Emergent GM
Emergent GM
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The WORLDBUILDING SECRET You Don't Know You Were Missing
Every world needs this secret ingredient, but it's often neglected. It's time to fix that.
*Apologies for the camera tracking in the earlier part of the video. Technical issue.*
#ttrpg
#pathfinder2e
#gamemaster
#dnd
#dungeonmaster
#worldbuilding
=== Timestamps ===
0:00 - Intro
0:38 - What's Missing
1:56 - 1. Creates Context
3:07 - 2. Launches Hooks
3:44 - 3. Builds Immersion
4:28 - 4. Drives Problems
5:04 - 5. Sets The Stage
5:27 - Summary
6:08 - 4 Ways To Play With Your Food
6:49 - Use in Combination
============
⭐ BECOME A PATRON ▶▶ www.patreon.com/EmergentGM
⭐ Grab the free ⛰️EPIC CLIFFHANGERS eBOOK ⛰️here: ▶▶ tinyurl.com/egm-cliffhangers
Edited with Gling AI: bit.ly/46bGeYv
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Відео

This ONE Thing Will Improve Your D&D Exploration FOREVER
Переглядів 38 тис.Місяць тому
If exploration and environments feel like the boring parts of your game, then this simple hack will change that. Stop treating your environments like static sets, and turn them into living threats. ⭐ BECOME A PATRON ▶▶ www.patreon.com/EmergentGM ⭐ Grab the free ⛰️EPIC CLIFFHANGERS eBOOK ⛰️here: ▶▶ tinyurl.com/egm-cliffhangers Timestamps 00:00 - Intro 00:58 - The Problem With Describing Environm...
Your D&D Character NEEDS A Catchphrase. Here's 60!
Переглядів 7 тис.2 місяці тому
Signature phrases can easily make a character iconic. So here are 60 one-liners to inspire players and Gamemasters alike! #ttrpg #pathfinder2e #gamemaster #dnd #dungeonmaster ⭐ Grab 250 More Quips and Quotes free right here: tinyurl.com/egm-quips-and-quotes ⭐ Grab the free eBook that will teach you how to create ⛰️epic cliffhangers ⛰️here: tinyurl.com/egm-cliffhangers Join The Patreon: www.patr...
10 Amazing Campaign Ideas for Epic Adventures
Переглядів 6 тис.3 місяці тому
Thinking of running an epic campaign soon? Steal these ideas for some truly epic adventures. These ideas can be run at higher starting levels which sets your players as accomplished veterans rather than neophytes. #ttrpg #pathfinder2e #gamemaster #dnd #dungeonmaster ⭐ Grab the FREE ⛰️Cliffhanger ⛰️ eBook here: tinyurl.com/egm-cliffhangers Join The Patreon: www.patreon.com/EmergentGM Timestamps ...
The DM Mistakes Your Players Secretly Hate
Переглядів 8433 місяці тому
Being a forever DM, I relish the chance to be the player. But there's a few things I noticed that even good Gamemasters unintentionally do that aren't fun for players. In this video, we'll look at how to fix these overlooked GM mistakes. Fixed the Audio! Thanks to everyone who pointed it out. #ttrpg #pathfinder2e #gamemaster #dnd #dungeonmaster ⭐ Grab the FREE ⛰️Cliffhanger ⛰️ eBook here: tinyu...
Do THIS Before You End Your Next D&D Game
Переглядів 1,7 тис.4 місяці тому
Ending with a cliffhanger is a surefire way to get your players itching for the next game. Here's what I discovered after observing great GMs like Matt Mercer and Brennan Lee Mulligan deliver incredible cliffhangers of their own. #ttrpg #pathfinder2e #gamemaster #dnd #dungeonmaster Grab the Cliffhanger eBook ABSOLUTELY FREE: tinyurl.com/egm-cliffhangers Timestamps 0:00 - Intro 1:15 - 1. Change ...
Do THIS Next Time Someone Asks You About D&D
Переглядів 33 тис.5 місяців тому
Deborah Ann Woll does an amazing job giving a new person an accessible, immersive, and engaging taste of D&D. There's a lot of gold we can glean from her example. Original video: ua-cam.com/video/JpVJZrabMQE/v-deo.htmlsi=OhXCW-WHs0eXqbsi #ttrpg #pathfinder2e #gamemaster #dnd #dungeonmaster Timestamps 0:00 - Intro 1:01 - Pro-Tip 1 1:41 - Pro-Tip 2 2:48 - Pro-Tip 3 3:48 - Pro-TIip 4
Breaking Bards - 10 Uncommon Ideas For D&D Minstrels
Переглядів 1,5 тис.8 місяців тому
What if you wanted to break out of the cringe-inducing stereotypical bard and roleplay something that will take everyone at the table by surprise... While still keeping your clothes on? #ttrpg #pathfinder2e #gamemaster #dnd #dungeonmaster Timestamps 0:00 - Your Bard Is Actually... 0:40 - A Playwright 1:16 - An Epic Poet 2:02 - A Historian 2:46 - An Idealist 3:33 - A Diplomat 4:11 - A Propagandi...
I Ditched Running Traditional Taverns in D&D... Here's Why.
Переглядів 1,3 тис.8 місяців тому
Taverns and Inns are D&D adventure staples and this simple but effective trick can turn mundane watering holes into iconic hotspots your players will love. Grab FREE NPCs over here: drive.google.com/drive/folders/1bA0l_cJzn1yliElDC2LGx2tIMlKo-CbG?usp=sharing #ttrpg #pathfinder #gamemaster #dnd #dungeonmaster Timestamps 0:00 - Boring Taverns & Inns? 0:57 - Step 1: Go Beyond Names 1:45 - Step 2: ...
6 Overlooked Guards That Completely Changed My Game
Переглядів 3,4 тис.8 місяців тому
