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Tech Talk with Daniel Albu
Israel
Приєднався 20 лип 2006
Join me as I talk to the people who brought our childhood games to life!
A Conversation with Julian Kwasneski (The Dig / Outlaws / Grim Fandango / Psychonauts / Sam & Max)
Join Daniel Albu as he sits down for a 3.5-hour conversation with Julian Kwasneski!
Subscribe to "Tech Talk with Daniel Albu": www.youtube.com/@danielalbu?sub_confirmation=1
____________________________________________________
Don't miss the other "Tech Talk with Daniel Albu" conversations:
• Aaron Giles: ua-cam.com/video/1cF5ZOQQeLE/v-deo.html
• Brad Taylor: ua-cam.com/video/VW6AF_rB7fI/v-deo.html
• David Fox: ua-cam.com/video/mkwNK3JBy40/v-deo.html
• Graham Annable: ua-cam.com/video/H0JcPs0JgUk/v-deo.html
• Gary Winnick: ua-cam.com/video/nuJEllLUSso/v-deo.html
• Bill Tiller: ua-cam.com/video/xFKY_nafH1o/v-deo.html
• Noah Falstein: ua-cam.com/video/oicLqO-Vdpw/v-deo.html
• Aaron Giles (DREAMM Demo): ua-cam.com/video/uxmaXwfXB1k/v-deo.html
• Aric Wilmunder: ua-cam.com/video/60_rrdPobjU/v-deo.html
• Ron Gilbert: ua-cam.com/video/wIhxZYQRZ8Q/v-deo.html
• Mark Ferrari: ua-cam.com/video/1ggkeTVIzwg/v-deo.html
• Hal Barwood: ua-cam.com/video/2MKxWiOUj8U/v-deo.html
• Kyle Balda: ua-cam.com/video/uAea-PIwpEw/v-deo.html
• Larry Ahern: ua-cam.com/video/gTKTtMeCeuc/v-deo.html
• Anson Jew: ua-cam.com/video/vdD1ygA4kr4/v-deo.html
• Jenn Sandercock: ua-cam.com/video/DfKm9qwaEBw/v-deo.html
• Bret Mogilefsky: ua-cam.com/video/_qwAzIYaGUI/v-deo.html
• Dan Connors: ua-cam.com/video/GUHDfLwFmXI/v-deo.html
• Mike Stemmle: ua-cam.com/video/HitKotpXn1w/v-deo.html
• Steve Purcell: ua-cam.com/video/ov4rMvcXk_w/v-deo.html
• Tom Hall: ua-cam.com/video/fx3N_8foNk0/v-deo.html
• Malena Annable: ua-cam.com/video/lpeu70s63X4/v-deo.html
• Al Lowe: ua-cam.com/video/NsfLgm78GuQ/v-deo.html
• Michael Land: ua-cam.com/video/uHqAG8CLblA/v-deo.html
• Ken Macklin: ua-cam.com/video/EUA_xe1WL0A/v-deo.html
• William R. Shockley: ua-cam.com/video/Jd2TeoupJrg/v-deo.html
• Charlie Ramos: ua-cam.com/video/bhdQ80Jyl7Y/v-deo.html
• Annie Fox: ua-cam.com/video/FSAXVnzwY_w/v-deo.html
• Clint Bajakian: ua-cam.com/video/sdDsoK6iifI/v-deo.html
• Aaron Giles (DREAMM v3.0 Demo): ua-cam.com/video/dSyHQwKD8qc/v-deo.html
• Jordan Mechner: ua-cam.com/video/qlEjFfAv4Bc/v-deo.html
• Khris Brown: ua-cam.com/video/vUMHbOCLjxg/v-deo.html
• Rich Powell: ua-cam.com/video/M_1esRMrTSM/v-deo.html
• Darragh O'Farrell: ua-cam.com/video/vfM-OXb4nNI/v-deo.html
• Mike Levine: ua-cam.com/video/VGgshWvrH2g/v-deo.html
• Robert Holmes: ua-cam.com/video/73YcfaIk4qg/v-deo.html
• Jane Jensen: ua-cam.com/video/gPkSH5umZoA/v-deo.html
• Aric Wilmunder #2: ua-cam.com/video/6D57Z0wC0UA/v-deo.html
• Francisco González: ua-cam.com/video/PgERf-e8L4M/v-deo.html
• Peter McConnell: ua-cam.com/video/49n9WH0KZS0/v-deo.html
____________________________________________________
Welcome to Tech Talk with Daniel Albu!
