The defensive comments here have led me to conclude that Steam has officially warped our standards to the point that we're grateful for any game that at least works.
The only good thing I can say about this is that the graphics inside the house don't look that bad. That's what I can see from the video, at least. Maybe it's worse in person.
bigevilworldwide1 Atari hasn't been Atari for many many years. It's been bought, sold and reformed countless times. Right now, the Atari brand name is owned by Atari Interactive that is owned by Atari, SA which was formerly known as Infogrames. It seems like they went bust last year and have since gone mad. Last thing I heard they were branching out into social casinos, gambling and something about gamified hardware and wearable devices.
I think it was more unnerving that the old guy's head and body started to turn at different times, and then different speeds so his head whips around while his body lags behind
Just for anyone who didn't notice/realise - this isn't an early access game. This is "finished" according to the developers. It's getting so hard to tell these days, isn't it?
How hte game should've gone: "Is this Abaddon Grange?" "Yes this is Abaddon Grange." "Well fuck that, I'm not going anywhere with that name!" *credits*
thank god for the gigantic floating text over objects! I have never seen a door before in my life so labeling every door with "DOOR" in giant letters is really helpful!!
Heyo! Sooo...fun fact: I was originally cast to play the voice of Anya. Then they decided I sounded too old for what they wanted and the part was recast. I can tell you that the lines being said are what were written in the original script, the lines were recorded in about 2 days, and the actors got paid upwards of $35 for their time.
'Abaddon Grange'. Right, 'cos nothing evil could POSSIBLY happen there. Is that place next door to Satan Towers, just up the road from Splatterhouse's Fred West Mansion?
Man this gives me system shock flashbacks Great game but everytime i listened to an audio dialog i had to force myself to not look at the bottom of the screen to read the email because it was always different and to finish the shit job sometimes the audiologs and the emails would have different information in them so you HAD to listem to the audio logs and after that stop to read the email
Fun fact. those were grotesques, not gargoyles. a gargoyle is specifically a figure designed with a spout from its mouth, used to divert water. when it's just a figure like the ones here, it's a grotesque
I blame the voice actor. Know the words you're reading before recording. If you don't know a word, then 30 seconds of research will enlighten you. But yeah, this game has much larger issues to contend with.
So that monster noise was actually a monster noise, I really really thought it was Jim poking fun at the extreme horror unfolding on the screen. Then I really really wished it was Jim...
I see that I'm not the only one who was reminded of Anna by this game and while Anna was not exactly great I do know of a few ways it's way better than this tripe. In Anna: Something actually happened and there were at least a couple pretty decent scares. I could at least feel that there was some effort put into it and some creativity in it. When Anna looks like a great game in comparison to this shit, the designers really need to be fired. 1/10 indeed.
bigevilworldwide1 This is absolutely true. The Atari name has been bought and used by a string of companies for a long time now. The original company was actually pretty short lived. It has existed almost exclusively as an exploitable name for as long as I've even known about it.
When people use the expression 'creatively bankrupt', this is what you should picture. "Let's take some old property hardly anyone remembers, and re-imagine it by grafting it onto a shameless clone of Amnesia. That's what all the kids like nowadays."
I don't know who's idea it was to have the camera move like that, but, whoever it was I'd very much like to see them forced to live out the rest of their lives as the lover of an enraged and abusive alcoholic grizzly bear. And seriously, naming a horror game Haunted House? I...I suppose it's pretty straightforward as a title, but, seriously, was the only creative person in the office on like an extended holiday or something? Or maybe they killed themselves because their colleagues were so unendingly empty fucking headed... As far as the male voice acting goes, I just think it's nice Stephen Hawking is broadening his horizons.
David Sloth I'm not saying that it's the most uncreative title ever placed on a game. But saying that there are even less creative titles, doesn't make this title any more creative or interesting.
"How's Atari doing nowadays?" "Just look with your special eyes..." * uses that blue psychic-o-vision on this game and sees Atari is just now covered in dogshit * "MY BRAND!"