Guards are one of the most common and versatile NPCs in your toolkit. But we often default to using them either as clueless idiots, or boorish thugs. It's time to rethink our approach with six types of guards to create an incredibly immersive roleplaying experience. EDIT: Apologies! Seems like I can't post links yet on videos. Download the Six Free Guard NPCs mentioned in this video right here:...
Do THIS Before You Reveal a Cursed Item for D&D
Переглядів 1,2 тис.9 місяців тому
Dungeon Master Manuals mostly focus on the mechanism of a curse, and few rarely touch on the discovery of it. Fortunately, there are a few ways we can unveil an item's curse that makes for a much more impactful revelation. #ttrpg #pathfinder #gamemaster #dnd #dungeonmaster Timestamps 0:00 - Intro 0:16 - What The Manuals Don't Tell You 0:44 - Trick #1: Use The Surroundings 1:51 - Trick #2: Show ...
DON’T Use Cursed D&D Items… Do THIS Instead!
Переглядів 3,4 тис.9 місяців тому
I used to think that the fun of an adventure ended when players got the treasure. But I was dead wrong. In fact, your adventures are about to get a whole lot more interesting the minute your players snag those shiny new trinkets! #ttrpg #pathfinder #gamemaster #dnd #dungeonmaster Timestamps 0:00 - Intro 0:48 - The Blood-Fire Opal 1:15 - The Golden Hawk 1:52 - The Faberge Egg 2:36 - The Lion's H...
12 NPCs To Prank Your Players With... #4 is A GM Favourite!
Переглядів 7559 місяців тому
So I missed the April Fools post by a week, and figured, what the heck I'll just post this anyways. I know you've already got some mad trolly npcs in mind, but here's 12 more for ya. Enjoy GMs! #ttrpg #pathfinder #gamemaster #dnd #dungeonmaster Timestamps 0:00 - Intro 0:28 - 12. The Postman 0:49 - 11. Eldrich’s Emporium of Oddities 1:07 - 10. The Gentleman Bastard 1:23 - 9. The Wizard’s Familia...
Why Daggerheart is NOT a D&D Killer | Daggerheart First Impressions
Переглядів 26310 місяців тому
Critical Role has released their new tabletop roleplaying game called Daggerheart. A bold and gutsy move given their close ties with D&D. But my first impressions are leading me to believe Critical Role wants to play a different game entirely... #dnd5e #daggerheart #ttrpg #gamemaster #dnd #dungeonmaster
Boost Your NPC Vocabulary Overnight With This ONE Secret
Переглядів 614Рік тому
Boost Your NPC Vocabulary Overnight With This ONE Secret
This D&D NPC trick will make you look like a GENIUS
Переглядів 4 тис.Рік тому
This D&D NPC trick will make you look like a GENIUS
The 6 Skills You NEED To Survive A D&D Campaign
Переглядів 805Рік тому
The 6 Skills You NEED To Survive A D&D Campaign
How To Bring Your D&D Campaign To A Satisfying Conclusion!
Переглядів 963Рік тому
How To Bring Your D&D Campaign To A Satisfying Conclusion!
5 WARNING Signs Your D&D Campaign Is On The Verge Of Collapse
Переглядів 1,7 тис.Рік тому
5 WARNING Signs Your D&D Campaign Is On The Verge Of Collapse
Why I Always Remember These 2 Things for Episodic D&D and Pathfinder Adventures
Переглядів 881Рік тому
Why I Always Remember These 2 Things for Episodic D&D and Pathfinder Adventures
Build A POWERFUL First Session that GRABS Players in D&D or Pathfinder
Переглядів 997Рік тому
Build A POWERFUL First Session that GRABS Players in D&D or Pathfinder
How To Write A D&D or Pathfinder Campaign Like a Pro | The EMERGENCE Framework (Full)
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How To Write A D&D or Pathfinder Campaign Like a Pro | The EMERGENCE Framework (Full)
The Payoff of ACT 3 - End Your D&D and Pathfinder Campaign in a Blaze of Glory
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The Payoff of ACT 3 - End Your D&D and Pathfinder Campaign in a Blaze of Glory
The Progress of ACT 2 - Captivate Players Throughout Your Campaign
Переглядів 1,8 тис.Рік тому
The Progress of ACT 2 - Captivate Players Throughout Your Campaign
The Promise of ACT 1 - Calling Players To Adventure
Переглядів 2 тис.Рік тому
The Promise of ACT 1 - Calling Players To Adventure
The 9 Plot Points That Will Help You Master Your Campaign - EMERGENCE Revealed!
Переглядів 1,9 тис.Рік тому
The 9 Plot Points That Will Help You Master Your Campaign - EMERGENCE Revealed!
Don't Fall For These COMMON Gamemaster TRAPS!
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Don't Fall For These COMMON Gamemaster TRAPS!
The Little-Known NPC Trick That Grabs Players’ Attention
Переглядів 5 тис.Рік тому
The Little-Known NPC Trick That Grabs Players’ Attention
GM Tips For Unforgettable NPCs - NAIL That First Impression!
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GM Tips For Unforgettable NPCs - NAIL That First Impression!
4 Basic Combat Tactics Every GM Should Know
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4 Basic Combat Tactics Every GM Should Know

