Kaldini
Kaldini
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Laika: Aged Through Blood Critique
Part Trials Fusion, part Dark Souls. This video is not a review but rather an examination of the good, the bad, and the ugly of the indie game Laika: Aged Through Blood.
Intro: (0:00)
The Good: (2:10)
The Bad: (11:24)
The Ugly: (19:23)
Переглядів: 314

Відео

Gravity Circuit Review and Critique
Переглядів 43028 днів тому
If you enjoy Mega Man, particular Mega Man X, or 2D action platformers in general, definitely check out the indie game Gravity Circuit. It released in 2023 and seems to have largely flown under the radar despite being exceptional at almost everything it does. Definitely an overlooked game and a hidden gem. This is a review, but I also offer some (minor) critiques of the game's difficulty.
An In-depth Analysis of Both Plague Tale Games
Переглядів 1,2 тис.Місяць тому
This video is a critique of the storytelling in at A Plague Tale: Innocence and Requiem. These games have an incredible atmosphere and a great pair of lead characters, but also have many issues with the story, which I go into extensively. Intro: (0:00) Story Synopsis: (12:26) Inconsistencies - The Macula & Alchemy: (28:48) Inconsistencies - The Island of La Cuna: (36:41) Inconsistencies - Chara...
Banishers: Ghosts of New Eden Critique - An Autopsy
Переглядів 6214 місяці тому
Banishers had so much potential - a supernatural detective story set in a unique 1600s America. However, the developers Don't Nod Entertainment, falls short in the actual execution of the game. Instead of building on the strengths of their previous title, Vampyr, the game borrows heavily from God of War (2018) and The Witcher 3, without grasping the core elements that made them successful. Bani...
Tunic Critique - It's Like Zelda, Just Not My Zelda
Переглядів 8376 місяців тому
In this critique I go in-depth about Tunic, the indie game clearly inspired by classic Zelda. Some points of discuss include developer intention, the game's exploration and boss battles, how the late game "Holy Cross" puzzles fail to evolve into something interesting, and how engaging the instruction manual is. Tunic is charming but it also taught me that I don't like all types of Zeldas. The t...
Alan Wake 2 Critique
Переглядів 1,6 тис.7 місяців тому
Alan Wake 2 is a tale of two games. One that I enjoyed immensely and the other than I thought was just okay. You play as FBI Agent Saga Anderson, investigating a series of murders as well as the returning Alan Wake himself. A little preview is that I personally loved the Saga sections of the game, but found the Alan sections to be increasingly frustrating, in part due to what seems like more fo...
Mario Party Superstars Critique - An Autopsy
Переглядів 4779 місяців тому
Mario Party Superstars is dead, but not for the reasons you might think. This video is a critique that examines what went wrong with Mario Party Superstars nostalgia fueled return as well as what is needed for future games, such as a potential Mario Party Superstars 2, to avoid the same fate. Some points that I look at include item prices, the percentage of space types per map, and potential fo...
Vampyr Critique - Some Life in This One
Переглядів 10 тис.9 місяців тому
Vampyr is an action rpg developed by Don’t Nod Entertainment and how you'll feel about this game will likely come down to which half of that genre, action rpg, you care most about. A look back and a look forward at what lessons a potential sequel or spiritual successor should learn from this game. What it gets right, what it gets wrong, and why after five years it perhaps deserves a sequel. Thu...
Lacuna Review and Critique
Переглядів 529Рік тому
A review and critique of the indie detective game Lacuna released in 2021. Review: (0:00) Critique: (6:10) Keywords: Lacuna, Indie Game, Review, Detective Work, Choices, Investigation, Analysis, Critique.
Control Critique
Переглядів 5 тис.Рік тому
A thorough critique of Control (2019) in preparation for Alan Wake 2 and the Remedy Connected Universe. Discussing the game's conflicting experience - from its world building, to its side content, main narrative, combat, and expansions. #control #remedyentertainment #alanwake2 Intro: (0:00) Combat: (8:05) Side Content: (20:50) The Story: (56:05) The Expansions: (1:46:54) Outro: (1:58:45)
Dishonored Critique (Daud DLC) - Two Steps Forward, One Step Back
Переглядів 35 тис.Рік тому
The second video in my series critiquing the Dishonored franchise - focused on the Daud DLCs for the first game. Link to my first video for this series: ua-cam.com/video/hqRtFz0hQXg/v-deo.html Deeper chapter markers can be found as the pinned comment. Thumbnail art by Couple of Kooks kooks000 Intro: (0:00) Part 1 - No Tears for Daud: (11:00) Part 2 - Billie Lurk and the Half-Blood P...
Dishonored Critique - Plagued with Problems
Переглядів 89 тис.Рік тому
Big fan of this game and series. Deeper chapter markers can be found as the pinned comment. Intro: (0:00) Part 1 - Of Mice and Murder: (8:52) Part 2 - All the Regent's Men: (27:52) Part 3 - The Difference Between Treason and Patriotism: (1:54:23) Part 4 - A Knife in the Dark: (2:47:30)
A Review of Orcs Must Die! 3
Переглядів 4952 роки тому
Orcs Must Die 3 is a strategic ballet of carnage. You'll be ORC-estrating death and destruction on a grand scale. This recommendation/review explores how the action, tower defense style game crafts challenges through masterful level and enemy variety. Honestly this game is incredibly underrated that I'm not above shilling for it. I want Orcs Must Die 4. Recommendation: (0:00) Fixes and Future: ...
Red Dead Redemption 2 Critique
Переглядів 7 тис.2 роки тому
My attempt at a comprehensive critique of Red Dead Redemption 2, the highly acclaimed open-world western game developed by Rockstar Games. Introduction: (0:00) Background: (6:00) Chapter 1 - Colter: (8:02) Chapter 2 - Horseshoe Overlook: (23:43) Chapter 3 - Clemens Point: (1:04:07) Chapter 4 - Saint Denis: (1:34:59) Chapter 5 - Guarma: (2:05:06) Chapter 6 - Beaver Hollow: (2:33:00) Epilogue Cha...
Death's Door Review and Critique
Переглядів 4072 роки тому
A review of the fantastic Death's Door released in 2021. The first five minutes of the video are the review portion and contain very minor spoilers. After that I offer criticism on some of the bigger points of the game, which naturally includes more spoilers. The video states the break point if you only want to watch for the review. Review: (0:00) Critique: (5:00) Critique - Combat Design: (7:0...
Ratchet and Clank: Rift Apart Critique
Переглядів 4112 роки тому
Ratchet and Clank: Rift Apart Critique