Jim Sterling the weird text is a character encoding bug. When drawing text to screen, the computer has to recognise each character as a number. If you tell the computer you are using the wrong encoding scheme, it mistranslates the numbers to the wrong characters. This is a super basic and stupid mistake to make.
Quick question, I didn't really understand whether or not the main character was an expert on what is or isn't a stereotypical alchemy lab, could someone clear this up for me?
Mr. Big Snake if you're talking about microsoft sam, it think its supposed to be evp equipment, real life evp stuff is mostly hand held though, not giant 80s computers. edit: i think she is just supposed to be like a psychic person or just able to sense ghosts, they dont really state whether she even knows what alchemy is, they probably just put it there and the the line for no reason since they cant even google too figure out how evp equipment look like as it does not look like the ford mk1 ballistic computer.
I love how the speakers dont even say the words correctly on top of the subs not matching. The script is just shat on. She calls Abbadon Range "Abbadock", and he calls Greenwich, "Grenich".
Greenwich (the original one in Greater London after which Greenwich Metric Time is named) is pronounced "Grenich". Like how Woolwich is pronounced "Woolich" or Birmingham is pronounced "Birmingum".
For anyone interested, this is the original Atari Haunted House: en.wikipedia.org/wiki/Haunted_House_%28video_game%29 They made a "sequel" in 2010 which is available on Steam: store.steampowered.com/app/9960/ The game in this video is apparently "inspired by" the original games and was developed by Dreampainters Software. I have no idea why Atari decided to publish something so obviously terrible.
This is some of the worst dialogue I've ever seen. Every single line is dry, emotionless exposition and phrased so awkwardly it hurts to listen to. No person would ever speak this way in normal conversation! Hint to horrible writers--speak dialogue aloud to yourself, try to sound like the character, you'll hear how naturalistic it sounds before you commit it to a product you're selling to people for real money. And by the way, people who know one other don't conveniently summarize past events both parties are already well aware of for the sake of an imaginary audience! Fuck, I hate this kind of sloppy, thoughtless writing. Ever heard of showing rather than telling? Or allusion!? Provide the audience with vital pieces and allow them to form the puzzle organically. What do you know, you reward your audience for paying attention and involving themselves in the story! What a grand idea!
Normally I wouldn't complain about graphics; gameplay should always come first and most of my favorite games are quite dated by now, but for horror games and walking simulators, the graphics and lighting are quite important.
jim i just wanted to say your an inspiration to me. your jimquisitions and you love of videogames is just beautiful. I never knew video games could be quantified at as art, now i cant go a day with out thinking about them any other way. your videos are witty and smart. Your persona is large and and i love it. I want you to keep in mind for every negative comment they're is at least a dozen people rooting for you. Thats why your patreon will succeed and thats why you will succeed so from one UA-cam commenter to content creator thank you and please keep up the good work. Thank God for You.
This throw back to the 90s is from Atari? We really have come full circle. Back before ET was released, the console market (before PCs were invented) was flooded with pure garbage. ET was not the cause for what happened, but it did end up as the poster child for what was wrong with the industry. When the smoke cleared, the ratio of good games to bad ones being published changed dramatically for years, for the better. But now it has fallen back into the same routine as back then.
Around 13 minutes in, the first time a "monster" appeared, that weird squawk noise was so out of place I thought Jim himself made it, but later it happens again and I'm just "no, that was the game trying to sound disturbing but actually sounding hilarious".
The guys behind this (Dreampainters Software) were behind the game Anna, which wasn't too bad.......sad to see them now churn this kind of thing out though.
Here's the story of the game for anyone that didn't catch it: Anya: "Why are we here?" Stan: "Remember when your powers caused that disaster in New Orleans?" Anya: "Yeah?" Stan: "We're here so that you can use your powers freely." Anya: "...Oh. You mean, like, to control them, right?" Stan: "Anya..."
