![Lofty](/img/default-banner.jpg)
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Lofty
Приєднався 1 січ 2024
Emergent Star Citizen PvP Gameplay
What it's Really Like Being a Solo Pirate in Star Citizen
Hey, here's a short video about what I think it's really like being a solo pirate in Star Citizen. The role isn't really catered for and is probably the only thing that doesn't have a dedicated game loop to it. Things are also about to change with 3.24 so I wanted to get my thoughts out there now. Enjoy!
#starcitizen #pcgaming #gaming
#starcitizen #pcgaming #gaming
Переглядів: 2 906
Відео
Becoming The Luckiest Pirates in Star Citizen
Переглядів 1,9 тис.21 день тому
Hey! In this Star Citizen video, me and my mates have a string of bad luck and funny encounters before finally hitting the RMC jackpot. If you like this kind of content, please like and subscribe! #starcitizen #pcgaming #gaming
Forming A Pirate Crew in Star Citizen
Переглядів 1,1 тис.Місяць тому
So with Free Fly week coming around, two of my friends wanted to give the game a try so we decided to form a pirate crew. It went exactly as you'd expect...But, we did manage to pull something crazy off. Anyway, hope you enjoy our first adventure! #starcitizen #starcitizenpiracy #pcgaming
How I Made Millions Pirating Cargo in Star Citizen
Переглядів 5 тис.Місяць тому
Here's a short video on how I solo pirated my way to a fortune of fake space money in Star Citizen. You too can become a fake space millionaire by simply having a go at this simple technique. All it will cost you is 2 hours of your time and your sanity. For real though I can't believe I actually pulled it off so thanks for watching if you made it through the whole thing. Obviously props to Void...
How I Became A Solo Pirate In Star Citizen
Переглядів 12 тис.2 місяці тому
So I have once again lost the ability to receive PvP Bounty Hunting contracts. They've just disappeared again and nothing seems to bring them back so I decided to seek out other emergent gameplay scenarios in Star Citizen and become a solo pirate. Please enjoy this tale of highs, lows, fails and successes as I try to become a solo pirate. #starcitizen #pcgaming #gaming
Breaching Criminal Players' Ships in Star Citizen
Переглядів 4,1 тис.3 місяці тому
So one of my favourite things to do is to breach criminal player's ships and try to apprehend them that way so here's some clips of me doing just that in #starcitizen as I continue on my quest to bring you more interesting clips from around Stanton. Hope you enjoy the content, please consider liking and subscribing #gaming #pcgaming
Memories of 3.22 - A Thank You to 500 Subscribers - Star Citizen
Переглядів 4033 місяці тому
Hey if you're watching this I just wanted to say thank you to 500 subscribers, it really means a lot that you enjoy the content! Here's to the next 500! I spent wayyy too long on the intro but I just wanted to edit all the clips from 3.22 into something so they weren't just deleted. These are by no means all but I've spent too long on this video so anyway, here you go, enjoy! #starcitizen #gami...
Accidentally Breaking Into Prison and Trying to Help Out a Fugitive in Star Citizen
Переглядів 1,4 тис.3 місяці тому
I'm getting rid of all my 3.22 footage and didn't want to waste these clips so here's a short video about trying to capture fugitive players who have escaped from prison. Enjoy! #starcitizen #gaming #pcgaming
PvP Bounty Hunting is Insane in Star Citizen's Latest Patch
Переглядів 7 тис.3 місяці тому
So the latest .23.1 patch fixed my Mobiglass and as soon as I logged in after the patch, there was about 5 player bounties on the board! I was so happy. Anyway, here's a selection of the week's clips from my bounty hunting diary, where I prefer to hunt my targets in interesting ways, such as on foot, sneaking into their ships and generally trying to 'apprehend' them instead of straight up merc'...
Stealthily Hunting Criminal Players in Star Citizen
Переглядів 3,7 тис.4 місяці тому
Hey and welcome to another installment of my Star Citizen PvP Bounty Hunting Diary. This week, I go all out to prove I am the most legit Bounty Hunter by using melee weapons and stealth to arrest my targets. Watch as I use my targets' own decisions against them and complete this very satisfying gameplay loop! #starcitizen #gaming #pcgaming
Hunting Players in Star Citizen is Fun
Переглядів 6 тис.4 місяці тому
Hey, welcome to another episode of my Star Citizen PvP Bounty Hunting Diary. In this episode, I sneak onto someone's ship, take a contract from another player and defend SPK from wanted criminals! Thanks for watching and please consider dropping a sub, it really helps! #starcitizen #gaming #pcgaming #pvp
My Thoughts on the Current State of PvP Bounty Hunting in Star Citizen
Переглядів 1,6 тис.4 місяці тому
Hey! This video specifically relates to 3.22 and these features are subject to change. With that said, these are just some of my top-of-the-head thoughts on the current state of PvP bounty hunting in Star Citizen. No doubt a flawed system. Let me know what you think in the comments. These thoughts are just my opinions, happy to be wrong about them. Either way, just love playing the game. #starc...
