How To Create A House In Unreal Engine 5 - Architectural Project (Tutorial)

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  • Опубліковано 24 січ 2025

КОМЕНТАРІ • 124

  • @gehteuchnixan8256
    @gehteuchnixan8256 2 місяці тому +7

    Finally a simple basic tutorial for tryout some architecture stuff in Unreal Engine that doesn't start with "integrate your whole existing project from a another program using datasmith..."

  • @Velcola
    @Velcola Рік тому +44

    For those who can't see the TimeOfDay option in the new level screen; The TimeofDay option was merged into the "Open World" option.
    Hope this helps ^^

  • @ludbud57
    @ludbud57 2 роки тому +27

    Amazing tutorial, detailed and short at the same time. A really great beginner project

  • @RAM_industrial_death_metal
    @RAM_industrial_death_metal 2 роки тому +9

    I am decent in sketchup (vray, enscape and lumion) and have tried unreal but it was too hard to devote myself to it... But after watching your video, it gave me a boost to try it again. Thank you for it.

  • @Shadowsonizuka
    @Shadowsonizuka Рік тому +19

    For those like me who have the "End" shortcut that does not work to snap to the floor. Do "Shift + End" instead. It should work. As @Alexandre Daubricourt mentioned.

    • @felipeskyscraper
      @felipeskyscraper Рік тому +3

      Thank you ! I was having the same issue. You can also right click - Snapping - Snap to the floor

    • @Shadowsonizuka
      @Shadowsonizuka Рік тому

      I'm glad it helped @@felipeskyscraper

  • @jordanx3960
    @jordanx3960 3 роки тому +12

    3:00 ‘End’ on the keyboard incase anyone was wondering like i was. thought you said ENT for a second i was like that’s not what Enter is for lol

    • @BuvesaGameDevelopment
      @BuvesaGameDevelopment  3 роки тому +2

      END key indeed ;)

    • @crandallsoutloud8395
      @crandallsoutloud8395 2 роки тому +4

      Thank you!! Replayed it multiple times and then came to the comments looking for someone who heard it better. :)

    • @maxicangreg
      @maxicangreg 3 місяці тому +1

      thank you i was just about to uninstall UE5 because of that. You saved me dad

  • @kurtv9375
    @kurtv9375 2 роки тому +2

    my first day about to start the software holy i don't know how i ended up this vod on my feed but it knew what i was looking for!

  • @brenobahia4830
    @brenobahia4830 Рік тому +2

    6:20 do you know how to create the system to make the roof transparent when the character enters the house in the top down camera during game play?
    I'm learning to use UE5

  • @ImapsychoLover
    @ImapsychoLover Рік тому +2

    its not letting me put the grass on... says something about needs to be rebuilt and psysics? ugh!

  • @bearpimp01
    @bearpimp01 Рік тому +2

    Oh MAN! Of all the fricken tutorials in all of my years, the major thing I've wanted to know, that no one said ever, and haphazardly you tell: Snap object to ground by pressing END (?). Goddamn I hope that works.

  • @sqwert654
    @sqwert654 3 роки тому +9

    Love how you use the floor plan on a plan

  • @electraplayzz
    @electraplayzz 4 місяці тому +2

    appreciate it man

  • @haansworsie
    @haansworsie 2 роки тому +21

    How would I add a brick wall outside, and a color inside on the same wall?

    • @cammac57
      @cammac57 2 роки тому

      Would love to know this as well!

    • @ncyapa5708
      @ncyapa5708 2 роки тому +24

      Reduce the thickness by half, duplicate that wall and move the duplicated wall to match the original size, after that you can Color those two objects separately.

    • @ncyapa5708
      @ncyapa5708 2 роки тому +1

      @@cammac57 👆

    • @perfect1353
      @perfect1353 Рік тому +4

      Assign 2 materials to the same mesh

    • @PenIsislarge-bi9ft
      @PenIsislarge-bi9ft Рік тому

      @@perfect1353 how do you do that

  • @MotivationExMe
    @MotivationExMe 2 роки тому +9

    Great video! This covered everything I needed to know in such a short amount of time. Thanks :)

  • @MarksMarbleRacing
    @MarksMarbleRacing 10 місяців тому

    Coming from Autocad and 3DS Max I'm really missing snapping to end points, mid points & perpendicular!!

