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The AR VR Guy
Приєднався 4 жов 2022
Welcome to my UA-cam channel! Here, I share my expertise on AR/VR and provide insider tips and tricks on this exciting technology. I also delve into other emerging tech like AI, Data Science, and machine learning. In addition, I offer career roadmaps and technical tutorials to help you succeed in these rapidly growing fields. Whether you're a beginner or an experienced professional, there's something for everyone on my channel. Subscribe now to stay up to date on the latest trends and techniques in AR/VR and beyond!
VR headsets never made goddamn sense!? 🤯😱🤷♂️
VR headsets never made goddamn sense!? 🤯😱🤷♂️
Переглядів: 116
Відео
Virtual Reality Projects: Industry Secrets Revealed
Переглядів 3812 місяці тому
Demystify the AR/VR development process! This in-depth video explores how companies bring AR/VR projects to life, from initial client briefs to final product delivery. Learn about the key stages of the AR/VR development pipeline, including concept development, prototyping, design, development, testing, and deployment. I'll also uncover how these processes vary across different companies. Whethe...
Mixed Reality Utility Kit by @meta for Quest
Переглядів 1483 місяці тому
Mixed Reality Utility Kit by @meta for Quest
Create World Space AR | Geospatial Creator Tutorial - ARCore in Unity
Переглядів 20 тис.Рік тому
Create World Space AR | Geospatial Creator Tutorial - ARCore in Unity
Get started with Geospatial Creator in Unity
Переглядів 2,5 тис.Рік тому
Get started with Geospatial Creator in Unity
Ultimate XR : The Unity VR Framework You Didn't Know Existed
Переглядів 772Рік тому
Ultimate XR : The Unity VR Framework You Didn't Know Existed
2023 VR Dev Guide:Meta Quest Pro/Quest2 & unity setup
Переглядів 287Рік тому
2023 VR Dev Guide:Meta Quest Pro/Quest2 & unity setup
Meta Quest 3 & Unity Set-up for VR Development 2023
Переглядів 23 тис.Рік тому
Meta Quest 3 & Unity Set-up for VR Development 2023
Metaverse 101: Everything You Need to Know About the Virtual World
Переглядів 268Рік тому
Metaverse 101: Everything You Need to Know About the Virtual World
Fresher's Guide to Success : The Most Important Lessons I've Learned in My 20s
Переглядів 219Рік тому
Fresher's Guide to Success : The Most Important Lessons I've Learned in My 20s
Want to Learn everything about XR (AR/VR/MR)?
Переглядів 735Рік тому
Want to Learn everything about XR (AR/VR/MR)?
Hi bro would you please help me on how to connect quest 3 with unreal engine
You can go through the documentation on meta quest Developer documentation in unreal section
Thanks bro, this is helpful, can we create AR content for indian locations? I think photorealistic tiles are not available here, how does this impact creating content in india?
Good question, it's not available in India yet. But google recently announced they're bringing it to India later this year. Meanwhile you can explore niantic VPS
The 3d models are augmented in air and not setting up exactly on surface. Any solution for this? how to augment models exactly on surface, their feet is touching ground.
It depends on whether you city/country is covered under geo spatial or not
VR GAMES ARE PROBABLY THE MOST FUN-
Good Observation and advice.
Thanks, don't forget to subscribe to the channel!
You don't wear VR to have Sex ,Dumb video
Trust me, VR is another level right now, you'll be more immersed
Said a person who never tried one 😂 AR/VR is more than just another device. It is a combination of all the devices to become the best device in 21st century
is there a way to use geospatial ar without google cloud? . I really found your video useful .
No, you can't.
I am very new to this so i just followed the steps and then directly build the application and then ran on my android device but it is not using my mobile camera at all . There is just a screen with that google information dialog box. Please help
It's very difficult to know what exactly is the issue that's causing this without actually looking at the project
if you have found solution please reply me bro. i too have same problem
I used meshy ai, and it sucked, i didn't like the results mostly
Yes, that's the status with all of the tools in today's time but that space is evolving rapidly
I can see apple selling avp vr controllers for $100+
You mean, directly from the Apple!? 😳
У человека нет социальной тревожности
Yeah 🤣😂💯
Hey i have found you in linkedin i have seen you project can you help me on MR.
How can I help you
@@thearvrguy I want to learn Mr from scratch
Do you know why object is movind instead of fixed in a given lat and log in the real world. When I try to visualize my mobile phone the asset is moving with me not fixed
Because the bad news is , Geo Spatial VPS is not available in India yet. The tracking is only based on the GPS , so it won't be stable. Good news is, VPS is coming to India later this year
@@thearvrguy Thank you for replaying my comment and I really appreciate it. also I wanna know that are there any solution for this? means are there any possible ways to fixed this object after placing it?