КОМЕНТАРІ

  • @franekwrobel1449
    @franekwrobel1449 10 годин тому

    it's very obvious

  • @lapaludeumana
    @lapaludeumana День тому

    Funny, clear and concise. Good job man, you have a new subscriber.

    • @EmergentGM
      @EmergentGM День тому

      @lapaludeumana thank you for the kind words and support!

  • @michaelweigand9346
    @michaelweigand9346 4 дні тому

    Yes! I love using food in games

  • @zelbarnap
    @zelbarnap 7 днів тому

    I love your advice! so tangible!

    • @EmergentGM
      @EmergentGM 7 днів тому

      @zelbarnap Thanks so much! Glad you found it helpful :)

  • @IFireseekerI
    @IFireseekerI 8 днів тому

    Great piece of advice. Food is a relatable experience to everyone, no matter where you are from. I'm currently running Curse of Strahd. The RAW module comments on the importance of wine in the valley, but with a chef character in the party and me intent to expand on the worldbuilding, I've really highlighted how limited and stunted agriculture is in Barovia.

    • @EmergentGM
      @EmergentGM 8 днів тому

      @IFireseekerI Oh that's gonna add some VERY COOL context to the setting! Especially since a villain like Strahd loves a good wine.

  • @shisokudo
    @shisokudo 10 днів тому

    My personal favorite catchphrase was from an older edition artwork that I stole for my character. A wizard who resented magic users who didn't study for their power. "Sorcery is a lot like cutting wood with a lightning bolt. Big, loud, and flashy. But you don't have much to show for it at the end of the day."

    • @EmergentGM
      @EmergentGM 10 днів тому

      @shisokudo love it! always fun exploring what wizards and sorcs think of each other lol

  • @VengerSatanis
    @VengerSatanis 10 днів тому

    *CHA'ALT*

  • @Helen-and-Katarin-Juska-law
    @Helen-and-Katarin-Juska-law 10 днів тому

    Good information and well presented sadly the link t the cheat sheet does not work. Is there another source? Helen and Katarin Juska-Law with Stella Jorgensson. (UK Eastern Femlamds)

    • @EmergentGM
      @EmergentGM 10 днів тому

      @@Helen-and-Katarin-Juska-law Hi there! Yes its available on my Patreon page: www.patreon.com/posts/npc-voices-112728772?Link& Let me know if you have any trouble downloading!

