Wiz and Pippy Adventures
Wiz and Pippy Adventures
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Aetherial Expanse Setting Guide Overview and Spotlight
In this video, we discuss the magic-infused high-fantasy setting of this 5e-compatible setting guide from Ghost Fire Gaming, the Aetherial Expanse Setting Guide. Crunchy naval combat rules, factions vying for control of the starlit seas, this setting is packed with adventure.
The sourcebook contains an expansive island gazetteer and its astral geography, unique creatures like Aether Dragons and astral titans, revolutionary magitech powered by arcane aetherium, and swashbuckling conflicts between factions and fleets.
Is it right for you? Let's find out!
Connect with Wiz and Pippy!
DM on Instagram:@wizandpippyadventures
Support Wiz & Pippy on Patreon: patreon.com/Wiz_and_Pippy
Join the conversation! Share your own tips and experiences and questions in the comments below. How have you made swashbuckling astral adventures unique in your campaigns?
If you enjoyed this video, don't forget to like, subscribe, and hit the notification bell for more D&D tips and lore!
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Переглядів: 41

Відео

The Trap with Demons | Monster Identity
Переглядів 5347 годин тому
Demons got ya feeling down? You ever present demons to your party as an adversary and they just sort of fall flat? In this video we talk about how you can avoid that and leverage Demon's unique traits that make up their identity to make memorable and exciting demonic encounters! No references this time! If you question how or why I came to a fact, let me know in the comments, as usual. Connect ...
A Case for Playing TTRPGs in Person and In Your Community
Переглядів 25921 день тому
In this video, we're making the case for why YOU should go play TTRPGs with people in your community, face-to-face! Playing TTRPGs (or games and any other social activity) should strive to be done in person, face-to-face, to create and increase social capital amongst the population. Though, even not in person is better than nothing, the real magic and growth happens in person. This is because o...
Why We Love Shadowheart: Identity and the Hero(ine)'s Journey
Переглядів 371Місяць тому
In this video, we take a look at the character Shadowheart in Larian's Baldur's Gate 3 and examine what makes her story and character so sympathetic, relatable, and loved. Shadowheart's story is one that we can all relate to and embrace and one of the most touching stories in recent games! References found on public access on Patreon. patreon.com/posts/shadowhearts-ine-114371980 Connect with Wi...
An Unhinged Investigation into the Dead God in BG3
Переглядів 207 тис.2 місяці тому
In this video we take a look at a mystery that's been bothering me for the past year. In Larian Studio's masterpiece Baldur's Gate 3, you encounter a large skeleton in the Astral Plane. This skeleton is a dead god. But who the heck are they!? We gather the evidence and connect the dots to try to answer the question without an answer! Put your tin-foil hats on and enjoy! References found on publ...
Vampire Stories Beyond the Strahd Mold for Your Game
Переглядів 4072 місяці тому
Last time we discussed the characterization of Strahd. This time we're talking vampire stories BEYOND STRAHD! With so many vampire stories coming in the mold of the ever-popular Strahd, we shine a spotlight on other types of archetypes and themes that can be told in a vampire story and how they can apply to your game! References found on public access on Patreon. patreon.com/posts/vampire-stori...
Strahd's Neglected Archetypes
Переглядів 7143 місяці тому
Ever had trouble with Strahd's characterization? Ever struggled reconciling Strahd's goals and themes? In this video we shed light on why that is and what you can do to better understand and portray this iconic and contradictory character - Strahd, the Byronic Bluebeard! Check back when part 2 of this video is out next! References found public access on Patreon. patreon.com/posts/strahds-litera...
What Everyone Gets Wrong About Kobolds
Переглядів 13 тис.3 місяці тому
Ever felt like kobolds just blend in with other low-level monsters in your D&D campaigns? In this video, we dive into why kobolds can sometimes be hard to distinguish from goblins, orcs, and other small creatures, and how you can make them stand out to your players. Understand the common reasons kobolds might seem less memorable compared to other creatures. Learn about their draconic heritage, ...
