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Blender Vs. 3Ds Max
In this video we compare Blender to 3Ds Max. These are two extremely powerful programs, but by the end of this video you'll understand which one is better for you and why.
I also used clips from Elbert With An E, Pranjal Choudhary, AnimSebs, InspirationTuts, The C Sharp Programmer, David P - Digital Art, The Gnomon Workshop, Inc Saimon, Sefki Ibrahim, Autodesk, Art Bully Productions, Chris R, and of course my own channel. Thanks to all of these awesome creators for their amazing work!
This is my favorite addon for Blender. It has tons of free assets, but if you end up getting the paid version through my link you get 10% off. Full discloser, I get a small kickback from every subscription purchased through this link, but this is company I reached out to because I actually use their service every day.
Blender Kit (The best Blender addon) - www.blenderkit.com/r/filmstop
3Ds Max system requirements - www.cgdirector.com/autodesk-3ds-max-system-requirements/
Blender system requirements - www.blender.org/download/requirements/
Переглядів: 4 364

Відео

Blender Vs. Maya
Переглядів 81 тис.Місяць тому
In this video I compare Blender with Maya. These are two of the best 3D packages, and by the end of this video, you'll be able to decide which one is right for you. My source for the quote: ua-cam.com/video/VOnpHnb9UI0/v-deo.html The quote starts as 2:20 in his video. I also used clips from Elbert With An E, Pranjal Choudhary, AnimSebs, InspirationTuts, The C Sharp Programmer, David P - Digital...
Blender Vs. Cinema 4D
Переглядів 48 тис.2 місяці тому
In this video, I compare two of the best 3D modeling and animation software, Blender and Cinema 4D. Hope you enjoy The best blender addon Blender Kit - www.blenderkit.com/r/filmstop
How I make Money with Blender
Переглядів 9607 місяців тому
Hope you enjoyed this video! If you enjoyed it, you should leave a like. Stock footage provided by freepik, downloaded from www.videvo.net
Blender Product Lighting
Переглядів 1,7 тис.10 місяців тому
In this video I show you how to light a basic product animation scene! This took a while to make, so you should leave a like! Thanks
Blender Vs. Unreal Engine 5
Переглядів 66 тис.11 місяців тому
In this video I break down the differences between Blender and Unreal Engine to help you decide which one is better for you! You should leave a like BTW! The best blender addon Blender Kit - www.blenderkit.com/r/filmstop
How to scare an audience
Переглядів 607Рік тому
In this video I explain how horror movies scare us. It was a long time in the making, so you should leave a like! Huge thanks to Macy for allowing me to interview her! VFX artists react, Blender Guru, Blender, Visual effects, Polyfjord, VFX breakdown, Avengers endgame, Avengers VFX, Avengers VFX breakdown, Filmmakers, Green screen tricks, 10 awesome VFX hacks, 10 Green screen hacks, Film Booth,...
Is Blender Worth Learning?
Переглядів 16 тис.Рік тому
In this video I break down the milestone you are likely to encounter while learning blender. Hopefully you enjoyed this, if you did you should totally subscribe, but thank you for watching anyways! -If you are a beginner to 3D start here: ua-cam.com/video/nIoXOplUvAw/v-deo.html -This is a great intermediate tutorial: ua-cam.com/video/imbIsNAvUpM/v-deo.html -Here is a great tutorial for more adv...
These 9 Hacks Made Transformers Millions
Переглядів 417Рік тому
In this video I break down the different hacks that Transformers uses to sell its VFX and make tons of money with them. VFX artists react, Blender Guru, Blender, Visual effects, Polyfjord, VFX breakdown, Avengers endgame, Avengers VFX, Avengers VFX breakdown, Filmmakers, Green screen tricks, 10 awesome VFX hacks, 10 Green screen hacks, Film Booth, Should learn Blender, Is blender good, How to m...