КОМЕНТАРІ

  • @ShadeofGaz
    @ShadeofGaz День тому

    Playing this before and after covid gave it a whole new meaning.

  • @ShadeofGaz
    @ShadeofGaz День тому

    You're so right about kaldwins bridge but I actually love the mission and straying off the path

  • @ShadeofGaz
    @ShadeofGaz День тому

    I always loved the betrayal aspect since you thought you knew who was the enemy

    • @kaldini
      @kaldini День тому

      @@ShadeofGaz Agreed. I wish they had been able to expand the last part of the game with missions to kill Martin and then Pendleton separately but I also like the altered states of the final mission a lot.

    • @ShadeofGaz
      @ShadeofGaz День тому

      The finale needed something else. Something more but I'm not sure what ​@@kaldini

  • @bartholomewbinkleberry3822
    @bartholomewbinkleberry3822 3 дні тому

    Good vid man

    • @kaldini
      @kaldini 3 дні тому

      @@bartholomewbinkleberry3822 thanks for watching.

  • @swarm1392
    @swarm1392 4 дні тому

    Great video. Just to let you know the third timestamp for The Ugly isn’t working correctly. In the description it’s a . Instead of a : and it doesn’t work in the chapters feature either

    • @kaldini
      @kaldini 4 дні тому

      @@swarm1392 Appreciate you letting me know. Should be fixed now.