Lore of Vecna in Exandria
Переглядів 1,1 тис.3 місяці тому
Welcome, lore enthusiasts! In this video, we delve into the dark and twisted lore of Vecna, the Whispered One, within the world of Exandria. Join me as we uncover the secrets of this infamous lich-turned-god and explore his impact on the realms crafted by Matthew Mercer and the Critical Role team. 🧙‍♂️ What to Expect: The origins and rise of Vecna His influence and machinations in Exandria Key ...
Wiz & Pip Explain Vecna's Lore
Переглядів 1,7 тис.6 місяців тому
In the shadows of Dungeons & Dragons lore lies a name that echoes through the ages: Vecna, the Whispered One. Join us on a journey as we unravel the enigmatic tale of this infamous figure, from mortal mage to god of secrets. Explore the depths of Vecna's dark legacy, from his brutal ascent to power to the cursed relics that bear his name. Venture into realms where betrayal and ambition intertwi...
How are THREE MORE "D&D killers" doing?
Переглядів 7 тис.11 місяців тому
🚀 Dive into the Future of RPGs! 🎲✨ In this video we discuss three MORE RPGs that you might want to play instead of Dungeons and Dragons 5e: Shadordark, Stormlight Archive RPG, and Candela Obscura! 🔍💡 Which game will be the engine to your future tabletop adventures? Join us on this thrilling journey and share your thoughts in the comments below! Shadowdark Links: Arcane Library UA-cam with helpf...
How are the "D&D killers" doing?
Переглядів 25 тис.11 місяців тому
🚀 Dive into the Future of RPGs! 🎲✨ In this video, we discuss three upcoming RPGs: MCDM's tactical epic, Tales of the Valiant's 5e evolution, and the innovative DC20 system. 🔍💡 Which game will be the engine to your future tabletop adventures? Join us on this thrilling journey and share your thoughts in the comments below! Tales of the Valiant Website | www.talesofthevaliant.com/ DC20 Dungeon Coa...
Chains of Asmodeus | Spotlight
Переглядів 4,9 тис.Рік тому
A wild Gold Best Seller Appears! 🔥 Dive into the depths of diabolical intrigue with our latest DM's Guild review, "Chains of Asmodeus." In this video, we'll uncover the devilish secrets hidden within this tantalizing Dungeons & Dragons 5E supplement. 📜 "Chains of Asmodeus" offers players and Dungeon Masters a devilishly fun experience inside the Nine Hells. From the moment you open this book, y...
Book of Many Things | Spotlight
Переглядів 480Рік тому
📚 Join me in today's exciting video as we delve into the enchanting Book of Many Things. 🧙‍♂️✨ What exactly is this book all about? What new options, classes, races, and spells does it introduce? How can it transform your gameplay experience and storytelling? 🎭🐉 🗨️ Share your thoughts, questions, and ideas in the comments below, and let's embark on a journey of creativity and storytelling! ⌨️🗡...
Danse Macabre | Lessons of Horror for D&D
Переглядів 364Рік тому
Danse Macabre | Lessons of Horror for D&D
Wiz & Pippy Visit the Shadowfell | Planar Primer
Переглядів 705Рік тому
Wiz & Pippy Visit the Shadowfell | Planar Primer
Planescape Adventures in the Multiverse | Spotlight
Переглядів 1,9 тис.Рік тому
Planescape Adventures in the Multiverse | Spotlight
6 Things That Separate Planescape from Other Settings | From a Planescape Noob
Переглядів 742Рік тому
6 Things That Separate Planescape from Other Settings | From a Planescape Noob
Flee Mortals! from MCDM | Review
Переглядів 740Рік тому
Flee Mortals! from MCDM | Review
Overview of the Far Realms | D&D Lore
Переглядів 2,6 тис.Рік тому
Overview of the Far Realms | D&D Lore
Probability for TTRPGs: Odds of a Single Die Roll
Переглядів 142Рік тому
Probability for TTRPGs: Odds of a Single Die Roll

КОМЕНТАРІ

  • @TheAmbex
    @TheAmbex Годину тому

    Jergal is Withers.

  • @MySerpentine
    @MySerpentine 7 годин тому

    If you think you understand the Far Realms you don't :D

  • @MarqMortis
    @MarqMortis День тому

    Idk it kinda feels like a forgotten Yuan-Ti naga god to me, you know? The snake mandibles, the four arms, their lower body might've well been a snake. I don't think it's Bone Daddy simply because sun motiff is not really associated with death at all, except maybe in that it's associated with life and death is the end of it, but sun is more of the actually living part of the equation.