***** Yeah, I heard about the workers dieing in the maze and my first thought was "this sounds like the base for an action adventure game, ala metroidvania or Legend of Zelda."
I think this is the first time i've ever seen an npc actually walk faster than the player character, so much so that the NPC has to stop and wait for you to catch up.
Honestly it looks like someone started from scratch and built to the same point that turds like Slaughtering Grounds attained by just buying their assets off an online store, so a D+/C- for having put in at least a little effort as opposed to an F. Still, for a finished, £15 game the glitches, the poor animation quality and the horrible camera motion mean even if this game looked fantastic you'd barely be able to tell!
Fors Clavigera I can see that, but ignoring literally everything except visuals (ignore animations, everything, as if you were exploring the map through a dev engine) what would you think of it? It definitely looks way better than slaughtering grounds, lets be honest about that (at least this game has some sense of continuity).
ClaysLPs So literally just the textures and lighting? They look fine, mainly because on closer inspection they're taken straight from Unreal Engine 4, much like in A New Reckoning. I take back what I said about these guys having put in any effort - they're just using fancier assets than the other guys :P
Fors Clavigera Ah I see. I hope to be a game developer one day, and I had to make sure I was not completely out of tune with current graphical standards because I thought it looked fine.
They really tried to cover up a lot of shit by putting motion-blur on everything. Oh shit, is that some papyrus font too? My 90's nostalgia-bone is hurting
If anyone's interested in what's causing that see through walls glitch I've done a bit of graphics programming and all they've done is set the near plane of the viewing fustum too far away. Should have to edit one number in code to fix.
Ever notice how when you move your head your brain corrects your perception so that your vision is stable and right side up? Dreampainters Software apparently hasn't noticed.
I think the shite voice acting distracted from it, but holy fuck that might be the worst dialogue I've ever heard. They don't even attempt to disguise the fact it's literally just exposition, do they?
Okay, there is *one* thing I quite like about this game. The concept of a house built from the remains of the most profane and diabolical sites on earth is pretty awesome, could carry some serious potential for a horror setting... *If only this game wasn't made by a bunch of lobotomised axolotls.*
I actually watched a documentary about that. Apparently et was a good game, just too difficult for players at that time, and it had nothing to do with the market crash.
tomatodamashi Only the American games industry. The rest of the world didn't even know it happened. The European games industry chugged along nicely. And we know what Japan was up to.
tomatodamashi ET was used as the poster child for it all, but in reality it had nothing to do with the revolt against bad games here. People simply stopped buying games they day they were released due to all of the trash that had been published. Imagine if Steam Greenlight all of the sudden had some iota of quality control. That's pretty much what happened here, but that doesn't sound as dramatic as calling it a "crash". We are reaching that point again with all the garbage being spammed on Steam. In 20 years, Greenlight will be the poster child for the next revolt that is already underway. And that too will be called a crash, even though it isn't. The current Atari is actually Infogrames. They bought out Atari, then changed all of their stuff to say Atari by 2003. Of course, even though it is a different company using the same name, it is a French company. And as we all know, it's wrong to be French.
I loved the Atari 2600 Haunted House... There was a remake/'update' that Atari published a few years ago that wasn't too bad, but this appears to just be 'inspired by'. So far, the only things I see related are the title, and the black smudge on the wall around 9:23 reminds me of the character.
The defensive comments here have led me to conclude that Steam has officially warped our standards to the point that we're grateful for any game that at least works.
The only good thing I can say about this is that the graphics inside the house don't look that bad. That's what I can see from the video, at least. Maybe it's worse in person.
But it's a first person spooks game with a gimmick, the world doesn't have enough of those Jim!
bigevilworldwide1 Atari hasn't been Atari for many many years. It's been bought, sold and reformed countless times. Right now, the Atari brand name is owned by Atari Interactive that is owned by Atari, SA which was formerly known as Infogrames. It seems like they went bust last year and have since gone mad. Last thing I heard they were branching out into social casinos, gambling and something about gamified hardware and wearable devices.
tamenga88 The quote is actually 'The Jews think...' and then the rest of it. It's not something he believed, just another bit of propaganda.