How to Sound Design like The Movies
Переглядів 395Рік тому
In this video we explore the evolution of sound design and musical scores. Hopefully you enjoyed this, and if you did... WHY HAVEN'T YOU LEFT A LIKE YET??? Thanks for watching! VFX artists react, Blender Guru, Blender, Visual effects, Polyfjord, VFX breakdown, Avengers endgame, Avengers VFX, Avengers VFX breakdown, Filmmakers, Green screen tricks, 10 awesome VFX hacks, 10 Green screen hacks, Fi...
Steal This From The Mandalorian
Переглядів 322Рік тому
In this video I break down how the Mandalorian Sells its VFX and uses Filmmaking to tell the story. I put a lot of effect into this, so if you could let me know if you liked it by commenting, that would be great! Thank you for watching. VFX artists react, Blender Guru, Blender, Visual effects, Polyfjord, VFX breakdown, Avengers endgame, Avengers VFX, Avengers VFX breakdown, Filmmakers, Green sc...
What Filmmakers can Learn from Interstellar
Переглядів 395Рік тому
In this video I break down how Interstellar Sells its VFX and uses Filmmaking to tell the story! I put a lot of time into this, so if you enjoyed it if you wouldn't mind leaving a like that would be great! Thanks VFX artists react, Blender Guru, Blender, Visual effects, Polyfjord, VFX breakdown, Avengers endgame, Avengers VFX, Avengers VFX breakdown, Filmmakers, Green screen tricks, 10 awesome ...
What Filmmakers can Learn from Inception
Переглядів 316Рік тому
In this video we dive into the world of inception, and learn how it uses VFX to help tell a compelling story. If you haven't, leave a like! Thanks! VFX artists react, Blender Guru, Blender, Visual effects, Polyfjord, VFX breakdown, Avengers endgame, Avengers VFX, Avengers VFX breakdown, Filmmakers, Green screen tricks, 10 awesome VFX hacks, 10 Green screen hacks, Film Booth, Should learn Blende...
95% of Creators Fail Because of This
Переглядів 267Рік тому
In this video I go over the different things that keep people from creating their best content. Ted Talk- ua-cam.com/video/arj7oStGLkU/v-deo.html VFX artists react, Blender Guru, Blender, Visual effects, Polyfjord, VFX breakdown, Avengers endgame, Avengers VFX, Avengers VFX breakdown, Filmmakers, Green screen tricks, 10 awesome VFX hacks, 10 Green screen hacks, Film Booth, Should learn Blender,...
How I Became Iron Man (Using Blender)
Переглядів 1,1 тис.Рік тому
In this video I turn myself into Iron Man using VFX. I think I spent around 30 hours on this video so if you enjoyed it you should subscribe. I know the animation at the end is a little bit janky, but I spent forever try to get it right, and just could not. Thanks for watching! VFX artists react, Blender Guru, Blender, Visual effects, Polyfjord, VFX breakdown, Avengers endgame, Avengers VFX, Av...
How Stranger Things SELLS Their Effects
Переглядів 223Рік тому
How Stranger Things SELLS Their Effects
How WETA SELLS Their Effects
Переглядів 1,3 тис.Рік тому
How WETA SELLS Their Effects
How VFX are made (Using Blender)
Переглядів 1,1 тис.Рік тому
How VFX are made (Using Blender)
CGI Vs. Practical Filmmaking
Переглядів 2,8 тис.Рік тому
CGI Vs. Practical Filmmaking
Is Blender Worth Learning?
Переглядів 4 тис.2 роки тому
Is Blender Worth Learning?

КОМЕНТАРІ

  • @omgjennyfer9571
    @omgjennyfer9571 4 години тому

    Bro still gives a point to blender even if both renders looks good.

  • @yasunakaikumi
    @yasunakaikumi 11 годин тому

    id say, death to the nurbs system, the thing made me almost quit 3D lol

  • @cemgulpunk
    @cemgulpunk 11 годин тому

    No need to spend 14 minutes to say Blender is the best, fanboy. A video to annoy 3ds Max users.