  • @scetchmonkey007
    @scetchmonkey007 День тому

    One thing that threw me off from the whole devil and demon dynamic at odds with each other because of the law/chaos access is the fact that evil gods of lawful and chaotic alignments would work together and also exist in the same plane and court of the gods. The goblin gods for example. As soon as you get the fiends all collected into the same place with similar goals the line between devils and demons blurs. Like you would look at a Hobgoblin and Bugbear, both fulfill a purpose one lawful one chaotic and have the same goals. Since demons and devils are harder to pin down in there uniqueness, to the players their Identity is lost. Any player that has not read the monsters manual will not be able to tell the difference between a Balor and a Pit Fiend. I found it best to mold fiends after identifiable concepts. like the seven deadly sins. Wrath would cover your concept of a "demon", but breaking free of the two tiers system of demons and devils you can create new monsters around entirely new themes without ever being limited to force your creation into a specific mold. IE my players are currently fighting the forces of Gluttony fat fiends that want to devour everything. they have lawful and chaotic versions, some are trying to make deals with the party and npc's in the world. Others are rampaging engines of destruction set to devour everything in their path. My players that know of the demon and devil divide wont find this strange at all because I linked all these monsters under the same banner. But if I was using. Pit Fiends to make deals and Hezrou or Mariltihs to cause rampant destruction, my more astute players would find that odd as devils and demons would be working together.

    • @Wiz_and_Pippy
      @Wiz_and_Pippy День тому

      This is awesome, thank you for sharing! Sounds like you've thought of this problem and found an excellent solution to thread the needle between demonic and devilish identity

    • @scetchmonkey007
      @scetchmonkey007 День тому

      @@Wiz_and_Pippy Yeah because monster Identity is important. The simpler the theme the easier it is for players to understand the concept. Lots of old lore is cool and all but its far too convoluted for most players. If you need to explain something in more than a paragraph with the current monster at hand its probably going to be mostly forgotten by the next session. But then each monster becomes a new pice of the puzzle. Such as think Dragons by color to a noob D&D player. the first dragon they meet is a firebreathing red dragon, easy concept to understand. And then they are thrown off by the poison breathing green dragon, thats when you establish the theme of dragon breath. I actually ran a one shot the other day where a new player was asking if the blue dragon breathed cold....

    • @Wiz_and_Pippy
      @Wiz_and_Pippy День тому

      @@scetchmonkey007 Shows the new player is paying attention at least!🤣

  • @TheGrimTemplar
    @TheGrimTemplar 2 дні тому

    When it comes to how you want to fix demons I like where you head is at but I feel you shouldn't have them cause effects like you say unless they are insanely powerful named demons. I think a better way to do it is when demons show up the material realm gets a little more like the abyss. the abyss is what shaped demons into what they are so it wouldn't make much sense if they cause effects you can't find in the abyss. maybe where they step the rocks and plants get a little bit spiker or more wicked looking. some of the effects you described seemed more like Proteans from the maelstrom. absolutely do not do the misfiring spell effects as that is what spell resistance is the moment you add that you upset every caster at your table as you completely change the strength of the encounter.

    • @Wiz_and_Pippy
      @Wiz_and_Pippy 2 дні тому

      The effects are to drum up the impact of Demons upon the material plane, to hammer home the idea that they are a proper crisis and potential world changing evens. I really like your framing of the material realm becoming more like the abyss. The effects I mentioned are just examples and ideas I've used to success in the past! It's all dependent on what an individual DM would like to convey. And certainly, the impact of having spells misfire is dependent upon circumstances and the player(s) it's happening to. Some players will outright be mad that their spell didn't function as written in *any* circumstances where others will appreciate the narrative that the GM is trying to set up. That's all unique to an individual DM's game and they would know their players better than anyone else. We agree here, but the spectrum of mechanic to flavor and advantage to disadvantage is dependent on the group and for an individual DM to decide! 🙂

    • @TheGrimTemplar
      @TheGrimTemplar День тому

      @@Wiz_and_Pippy I've had too many dms in the past and it almost always ended up in a massive argument because more likely than not the mechanics you add are just going to skyrocket the CR of the demon. there is also the fact of how the demon came into being in the material plane. if they were summoned reality is going to be constantly trying to force them back to the abyss, if they got to the material plane under their own power I could see them warping reality a bit, if there is an open portal to the abyss yes affect the world in many ways. Just a demon existing should have the affect on magic of players as player character magic is a lot more powerful than npc magic. Another issue is what if a massively powerful creature of order goes to the abyss will the abyss get less chaotic? The biggest thing is the material plane isn't so weak that any strong creature can affect it like that and the weave itself can't be affected unless by 9th level magic. when it comes down to it the effects you are giving to demons are in the high 7th to 9th level magic. Though again I like the idea of demons having more presentation and I like the place you are coming from you just have to be careful when adding mechanics.

