Easy Step by Step Guide on How to Add Mixamo Animations to Unreal Engine 5.1 Mannequins

Поділитися
Вставка
  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 12

  • @SipAndCode7
    @SipAndCode7  8 місяців тому

    In UE 5.4 It is now much easier to do this. Check this out if interested --> ua-cam.com/video/crTAui17wyk/v-deo.html

  • @multiversetoyfights5205
    @multiversetoyfights5205 Рік тому +1

    Excellent .I am waiting for the next video

  • @3djimmy
    @3djimmy 8 місяців тому +1

    So helpful, again many thanks.

  • @pucnaa
    @pucnaa Рік тому +1

    I love the way you teach, it is very easy to follow every step. I am just a bit worried, do we need to repeat the whole process for each new project? Or could we migrate folders? Thanks!

    • @SipAndCode7
      @SipAndCode7  Рік тому

      It all depends on the skeletons. For example if you do it for the xbot skeleton no need to rinse and repeat in another project. But if it's a different skeleton you would have to repeat. I think most of the mixamo animations do share similar skeletons.

    • @lotus_lotus
      @lotus_lotus Рік тому +1

      ​@@SipAndCode7 got it! Many thanks :))

    • @SipAndCode7
      @SipAndCode7  8 місяців тому

      @pucnaa This is now very easy to do in UE 5.4 . Check this out if interested --> ua-cam.com/video/crTAui17wyk/v-deo.html

  • @HeyArno1d
    @HeyArno1d Рік тому +1

    Thanks! Will this impact performance in game?

    • @SipAndCode7
      @SipAndCode7  Рік тому +1

      You are welcome. Based on epic's documentation the fracture system is optimized for performance. However need to balance between realistic and performance. The more the number of shattered objects or the more the number of peices the more computation is required.

  • @tombittikoffer412
    @tombittikoffer412 Рік тому

    This is 100x more painful than it needs to be. Just import manny into mixamo and then export it with the animation. Boom. Works. Takes 30 seconds.

    • @SipAndCode7
      @SipAndCode7  Рік тому +1

      Sure it does work but it's not ideal. When you do that you do not have control over how the animations look. A lot of times migrating an animation may look a bit off and using the methodology you mentioned you won't be able to fix it. This is a sound proof way that works with any animation and skeleton.

    • @tombittikoffer412
      @tombittikoffer412 Рік тому

      @@SipAndCode7 I’ll look forward to learning more about what you speak of. So thank you for educating me.