  • @wolfiedgr8t
    @wolfiedgr8t 3 роки тому +9

    Love the floor plan part, great tutorial👍 Thanks.

  • @assassinhitman
    @assassinhitman 2 роки тому +2

    Is there no easy way to align the walls. I can never get them perfect

  • @MattiaBurgio
    @MattiaBurgio 2 місяці тому +1

    Thanks! nice video

  • @alexandredaubricourt5741
    @alexandredaubricourt5741 2 роки тому +4

    For me to snap the floor down to the ground I had to press Shift+End

    • @jimmywibbles6026
      @jimmywibbles6026 2 роки тому

      thank you. end didnt work for me but shift end worked

  • @RezhuPiranya
    @RezhuPiranya 2 роки тому

    7:29
    как сделать текстуру с одной стороны чтобы была кирпичной, а с другом например другой какой нибудь?
    how to make a texture on the one hand so that it is brick, and on the other, for example, some other?

    • @BuvesaGameDevelopment
      @BuvesaGameDevelopment  2 роки тому

      You can 'LERP' 2 materials with the node 'TwoSideSign' as the alpha of the lerp node and plug that in the base color.

  • @stainedboxerz
    @stainedboxerz 2 роки тому +2

    super easy to follow, thanks dude. great beginner tutorial!

  • @Buennyo
    @Buennyo 2 роки тому +3

    Thank you so much for this helpful video!

  • @GraveUypo
    @GraveUypo 2 роки тому +1

    You should have just left snapping at 10cm instead of having so much trouble aligning walls later. it's not like it's a permanent setting, you can go back to 1 m if you want

  • @siddharth122
    @siddharth122 2 роки тому +2

    Very very nice tutorial. I was really troubled making building in ue

  • @greganpagulayan5008
    @greganpagulayan5008 Рік тому

    Very well explained and clear tutorial :)

  • @vicarioustube
    @vicarioustube 2 роки тому +2

    FINALLY someone who talks without making things complicate..I have a simple square building 4 floors made in Sketchup and everytime I load it into UE Twinmotion so many materials don't show up..I will not try to rebuild it your way..

  • @cesarandamandacabrera3918
    @cesarandamandacabrera3918 5 місяців тому

    Can you use a specific geographical location?

  • @CallMeiRo
    @CallMeiRo Рік тому +1

    Such a helpful tutorial! Thank you!

  • @zimba7768
    @zimba7768 2 роки тому +1

    You lost me at add landscape. Mine doesn't have that option and I could not find it.

  • @seancarruthers237
    @seancarruthers237 Рік тому

    Any advice on how to keep the floor plan to a relatively accurate scale?

  • @Sstrandskov
    @Sstrandskov 2 роки тому

    What if i need an exact measurements? From a real house? Where can you put in the right numbers?

  • @Fatpumpumlovah2
    @Fatpumpumlovah2 Рік тому

    Must walls be 400x400? Why can they not be stretched so they are one object?

  • @helmutdanninger1510
    @helmutdanninger1510 2 роки тому +1

    Thank you for sharing your knowledge🙏 May i ask if it is possible to export the model/house then and to use it for another UE project? Or would it be better then to model it in Blender etc. and to import it?

    • @BuvesaGameDevelopment
      @BuvesaGameDevelopment  2 роки тому +1

      Both work but Blender is more advanced in that regard so if you're more experienced with that i would import from Blender

  • @doc_verma
    @doc_verma 4 місяці тому

    how to make this for VR so that i can view house plans in meta quest VR.

  • @unbreakableironman
    @unbreakableironman 2 роки тому +2

    New to UE, I am very fluent with Sketchup. If I import my house from Sketchup and I want to render different walls, doors, windows, furniture etc., how will UE identify different parts of the house as opposed to seeing it as one giant piece?