Stan Claassen It looks fine if you get past the fact that the lighting effects fucking blind you every time you look at a table
For those interested, the issues with odd characters in words is caused by incorrect interpretation of text data. The game's GUI is trying to interpret the text as ISO/IEC 8859-1, when it's actually encoded as UTF-8.
In the case of the word 'séance', the character *é* is represented by the hexidecimal values C3 and A9 in the source text, which are the UTF-8 representation of the Unicode code point U+00E9 (Latin small letter E with acute).
The poor GUI expects 8859-1, so it interprets the values C3 and A9 as *Ã* (capital letter A with tilde) and *©* (copyright sign) respectively.
This is a novice mistake, and should have been caught very early on.
Dear god that guy's performance is so wooden you could build a house out of it!
bigevilworldwide1 A wooden computer voice program has done voice acting...
Maybe.......one could build.......a
HAUNTED HOUSE OUT OF IT.......
I would have said he's so wooden you can see through him if you stand too close...
The way the old guy kept walking ahead and turning around for a second was starting to really bother me.
Yay! Not just me! Walk forward, spin on the spot, walk forward, spin on the spot! =P
To me, that would've made the game just dead on arrival.
Hey guys. Welcome to the Atari workout challenge. Get ready. Here we go!
Step, step, step, turn! Step, step, step, turn! Step, step, step, turn!
You're doing well.
I think it was more unnerving that the old guy's head and body started to turn at different times, and then different speeds so his head whips around while his body lags behind
And introducing, the world's first synthetic voice actor.
+CaptainSpycrab AAAANYAAAAAA...........!
Nice to see Microsoft Sam still getting some VA work
+XGunnerX I know, right? Last time I remember hearing him, him and Mike did the main voices in a webseries about a Master Chief doll.
Anya...
Just for anyone who didn't notice/realise - this isn't an early access game. This is "finished" according to the developers. It's getting so hard to tell these days, isn't it?
How hte game should've gone:
"Is this Abaddon Grange?"
"Yes this is Abaddon Grange."
"Well fuck that, I'm not going anywhere with that name!"
*credits*
pretty much what i was thinking.
"He wanted to put 'if you can spend a night in the house, you inherit it' in the will, but later realised this was not legally viable."
*credits*
"Is this Abaddon Grange?
No, it's Abaddon garbage.
Jordan Etherington "Is this Abaddon Grange?"
"No, this is Patrick."
thank god for the gigantic floating text over objects! I have never seen a door before in my life so labeling every door with "DOOR" in giant letters is really helpful!!
Heyo! Sooo...fun fact: I was originally cast to play the voice of Anya. Then they decided I sounded too old for what they wanted and the part was recast. I can tell you that the lines being said are what were written in the original script, the lines were recorded in about 2 days, and the actors got paid upwards of $35 for their time.
5 years late, but I bet you're glad you didn't take part in this shambles. Hope you've found some good work since then 🙂
@@lehelisbored Yes, actually! Mostly indy stuff, but I did land a gig playing a villain in the game "Warframe" called Kela De Thaym. =)
@@KawakamiTomieHey, not bad at all. That game is pretty mainstream. Good luck in the future 🤘
'Abaddon Grange'. Right, 'cos nothing evil could POSSIBLY happen there. Is that place next door to Satan Towers, just up the road from Splatterhouse's Fred West Mansion?
MISTER GRAVES FOR FUCK'S SAKE.
Eala Dubh Hell, put in Mr. Skinner, Reverend Shootah, and Dr. Hatcher...
"I dread to think of what they're doing to Alone in the Dark"
In hindsight your fear was well placed.
Subtitles that don't match what's being said are such a huge pet peeve to me, and this game has that problem more than anything I've ever seen.
