Stephanie Plays Games
Stephanie Plays Games
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South Park’s Simple D&D Tip for Emergent Storytelling
Looking to level up your Dungeons & Dragons campaigns? Discover the ridiculously simple storytelling tip from South Park creators Trey Parker & Matt Stone that’ll be a game-changer for your D&D sessions!
In this video, we'll dive into the concept of emergent storytelling-a style of play that lets the narrative unfold organically, driven by your players’ choices and chaos (hello, Rat Prank Gang 🐀). Plus, learn how the “Therefore” and “But” rule from South Park can connect your story beats, keep your games interesting, and make your campaigns unforgettable.
Whether you’re a veteran DM or just starting out, this tip will help you create richer, more engaging stories with less prep time. Like, comment, and subscribe for more D&D tips!
Переглядів: 5 084

Відео

Dungeon Master Imposter Syndrome? How to Overcome DM Stagefright in D&D
Переглядів 3,4 тис.Місяць тому
Ever felt like your DMing debut might turn into a *sweaty, stammering disaster*? Or maybe the thought of keeping your party entertained feels as daunting as fighting a Tarrasque? Trust me, you’re not alone. DM stage fright is a real thing, but the good news is you can overcome it-and I’m here to help! Whether you’re a first-time DM or you’ve struggled with confidence at the table, these tips wi...
Do THIS ONE THING for Amazing D&D Combat
Переглядів 3,1 тис.Місяць тому
Is your D&D combat feeling repetitive or uninspired? Do the words "Roll for Initiative" bring more groans than cheers? Fear not, because in this video, I’m sharing the one game-changing secret to make your combat immersive, cinematic, and FUN again: Alternative Win Conditions (AWCs)!
D&D World Building Secrets: The Bob Ross Method
Переглядів 7 тис.Місяць тому
Welcome to *The Joy of World Building* 🎨 - where we turn the chaos of D&D world building into a masterpiece with a little help from the legendary Bob Ross! In this video, we’ll explore 5 essential tips to make your D&D world immersive and engaging for your players, without getting bogged down in unnecessary details. From starting with big-picture concepts (your "liquid white") to letting go of ...
D&D Villain Archetypes: Silco from Arcane
Переглядів 1,9 тис.Місяць тому
It's finally here! Season 2 of Arcane launched this past weekend, so I thought now was the perfect time to explore how we can bring a villain like Silco into our own Dungeons & Dragons campaigns! From his calculated ruthlessness to his undeniable charisma, Silco should be at the top of your list for D&D villain inspiration. In this video, we’ll break down Silco’s character and what qualities ma...
D&D Hexcrawl Encounters: Mirages, Tremors, and ... SQUIRRELS???
Переглядів 6912 місяці тому
🌵 Hey, adventurers! After a 26-mile backpacking trek across the Grand Canyon, I came back with more than just sore feet and hiker’s toe-I’ve got a fresh batch of desert-inspired D&D encounters to share with you all! If you’re planning a desert campaign, these unique encounter ideas will help you bring the heat and keep your players on their toes. Timestamps: 00:00 D&D Desert Encounter Ideas 00:...
Get your D&D group to PLAY ANYTHING | D&D Alternatives
Переглядів 6 тис.3 місяці тому
Are your players reluctant to step outside the realm of D&D? With SO many incredible tabletop RPGs out there, it’s time to show them the exciting world beyond 5e can be! In this video, we dive into why many D&D players are hesitant to try new systems and, most importantly, how you can convince them to become true TTRPG connoisseurs. 💕 Links 💕 (may contain affiliate links which help support the ...
STEAL This Mechanic to Improve Roleplay in D&D | Mythic Odysseys of Theros Piety System
Переглядів 3,1 тис.3 місяці тому
Want to BLESS your roleplay? I'm here to champion the Piety System from the D&D 5e adventure Mythic Odysseys of Theros! ✨ If you're looking to supercharge roleplay and make your campaign world more immersive, this system is what you're looking for. Not only does it let you embody the epic champions of Greek-inspired gods like Hercules, but it can also be an incredible tool anytime you want to i...
West Marches D&D Campaigns | The D&D Sandbox for UNLIMITED Players
Переглядів 8 тис.3 місяці тому
Is a West Marches Campaign as close as we can get to D&D on demand? In this video I’ll be going over the origins of the West Marches sandbox campaign style, it’s benefits, some of the potential issues that might pop up for your group, and how to turn literally any campaign into a West Marches inspired campaign! 💕 Links 💕 (may contain affiliate links which help support the time and effort I put ...
