I've Been Eagerly Waiting for This Rumbling Sci Fi Sim - Star Trucker
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- Опубліковано 15 вер 2024
- Star Trucker gameplay with Splat! Let's Play Star Trucker and check out a game where you'll pilot a big rig through space dropping off loads earning money and showing them what peterbilt.
Download Star Trucker : store.steampow...
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I love how much orbital infrastructure there is in this game. Most space games that I've seen have very little infrastructure, but any large, well-established space-faring civilisation would have a ton of stuff floating around out there.
I mean it wouldn't all actually be in orbit around each other in close proximity. The nature of orbit is that things don't just hang out near each other.
In fact - once space was colonized enough - i could imagine entire space beuararcaies being spun up whose hole entire job is to police peoples trash, cuz that much debris in close proximity to a station is actually really dangerous. Less cool haha.
@@swordarmstudios6052 True, it is a bit crowded, and somebody really ought to clear those asteroids out of the lanes of traffic and keep them away from the orbitals so they don't crash into a refinery and blow it up or something. But it *is* a video game, and that kind of thing gives the game more flavour in my opinion, so I'll accept it.
Space is BIG. Think of how much seafaring infrastructure there is in any random part of the ocean surface (usually none). Now imagine that the oceans covered the whole planet. Now imagine if that area was even bigger. Now imagine you've got the entire depth of the "ocean" to use.
I like that there's a lot of infrastructure in this game, rather than a whole lot of nothing to look at, but there's nothing realistic about it.
@@SnakebitSTI I don't understand what your point is. The areas where Splattercat is flying around in the video are all heavily populated areas. Most of the ocean may be empty, but if you sail into a major port, you're going to find a lot of infrastructure concentrated in that relatively small area.
@@5h0rgunn45 The big difference is that the stuff in ports is anchored to the ground. Keeping a bunch of space stations and attending infrastructure clustered together in orbit would require constant adjustment burns. It doesn't make sense to have a bunch of stuff near other stuff in space like that without bolting it together.
You know, I just noticed how rare it is for space sims of any kind to have an actual ship interior. It's so much more immersive.
For me it's the centuries' worth of random debris floating in each zone, because _of course_ there would be space junk floating everywhere. It would just accumulate over time whenever there's a collision, or someone feels like dumping their waste because they can't be bothered to take it all the way to the nearest disposal station. The space highways from Cowboy Bebop make perfect sense when you realize that they're not for speed or anything, they're just the tiny corridors of space that can be reasonably maintained free of debris.
Elite: Dangerous promised them for years, until they didn't. Star Citizen has them, but... it's Star Citizen.
Eve online you're just in a pod full of gunk with your brain matrix'd into the computer
I started playing last night. Here are a couple pointers, but no spoilers.
- when accepting a job, if the starting system is your current one you'll see a little downward arrow in front of the system name. Compare Splats first and second contracts.
- if you're having issues backing in, keep at it and you'll get there. If you're about to give up on the game drive forward toward the known dock, complete stop, then rotate in place then back up.
- remember when Splatt showed us the grav equipment? Those stairs can be left in the up position so that your cabin cargo won't invade your cockpit if bad things happen in flight.
I do wish there was a better way to find contracts when in a system. Sure there are only a few stations, but until you visit, and then memorize which have job boards you'll have to fly to each one in turn and hope that you notice the job board icon when you start to get close. Opening the map then zooming into the system should state which services are available at each station.
Shops and other stuff is shown on the map when you zoom in
Dude, the stairs thing is such a pro tip I never would've thought of. Absolute genius.
@@flarpo11 I'm also told if you stick your cargo containers on the shelves and open them, they stay put
Excellent
3 things that I would love to know beforehand -
- You can close the shop/mission window, leave your seat and if the airlock door is closed you can access that shop again. I had that door opened so I was sure you can't open that window unless you undock and dock again... that was pain.
- You can open cases while selling stuff or in your cargo tab, I also didn't spot that so I was removing stuff from cases manually to sell them.