Join game developer Daniel Albu as he tracks down and talk to, the actors, writers, directors, developers, and composers from all your favorite retro games from the 90's and beyond!
____________________________________________________
Please consider supporting Conversations With Curtis for more fun content like this:
ko-fi.com/cwc
____________________________________________________
You can also follow Daniel on:
• X: danielalbu
• BlueSky: bsky.app/profile/danielalbu.bsky.social
• Threads: www.threads.net/@danielalbu
• Mastodon: mastodon.gamedev.place/@danielalbu
• UA-cam: www.youtube.com/@danielalbu
• Twitch: twitch.com/TechTalkwithDanielAlbu
• Official website: www.danielalbu.com
Subscribe to "Tech Talk with Daniel Albu": www.youtube.com/@danielalbu?sub_confirmation=1
____________________________________________________
Don't miss the other "Tech Talk with Daniel Albu" conversations:
• Aaron Giles: ua-cam.com/video/1cF5ZOQQeLE/v-deo.html
• Brad Taylor: ua-cam.com/video/VW6AF_rB7fI/v-deo.html
• David Fox: ua-cam.com/video/mkwNK3JBy40/v-deo.html
• Graham Annable: ua-cam.com/video/H0JcPs0JgUk/v-deo.html
• Gary Winnick: ua-cam.com/video/nuJEllLUSso/v-deo.html
• Bill Tiller: ua-cam.com/video/xFKY_nafH1o/v-deo.html
• Noah Falstein: ua-cam.com/video/oicLqO-Vdpw/v-deo.html
• Aaron Giles (DREAMM Demo): ua-cam.com/video/uxmaXwfXB1k/v-deo.html
• Aric Wilmunder: ua-cam.com/video/60_rrdPobjU/v-deo.html
• Ron Gilbert: ua-cam.com/video/wIhxZYQRZ8Q/v-deo.html
• Mark Ferrari: ua-cam.com/video/1ggkeTVIzwg/v-deo.html
• Hal Barwood: ua-cam.com/video/2MKxWiOUj8U/v-deo.html
• Kyle Balda: ua-cam.com/video/uAea-PIwpEw/v-deo.html
• Larry Ahern: ua-cam.com/video/gTKTtMeCeuc/v-deo.html
• Anson Jew: ua-cam.com/video/vdD1ygA4kr4/v-deo.html
• Jenn Sandercock: ua-cam.com/video/DfKm9qwaEBw/v-deo.html
• Bret Mogilefsky: ua-cam.com/video/_qwAzIYaGUI/v-deo.html
• Dan Connors: ua-cam.com/video/GUHDfLwFmXI/v-deo.html
• Mike Stemmle: ua-cam.com/video/HitKotpXn1w/v-deo.html
• Steve Purcell: ua-cam.com/video/ov4rMvcXk_w/v-deo.html
• Tom Hall: ua-cam.com/video/fx3N_8foNk0/v-deo.html
• Malena Annable: ua-cam.com/video/lpeu70s63X4/v-deo.html
• Al Lowe: ua-cam.com/video/NsfLgm78GuQ/v-deo.html
• Michael Land: ua-cam.com/video/uHqAG8CLblA/v-deo.html
• Ken Macklin: ua-cam.com/video/EUA_xe1WL0A/v-deo.html
• William R. Shockley: ua-cam.com/video/Jd2TeoupJrg/v-deo.html
• Charlie Ramos: ua-cam.com/video/bhdQ80Jyl7Y/v-deo.html
• Annie Fox: ua-cam.com/video/FSAXVnzwY_w/v-deo.html
• Clint Bajakian: ua-cam.com/video/sdDsoK6iifI/v-deo.html
• Aaron Giles (DREAMM v3.0 Demo): ua-cam.com/video/dSyHQwKD8qc/v-deo.html
• Jordan Mechner: ua-cam.com/video/qlEjFfAv4Bc/v-deo.html
• Khris Brown: ua-cam.com/video/vUMHbOCLjxg/v-deo.html
• Rich Powell: ua-cam.com/video/M_1esRMrTSM/v-deo.html
• Darragh O'Farrell: ua-cam.com/video/vfM-OXb4nNI/v-deo.html
• Mike Levine: ua-cam.com/video/VGgshWvrH2g/v-deo.html
• Robert Holmes: ua-cam.com/video/73YcfaIk4qg/v-deo.html
• Jane Jensen: ua-cam.com/video/gPkSH5umZoA/v-deo.html
• Aric Wilmunder #2: ua-cam.com/video/6D57Z0wC0UA/v-deo.html
• Francisco González: ua-cam.com/video/PgERf-e8L4M/v-deo.html
• Peter McConnell: ua-cam.com/video/49n9WH0KZS0/v-deo.html
____________________________________________________
Welcome to Tech Talk with Daniel Albu!