  • @Celeste46321
    @Celeste46321 3 дні тому

    Hmmm skull floating in the Astral Plane. It’s Myrkul. 100% Myrkul. Iykyk

  • @Paranoia806
    @Paranoia806 3 дні тому

    Love your insight. I had a campaign idea that involved a demonic invasion. Now I know how to make the demons interesting, and more align to my stile of DMing.

    • @Wiz_and_Pippy
      @Wiz_and_Pippy 3 дні тому

      Thank you Heck yeah that's awesome! I love demonic invasions as a real end-game crisis!!

  • @DanteTheTakenAwoken
    @DanteTheTakenAwoken 3 дні тому

    I think it could Gith

  • @Catamaran226
    @Catamaran226 5 днів тому

    Leaving a comment to boost the algorithm, absolutely great content that more people definitely need to know about. Also to subscribe, like I was expecting to see at least 100k when I looked at that number)

    • @Wiz_and_Pippy
      @Wiz_and_Pippy 5 днів тому

      Thank you that's so nice! Comments like this keep me going!

  • @CptSpudders
    @CptSpudders 5 днів тому

    It's either one of the 170 other past Vlaakiths, or its the dead body of Mother Gith - Hence why Orpheus is imprisoned there. Absolutely definitive evidence is - Vlaakiths crown shares an identical shape, except its missing the interior webbing of the giant skull - The Unity that Gith truly had, and that Vlaakith lacks. The skull is that of a Githyanki - the Teeth, nasal structure, and elongated facial features are a dead giveaway. The jawbone is merely split, as the ribs seem to have been burst open. Orpheus believes Vlaakith knowingly sent Gith to her death at the hands of Tiamat , as that was the deal Vlaakith brokered for the allegence of the red Dragons.

  • @krodmandoon3479
    @krodmandoon3479 7 днів тому

    Oh, that's the remnants of BioWare

  • @galacticspacebabe6968
    @galacticspacebabe6968 7 днів тому

    How about Aoskar? He was a god of portals who attempted to lay claim to Sigil, the city of portals and doors. The ruler of Sigil, the Lady of Pain, killed Aoskar and threw his corpse into the Astral plane as a warning to other gods. We have no clue what he looked like.

  • @nathanstruble2177
    @nathanstruble2177 7 днів тому

    Narratively it makes the most sense to be a god worshipped by the old unified Gith before their enslavement at the hands of the illithid empire. Centuries of mind control of an entire people seem like exactly what is needed to truly kill a god

  • @nathanstruble2177
    @nathanstruble2177 7 днів тому

    Wait, is he seeing the nostrils as eye?? Or are there more eye holes I'm not seeing?

  • @themightyesquilax
    @themightyesquilax 9 днів тому

    So I think, actually, that this is a specific god, and that it's Myrkul, and this is Larian making an explicit visual reference to the predecessor game Neverwinter Nights 2: Mask of the Betrayer. In MOTB, the player character goes into the Astral Plane to talk to Myrkul and (spoilers) discovers that Mykrul planted a failsafe in Faerun so if he "died" he could still scrape his way back. The positioning of dead god Myrkul in the astral plane of MOTB is almost exactly the same as this dead guy in BG3. Stashing Orpheus on a dead god's corpse adds another level of protection. Myrkul isn't back up to full power of even a demigod or demipower yet, though he can grant powers to his chosen, and he can certainly protect his bones from being kicked by the githyanki monks. Google "Myrkul Mask of the Betrayer," it's clearly at least a visual reference

  • @parmesanzero7678
    @parmesanzero7678 10 днів тому

    The whole point of a dead god is that they’ve lost all their believers. So there is no memory that could exist.

