I think the frame rate problems are caused by this being done in the Unity free version. The fact that the Unity logo is still there and the shadows and shaders are not great, the glass is pretty rubbish as well. I believe the shadows in the free version are no longer just blobs, that did have me confused for a moment. The frame rate is poor because Unity free has no built-in occlusion culling in the FOV and he obviously left the camera at default, nor did he manually workout which objects to deactivate when not in view, all steps needed when trying to optimise Unity free. Unity does state in it's blurbs that Unity Pro is required to do a polished job, for a game like this the Pro version is a must, or the developer has to laboriously create his own culling routine and test it carefully (very time consuming task). Basically when the camera is being turned the game engine is drawing every polygon within the FOV whether the player can see it or not, if the developer has simply bought in the asset it could be very heavy in polygon count and could go back some distance in game terms which means tens of thousands of unseen polygons are drawn each frame by the engine and one will get frame rate drops if one moves the FOV to an area with larger numbers of polygons and then back to an area with less. The developer could have even simply worked out the maximum camera distance required indoors to avoid popping and done that as a bare minimum which would have reduced frame rate drops dramatically. I always find these developers a bit strange, he's done a great job on one level and shows he knows how to put a game together, but on another level he's utilising a tool he seems fairly clueless about using correctly.
Jim Sterling, while i don't understand all of the recent and dramatic changes, I still love what you do and support you. Happy Yule, and as always God Bless Jim Sterling!
Congratulations to the developers for making what is possibly the worlds weakest video game character. Collapsing from exhaustion in mere minutes in a game where stairs are your greatest nemesis. Bravo.
Who in their right goddamn mind would think that narcolepsy mechanic was a good idea? The player despises being on a constant timer. It kills exploration and down time and causes huge frustration when the player gets stuck. Farcry 2 did it as well as Lost Planet and everyone hated it there too. Also see every fucking underwater stage in any videogame ever.
I'm pretty sure that mist in the recreation room is some kind of patogen that makes employees caffeine-dependant, so they have to drink every now and then to not die of fatigue caused by the soul-draining effect of an evil presence
I remember seeing Markiplier's Let's Play of the first game, and it was solid enough... this looks like a major step back or 5. Really didn't think the first one needed a sequel. After seeing this, I know it doesn't now.
On the bright side, it at least functioned properly as far as mechanics go. I mean, stuff happened when you pressed buttons, which is more than you could say for something like Cryptic Graves. If they properly optimized it so it didn't look like you were watching a slideshow instead of playing a game, then maybe it would be a pleasantly atmospheric little title.
How did they manage to fuck this up? I knew One Late Night sounded familiar, there was that one game that was released a while back, I think it was for free, and a bunch of Lets Players decided to do it, since it's relatively short, and has a spoopy scary theme to it. I don't remember anyone complaining of the framerate being low then, but it wasn't this bad, holy shit. Just how.
Over here in Germany the first one late night even resulted in a community meme of one of the biggest let´s Player communities #Omiliebe (Grannylove) XD Well the one above was only entertaining cause of the janitor and the ghost behaving like one of those vacumbots.
The yellow line around interactable items and the way they made the e-mail visuals, it really seems inspired/borrowed/stolen from Deus Ex: Human Revolution?
I remember the first game - was a very pretty looking bit of free Creepypasta. I can scarcely believe this game is made by the same person - it's an accomplishment to do this much on your own, definitely, but maybe a bit too much was taken on this time; I'm sure people would of been happy with a two-floor office that had the same polish as the first game. But as it is...the framerate is shocking, and the graphics aren't anywhere near as good as they were in the first. The character's running commentary and the 'exhaustion' mechanic are strange additions. Don't quite get why this is the one they decided to try and sell. They're working on a patch, so hopefully that will fix the issues.
get the coffee of the coffee machine outside that does not make the game good see the people 2.7 one late night deadline when the demo was way better than the one you can pay for i hope the makers make one better my i7 pc unable to get higher than 14 fps when a i3 with less cores keeps it at 13 fps see want is bad about this i changed the settings now the game does not care to show up when i try it next time
"Let's see, if I wanted to have a scream in an office building, where would I do it?" Thank God for Jim Sterling. Oh, btw. Ain't One Late Night that game Matt & Pat played during one of the first Shitstorms? I remember finding it quite scary and suspenseful. The video, anyhow.