@@chinthakaabeyrathne8421 No workarounds for this on geo spatial creator but it can be achieved with niantic's light ship ardk or immersal SDK but you've to scan the area manually by yourself to achieve that
@@thearvrguy Ok. Thanks a lot ❤️
so true😂
Lol 😂🤣
Thank you very much for the tutorial, however, it does not work for me. I have followed the tutorial and, when it comes time to test if it works, the Unity Console shows me quite a few errors. I have taken screenshots, would you mind if I show them to you somewhere (for example, Discord)? I am not sure how to fix them. Thanks.
Hi, there are a lot of updates to the latest version which is the reason why it might not be working in your case. I'm planning to make an updated video on this, stay tuned
@@thearvrguy Thank you very much for your response. I will keep an eye on the updates on your channel :) The problem is, I need to know how to get ARCore and ARFoundation working in Unity as soon as possible. I will keep looking for information and hope to find something soon...
Can you pls share your linkedin ID. Need some career suggestion
www.linkedin.com/in/thearvrguy
HI.. I encountered this error when I try to run my project on android device. "geospatial sample encountered an ARsession error state unsupported" Can you advise on solving this issue?
Hi , not sure what might be causing that issue. It has been updated now during the latest Google IO. Try updating to the latest version and go through the documentation to check any updates to the flow
I'm facing the same issue as well
Thank you brother for sharing your knowledge! Expecting similar contents. Like, you were saying about plugins used for data conversion, those are the information gems we are expecting! I'm an electronics engineer turned product design student. I love both design and dev. Have a basic grip in Unity and front-end development. I have few doubts, pls give your insights. 1. More interested in learning about Apple Vision Pro design and development. Is it a good choice? Should a beginner focus on learning XR in a platform / hardware specific manner? 2.OpenXR, WebXR or native development: which one would you suggest to learn first for getting a good job as a beginner? 3. Bezi or ShapesXR for prototyping?
1.it helps a lot in your career if you have worked on multiple devices but I don't recommend Apple Vision Pro for beginners 2.I would say Unity/Unreal, openxr and also specifically meta sdk for quest family of devices . These are the things you have to start with and post that you can hop onto webxr but if you're already in the web domain, familiar with javascript then start with three.js, webxr and hop on to game engines later 3. Both but shapes xr can do a lot more than just prototyping
@@thearvrguy Thank you brother. Noted✅
I believe in miracles after watching this.
Thanks for that video❤
You're welcome 😊
Good Evening Sir, My name is Dhruv Bhojaraj. Doing Btech in SRM (ktr) in Chennai. Since the beginning i have always been interested in pursuing a career in XR. Now, i have grown skill in Unity, and Blender. I have also worked with the XR Interaction Toolkit in Unity, to create a few VR projects. Could you please guide me as to how i should grow, or how i should go ahead in my career? I would be very greatful if we could jump on a call or just have a discussion to talk about this. Thanks. (Nice video btw, not a lot of videos online explaining the XR scene in India)
You can ping me on LinkedIn
very insightful video . Can you share a unreal engine roadmap for XR similar to what you did for unity with that shortest ar/vr course video. I am familiar with design aspect of unreal and I don't want to completely learn something from scratch again.
Thank you... Honestly, I'm not an expert at Unreal. I've started learning it recently too 🤞
Thanks for the reply @@thearvrguy
We need to grab the UI all the time while walking right? Is there any other way where the screen follows us?
It's not mandatory to grab the ui while waking... Whenever you pinch with your thumb & index, the screen will spawn there but if your question is how can we the screen even during the walk then it's not possible... You can try holding the menus with the controller instead of your hands, it'll give you a stable tracking but it should be in the field of view of the cameras
Can you do a video tutorial about anchoring to indoor locations Google has persistent cloud anchors that "Scan an indoors location and use this saved location later in your augmented reality experience." However ive not been able to figure it out for indoors? For example, creating an art tour that can be shared on XR devices So that people walking through the same room can see the same 3d models in the same location. Eg there may be a model in each corner of the room, and in the centre of each wall. Or having a different model appearing in different rooms. I know how to do that with geospatial creator for google anchor point outside based on lat and long, but inside im having trouble figuring it out indoors.. Ive seen some people do this through an nfc code or qr image on the wall or Immersal.. but it would be much better if it could be done solely on the device like it is with geospatial creator with their stock solution or something universal.. So that everyone using the app can see the same things, just like you would in street view.