10 Horror RPGs for an UNFORGETTABLE Halloween (and Beyond!)
Переглядів 2,3 тис.3 місяці тому
I love horror movies, so when it comes to my taste in ttrpgs for halloween there are quite a few different options that speak to me. Not only will you walk away with 10 great halloween ttrpgs to scare your friends with this spooky season - but I'll also be recommending some great horror adventures for D&D, @TheArcaneLibrary's Shadowdark, @tuesdayknightgames's Mothership & @ChaosiumInc's Call of...
D&D Scandals | WOTC Controversies | TTRPGs & You
Переглядів 8 тис.4 місяці тому
I... wasn’t planning to cover the future of Dungeons & Dragons and the ongoing controversies surrounding WOTC (Wizards of the Coast). Inspired by recent events, I explore why our expectations of WOTC and Hasbro may be the real issue and how, as players and Dungeon Masters, we can take control of our D&D experience. 💕 Links 💕 ✨ Weird Tales Shadowdark Game Jam (LIVE THIS SATURDAY at 7pm est! on @...
Ditch CR, Do THIS Instead | D&D Combat Design
Переглядів 6 тис.4 місяці тому
✨✨D&D Combat Design doesn't have to be hard or take up hours of your time! In this video, I’m sharing my unconventional approach to designing combat for D&D 5e - what I’ve referred to as “Fake Combat” is more aptly renamed as "Vibes-First Combat Design.” I'll show you how I ignore CR (mostly 😉), run most combats on the fly, and still manage to keep things balanced and fun!Whether you're a new D...
STEAL this Mechanic | Nimble 5e for D&D
Переглядів 5 тис.4 місяці тому
Ready to level up your D&D game with another exciting new mechanic? In today’s video, I’m sharing a fantastic rule from Nimble 5e that you can steal and drop right into your own D&D campaign! You're really going to appreciate the way it streamlines combat and makes your sessions MUCH more dynamic. If you enjoyed this mechanic - get ready for A LOT more where that came from! Nimble 5e's Backerki...
D&D Quick Tip: Flying Characters aren't BROKEN
Переглядів 3,1 тис.5 місяців тому
Is flying broken in D&D? Let your characters fly and find out for yourself! 🦅 In this video, I’ll show you why allowing flying races in your Dungeons & Dragons game won’t break your campaign. In fact - it might make it even cooler! As a DM, it’s common advice to ban or nerf flying characters, but it honestly doesn’t have to be that way. I almost made that mistake myself! After seeing how much f...
Roll for EPIC D&D Villains | 3 D&D Villains created with Random Roll Tables
Переглядів 3,3 тис.5 місяців тому
Roll for EPIC D&D Villains | 3 D&D Villains created with Random Roll Tables
STEAL This Mechanic | Dragonbane for D&D
Переглядів 15 тис.5 місяців тому
STEAL This Mechanic | Dragonbane for D&D
Flaws are FUN Actually | Embracing Negative Traits in D&D
Переглядів 2,6 тис.5 місяців тому
Flaws are FUN Actually | Embracing Negative Traits in D&D
STEAL this Mechanic: Vampire the Masquerade for D&D
Переглядів 11 тис.5 місяців тому
STEAL this Mechanic: Vampire the Masquerade for D&D
Aquatic Adventure Hooks for D&D | Kraken Week
Переглядів 8 тис.6 місяців тому
Aquatic Adventure Hooks for D&D | Kraken Week
5 Fun Goblin Builds for D&D | 5e Goblin Guide
Переглядів 3,4 тис.6 місяців тому
5 Fun Goblin Builds for D&D | 5e Goblin Guide
How to Not Suck as a New DM | 5 simple tips
Переглядів 9 тис.7 місяців тому
How to Not Suck as a New DM | 5 simple tips
Unleash Your Inner Vampire 🩸 Vampire the Masquerade Character Creation Guide (2024)
Переглядів 5537 місяців тому
Unleash Your Inner Vampire 🩸 Vampire the Masquerade Character Creation Guide (2024)
Roleplay UNFORGETTABLE D&D Characters with the NERD Method!
Переглядів 1,9 тис.8 місяців тому
Roleplay UNFORGETTABLE D&D Characters with the NERD Method!
D&D Campaign Ideas | Disney’s ATLANTIS
Переглядів 7829 місяців тому
D&D Campaign Ideas | Disney’s ATLANTIS
Player Led Crafting | Better Loot, Magic Items, Rewards, Treasure, in D&D 5e
Переглядів 92110 місяців тому
Player Led Crafting | Better Loot, Magic Items, Rewards, Treasure, in D&D 5e
5 UNIQUE Aasimar Characters for Your D&D Adventure
Переглядів 2,4 тис.10 місяців тому
5 UNIQUE Aasimar Characters for Your D&D Adventure
7 Must-Follow Channels for New DMs | Best Resources for Great D&D Campaigns
Переглядів 1,6 тис.11 місяців тому
7 Must-Follow Channels for New DMs | Best Resources for Great D&D Campaigns
The Secret to ENGAGING World Building in D&D
Переглядів 1,9 тис.11 місяців тому
The Secret to ENGAGING World Building in D&D
Plan Session 0 like an Evil DM | D&D TRICKS for creating your players DREAM Campaign
Переглядів 2,3 тис.11 місяців тому
Plan Session 0 like an Evil DM | D&D TRICKS for creating your players DREAM Campaign
Never start a D&D campaign without this!
Переглядів 5 тис.11 місяців тому
Never start a D&D campaign without this!