I remember the first One Late Night to be quite good... but... uhhhh... yeah... cinematic frame rate and head bopping accelareting from 1 to 100 in milliseconds...
Well it turns out one of the four positive user reviews on steam (out of five reviews in total) is a dev on the game. It's sign of true greatness when a dev reviews there own game!
Many times previously Jim's lamented that certain genres or particular games were too difficult to forge into acceptably entertaining videos. For his sake I'm glad he no longer let's this trouble him; life is short after all.
@@Max-jk9pp no it actually wasn't. it was the first indie horror game to ever be released. It gets boring after a long time because you already know what to do in it and its way to short. This one however is way better because its longer and the ghost appears in more of the rooms and you are not in only one office
This game has F.E.A.R like graphics.. arguably I could say even a bit worst, cause FEAR had fairly good lightning/shadows for the day. And it ran Much better in contrast. Also just finishing the video.. how does going up a few flight of stairs cause so much exhaustion that you collapse and Die? That is one silly ass mechanic
If you gave Slaughtering Grounds to someone who'd never played or seen a game before they could enjoy it to some degree if you explained how to play, I think. There's no conceivable context where this could give enjoyment to anyone though.
Super-spooky phantom girders at 6:14! The *true* terror this game delivers, though, is taking all of 4 minutes to convince me it's shit. Even Garry's Incident took longer than that!
I think I know what's going on with the frames there, the game is using like a million polygons, like look at the cylinder shapes and you wont see any sort of jagged edge. That airline game was the exact same thing where the dev purchased a model from Turbosquid (downloading 3d models) and someone linked it I checked a while back and the plane was 1.5 million or so polygons by itself now thats not recommended for a game, only for CGI are those poly counts needed.
The texture on that vending machine looks to be just a very, very low resolution picture of the front of those Coca-cola machines. Can't be legal surely?
HOW DID THIS EVEN SURVIVE? This game doesn't deserve to fucking exist or even be a fucking relative to the one late night title, it's like they took the name and made a game completely unrelated in every fucking god damn way, what company made this and what company made the original? If they aren't the original developers they deserve a death by jury. And I don't mean the jurers to find the developers innocent or guilty, but the jury to mount the developers heads on fucking pikes. It is an abuse of steam and a fucking sinful cash-in of a game, the original didn't deserve a sequel, and it proves that A DIFFERENT TEAM WILL ALWAYS FUCK UP YOUR REPUTATION.
This would be mildly impressive as a College student project. As a product on Steam, it's a joke and then some. Horrible textures, horrible lighting and you suddenly die for no reason in the middle of an office building. Cause, that happens in RL.
This looks like a unity 4 game. Lately, games with that engine have been having massive performance issues especially for the 64bit versions. Doesn't excuse the shoddy game performance though. Just something to consider.
2560 x 1440 screen resolution is a problem with frame rates. That's an extremely high resolution that I doubt any AAA title has textures that could fill the details that resolution can show in noticeable detail. 1920 x 1080 would be where I would drop resolution to gain frame rates before anything else. Both are decent resolutions and you can enjoy the game with more particle effects, SSAO, AA, AF, Bloom, and all those other extras. So unless the game is all 4096 textures you could lower the resolution and probably not notice a difference on quality compared to shutting off AA and suffer jagged edges. The resolution has a big impact on frame rates, the higher the resolution the more the GPU has to do to fill in all the pixels and that has nothing to do with any of the other settings. So lower the resolution is a good choice to improve frame rates. Also UA-cam only supports 1080p. Squirty plays need no more than that and higher will create compression artifacts. One of my biggest complaints of any first person view game you do is the mouse sensitivity, you glance left or right so fast it makes the video hard to follow especially when you are sprinting about. It gets disorienting when there's a slide show of glances mixed in with forward running view. Three plus different views in one second in a hallway without a pitfall is a bit much, I don't know if that's video compression removing frames or you are a twitch player. Anywho I am drunk and Merry Christmas Jim Fucking Sterling Son!