  • @user-dd9dh9kw5c
    @user-dd9dh9kw5c 11 днів тому

    Welp stepping outside in. a Tshirt in canada isn't freezing......found the poser.

  • @Rathelas
    @Rathelas 12 днів тому

    HMMMMMMMMMMMMMMMMMMMMMMMMMMMM I wonder who that goblin was :D

    • @EmergentGM
      @EmergentGM 12 днів тому

      @Rathelas he who shall not be named 😂

  • @creator_bard
    @creator_bard 12 днів тому

    I love this take! I'm running a live stream these days, and the party is gonna have to go out and do some overland travel here soon as a major part of the story, so this is fantastic! Do you have any tips on when to use it and when not to (as you mentioned, it could drag out gameplay and be cumbersome to everyone)?

    • @EmergentGM
      @EmergentGM 12 днів тому

      @creator_bard I'll take a page from Stormlight Archive. Highstorms were a BIG part of the world. The frequency was often and it shaped the expectation the characters had of the world. Characters could see it in: • the approach - how the environment changed as the storms were coming • the arrival - how the storm impacted the environment • the aftermath - how the environment changed after the storms passed What worked with Stormlight was the NPCs had a way to predict when the storm would hit. It wasn't 100% accurate but it creates anticipation. Also If the storm came early and was weaker, it's a surprise. If it's delayed but hits harder, the surprise is there and IMO, helps justify the intensity. TL;DR - 1. hint at the weather subtly, 2. use the drastic change sparingly, 3. show the after-effects frequently. Hope this clarifies. Happy to go further if you want!

  • @knaz7468
    @knaz7468 12 днів тому

    Another fun thing to do is build some of these around character abilities to let them shine. For example, a Ranger in the group has swamps as favored terrain? Awesome, they quick realize they need to follow that character through this trick section. There's a dense low lying fog giving the dwarves, gnomes, etc DIS on perception? Find a way to hoist them up? The single track trail is heavily overgrown and causing larger characters to bend over awkwardly while the gnome suffers no penalty? Guess who's on point?

    • @EmergentGM
      @EmergentGM 12 днів тому

      @knaz7468 That's brilliant! It's "Shoot the monk" and in a very powerful, non-combat way. What I love about this is that it let's the player shine using skills that aren't necessarily combat related.

  • @eline8087
    @eline8087 12 днів тому

    So what if they fail all their checks and suffocate in the quicksand? Would be a rather....unsatisfying end of the story, I'd say, depending on the story, of course. It's definitely a choice you can make as a DM, and it depends how story-based your campaign is, but I'd avoid sudden death traps unless it would be interesting.

    • @EmergentGM
      @EmergentGM 12 днів тому

      @eline8087 Absolutely, this isn't meant as a "Gotcha" to trap your players. It's meant to challenge them, so setting a reasonable DC check is important. Plus it gives them opportunities to use their skills creatively. In a way it's meant to prompt not punish players.

    • @eline8087
      @eline8087 12 днів тому

      @@EmergentGM As long as you're not too strict a DM, the chances of them dying should be relatively low, but it's possible. I'd probably have a backhand "and now you're stuck in this forgotten underground temple at the ready. Maybe I'm too soft XD

    • @EmergentGM
      @EmergentGM 12 днів тому

      @@eline8087that’s actually a hilarious way to bring them into the dungeon. XD haha!

    • @eline8087
      @eline8087 12 днів тому

      @ thanks!

  • @AmpleGames
    @AmpleGames 14 днів тому

    I like this a lot but would love to see how you apply it to more settings like you did for the swamp! Like in a forest, a city, a dungeon, a desert etc. I'm currently running my friends through a forest and I feel like I'm missing a lot of fun stuff but can't figure it out!

    • @EmergentGM
      @EmergentGM 12 днів тому

      @AmpleGames Some ideas for terrain and weather hazards you'd find in a forest: [ Terrain ] • Hidden Sinkholes - concealed pits that lead deep underground, can cause fall damage • Treacherous Roots - giant gnarled roots that create twisting, uneven terrain. makes combat difficult. • Rotting logs - collapse underfoot, harbor venomous insects, or exude toxic fumes [ Weather ] • Heavy Rain - Causes slippery ground, impassable muddy areas • Dense Fog - Greatly reduced visibility • Thunderstorms - Lightning strikes may ignite trees • Pollen Clouds - causes coughing, or blindness I wouldn't use these EVERY time your players explore in every encounter. Use every now and then to create a sense of danger.