  • @leonardb9218
    @leonardb9218 11 годин тому

    With all respect I use both but some facts: Everyone who complains about Max just hasn’t mastered it. Look at why ILM, Pixomondo, Framestore, and Scanline use it for VFX, props, and their art departments… It’s clear all the info is related to your personal goals. Check out what the pros at the indust..use, and you’ll see the real deal. Blender isn’t intuitive. It needs addons and tons of shortcuts to work smoothly for the basics. Max has loads of scripts, profesional plugins like, ( forestpack, thinking particles, tyflow, etc…)and a professional community. There’s no way around it, not right now.

  • @vasupriye4782
    @vasupriye4782 12 годин тому

    You were not fair on the arnold and cycles bro! Arnold works good on GPU and it has far better details and calculations than cycles!

  • @letomaneteo
    @letomaneteo 16 годин тому

    Such comparisons in 2024 look embarrassing, because many have already understood what is what and have begun to study programs as needed and for specific purposes. I’m studying Houdini, I really like it, but I wouldn’t wish modeling there on my enemy. Shame on the author for the shameful topic, but I’ll give it a like because it’s still relevant and more or less objective.

    • @yasunakaikumi
      @yasunakaikumi 10 годин тому

      it's pretty much the same with C4D, modeling stuff in c4d is also a chore most of the time because the tools are more focused so much on the easy to use mograph tools, and this is why I just use Blender in tandem with Houdini and C4D because of it. to be honest, including Blender in your workflow especially modeling if you're houdini main seems to be easier in the long run rather than spending so much time in houdini.

  • @AlexNguyen_Design
    @AlexNguyen_Design 19 годин тому

    To be honest, I hate the hypocrisy of so-called "free" things, and then saying that because it's free, the quality is acceptable. Firstly, Blender cannot compete with 3ds Max in architectural interior design. Secondly, Blender cannot compete with 3ds Max in game . In our region, they install 3ds Max to create animations for games more frequently. Rigging and animating a bird in Blender is much harder than in 3ds Max. Thirdly, regarding extensibility, while 3ds Max is a platform with clean and powerful code, Blender is very complicated. You can use C++, C#, Python, and MaxScript in 3ds Max, whereas in Blender you can only use Python. That’s why 3ds Max has V-Ray, Corona, TyFlow, iToo... all these plugins are written in C++ or C#.

  • @jlee6566
    @jlee6566 22 години тому

    3Ds Max is a joke nowadays hahahaha

  • @BzNii
    @BzNii День тому

    Blender is free.. Just like that 💪

  • @peterblake988
    @peterblake988 День тому

    On the question of price, I'd say that the more expensive your software, the more you'll be paid. It's not very attractive, especially to a lay audience, to work with free software. The guy is going to say to himself why should I give him money, my little nephew uses the same software as him.

  • @peterblake988
    @peterblake988 День тому

    Blender dates back to 1994. After failing as proprietary software, it was released under a free license in 2002. Success has not been forthcoming outside the small free software community. 2 interface changes later, and the advent of social networking, Blender is finally meeting with some success with a younger generation looking for a generational software. The software has unquestionably become the champion of social networking. For the rest, it's much less obvious. Fun fact, did you know that you can legally sell copies of Blender? And all the GPL-licensed addons on the Blender Market. So you can easily understand why the excellent plugins you find on 3dsmax and other software haven't been released on Blender. Free software has a number of specific features that most users are unaware of.

  • @user-ev6fj5up9w
    @user-ev6fj5up9w День тому

    Blender 🔥🔥🔥

  • @bjmgraphics617
    @bjmgraphics617 День тому

    Cinema 4D is very good and for $730/yr it's a bargain in comparison to anything Autodesk has to offer. You have access to Z Brush and other cool plugins. Cinema 4D is a good compromise middle ground for someone who want a skill for a recognized brand but doesn't want to pay thousands then Cinema 4D is a good option.