UA-cam actually supports resolutions up to 4K (3840 x 2160), and actually has done since 2010, though it has only become widely available to anybody since the very beginning of this year.
Must be why I didn't know they supported such a high resolution considering TV is so far behind. Still lowering resolution is a quick and dirty way to gain FPS while keeping other settings.
I think the frame rate problems are caused by this being done in the Unity free version. The fact that the Unity logo is still there and the shadows and shaders are not great, the glass is pretty rubbish as well. I believe the shadows in the free version are no longer just blobs, that did have me confused for a moment. The frame rate is poor because Unity free has no built-in occlusion culling in the FOV and he obviously left the camera at default, nor did he manually workout which objects to deactivate when not in view, all steps needed when trying to optimise Unity free. Unity does state in it's blurbs that Unity Pro is required to do a polished job, for a game like this the Pro version is a must, or the developer has to laboriously create his own culling routine and test it carefully (very time consuming task). Basically when the camera is being turned the game engine is drawing every polygon within the FOV whether the player can see it or not, if the developer has simply bought in the asset it could be very heavy in polygon count and could go back some distance in game terms which means tens of thousands of unseen polygons are drawn each frame by the engine and one will get frame rate drops if one moves the FOV to an area with larger numbers of polygons and then back to an area with less. The developer could have even simply worked out the maximum camera distance required indoors to avoid popping and done that as a bare minimum which would have reduced frame rate drops dramatically. I always find these developers a bit strange, he's done a great job on one level and shows he knows how to put a game together, but on another level he's utilising a tool he seems fairly clueless about using correctly.
That was a really detailed explanation, thank you for enlightening me :3 I use the free version of unity for uni, so I found this very educational.
I see they're using the brand new Powerpoint Engine.
"How and why and who?.... Unity!"
Truly the answer to all of life's deepest questions.
Jim Sterling, while i don't understand all of the recent and dramatic changes, I still love what you do and support you. Happy Yule, and as always God Bless Jim Sterling!
The main character obviously couldn't handle the low framerate either :D
I bet these devs will get a job at Ubisoft pretty damn fast. Just look at that cinematic 10 FPS.
Congratulations to the developers for making what is possibly the worlds weakest video game character. Collapsing from exhaustion in mere minutes in a game where stairs are your greatest nemesis. Bravo.
Maybe this guy is just Lester The Unlikely's son?
Maybe this is a social commentary about how unfit the average contemporary adult is in our modern times... XD
Who in their right goddamn mind would think that narcolepsy mechanic was a good idea? The player despises being on a constant timer. It kills exploration and down time and causes huge frustration when the player gets stuck. Farcry 2 did it as well as Lost Planet and everyone hated it there too. Also see every fucking underwater stage in any videogame ever.
I'm pretty sure that mist in the recreation room is some kind of patogen that makes employees caffeine-dependant, so they have to drink every now and then to not die of fatigue caused by the soul-draining effect of an evil presence
pixl_man Or just another social commentary on how North Americans are caffeine dependent...
Christmas what miracles?! lol. Love your Intros Jim, stay classy. haha
I remember seeing Markiplier's Let's Play of the first game, and it was solid enough... this looks like a major step back or 5.
Really didn't think the first one needed a sequel. After seeing this, I know it doesn't now.
No your eyes weren't deceiving you. At 6:13 the support beams did disappear.
Even Jim paused for a second there.
fantastic graphics. and the music is appropriate. well not many games
but why not make a way out of the nightmare
aaaahhhj
On the bright side, it at least functioned properly as far as mechanics go. I mean, stuff happened when you pressed buttons, which is more than you could say for something like Cryptic Graves. If they properly optimized it so it didn't look like you were watching a slideshow instead of playing a game, then maybe it would be a pleasantly atmospheric little title.
How did they manage to fuck this up? I knew One Late Night sounded familiar, there was that one game that was released a while back, I think it was for free, and a bunch of Lets Players decided to do it, since it's relatively short, and has a spoopy scary theme to it.
I don't remember anyone complaining of the framerate being low then, but it wasn't this bad, holy shit. Just how.