  • @yeahyeahwowman8099
    @yeahyeahwowman8099 6 днів тому

    Got to be honest, so many game reviewers think giving the player more options means it surpasses anything it copied from. Like no thats not it, if we are going by that logic then any 2d platformer that has more moves for the character means it beats out Donkey Kong Tropical Freeze. People don't seem to understand a intentional control scheme, having limitations, not understanding its not just old game design, Ghosts N Goblins Resurrection just came out a little awhile ago, theres a reason it has a deliberate stiff control scheme.

  • @hazelcrisp
    @hazelcrisp 9 днів тому

    32:00 the sound is actually done by Cello. The composer and sound director worked together to use the insrtuments to make the sounds for the games. La Cuna stuff- I just want to say that there's a companion book which talks about the making of the games. But it also doubles as kind of encyclopedia. And has a lot on the island of La Cuna and the previous carrier too. And after the Basilius inscident The Order's presence on the island was removed, such as their link to the island and Justinian plague, and rumours were tranformed into the ideas of the cult of the holy child. So we can assume that Beatrice and Vaudin don't actually know. And the Order team at La Cuna and their knowledge and what they did there was just locked away there. Then the Macula stuff was hijacked by the Count to satisfy his wife out of selfish desire and delusion. Also from the book. The first carrier was not known. So there are others before Basilius, he was just the first "important" one. The Protector is an Order function, not really a Macula one. And not all carriers had a protector. I find the Count and Countess more interesting than Vitalis and Nicholas. I think Nicholas has a very cool vibe. But I think the Count is a very good hateable charactter because of how petty he was and how he basically ruined the protags chanced right at the very end. (NGL totally thought Amicia died when she got shot by the arrow since it was at the end of the game.) Keeping Hugo isolated either in a desirable place or not is just a preventative to delay the inveitable. Even if happy in the high mountains. They present the Macula as an inveitable that will always come back. Some have also seen it as an allegory for terminal illness for trying to keep a sick child alive at the cost of using up money and resource even if they are in pain, although blown up to a worldwide supernatrual scale as most pieces of media do. Which is kind of what Amicia is. She is selfish and hypocritical. Her loveand dismisal of Hugo is hurting him and by wider effect everyone affected by the macula. Even if Hugo is willing to die. And is you said it's not about is Amicia is wrong or right, but following her decisions. If there is another installment, I would love to see something exploring Aelia and Basilius.

    • @kaldini
      @kaldini 9 днів тому

      That's really interesting about the lore book - cool that the developers explain some of the things that don't make sense but I'd be lying if I said I wasn't a bit bugged that it isn't present in the game itself. And agreed, between The Count or Vitalis, The Count is more interesting but I think both ultimately fall a little flat for me as I mentioned. I make a joke about it too in the video but man the Count's unblinking eyes!! I don't think it's intentional and rather just something with the graphics but he is always staring with such intensity haha Thanks for checking out the video and letting me know about the lore book. Do you happen to have the title of it?

    • @hazelcrisp
      @hazelcrisp 9 днів тому

      @kaldini The book is "The Heart of A Plague Tale". I think it's available on quite a few book retailers. I feel like quite of the part of Requiem that were unfinished, rushed or one-note, like the falcon felt like victims of Covid.

    • @kaldini
      @kaldini 9 днів тому

      @@hazelcrisp Found it! Thank you. I agree. While it sucks that somethings feel missing or unfinished, the product we got though is still excellent. I don't talk much about the improvements to combat, but Holy moly! The combat actual became fun. Reminded me a lot of TLOU2's combat.

  • @ace0135
    @ace0135 10 днів тому

    If you lose during the gauntlet The boss battle restarts, but you dont have to redo the circuit fights you’ve already defeated, the crystal just sends you to the one you haven’t beaten yet

    • @kaldini
      @kaldini 10 днів тому

      @@ace0135 Got it. Disappointed to hear that, as the challenge of having to do them all at once was a good one. Thanks for the clarification.