Join game developer Daniel Albu as he tracks down and talk to, the actors, writers, directors, developers, and composers from all your favorite retro games from the 90's and beyond!
____________________________________________________
Please consider supporting Conversations With Curtis for more fun content like this:
ko-fi.com/cwc
____________________________________________________
You can also follow Daniel on:
• X: danielalbu
• BlueSky: bsky.app/profile/danielalbu.bsky.social
• Threads: www.threads.net/@danielalbu
• Mastodon: mastodon.gamedev.place/@danielalbu
• UA-cam: www.youtube.com/@danielalbu
• Twitch: twitch.com/TechTalkwithDanielAlbu
• Official website: www.danielalbu.com
Переглядів: 301
Відео
A Conversation with Peter McConnell (Full Throttle / Grim Fandango / The Curse of Monkey Island)
Переглядів 51614 днів тому
Join Daniel Albu as he sits down for a conversation with legendary composer Peter McConnell! Subscribe to "Tech Talk with Daniel Albu": www.youtube.com/@danielalbu?sub_confirmation=1 Don't miss the other "Tech Talk with Daniel Albu" conversations: • Aaron Giles: ua-cam.com/video/1cF5ZOQQeLE/v-deo.html • Brad Taylor: ua-cam.com/video/VW6AF_rB7fI/v-deo.html • David Fox: ua-cam.com/video/mkwNK3JBy...
A Conversation with Francisco González (Rosewater / Lamplight City / Shardlight / A Golden Wake)
Переглядів 42121 день тому
Join Daniel Albu as he sits down for a 3.5-hour conversation with Francisco González! Subscribe to "Tech Talk with Daniel Albu": www.youtube.com/@danielalbu?sub_confirmation=1 Don't miss the other "Tech Talk with Daniel Albu" conversations: • Aaron Giles: ua-cam.com/video/1cF5ZOQQeLE/v-deo.html • Brad Taylor: ua-cam.com/video/VW6AF_rB7fI/v-deo.html • David Fox: ua-cam.com/video/mkwNK3JBy40/v-de...
A Conversation about Indiana Jones and the Iron Phoenix with Aric Wilmunder
Переглядів 1,4 тис.Місяць тому
Join Daniel Albu for a 4.5-hour conversation with Aric Wilmunder about Indiana Jones and the Iron Phoenix! Subscribe to "Tech Talk with Daniel Albu": www.youtube.com/@danielalbu?sub_confirmation=1 Don't miss the other "Tech Talk with Daniel Albu" conversations: • Aaron Giles: ua-cam.com/video/1cF5ZOQQeLE/v-deo.html • Brad Taylor: ua-cam.com/video/VW6AF_rB7fI/v-deo.html • David Fox: ua-cam.com/v...
A Conversation with Jane Jensen (Gabriel Knight / Gray Matter / King's Quest VI / Police Quest 3)
Переглядів 2,8 тис.2 місяці тому
Join Daniel Albu as he sits down for a conversation with legendary game designer, Jane Jensen! Subscribe to "Tech Talk with Daniel Albu": www.youtube.com/@danielalbu?sub_confirmation=1 Don't miss the other "Tech Talk with Daniel Albu" conversations: • Aaron Giles: ua-cam.com/video/1cF5ZOQQeLE/v-deo.html • Brad Taylor: ua-cam.com/video/VW6AF_rB7fI/v-deo.html • David Fox: ua-cam.com/video/mkwNK3J...