  • @Eclipse-mf6hc
    @Eclipse-mf6hc 10 днів тому

    Me at the start of the video (as a joke): “Watch it be Jergal” Later: …

  • @milkymcmoo
    @milkymcmoo 10 днів тому

    Maybe it's the Dark Urges father or mother, the creature Dark Urge's can turn into has four arms and a split jaw? Or the Dark Urge himself, his original body or something! So I Think Bhaal makes the most sense, or maybe even Bhaal's father!

  • @milkymcmoo
    @milkymcmoo 10 днів тому

    I am pretty sure the story says it's Prince Orpheus!

  • @carolynfrankly3045
    @carolynfrankly3045 11 днів тому

    That’s just like an astral plane thing right? Like there r just god husks floating around? Ik bg3 isn’t a direct dnd correlation but still

  • @FriendoftheDrow
    @FriendoftheDrow 11 днів тому

    Thank you for the interesting video!

  • @GhostHand
    @GhostHand 14 днів тому

    Just unlocked memories of reading one of my 2 "Dragon" magazines with a section about exploring dead gods, the enemies there, and the loot. For high level characters of course.

  • @Michael-cb3uw
    @Michael-cb3uw 14 днів тому

    Its a Humanoid God it represents a mythical "real" ozymandias through visual storytelling that even Magical Gods die because of Chronos and Chaos

  • @Michael-cb3uw
    @Michael-cb3uw 14 днів тому

    Thats Lord Godwyn the Golden

  • @goliathxanatos706
    @goliathxanatos706 14 днів тому

    Crazy idea. What if this is the remains of Mystra back before we see her in BG3? The Astral Plane is a place where dead gods show up and the items found are infused with the weave energy. The iconography could also tie to how Mystra is connected to all aspects of magic, be it light and dark. Sun and Star. And the one god we know to have died and talked about explicitly in BG3 is Mystra when talking to Gale. Mystra is a shape shifter also, so perhaps this skeletal remains is what she looked like when she died. Idk, as I said crazy idea.

  • @tristanocastillo6529
    @tristanocastillo6529 14 днів тому

    Its a old dead vlaketh

  • @wachinpromedio
    @wachinpromedio 15 днів тому

    My personal theory is that this dead god might be a reference to Aoskar, the god of portals, in Planescape it says that he tried to wrest control of Sigil, the city of doors, but the Lady of Pain killed him and threw his giant body in the astral sea, he's the only dead god that i know of who's dead body ended up on the astral sea, this would also explain some simbols on the body, they might be portals instead of suns.

  • @user-ko4qs3bi4q
    @user-ko4qs3bi4q 16 днів тому

    I'm not really an expert on Githyanki history, but I always assumed it was Mother Gith

  • @JackyCola92
    @JackyCola92 16 днів тому

    I'm fairly new to DnD and by far no expert in the lore. I did play BG1 & 2 and the Neverwinter Games, but that was ages ago... So, When playing BG3 my interpretation was always that this must be mother gith. The crown and jewellery look like a similar maybe preceding gith style. Especially compared to the crown that Vlaakith is wearing. I've read in the comments that Mother Gith supposed to have vanished and be most likely kept somewhere in the 9 hells, but it's not impossible she was killed by Tiamat and Vlaakith 1. I find it fits that the Astral Prism leads here, that Orpheus is kept here and that the ambient sounds tell of a violent death. The Gith have pointy teeth and a different skull to humans, afaik we don't know what Mother Gith looled like, but it's not impossible to have features that are a little different from modern day Gith'yanki. Who would've known of this God's place of death and why, and who imprisoned Orpheus? If Vlaakith and Tiamat killed (or plotted to kill) Mother Gith, Vlaakith 1 would've known where her body was and it would've been the perfect portrayal of dominance and victory over Orpheus to imprison him in his dead mother's skull. It just all makes so much sense to me! And I think if you're not too deep into the lore and can gather this from environmental storytelling and picking up the pieces during the story of the game, then this might be the intention the developers had. Just my 2 cents on this :) hope you find it interesting!

    • @Wiz_and_Pippy
      @Wiz_and_Pippy 16 днів тому

      Well thought out, bravo! I like it!

  • @classicmax794
    @classicmax794 18 днів тому

    those aren't four eyes, those are two eyes and the nose hole separated visually by the vomer bone.

  • @classicmax794
    @classicmax794 18 днів тому

    aren't the ambient violent sound effects just supposed to be githyanki in the distance fighting intellect devourers and trying to get to orpheus?