As far as my knowledge goes , I don't think we can build for indoors using a geospatial creator. As you mentioned, we can use immersal or vuforia area tragets or lightship ARDK VPS
@@thearvrguy thanks for letting me know! I'll look into all of those options, which do you personally prefer and why?
@@gunterstunter If you have iphone pro with a lidar, you're not using it commercially & having a watermark is not an issue then go with vuforia area targets if not you can try immersal and if you want more feature like semantic segmentation, labeling of objects, AR foundation base etc you can try Lightship VPS
Nice editing man keep it up...I hope ull reach 1 million in no time..
Thank you buddy ❤️
Is it available only for windows?
It's a sdk to build apps for Quest3
@@thearvrguy no ..like MRTK SDK is used for mixed reality headset and it's available only windows,not for Mac!so I am asking can we use MRUK SDK with MAC for development!and also I see quest is getting lot faults within a year or two!and there is no service in India!how can we trust meta like an individual entrepreneur who want to build for this space ?
@@vivekchand5762 aaah got it, for MRUK you can use MAC for development if you're targeting Quest standalone like Quest2/3 (android ) but I don't think you can do that for Oculus PC build. For the Quest2/3 , the problem is you can't test it in the play mode , you have to build the apk , install & test it coz you're using a mac. Regarding the Quest, I think they're working on this problem to make quest devices officially available in India, coz I got the reply to one of my posts on LinkedIn from meta
🎉❤
Drone
Search Luma AI
Thank you so much! What if i wanna try to interact or touch the 3D object to make it spin for example, am i able to do it? Do you have a tutorial for that? thank you one again!
I don't have a tutorial for that.. But I guess you should be able to do it very straight foward...see if you can try the helper scripts that come with AR foundation samples to add interactivity to this
Is this able to be done in unreal engine?
Not sure about the geo spatial AR but the cesium is available for unreal too for visualisation
Drone
Search for Luma AI
Can I measure the area of the plane of a gmap location with unity using arcore?
Not sure about that... You might go through the documentation to see if you can find something related to this
one minor suggestion, dont use background music when you are explaining stuff, thanks a lot for the video though!
Sorry for that, I'll definitely consider this for my future videos
Drone
😮😮
Cool Stuff 👍🏾
Hello sir , do you know about ajna lens xr pro vr …. If you which is much better meta quest or ajna lens?
Yes, I'm aware of ajna lens. It's an Indian company building mr device . If I'm not wrong, they also have a training program where they train people on unity/unreal and are trying to setup partnerships too to answer your question it still has a long way to go...if you're comparing it against quest3, then I would suggest you to buy the Quest2 at this moment
can we make route to the object with this API? if yes, can you tell me how?
hey uhh I didnt really get how to put unity up on your headset screen, I watched the video multiple times, its connected to the dev thingy, but how do u get unity up?
If you've all the steps mentioned in the video then you'll get the unity play mode automatically working on your headset. Anyway I'm planning to do video on the latest changes, it's not oculus integration anymore, it's maeta all in one SDK now and they've streamlined a lot of things...now the setup is very straight forward
Ye
So sad you cant capture that on a recording
slthough the quest is good it is not comparable to the apple vision pro no because it is apple but because of how much more convienient it is compared to the quest 3 mainly cause of the hand gestures and how well it merges with the apple ecosystem, not only that apple vision pro uses the app store which means not only 90% of the apps in appstore can be used on the vision pro where as only a few on the quest althugh quest 3 is a good vr headset it only really shines when it comes to playing games etc mainly cuz of it physical holders u need to use to act as objects both are meant for 2 completely different audiences and the apple viison pro is still a developer release in conclusion the quest cant be compared to the vision pro as there target audiences are diffrent as well as because of the build quality
I agree but it's also not 4k usd and most importantly what people are doing vision pro for those things quest 3 is enough...but for the other things that you've mentioned Vision Pro shines there
@@thearvrguy its supposed to be a developer product but just telling if u have the complete apple ecosystem the vision pro cant be beat at all (also its 3.5k usd)
@@CGEpicepic no one can beat apple when it comes to ecosystem...
@@thearvrguy yeah also the number of pixels in the apple vision pro is absurd
You can only watch pre-made spatial videos in Quest 3? No capture? Jokes aside bruhh
This an ad ?
I’m already getting dizzy 🥴 just watching at screen recording. Sorry but I pass
Ha ha... it's not that bad though 🤣
@@thearvrguy Hah I trust u on that
Why I can’t build and run , it always said failed
Am I right in thinking Oculus Integration is now Oculus XR Plugin?
Epic tutorial by the way - thanks!
Thank you ❤️. I'm planning to post the updated one soon
I think it's called the "Meta XR All-in-One SDK" now