Just Another Day as a Bounty Hunter in Star Citizen (PvP)
Переглядів 2,6 тис.5 місяців тому
Hey! Here's another installment of my bounty hunting diary, where I hunt criminal players down in Star Citizen. I do this purely for fun, I don't care about the cash and I like to hunt players on foot wherever possible. This is a typical couple of evening's bounty hunting and another successful infiltration mission at the end. Anyway thanks to over 160 subscribers now, you guys rock so thanks f...
When PvP Bounty Hunting in Star Citizen Goes Right
Переглядів 7 тис.5 місяців тому
When PvP Bounty Hunting in Star Citizen Goes Right
One-Shot Eclipse PvP Bounty Hunting in Star Citizen
Переглядів 4,8 тис.5 місяців тому
One-Shot Eclipse PvP Bounty Hunting in Star Citizen
Sneaking Onto A Target's Ship for the First Time - Star Citizen
Переглядів 3885 місяців тому
Sneaking Onto A Target's Ship for the First Time - Star Citizen
What Player Bounty Hunting in Star Citizen is Really Like
Переглядів 15 тис.6 місяців тому
What Player Bounty Hunting in Star Citizen is Really Like
What Star Citizen Does Better Than Any Other Game
Переглядів 1,2 тис.6 місяців тому
What Star Citizen Does Better Than Any Other Game
Citizen Erased Ep.2 - Ghost Hollow - Star Citizen
Переглядів 2307 місяців тому
Citizen Erased Ep.2 - Ghost Hollow - Star Citizen
Citizen Erased Ep.1 - Anathema - Star Citizen
Переглядів 4558 місяців тому
Citizen Erased Ep.1 - Anathema - Star Citizen
Just found your channel and looking forward to seeing some videos from you now that 3.24 is out, and ESPECIALLY looking forward to seeing how your content changes once 4.0 comes out
Always check the toilet for ‘Shitter Pirates’
cig should make a temp ban system for when players with bounty disconnect during a fight
lol the airlock fail had me dead 😂. Love your vids man. I am living my bounty hunter slash space pirate life vicariously through you.
Love the Metal gear solid inserts!
Everywhere I go, I act like I'm constantly in someone's sights, maybe it's a little paranoid but I've never had someone get the jump on me.
to be fair leaving the door down might be the smarter option. there's less places to hide for a pirate in a ship then on the planet in my opinion look at that last guy he need to stop being observant to hit f look at a button and than wait for the ramp o come down he's just sniper food.
I agree with you Lofty. Love your work :) an opportunist after my own heart. I didn't take all the chances I could have in 3.23 but I definitely see where at a much earlier period I could have ended up one of these players quite easily haha. Entertaining to see how easy they made it for you. I also think firmer piracy sentences should be a thing and breaking out also more difficult. Note that I said more difficult, not buggy. Bugs are the majority of the reason as to why Kleschers just a joke right now. You end up profiting more from the A.I than you do actually ganging up on other players. I also think the comm arrays need more security and risk. Its so easy to mask your bad deeds by shutting one down. Not to mention shutting down Aberdeen's comm array makes klescher miles easier...
A weapon and armor makes no difference when getting ambushed.
You CAN go but a full load of RMC alone. But it's 100% on the target's fault if he doesn't even take care to close the ramp. The disgusting obsession of "getting to the cockpit in 0.3 seconds" people have will be their death (in game). Wanna run to your cockpit without obstruction and don't wanna pay an escort and leaving your ship open because it saves you 3 seconds? It's a possibility, but you WILL get ambushed most time. Sincerely, The guy waiting for gullible PvE players at PvP hot spots.
I seriously think that’s the major problem is the lack of cosnequence for you here’s. a crime stats 3 should give you a literal week in yhe slammer. There’s is very little consequence for you here’s. piracy shouldn’t be happening at the buy / sell locations. It’s would be much ,ore fun to see interdiction and something that is more than hide and seek
I also want to say you ate completely wrong saying there is othing wrong with the game design. The structure is incredibly half baked
other mmo have a timer if you log out in a fight. your body stay in the game for a while. think it will be done in SC too at some point.