  • @XanderGurkin
    @XanderGurkin 13 днів тому

    The "evil trump" jab brought me out of enjoyment of the video. Could you not bring a truly terrible person as an example? Not a regular american buisness man? I know they are aweful but not Hitler aweful, right?

  • @instanoob
    @instanoob 14 днів тому

    Do you think there will be a third game for APT?

    • @kaldini
      @kaldini 14 днів тому

      @@instanoob I do think a third game is likely. Not sure what it'll look like though. I hope nothing is changed or retconned about Hugo's fate.

    • @YTuseraL2694
      @YTuseraL2694 9 днів тому

      ​​@@kaldinihuh, we're opposite extremes then... I'm of the conviction that change/retconning of Hugo's fate is an absolute necessity for a third game.

    • @kaldini
      @kaldini 9 днів тому

      @@YTuseraL2694 If done well, I'm open-minded about it. I just found Hugo's fate to be incredibly well done and a retcon would need to be of equal or greater quality for me.

    • @YTuseraL2694
      @YTuseraL2694 9 днів тому

      @@kaldini well you're open-minded at least, that's something. I do lament that unlike you, I could find hardly any positive virtue in that, both in terms of concept/idea behind it, AND the execution of it. But it is what it is.

  • @Mode47yt
    @Mode47yt 17 днів тому

    I really loved this game too - I liked what you said about recognising this should be the new standard and the old megamans should just be played for nostalgia.. Hard to swallow pill time lol. Great vid dude (also great thumbnail)

  • @ransan
    @ransan 20 днів тому

    I'm the type to replay if the gameplay is snappy and well polished. I've dumped 70+ hours into this. Most of that extra time was from getting achievements and redoing boss fights in the kind-of-hidden Boss Rush room at HQ until I can beat each of them with no damage. This game reworked boss abilities to something that is - in my opinion - more interesting than the old rock-paper-scissors system. All Bursts (boss moves) you gain can stagger every boss. But they share a limited single energy source. And all of them reset the boss' internal trigger to 0. What this effectively does is encourage you to find ways to chain Bursts together (and maybe sneak a few punches in between before resetting s again) to steamroll bosses, comboing them like a fighting game. Yes, this does trivialize the bosses even further. But I think it's mostly a positive thing because it adds player expression in the way you fight. I've seen people share a lot of very creative combos in the GC Discord. I also think this is way more interesting than just "know the boss weakness and spam it", there is actually some execution involved. Also, just like the old Mega Man system, you won't know this unless you figure it out yourself or learn from an outside source. Anyway, I don't disagree on your take that the game can feel rather easy. But I think this is more a case of you being very used to 2d action platformers. The old Mega Man X games were also made in an era where games were significantly more difficult on average and had less margin for error.

  • @harronator-2670
    @harronator-2670 20 днів тому

    Only thing I would say, is there’s a lot of hate around Piero but I really like him. I think he talks weirdly and acts weirdly because he’s supposed to be this introverted weirdo who doesn’t interact with people much. Hes a genius touched by the outsider, he doesn’t sleep because he spends his nights inventing and thinking about things. Of course he’s gonna be a bit of a creep. He’s not written to be a morally good guy, he’s a pervert, probably because he never interacted with women much, which makes his attempts at flirting with Callista really amusing because he has no clue what to say. Piero has the crime of being a creepy perv, but I find him remarkably human. Compared with Sokolov who is supposed to be a literal psychopath, he locks people in cages to experiment on them. He develops military technology and refuses help to work on the plague elixir because he wants the glory. There are rumours you can over hear of Sokolov constantly using prostitutes and being morally bankrupt. He is responsible for removing Piero from college because he grows so quickly it scares him. The series seems to forget this about Sokolov in the second game and death of the outsider. He is treated like a hero while Piero is forgotten, probably because Arkane thought he wasn’t as popular Despite the bad blood between the two, Sokolov and Piero develop each other when they are in contact. Sokolov regrets his actions and accepts help from Piero, they both go on to create the plague elixir collaboratively in the prologue. Also if you knock out the weepers, you get a note next to your bed from Piero that he’s going to use them as test subjects for a plague cure