КОМЕНТАРІ

  • @MakennaEstrella
    @MakennaEstrella 20 годин тому

    I'm playing for the first time and made a goblin warlock who followed the flying spaghetti monster as her patron, ended up getting too attached to a gnome npc and my spaghetti patron turned him into spaghetti. long story short, she's now a vengeance paladin lol

  • @lumpilumpinski9951
    @lumpilumpinski9951 День тому

    Booojaaagh.

  • @Andre99328
    @Andre99328 2 дні тому

    I am playing DnD for over 40 years and I rarely hear something really new, but this video helped a lot to understanding how to start a campaign. Many thanks.

  • @ajooser
    @ajooser 2 дні тому

    have you done this? sounds so good but in my experience players are not on board…at all

  • @killzone1210
    @killzone1210 2 дні тому

    Wild magic archfey sorlock is literally the idea I’ve been thinking over for awhile for a goblin

  • @wizardfucker8999
    @wizardfucker8999 3 дні тому

    just randomly got an idea for a githyanki aasimar who worships vlaakith. damn. damn. maybe she becomes a fallen aasimar. triple damn. right now, i'm thinking about an aasimar blood hunter too. specifically a blood hunter who took the order of the lycan. perhaps this aasimar was already a divine soul sorcerer before, or maybe they were a warlock aasimar who's patron was this deity he's related to in some way. but then something went wrong, he failed at the task he was given by his god and lost his spellcasting abilities. perhaps he becomes a fallen aasimar, or remains a scourge aasimar? either way he's got maaajor people pleasing issues now, and spends the campaign trying desperately to right his wrongs and regain this god's favor. to show just how dedicated he was to redeeming himself, he became a blood hunter and did everything he could to make his god/parent proud. also i decided on the order of the lycan for him because. come on. holy shit. what is essentially a werewolf aasimar goes HARD.

  • @valentinovasquez2127
    @valentinovasquez2127 5 днів тому

    Stephanie... if that is your real name... At the risk of sounding like a weirdo. You are both my bestie and nemesie in one celestial being! Haha. Loved all of your concepts, they remained upbeat and quite fun. Despite my edgyness and always trying to topple the oligarchy (whatever that means) I would definitely give them a try. Our group is soon to be doing a campaign where I will be playing an aasimar as a book nerd who may be getting mislead and was looking for other inspirations and I think you along with pointyhat have both inspired something awesome. I kid, it's going to be lame but that is only because I am not good at this, but you guys are awesome. Thanks for all of the work you do!

  • @GeekPhilosophy
    @GeekPhilosophy 5 днів тому

    Great topic! This seems similar to the "scene > sequel" structure that some authors use (Deborah Chester, Jim Butcher, etc.). It inspired me to go with an "encounter > response" format. I really like this take though. Thanks for sharing!

    • @StephaniePlaysGames
      @StephaniePlaysGames 5 днів тому

      Oooh I hadn't heard that term before (although I loooove me some Dresden Files)! Thanks for the kind words! 😊

    • @GeekPhilosophy
      @GeekPhilosophy 5 днів тому

      @@StephaniePlaysGames I'm a big Dresden Files fan too! Glad I found your channel - looking forward to checking out more of your videos!

  • @josephteller9715
    @josephteller9715 6 днів тому

    Did this for decades when I was doing TTRPGs, but don't be fooled to think you don't need solid world design and prep. The trick is to throw down a bag of hooks and let the players choose what interests them. They will create their own chaos, but that doesn't mean you shouldn't know where cities, towns, governments, mountains and rivers are. Players love maps and they love details they can manipulate. A Blank slate is a boring one.

  • @davidmorgan6896
    @davidmorgan6896 6 днів тому

    If you start with the end scene - your big battle - then you are railroading. This might be how writers approach their work, but cannot be right for RPGs. Start with a situation and a detailed backdrop and let the players go.

