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Battered Lute Studios
Приєднався 28 лис 2023
Wishlist Lumina Rush - store.steampowered.com/app/2872830/Lumina_Rush/
A one man indie game studio looking to make cool games and share the process of making them
A one man indie game studio looking to make cool games and share the process of making them
The Journey Of A Game Jam (GMTK 2024)
In this video I talk about the process of going through a game jam, the decisions my team and I made, as well as the beauty of simply working with others.
Thank you @GMTK for hosting the game jam!
All music in the video comes from the Heartbound OST (Thank you @PirateSoftware :) )
My Team:
@alec_webb - Art
@RealTomSanborn - Music
@aerinova - Programming
@hameter_cheekz - Programming
Check out Up The Water Spout here: leeroysbro.itch.io/up-the-water-spout
Wishlist Lumina Rush On Steam here: store.steampowered.com/app/2872830/Lumina_Rush/
0:00 Intro
0:20 The Game Jam
1:00 Day1 (The Idea)
3:04 Day2 (Put Stuff Together)
5:57 Day3 (Give Me That Art)
07:49 Day4 (Finish The Game)
9:45 Day5 (Make Sure The Game Aint Broke)
11:37 Outro
Thank you @GMTK for hosting the game jam!
All music in the video comes from the Heartbound OST (Thank you @PirateSoftware :) )
My Team:
@alec_webb - Art
@RealTomSanborn - Music
@aerinova - Programming
@hameter_cheekz - Programming
Check out Up The Water Spout here: leeroysbro.itch.io/up-the-water-spout
Wishlist Lumina Rush On Steam here: store.steampowered.com/app/2872830/Lumina_Rush/
0:00 Intro
0:20 The Game Jam
1:00 Day1 (The Idea)
3:04 Day2 (Put Stuff Together)
5:57 Day3 (Give Me That Art)
07:49 Day4 (Finish The Game)
9:45 Day5 (Make Sure The Game Aint Broke)
11:37 Outro
Переглядів: 8 834
Відео
Making 100 Levels for my Indie Game
Переглядів 470Місяць тому
In this video I talk about my lessons learned in making 100 levels for my game Lumina Rush. Checkout Lumina Rush on Steam here: store.steampowered.com/app/2872830/Lumina_Rush/ Checkout an Early Access Version here: leeroysbro.itch.io/lumina-rush 0:00 Intro 0:27 Why 100? 1:22 The Core Mechanics 2:59 Just Make The Rest Of The Game 4:06 The Different Types Of Levels 6:06 Make It Easy For Yourself ...
It's Ok To Fail
Переглядів 2063 місяці тому
In this video I talk about the fear of failure, my experience with it and why its not a bad thing. Sorry for reuploading because of UA-cam weirdness. Checkout Lumina Rush here: store.steampowered.com/app/2872830/Lumina_Rush/ 0:00 intro 0:48 You Determine What Failure Is 2:50 Stop Comparing Yourself 4:29 It's Going To Happen 7:02 Outro
Speedrunners are Incredible
Переглядів 9184 місяці тому
In this video I talk about how speedrunners are incredible and the impact its had on creating Lumina Rush. The demo for Lumina Rush is out now: store.steampowered.com/app/2872830/Lumina_Rush/ and the challenge to be known as a "God Gamer" will be until May 22nd. 0:00 intro 0:58 Make movement that feels good 1:34 I'm not a speedrunner 2:34 The Challenge! 3:24 Outro
Just Make Games
Переглядів 55 тис.4 місяці тому
In this video I talk about the beauty of a game jam and my experience participating in Ludum Dare 55. Wishlist Lumina Rush on Steam store.steampowered.com/app/2872830/Lumina_Rush/ Checkout Summon Traffic Controller here - leeroysbro.itch.io/summon-traffic-controller here are links to all the other awesome games shown- Grave Dogger- rvagamejams.itch.io/ Demonware Incorporated - skunkteeth.itch.i...
What Makes A Good Level (Devlog 5)
Переглядів 8415 місяців тому
In this episode, I talk about the what makes a level good and lessons I learned when building levels for Lumina Rush. Looking at games like Celeste, Super Meat Boy, and N help give inspiration and understanding on the levels made for these games Wishlist Lumina Rush now on Steam!!! store.steampowered.com/app/2872830/Lumina_Rush/ Discord Link- discord.gg/4Ytqy3d3PS 0:00 Intro 1:27 Does the Level...
Making a Game Replayable (Devlog 4)
Переглядів 4,3 тис.5 місяців тому
In this episode, I talk about the what makes a game replayable and how I incorporated those elements into Lumina Rush. Looking at games like Neon White, Super Meat Boy, and Ultrakill show the blueprint at what makes a fun and replayable game. Wishlist Lumina Rush now on Steam!!! store.steampowered.com/app/2872830/Lumina_Rush/ 0:00 Intro 0:37 The Two Elements of Replayability 1:25 Make the Game ...