A Conversation with Robert Holmes (Gabriel Knight / Gray Matter / Son of Sequel)
Переглядів 6612 місяці тому
Join Daniel Albu as he sits down for a 3-hour conversation with Gabriel Knight composer, Robert Holmes! Robert Holmes is known for his soundtracks to the Gabriel Knight Series, Gray Matter and Moebius games, and his band The Scarlet Furies. Don't miss the other "Tech Talk with Daniel Albu" conversations: • Aaron Giles: ua-cam.com/video/1cF5ZOQQeLE/v-deo.html • Brad Taylor: ua-cam.com/video/VW6A...
A Conversation with Mike Levine (The Dig / Jedi Knight / Indiana Jones and the Iron Phoenix)
Переглядів 3,7 тис.2 місяці тому
At LucasArts, he was on the Technology Council, led the Visual FX group, and developed groundbreaking art production techniques for the classic LucasArts games! Join Daniel Albu as he sits down for a 4-hour conversation with Mike Levine! Don't miss the other "Tech Talk with Daniel Albu" conversations: • Aaron Giles: ua-cam.com/video/1cF5ZOQQeLE/v-deo.html • Brad Taylor: ua-cam.com/video/VW6AF_r...
A Conversation with Darragh O'Farrell (The Dig / Grim Fandango / The Curse of Monkey Island)
Переглядів 4452 місяці тому
Join Daniel Albu as he sits down for a 3-hour conversation with former LucasArts voice director, Darragh O'Farrell. Don't miss the other "Tech Talk with Daniel Albu" conversations: • Aaron Giles: ua-cam.com/video/1cF5ZOQQeLE/v-deo.html • Brad Taylor: ua-cam.com/video/VW6AF_rB7fI/v-deo.html • David Fox: ua-cam.com/video/mkwNK3JBy40/v-deo.html • Graham Annable: ua-cam.com/video/H0JcPs0JgUk/v-deo....
A Conversation with Rich Powell (Space Quest 7 / Gabriel Knight 2 / Phantasmagoria / King's Quest 7)
Переглядів 3683 місяці тому
Join Daniel Albu as he sits down for a conversation with former Sierra On-Line artist, Rich Powell. Rich Powell is an artist and illustrator currently living in central North Carolina. He’s well known for his work in Highlights Magazine, MAD Magazine, and many others. His syndicated cartoon panel, “Wide Open!,” won The National Cartoonist’s Society Silver Reuben in both 2021 and 2022. His line ...
A Conversation with Khris Brown (Full Throttle / The Dig / The Curse of Monkey Island / Psychonauts)
Переглядів 7954 місяці тому
Join Daniel Albu as he sits down for a 4-hour conversation with Khris Brown. Khris, a VO veteran with over 30 years of experience, was a pivotal figure in shaping the Games VO industry. As a founding member of the Lucasfilm Games Voice Department, she led casting, directing, and set the gold standard for voice production. Her work spans Academy Award-nominated films, Emmy-winning animation seri...
A Conversation with Jordan Mechner (Karateka / Prince of Persia / The Last Express / Replay)
Переглядів 1,2 тис.5 місяців тому
Join Daniel Albu as he sits down for a conversation with author, graphic novelist, screenwriter and video game designer, best known as the creator of Prince of Persia, Jordan Mechner! 🚨 Click to SUBSCRIBE ► www.youtube.com/@danielalbu?sub_confirmation=1 • Visit Jordan Mechner's website: www.jordanmechner.com • Get REPLAY, Jordan's graphic novel memoir: www.jordanmechner.com/en/books/replay/ Don...
DREAMM v3.0 - Aaron Giles' Best Emulator Yet!
Переглядів 1,8 тис.6 місяців тому
Join Daniel Albu as he sits down for another conversation with emulation genius, Aaron Giles, about the latest version of his LucasArts emulator DREAMM! 🚨 Click to SUBSCRIBE ► www.youtube.com/@danielalbu?sub_confirmation=1 • DREAMM is available here: aarongiles.com/dreamm • The latest beta version of DREAMM is available here: aarongiles.com/dreamm/beta • If you wish to support DREAMM, go to Aar...