  • @classicmax794
    @classicmax794 18 днів тому

    nothing about how the astral sea is always explained makes sense. how does one effect of time cease (growth, aging, etc) but other effects of time (moving around, taking actions, thinking, etc) don't? to me, it seems like it doesn't actually have anything to do with time.

  • @WellManNerd
    @WellManNerd 19 днів тому

    @4:30 totally a Greatsword and not a 4 pointed star

  • @alexstratton2299
    @alexstratton2299 19 днів тому

    The four arms and ornaments as well as the jaw make me think of a sahuagin

  • @gggreatness
    @gggreatness 21 день тому

    I see many people parroting each other and saying it's Mother Gith but it can't possibly be her. Mother Gith is in the Nine Hells with Tiamat. Also, she wasn't an actual god, her corpse wouldn't be in the Astral Plane.

  • @AtlisDaCrow
    @AtlisDaCrow 22 дні тому

    It's literally Gales skeletal remains of his future Godly body. The symbols all point to him, the crown makes sense. And the four arms are his literal extensions of his being.

  • @chavkiller96
    @chavkiller96 23 дні тому

    I think the its a part of the astral sea thats in a pocket dimension no? Thats why it can only be reached via the prism. My personal theory is that the original Gith ascended then went to tiamat with vlaakith to strike the deal and was killed im a coup by vlaakith and housed in the prism, thus when her aon orpheus rebelled she stuck him in his mums skull, after all his binds are infernal and tiamat is technically an arch devil

  • @Artrysa
    @Artrysa 23 дні тому

    When I very first saw it I thought it might be Vlaakith's phylactery. I was not correct :(

  • @Lantcer01
    @Lantcer01 23 дні тому

    It's only got two eyes dude. Those two small holes are the nostrils.

  • @JoshDurelofIOW
    @JoshDurelofIOW 24 дні тому

    I believe I've seen a skull like this one in the thumbnail art for a Neverwinter campaign, might have nothing to do with one another but I think of it every time.

  • @alexandermurray935
    @alexandermurray935 24 дні тому

    I thought it was gith

  • @DarksideGmss0513
    @DarksideGmss0513 24 дні тому

    Since it's in an ancient githyanki relic it'd stand to reason it's a githyanki god. So that's most likely Gith.

  • @IvanGarcia-xy7bf
    @IvanGarcia-xy7bf 25 днів тому

    I like too imagine that skull was the place that was once the home of the Elder Brain 🧠 at one point

  • @GojiraXR9
    @GojiraXR9 25 днів тому

    Best setting.

  • @eonarose
    @eonarose 26 днів тому

    You saw the sun and a storm on their jewelry, but it could be a star and a galaxy. So it could be an unknown god whose portfolio is the astral sea or the far realms, or even what ever lies beyond the far realms.

  • @IBS_Squirts
    @IBS_Squirts 26 днів тому

    I would have figured it would be the first Vlasskith ever

  • @IIzGabby
    @IIzGabby 27 днів тому

    You know what, I think I heard something about a recent study (and maybe a documentary???) on the benefits of joining a club! I like how it talked about how it doesn't matter how "silly" the club is, the importance of community is what matters. Is that what you're referring to in this?

    • @Wiz_and_Pippy
      @Wiz_and_Pippy 24 дні тому

      You might be referring to Join or Die, that discusses social capital!

    • @IIzGabby
      @IIzGabby 21 день тому

      @@Wiz_and_Pippy YES! That's what it was! I just find that super interesting and I think it's a relatively accessible way to benefit individuals as well as community members

  • @LS-lu5ix
    @LS-lu5ix 28 днів тому

    "Anything here is from somewhere else" and now lets remember that ghiths town was built on remainings of a god. and the astral prism is a jail so this may probably Vlaakith wicked joke on Orpheus to remond him hoe he will never see

  • @andycampbell3929
    @andycampbell3929 29 днів тому

    The sun, the pointed teeth, the extra arms, the jewelry, the spiral/horns on the sides of the crown Very cool looking but doesn’t look like a thematic god

  • @guilhermeredtfox
    @guilhermeredtfox 29 днів тому

    Hi! Awesome video! I'm Guilherme, a thumbnail designer, I'd love to chat, do you have any social media where we can connect? Thanks!! :)