    • @StephaniePlaysGames
      @StephaniePlaysGames 6 днів тому

      I definitely disagree with that. Like I said in the video, the players can change the course of even these ideas at literally any point through their desires/actions - but the ideas we have for where we think the story may end up *100%* influences the types of situations we offer up early in the game (whether we're doing it consciously or not). Having any semblance of an idea for a story is absolutely not railroading.

    • @davidmorgan6896
      @davidmorgan6896 6 днів тому

      @StephaniePlaysGames Personally, I don't see that as a useful step and consciously avoid it. For example, I have in mind a situation concerning the Hierophant of the Main Church: factions within the faith want him dead. I understand the now - the who, where, why and so on. I have given no thought to what will happen if the PCs become involved; if they do. If they don't, I will need to play out events in my head so that the situation resolves; one way or another. Obviously , some consideration of what will happen without PC involvement is often required, but that is not the same as planning the last act for the PCs.

    • @StephaniePlaysGames
      @StephaniePlaysGames 6 днів тому

      Again - I definitely disagree with that assessment. In that vein - prepping any situations is also railroading. When you prep a situation involving your Hierophant, you (again, consciously or unconsciously) work in hints to drop to your players, etc. It very naturally influences what you do as a DM in reaction to your players choices. Of course your players can decide to ignore it and then you scrap it. It's exactly the same with prepping for a finale that involves a big battle. At any point, the players can choose to wildly upend what I think they're gearing up to do and then I just scrap the concepts I have 🤷‍♀️ It's not planned out, I'm not married to anything. It's simply influenced the larger situations at play that I've presented to my players before they get involved in the world, and things change in response to their actions. It's absolutely the same thing and is a great way to avoid sandbox games that feel lacking because there's no clear story at hand.

    • @davidmorgan6896
      @davidmorgan6896 6 днів тому

      @StephaniePlaysGames Yes, the hints are part of the situation. In the summer, game time, the plot will start to thicken. Depending on the party's reputation, they could be approached to be guards, investigators or assassins by either side or none. They might be in a different city or on a boat sailing away. However, there will be an assassination attempt and perhaps the PCs will get to hear about it; even if they were not involved. There may be a subsequent purge and they might get caught up in that. The actions of the PCs, including potentially putting miles between themselves and the assassination, mean that I simply cannot plan a conclusion. I have timelines for background events, which you could call plans, driven by NPC desires, and a big battle could be on the cards, but the PCs could be a thousand miles away. I do not plan story beats because I cannot predict what players will do. More than thirty-five years ago, a much more experienced GM told me that he wanted to run a bank job, but that bank job had to be something the PCs came up with. He could put banks in his world, but he could not lead his players to grand larceny without railroading.

  • @ProfBoggs
    @ProfBoggs 6 днів тому

    One thing that slows down 5E is that combat lacks morale checks. Older versions of D&D had a morale mechanic that often led the foes, if they were being defeated, to flee or surrender. _Worlds Without Number_ and other OSR-adjacent systems use it, and it really helps speed things up. This is coupled with an initiative system that grants initiative to one side or the other, and not to each individual combatant. Finally, everyone has fewer hit points. All three factors lead to quicker combat. With that said, 5e is not the slowest combat system I've ever used. Any edition of GURPS wins that award. Roll to hit, then see if the target's Dodge or Block succeeds. If the hit connects, then roll to see which part is hit. Also, don't forget Damage Resistance. Or if it was a penetrating wound instead of a crushing wound.

  • @corkimus
    @corkimus 6 днів тому

    I noticed you provided a fairly large HP range for the NPCs you designed in the example encounter build and lowered their AC to be an "appropriate" amount, but, do you ever find that there's method in the madness of increasing AC much higher and lowering the HP? Fewer hits per se, but the impact of each hit carries more weight?

  • @pez5767
    @pez5767 6 днів тому

    I almost shut this video off half way through, I'm glad I didn't. The second half was great and nuanced content. The "therefore" and "but" advice is great... The "emergent storytelling" stuff at the start sets a flase paradigm that is later explained much better.

  • @corkimus
    @corkimus 6 днів тому

    I don't know how the algo knew I needed to see this, but this was a great video. Liked. Subscribed. Looking forward to more content from you :) Happy New Year of Emergent Storytelling!

  • @markmongan
    @markmongan 7 днів тому

    I remember watching the behind the scenes on Disc 2 :) of the Dark Crystal. Jim Henson said, "To create the feeling of a journey, one must visit many different places." I love it!