A Conversation with Clint Bajakian (Outlaws / Monkey Island 2 / Indiana Jones & the Emperor's Tomb)
Переглядів 1,9 тис.6 місяців тому
Join Daniel Albu as he sits down for a 4.5-hour conversation with composer, Clint Bajakian! 🚨 Click to SUBSCRIBE ► www.youtube.com/@danielalbu?sub_confirmation=1 Clint Bajakian is a 30 year game industry award-winning music composer, producer, and manager with over 200 credits across Sony PlayStation and LucasArts, including iconic franchises like Indiana Jones, Star Wars, World of Warcraft, Un...
A Conversation with Annie Fox (Putt-Putt Goes to the Moon / Sherlock Holmes: Consulting Detective)
Переглядів 5436 місяців тому
Join Daniel Albu as he sits down for his conversation with author, Annie Fox! 🚨 Click to SUBSCRIBE ► www.youtube.com/@danielalbu?sub_confirmation=1 Annie Fox is an author and workshop presenter focusing on teen issues, known for her online advice column as "Hey Terra!" and contributions to The Huffington Post. Alongside her husband, David Fox, she established the Marin Computer Center and has a...
A Conversation with LucasArts animator Charlie Ramos (Outlaws / The Dig / Full Throttle / Brave)
Переглядів 7547 місяців тому
Join Daniel Albu as he sits down for his conversation with LucasArts animator, Charlie Ramos! 🚨 Click to SUBSCRIBE ► www.youtube.com/@danielalbu?sub_confirmation=1 Charlie has worked on the following LucasArts titles: Outlaws, The Curse of Monkey Island, Escape from Monkey Island, The Dig, Full Throttle! He also worked on the following movies: Finding Dory, Cars 3, The Good Dinosaur, Brave, Mon...
A Conversation with Sierra On-Line Developer William R. Shockley (Space Quest 6 / Gabriel Knight 2)
Переглядів 1,3 тис.7 місяців тому
A Conversation with Sierra On-Line Developer William R. Shockley (Space Quest 6 / Gabriel Knight 2)
A Conversation with Ken Macklin (Maniac Mansion / Loom / Monkey Island 2 / The Dig)
Переглядів 1,2 тис.7 місяців тому
A Conversation with Ken Macklin (Maniac Mansion / Loom / Monkey Island 2 / The Dig)
A Conversation with LucasArts composer Michael Land (Monkey Island / The Dig / iMuse)
Переглядів 3,6 тис.8 місяців тому
A Conversation with LucasArts composer Michael Land (Monkey Island / The Dig / iMuse)
A Conversation with Al Lowe (Leisure Suit Larry / Freddy Pharkas: Frontier Pharmacist / Sierra)
Переглядів 5 тис.8 місяців тому
A Conversation with Al Lowe (Leisure Suit Larry / Freddy Pharkas: Frontier Pharmacist / Sierra)
I loved creative writing in high school and college, plus I took several classes on writing, editing and publishing, etc. So, I found the interview regarding writing and The Insite (correct spelling ) very interesting. Great topics regarding the writing and thought processes, background knowledge relating to fiction, the personal commitment, the audience's reception to the work, among others. One thing I've seen from several sources is well defined characters help write the story. Has Annie ever experienced a scenario where she planned to write one thing, but got closer to that point in the story and realized it just didn't work based on the characters. (In other words, it could feel "forced"). Although, to comment on one particular thing she said: If I was the kind of person that read the last page of the book first, then giving away the protagonist died on page 1 could be considered a spoiler.
I'm really grateful you've been taking the time to make these. Lucasarts adventure games were a huge part of my childhood, so hearing these stories from the people behind the magic is really fascinating. I've actually been replaying The Dig, and I'm excited to go listen to that "Jawbone" line again :D
@@BobDunlock And I’m grateful you’ve been taking the time to watch them!
@@danielalbu I haven't finished one yet, but I'm about midway through 3 of them, and have a few others in the que. They're really great for those long nights of file sorting or cleaning my office space, so I really appreciate having something interesting and nostalgic to listen to.
