Mixed Reality Utility Kit by

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  • Опубліковано 12 вер 2024
  • Unlock the magic of mixed reality with the Oculus Mixed Reality Utility Kit! 🌟 Dive into spatial interactions and interfaces using MRTK. Whether you’re building immersive experiences or experimenting with spatial input, this Unity integration has you covered. Get ready to create captivating worlds! 🚀🌐
    #MixedReality #OculusDevelopers #MRTK #Unity3D #VRDevelopment #spatialcomputing #3dmodeling #ar #3d #artist #metaverse #ai #mr #unreal #career #unity

КОМЕНТАРІ • 8

  • @gunterstunter
    @gunterstunter 3 місяці тому +1

    Can you do a video tutorial about anchoring to indoor locations
    Google has persistent cloud anchors that "Scan an indoors location and use this saved location later in your augmented reality experience."
    However ive not been able to figure it out for indoors?
    For example, creating an art tour that can be shared on XR devices
    So that people walking through the same room can see the same 3d models in the same location. Eg there may be a model in each corner of the room, and in the centre of each wall. Or having a different model appearing in different rooms.
    I know how to do that with geospatial creator for google anchor point outside based on lat and long, but inside im having trouble figuring it out indoors..
    Ive seen some people do this through an nfc code or qr image on the wall or Immersal.. but it would be much better if it could be done solely on the device like it is with geospatial creator with their stock solution or something universal..
    So that everyone using the app can see the same things, just like you would in street view.

    • @thearvrguy
      @thearvrguy  3 місяці тому +1

      As far as my knowledge goes , I don't think we can build for indoors using a geospatial creator. As you mentioned, we can use immersal or vuforia area tragets or lightship ARDK VPS

    • @gunterstunter
      @gunterstunter 3 місяці тому

      @@thearvrguy thanks for letting me know!
      I'll look into all of those options, which do you personally prefer and why?

    • @thearvrguy
      @thearvrguy  3 місяці тому

      @@gunterstunter If you have iphone pro with a lidar, you're not using it commercially & having a watermark is not an issue then go with vuforia area targets if not you can try immersal and if you want more feature like semantic segmentation, labeling of objects, AR foundation base etc you can try Lightship VPS

  • @vivekchand5762
    @vivekchand5762 3 місяці тому

    Is it available only for windows?

    • @thearvrguy
      @thearvrguy  3 місяці тому

      It's a sdk to build apps for Quest3

    • @vivekchand5762
      @vivekchand5762 3 місяці тому +1

      @@thearvrguy no ..like MRTK SDK is used for mixed reality headset and it's available only windows,not for Mac!so I am asking can we use MRUK SDK with MAC for development!and also I see quest is getting lot faults within a year or two!and there is no service in India!how can we trust meta like an individual entrepreneur who want to build for this space ?

    • @thearvrguy
      @thearvrguy  3 місяці тому

      @@vivekchand5762 aaah got it, for MRUK you can use MAC for development if you're targeting Quest standalone like Quest2/3 (android ) but I don't think you can do that for Oculus PC build.
      For the Quest2/3 , the problem is you can't test it in the play mode , you have to build the apk , install & test it coz you're using a mac.
      Regarding the Quest, I think they're working on this problem to make quest devices officially available in India, coz I got the reply to one of my posts on LinkedIn from meta