This is a great take mate, both the point about this kind of piracy not being griefing (especially when they're being daft) and also how it's going to change big time in 3.24. I haul and salvage a lot and it's going to be challenging to make mega bucks risk free now, but I've been tempted by piracy for a while, and I think it's intriguing now. Can't wait to see some of your early experiences, love the content mate.
this is exactly the reason i will not play this game douchebags like this guy exist
Dude I don’t know why but I laughed so hard when you shot the guy in the vulture. He must have been so relaxed eating a pizza and drinking some Pepsi when suddenly he gets blasted from behind.
Hey love your stuff! Was just wondering what your pic specs are? I am very interested in getting a pc that will be able to handle star citizen:)
9:27 This desync is hell on earth. I think from their perspective you literally spawned in the elevator.
It's not very clever to fly those giant ships solo AND leave the cargo ramp open. 😅 If you are solo, fly solo ships. Problem solved. Like the Nomad or Hull A. External Cargo so you not have to open any ramp, Ladder for Entrance, so nobody can get in. To pirate those ships, you need another ship to disable shields. Mor effort and less profit for pirates, maybe they won't even attack you because you are just a small ship.
Thank you for making this video i am gonna get sc very soon and ill know now to close every door i possibly can
Literally so many people overlook this. Plz learn from our mistakes 😂
There are also no real adverse consequences. Hour or so in jail, or even just log off for the night. Couple that with folk who leave ships open, the total lack of basic C20th l;evel vehicle security, like d'uh keys...remote locking, that sort of stuff and there you are. Some poor (or culpable) design choices by CIG dont help.
Whenever I pick up RMC for trade, I'm fully armed and armored. But that's because I'm primarily there for a Bounty or Merc job and I'm just picking up the RMC for "If I'm already here..."
If you are Bounty hunting or security solo, never paint a target on your back by trying to run the RMC yourself.
@@csdigitaldesign Oh, it it were real life, I would fully agree. But it's a game and... temptation can be such a baaaaad co-pilot. LoL. So, I would never complain if I got jumped and lost. My comment was agreeing with @Lofty
Smuggling is a pipe dream.
Solo piracy isn't as simple. Especially if you're running a CS3 on a full pop server and need to transfer items to your own ship without backspacing. This video to some extent creates a false narrative for solo piracy. Stealing is easy, finishing the rest of the job is a different story. Additionally, it's easier to move around as a crim player with servers as dead as they are. Just my two cents.
Why a CS3? Just incap the Trader and you only get an CS2 für Body Harm...
@@flauschpandii That's typically the route I'll go, agreed, but in this video I see an incomplete process after @Lofty full kills the player and earns a CS3. Even then that brings up the logistical issue of unloading cargo and not getting further charges pressed while in a comms area. We clearly see while he's loading the Caterpillar two others in his party. Solo is not as simple as it's fabricated here is my point. Hope that clears that up! ❤️
@@deadfrag658He’s shown the rest of the method before. Just park the ship vaguely near grim hex, backspace, get in your ship and fly to your own body marker. Co op makes it faster, but not meaningfully easier when bounties are broken, and broken in such a way that the more you do them the more likely you end up unable to do them (ensuring the only bounty hunters are the least experienced ones)
A lot of people are in the PTU right now. We don't want another 3.18 incident.
I don't get how you sell those stolen materials when solo. Even if you go to grim hex with the stolen ship, how can you get your own ship close to get the materials ? I understand that it is easy when you have a friend online, but how do you do it solo ?
Park stolen ship somewhere safe and transfer cargo to your own ship
Truth.
Sad you stopped Bounty Hunting because its too easy. Then switched to pirating like you werent going to be killing sperm suits with no weapon and semi AFK. No idea why people are SO bad and never come prepared for anything or do even basic stuff right.
Pretty sure he said before that he stopped bounty hunting because the game literally stopped letting him bounty hunt. You lose rep on any “failed” contract, which includes so many ways beyond your control. Shoot the target and they backspace or Combat log before full dead? Failed. Target gets apprehended some other way? You failed. Target afks in armistice until the server inevitably crashes and breaks your contract? Failed. And so it’s possible to end up in a state where your rep is too low to get bounty contracts, even if you’re pretty successful. Which ironically means the most skilled bounty hunters get filtered out of even being eligible, since they take the most contracts and inevitably hit the state Hes in where his bounty contracts have been broken for months.
@piedpiper1172 also don't forget if they increase the bounty on the player it fails and refreshes the mission we ran into that so many times.