Helping My Players Git Gud (Devlog 3)
Переглядів 1486 місяців тому
In this episode, I talk about how Lumina Rush initially struggled to teach people how to become proficient in the game. I cover how essential it is to pace levels, especially early levels that teach new mechanics. Wishlist Lumina Rush now on Steam!!! store.steampowered.com/app/2872830/Lumina_Rush/ 0:00 Intro 0:53 I Am Not The Best At My Game 1:19 The Gameplay Moment 2:32 The Problem with Teachi...
Wishlist Lumina Rush On Steam!
Переглядів 1226 місяців тому
Wishlist Lumina Rush on Steam! store.steampowered.com/app/2872830/Lumina_Rush/ Coming 2024
Making a Game with a Box (Devlog 2)
Переглядів 1377 місяців тому
In this episode, I talk about the reason why Lumina Rush uses a box as the player and why limited art in a game doesn't mean that a game is bad or not fun. Play Lumina Rush: leeroysbro.itch.io/lumina-rush 0:00 Intro 0:46 Adding Art to your Game 3:57 My Artistic Journey 8:02 Is Art Needed to Make a Fun Game? 10:37 How to Cheat at Art 12:47 Outro 14:17 Trogdor drawing tutorial
Making Better Games By Letting Go (Devlog 1)
Переглядів 3058 місяців тому
In this episode, I talk about how Lumina Rush was actually another game called "Charged Up" and how I learned to let go of mechanics that I thought were cool in order to make a better game. Play Lumina Rush: leeroysbro.itch.io/lumina-rush
Perfecting Speed - 2D Platforming Devlog 0
Переглядів 2088 місяців тому
Take a look at the link below to give the game a play! This is my first ever devlog. Whoop! Im a solo indie game developer making a 2D platformer focused on speed and inspired by games such as Celeste, Hollow Knight, and Neon White. Its all fairly simple concepts but I'm happy to share what I've learned and the progress I've made. In this episode I talk about the fundamental force behind Lumina...
Hey, nice work with the game!
It's interesting to see other people having similar ideas to mine, makes me realize how truly uncreative i am lol
Only top 500?! A game concept this good?! What did they do at the top 5? AAA on a budget?
Sidenote, music SLAPS, that's a hard thing to compose that well and that fast
Yea Tom's amazing! Also just wanted to say huge fan of Strata been following for a while!
Hey, I appreciate that! It was a challenge for sure.
good video ! btw what logiciel are u sing to make like the notes and stuff ?
Thanks! The software that was used to make the sticky note board is called Miro
Honestly I feel like this concept is good enough to be a full game
This is a really awesome video. Surprised that it has less than 1k views. This channel is so much potential just waiting to be found.
Awesome stuff, game looks great! I, too, participated with a 5-person team and had a lot of fun! :D
The music scaling is awesome. I love seeing that kind of creativity! Working as a team is hard to do, I'm so glad you made it happen :)
Glad you liked it! It was an amazing challenge.
There was a lot of great advice, I liked the video
Commenting strictly for the algorithm; great video!
Nice in the jam I was 6000th
great to see your still making cool games. after the last game jam video i got made my own video game. thanks for the inspiration.
Heck yea man!!! Super glad to hear it!!
Thanks for the shoutout bro! Let’s do it again sometime 👍🏻👍🏻
100%!!
hey thats me!
That character model and animations immediately made me come back to the comments to give you props
being woken up by an idea at 3AM, prototyping it, and going back to sleep is hilarious. Peak game jam. Great video!!! Loved hearing your process.
Haha yep! Things that happen when you game jam! Thanks for watching :)
Super fun game, on rare occasions when restarting the game might stutter a bit causing a bad start to your run but nothing game breaking. Im loving it. 🙌
Thanks!! Yea I'm looking into fixing that stutter issue. Glad your enjoying the game!
@@BatteredLuteStudios i tried the discord button on the game but wont let me accept the invite. I would like to talk about 1 more thing i found.
@@rafaelvelez6596 Huh super weird. Try this link discord.gg/tMnhXteMPn
whats the music at the end of the video?
It’s from Hearbound’s OST (ua-cam.com/video/GfZfFyxFWeg/v-deo.htmlsi=-66XXH_fY3SO61gd)
100
1:05 - no worries, both pronunciations are correct.
A better message JUST MAKE COOL SHIT!
I AM THE 1K ONEEEEEEEEEEEEE
You absolute legend!!!!
wow so easy, why didn't I think of that
Thank you for this great video!
This video was bonkers! Keep it up<3
I don't buy that you made that game in 48 hours. You definitely have had previous experience which allowed you to make the game which you didn't account for. It's fucking hard to learn and understand programming, 3D modeling, rigging, animation, etc. "Just Make Games" is waaaaaay oversimplifying it. Nice try buddy, I'm onto you.