  • @JeffsGameBox
    @JeffsGameBox 14 днів тому

    Mmmm. Tasty gruel. Stews. Thin soups consisting mostly of broth. Oats, barley, wheat, corn, maybe rooty tubers if they're lucky. Food in the real middle ages was pretty mopey for peasants.

    • @EmergentGM
      @EmergentGM 14 днів тому

      @JeffsGameBox and such great worldbuilding!

  • @RPCauldron
    @RPCauldron 14 днів тому

    This is actually very good advice! *Food* for thought and good ideas to sprinkle in the storytelling!

    • @EmergentGM
      @EmergentGM 14 днів тому

      @RPGCauldron Glad it was helpful!

  • @fpassow1
    @fpassow1 15 днів тому

    I love learning about real medieval food, along with clothing, buildings, lighting, and other details of daily life. And for me, this has always been part of my enjoyment of FRPGs.

    • @EmergentGM
      @EmergentGM 15 днів тому

      @fpassow1 I gotta say it's a rabbit hole for sure. But definitely worth the time.

  • @DrVikingrMD
    @DrVikingrMD 15 днів тому

    I like this, going to add it in next time I DM

  • @YawdroGaming
    @YawdroGaming 15 днів тому

    Great advice! I like to think that dwarves are really into spicy food because they are resistant to poisons and most other races would consider their food dangerous!

    • @EmergentGM
      @EmergentGM 15 днів тому

      @YawdroGaming Haha yhy not? racial groups IRL also have tolerances and preferences for food too!

  • @trollsmyth
    @trollsmyth 15 днів тому

    I love using food to remind the players that our campaigns don't take place in Kansas. ;) And this is a great channel for unusual and historical foods: ua-cam.com/video/mXm8qRT4IcI/v-deo.html

    • @EmergentGM
      @EmergentGM 15 днів тому

      @trollsmyth Haha that's for sure! ;) And great channel recommendation btw! What a gold mine of inspiration!

  • @JeffBostic-u4y
    @JeffBostic-u4y 15 днів тому

    When i am world building, what the farmers grow and the ranchers raise influences the culture of the area and the food choices. The climate, of course, influences what will grow and that influences clothing, buildings, crops, leisure activities, and more. Look at cultures around the world and barrow heavily.

    • @EmergentGM
      @EmergentGM 15 днів тому

      @JeffBostic-u4y Absolutely! Couldn't have said it better.

  • @loganfrandrup6590
    @loganfrandrup6590 15 днів тому

    ok, glad I'm not the only weird one that cares about food in a setting/campagin 😅

    • @EmergentGM
      @EmergentGM 15 днів тому

      @loganfrandrup6590 I have a much deeper appreciation for it now haha!

  • @JM-qz4ik
    @JM-qz4ik 15 днів тому

    your advice is genuinely invaluable. I love all these different videos to help us create memorable experiences with our friends while scratching a creative itch. It's very comforting to have these tools to rely on. Thank you!😁

    • @EmergentGM
      @EmergentGM 14 днів тому

      That's awesome to hear! I'm so glad I could help you out. I hope these will help you make some epic campaign adventures. :)

  • @SiberianOldPal
    @SiberianOldPal 15 днів тому

    Man, you are completely right! Everybody understands what food is. And making some weird foods really gives players understanding - that's another world. It sets the tone!

    • @EmergentGM
      @EmergentGM 15 днів тому

      @SiberianOldPal For sure! It's a very easy way to immerse players.

  • @avalon1007
    @avalon1007 15 днів тому

    This is such awesome advice!!! I'd put some thought into things like "luxury foods" and other things like that, but I rarely describe the food in the context of setting the scene. Even though I write a fair amount of these details in my notes, I often forget to include these kinds of things in our sessions. I will soon be starting my group on a new campaign (some folks needed to take a break due to health issues), so I will be keeping this in mind.

    • @EmergentGM
      @EmergentGM 15 днів тому

      @avalon1007 Glad to hear it! I didn't realize the impact until I developed this video. Very powerful worldbuilding tool indeed!