    • @BuvesaGameDevelopment
      @BuvesaGameDevelopment  2 роки тому

      I am not familiar with Sketchup. But if i have different objects in Blender, they show up as different objects inside of the content browser. If it's one giant piece, then it's also in 1 piece in UE. Best to test this out.

  • @TheDestinedMonkee
    @TheDestinedMonkee 2 роки тому

    Is there a way to make a box subtractive?

  • @vicarioustube
    @vicarioustube Рік тому

    May I ask another QUESTION: Why do you disable snapping when you want to align the wall panels? Is't the snapping helping to do that with perfection? Does the character always have to RUN. How to make him WALK only inside a house? Thank you

  • @AussieBoyLloyd
    @AussieBoyLloyd 10 місяців тому +2

    Hey thank you for this tutorial I can tell your used to moving a million times faster than this .. 1 small criticism I have is like when you said “now rotate” since I’m legit fresh just got the program it took me rewatching that part like 5 times to see where u clicked
    So my small constructive criticism is could you say where your clicking or if your using a hot key, I know it’s hard cause your probably so used to just muscle memory doing it I fully understand that cause I’ve taught ppl to drive and I’ve had to adapt to doing the same thing haha ..
    But yeah other than that great tutorial for ppl like me who want to world build / understand the basics of making a floor plan ❤
    I’m hoping to build a shopping Center/ mall for a game world but I havnt built anything in a digital space since action script 4.0 was brand new so about 10 years ago hahaha 😅 a loooot has changed and with programs like this it looks to be so much easier and more visual rather than code based which is great 👌

  • @alejandrogomez1698
    @alejandrogomez1698 2 роки тому +1

    Any advice on making the corners look better? I want them to look more like a corner but if I do that the overlapping meshes start to glitch out.

    • @BuvesaGameDevelopment
      @BuvesaGameDevelopment  2 роки тому

      The new 'Lyra' starter project has meshes that can deform nicely. Or if you want to do it this way, you can look in the new modeling tab or disable snapping grid, so you can place them very precisely.

  • @krevesstcreps2398
    @krevesstcreps2398 Рік тому

    good idea using the floor plan

  • @nguyenhongduong2906
    @nguyenhongduong2906 2 роки тому +1

    Mong tác giả ra thêm clip hướng dẫn ue5 + architecture

  • @RobertsDigital
    @RobertsDigital Рік тому

    I'm not interested in player mode
    I'm interested in a house build from start to finish with first person view and exploration of the house if possible

  • @rueriazel
    @rueriazel Рік тому

    Hi!! Is it you need to built the house with using modular walls one by one instead of scaling it into bigger one, because texture will be stretched??
    Do you know how the easiest way to not make it stretched (other than editing the UV) after scaling the walls?? Thanks!!

    • @BuvesaGameDevelopment
      @BuvesaGameDevelopment  Рік тому +1

      Yes, when using modular walls to build a house, it's important to create each wall individually instead of scaling them up or down. Scaling the walls can cause the texture to stretch, which can result in a poor visual quality of the final product.
      There are several ways to avoid texture stretching when scaling walls:
      Use tiling textures: These are textures that can be repeated seamlessly without any visible seams or stretching. When using tiling textures, you can scale the walls without worrying about stretching the texture.
      Use procedural textures: Procedural textures are generated mathematically and can be adjusted to fit any size or shape without losing quality. They're ideal for creating repetitive patterns or textures.
      Use texture projection techniques: You can use texture projection techniques to apply the texture to the surface of the wall based on its shape and size. This can be done using software tools like Substance Painter or Blender.
      Create custom textures: If none of the above methods work, you can create custom textures that are designed to fit the exact size and shape of the wall. This can be time-consuming, but it will ensure that the texture is not stretched when the wall is scaled.

    • @rueriazel
      @rueriazel Рік тому

      @@BuvesaGameDevelopment i see, will look more about those different methods. Thank you for sharing!!

  • @EdwardRatliff
    @EdwardRatliff 2 роки тому

    I want to see you scale the materials that you apply. So like if the brick you put on was the wrong size how to change it.