It's a difficult career - but hese musicians have a better time, more interesting stories than anyone else!
This was very interesting to Charlie's stories of his early career and development through him finding (pushing?) his way to where he wanted to be through some real determination. Reminds me somewhat of my early career where you just want to get your foo in the door but know you can do more. LucasArts, Pixar, Dreamworks...very impressive resume working on some amazing projects! I never had the chance to play Outlaws, but loved the smooth footage shown this stream. Thanks for giving your time @DanielAlbu and @Charlie! (The Dig people were sequestered in their own building?!? Did LucasArts slide their meals under the door? )
Thanks for watching! Stay tuned for my Outlaws Techs Play session with Julian Kwasneski! You’ll be able to experience the game through us!
Sounds like a plan! Thanks for the info!
Good stuff. Very interesting. I love to hear about technical aspects about the music and sound mixing and stuff at lucas arts. Especially the music and sound effect mixing. Mcconnell and this guy we're very interesting.
Thanks for watching! I'm glad you enjoyed these interviews!
Great interview. Again, there was so much insight. For example I really loved the details about choosing the Gone Jackals for Full Throttle. Since you got in a hurry towards the end end and didn‘t get to Escape, Return, Psychonauts, etc., maybe this gives you a good pretext to go for a sequel one day ;-)
Peter was limited on time; the initial plan was for a one-hour interview, but he stuck around for an additional hour. I really appreciated his in-depth answers to my questions, but we quickly ran out of time without even covering his projects from the 2000s. We'll do a sequel at some point in the future (or a Techs Play session).
Thank you, Daniel. Awesome getting some insights into the legend Michael Land. One of the nuggets I took away was the comment regarding Alan Hovhaness and "Mysterious Mountain." I immediately looked it up. I'm always curious how creatives are influenced.
I really enjoyed this interview so far. How did you managed to contact Michael Land?
A request: could you identify the role of the person in the video title please? I'm only interested in game design not illustrators or composers, just game design to learn from them.
I usually mention my guest's role in the video description. Since some of my guests have had multiple roles throughout their careers, I don't want to limit their work to just one role. That’s why I use the title to mention their name and the games they have worked on. Some game designers were illustrators in their early years. Some were programmers. Mentioning just one role in the title seems like a disservice since I cover their entire career.
As usual for the channel, it was a great interview, but I must admit this was the most enjoyable one, just because Khris is such an incredibly positive, charming and interesting person. That energy, that laugh, that visible love for all things mentioned is simply amazing. I wish more people like that existed. The world would be a much better and sunnier place.
I wholeheartedly agree! Khris is truly an amazing person! Don't miss my Techs Play session with Khris, where we had another 4 fun hours playing Full Throttle together! ua-cam.com/users/livecz-erst1JRI?si=au5n4XZMmDZLZL1w
@danielalbu It's on my Watch Later list. Long vids are hard to squeeze into my life. That's why I only now completed the interview video. But it's definitely the next video to watch. Good work, and thank you for all your content here and with Paul on the "Curtis" channel.
*"Ladies and gentlemen, if you look to your left, you will see nothing but water! Yes, that's right, nothing but water."*
What an awesome, well prepared and structured interview, you blew my mind.
Wow! Thank you so much for the kind words and thanks for watching!
One of the good guys in a good interview. Hope he cannot be replaced with AI.
Grim fandango truly is his masterpiece IMO
An amazing career and some great insights!
Amazing interview, great questions as always Daniel. Great job and thanks so much Peter!
Thank you for the kind words and thanks for watching!
First. Also, so glad to see and hear Peter talking - Full Throttle was a big part of my childhood, and the OST had a big part of it being so memorable!
woop! Full Throttle, Monkey Island and Grim Fandango were all a huge part of my childhood growing up
He's one of my favorite composers! I love the version of the Monkey Island theme that's in the background of the Return to Monkey Island trailer. It is not available on the soundtrack. I dream of the day when he publishes it without the sound effects!!!
Industry Legend - well-deserved.