- Zooming in on the map is great but pressing X on a system is also cool, you can see what cargo is forbidden so you know where to sell stuff
“trying to put the cheese inside the quesadilla.” 😂
i want splat to talk in space trucker speech/slang the whole time. he def has the wit for it
Splat not bothering with the major highways like a bawse.
I know right! I love how he was complaining about all the debris, but didn't go anywhere near the roads!
boss
tbf once you get your upgrades up high enough, you do not need the highways at all lol.
".. where we're going, we don't need roads." 😂
I don't know how I missed Space Truckers growing up but it was a great movie. This game looks to be heavily inspired by it.
Wait that's a movie? Well guess I'd better go look it up.
@@delphicdescant it is, it's epic, but old school
Oh it's a film alright.
Great film and first thing I thought of when I saw this game.
Square pigs anyone? 😁
This is also EXACTLY how space trucking works in that one episode of Cowboy Bebop.
Okay, now I need squre pigs, half cyborg pirates and killbots.
Don't forget the low amp electrical Wang pulse 😆
So basically beyond good & evil.
@@quikgold513we might as well make our own, I mean two has been in development longer than Duke Nukem Forever was by now.
@@quikgold513 He's talking about a movie called Space Truckers.
Whoever drew that planet art better have that in their portfolio because dang that is gorgeous.
I could watch a whole series of this. I never did roofing or drove a truck around, but this is EXACTLY how you'd talk to your guys on the job. Especially the part where you thought it was a pull-through and it wasn't, that is CLASSIC work banter right there.
CB Radio Chatter]
Yeah, breaker one-nine
This here's the Rubber Duck
You got a copy on me Pig Pen, c'mon?
Uh, yeah, Ten-Four Pig Pen, fer sure, fer sure
By golly it's clean clear to Flag Town, c'mon
Yeah, its a big Ten-Four there, Pig Pen
Yeah, we definitely got the front door, Good Buddy
Mercy sakes alive, looks like we've got us a convoy
[Verse 1]
It was the dark of the moon
On the sixth of June
In a Kenworth, pullin' logs
Cabover Pete with a reefer on
And a Jimmy haulin' hogs
We was headin' for bear
On 'I-1-0
'Bout a mile out Shakey Town
I says, Pig Pen this here's the Rubber Duck
And I'm about to put the hammer down
[Chorus]
'Cause we got a little 'ole convoy
Rockin' through the night
Yeah, we got a little 'ole convoy
Ain't she a beautiful sight
C'mon and join our Convoy
Ain't nothin' gonna get in our way
We gonna roll this truckin' convoy
'Cross the USA
Convoy
Convoy
6:50 Helium is not explosive. It is, in fact, the MOST STABLE ATOM in the known universe. It basically refuses to react with ANYTHING under ANY circumstances. The explosive one you're probably thinking of is Hydrogen.
Anything under a high enough pressure is explosive. Doesn't need to be flammable to be explosive.
@@kdog3908 I think he specifically meant _combustible._ Yes, anything pressurized sufficiently will rapidly expand via any avenue it can find, and that can constitute an 'explosion', but helium doesn't _burn,_ which makes it the safest gas to transport under pressure, as there's no risk of a rupture igniting and causing further damage beyond the initial pop.
@@flarpo11 The context of all this is a vacuum (space). No oxygen...or any other oxidiser for that matter. Combustion isn't a consideration.
@kdog3908 I was thinking about transport in atmosphere, kinda forgot about the space part honestly. You right, you right.
@@flarpo11 It's no problem. It's a weird one to challenge because the OP is mainly right. Just flubbed the wording somewhat.
I... think you're supposed to use the highways, rather than dive through the debris fields? XD
LOL
Finally an accurate scaled planet. That alone makes me want to play.
Yeah. I detested the tiny planets in Freelancer. Indepence War 2 did them appropriately big 2 decades ago though.