  • @nilnor2870
    @nilnor2870 День тому

    lol your talking about software like we're in year 2000 , everything is going down really soon because of AI , skill requirement will be zero ., learning curve my ass

  • @Manar80s
    @Manar80s День тому

    blender look like a toy compared to 3ds max period.

  • @Alksbbch
    @Alksbbch 2 дні тому

    I worked with blender and max. Blender have better cloth simulation. In max it sometimes stops simulating. In 3dsmax you need use tyflow for good cloth sim.Buth in deno version, you not have normal cache. So after every render I lose cloth cashe simulation. Also blender have beter hair simulation. But Blender hairs simulation have bugs, sometime hair not properly simulate. It spreading out and nonmsense doing. But it usualky then you use many hairs and many segments. 3dsmax navigation I also more like. Animation with biped in 3dsmax more simple. You can set how many steps walk person. In blender you must bysefl animate walk. But in some things blender have more custum bone ajustment than in biped. But in biped much simpler made twisted bones for upper arm and forearm. Cycles also beter than Arnold. Arnold sometimes have some issues.And it in CPU mode and GPU mode some material render wery different. In new arnold version it have good denoising.... But cycles much cooler onlymaybe in cycles glow efect not wery good work... I 3dsmax used for free like student. But I can not sell my work probarly... Max startup tme also is longer. And if you not properly unnistal.something wrong made with ccleaner and clean 3dsmax registry. Then you can have big problems if you do not known how this that isue. And can spend many days toproerly uninstall and install 3dsmax. I have that isue after removing with ccleanr some registry of 3dsmax...

  • @PotatoIsABeast
    @PotatoIsABeast 2 дні тому

    If blender had Corona Render, i wouldn't use 3ds max right now

    • @punmije
      @punmije День тому

      You have LuxCore its pretty similar to corona but much better

  • @jom7797
    @jom7797 2 дні тому

    To be honest, I don't like the community atmosphere of Blender. They tend to criticize other DCC software. Over these three years of learning, Blender's version updates always seem to break something, and I've gradually grown to dislike Blender.

  • @nekosan01
    @nekosan01 2 дні тому

    men, blender is not easier to learn, it's not intuitive after other programs. both programs the same old, there are tone information for learning and only blender was change ui and hotkeys so don't tell what it's easier, you are lying. the same for community. if you are telling what is most using that's because the only pros it's free. go and check how many users in game what are free comparing with others paid. You should be objective. I am not protecting 3ds max the both programs have own bad side, and there are many other good combines like cinima4d, lightwave, maya, Houdini, modo, etc. there is no the best software in the world. so why are you lying to people? About plugin you are also do not understand why 3ds max is winning, it's leads from second category of you video, because it's huge comunity and user base, they are can make good plugins, and blender is loosing because it requires open code for implementation, that's why there are no vray, corona and other cool things. And don't tell me what you didn't know how selling blender clones with only different name and ui. video is bullshit. good luck

  • @suhailabdulla3075
    @suhailabdulla3075 2 дні тому

    Maya and blender, which is good for rigging?

    • @jbdh6510
      @jbdh6510 3 години тому

      @@suhailabdulla3075 Maya

  • @rajilcm1884
    @rajilcm1884 2 дні тому

    I have worked with both Maya and Blender. Maya is far better in terms of its standard interface and options. However, I wish Maya had some features that are available in Blender

  • @Muukelih
    @Muukelih 2 дні тому

    Haven't watched the video yet but must say: I'm positively surprised that comment section isn't just all Pro-Blender circlejerk. And this is coming from artist who only uses Blender atm. I honestly think worst part of Blender is its community. So many get triggered if you even mention why you use 3ds max instead of Blender. Also I absolutely hate where the Blender UA-camrs are going with their content too. Everything is just full of attention grabbing fast intro edits etc.

  • @shamgartruth1449
    @shamgartruth1449 2 дні тому

    Great Comparison. I chose Bforartists as my primary 3D app for my small studio. It is a fork of Blender that focuses on the icon driven UI to access all the awesome tools of Blender. It also has many features Blender doesn't have. I chose it over C4D.

