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Krark CI
Приєднався 15 лип 2016
I've made a terrible mistake
60 Million Damage Element Genesis
Yes Dorrick has less than 10 million health so only the first hit comes out, shhhh.
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Відео
MEN! OF! THE SEA! IV (18.11s Normal WR) Xenoblade 3
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MEN! OF! THE SEA! IV (18.11s Normal WR) Xenoblade 3
Xenoblade 3 Chain Attack Gray (911 Million)
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The audio didn't record for some reason so that means it's black tar time baby 0:00 - Setup 2:20 - Chain 6:44 - Build
Xenoblade 3 1.144 billion damage chain attack (with Sanz)
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0:00 - Setup 2:25 - Chain 9:21 - Build
Crafting the Strongest Accessories in Xenoblade 3
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Turns out Xenoblade 3 had gacha the whole time. List of craftable effects (by Roccodev): docs.google.com/spreadsheets/d/1oOGVp6dW uQRsWPdo8igOeKrJptTfb7ohEfCjYi8gk
Xenoblade 3's Secret Balance Change (and Why it Makes Dodge Tanking Broken)
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I still can't believe no one noticed that Mio's chain order didn't do anything for like 6 months. 0:00 - Intro 2:10 - The War Medic Tank 5:19 - Smash Swordfighter 7:45 - Flash Fencer's Wild Ride 11:28 - Outro
Xenoblade 3: The 15 Million Damage Talent Art
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Why yes, I spent 2 hours trying to find the highest damage EG setup on Emperio and somehow forgot that FMJ was a Kevesi class, don't judge me.
Xenoblade 3 1.134 Billion Damage Chain Attack (Fiona Single Target)
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Xenoblade 3 1.134 Billion Damage Chain Attack (Fiona Single Target)
Xenoblade 3 1.06 Billion Damage Chain Attack (Fiona Single Target)
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Xenoblade 3 1.06 Billion Damage Chain Attack (Fiona Single Target)
Xenoblade 3 - A Comprehensive Advanced Combat Guide
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Xenoblade 3 - A Comprehensive Advanced Combat Guide
Xenoblade 3 834 Million Damage Chain Attack (Gray single target)
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Xenoblade 3 834 Million Damage Chain Attack (Gray single target)
[Don't Watch This One] Xenoblade 3 780 Million Damage Chain Attack (Gray single target)
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[Don't Watch This One] Xenoblade 3 780 Million Damage Chain Attack (Gray single target)
Xenoblade 3 simple 350k/hr red noponstone farm (Heroes Frontline, normal)
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Xenoblade 3 simple 350k/hr red noponstone farm (Heroes Frontline, normal)
An Even Shorter Xenoblade 3 Story DLC Analysis
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An Even Shorter Xenoblade 3 Story DLC Analysis
Xenoblade 3 573 Million Damage Chain Attack (Single Target Gray)
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Xenoblade 3 573 Million Damage Chain Attack (Single Target Gray)
Xenoblade 3 484 Million Damage Chain Attack (Single Target Gray)
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Xenoblade 3 484 Million Damage Chain Attack (Single Target Gray)
Xenoblade 3 333 Million Damage Chain Attack (Single Target, Gray)
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Xenoblade 3 333 Million Damage Chain Attack (Single Target, Gray)
Xenoblade 3: 313 Million damage Single Target Chain Attack (Melia)
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Xenoblade 3: 313 Million damage Single Target Chain Attack (Melia)
XC3 chapter 6 spoilers - The oldest trick in the book
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XC3 chapter 6 spoilers - The oldest trick in the book
SKITTLES!! (Young Link) vs Phly (Piranha Plant, Hero) - SSBU Singles: Tempest 28
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SKITTLES!! (Young Link) vs Phly (Piranha Plant, Hero) - SSBU Singles: Tempest 28
Xenoblade 2: Fastest love source grinding guide. S+ trust in 30 minutes!
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Xenoblade 2: Fastest love source grinding guide. S trust in 30 minutes!
I actually really like Guardian Commander as a tank that doesn’t take aggro. It’s good to have a tank with the revive accessory as a last line of defence anyway but you don’t wanna lose out on Protector’s Pride or Fraternal Badge. Guardian Commander has Protector’s Pride already and I like to use a team setup with Taion on Seraph getting awakening and linking with Eunie on Medic Gunner then passing and using Glittering Melody. This means the Guardian Commander (which in my case is Lanz) will have great recharge and its extra boosts for Awakening at all times so it can do decent damage instead of literally only being there as a last line of defence. It’s not great at getting aggro, but in my case that works in its favour.
Tip about why you'd have a defender: always have at least one, whether its your soulhacker class, ashera, etc. This is because of ai manip. An ai will prefer to cast its field effects on or close to a defender. I always carry 2 defender classes for Chain attacks, though I make use of protectors pride for recharge by nerfing my buffer soul hacker and ashera so they just don't get aggro. Loaded them up with devotion necklaces so I can mitigate the lack of real defenders by simply reviving more.