I was genuinely taken aback by the vastness of that planet when I came out of the tutorial warp gate. No game has ever made me feel so realistically minuscule, not even Elite dangerous.
@@tristanwegner death to the maas corp. always nice to see another veteran of the Edge of Chaos. i'm hoping they get a patch that makes it playable on newer win11 machines outside of 800x600... i've wanted to play it again for awhile.
I can’t believe how much more fun this is than Star Citizen and Starfield.
Something about trucking in space makes me think of reading Heavy Metal and watching the movie. :D
Or Cowboy Bebop, Heavy Metal Queen~
@@toml.9937 Bebop is also what I think of
This would’ve made an awesome VR title
hopefully they're successful enough to work on that.
Holy moly. That would be a good reason to have VR.
if the interior scale is accurate you're not driving a truck, you driving a house lol
nice looking game
I mean, it kinda is a house if you think about it. It's gotta contain all the amenities for long term living, and I don't see our space trucker sleeping in hotel rooms or returning home on a regular basis. If I were gonna be stuck in a big fancy box flying through space for months on end, I'd want it to have a bit more legroom than a standard big rig, y'know?
have you ever been in back of a semi with an oversized sleeper cab? there are people with families in those things
@@this.is.a.username Yup! And even trucks without those cabs got everything! These things make Doctor Who look like an amateur...
@@this.is.a.username Hey! I didn't have a choice, they were gonna blab about what they saw.
I'm so bad at this game but I'm enjoying it so much. It's a shame you can't go to planets in it. I completely agree that the batteries go out way too often. You can even buy more than 3-4 at a time so you have to bounce around just getting everything back to top level. I wish stores had more items and you could carry more.
Also helium is inert and is not explosive/flammable
I seem to have an unpopular opinion on this, but I actually like the default drain on the batteries. At first it seems oppressive, but once you get into things it's not that bad. You can still profit on the haul jobs, but it also encourages the player to engage with trading cab cargo if you want to afford upgrades and such.
Someone on steam said if you sell your empty battery to a shop, then buy it back, it's recharged.
Can you leave systems without battery to save them, instead of leaving everything online consuming energy non-stop? I imagine gravity and suit can probably be out for a long time.
Also, helium is not flammable, but it can be explode like any gas in high pressure. So a massive tank of compressed helium is as dangerous as any flammable compressed gas.
@@m4c0br Yes. Until it's fixed there's a bug where if you leave an empty battery in one of the Core and one of the Mag slots it still acts like you have 2 working batteries, so that'll save on battery use. If you just take one out, the remaining one will drain at 2x speed.
You don't really need gravity in early game, so you can leave it off, and leave the stairs up. If you put your cargo containers onto the shelves and then open them, they'll stay. the only thing you have to worry about floating around and blocking your view are the gas tanks and any random goods you haven't sold yet.
The only time i'd turn on gravity during that time is if you're out salvaging.
It's best to always have 4 air filters above 50% in the slots, they work more efficiently over time.
"I don't know if you've ever run out of oxygen in the vacuum of space. But it's very traumatizing." continues on like it was nothing. LMAO great video Splat
Those kind of comments is what keeps me watching this guy. He talks like he actually had that experience IRL before... 😆
What I'm missing from the interior is a contraption that allows you to jettison (up to) 2 liter soda bottles right next to the steering wheel... 😅
way of the road, bubs.
Okay actually, a backup camera in ATS similar to this game would be *extremely* useful
This game is ridiculous:
"You wanna play a space trucking game?"
'Sure you mean like a trading game with space ships? Like EVE online or something?""
"Nah...you fly a literal truck in space"
You could play "space trucker" in games at least as far back as Elite. There just wasn't this level of mechanical focus on space trucking. It's something I've heard brought up as a thing to do in a lot of space sims, but I think this is the first game I've seen that decided to be specifically about space trucking.
I agree. Flying a literal semi truck around in space just feels (and looks) very retar@%&.
It's ridiculous and I love it
It's really more of a battery replacement simulator.