I know, right? I mean, at least the first one was playable, it had objectives and you could do stuff. What the hell happened here?
Over here in Germany the first one late night even resulted in a community meme of one of the biggest let´s Player communities #Omiliebe (Grannylove) XD
Well the one above was only entertaining cause of the janitor and the ghost behaving like one of those vacumbots.
The yellow line around interactable items and the way they made the e-mail visuals, it really seems inspired/borrowed/stolen from Deus Ex: Human Revolution?
I thought that too! Love me!
How very clunky, feeling a little nauseous after this one. Merry Christmas Jim.
Ah, X-mas! The time of the year where devs and publishers stop giving a shit and just release their un-optimized, half-finished shit to cash in.
I wish Stef Sterling did frustrated lets plays like they used to here again. i still love "ART OF STEALTH!"
Play a good Game on the show, Jim.
As a christmas gift. For you and for us.
Yeah, bring back deadly premonition!
Merry Christmas, Jim!
I remember the first game - was a very pretty looking bit of free Creepypasta. I can scarcely believe this game is made by the same person - it's an accomplishment to do this much on your own, definitely, but maybe a bit too much was taken on this time; I'm sure people would of been happy with a two-floor office that had the same polish as the first game. But as it is...the framerate is shocking, and the graphics aren't anywhere near as good as they were in the first. The character's running commentary and the 'exhaustion' mechanic are strange additions. Don't quite get why this is the one they decided to try and sell. They're working on a patch, so hopefully that will fix the issues.
90% of the developers don't know how to optimize a game in Unity...
This goes beyond bad optimization. This is so bad that it's a miracle the whole thing even compiled
90% of developers dont know how to optimize a game in any engine.
There should a required test before anyone can use Unity.
The close up to that soda machine actually made my head hurt.
Happy holidays Jim.
"I get the point! Coffee has happened."
+Sabatheus Did you see that, Zach?! Clear as a crisp spring morning! F.K... In the coffee!
+The Downpour Axe "Do you feel it, Zach? My coffee warned me about it."
get the coffee of the coffee machine outside
that does not make the game good
see the people
2.7 one late night deadline
when the demo was way better than the one you can pay for
i hope the makers make one better
my i7 pc unable to get higher than 14 fps
when a i3 with less cores keeps it at 13 fps
see want is bad about this
i changed the settings now the game does not care to show up when i try it next time
Merry SHARTING XMAS JIM
It seems that it is a sequel of a slightly better game: One late night. There's coffee in it, and ghosts, but it's all that I remember...
I think this game could show some prom---
Oops, sorry, I've collapsed from exhaustion.
"Let's see, if I wanted to have a scream in an office building, where would I do it?"
Thank God for Jim Sterling.
Oh, btw. Ain't One Late Night that game Matt & Pat played during one of the first Shitstorms? I remember finding it quite scary and suspenseful. The video, anyhow.
The protagonist in this game needs a doctor, if you faint from exhaustion 2ce in one night even after a drink of coffee seek immediate medical help
He said he hasn't had a good night of sleep for days.
Wow. I've seen the first game, and was like 'Oh wow, this is a good improvement on the graph- Wait that can't be the framerate... Oh shit it is.'
Dear god. This is too much. No more.
Neither Nor Not so much as new but binging on Jim Fucking Sterling. And copious amounts of booze.
Jonathon Carroll
good choice!
Jonathon Carroll Jim Fucking Sterling, *SON*
Yelling bird! \o/
More like too little. Frames. ;p
"Most cinematic game of the year" - Ubisoft
My first impression 2 seconds into the game: "its a horrible outlast clone"
only worst fps you seen
if your pc does not meet anything the req wants you to be using
I had to stop watching this video 8 minutes in due to sickness... What a great game this looks to be!
I think more games should use a coffee machine as saving point
Lol, that xmas tree near the start is a free gift from a asset site, I saw it the other day.
This is such a game! It was made by people so you can "play" it! Truly it meets the standards of some people!
10/10 like skyrim but with exhaustion collapses...
lol hilarious ending, as usual. "ah fuck it's" are the best. :)
The office setting reminds me of The Stanley Parable and another horror game the name of which escapes me.