  • @JohnJohnsonIV
    @JohnJohnsonIV 20 днів тому

    Shoehorning in US politics only stands to weaken an otherwise great video

    • @kaldini
      @kaldini 20 днів тому

      @@JohnJohnsonIV lol

  • @SingingInferno
    @SingingInferno 21 день тому

    Whenever I recommend this gane to people, I describe it as a visual novel with light souls-like combat.

  • @mnemotic
    @mnemotic 23 дні тому

    Is the Spymaster making an oblique reference to Half-Life when torturing Corvo in the prison? Him saying to Corvo that he was "in the wrong place at the right time" is very similar to the iconic G-Man quote "the right man in the wrong place can make all the difference in the world". Just something that occurred to me while watching this video.

  • @emberd-l795
    @emberd-l795 24 дні тому

    If you look in your room in the mission after you sleep dart the weepers in the basement, Piero leaves a note saying thank you, because he is now going to use them as test subjects. I don't really think that disputes what you said but I thought I'd mention it. They don't just get left down there or killed if you don't kill them.

  • @davebond1981
    @davebond1981 28 днів тому

    Gravity Circuit 2 when?

    • @tylerperlenfein2833
      @tylerperlenfein2833 28 днів тому

      I still think Celeste was better

    • @kaldini
      @kaldini 28 днів тому

      @@davebond1981 I can't imagine anytime soon but hopefully it sold well enough to allow for it. I'm not sure if it did though

    • @Alessia0217
      @Alessia0217 28 днів тому

      ​@@kaldini At the end of January the devs celebrated the game selling 60000 copies in 6 months, which is something they were surprised by: maybe we'll get a more recent number now that the anniversary is in 2 days, but they seem at least satisfied (especially if you consider the game released in a year with many big and anticipated AAA games).

  • @user-qp9rq3nk7j
    @user-qp9rq3nk7j 28 днів тому

    Good takes! I'm glad word is still getting out about this game. It deserves to be played by a lot more people.

  • @mirandarae7678
    @mirandarae7678 29 днів тому

    I cant get enough dishonored deepdives! Great video man!

  • @squigsN.O.E
    @squigsN.O.E 29 днів тому

    2:03:01

  • @AH900112
    @AH900112 Місяць тому

    good points

  • @toakovika
    @toakovika Місяць тому

    1:00:45 - This summarizes my one complaint with Arkane games outside of Dishonored 2 & Prey. I *wish* Arx Fatalis built up a more interesting mystery, I wish Dark Messiah gave Sareth more of a struggle surrounding learning of his purpose as effectively a tool, his absent father, Isabel, and any questions of his birthright or family being worth unleashing hell. Could’ve partly fixed, or even outright redeemed HoMM5.

    • @toakovika
      @toakovika Місяць тому

      Another note: While I *do* agree with the take Thane Bishop and others give of Dishonored being about unchecked power, how the game wants you to not use the badass lethal powers, I think a good way to balance the gameplay issue that brings is to give an equal number of cool nonlethal abilities for open combat. Dishonored 2, of course, took some measures to remedy this and allow loud low chaos fun, but of course it’s fair to say the first game could’ve sacrificed a sliver of the gameplay-narrative tie between the temptation of awesome powers so someone seeking to pacify enemies while still enjoying combat could’ve done so.

  • @katehikes1645
    @katehikes1645 Місяць тому

    >using a controller opinion rejected

    • @kaldini
      @kaldini Місяць тому

      @@katehikes1645 lol

  • @spoodermattie7546
    @spoodermattie7546 Місяць тому

    Strawberry is not a stone's throw from horseshoe overlook, it's literally in a whole different state. It's close in the game map, but that's because the distances are reduced to be feasible for a videogame. Strawberry is also a small town in the mountains. I do think its stupid that shooting it up has no consequences, but it's not remotely the same as starting shit in Valentine, which is actually close to their camp

    • @kaldini
      @kaldini Місяць тому

      While I get that, the fact that it is a video game and they appear close together creates a disconnect that exists whether they want it or not they want it to.