EVE is not a space trucking game lol
Star Trucker is an underrated single by Nine Inch Rails
I played the demo of this game, and as a truck driver, I did like the game itself, but I had some reservations. First was there's no joystick control; this is an excellent control scheme for joysticks with rudder and throttle control for six degrees of movement. Second was when you turned off the gravity generator to replace the power cell or the control unit, it immediately disabled the gravity; I would like to see a reserve so you could replace things without immediately damaging everything in your truck.
Fixing those could make this game a top tier game all over.
Helium is inert. It's used to keep fuel containers from exploding.
It's chemically inert, but the tank is pressurized and you're in vacuum. Any damage risks causing the whole trailer to tear itself apart.
@@alltat - explosively! Also, due to the lack of gravity and air to stop debris, they can make quite a larger damage in the vicinity.
I want this game mixed with... like Ostranauts and Hardspace Shipbreaker and Electrician Simulator or something. Also needs a diegetic HUD. Happy about the power systems and battery swapping stuff, though; I just want more of that, a kind of survival/engineering side to accompany/compete with the challenge of profiting more than you lose through supply costs.
I am so glad you liked this. I’ve been looking at it and this pushed me over to the buy category. Thanks man!
The flavor text on the upgrade show is using the lyrics to daft punks "harder, better, faster, stronger" XD
god, I love the design of the interior of the truck
all the little sections and compartments and the liftable stairs? that's so good
This game reminds me of that movie Space Truckers. Where do I gotta go to haul some square pigs?
It's on gamepass for PC as well
half way in the video and i keep saying to myself, "this game is beautiful". This game also fire off a new genre of space delivery and logistics. The interior of the space truck reminds me of space movies. The ship gets damaged and the crew running around the ship tinker with things. They say the hyper drive is down, and the engineer on the ship says I can fix it. I often wonder how cool it would to be able to do that. This has potential to just challenge gamers on keeping their ship optimized while the captain is run by an AI. of course there would multiple ship designs and interior complexity. thanks for the preview. I want to see a let play now. get my vape , smokes and 86' tv. Can't get better than this, praise the Lord.
The soundtrack for the demo was a banger after another. Really cool game
I was strongly considering buying space trucker but I visited Steam and checked out other games on space steam fest aaaaaand I found a gem, got that instead. Game is called Space Trash Scavenger and it's freaking amazing. Raft in space but with automatization, really chill and suprisingly deep game with very welcoming art style. Made by 2 people apparently.
that looks fun, added to cart.
i feel there should be a food requirement too like you have to go to dinners or truck stops to get food mabe try eating in your truck but you have to clean it if you spill or you can throw garbage out the airlock
That would've been better than the battery changing mini game.
@@imanrobota4849 yes fefinatly just a few more bits of immersion like truckers have to eat and if we are being realy super realistic space gas station hookers 90% chance you get a debuff of a std 10% chance your driving gets more steady or somthing like that.
Read recently there's a dedicated group at F.B.I working specifically on serial-killers who happen to be truckers, apparently the trucker "lifestyle" fits perfectly with being a serial killer. Something to think about.
Human traffickers too. Sometimes they're acting on their own picking up random hitchikers/runaways and sometimes they're part of a network. Anti-trafficking orgs often advertise help lines for victims and report lines at truck stops and rest areas.
It applies to almost any constantly-mobile profession. Truckers have the least direct oversight, which affords more opportunity for bad actors to, well, act badly, but in theory anyone whose job affords them a reasonable justification for moving on to a new location every single day could get up to some shady business pretty easily without significant risk of getting caught.
They need a Smokey & The Bandit DLC for this game. :D
THANK YOU
We got a long way to go, and a short time to get there!
this would be pretty dope in VR, just kick back and drive
Oh man this would be wicked in VR
I played the demo of this and LOVED it. I am totally in love with the full game and bought it on launch. Survival games are my jam, and this feels like a survival but also trucking game and I love the mix.