Thanks, man. This is one of my favorite games, and it may just have the series' most complex battle system. I'm still learning how to get the most out of my characters. It's a lot to take in, and this one really makes you work to maximize the potential of your party's build.
0:47 (for anyone else who needs to study what to do at the start of battle)
What my girlfriend expects me to do to the tiny spider on the wall:
Signifer so low? For me, this is one of the most broken class in the game. With the Special Skill from Troubadour, this is insane.
The Keves healers (War Medic, Medic Gunner, Lapidarist) also get the things that make Signifier and Troubadour good, and do it better, thanks to their own unique strengths.
tanks, i noticed that a few weeks ago. Medic Gunner Eunie with Signifier Buffs...broken. Also the DLC Healer Class. But this class is more broken xS Thanks for the Guide
What's the skills?
capable hands on Noah is all that matters really.
Please for the love of God tell me this isn't the boss you get Dragons Decree from
I found out this isn't the boss you get Dragon Decree from
Krark broke the game yet again 😅 Really nice!
literally playing all 6 characters at once
Amazing, wasn't able to do that but I'm glad there are still people playing the best game ever!
I love XENOBLADE
Play a real game
Xenosaga II speedruns
@@krark based based based based based based
How did you get that much money? 😮
It’s kind of embarrassing I finished the game and there’s still so much I don’t know 😅
Tanking is in such a weird place in Xenoblade 3. Agility as a stat was rendered useless. Official "Tanks" have more misses than hits, but many Attackers can be converted into tanks with ease.
how do you change the hero's stuff?
You can change hero accessories after beating the final boss. Never able to change gems though.
That build is awesome 0:34
Sorry if these has already been said somewhere, but is the "Increased damage on cancels" gem only supposed to be used on player-controlled characters? I'm pretty sure the AI doesn't utilize cancels. Thanks :)
AI will try to cancel auto attacks into arts, but they will not arts chain. So It is still generally a damage increase on AI, but you are correct that it is much better on player control.
@@krark Ah, thanks for the clarification 👍
Is the physical pierce accessory on Eunie a mistake? As far as I know only physical attack in the build is the chain order finisher in which case is it really that worth it
Been a while since I've last looked at this, my builds are much different at this point. But I think the logic was for this strat specifically, eunie is only ever going to use battle pheromone + desperate charge fusion. Which there aren't any accessories that improve those arts, so the accessories were used for damage buffs for specifically the chain order. Actually looking back at it, that fraternal badge could be launched damage up accessory or something, but its a very small difference regardless.
Was the shackle ring bug fixed?
Nope, arts 7 and 8 (8 being impossible) still give no boost.
@@krark do you know how to find the common version? I've looked everywhere for resources on where to get it but can't find anything
@@ZComma Rare drop from any enemy over level 90 I think. Best place would be the demihuman gutter in cadensia probably.
But the number of places where the interaction of rare vs common shackle ring comes up is very unlikely. In a standard EG seraph it would have to be like flamelord + quickdraw fusion, the other 4 arts, EG, and then unfused quickdraw within half a second of the EG ending. Using any other art or just waiting half a second will correctly reset the buffer anyways. Personally I just use a rare as that scenario will probably never come up.
@@krark thanks so much!!
Kos-Mos was one of the first blades I pulled as a noob to Xenoblade 2.
For soul hacker damage is super charge worth it over attack mastery if you have all soul hacks?
Attack mastery caps at 50% additive with all soul hacks, which is definitely on the lower end for how soulhacker can build additives, so I would generally go with underworld rage, which can very easily build up to 200% additive, and then supercharged which is a (sort of) independent boost, but that requires planning art usage differently of course.
@@krark surprised it’s that low, thanks for spreading the wisdom
I dont know what I'm doing wrong with this. I tried the flsh fencer and the arts aren't recharging this quickly
Why not use the "boost smash damage" accessory on that Swordfighter build??? Thankfully I also have a very powerful +115% launch damage ring :)
“Boosts smash damage” is actually added in the same part of the formula as the smash multiplier based on time, so a 10 second launch already has a 1050% multiplier there, meaning bringing it up to 1150% or whatever with the accessory will do much less than just extra additive damage.
@@krark Got it, I imagined there was a reason but I had no idea what it was. Thanks a lot for replying
which arts recharge effects are the best to grind for, I'm guessing the one that boosts recharge when non-defenders are targeted?
Yeah that one is really good. Additionally if you craft the tiara type, it has a 1/400 chance of something that recharges ally arts when defeating an enemy (100% recharge if you have a recharge up soulhacker buff active), which is super strong in group fights and challenge mode.