    • @StephaniePlaysGames
      @StephaniePlaysGames 7 днів тому

      Oooh that’s such a good quote (and also one of my all time favorite movies!) 😊

    • @markmongan
      @markmongan 7 днів тому

      @StephaniePlaysGames Hmmmm, galfling :)

  • @BillCookMusic
    @BillCookMusic 7 днів тому

    But if you think about it, if your "but" or "therefore" doesn't obviate an artifact, then you're still within "and then" artifact #2, "and then" artifact #3. To your point, using "therefore" as "how the town changed the way they did things" and using "but" as "how an antagonist persisted toward their end" keeps the heroes central to the story.

    • @davidmorgan6896
      @davidmorgan6896 6 днів тому

      How can the "heroes" not be central? It's their story. Sure, the Lich King may end the world while they chase goblins, but that's just background - someone else's story.

    • @davidmorgan6896
      @davidmorgan6896 6 днів тому

      @BillCookMusic As I said, they are inherently central as we only focus on their story. That does not mean they are the most important or interesting; that's up to them. The could be acting out The Life of Brian, whilst in the background The Greatest Story Ever Told is unfolding.

    • @BillCookMusic
      @BillCookMusic 6 днів тому

      @@davidmorgan6896 Okay.

  • @WarpigPSU
    @WarpigPSU 7 днів тому

    Emergent story telling is how D&D was originally intended to be played. If you, as a DM, are planning out long story arcs, you are doing your players (and frankly yourself) a disservice. One thing this video misses is that dice rolls are critical. Let dice rolls decide critical things about the action...random encounters, randomized monster/NPC reactions, randomized NPCs, magic items, etc. You are discovering and experiencing the game world right along with your players. Let your players set their goals (or encourage them to do so). For instance, why are you deciding that the PCs are going to try to destroy Strahd in the campaign climax? Maybe they want to ally with Strahd. Maybe they want to replace Strahd. Maybe they want to use Strahd to destroy another enemy.

  • @reactionaryprinciplegaming
    @reactionaryprinciplegaming 7 днів тому

    I might do a reaction to this in the new year.

  • @reactionaryprinciplegaming
    @reactionaryprinciplegaming 7 днів тому

    You want pro-active players and be a reactive GM. And you should cut down on your prep time. Doing so will turn you from an entertainer making his players audience members, to be the GM as a player and the other players as co-creator. Let go of the control; we're there to play a game, not to create a magnum opus. The story is the after-effect of the game.

    • @davidmorgan6896
      @davidmorgan6896 6 днів тому

      I agree with what you say except for prep time. I'm pretty good at improv, but if I improvise a city it tends to be generic. If I prep it then it will have more flavour and be more immersive. Same with everything else, including NPCs. I prep situations, but do not concern myself with how they will unfold once the PCs become involved.

  • @brettmelnrick4854
    @brettmelnrick4854 7 днів тому

    This is a wonderful video and I love both your content and the approach to presenting said-content. Top Notch 🎩😎🙌

    • @StephaniePlaysGames
      @StephaniePlaysGames 7 днів тому

      Thank you so much for the kind words! 😊 I appreciate it!

  • @JeffsGameBox
    @JeffsGameBox 7 днів тому

    Really awesome video. You're Professor DM famous now, too. (I'm a little jealous.) Keep up the good work!

  • @Dissent1
    @Dissent1 7 днів тому

    I find it helps to think of your story beats as problems for the players to solve, rather than a story you're writing for them to take in. Give them some possible options but don't worry too much about how it will go, because players (and dice) are unpredictable, but riff off the results for the next time.

  • @doctorivan
    @doctorivan 7 днів тому

    In what feels like a previous life, I designed digital training for the Department of Defense. And there were 2 big things I did to build my world and make it feel "lived-in". First was to give a few basic personality traits to a few prominent NPCs (like, there's not just a journalist there- she's a Norwegian who only rides a bike or takes public transportation, but if you talk to her, she knows the mysterious arms dealer). And the second was- and I hate to say it- to make the public really stupid and reactionary. When you understand the personalities of the folks your party will interact with, then every result of those meetings will change future interactions in a way that feels natural. And just once, have your party face the ire of the mob for something that never happened. "Aye, you claim you never chanted 'Kill The Good', but Roark's cousin says you DID. And unlike you, he has no reason to LIE!" Build your world, and the stories tell themselves.

  • @isugimpy
    @isugimpy 7 днів тому

    Fantastic explanation. So good that I just linked this video and some choice quotes into the top of my campaign building doc, where I'm doing that exact working backward thing you described. Thanks for sharing this!