I want to make games but I haven't due to my exhuastion of coding in my programming class. this is making feel more relaxed. like I can fail without worrying. I'm idiot and like less people will be mad. I mean today I was thinking about it I'm currently setting up windows for me to get back into game dev crap over the summer. but it's something I wanna do. just to create the game for my characters. I wanna see them exist. thank you. I'll look into a random dumb name generator after getting some decent pratice with some basic concepts or literally learning how others do things cause. I feel like I learn best for mimicry. it's simplier easy to understand and as you mimic you get to slowly learn the steps within what I would say feels like a safer enviorment.... I say that from praticing drawing on occasion and how my art has generally improved over years. I'd probably be better suited as an ideas guy but that isn't what I want to be. I should be the doing stuff guy.. I doubt anyone cares but I'm relaxing and trying to help myself not stress about things. this video it did make me feel better about things. So once again thanks.
Glad the video is helping you relax. I know that stress that we put ourselves through. You got this!
Your video randomly popped on my homepage, i didnt even know it was about game jams but when you mentioned ludum dare i was like hey i participated in that one too! and then you said the theme was summoning and then i said wait, i participated in that exact same jam! lol we made a silly little horror game with my friend, it's called "the summoning of Dagan". It was one of our first jams and i couldn't agree more with everything you said, it was really fun and i learned a lot! I'm really proud how our little game turned out. I'm gonna play and rate yours if i can find it!!
That’s awesome!!! I’ll definitely have to check yours out as well!!
tagabjs yiy sunpried me!
Such an awesome video
im trying my hardest to learn coding so i can spend the whole day making games after games. its hard as heck but i wont give up yet
WE GO AGAIN!
I'm loving these motivational videos! Helps me keep making my game.
Hey thanks! I appreciate it! You got this!
thx yt algori
I wish I had the attention span for this kind of thing. Many times in the past I've come uo with an idea for a small, simple game and work on it for about a day. And then after that day I just never feel like continuing to work on it. The spark never stays, it's a shame.
I'd say there is a risk in doing mainly gamejam tier projects because they are typically prototypes for mechanics. This is great for experimenting and expanding out your skills into areas you're less experienced with like vector math, data sorting, proc gen, ect.. but eventually there will be diminishing returns and the only way to improve further is to get experience on projects that require lots of these mechanics to begin interacting - that is where things start to get messy. That said, I do agree with the "just make games" message because I do see many, many talented programmers chasing the latest fads to get the easiest cash return on their development time but none of these cookie cutter clones are really making best use of their skills. It's like having DaVinci building with lego when you know they're capable of so much more - very tragic.
ok, here ya go
Great story about importance of playtasting! And about how important to catch the emotions of potential player, listen to them figuring out how to improve ideas. Good vid, keep it up. sorry for broken england lol
Ha no worries! I really appreciate the comment!
This is really good. Two thumbs up!
Thanks I really appreciate it!
great video mate. one day maybe can i make a cool game like you to thank you
Do it you got this!
Great video mate!
Thanks!
This video is sponsored by: The narrator from The Beginner's Guider
Ahh, why now not before, UA-cam. I would've loved to participate at this God damn.
Silly UA-cam. Ha well your free to still try the demo! :)
I gotta really start doing this, like 48h to make a game as a weekly challenge or just once a week make a game, even if plain stupid.
great video. i just need to learn how to make a game first haha (zero experience) So on the game jams, say me, someone who has like, maybe a a couple months of blender experience and has made a few silly character models, would I be able to be helpful to someones team? How do you even get put into teams?
You definitely would be helpful! Programmers would absolutely take literally anything that you can give them for a game jam. As for finding a team I would recommend looking to see if there's anything local in your area. If you cant find anything local I would suggest picking a game jam like Global Game Jam and going to their community forum/discord where there are people looking to work with others
very inspirational. I love games games and have passion of becoming a game dev but I dont know where to start. I have good level of understanding for programming and would love some tips or guidance on game development
Hey thanks! I would say pick an engine and follow some tutorials to start get comfortable in it. Brackeys is a great channel and super beginner friendly (you can learn both Unity or Godot from that channel). After getting comfortable with the engine a bit, start making really small stuff and share it with friends and family. Seriously share it.. it’s super vulnerable but vital in my opinion. Try copying basic games (and I mean basic like snake or pong). Once you feel slightly comfortable with doing that try doing a game jam and see how you feel (you will most likely feel overwhelmed and that’s ok). Keep doing that until you have some confidence to work on something bigger or take your game jam game one more step further. Hope this helps!!
@@BatteredLuteStudios thank you for the advice 🙏
Very enjoyable video and great message! I think that a lot of developers need to hear this from time to time, to keep them from spiraling lol Keep it up!
This video is incredible, thank you for making something beautiful
Hey thank you for watching, I really appreciate it! :)
Discipline is more important than motivation. Motivation will run out. Passion will due down. You must be disciplined to finish.
That's very true. Both are good but building the habits and pushing yourself to do the not fun stuff day in and day out is what makes a finished product
JMM