    • @BuvesaGameDevelopment
      @BuvesaGameDevelopment  2 роки тому

      Use texture coördinate nodes inside of your material editor to play with the scale. I also show this in my UE5 beginner tutorial on my channel.

    • @CryptoNightshade
      @CryptoNightshade 2 роки тому

      @@BuvesaGameDevelopment I get confused because when you use Quixel materials there is no way to manipulate the nodes it seems like it’s just a material instance so there’s no way to adjust the brick texture shape and size. But since I am a complete noob maybe I’m wrong. It Would really help if you made a tutorial where u modeled a four wall house with a roof and applied quixel brick pattern materials to it etc

  • @gameperformance997
    @gameperformance997 3 місяці тому

    What is the music at the end ? @Buvesa Game Development ?

  • @khaled05511
    @khaled05511 2 роки тому +1

    thanks man you help me

  • @mr.sandman9897
    @mr.sandman9897 7 місяців тому

    thanks for the video, it helped me

  • @Andereth
    @Andereth 2 роки тому

    If I wanted to apply different materials to the inside and outside of the same wall how would I do that?

    • @BuvesaGameDevelopment
      @BuvesaGameDevelopment  2 роки тому +1

      You can look into vertex/mesh painting or cheat and duplicate the wall so you have 2 different ones, which look one together :)

  • @mauriciojurado2715
    @mauriciojurado2715 2 роки тому

    YO this is epic!! is the final piece compatible with some form of VR?

  • @SUBHANDEAD
    @SUBHANDEAD Рік тому +1

    i love you

  • @scloh1
    @scloh1 2 роки тому +11

    This was great! Very informative. Just an FYI, the release version of UE5 (not preview version) doesn't seem to have a Time of Day option after clicking New Project (at least it's like that for me). There is a Basic option which I chose which contains lighting and default landscape but no Player Start location. I'm really new to this whole game/level creation thing so it was very confusing for me but eventually I figured out most of what I need. Don't worry, it's not just your video. Pretty much everyone's videos with tutorials in UE5 blasts through the level setup steps and jump right into the content creation portion with the assumption that all the options shown are available and hasn't been altered between preview version and release version. Lastly, it would be great if you could extend this video or make another one specifically on how to add staircases. I'm trying to model my own house and we have 2 levels and stairs that turn back on themselves with the upper section floating (walkway underneath).

    • @BuvesaGameDevelopment
      @BuvesaGameDevelopment  2 роки тому

      Thx! As a beginner i would start with one of the templates. For the staircase you can have a look at the new modeleling / editing modes. Might make a future video about this :)

    • @johnfrost1373
      @johnfrost1373 2 роки тому

      Thanks a lot for the video. I have the same problem and not appear "time of day" template. It´s a shame because the sphere to test material is very useful.

    • @Trinsicc
      @Trinsicc 2 роки тому +1

      @@BuvesaGameDevelopment Which templates are you talking about here? Currently stuck on the Time of Day option and not sure which to click, and still be able to view in 3rd person character.

  • @SaR3News
    @SaR3News 2 роки тому

    Is there a way I can stay on a scale? .. I want to model on real life measurements and scale .. I can do that on Blender but it's confusing on UE5!

    • @BuvesaGameDevelopment
      @BuvesaGameDevelopment  2 роки тому

      Blender - UE5 is a 100x difference because UE is in centimeters. So you can transfer between both software. In UE5 you can see how long your wall is and apply your scale that way. So this wall on the picture could be 8 meters but my wall is 4 meters -> i could drag out 2 walls and scale the material plane to that size for example

    • @ianludwig6382
      @ianludwig6382 8 місяців тому

      UE works in cm by default, so if you were to create anything in blender and set the units to CM, if you import it to UE it will be the correct scale

  • @BlueAnoli
    @BlueAnoli 2 роки тому

    Should I use the First Person Template if I want it to be a First Person game or is that irrelevant for now?

  • @coden2676
    @coden2676 Рік тому

    i cant walk through the doors, any fix to that? lol

  • @kevinarias6568
    @kevinarias6568 2 роки тому +1

    Thank you very much, very usefull

  • @Goldstar2040-YT
    @Goldstar2040-YT Рік тому

    uhh nice thats what im looking for

  • @Doremifasolasido533
    @Doremifasolasido533 2 місяці тому

    How can you create doors and roofs ?