  • @grumpy_wizard_blog
    @grumpy_wizard_blog 7 днів тому

    Great video. Glad to see more DMs encouraging emergent narrative

  • @Yekrep
    @Yekrep 7 днів тому

    You are almost there. Letting things unfold organically does give player choices more meaning. In fact, I'd argue that this is the best way to play, as player agency is the key to character immersion, and character immersion is the ideal experience and unique feature of roleplaying games. A preplanned story is antithetical to player agency. Some people do enjoy railroady storygames. Some people like choose your own adventure games. Some people play RPGs as analog MMOs with dice. Some people drink beer and eat pretzels while making monty python references. But if you arent playing rpgs for immersion, you are really missing out. You might as well be playing wargames or board games.

  • @nsideddice
    @nsideddice 8 днів тому

    That image at the end is my number one reason for wanting to play Dragonbane.

  • @goontubeassos7076
    @goontubeassos7076 8 днів тому

    Brandon Sanderson, as a UA-cam channel for his college courses. They teach you everything about story structure, and character development.

    • @StephaniePlaysGames
      @StephaniePlaysGames 8 днів тому

      Definitely agree! I've watched some of his lectures before and they're chock full of goodies! 😊

    • @davidmorgan6896
      @davidmorgan6896 6 днів тому

      None of which is useful for RPGs. To structure the story you must control the actions of the PCs, which is not what these games are about. Sanderson also says you should limit world building, but if you genuinely don't know where the PCs are going that's probably a bad approach.

  • @4saken404
    @4saken404 8 днів тому

    Okay well even after only knowing about this concept for a couple minutes I already have some thoughts/observations to add to it! I've been working on an emergent storytelling RPG on and off for some time and one of the things my game already incorporates is not just "and" results but also "but" results. This idea relies heavily on that "but" concept as well. And then it occurred to me: it's the "buts" that really make it work. Because _each_ one of those has the potential to spawn off more "therefores" and "buts". And that means that using this system creates many branching paths and ideas. _Which is literally the polar opposite of a linear railroad storyline._ Brilliant!

  • @4saken404
    @4saken404 8 днів тому

    This is some great stuff. I've been working on an RPG on and off for years and "emergent storytelling" is literally half the name of it's title! 20 years ago I came up with a system that took my game to the next level by simply adding a "yes, and" result. But it was only 10 years later that I discovered that that was actually already a thing - and had been used in improvisational theater for somewhere between 200 and 2,000 years! This "therefore/but" concept is new to me and fits right in! Going to have to spend some time to thinking about it. Even if it's something that only serves as a GM guidance aid. Which BTW is a huge part of what I like about my system. As you mentioned it means less prep, less work for the GM, and that wonderful feeling of being surprised by how things actually unfold. Because in many RPGs that's a sensation only the players ever get to experience.

    • @StephaniePlaysGames
      @StephaniePlaysGames 8 днів тому

      Right? I think it's one of the reasons so many people avoid GMing - they like getting to be surprised by the story too! I also love that - recently _I_ found out that I didn't invent Cannoli Cake 😂 I always think it's fascinating how humans will come up with the same ideas even if they've never been exposed to the existing iteration of them!

    • @4saken404
      @4saken404 8 днів тому

      @@StephaniePlaysGames Yeah I am super bad about reinventing (or at least rediscovering) the wheel. I have been dabbling in music and "invented" a system that it turns out has been around since 1742. And the chess opening I started using when I was 7 I later discovered to have been around since 1490. The origin of "Yes, and" is a bit more murky. It was officially documented in 1963. But most historians think it dates back to the days of Benjamin Franklin. Or perhaps even Aristotle!

  • @markstruckmeyer9193
    @markstruckmeyer9193 8 днів тому

    The Writing Excuses podcast (specifically season 10) helped me become a much better GM. Great video!

    • @StephaniePlaysGames
      @StephaniePlaysGames 8 днів тому

      Ooooh I'll have to check it out! 👀 Thanks for the kind words!

  • @SwordOfJustice2007
    @SwordOfJustice2007 8 днів тому

    Great video!

  • @TheUglyGoblin
    @TheUglyGoblin 8 днів тому

    Aw heck yeah xD let’s go! This was like the 3rd result when I searched “dungeons and dragons” :D very fun concept for a video game>:3

  • @Vainisto
    @Vainisto 8 днів тому

    I achieve emergent storytelling by roleplaying the world between sessions. If the players do something unexpected in a session, I spend the next week thinking about how the world will react to that, so my campaigns become a kind of dialogue between the players and the world. Did they thwart the villain's plans ahead of schedule? Well, now he has new plans -- and a grudge. Did they rescue that unnamed NPC unexpectedly? Well now they're celebrated when they get to the next town.

    • @4saken404
      @4saken404 8 днів тому

      This seems like a lot of work but I can see how it lets you take part in and immerse yourself in your campaign world. It basically lets you solo RPG in your own world while also providing motivation to do so. Hmm. Interesting. I don't think I've ever seen that take mentioned in solo RPG videos before.

