VAULTING/CLIMB LEDGES UNITY TUTORIAL (FPS)

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  • Опубліковано 18 лис 2022
  • This is truly one of the unity tutorials of all time.
    Simple way of adding arms coming soon (within a week)
    GITHUB: github.com/JonDevTutorial/Led...

КОМЕНТАРІ • 27

  • @jondevtutorials4787
    @jondevtutorials4787  Рік тому +7

    NOTE: This is an intermediate level tutorial, meaning I don't go through absolutely everything, like the process of dragging your camera onto your script etc. I am assuming you can figure it out, or help each other in the comments

  • @charliehh7
    @charliehh7 Рік тому +4

    Best unity tutorial ever, you explained everything clear and concisely, love it.

  • @thatsjustfunny1
    @thatsjustfunny1 Рік тому +1

    Just found your channel, hope you keep these videos up they're super helpful!

  • @TminusDoom
    @TminusDoom Рік тому

    The visuals really bring this video home.

  • @idiotguyREAL
    @idiotguyREAL Рік тому

    Haven't tried this yet but I bet it will great!

  • @Hekayt_Hekma
    @Hekayt_Hekma Рік тому +2

    awesome, please keep the greate work❤

  • @yeeticides
    @yeeticides 4 місяці тому

    This is a great and easy solution, thanks!

  • @a3dadventure79
    @a3dadventure79 4 місяці тому

    thx, v helpful topic to cover!

  • @ShrtCrct
    @ShrtCrct 8 місяців тому +1

    Yo this helped a lot! It was easy to follow, and well spaced out. Maybe just an audio upgrade though 😅

  • @BonzerKitten
    @BonzerKitten Рік тому +8

    Thank you very much for the tutorial, Jon! By the way, do you mind making another on how you implemented the blink mechanic from Dishonored? It looks absolutely flawless in your demonstration. Thanks!

    • @jondevtutorials4787
      @jondevtutorials4787  Рік тому +2

      Sure will do, I think it's pretty cool but wasn't sure if anyone was interested in it. On vacation now but could do a quick video in a couple weeks.

    • @BonzerKitten
      @BonzerKitten Рік тому +2

      ​@@jondevtutorials4787 Thank you very much! I can't speak for everyone, but I would personally love to learn more about any Dishonored mechanic you've knowledge about, I'm a big fan of the series. To be honest, as soon as I saw the hand in that position and the tip of the sword I thought "Is that a... Dishonored inspired project?" haha.

  • @RoyceRemix
    @RoyceRemix 11 місяців тому +1

    Instant like for dark-mode code 🙏

  • @Ranoluq
    @Ranoluq Рік тому

    Thank you bro

  • @Maku-ek4nz
    @Maku-ek4nz 9 місяців тому

    my objects gets into the ground and falls from the map even though I did the clamping. Is there any way to disable the drop and throw function when the heldObject colliding something ?

  • @Jay-og4yb
    @Jay-og4yb Рік тому

    So i did everything exactly how you did it, set up the layer mask and all but I'm able to vault everything.
    I have vaultlayer = ~ vaultLayer.
    If i remove that, i can't vault anything anymore.

  • @Coolkidstan
    @Coolkidstan 5 місяців тому

    Could I have this work with a trigger infront of the player so that the player can vault with 4 degrees of freedom (Vaulting sideways and backwards)

  • @CoreyBarlow
    @CoreyBarlow Рік тому +3

    Hey! so i have managed to get this all working fine but i have an issue where for a spit second whilst vaulting my camera clips into the object mid vault, any ideas on how i can fix this?

    • @jondevtutorials4787
      @jondevtutorials4787  Рік тому +2

      The issue is probably with the lerp moving you through the object, so a fix would maybe be to not move forward so much, so have your second raycast hit go slightly closer to the edge.
      Also it could be a problem with your camera clipping into object too close to it, so change the clipping “near” property from default (i think it’s like 0.3f default) to something like 0.01.
      Let me know if that works!

    • @CoreyBarlow
      @CoreyBarlow Рік тому +2

      @@jondevtutorials4787 it was that cam clipping I changed from .3 down to .1 and it seems to have fixed the issue! :)

  • @486x
    @486x 11 місяців тому

    thx dude. i know this is a tiny thing for you, but it is a big thing for me.

  • @unliminaldesigns8282
    @unliminaldesigns8282 Рік тому

    thx

  • @DeadProstic
    @DeadProstic 9 місяців тому

    Is there a way to make the trigger for the vault procedural? Like checking how far the player is from the top of the object instead of looking for a trigger.

    • @kyle44514
      @kyle44514 9 місяців тому

      It looks like it should work just fine if you omit the layer mask.

    • @mishaaskar
      @mishaaskar 6 місяців тому

      if you do that you will be able to phase through any slim enough wall etc..@@kyle44514

  • @non-shockingtopics7563
    @non-shockingtopics7563 6 місяців тому

    Yooooo Dishonored viewmodel and blink!

  • @Shad0wW0lf750
    @Shad0wW0lf750 6 місяців тому

    Doesn't work. I just fly straight up then teleport back down at where I started.