Man this gives me system shock flashbacks
Great game but everytime i listened to an audio dialog i had to force myself to not look at the bottom of the screen to read the email because it was always different and to finish the shit job sometimes the audiologs and the emails would have different information in them so you HAD to listem to the audio logs and after that stop to read the email
Fun fact. those were grotesques, not gargoyles. a gargoyle is specifically a figure designed with a spout from its mouth, used to divert water. when it's just a figure like the ones here, it's a grotesque
It's the other way around, just checked.
There's nothing more frightening than a tall alien with a speech impediment.
How could they have never encountered the pronounciation of Gibraltar before getting the voice actor to say it...
I blame the voice actor. Know the words you're reading before recording. If you don't know a word, then 30 seconds of research will enlighten you. But yeah, this game has much larger issues to contend with.
@@munky342
I don’t. It was a simple mistake. The creators should’ve corrected her, but they either couldn’t be bothered or didn’t know any better.
did microsoft sam voice this game
So that monster noise was actually a monster noise, I really really thought it was Jim poking fun at the extreme horror unfolding on the screen. Then I really really wished it was Jim...
Went ahead and wrote a full review. It gets so much worse than this! www.thejimquisition.com/2014/12/haunted-house-cryptic-graves-review/
What flavour Pringles?
I see that I'm not the only one who was reminded of Anna by this game and while Anna was not exactly great I do know of a few ways it's way better than this tripe. In Anna: Something actually happened and there were at least a couple pretty decent scares. I could at least feel that there was some effort put into it and some creativity in it.
When Anna looks like a great game in comparison to this shit, the designers really need to be fired. 1/10 indeed.
Cheshirefiend Anna? Or are you talking about Amy?
Anna.
Cheshirefiend Oh, alright then, my apologies.
This has more locked doors than a Silent Hill game
I was just thinking this as I saw your comment.
unexplained blue vision powers... give me sight BEYOND sight!
I had a Speak-n-Spell in 1987 that had better voice acting than the gentleman in this game.
Aha, if you go to the Steam page, it says this game is inspired by an Atari game, but made by some random schmucks.
So, it's like that S.T.A.L.K.E.R wannabe game, or The Asylum's rip-off films. Wonderful.
Not even fine print. The publisher is just clearly listed as being Atari in the spot where Steam always lists developer, publisher, etc.
bigevilworldwide1 This is absolutely true. The Atari name has been bought and used by a string of companies for a long time now. The original company was actually pretty short lived. It has existed almost exclusively as an exploitable name for as long as I've even known about it.
When people use the expression 'creatively bankrupt', this is what you should picture.
"Let's take some old property hardly anyone remembers, and re-imagine it by grafting it onto a shameless clone of Amnesia. That's what all the kids like nowadays."
This is why you needed a landfill, Atari.
I don't know who's idea it was to have the camera move like that, but, whoever it was I'd very much like to see them forced to live out the rest of their lives as the lover of an enraged and abusive alcoholic grizzly bear.
And seriously, naming a horror game Haunted House? I...I suppose it's pretty straightforward as a title, but, seriously, was the only creative person in the office on like an extended holiday or something? Or maybe they killed themselves because their colleagues were so unendingly empty fucking headed...
As far as the male voice acting goes, I just think it's nice Stephen Hawking is broadening his horizons.
***** I'm already familiar with it, but thank you. :) I still maintain it's a ridiculous name.
Egregious There are less creative names for games than that. Like "Pinball" and "Gun".
David Sloth I'm not saying that it's the most uncreative title ever placed on a game. But saying that there are even less creative titles, doesn't make this title any more creative or interesting.
I choked on the last sentence xD
honestly, the anya in to the moon had more personality than this one, and that anya was a lighthouse
"How's Atari doing nowadays?"
"Just look with your special eyes..."
* uses that blue psychic-o-vision on this game and sees Atari is just now covered in dogshit *
"MY BRAND!"