Amazing 🥇
There’s a question I’ve been dying to ask Michael, Clint, or Peter. Whose idea was it to use the Dies Irae theme for the God Machine at the end of Indy FoA? Because that was genius! Even more chilling than the same tune’s appearance in The Shining.
I presume you haven't reached the end of the conversation, as I ask this very question: ua-cam.com/video/uHqAG8CLblA/v-deo.htmlsi=-TQ18AdWFZ5Emz93&t=9848
@@danielalbu Oh that’s cool! I hadn’t gotten that far since I’ve been listening in chunks due to my schedule. Thanks for a great interview (and your others, too), been wondering about the history behind these games for most of my life!
Love Francisco González. Remember playing the Ben Jordan games when they were coming out; The AGS site was such a great time for adventure game fans after the Sierra and LucasArts torches went out.
Another great interview! Informative and entertaining. Francisco seems like a really cool dude. I'm really excited for 'Rosewater'...I've been a fan of all of his commercial games, but I wasn't aware of his early stuff; I'll have to check some of them out. I also had no idea about his voice acting credits, either (guess I need to read the credits more often)...makes me want to revisit the Wadjet Eye library and spot him. Keep up the good work, both of you!
You gotta get Yahtzee on now for an ego re-review.
First of all I have to say I really enjoy these interviews and you do a great job, Daniel! 🤩 But I do you to criticize one point. The actual topic (Indiana Jones and the Iron Phoenix) begins only after 79 minutes into the actual interview! That’s almost the length of a movie! There should be some sort of indicator for that! Other viewers might not have the patience to even reach that point.
@@derolle Thanks for the feedback, I’ll mark the part about Indiana Jones and the Iron Pheonix using chapters. Thanks for watching!
Done
Fantastic interview!!! The composers of the LucasArts games are my all-time favorites. I love the version of the Monkey Island theme that's in the background of the Return to Monkey Island trailer. It is not available on the soundtrack. I dream of the day when he publishes it without the sound effects!!!
Thank you for this video. I enjoy it. But I opine, that most people would rather hear about new game than about buying a box of a very old release on ebay. None the less, good effort.
I talk to these amazing people about their entire careers, and I tend to ask questions they have never been asked before. Francisco has tons of interviews online about Rosewater; rehashing questions about it or making him rehash the same answers doesn't sound like too much fun. When the game is released, if he's up for it, I'll ask him to join me for a Let's Play session of the game.
@@danielalbu Thank you, I watched most of iterview and enjoyed it.
Thanks Al for all these good games and countless hours of fun and frustration :) I learned english from Sierra Games. Notably Larry, Police Quest and Space Quest. As a Kid I loved Space Quest sooo much :) What about the Two Guys from Andromeda? I can't find Interviews with them. That would be great if someone would make an interview like this one!
Increible compositor! increible musica!! dio un muy gran porcentaje de estimulo para jugar a esas aventuras graficas!! abrazo desde Argentina!!
Wonderful interview! I finally got to listen to it all, and I gotta say, even though it was about a game that wasn't created, there were so many interesting topics to talk about. Makes me wonder what the music of each of those game mentioned could have been like 😊
Gabriel Knight 3 is severely underrated. The atmosphere in that game is unparalleled. And like Daniel said the 3D made sense in the context of the gameplay and wasn't just a gimmick.
Another phenomenal interview!
Thank you for the kind words, I'm glad you enjoyed it!
Thanks for these streams/interviews, Daniel. You got us Indy fans eating good. Sad to hear of so many cancelled projects. At least some of the concepts lived on in the novels by Max McCoy and comics.
Thanks for watching! Aric will be back for another livestream in the near future, where we'll go over all of these design documents.
@@danielalbu nice to hear, can't wait for Infernal Machine with Hal too.
Nice talk! Story sounds a little crazy but maybe its always like that before it comes together in the end product. Fun to see some art and boards. I cant believe how positive everyone seems to be about AI-generated stuff. How depressing that no-one values the human touch, the endeavor and effort to create, and think endless automated remakes, rehashes and remixes are just as cool. =( The end of humanity.
If it helps, I despise generative AI.
@@GuntherSchmidl It does help. Good! More people need to speak up against the use of it
You really should add chapters to those loooooong interviews
I agree. But at this point in time, adding chapters would take so much time that I'd have to switch to bi-weekly releases instead of one every week.