    • @spoodermattie7546
      @spoodermattie7546 Місяць тому

      I don't really agree, but that's fair​@@kaldini

  • @MTRG15
    @MTRG15 Місяць тому

    I really like your analysis and complains. Regarding the mesmerize level, it is actually foretold if you read certain letter, it explains that you can break someone's mind... But I only connected the dots after mesmerizing her. I don't think it is a bad design choice, even if the level hating seems forced, but it goes in accord with the rest of the game theme of life being hard and unfair, you are very much literally stumbling in the dark, trying to do your best without knowing the full implications, and you have to deal with the consecuences even if you like it or not. This also applies for the leveling system, it is the numerical evidence of the hardship of being ethical in a corrupted world, every enemy has the power to end you in a couple hits, but you endure that, and learn to adapt, your reward is getting to see the people you help actually get better and regain hope for the future. That being said, I only approve of this because it is in harmony with the concept and universe of the game, I wouldn't accept these issues on a happier tone game

  • @CraftianMods
    @CraftianMods Місяць тому

    Is it perfect? No... but I'll be damned if Requiem isn't a kick in the guts. Charlotte McBurney was phenomenal as Amicia and carried the game just on her own.

  • @manolios7
    @manolios7 Місяць тому

    While I find the combat to be terrible, I don't agree with copying TLOU. The developers of RDR2 are aiming for over the top action sequences where you jump on top of trains, gun down dozens of enemies, etc. How do you achieve that with the slow and grinding combat of TLOU? Furthermore, the encounter design between the two games is completely different. In TLOU you mostly fight in tight arenas where your approach is heavily constricted, against small groups with small distance between you and them. Meanwhile, with RDR being in an open world, you have far more approaches (even with the heavy scripting in the story missions), and you fight against larger groups in greater distances. Or you fight while riding in top speed. Finally, a pillar of TLOU combat is the resource scarcity, where you are always low in ammo and stuff to use, and you have to resort with less than ideal tactics. This just can't happen in an open world game where you can buy guns and ammo, or just grind for resources. I can't see how your last point would work to be honest. TLOU combat does not align with what RDR is going for.

    • @kaldini
      @kaldini Місяць тому

      Great points. I meant more from a movement and control point of view, not creating the arenas the same way as TLOU. The gameplay movement and controls for RDR feel stiff and not fun (imo) and adapting the flowing and natural movement of TLOU2 would make it feel better. Additionally RDR also starts you in combat encounters often after a cutscene, so maybe those could be more scripted, especially because many of the encounters are failed if you wander too far from the scene. Just because it's openworld doesn't mean it needs to be boring. Something like Elden Ring (haven't played but have watched streams) still manages intensity despite being open world and allowing for multiple approaches, variety, etc. While Red Dead shouldn't become Elden Ring, it's combat is awful and was often seen as a chore in my opinion compared to the exploration and narrative sides of the game. Rockstar just doesn't seem interested in changing up their gameplay.

    • @manolios7
      @manolios7 Місяць тому

      @@kaldini I didn't catch that you were talking specifically about the movement and not the whole combat. But still, I don't know how feasible it is to rip specific systems. All the systems interact with each other, changing one will affect the rest. You end up needing to overhaul everything in order to keep cohesion. I didn't mean that because it is open world it has to be bad. Every game has a set of constrains. Like RDR2 is open world, range focused, third person etc. All systems have to satisfy them. In my opinion the TLOU overall combat system would conflict with an open world. As to why the RDR2 combat is so bad, my understanding is that they kept the core combat from the original almost as-is, but they overfocused on realistic and weighty animations without doing the appropriate changes to the rest of the systems. It ends up a mess. The combat of the original RDR was simple, mindless but fun. But adding how the characters respond to your inputs in RDR2, it ends up clunky and annoying imo.