  • @vaidasm9500
    @vaidasm9500 2 дні тому

    Autodesk 3DsMax👍👍👍👍👍

  • @EduardoRamirez-em5qw
    @EduardoRamirez-em5qw 2 дні тому

    I think they are both tools, it all boils down to the user skills and experience.

  • @erikpeterffy7552
    @erikpeterffy7552 2 дні тому

    I've been working with 3DSMax for nearly 20 years (I started back in the Discreet days) and I've been learning Blender for a few months. The latter is orders of magnitude harder for me to learn, there are a lot of "hidden" features that are very hard to get to know, whereas in Max almost everything is right under your nose or quickly available. Blender is very difficult to understand when you switch from Max, it's completely different and some features often seem annoying and stupid. But once you get past all that, somehow Blender starts to feel more convincing, more modern, more thoughtful. I use it for modeling/texturing and animation and I really like the sculpting. If you want to be an employed graphics designer, Max is the way to go, but if you're a freelancer like me and not particularly working on giant projects, I think Blender is the better choice today. There are an awful lot of cheap/free add-ons for the latter.

    • @MrByron2356
      @MrByron2356 2 дні тому

      I've been using 3Ds Max for almost 20 years too, and I started using Blender three years ago. If your job involves modeling, like for video games, let me tell you, Blender is the most efficient modeling tool out there. Compared to 3Ds Max, once you get the hang of Blender, it will save you a third of your modeling time.

    • @erikpeterffy7552
      @erikpeterffy7552 День тому

      @@MrByron2356 I am glad to hear. After the first few weeks it seemed like a mess after max, but after 3 months I'm starting to get the hang of it and love it. Especially now that I've acquired a few add-ons to make my own pie menus.

  • @WCCOMPUTERGRAPHICS
    @WCCOMPUTERGRAPHICS 2 дні тому

    Man, a HUGE advantage of Blender in modeling is now Geometry Nodes as well man. You miss that you miss everything. That by itself would win over 3Ds Max modeling range nowadays. Procedural modeling with your custom modifier parameter man. That couldn't be ignored.

  • @AlexNguyen_Design
    @AlexNguyen_Design 2 дні тому

    I apologize for disappointing you, but since TyFlow 1.111 was released, Blender can no longer compare to 3ds Max

  • @concte5712
    @concte5712 3 дні тому

    Dude, you are comparing Autodesk's 3ds Max and Maya with Blender. Max and Maya are professional solutions with almost real-time support. Blender is probably okay, but comparing it with 3ds Max and making comments on both of them is nonsense.

  • @javierricardojaramilloanga497

    Blender fanboy 😒

  • @daveson3D
    @daveson3D 3 дні тому

    One important aspect of 3ds max over blender is polygon handling, max can handle tons while blender stays far behind. On the plus side of blender, i really like the interface, but at the end i choose 3ds max

  • @mohannadhaikal4178
    @mohannadhaikal4178 3 дні тому

    There literally is no comparison, 3Ds Max tops now and always

  • @Zamundani
    @Zamundani 3 дні тому

    whom ever say that modeling is better in max, clearly did not use blender.

  • @Zamundani
    @Zamundani 3 дні тому

    you cant compare blender and 3ds max. blender is an all around full functioning application. 3ds max is way behind. i don't know why people make these comparison videos and end in no decision. blender is the future and constantly evolving.

  • @rayfighter
    @rayfighter 3 дні тому

    TyFlow for 3ds max will not cost you thousands, VERY YOUNG padawan. It's free and you are a joke.