Been following your channel for quite some time now, may not have seen every video, may even forgot about your channel among many others i use to watch years ago, but you always have had a way with commentary that is just under rated and is calming and soothing, youve made many a nights better through life we all face challenges, its amazing to have "felt" you there with me when even i didnt want to be here, no matter the struggle we can perceiver and overcome it, I hope you see this splattercat.
Tip for those who fly w/o grav on (save those cells!) Put stuff into the crates, then the crates on the shelf. Open the top again, and it will jam against the shelf and prevent it from flying away when the grav is off (still goes flying if you collide with something though). Also, you only need to run a single air filter from what I've seen thus far. Air quality drops hard at 30% so make sure you swap them out then sell the used one to recoup same cash. You can usually find them in the debris salvage - those are good value, as are the stabilizers (4.5K sale I believe).
I very much enjoyed the role play energy in this video! Great work
A tip for "Just in Time" loads. I drove OTR for a few years, so here's some advice about pretrip planning. Before you take a JIT job check the route estimate and see if you will get there before or within the window (you have to do clock math). If you're going to get there before the window, see if you can route through another system that will add enough time to get you there within the window.
If all that fails and you still want the job, just spend the time waiting on the window to open by looking for salvage. You can easily make 10x what that load is worth while waiting.
If you don't have your scanner unlocked yet, just go sail around near the docks and along the edge of the junk in space, that's usually where salvage can be found.
Docking tip: If you come in crooked, don't waste time trying to pull ahead/swerving to get directly in front of the dock. Just start ahead about 100-150yards, so that you're almost so far that the docking comp stops showing you the numbers. Then do not aim your docking computer target at the dock, aim it to the opposite side of where you are until the dock is on the outer circle. So if you are pulled ahead and to the right of the dock you want to turn your front end to the right *MORE* so that you back up to the far left of the docking ring.
Then you back up, when you have covered half the distance to the dock (50-75 yards in this case) that is when you turn your docking camera so that it is pointed directly at the center of the docking port. Go slow, practice, it will become second nature.
Can't wait for someone to make a King of the Hill Boomhauer voice pack
Helium is a noble gas and is not flamable.
My wife has watched this video 3 times already today and asked for me to play it again tonight.
Compressed helium can explode if something punches a hole in a compressed helium tank, just like any compressed gas.
Flying through debris in first person will show you a little warning light top right of your speedometer. It´ll start glowing yellow when you get near and go to red when you are getting close to collide. I paired that with the front facing cameras that are mounted on the side thrusters to successfully avoid debris (after I figured out that was a thing). I prefer to stay in first person for games like that so I´m glad that kinda works.
But I have to agree, battery drain is entirely too oppressive. I would get it if I had selected one of the harder difficulties, but I´m on the recommended one. And it feels like I spend most of my cash in energy cells, UCCs and the occasional (very expensive) air filter. That needs to be toned down. I also witnessed some bugs like loss of UCCs that were inside a storage box. Usually not that bad but in the beginning that is a big loss to your income.
Kind of reminds me of freelancer pc game, you get a spaceship that can be upgraded to increase cargo size and you can buy and sell goods between space stations or planets
Helium is inert.
Indeed... until it gets near a star.
I was just coming on to say this. For those who don't know what inert means... it doesn't explode, or burn, or is reactive in any way. :)
@@SqueakingLion (at room temperature and ground level pressure 🥸)
You still don't want to rupture the tank.
@@wrongthinker843 Correct, any pressurized fluid can be dangerous, however, my comment is specific to him mentioning helium may be flammable. It is not.
It is surprisingly well done from what I saw here ! The cab interior, the rearview camera is very detailed, etc.
My sister was a trucker. Had two rigs. I can tell you that the interiors of the big rigs don't look like the cabs on your Tacomas and Ram PUs. Hopefully the devs were checking out Internationals and Kenworths instead.
you mean like, in real trucks the gravity drive is not under the stairs?