Except they were good.
I remember the first One Late Night to be quite good... but... uhhhh... yeah... cinematic frame rate and head bopping accelareting from 1 to 100 in milliseconds...
Still a better framerate than Arkham Knight
clearly your computer is to puny to handle the truly next gen graphics of One Late Night: Deadline.
This is a game about the game makers.
Late nights
Passing out from exhaustion
decent high tech workplace
Scary rushed deadline
Well it turns out one of the four positive user reviews on steam (out of five reviews in total) is a dev on the game. It's sign of true greatness when a dev reviews there own game!
Many times previously Jim's lamented that certain genres or particular games were too difficult to forge into acceptably entertaining videos. For his sake I'm glad he no longer let's this trouble him; life is short after all.
Collapsed from walking through the office and up some stairs? How out of shape is that dude? Maybe he's got asthma and forgot his inhaler?
I remember the first one on Two Best Friends, and it was tolerable.
This is just... oh dear.
I'm not prone to motion sickness, but I couldn't watch the video in full screen.
honestly this made me more sick than 'I Will Escape'. I had to look away because watching this made me feel quite ill.
That email window looks suspiciously like the one used in Deus Ex: Human Revolution....
Well, their environment design is really gorgeous, just a pity about the stutter.
I liked the first part where it was nice and cinematic
Wait wasn't the first One Late Night a clever little horror game?
IT WAS SHIT
@@Max-jk9pp no it actually wasn't. it was the first indie horror game to ever be released. It gets boring after a long time because you already know what to do in it and its way to short. This one however is way better because its longer and the ghost appears in more of the rooms and you are not in only one office
6:45 What building is this? What am I doing here? Are those my feet?!
Az a munkás kell hogy tornázzon.
That music reminded me very much of the Contagion menu music.
Unity stock music?
***** No.
Merry Chr*stmas Jim.
I guess you weren't a good boy if Santa brought you this.
well jim, maybe you should decrease the resolution from 2k to 1080p that may help >.>
For the new year, Jim should let himself play some *good* games for a change. He deserves it after all this
Jim you liar! just admit your recording software broke and you had to just constantly hammer on screenshot button and later compiled a slideshow!
Which slovenly mid-lander built this?
This game has F.E.A.R like graphics.. arguably I could say even a bit worst, cause FEAR had fairly good lightning/shadows for the day. And it ran Much better in contrast.
Also just finishing the video.. how does going up a few flight of stairs cause so much exhaustion that you collapse and Die? That is one silly ass mechanic
thankfully fear series games had great atmosphere, game design, and was very fun to play
CrythornMadness Except the third one. I was playing that and I fell asleep in the middle of the day out of pure boredom.
Design wise it seems pretty obviously "inspired by" Deus Ex: Human Revolution.
Nunya Bidnis
maybe the way objects are highlighted...
Jere Aho Maybe it's a clever social commentary about how North Americans don't take good care of their health?
If you gave Slaughtering Grounds to someone who'd never played or seen a game before they could enjoy it to some degree if you explained how to play, I think. There's no conceivable context where this could give enjoyment to anyone though.
Super-spooky phantom girders at 6:14!
The *true* terror this game delivers, though, is taking all of 4 minutes to convince me it's shit. Even Garry's Incident took longer than that!
I think I know what's going on with the frames there, the game is using like a million polygons, like look at the cylinder shapes and you wont see any sort of jagged edge. That airline game was the exact same thing where the dev purchased a model from Turbosquid (downloading 3d models) and someone linked it I checked a while back and the plane was 1.5 million or so polygons by itself now thats not recommended for a game, only for CGI are those poly counts needed.
It's like the Stanley Parable but after 5000 Stanley Parables had been released.
The texture on that vending machine looks to be just a very, very low resolution picture of the front of those Coca-cola machines. Can't be legal surely?
Man, I've played the original and it ran fine and also it was free.
Wow is that framerate atrocious, when you were sprinting it looked like a slideshow. Now i'm starting to get a headache.
Welcome to Squirty Play, where you're the squirt gun and your stomach is the ammo reservoir.