  • @pi3c3com
    @pi3c3com 3 дні тому

    Someone having more than 20 years of experience in 3D: SO: 1. Learning Curve... (Perfectly Relative... Not comparable) | Draw 2. Community is a different thing. In this case Blender has a much bigger community than any other 3D software. (Free) | Blender +1 3. Max has an SDK. (which can be extended with, c++, c#, python, maxscript) and compatible with Qt, WPF, .NET, GDI). Blender has an API which cannot be used for as many things. A guy asked me to write UVReactor Blender. It cannot be written for Blender, since no SDK. | 3dsmax +1 4. Modeling... It's only depends on how you model. Both have shit loads of free scripts. | Draw 5. Both has the same animation tools. Both have a lot of free scripts for animation. Btw. Many companies are using max for animation. | Draw 6. Comparing render engines are also doesn't make sense. All of them has their own area. | Draw 7. Both crashes. I have crashed Blender by changing a simple hotkey. This one is also not a comparable opinion. If you know the complexity of these two software, you know all software has their own problematic parts. | Draw 8. Price... Blender is free. Clearly a winner in this aspect. BUT... 3 year of learning license and Indie license for 3ds max and free ADN license, plus you can participate in the Beta. | Blender +1 8+1. Industry Standard... Good luck finding a job with Blender | 3dsmax +1. . . . It's funny that you left this part out of this comparison as a total separated point. Overall these two are not comparable in merit. Both software are good if you know how to use them.

  • @punmije
    @punmije 3 дні тому

    I work in both, and 3ds Max is more prone to sudden crashes than Blender-there's no argument there. 3ds Max literally crashes when you rotate geometry in the viewport, which never happens with Blender. Blender is extremely optimized but has its own limitations when it comes to large scenes. 3ds Max is better at handling lots of geometry, but in everyday work, 3ds Max crashes a thousand times more often than Blender. Blender creates an auto-recovery file in the Windows temp folder at the time of a crash, whereas Max's recovery files are often corrupted and unusable anyway.

    • @pi3c3com
      @pi3c3com 3 дні тому

      Once I set a hotkey in Blender... It crashed... (Most ever stupid comparison)

    • @punmije
      @punmije 3 дні тому

      @@pi3c3com ​ I'm not saying that's not possible, but personally, it's never happened to me. What I wrote is just the most banal example, but there are definitely statistics showing which software crashes more often. You can do a quick search yourself.

    • @pi3c3com
      @pi3c3com 3 дні тому

      ​@@punmije Ah... I'm getting tired of these link killing rules in YT channels... I can't link it here for you. So go to google trends and type in the following for comparison: Blender crash 3dsmax crash 3ds max crash Btw... The base difference between the two software is that Blender is a monolith structure software, while 3ds max is an interface based plug-inable system, like an operating system for 3d. It's easier to maintain 3ds max since it has a solid core. (CoreInterface). Blender doesn't really have a core interface like max has. Also 3ds max devs must take care of backward compatibility and also they have a QA which is monitoring every single change they make. I bet Blender doesn't really care about this. Also they don't care about backward compatibility either. In 3dsmax even 20 years old scripts are working flawlessly. So in short... You cannot really compare these two. On the other hand... Blender crashes a lot. Much more than 3ds max. Check google trends for more.

    • @punmije
      @punmije 3 дні тому

      ​@@pi3c3com ​ Exactly, you're totally right. Max's core hasn't changed since day one. It's still the same old buggy engine that feels ancient and out of touch. If I fire up Max 2009 right now, I'd bet money I'd run into those same pesky bugs I'm dealing with in 3ds Max 2023. It seems like the devs haven't really bothered to optimize anything, they just keep slapping on a few new features once in a decade, all on top of this outdated core that desperately needs an overhaul. Blender crashes are often blamed on users not knowing how to use it properly or hitting memory limits. On the other hand, Max crashes randomly, for example, when I was exporting an alembic file from 3ds Max, after the export was completed, I encountered some random error that caused it to crash. This has happened countless times btw