Jim Sterling the weird text is a character encoding bug. When drawing text to screen, the computer has to recognise each character as a number. If you tell the computer you are using the wrong encoding scheme, it mistranslates the numbers to the wrong characters. This is a super basic and stupid mistake to make.
Quick question, I didn't really understand whether or not the main character was an expert on what is or isn't a stereotypical alchemy lab, could someone clear this up for me?
Mr. Big Snake if you're talking about microsoft sam, it think its supposed to be evp equipment, real life evp stuff is mostly hand held though, not giant 80s computers.
edit: i think she is just supposed to be like a psychic person or just able to sense ghosts, they dont really state whether she even knows what alchemy is, they probably just put it there and the the line for no reason since they cant even google too figure out how evp equipment look like as it does not look like the ford mk1 ballistic computer.
thedesertfox44 _cough_ Actually I was making a joke about how many times Jim clicked on the alchemy set.
oh, okay big boss,
I like how they write Door on the doors so you can be shure it really is a door and not a window or something.
Who would've thought that climbing stairs was so god damn tricky?
I had some text to speech stuff going in the background and I had trouble telling the difference between this game and the program at times.
I love how the speakers dont even say the words correctly on top of the subs not matching. The script is just shat on. She calls Abbadon Range "Abbadock", and he calls Greenwich, "Grenich".
Greenwich (the original one in Greater London after which Greenwich Metric Time is named) is pronounced "Grenich". Like how Woolwich is pronounced "Woolich" or Birmingham is pronounced "Birmingum".
Atari: "Show, Don't Tell? What's that?"
Dat voice acting. It's like being read through a car muffler.
It sounded like you were being attacked by a spectral swarm of bees.
Your character does have a pretty sweet vertical leap.
The old man's voice reminds me of the robot's voice from the recent Old Spice ads.
For anyone interested, this is the original Atari Haunted House: en.wikipedia.org/wiki/Haunted_House_%28video_game%29
They made a "sequel" in 2010 which is available on Steam: store.steampowered.com/app/9960/
The game in this video is apparently "inspired by" the original games and was developed by Dreampainters Software. I have no idea why Atari decided to publish something so obviously terrible.
The very first silent hill and MGS had better lip syncing
neither of those games even had lips, so that's pretty low.
Wait wait wait, is the is reimagining of Haunted House for the Atari 2600... like the one where you are a pair of eyes? That is quite a revively.
This is some of the worst dialogue I've ever seen. Every single line is dry, emotionless exposition and phrased so awkwardly it hurts to listen to. No person would ever speak this way in normal conversation! Hint to horrible writers--speak dialogue aloud to yourself, try to sound like the character, you'll hear how naturalistic it sounds before you commit it to a product you're selling to people for real money. And by the way, people who know one other don't conveniently summarize past events both parties are already well aware of for the sake of an imaginary audience! Fuck, I hate this kind of sloppy, thoughtless writing. Ever heard of showing rather than telling? Or allusion!? Provide the audience with vital pieces and allow them to form the puzzle organically. What do you know, you reward your audience for paying attention and involving themselves in the story! What a grand idea!
I'm convinced the old man's VA is a computer dialogue program...
This is a remake of that fucking Atari 2600 game?
someone should've told atari that walking ass first into the future is still going backwards.
When the slenderman in the hallway made the creaky noise, I thought it was Jim making fun of it :|
Normally I wouldn't complain about graphics; gameplay should always come first and most of my favorite games are quite dated by now, but for horror games and walking simulators, the graphics and lighting are quite important.
I know this video is a bit old now, but holy fucking shit, this guy in the beginning... is he voiced through some text-to-speech? God thats atrocious.
No one seems to notice how 'extreme' her breathing is, I don't know who moans when they are out of breath but that doesn't seem normal.
God, that voice actor! "AN-HUA!" Holy fuck, that is so funny I simply cannot stop laughing!