    • @kaldini
      @kaldini Місяць тому

      @@manolios7 So I've actually discussed this quite a bit with a friend of mine who works at Naughty Dog and his description of RDR2's gameplay systems is "animation lead," so the game prioritizes completion of animations over play control. Hence why if you try to rapidly change directions, Arthur must first complete an animation of turning around in real space. It's slow. Same with opening drawers - the animation for Arthur picking up each individual can of beans must be completed before the next animation can be started. The Witcher 3 also is animation lead. This contrasts to TLOU2 which he said is "player control lead," it's about giving players control always. Ellie will actually just rotate on the spot if direction is changed. She has "spider arms" as he described it when collecting resources, meaning her arms are flying around grabbing objects quickly to keep up with play inputs. Horizon Zero Dawn is similar to this. One is built for realism and the other player agency/control. It's my opinion that RDR2 would benefit greatly by swapping to the latter. I also disagree that you have to package all aspects of the TLOU gameplay together for it to be effective, but that's okay - we disagree and that's fine.

  • @lonor3991
    @lonor3991 Місяць тому

    bro threee hours????? why does this world need three hours of "good game is le good"?? its a videogame about a teleporitng assassin with a cool mask, no need to overanalyze it lol. i could probably beat it in this time.

    • @kaldini
      @kaldini Місяць тому

      Because myself and many others enjoy long analysis videos over games we like. Did you click on the video just to say you don't like that it's three hours long? That seems incredibly toxic. Maybe its just not meant for you and that's okay.

    • @meowhiskey4536
      @meowhiskey4536 Місяць тому

      man 3 hours i fell asleep

    • @kaldini
      @kaldini Місяць тому

      @@meowhiskey4536 Glad to have helped! Thanks for the watch hours and comment engagement! It's appreciated 🙂

  • @jacoblangedijk3577
    @jacoblangedijk3577 Місяць тому

    9 months ago I commented on one of your videos asking if you had any plans for a Dishonored 2/DOTO critique. You told me you were planning on doing it in the upcoming fall. I've been waiting very patiently, but I cannot wait any longer. Could you provide me with an update on the situation? P.S. Have you ever played Hollow Knight? You might like it.

    • @kaldini
      @kaldini Місяць тому

      I want to correct something you wrote: in the reply you're speaking of I said that making them in the then upcoming fall *had* been the plan but that I was pushing them back in order to release a few other videos. I said that I imagined they would come after that but I want to be clear that I made no commitments. I have been very careful to not promise any particular videos at any point. As far as projects, one thing I want to emphasize is that in order for me to produce my best work, its got to be on games I'm currently wanting to talk about. Edit: And I have played Hollow Knight - excellent game. Excited for Silksong.

    • @jacoblangedijk3577
      @jacoblangedijk3577 Місяць тому

      @@kaldini Thanks for the reply, and for the correction :)

  • @ericlamb4501
    @ericlamb4501 Місяць тому

    A not so fun fact (which has nothing to do with the game, but is about the Bubonic Plague as a disease, since you did bring up that there could have been an undocumented outbreak) Scientists have actually pretty recently (around 2011) found that there was an outbreak long before the Justinian Plague in what is now modern day Latvia IIRC. They ended up unearthing a few ancient corpses with bones that had the telltale scarring of plague victims. Now, if the devs knew about that or not, no idea, but it does give us a lot more info about the plague and how it evolved/ when it first appeared to jump to Humans. The worst bit, aside from the plague of course, being that as Humans came together in cities, it too became much more transmissable via fleas, not just rat bites

    • @kaldini
      @kaldini Місяць тому

      Very interesting and I appreciate you sharing the info! Even if the developers didn't know/plan for this, at the very least it gives them more material to work with in potential future entries in the series.

  • @pchurch692
    @pchurch692 Місяць тому

    Thanks for the content, always a good watch!