@@danielalbu People watching could help. Since there are people who are watching the entire thing, one of them could make sure to write timestamps for major topic changes and write a comment with them, and then it could be added to the video description
@@fluffyquack I would truly appreciate that.
the legend
Hi Daniel, not sure if you’ll see this, but I recently was passed down two original Ken Macklin artworks, I’d love to have him sign it for me. Maybe you could pass a message along, if not I totally understand.
At the end of the conversation, Ken mentions ways people can get in touch with him. You can contact him directly on his ArtStation page: www.artstation.com/kenfivefiftyfive
@@danielalbu this is amazing, thank you for the reply!!
Very cool. Kq6 was the first game I played on PC at maybe 10 years old and it really has a special place in my heart. That world mixed with Jensens sensibilities really was an amazing combo, one wonders how some of the other entries couldve turned out with her writing and ideas. Couldve listened to hours more of just the design of that, and more of what got cut. Having Jollos heart not broken in the end was probably a good call from Roberta though, if nothing else it would have messed up the bittersweet -> maximum happiness ramp-up of the different endings.
Thanks for this! Why didn't you ask anything about Moebius?
My conversations are usually 3, 4, and even 5 hours long as I cover my guests' entire careers. Given Jane's illustrious career, it would have required 4-5 hours to go over everything. Unfortunately, Jane was short on time, so we were limited to 90 minutes, and many questions had to be cut. Hopefully, Jane will be gracious enough to have a 3-4 hour conversation with me in the future.
@@danielalbu Thanks for responding. It's been lovely hearing from her, and there are still so many questions that can be asked. Thanks for doing this!
@@dominicdibagio7166 Thanks for watching!
The best interview with Jane. Thank you, Daniel! Hope to see more about GK in the future!
@@draconte84 Thank you for the kind words and thanks for watching!
Well hot diggity. I'm glad I found this. Great stuff. I miss the good old adventure days.
I'm also glad you found my channel! Thanks for watching!
1:00:00 PLEASE make it a FULL traditional PIXEL Adventure Game!
Playing GK 2 made me start book hunting for a copy of the novel. It took me years until I, well, my sister actually, got me the GK 2 book on paperback. Wonderful memories.
Me : I'm the biggest Jane fan ever. Daniel : Hold my beer. This was an amazing, AMAZING well thought out and researched interview I have ever seen. From a fellow fan, thank you so much for this Daniel.
Thank you so much for the kind words ❤️
@@danielalbumy favorite part of the interview was at the 1:12:08 mark when you said Thank You For Everything. You spoke for all of us and I felt it. Thanks again Daniel. You made my day.
@izaddinsyahyusof7734 and your comments made MY day ❤️
Great interview!
Thanks for watching!
LOVE THIS!!! She is a wonderful writer and game designer!! I visited New Orleans and Germany solely because of her work!!!
I never played the Gabriel Knight games back then...I wish I did, they look great! Its very nice to listen to this lovely interview. I have always wanted to see more interviews with the old Sierra developers as they had huge impact on my life. Thank you Jane Jensen for the wonderful discussion.
GK2 is one of the best games ever, check it out (or play all 3, the first is the weakest but still good, 2 is excllent and 3 is very good)
Great interview Daniel! Lots of insights and details as usual!
Thanks!
35:05 - I can confirm the GK2 script was released for Kickstarter backers at a certain pledge tier. I have both of them saved - "GK2_GDD_Tech_Script1" (385 pages) and "GK2-GDD-Film-Script" (785 pages).
Did the film script have the lost Ludwig chapter in it?
@@danielalbu No, it seems. Both the tech script and film script are broken into 7 chapters instead of 6. The 6th and 7th chapters in each script correspond to the events of chapter 6 in the game. Maybe these scripts were finalized after the Ludwig chapter was cut out but before there were additional cuts to reduce the game to 6 chapters/discs instead of 7? IIRC the original design was 8 chapters including the Ludwig chapter and other content.
@@tonyperkis854 Exactly, and so in this conversation, she was talking about the 1000-page script which included all of the cut content! That's why I was pleasantly surprised that she had it and asked her to share it.