    • @avalon1007
      @avalon1007 15 днів тому

      @@EmergentGM I will also just say, I think the strength your videos have over a lot of other D&D content creators is how accessible you make them. You give solid examples as well as context for the subject you are talking about. I am always looking to improve my DMing skills and you do a great job.

    • @EmergentGM
      @EmergentGM 15 днів тому

      @avalon1007 Thank you for the compliment! Grateful that you're taking the time to watch :)

  • @kquixotic
    @kquixotic 15 днів тому

    Some of the best roleplay moments in my games have revolved around the flavors and culture of the food/drink. This is an underrated aspect of immersion for sure.

  • @Mystic-Arts-DM
    @Mystic-Arts-DM 15 днів тому

    Oh this is a great point! I also love making a point of having wealthy characters offer the heroes incredible meals or fine wines just to showcase their wealth and power!

    • @EmergentGM
      @EmergentGM 15 днів тому

      @Mystic-Arts-DM Totally! And works as well when impoverished characters willingly share the little they have because it brings them joy.

  • @swbrett
    @swbrett 15 днів тому

    I love using food as a worldbuilding tool. A 'dungeon', or any area of your world has a local ecosystem that most food will be made from. What will farmers grow in a forest or underground? What beasts or monsters are pests for those things in that area? What larger thing eats those pests? It really helps worlds feel lived in, and your combat encounters don't feel random either. Running into wolves in a forest makes sense. That wolf pack that you rolled up for that underground encounter, not so much.

    • @EmergentGM
      @EmergentGM 15 днів тому

      @swbrett I was thinking on exactly the same lines! What would monsters be eating? Would that make them more ferocious or docile because of what they ate? Very very cool!

    • @swbrett
      @swbrett 15 днів тому

      @EmergentGM I recently ran a scenario where the players were helping a goblin clan clear out their home from a dangerous creature. It had been a few days, so a few other opportunistic creatures had also invaded. The goblins were raising giant rats, creating feed from cultivated mushroom farms, and underground insect colonies. They were 'domesticated', but the giant wolf spiders that came around to prey on them were not, and neither were the giant badgers that now had access to those insect colonies without being challenged. All decent encounters for a level 1 party, and all making a lot of sense within the context of a cramped, underground burrow. It really helps player immersion!

  • @ErikFrankhouse
    @ErikFrankhouse 15 днів тому

    This exact reason made a Dungeon Chef class for both Dragonbane and Shaowdark die. I even had a play-play on my live stream channel. Absolute blast. Especially with people who love food. Fun vid! @erikfrankhousepresents

    • @EmergentGM
      @EmergentGM 15 днів тому

      @ErikFrankhouse Criminally underrated factor for real!

  • @Daves_Channel
    @Daves_Channel 18 днів тому

    Good tips!

    • @EmergentGM
      @EmergentGM 18 днів тому

      @Daves_Channel Thank you!

  • @Tesla7
    @Tesla7 18 днів тому

    I have a trick that can be really fun for an in person session. Actually RECREATE the environment. Like I got those multicolor lights hooked up to my phone and when its night in the game, i dim them, when its a cloudless day, they are bright, etc. When its cold, they shift blue, etc etc. But heres one you can use sparingly that can really be fun if used only once or twice. One time my players found themselves in a massive storm at sea while sailing, and i turned up a bunch of fans to max, had the lights flickering with blue every once and a while for lighting, but a storm sound effect thing going. There was so much wind that their hair was blowing everywhere and they were holding down papers, and when they roleplay spoke to eachother they actually had to speak over the "storm" to hear. DEFINATELY dont do this every storm, but it is a fun little experience if done just once, maybe twice.

    • @EmergentGM
      @EmergentGM 18 днів тому

      @Tesla7 That's fire! I will tell my online players to blast their fans in their faces next time they encounter strong winds... For effect. Lol!

  • @JeffBostic-u4y
    @JeffBostic-u4y 19 днів тому

    I like this. I will be using it.

  • @JeffBostic-u4y
    @JeffBostic-u4y 19 днів тому

    Very cool, dynamic environment making travel actually matter. I really do not like the hand wave method, or the "It is too much trouble to track resources." Approach. I don't think all fights should be balanced encounters either, but that is a complaint for another time. But, I do think that if you are in a fair/ balanced fight, then you showed up to the wrong fight! This goes for the monsters, too.