If you go naked like this and expect free millions without any risk you are delusional. This game has guns and armor for a reason... There are aholes tho doing this in armistice zones and that is a game flaw. You can't to anything but let them grief you or log off, switch server and claim the ship to try again.
I agree that piracy is too easy but based on CIG's efforts its by design. They have increased cargo yields from destroyed ships, introduced soft death and now increased time on the ground for haulers. They want more people pirating. This year, they have nerfed mining, bounty hunting and now cargo hauling so salvage will probably be next. Other games have a more vigorous policing force to where some players can be the police that doesn't exist in Star Citizen. A pirate can sit at the same station committing crimes for hours if a bounty hunter doesn't show up; no police are coming; AI or otherwise. Piracy only cost time; if you lose the engagement all you have really lost is time whereas your victim can be out as much as 8 million aUEC so the burden is always on the victim unlike all the other gameloops. There's no rep for piracy so once you clear your crimestat you can charge them for attacking you as illustrated in the video. Point being, CIG codes all these restrictions to the other gameloops but none for piracy; in fact this will be another patch that benefits piracy which reinforces the implication that CIG wants more piracy. Ironically, some players assume Pyro will be a pirate haven. If CIG sets it up the way they claim Pyro will be guarded by gangs and gangs don't suffer thieves in their territory. In many ways, Pyro should be safer to trade in than Stanton, but honestly no one expects CIG to start restricting piracy; they haven't up until now.
Tired of people acting like current gameplay is intended gameplay...it's not. The thing is, a proper law & order system is just not a priority and requires a LOT of other things to make it work, as follows: 1. An enhanced/dynamic reputation system where ALL your actions, small or large, have impact 2. Better servers (which will follow server meshing) to create the stability to stop a lot of dumb accidents from happening that gets lawful players in trouble (lots of people accidently get crimestats due to bugs and bad server performance) 3. With better servers comes the ability to have better and more performant AI logic for NPCs, making them true threats to even skilled players; also, server meshing is required for NPCs to allow for a greater number, thus...NPCs will be smarter AND more numerous, creating not just a challenge but suicide for violent players in UEE star systems with higher security levels. 4. Security levels of star systems will need to be implemented AND enforced via points 1 and 3, and what I mean by security levels are the 3 security types CIG have recently stated at the 2023 CitCon: high, low, and zero security (some will be more of a mix between high and low and low and zero). Thus, high sec will be true safe places where violent gameplay is pretty much non-existent and treated with heavy consequences for those that try....low sec will be a mix of non-combative and combative gameplay...and zero sec will be places where anything goes and you'll have to watch your back constantly. This will help to split players up to give everyone their desired experience without infringing on their gameplay that they want (going to low and zero sec systems will be YOUR choice, so you will have to accept the risks; going to high sec as a violent player will be one's own choice, a choice where one will be annihilated). Without all of the above, pretty much all but the vocal minority of PvPers will not be satisfied with the game and we'll likely get the constant doomer statements that happen on a weekly basis on Spectrum and Reddit. Without all the above, Star Citizen won't really be able to exist as intended.
@@ChristoffRevan However the liklihood is that game will be played by our great grandchildren. There probably need to be a few buffs to the system a bit sooner than that. Simple stuff like only a ship owner or party member can fly a ship, like you might loan your SO or friend your car keys. Doors being controllable by your Mobi would be a vast QoL buff, and probably far more useful and popular than MM, the new EVA look or even the starmap.
@@ChristoffRevan Current gameplay is what we have. This video wasn't about intended gameplay and while I agree with most of your points I don't understand your first statement as it pertains to my comment. This is what we have as given by the creator of the game. It clearly favors and encourages piracy regardless of intent.
May i ask, how meny hours have you sitting and wating for thies ships?
Stay strapped or get clapped.
Nice video 👍
Pirating is Too easy also because in real life to steal car You need at least steal also keys. In SC anyone can fly away in Your ship.
It wouldnt be that easy if traders wouldnt go alone. After over half of a year of rmc trade they still come alone, no armor, no guns , no awareness, most inportant no backup. This vid shows exactly whats wrong with the trading community.
@@rixxo its not a community, its just the most common route players take when trying to make money. Acting like taking guns or armor would save you from a guy sitting in a corner you have 0 idea is there.
o7 🏴☠
RMC they aren't traders, just gamers/exploiters looking to make money fast as possible. 3.24 can you fly a stolen ship to your hangar and unload it there? I think 3.24 there will be an initial spike in people trading, then Tetris frustration will quickly set in and there will be even less people trading, less targets to pirate.