    • @davidmorgan6896
      @davidmorgan6896 6 днів тому

      ​@@4saken404It doesn't sound like work, more like fun and how else would you do it? Mentally walking through my world is a technique I use to help me better visualise it. What does it feel like to enter a city for the first time? What are the sights, smells, noises? How do the locals behave and react? I can plan out a city, but that's only the start.

  • @WooBunny
    @WooBunny 8 днів тому

    Therefore butts. South Park always adding them butts.

  • @DUNGEONCRAFT1
    @DUNGEONCRAFT1 8 днів тому

    Lol. This topic was literally my next videoI I just finished the script yesterday. Great video.

    • @StephaniePlaysGames
      @StephaniePlaysGames 8 днів тому

      😂 The D&D Hive Mind is at full force! Thanks for the kind words - I can't wait to see your take on it! 😊

    • @nsideddice
      @nsideddice 8 днів тому

      Now everyone will say you copied her. :D

    • @Cointelpronoun
      @Cointelpronoun 8 днів тому

      I think I know what this is about. One of the easiest ways to prep a session is if you completely avoid the concept of "and then" You make a villain, the villain wants to do a thing, presumably something that the players would not want them to do. Everything flows naturally from all of that. There is no procession of events. The villain might have a plan that advances their goal. But it all follows logically, there is no "and then"

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1 7 днів тому

      @@nsideddice I will have to address that and link her video.

    • @DUNGEONCRAFT1
      @DUNGEONCRAFT1 7 днів тому

      @@Cointelpronoun Exactly. That's my video. Plus Deathbringer will act out some Hamlet.

  • @minimoose7890
    @minimoose7890 8 днів тому

    Heh, you said "but"! "Therefore" I liked the video. :-D This simple quick tip is always a good one to remind and refresh GMs and other creatives about; thanks!

  • @tomjohnson4922
    @tomjohnson4922 8 днів тому

    I am another of those "some people" I continuously write for my ongoing campaign. Some are just tidbits, some are full=blown encounters. That doesn't mean I don't let things flow. The party wanted a ship (the Halfling has a sailor background, so I gave them a magical, legendary pirate ship but then I needed things for them to do with a ship so I came up with a group of islands. I'm writing the campaign like I do with my detective fiction, in that I know how it starts and where it ends and everything in-between just foes willy-nilly. I still try and plan everything. Looking forward to the livestreeam. Oh and what's with your sweatshirt?

    • @StephaniePlaysGames
      @StephaniePlaysGames 8 днів тому

      Right? Like I love just thinking about how things might go - and then I love throwing out all my ideas because my players are creative and wonderful people with even better ideas 😂 I love that though - it's so fun how something as simple as the party wanting a ship can change the entire course of where things might've been heading! And my sweatshirt is from a nonprofit I donate to! It's now called Special Paws - it's a dog sanctuary run by a retired woman that takes in small dogs with intense special needs or who are so elderly that they really stand no chance of finding families in the shelters. So there's a lot of dogs that need wheelchairs or who are hospice care cases - she runs a FB page where she posts about all their little stories and it's really really sweet! 😭

    • @tomjohnson4922
      @tomjohnson4922 8 днів тому

      @@StephaniePlaysGames I'll have to check out her page

    • @davidmorgan6896
      @davidmorgan6896 6 днів тому

      I don't see how you can plan the ending without railroading.

    • @tomjohnson4922
      @tomjohnson4922 6 днів тому

      @@davidmorgan6896 technically I never said it wasn't, though I consider more like a nudge. It's like the old saying "all roads lead tp Rome" To me everything has an end or needs one, otherwise what's the point? Without an end there's no BBEG and the party's just wandering like Moses in the desert for forty years. So, while I have an end how they get there is up to them

    • @davidmorgan6896
      @davidmorgan6896 6 днів тому

      @tomjohnson4922 The BBEG is just the antagonist at the final stage of the story - a story that only emerged during play. It could be any one of the NPCs the party encounters along the way. And are they really evil? That, surely, is often a matter of perspective. As I want to create exciting campaigns - in the sense of a series of adventures featuring the same PCs and in a consistent setting - I make the campaign world as interesting as possible. If the party wanders around my deserts they will encounter plenty of challenges and excitement. Perhaps a band of slavers will be the BBEGs or perhaps they will be a source of lucrative employment.