    • @pi3c3com
      @pi3c3com 3 дні тому

      @@punmije If that happens you can let devs know what has happened and if you gave them the file as well, so they can fix it. Two month I have submitted a bug on the ADSK forum and they have already fixed it. The old core of 3ds max is actually a pretty stable one. Because of the nature of the system they can freely fix things in all the plug-ins (everything is a plug-in in max, all the modifiers, objects etc...) and they can update it, keeping the backward compatibility for 4 years at least. That's not a bad thing at all. Also the core is still much faster than many other software on the market. Also just imagine the situation where Autodesk starts updating crucial parts of the system and all kind of things, like already written scripts, plug-ins or even pipelines become broken because of this. Pipeline that's been written several years or even a decade or decades ago. They just can't break it. Blender has the freedom to don't give a flying .... because no pipeline has been written around it and it's free overall, so quasi "shut up, its our software and we do what we want with it". This is a thing why no pipeline devs creating pipelines for Blender. Blender has it's place in the industry, but not as a pipeline software.

  • @pau2k
    @pau2k 3 дні тому

    That student problem with Maya is the same problem I have. For some reason I can't install Maya, always crashing after the install, Autodesk doesn't seem to care, they don't offer any help or solution. Meanwhile, I have used Max for a decade, it's my go to software and I prefer it to Maya in all situations. I started to use Blender 5y ago and I like it a lot. But what I hate about Blender is how they keep changing the interface and some functionalities. Stability is very important and that should include how the development of a software is going. Max changed the interface in 2017 and it took some time to get used to which slowed our productivity. But Blender radically changed theirs multiple time which is infuriating at times. I use Blender for 3D printing and some animations but Max for everything else. TyFlow is also very hard to ignore especially since now they added Stable Diffusion in TyFlow. I had to install Maya for a partnership with a client and we ultimately decided to use Blender instead and use TyFlow and Ornatrix from 3DS Max for the special effects. I hope Maya crashes and burn!

    • @johnpekkala6941
      @johnpekkala6941 2 дні тому

      I guess unless you are a Hollywood studio capable of spending $$$$$$ on their full licenses, plugins and support programs Autodesk wont give a shit about you. Another thumbs down to Autodesk.

  • @gcharb2d
    @gcharb2d 3 дні тому

    Max is dead easy, I used it many years for architectural design and previz, Blender is a hassle, way too many funky workflows, shortcuts, and limitations, I got really frustrated with it and switched to Houdini, I never looked back!

  • @fatfrank22
    @fatfrank22 3 дні тому

    If you can afford it, Max is better, and easier to learn. Blender only dumped its ridiculous interface with the release of 2.80

  • @aaa11bbb11
    @aaa11bbb11 4 дні тому

    se

  • @tomer078
    @tomer078 4 дні тому

    some added points: 1. Cycles is not comparable to Arnold in term of fidelity (biased vs unbiased). and although is appears faster in simple scenes, it is actually slower if photorealism is your goal. 2. working is CAD, SOLID meshes is not viable in blender. 3. Render engines: Vray, Corona, Fstrom... are a big plus in 3dsmax. 4. Sculpting and texturing - Blender all the way. 5. Particles System in max - Tyflow, is a strong plus. 6. I find Blender subdi modeling to be way more organic and creative.

    • @punmije
      @punmije 3 дні тому

      Cycles is an unbiased rendering engine, if you turn off clamping, you'll see the results. In my opinion, the issue with Cycles lies in its shaders not being physically accurate compared to Arnold. However, Cycles isn't the only rendering engine available for Blender. There's also LuxCore, Pixar's RenderMan, AMD ProRender, and Octane, all available for 0 dollars. When it comes to visual fidelity, I doubt V-Ray's relevance in 2024, given its biased rendering approach.

    • @emergencyDuck
      @emergencyDuck 3 дні тому

      @@punmije Also, V-Ray is coming back to blender, they announced it a couple of months ago. One thing no one mentions here is the price, not only for the software itself but for the needed addons. Blender's geometry nodes are very powerful once you get the hang of it.

    • @jlee6566
      @jlee6566 22 години тому

      Point 3 is a joke right ?

    • @tomer078
      @tomer078 20 годин тому

      @@jlee6566 Nope, Vray is leaps and bounds ahead of Cycles.