    • @EmergentGM
      @EmergentGM 19 днів тому

      @JeffBostic-u4y thank you! Agree with you there about balanced fights and it’s possible to make the case that imbalance creates a more exciting encounter than a balanced one. Not to mention the idea of “balanced” is a subjective thing.

  • @Nosmo90
    @Nosmo90 19 днів тому

    Is there a reason why you didn’t supply the alchemist lines for artificers? I kinda get not making any for blood hunters because it’s not an official class, but this genuinely puzzles me.

    • @EmergentGM
      @EmergentGM 19 днів тому

      @Nosmo90 I missed it during recording time. And only realised it after others pointed it out. The PDF has lines for alchemists and artificers. :)

  • @anathema1828
    @anathema1828 20 днів тому

    Yo these are solidAF

    • @EmergentGM
      @EmergentGM 20 днів тому

      @anathema1828 much appreciated! you're gonna like the next video then :)

  • @DrXtoph
    @DrXtoph 23 дні тому

    excellent-instant subscription

    • @EmergentGM
      @EmergentGM 23 дні тому

      @DrXtoph Thanks for your time and sub! :)

  • @maxiguidetti7228
    @maxiguidetti7228 25 днів тому

    So happy to see Hickman's Avengers run get some love! 🤟

    • @EmergentGM
      @EmergentGM 25 днів тому

      @maxiguidetti7228 a man of high culture I see 🤟🤟

  • @MoonlitKnight12
    @MoonlitKnight12 26 днів тому

    I'm gonna be the black sheep: I don't like this method at all. Specifically, this is destined to already bored players I guess? But for a standard party, unless you are specifically playing horror, sometimes it's good to 'take a break' and have some calm and meaningless interactions. If every leaf, every pond, every branch is an enemy, you're gonna make your players either sedentary or a bunch of psychotic always-on-alert kill-on-sight murderhobos. That is some OSR shit, and I prefer to embrace different approaches. Dnd could take a hint form the One Ring system for travels for example. In that system every journey needs a map because the party has to actively decide which routes to take, and you need to cover roles for the trip such as guide, explorer, etc. I think it is more fair amd realistic and engages your players perfectly without punishing every movement.

    • @EmergentGM
      @EmergentGM 26 днів тому

      @MoonlitKnight12 thanks for your comment. I agree with you it shouldn’t be used in every exploration or encounter, in every session. It’s designed to challenge the players using environmental cues. Quiet moments during travel is always an option, and I use it regularly. I agree other systems have done it better, especially the way cubicle 7 handled adventures in middle earth travel. Not sure if it’s the same as The One Ring.

  • @Fenris1349
    @Fenris1349 28 днів тому

    TLDR: Use Traps ahead of the BBEG's room for a more dynamic playing experience.

  • @panzer00
    @panzer00 29 днів тому

    Turn the environment into an encounter - brilliant!

  • @BelligerentPenguin
    @BelligerentPenguin Місяць тому

    Paladin- "My oath is my honor, and my honor is my armor; come and break yourself against me."

  • @ssnitro
    @ssnitro Місяць тому

    Great advice keep up the good work sir!

    • @EmergentGM
      @EmergentGM Місяць тому

      @ssnitro thank you very much!

  • @garion046
    @garion046 Місяць тому

    What sort of environmental interactions would you consider for a desert/badlands/canyons campaign?

    • @dungeonguy88
      @dungeonguy88 Місяць тому

      Perhaps require a Constitution Save for every section of time or risk a level of Exhaustion, until the PCs find some method of mitigate the the threat of the arid heat such as covering up or finding a ready source of water. Potentially sandstorms that can effectively blind the PCs, separate them, or cover the approach of other threats. Canyons in particular could be a threat to loose ground, rock slides, and so on.

    • @EmergentGM
      @EmergentGM Місяць тому

      I agree with @dungeonguy88 👍🏻 to build on what was suggested: Cold Nights - sharp temperature drops after sunset could cause hypothermia without proper shelter. A CON or Survival check could work to mitigate it. Flash Floods - sudden downpours of torrential rain can turn terrain muddy making it difficult to walk, or could lead to flooding in canyons. Rockslides - heavy rocks can fall into crevices by natural or forced means. Canyons in particular can suffer from this. On the beneficial side: hidden sources of water, rock shelters, wild flora like cactus for sustenance, can be used to make environments feel more lively.