  • @rexross1461
    @rexross1461 8 днів тому

    Great discussion 😊

  • @icon_o_clast
    @icon_o_clast 8 днів тому

    I love love love emergent story in games. Situations instead of plot, sandboxes (although I prefer points. I'm not hardcore enough for a true hexcrawl). Micro settings. The Blades in the Dark city map and Factions section is one of my favorite things I've seen in a game. What blew my mind was when a group _wanted_ a railroad, or linear adventure to put it another way. I actually had to change my game so they could have fun. The million hours of RPG podcast/UA-cam was wrong. Who could this be?? 😂

    • @4saken404
      @4saken404 8 днів тому

      I don't think players want a railroad, per se. But a sandbox game call fall into the trap of feeling aimless. Just a hex crawl, as you say. So somewhere between those two extremes is where the balance is. And that balance can actually change depending how your players feel or how a session is going. For example after going through a few sessions of save the world/ find the McGuffin it can be nice to take a breather and just explore a city or ruins sandbox-style.

    • @StephaniePlaysGames
      @StephaniePlaysGames 8 днів тому

      I agree with @4saken404 - I think a lot more of it has to do with the _feel_ of a game. I'm someone who usually prefers a cohesive story which a *lot* of sandboxes do have, but I've also played in some sandboxes ran by newer GMs that felt very aimless and where it felt like we were literally pulling story ideas out of them 😂 So I think a lot of it is situational and dependent on GM _and_ player experience

    • @icon_o_clast
      @icon_o_clast 8 днів тому

      I used "railroad" here as a joke, because of course they wanted their decisions to matter, but I figured out after we talked that they wanted obvious options to choose from on a clear path from Intro to Resolution, basically a cRPG quest line! We had a case of GM-Player misalignment to sort out because we approach and engage with the game so differently. They don't drown themselves in game blogs and GM advice videos like I do, so they had no vocabulary / direct way of articulating what they actually wanted. It was an interesting experience getting from frustration at wondering why the game isn't working to the lightbulb of Oh, you want This.

    • @4saken404
      @4saken404 8 днів тому

      @@icon_o_clast That's a really important insight that you touched on. Players just naturally don't have the same vocabulary and can't articulate as well. Things like "player agency" for example are concepts good GMs are familiar with. Because these are things we need to worry about. But many players likely have never even heard the term. Even the ones that are more involved and do deep dives are going to be more versed with things relevant to players. Stuff such as how to better get into character, make engaging backstories, and ways to involve the other players in order to promote teamwork and interaction.

  • @Zarion13
    @Zarion13 8 днів тому

    Great advice!

  • @southron_d1349
    @southron_d1349 8 днів тому

    There's something you said which I cannot work out. The sub-titles say "rap pranking". Is that right? I have no idea what you meant.

    • @minimoose7890
      @minimoose7890 8 днів тому

      It was an aside comment breaking up her thought, "I'm looking at you, Rat Prank Gang!" Stephanie mentions it in the video description, too. Contextually, I am guessing that is the "party name" for one of her RPG groups that is always doing unexpected chaotic actions.

    • @southron_d1349
      @southron_d1349 8 днів тому

      @@minimoose7890 Thanks for clarifying.

    • @StephaniePlaysGames
      @StephaniePlaysGames 8 днів тому

      That's correct! I had a group that made a lot of particularly chaotic and unpredictable decisions, they were a blast to play with a really made me stretch my imagination to make things feel cohesive 😂

  • @LatecomerGames
    @LatecomerGames 8 днів тому

    1:13 I feel that "CAN also cut down on prep time" so hard...

    • @StephaniePlaysGames
      @StephaniePlaysGames 8 днів тому

      😂 The D&D Hivemind is at full strength! Thanks for the kind words - I can't wait to see your take on it! 😊

  • @dashgearheart
    @dashgearheart 8 днів тому

    This is great narrative advice! Thanks for making this!

  • @DirkTheReunification
    @DirkTheReunification 8 днів тому

    Never even thought about doing it this way. Cheers!

  • @djbslectures
    @djbslectures 8 днів тому

    ❤❤❤❤

  • @mikeb6572
    @mikeb6572 9 днів тому

    This what I have always done. Nice to know what to call it. 😊

  • @TheYoungKing45
    @TheYoungKing45 9 днів тому

    It's niche but I love finding ways to incorporate a lot of Acting 101 style character exploration exercises into gameplay. It's only an eye-roller if there's theatre kids at your table!

    • @StephaniePlaysGames
      @StephaniePlaysGames 9 днів тому

      Honestly- even the theatre kids at my table would be excited! 😂 They loveee moments where they get to be “in the know “!

  • @ichabod9424
    @ichabod9424 9 днів тому

    I was just considering yesterday evening buying their stick of truth game cause of the dnd feel it has and today I see this video

  • @MarkCherkowski
    @MarkCherkowski 9 днів тому

    Trying to do this more... 😅