Anyone know how to get chyme stains out of an LCD?
Strange game,.. its moral seems to be somewhat around "If you use the stairs opposed to the elevator you will die of exhaustion" oO;
Yeah this video is giving me a serious head ache.
HOW DID THIS EVEN SURVIVE? This game doesn't deserve to fucking exist or even be a fucking relative to the one late night title, it's like they took the name and made a game completely unrelated in every fucking god damn way, what company made this and what company made the original? If they aren't the original developers they deserve a death by jury. And I don't mean the jurers to find the developers innocent or guilty, but the jury to mount the developers heads on fucking pikes. It is an abuse of steam and a fucking sinful cash-in of a game, the original didn't deserve a sequel, and it proves that A DIFFERENT TEAM WILL ALWAYS FUCK UP YOUR REPUTATION.
Lol a flight of stairs and 1.5 seconds of running causes someone to collapse from fatigue omg dat realism.
Shame really. It really seemed like the developers were actually trying.
I kept waiting for a jumpscare.
I wish more games had a 'lock to 10 frames per second' option!
Watching that video was rough. Made me queasy.
Wow, horrible framerate in this one! Can't wait to see the Top 10 video later!
You collapsed from a lack of frames.
He said it's for for sale
Sorry Jim, can't watch this either, 5 minutes and it's giving me motion sickness as well
This would be mildly impressive as a College student project. As a product on Steam, it's a joke and then some. Horrible textures, horrible lighting and you suddenly die for no reason in the middle of an office building. Cause, that happens in RL.
HelloQro Good job, that made me lol
Well this game is just ...exhausting.
So, I totally came back to my computer with this fullscreened, picked up my controller and attempted to unpause the game.
This looks like a unity 4 game. Lately, games with that engine have been having massive performance issues especially for the 64bit versions.
Doesn't excuse the shoddy game performance though. Just something to consider.
How the fuck do you put yourself through this torture, Jim. You sure take it for the team.
Can someone just pointout the timestamps where there are parts worth watching, this is too cinematic for me.
2560 x 1440 screen resolution is a problem with frame rates. That's an extremely high resolution that I doubt any AAA title has textures that could fill the details that resolution can show in noticeable detail. 1920 x 1080 would be where I would drop resolution to gain frame rates before anything else. Both are decent resolutions and you can enjoy the game with more particle effects, SSAO, AA, AF, Bloom, and all those other extras. So unless the game is all 4096 textures you could lower the resolution and probably not notice a difference on quality compared to shutting off AA and suffer jagged edges. The resolution has a big impact on frame rates, the higher the resolution the more the GPU has to do to fill in all the pixels and that has nothing to do with any of the other settings. So lower the resolution is a good choice to improve frame rates. Also UA-cam only supports 1080p. Squirty plays need no more than that and higher will create compression artifacts.
One of my biggest complaints of any first person view game you do is the mouse sensitivity, you glance left or right so fast it makes the video hard to follow especially when you are sprinting about. It gets disorienting when there's a slide show of glances mixed in with forward running view. Three plus different views in one second in a hallway without a pitfall is a bit much, I don't know if that's video compression removing frames or you are a twitch player.
Anywho I am drunk and Merry Christmas Jim Fucking Sterling Son!
UA-cam actually supports resolutions up to 4K (3840 x 2160), and actually has done since 2010, though it has only become widely available to anybody since the very beginning of this year.
Must be why I didn't know they supported such a high resolution considering TV is so far behind. Still lowering resolution is a quick and dirty way to gain FPS while keeping other settings.
Whats with the deus ex: HR email screen and gold outline around objects. is anything in this game not stolen.
Collapsed from exhaustion?
The fuck were the developers thinking.
How can you even play with that mouse sensibility?
gameinnovator
Sensivity,sensibility, whatever.
Andrea Piccolo I like having high sensivity but my mouse sensitivity is way to high.
:3
Jim you need new hardwear for this nextgen games
As Gavin said, it is more fotographic.
The first one late night is better. This one is a glorified coffee break simulator
Ah jeez, this hurts my eyes
Damn. This is sad. The old game was actually okay, and it ran okay. :(