I've never heard the word "Arse" spoken so beautifully matter-of-factly before.
jim i just wanted to say your an inspiration to me. your jimquisitions and you love of videogames is just beautiful. I never knew video games could be quantified at as art, now i cant go a day with out thinking about them any other way. your videos are witty and smart. Your persona is large and and i love it. I want you to keep in mind for every negative comment they're is at least a dozen people rooting for you. Thats why your patreon will succeed and thats why you will succeed so from one UA-cam commenter to content creator thank you and please keep up the good work. Thank God for You.
Disparity between subtitles and what's actually being said is a great way to make your game feel really fucking cheaply made.
This throw back to the 90s is from Atari? We really have come full circle. Back before ET was released, the console market (before PCs were invented) was flooded with pure garbage. ET was not the cause for what happened, but it did end up as the poster child for what was wrong with the industry. When the smoke cleared, the ratio of good games to bad ones being published changed dramatically for years, for the better. But now it has fallen back into the same routine as back then.
Around 13 minutes in, the first time a "monster" appeared, that weird squawk noise was so out of place I thought Jim himself made it, but later it happens again and I'm just "no, that was the game trying to sound disturbing but actually sounding hilarious".
I'm on the edge of puking watching this. Was the idea to simulate the PC tottering over cobblestones on 8 inch heels?
Happy holidays Jim , you have earned a break:)
The guys behind this (Dreampainters Software) were behind the game Anna, which wasn't too bad.......sad to see them now churn this kind of thing out though.
Did they really use Lobster as their goddamn subtitle font?
21:07 "I'm definitely not *ax* expert"
Here's the story of the game for anyone that didn't catch it:
Anya: "Why are we here?"
Stan: "Remember when your powers caused that disaster in New Orleans?"
Anya: "Yeah?"
Stan: "We're here so that you can use your powers freely."
Anya: "...Oh. You mean, like, to control them, right?"
Stan: "Anya..."
I like the runway spin he does when you get close, you can tell he has some pageant experience.
I always try to find something positive to say about a game he plays and uploads, but I am finding it very hard to find anything positive about this.
***** Yeah, I heard about the workers dieing in the maze and my first thought was "this sounds like the base for an action adventure game, ala metroidvania or Legend of Zelda."
Is Microsoft Sam doing the voice of the man?
At 19:58, the apostrophe isn't properly formatted...
I think this is the first time i've ever seen an npc actually walk faster than the player character, so much so that the NPC has to stop and wait for you to catch up.
It really looks like they went ahead and skipped the QA stage of the project...
ignoring the crappy fonts, glitches, and shit, what do you guys honestly think about the graphics here? I dont think they are so bad...
Honestly it looks like someone started from scratch and built to the same point that turds like Slaughtering Grounds attained by just buying their assets off an online store, so a D+/C- for having put in at least a little effort as opposed to an F. Still, for a finished, £15 game the glitches, the poor animation quality and the horrible camera motion mean even if this game looked fantastic you'd barely be able to tell!
Fors Clavigera I can see that, but ignoring literally everything except visuals (ignore animations, everything, as if you were exploring the map through a dev engine) what would you think of it? It definitely looks way better than slaughtering grounds, lets be honest about that (at least this game has some sense of continuity).
ClaysLPs So literally just the textures and lighting? They look fine, mainly because on closer inspection they're taken straight from Unreal Engine 4, much like in A New Reckoning. I take back what I said about these guys having put in any effort - they're just using fancier assets than the other guys :P
Fors Clavigera Ah I see. I hope to be a game developer one day, and I had to make sure I was not completely out of tune with current graphical standards because I thought it looked fine.
ClaysLPs Fair enough. Good luck!
This was so incredible. I can't wait for the Vita port.
13:28 is my new ringtone
"Bwah! Bwah it's so scary bwah!"
The visual fidelity reminds me of playing on a CRT monitor at 400p.
Yikes, this is from the people behind Anna? That's really all I needed to know.
This game truly is haunting...
They really tried to cover up a lot of shit by putting motion-blur on everything.
