Awesome work! :D Just a small note: at 4:11, as you still had the 'Repeatable at End' set to 'On', the power still became re-castable with a Favor cost, even though 'Use Cost' was set to 'Off', as the base GP cost and repeat cost were still being set by the other trigger that was set up.
There is a trigger/command where you can set it so the cost is used immediately but I forgotten the name and not at PC to check. I use it on Dynamic Bloodsport to have the god powers cast favour from the start.
For some wierd reason dialogs on animation mode do not work( idk about sound bcs i do not use it). Can you do a video about it, maybe is different here or just buged.
I'd personally love to see a cinematic guide. I cannot seem to get dialog text to appear in the cinematic mode for my scenario. I've tried using Sound: Play Sound File Chat: Character Dialog There is no Play Dialog like in old AOM :( Loving the content, I've been using these videos to further my knowledge. I'm so excited to play this game again. So many quality of life improvements in the editor!!! I'll be learning XS too! I haven't touched the old AOMed exe in a hot minute, can that extract the .bar files so that I can actually get the paths for portraits/sounds and what have you?
@@hangingwithvoid360 There is a bug that if you try and show text in the same trigger you enter cinematic mode then it doesn't work (Prob needs time to enter it) but I not had issues getting text to appear. I don't know it Yeeb has a cinematic video planned for Retold or not. I am hoping to do some videos myself but they will be covering my trigger pack additions and designed for advanced users.
Will get there eventually. They only work in SP currently. Old game cinematic guide should be useful: aom.heavengames.com/scendesign/advanced/yeebaagooon_cinematics/
Thanks for your serie ! I found that if you invoke a god power from player 0 (mother nature) you don't need to grant it the GP, can be nice for some scenarios Do you know if it's possible to hide the notification at the right ? On a side note, I see that you go to scenario -> playtest scenario to test, but you can use the play button at the top right, I discovered this one yesterday :)
@@eskiss5396 Yes there is an option. Will cover it when I do god power redefine. Don't have access now but search for notification and you should find it.
Note for change to Retold - area god powers will target a unit's location if a unit is chosen. This is a change from EE.
Awesome work! :D
Just a small note: at 4:11, as you still had the 'Repeatable at End' set to 'On', the power still became re-castable with a Favor cost, even though 'Use Cost' was set to 'Off', as the base GP cost and repeat cost were still being set by the other trigger that was set up.
Excited to see the custom powers :)
There is a trigger/command where you can set it so the cost is used immediately but I forgotten the name and not at PC to check. I use it on Dynamic Bloodsport to have the god powers cast favour from the start.
For some wierd reason dialogs on animation mode do not work( idk about sound bcs i do not use it). Can you do a video about it, maybe is different here or just buged.
I'd personally love to see a cinematic guide. I cannot seem to get dialog text to appear in the cinematic mode for my scenario.
I've tried using Sound: Play Sound File
Chat: Character Dialog
There is no Play Dialog like in old AOM :(
Loving the content, I've been using these videos to further my knowledge. I'm so excited to play this game again. So many quality of life improvements in the editor!!!
I'll be learning XS too!
I haven't touched the old AOMed exe in a hot minute, can that extract the .bar files so that I can actually get the paths for portraits/sounds and what have you?
@@hangingwithvoid360 There is a bug that if you try and show text in the same trigger you enter cinematic mode then it doesn't work (Prob needs time to enter it) but I not had issues getting text to appear. I don't know it Yeeb has a cinematic video planned for Retold or not. I am hoping to do some videos myself but they will be covering my trigger pack additions and designed for advanced users.
Will get there eventually. They only work in SP currently. Old game cinematic guide should be useful:
aom.heavengames.com/scendesign/advanced/yeebaagooon_cinematics/
Bar extractor:
drive.google.com/file/d/1MiUzxQO8g-LkaeneV-VlZtsAugs3Ssq9/view
@@hangingwithvoid360 Yea as Yeeb says they don't work multiplayer. Rather they appear but cause sync errors.
aom.heavengames.com/retold/scenario-design/basics/retold-icon-list/
Thanks for your serie !
I found that if you invoke a god power from player 0 (mother nature) you don't need to grant it the GP, can be nice for some scenarios
Do you know if it's possible to hide the notification at the right ?
On a side note, I see that you go to scenario -> playtest scenario to test, but you can use the play button at the top right, I discovered this one yesterday :)
@@eskiss5396 Yes there is an option. Will cover it when I do god power redefine. Don't have access now but search for notification and you should find it.
good