    • @kaldini
      @kaldini Місяць тому

      Thank you for consistently watching!

  • @KyleLeeFox
    @KyleLeeFox Місяць тому

    W bro

  • @amenberk1157
    @amenberk1157 Місяць тому

    Where tf are all of the other comments and likes?

  • @Avatrum
    @Avatrum Місяць тому

    These are always a joy!

  • @garethphillips2179
    @garethphillips2179 Місяць тому

    New Kaldini vid!! That’s my evening sorted!

  • @Cink1973
    @Cink1973 Місяць тому

    Lets gooooooooo!!!!

  • @cadensam7
    @cadensam7 Місяць тому

    God I wish my curse was consistency😂

  • @plasmiusphantom
    @plasmiusphantom Місяць тому

    Piero gives you a reward for giving him a live weeper/sleep darting them.

  • @user-wv1fc1mk3l
    @user-wv1fc1mk3l Місяць тому

    My 1 and only gripe with this game is that weepers count as kills for clean hands. Like come on, they are 1 foot in the grave already and undergoing extreme suffering. It doesn't really make a difference and killing them is really a kindness anyway

    • @Calvin_Coolage
      @Calvin_Coolage Місяць тому

      The golden ending for Low Chaos implies they can be cured.

  • @aydenstarke5297
    @aydenstarke5297 Місяць тому

    Just started Prey, which is tangentially related, and I can’t wait for your further critiques on Arkane’s endeavors! I hope the videos haven’t been scrapped :/

    • @kaldini
      @kaldini Місяць тому

      The video on the Plague Tale games should be out the end of this week/early next week. It ended up being a larger project than I had intended. The next big project will likely be Dishonored 2 (although I don't commit to this just yet as I firmly believe I do my best work when it's games I'm currently wanting to talk about). I also have a couple smaller videos planned on some indies I've been playing and want to spotlight. The Arkane videos definitely aren't scrapped however. There's a series of games that I'll need to make videos on before I could consider this channel "finished" so to speak and D2, DOTO, Prey, and Deathloop are all on that list as well as Deus Ex HR, TLOU2, and the Horizon series. Hope you enjoy Prey! I was so completely blown away by it and it's one of the few games I wish I could wipe my memory of in order to replay it fresh.

  • @IllD.
    @IllD. Місяць тому

    I agree to pretty much everything but Dishonored 1 was the most enjoyable stealth game I've played.

  • @Cink1973
    @Cink1973 Місяць тому

    Keep it up man, I am loving your videos and binging it hahahaha, the production in this one is quite nice. You managed to pass the feeling of having the same quality in voice throughout the whole video. E.g. when you have a break and come back, but this time you are speaking far away from the mic, it is not apparent for you, but having this changes of voice is a bit immersion breaking. Here you were very immersive. Good choice on game futage as well. Great knowledge showed. Managed to keep the train of thought concise. Keep it up!

    • @kaldini
      @kaldini Місяць тому

      Thank you so much for the comment. It's always nice to hear that the actual production value has increases between videos too. Also, the next video should be out towards the end of this week I believe and is on the two Plague Tale games

  • @ivanvoloder8114
    @ivanvoloder8114 Місяць тому

    Started playing the game yesterday and fro first immpresion I realy like it. In the game you are a vampire, but also a doctor, detective, forensic. I dont know why but I was allways facinated by the Victorian era also the music theme is dark and sinister which I realy like. I play this game only at night because it gives a better feeling. So far I realy like it.

  • @WarrenValion
    @WarrenValion 2 місяці тому

    2:00:00 I actually strongly disagree with this for one specific reason and that's Samuel. He despises you in High Chaos and I don't believe that he would only give you half the poison.

    • @kaldini
      @kaldini 2 місяці тому

      While I agree that he does despise you in high chaos, Samuel seems like a "devil you know" kind of guy and is probably looking out for his own neck given the Loyalists would probably come for him at some point. He understands Corvo is really the only one who can stop them and perhaps save Emily, who Sam is fond of.