Oh shit, is that some papyrus font too? My 90's nostalgia-bone is hurting
The scariest ghost in this game is Atari's former glory...
atari still exists?
Who thought that font was acceptable for subtitles?
Well, if we could give credit for anything...
Is that the subtitles, were readable!
Mismatched in places, but...
Readable!
Does he by any chance turn off the head bob at some point its making me feel a little bit queasy.
If anyone's interested in what's causing that see through walls glitch I've done a bit of graphics programming and all they've done is set the near plane of the viewing fustum too far away. Should have to edit one number in code to fix.
When watching trailers for this, I thought 'wow, you're alone, it's dark, why isn't this a alone in the dark game Atari? Now, it's pretty clear why.
Good Lord that forced exposition...
Wait, this wasn't an indie game?
With THAT voice acting by Mr Beard Guy, and the bad subtitles? "Lady's first"? It's "Ladies first."
Ever notice how when you move your head your brain corrects your perception so that your vision is stable and right side up? Dreampainters Software apparently hasn't noticed.
Anyone else first think when the hanging person showed up half-way through it was Jim making the noises to make fun of how bad this thing is?
I think the shite voice acting distracted from it, but holy fuck that might be the worst dialogue I've ever heard. They don't even attempt to disguise the fact it's literally just exposition, do they?
Okay, there is *one* thing I quite like about this game. The concept of a house built from the remains of the most profane and diabolical sites on earth is pretty awesome, could carry some serious potential for a horror setting...
*If only this game wasn't made by a bunch of lobotomised axolotls.*
So the weird background music kept changing so much that I looked for my MP3 player to see if I had left it on by accident.
From the company that brought us the E.T game that brought down the entire gaming industry, what do you expect?
More or Less...?
Nope, not on this universe.
I actually watched a documentary about that. Apparently et was a good game, just too difficult for players at that time, and it had nothing to do with the market crash.
tomatodamashi Only the American games industry. The rest of the world didn't even know it happened. The European games industry chugged along nicely. And we know what Japan was up to.
tomatodamashi ET was used as the poster child for it all, but in reality it had nothing to do with the revolt against bad games here. People simply stopped buying games they day they were released due to all of the trash that had been published. Imagine if Steam Greenlight all of the sudden had some iota of quality control. That's pretty much what happened here, but that doesn't sound as dramatic as calling it a "crash".
We are reaching that point again with all the garbage being spammed on Steam. In 20 years, Greenlight will be the poster child for the next revolt that is already underway. And that too will be called a crash, even though it isn't.
The current Atari is actually Infogrames. They bought out Atari, then changed all of their stuff to say Atari by 2003. Of course, even though it is a different company using the same name, it is a French company. And as we all know, it's wrong to be French.
Hello you Houses of the Rising Bums Jim Sterling here ...
i think stan's voice actor literally phoned in his lines. like over a 30 year old rotary phone. and it was his first time even picking up the script.
That stalker thing looks like the tiny Deathclaw in Fallout 3
I loved the Atari 2600 Haunted House... There was a remake/'update' that Atari published a few years ago that wasn't too bad, but this appears to just be 'inspired by'. So far, the only things I see related are the title, and the black smudge on the wall around 9:23 reminds me of the character.
If you pause at 19:57, you can see the placeholder for the apostrophe in "you're". This must have been a rushed job, doesn't seem finished at all...
Even more ironic because of what it says.
I didn't see that, that line is basically the game in a nutshell
I don't get motion sick but wow every time you move it's beginning to make me feel ill and it hurts just to watch is it just me?
Nice exposition shotgun in the beginning.
This is Atari????? This looks like some freeware Source game made by a couple of teenagers.
I thought it was you making that monster noise Jim. I was wondering why you sounded like someone was strangling you momentarily. :U
I am unsure why this game thinks I don't know what a door looks like, so it helpfully tells me.
Companies are people now, right?
Is there a corporate Kevorkian we can call to end Atari's suffering?