They probably did looks like a mix between a W900 and a International 9300 I think
@@kapitantaryfa Depends if it's a cab over or not.
My comment wasn't directed at the SciFi nature of the truck. My comment was directed at Splattercat naming trucks that were not semi when talking about a game involving semi-trucks in space. A heavy duty work truck, like the Ford F-350, is not the same as a big rig, like a Kenworth, Mack, International, Freightliner, etc.
I doubt it. This isn't a simulator, it's a gag game
Not a big International fan. Petes FTW.
Long haul space trucking? Best bet is probably still Elite Dangerous.
i did a lot of trading in ED, it was pretty boring. pick up at A, point nose at B, jump/warp, if harpooned try to shake it.. repeat.
Plus, isn't ED online only? Star Trucker is purely offline single player focused.
@@derekdrake8706 You can play it solo, but it still needs to be connected, yeah. It's definitely not perfect.
ED can be fun but the grind is horrible and not enough varied content IMO.
Star Trucker! Across the universe.
On the starship Enterprise
Under Captain Kirk!
Loving this game.. had to tweak it a little to get my full enjoyment out of it after losing a fifteen hour session on normal ; ). Love the physics and feeling of weight behind the rig.
"Let's whip it." Obligatory for a DEVO fan: "Whip it good!"
Man I go by the Martinez refineries when I go visit my good friends at the VA or take photos of San Pablo Bay. I think 'Emphysema Elemental' is the best description I've heard of them.
They look really cool at night, but so do your friends when they're smoking Black and Milds in high school I guess.
Talked to a guy I was selling a car to in 2013, said that one 50cal round to one of those big chemical spheres or to several other obvious spots could cause a historic, earth-shattering disaster. Makes me wonder when we'll feel an earthquake and find out a big chunk of the 80 is in a crater and gas is suddenly fourteen bucks a gallon.
I saw a reply from the devs saying they are working on rebindable key bindings. Excited to try this game at some point! Great work on the vid!
This makes me want to go back and start another playthrough of hardspace shipbreaker SO MUCH
a tip with the batterys is to fly in third person a bit and look for salvage off the side of the highways alot of them will have spare parts like battery, ucc and trade goods. also you can take a hardcase out with you to fill up and bring a bunch of stuff in at once.
If i had options to had ships that look like spaceships and not trucks, i would buy this instantly.
Well, even if you were supposed to back it in, I'm glad flying trucks and space based store yards solve the problem of not knowing how to drop off until its too late. You can just carefully float through the load railing.
The best version of space truckin is off deep purples live in Japan
One step closer to that accidental Wing Commander: Privateer remake I've been hoping for.
Space Truckers the game so damn cool
I love this game. It was free on xbox game pass on the day it came out. And its just a chill game.
You had me at trucks in space.
Even just on the truck maintenance alone there's a lot more here than Truck Simulator that game is actually rather simplistic.
This would be a really chill stream game. Seems neat.
Too much distopian space cap, we need some utopian space cap for a change of pace smh.
Distopian space communism
Multiplayer for this would be AMAZING!
Git er dun!
Cowboy Beebop-ish!!! Love it!!!😊
Cool, now we just need a Cyberpunk version of Cotton Eye Joe and it's gold.
Truckers in Star Trucker are lonesome heroes. Due to the constant time dilation that happen during the jumps, they cannot have long lasting relationships with non-trucker people as all other poeple will age much faster.
"Is helium explosive?"
*hindenburg noises*
The little frustrations undo the chill vibe. I already own the superior Elite: Dangerous (and VR).
the frustrations are only due to being new to the game. once you've gotten some flight time in and upgraded your truck a bit, it is pure chill.. even flying through Haze Way or Hell's Pocket
This game looks incredibly polished!