Yeah in 3.24 you can just steal a ship and unload the load into your cargo elevator and sell it.
@@Spaze2503 Interesting, wonder if I should invest in a SRV for a laugh. But you can't tow ships player owned, so what does that require, kill the owner and then sit in the pilot seat?
I don't agree with the point about RMC buyers not being traders. I haul a lot, but I use specific ships like the C1 to be a bit of smuggling and RMC trading from time to time when I feel like a bit more risk. More risk = more adrenaline = more engaging gameplay. I agree with your wider point about it being popular for people looking to exploit or make a quick buck, though.
Lol and this is why I've still never been pirated or ganked since starting in 3.17, EVER. People really don't check surroundings, they really think they're always safe, they come to these places with whitey tighties and figure everything will go well. They frequent the well known routes given to them by sc-trade tools and youtubers, trying to make quick money. As a cargo hauling bounty hunter, I gotta know what's going on everywhere, paying attention to everything. Being overly paranoid is a good thing in this line of work.
Yea if you leave your ship ramps open you deserve this
In my opinion, SC encourages far too much ground-based piracy (or mugging is what it really is) rather than ship-based piracy in space which is where it should go.. The snare mechanic is too chance-based and too difficult to target specific ships. We need a way to detect and track Quantum signatures in normal space so pirates (or bounty hunters) can trap the right targets... Otherwise everyone is just going to continue to camp sell points (it's going to be worse with the cargo elevator selling requirement at scrap-yards).
That ground piracy only occured since RMC is available at that ouposts. Before it was mostly snaring in a mantis.
@rixxo Not really, before RMC it was salvaged drugs at scrap yards... before that it was gold at SMO18 on microtech. Then there's always jumptown which is the same... the game pushes players towards surface robberies because it's far easier and more profitable (especially for solo pirates). You need a large squad for space piracy and it pays less. It is much more fun though.
Also 3.24 they nerfed the amount of RMC you can buy from Rappel or Pickers Field to 100 SCU max
actually? bruh.
@Definitelynotasam yea the fix is simple with the whole rmc thing just Don't sell it. Only make it available via salvage and let scrap yards sell scrap or drugs. 100 scu can be loaded in 4 boxes still a huge risk but not like manually loading 100 x 1 scu boxes
@@viperx6974 I havent deep dived into a lot of the cargo elevator elements but can you still opt for automatic loading still for things or is that gone now.
@@Definitelynotasam I think that was the gameplan but I have not seen that option available. I have seen the prices they posted and almost didn't make it worth it since it cut so much into the overall profit. Keep in mind this was as of 3 days ago when I last logged into to PTU
@@viperx6974 Man all i wanted was stable servers not more jank with new features. I dont wanna buy 6 times and load each crate individually. Actually insane.
Agree 100% with exactly what you said, if you don't use common sense you deserve to lose your load. 100% not grieving or disrupting gameplay, if you are going to do risky runs you have to be smart about it.
Can't wait for bounty hunting V2
like your intro, gives me cowboy bebop vibes :D
Cowboy Bebop reference, great 😂
See you, Space Cowboy...
can we appreciate the MGS soundtrack vibing in the background?
they nerfed the p6lr right into the ground lol
Rip to my boy o7
3 minutes in I about died when you shut off the engines and when it hit the ground the computer says “landing complete” with such authority 👏 😂
"Another safe flight from Aegis Dynamics!"
Lol
You don't need to soft death it to get the cargo off 😂 Just unlock all ports
Thanks Dan, a few people have pointed this out haha
The Connie door of retaliation had me rolling, although not as much as your Titan was :D You can catch the A2 bombs with the tractor beam, and while you didn't have a place to go with an airlock to escape the blast when it blew, you can sometimes take out the A2 dropping it by tossing it up higher and shooting it
Haha thanks for the tips! Yeah I think that's a mistake I'll only make once
You don't need to soft death a ship to remove cargo from the grid, just unlock ship ports and it will work for ya. :)
Thanks Salty, someone else pointed this out too, can't believe I didn't know! Mind you, 90% of this game is learning from good people such as yourself. Thanks mate!
@@Lofty_o7 Absolutely. I agree! Most of what I know about this game has come from learning from others. I may be a dirty pirate, but i'm always happy to help fellow SC enthusiasts.
Sounds like you are from my neck of the woods mate
It's grim oop North mate
Mantis is my daily driver - so I'm greatly looking forward to 3.24 and all the increased cargo traffic. o7
o7 Dave, you'll have to let us know if you get many hits
might actually be the best star citizen youtuber i’ve seen, keep it up !