How I am supossed to get 4 Saturni Rings? 3 New game +?
thats what I had, but sapphire belts work fine too.
Can you write the names of the skills you're using for Mio and Eunie
large scale shock, strength support are important on mio, eunie just needs capable hands
Looks like this is gonna be needed now for people that're trying to get the Consul N outfit from Miibomii
actually Im in the process of making a better video for exactly that, using the 2 saviors fight on hard. Build is a little more complicated but its like 50% faster.
I forgot to update but I was able to do it yesterday with this videos help. It took me about 5ish hours (which included me taking breaks, and failing at some of the runs) keep in mind: my empowered combo gem isn't fully upgraded, and I only copied the build for Noah shown in the video. My only tip for anyone willing to do this, is to lookout for Gray. He can use an art to evade the entirety of Final Lucky Seven even if you have chaotic memory equipped on Noah.
well Im glad you got use out of this, even if it takes a concerning amount of time. Gray is for sure the most dangerous of the heroes.
@@krarkI couldn't have done it without your guide. So I'm absolutely gratefu 🙏l
@@krarkplease keep posted
On which difficulty, though?
thank you. Impressive spreadsheet too
Citan thumbnail is best thumbnail
The crafted Accessoires are good BUT ITS JUST SO LONG TO GET A GOOD ONE i dont want to farm the challenges for them
What would be the priority for the accessories? Like is it better to use the accessories for launch damage up or use the fusion art damage up one?, I'm still a bit confused about what accesories are mandatory or have better damage overall
Ultimately the ones that say "boosts damage" are all additive in the same damage group so theyll all boost damage by pretty much the same amount. The main thing is each one has different conditions to be active. Launch damage is only worth it really for smash builds or chain attacking launched enemies since it wont be active that often, whereas fusion damage is active much more since you want to be mainly using fusions anyways. The best one that is always active is the ones that boost damage against certain enemy types, but the downside is that youll have to switch when fighting different enemies. Overall all the damage boosting ones are pretty interchangeable though.
thanks for the enlightment 🙏
Does the Summon Element's elements' buffs stack from different character( for instant; two characters have three Flare elements and does the damage boost stack over 15%?) and what is the exact distance or radius for the "nearby" allies to gain the elements' buffs?
Flare elements wont stack from multiple characters, instead the closest character is the one that gives the buff and all other elements wont do anything.
How does the stance, in this case, Leveling Fire, lasted onto Eunie's order and what was the person running icon displayed at the bottom of the gameplay from the beginning?
Fused stances last twice as long and that icon was auto run
@@krark "Auto run"?
Xenoblade 2: Crit Healing Xenoblade 3: Crit Recharge Xenoblade 4: Crit ?????
Crit healing is a thing in Xenoblade 1 too.
Thank you for reminding me to save scum!
Origin's 7 metals has nothing against this
I really disliked XC3's combat when I first saw it. I really wanted to like this game but combat really held me back from getting through the story, despite how interested I was. This guide has inspired me to want to try this game again using all the info I learned from it. I know this is specifically end-game combat info but the info here is much more important than any early-game combat guides that tell me what I already knew. Really glad this hit my recommended feed.
This all feels so overwhelming and im really glad you made such video to explain everything with the in-game coding. Its a bit hard for me to find such useful information for the game with the sea of useless lazy guides that only read the game descriptions and call themselves guides. Thanks for your effort, ill be trying to learn this game better
Me watching the first 10 minutes of the video: time travelling back to school days and those math classes... Some things never change lol. But anyway, great and helpful video. I am going back to Xenoblade 3 soon for completing anything that's left (and there is still a lot) and your video motivates me to try new stuff 🍀👌
Whoa...what's your best on Stage of Destiny?
im krarking rn
Why did you keep on pressing the ' Retry or Give Up' Menu button? Good run btw
Enemies will spawn a little faster between waves if you pause in between them, missed it going into wave 3, so there's a little more room to improve this.
If you go watch any challenge mode speed clears from Xenoblade 2, you'll see them pause in between waves as well.
Love the guide, legitimately, so please do not take this as a genuine dig at you, but bruh why do you talk like one of those teen tik-tok eboys that tries to put on a super deep, throaty voice that doesn't match their faces? Like it sounds like you're trying to speak directly from your diaphragm and minimize the frequency of vibration in your vocal chords like some sort of science experiment. You are to vocal wavelength what muscles are to Lanz: you really sound like you're trying to cover for what you perceive as a personal shortcoming. Or I could be drunk and this could be an impromptu roast because I had no criticism of this video to give because it was just straight up good info. Either way I don't need anything meatier anymore since you just split the system wide open and now I can OBLITERATE the gauntlet mode.
Was it possible to get 3 duplicates of an item when this was still possible or no?
But what does this have to do with shulk?
You never showed the names of the skills, so it makes this a pain to follow.