I've wanted a game like this for so long. The actual "living inside a ship" motif seems to exist nowhere; either the ship itself is the character (EVE/X2/X3), you're able to walk/talk/maybe shoot and nothing else (Elite/X4), or you're just the crew pushing buttons during combat (Void Crew). The closer we get to maintaining/working/living in a ship, the happier I'll be. Unfortunately, the goofy "road truck in space" aesthetic takes me completely out of it, but I hope success here can inspire future endeavors.
"I feel like helium might be explosive."
Well, pretty much anything can be explosive if you try hard enough, but regular helium is one of those inert noble gases that refuses to react with anything, so you should be good.
If you want to make helium explode you need to toss it into the center of a star and convince it to fuse.
able or likely to shatter violently or burst apart: helium stored under high pressure in a tank in outer space is very explosive.
I really like the graphics, aesthetics, art direction, whatever. I think the jump gates take away the long haul experience. Freelancer had the long trade lanes that were more like highways.
for a 5gig $20 game, I'll take the jump gates over sitting on a highway for 20mins staring at nothing.
Forgot drive assist. Turn it off and you'll drift. Allows you to turn your truck without changing your heading. The drive assist will try to keep the truck moving where you point. Auto slow down when you do not put on gas etc.
STAR TRUCKERS INCORPORATED
This is similar to what Limit Theory was supposed to be. I like the visual style and that space debris is a thing.
This is like the old movie Space Truckers with Dennis Hopper. Fun movie. It's free to watch on youtube right now.
this game kinda reminds me of cowboy bebop
Well, the Helium tank would explode, but only because it's under pressure.
Helium doesn't burn, Hydrogen does.
But Hydrogen wouldn't burn either, as there is no oxidizer in space, but it would still explode... :D
The whole thing is kinda technical... :D
1:40 you'd think that a galactic truck corporation would've come up with a rotating platform in the landing dock by this point, so that you could land in there any way you want 💀
Says he needs to change the battery the whole video and yet.. also thems space police make me feel like it's possible to haul contriband :3
Salvage is very clearly marked with an eye, cant miss it. :D
I hope in this game theres a possibility that after accidentally venting the manager of a space dinner out a window I get to meet a cute young waitress before me, her, and a spunky new recruit have to take on a suspicious hull that turns out to be an army of killer robots.
And all of this just after dropping off my square hogs man.
🎶"C'mon. C'mon. C'mon. Let's go Space Truckin'..." 🎶
25:50 Of course I have tried to get a free floating canister in zero gee to orient itself properly. I've got a thousand hours in Kerbal Space Program.
Helium is inert. Hydrogen is explosive.
able or likely to shatter violently or burst apart: helium stored under high pressure in a tank in outer space is very explosive. hydrogen is combustible and explosive
@@this.is.a.username Interesting. TIL
@@RoboKestrel english is a wacky language
This game makes me feel like I'm *Star-Lord* or *Rocket & Groot* cruising thru space, delivering stuff as merchants. If that makes sense.
I actually managed to go head first into the cargo bay in Edgeburgh. It was only one trailer's worth of course, but there was enough room for me to unhitch and maneuver my way out of there.
Tip: Stick with the highways and you won't hit debris and damage your truck.... instead of going "off road"
5$ a gallon? That's a steal. 8.5$ a gallon here.
When ETS is still not enough for your adventurous nature 😂😂😂
So, already from the start, I think I have learned one of the most important things about space trucking. Be sure you you have lots and lots of batteries. Why? cause... ever components seemingly requires its own individual battery. xD
The power core... needs batteries.
The maglocks... needs batteries.
the air filtration system... needs batteries.
The EVA suit... needs batteries.
The Grav drive... needs batteries.
Almost everything... NEEDS BATTERIES!!!
The adventures of Cash Falcon and the quest for the Cheese in the Quesadilla
I bought this game the day it came out. I haven't had any bugs. It's odd these days for a game to release in a solid state lol. Eventually you unlock a secret compartment to smuggle contraband without the space police busting you.
Dude starts his job as a space trucker then immediately starts talking like Theo Von
(all of us out here trying to put that cheese in the quesadilla)