  • @evilmindedful
    @evilmindedful 4 дні тому

    Why many Graphic designer editor animator and 3d artist on youtube has muscle, aren't they sitting all day in front of computer? I sit all day for a month and cant even make a decent donut with this confusing Blender

  • @b00y00
    @b00y00 4 дні тому

    so basicly 3Ds Max just only for modelling.. You need Substance painter to Texturing, You need Zbrush to Sculpting, Maya for Animation, Arnold renderer for rendering so that 1,875 /year just for modelling, you have to add Substance, Zbrush, Maya and Arnold for the rest of the works When my blender crash on windows, go to %temp% folder and youll find blender make backup every couple of minutes, depend on your setting,

    • @groupups11
      @groupups11 4 дні тому

      unreal and blender is the future. No matter what AI stuff is gonna come up. Blender will eventually adopt that too, its just matter of time. Blender for majority of work, like modelling, sculpting, animation and etc, You import all that to unreal and you can render it real time or ray tracing depending on your preference.

    • @jbdh6510
      @jbdh6510 3 дні тому

      No, Arnold is included in 3ds Max.

    • @peterblake988
      @peterblake988 День тому

      I don't think you know what you're talking about.

  • @trinityx3o522
    @trinityx3o522 4 дні тому

    To summarize, Blender is perfect for individuals or small scale operations. But for massive enterprise level projects, Autodesk is the way to go. They may not have as great of a community as Blender, but their customer support for enterprises is top notch.

  • @shubhamparihar6487
    @shubhamparihar6487 4 дні тому

    bro just ranted about why blender is better

  • @WaspMedia3D
    @WaspMedia3D 4 дні тому

    Stability: "Blender crashes a lot more, but I found this one guy on the internet that said he had a problem uninstalling and installing Maya, so between 3DS Max and Blender, it's a draw." ???

    • @Peculiardesigner3D
      @Peculiardesigner3D 3 дні тому

      To be honest, for me Blander crashed more times while 3DS Max ran smoothly.

    • @yochintohere
      @yochintohere 2 дні тому

      Blender crashes alot... Like alot. - But I love Blender than 3Ds max for one reason alone - Almost everything in one place.

    • @WCCOMPUTERGRAPHICS
      @WCCOMPUTERGRAPHICS 2 дні тому

      Hahahahahahahahaha

    • @EduardoRamirez-em5qw
      @EduardoRamirez-em5qw 2 дні тому

      That's weird, I switch from 3dsmax to blender for the stability issues. Max crashed on me at least once a week. (yes, it was a legal autodesk subscription) Now I even use blender for real time presentation with clients (archviz virtual tours) ... I use it on linux though so I suspect Windows was the main reason. (yes, it was a legal copy of windows as well)

    • @WCCOMPUTERGRAPHICS
      @WCCOMPUTERGRAPHICS 2 дні тому

      @EduardoRamirez-em5qw Exactly, as a 3ds Max professional for a long time, I can tell there is no difference in the times max crashes with Blender, except that Blender never corrupted a file with me in almost 10 years using It and Max, well... I can't say the same. Also a huge difference is that Blender crash and in a matter of seconds you open the recover and everything is there. Max takes ages to save big files and everytime you have to open a big recover file you have to go prepare a coffee then come back. This in a long range means a huuuge difference in work hours and life quality.

  • @ronwatson3237
    @ronwatson3237 4 дні тому

    I use both programs now - both have their merits. I prefer Blender but use Max for work. The only point I would add to the video would be texturing - texturing in Blender is a breeze but Max is a pain in the arse which is why we use Lumion (a great program btw) at the job. He’s right about all his points - pay attention to what he says my friends.

  • @Mranshumansinghr
    @Mranshumansinghr 4 дні тому

    I was a 3dsMAX user from my college days in 1997-98. I shifted to Blender in 2023. I have never looked back. Blender is the future. Autodesk is soon going to be the past.

  • @pascalcreativedesign8790
    @pascalcreativedesign8790 4 дні тому

    Garbage garbage...