are these autotimed? Cause I keep doing them as fast as I can and I keep getting mashed on
What does OB stand for?
on block