I didn't realize this was for DnD and not game development, but still extremely useful advice in general when making side characters or background characters.
Another great video! I love giving them a distinct characteristic and some duality. For example, I have a archeologist woman that has a huge circular flat hat and is always covered in dust. She is really casual but taking care of work puts on another facet. My players loved her!
Npcs my party didn't remember -a couatl who accidentally revealed herself to the party. -a magic prince who'll hook up with anything and always has jazz playing -a traveler with a withering zombie friend who is desperate to revive his friend -amazoness traveler who talks in a forward way. -a man with great magic power on the run from giants Npcs who my players remember and bring up -a mercenary who starts every sentence with "HAHA" -a lizardfolk who talks via smells (dragonbait) -a guide/translator who always finds a way to stick his name in every sentence. -Some random merchant I made up on the spot (in all fairness though I did make her only take platinum as payment, making her shop the most expensive to go to)
@thenoobelf2183, ICYMI part 2 is up: ua-cam.com/video/sracF9a3JoI/v-deo.html Thanks again for the suggestion, I think part 2 came out much better than part 1!
I've started from tropes: the extended halfling "family" who can fence things and find stuff that "fell" of wagons, or the displaced young noble who may be part of a discredited holy order... To your third point, I have plans for other npc parties to be interested in the local NPCs and asking pointed questions..
I didn't realize this was for DnD and not game development, but still extremely useful advice in general when making side characters or background characters.
Haha! Glad you still found it useful!
Another great video! I love giving them a distinct characteristic and some duality. For example, I have a archeologist woman that has a huge circular flat hat and is always covered in dust. She is really casual but taking care of work puts on another facet. My players loved her!
Love that! It adds a lot of dimension to the character and with little effort on the GMs part.
Npcs my party didn't remember
-a couatl who accidentally revealed herself to the party.
-a magic prince who'll hook up with anything and always has jazz playing
-a traveler with a withering zombie friend who is desperate to revive his friend
-amazoness traveler who talks in a forward way.
-a man with great magic power on the run from giants
Npcs who my players remember and bring up
-a mercenary who starts every sentence with "HAHA"
-a lizardfolk who talks via smells (dragonbait)
-a guide/translator who always finds a way to stick his name in every sentence.
-Some random merchant I made up on the spot (in all fairness though I did make her only take platinum as payment, making her shop the most expensive to go to)
I can see why your players bring them up! Those last 4 are great ideas! and touch on something that I plan to cover in another video. :)
Miss the "For Example" would like to see these used in creation of a few random npcs to showcase more examples of this method.
Yes, that would be great !
Gotcha! I’m gonna redo this vid with examples so it’s clearer 👍🏻
@@EmergentGM Just do a part 2 .. didn't intend for you to redo the video. Thanks for the response.
@@thenoobelf No worries! It's a great idea, adds more meat to the video. Appreciate the feedback :)
@thenoobelf2183, ICYMI part 2 is up: ua-cam.com/video/sracF9a3JoI/v-deo.html
Thanks again for the suggestion, I think part 2 came out much better than part 1!
I'm dming a game with just one PC, this is really helpful!
Good advice!
I've started from tropes: the extended halfling "family" who can fence things and find stuff that "fell" of wagons, or the displaced young noble who may be part of a discredited holy order... To your third point, I have plans for other npc parties to be interested in the local NPCs and asking pointed questions..
Cha'alt!