    • @dungeonguy88
      @dungeonguy88 Місяць тому

      @@EmergentGM That is an interesting facet about many extreme environs, like deserts. The popular image of them is usually just how they are MOST of the time. As mentioned above, arid regions get bitingly cold at night and do tend to have massive rainy seasons. This could be examined for ideas for other regions that could present unexpected challenges. Plains and pastoral regions might be calm and idyllic most of the time, but have seasons of extreme wind storms. Wintry regions could be snowy and white for most of the year but be plagued by muddy wetter, warmer seasons. A forest might seem like the classic average and stable of biomes for an adventurer. But during the Summers might be prone to wild fires that completely change the tone of the area. A lot of good ideas for making environments interesting or engaging, would be thinking about what factors come up in the real-world for such regions. This might even start to give idea for more supernatural and magical regions and what environmental variables might be present there.

  • @elouenandril6671
    @elouenandril6671 Місяць тому

    Really appreciate that your opinion and methodology isn't half explained through 27 minute of unedited footage but actually respect people's time and took the effort to synthetise it clearly inn less than 5 minute, thanks!

    • @EmergentGM
      @EmergentGM Місяць тому

      @elouenandril6671 you’re most welcome! Glad you found it helpful too. Happy and safe holidays ahead :)

  • @Zarion13
    @Zarion13 Місяць тому

    Emergent GM? If you are pre-planning adventures how is your playstyle emergent? Emergent play means everything emerges during play, not before hand. Why not just make it up as you go? There is no difference between writing it down prior to a session, or making it up on the spot, you are still just making shit up. You should really check out what Emergent Play really is...

    • @Zarion13
      @Zarion13 Місяць тому

      Years ago there was a channel on UA-cam called Emergent Play...and he actually did that.

    • @EmergentGM
      @EmergentGM Місяць тому

      @Zarion13 thanks I’ll check it out if it’s still around. I pre-plan the major events of a game enough to have an idea of what could happen and adapt to the players as they play. This to me was what I meant by emergent. In my experience, I’ve tried planning a game in great detail only to scrap huge chunks of it. I’ve also tried completely making it up on the fly, and it was messy. I felt neither delivered a good experience for me and my players.

  • @Zarion13
    @Zarion13 Місяць тому

    I think #6 contradicts "having tacks" as outlined in #1...!?

  • @ParkerKent-r7z
    @ParkerKent-r7z Місяць тому

    This is something you do sparingly, or when you want to add another dimension to certain combat encounters. Punishing some players by tying it to a single stat across the board, is never going to be viewed well, as it will make players seem as though it is showing favoritism to certain classes, as it puts others at a severe disadvantage. Instead make it a skill type challenge, where each player has to think of a clever way to use their characters predominant skill/s to over come it. Also to make your world not seem static you need to constantly put different and interesting scenarios in front of them all the time, not having moving parts is what makes it seem static. If you describe things with no life than your world is lifeless. So fill it up with scenarios , and they do not have to all be encounters, just interesting things happening that the players are witness to. There is never nothing happening, even when there is nothing happening.

    • @EmergentGM
      @EmergentGM Місяць тому

      @ParkerKent-r7z definitely! And love your point that to make the world interesting, it doesn’t always have to be an encounter. And i agree this shouldn’t be used every game, and I mention towards the end to “sprinkle where appropriate.” What I failed to mention is that you can be flexible with the skill checks given the players’ input. If a player wants to “yank his friend out with all his might” I could ask for a strength check for the action followed by the dex save to see if they lost their balance in the process. Certain classes will do better at certain challenges IMO. A rogue could cross a 1 foot narrow ledge on an icy cliffside better than a Paladin could. I don’t think it’s favouritism, it’s more the situation as it happens to be.

  • @TwinSteel
    @TwinSteel Місяць тому

    Awesome 😎

  • @Eden_North
    @Eden_North Місяць тому

    Travel and weather are a huge part of all my campaigns and actually effects my players choices in characters, feats, etc.

    • @EmergentGM
      @EmergentGM Місяць тому

      @Eden_North Right? It might take a little extra work, but it adds a bit of flavour to the game.

    • @davidmorgan6896
      @davidmorgan6896 28 днів тому

      ​@@EmergentGMHow does it add work? This is running the campaign. You need to create the impression of a living world where player choices matter.

    • @EmergentGM
      @EmergentGM 20 днів тому

      @davidmorgan6896 I agree with you it’s part and parcel of the world building job of a DM. IMO it depends on the depth, complexity, and variety you want to introduce to your world to give the impression that it’s alive.