  • @jon8223
    @jon8223 Рік тому

    What I would like to see is how to convert the floor plan file to the appropriate file that will work with unreal engine. PDF and certain other files don't show up on unreal.

  • @Dubstepconcept
    @Dubstepconcept 2 роки тому +1

    Thank you!

  • @mohamedemad4032
    @mohamedemad4032 2 роки тому +1

    I can't find PlayerStart :(

    • @BuvesaGameDevelopment
      @BuvesaGameDevelopment  2 роки тому +1

      hover over the 'add button' and start typing in 'player start' -> is the easiest way to find it

    • @trixtheog
      @trixtheog Рік тому

      Where is the add button?

  • @KazuyaYuza
    @KazuyaYuza 2 роки тому +2

    You really need a "for example" counter. You said it so many times 😅
    Great video btw!

  • @angelmelko
    @angelmelko 2 роки тому +1

    Thanks.👍

  • @Doremifasolasido533
    @Doremifasolasido533 2 місяці тому

    It's easier than I thought.

  • @vicarioustube
    @vicarioustube 2 роки тому

    Hello By disabling the snapping to grid, how can one be sure the walls are EXACT aligned the floors? In Architecture one can't just do it visually. Maybe in Games it's OK. But I want to create a REAL BUILDING. So what setting do I leave the snapping to grid? I work in cm ok that I do. Do you suggest to make it to 1 cm? I can't have walls sticking out 1 or 2 cm here and there. Thanks for your advise.

    • @BuvesaGameDevelopment
      @BuvesaGameDevelopment  2 роки тому +1

      Then you should enable snapping. You can also try to hold v and snap to the nearest vertex

  • @chiagoziemunachukwu
    @chiagoziemunachukwu Рік тому

    Thank you so much.

  • @lz4090
    @lz4090 2 роки тому

    Wow that is quite good. I like the floor plan. haha So the moment you create the material out of the PNG the UVs are scaled based on the dimension of the PNG as long as the plane mesh is adequate? May I suggest doing more videos like this, using the UE5s tools like procedural mesh tools creating realtime procedural meshes that can be molded easily, procedural bevels, procedural floors, booleans, etc to create archviz. THank you

    • @BuvesaGameDevelopment
      @BuvesaGameDevelopment  2 роки тому

      Thx! i scale up the plane so the png scales up with it. I use this for reference purposes

  • @peter486
    @peter486 Рік тому

    is this PCG?

  • @CJ_Unreal
    @CJ_Unreal Рік тому

    What about doors ?

  • @sergeisudakov1429
    @sergeisudakov1429 Рік тому +1

    Спасибо большое, очень помог мне

  • @spaceblade
    @spaceblade 3 роки тому

    do you use unity?

    • @BuvesaGameDevelopment
      @BuvesaGameDevelopment  3 роки тому

      Was the first game engine that I started with ;)

    • @spaceblade
      @spaceblade 3 роки тому +1

      @@BuvesaGameDevelopment oh cool that's nice

  • @CommanderRusty-777
    @CommanderRusty-777 Рік тому

    👍thanks

  • @morgarin7726
    @morgarin7726 Рік тому

    I've been studying Unreal for some time now and I get the feeling that the developers of this engine are fundamentally against neatness and even fitting of elements to each other in the scene. Why is the level designer forced to MANUALLY place these walls?
    Where is the adequate snapping system? The existing one cannot work with the geometry of objects, only with their pivot point. All 3D modeling packages have a basic snapping system, but for some reason it is not in the game engine, which is now being promoted and advertised from every angle as the best solution for game developers. If I were developing a game, I would be annoyed by having to do some basic things so slowly and manually.

  • @sugarsuzy3827
    @sugarsuzy3827 2 роки тому +1

    thanks :*

  • @choker1236
    @choker1236 2 роки тому

    Can I get that flat house layout? Use google drive otherwise UA-cam will remove your comment

  • @soapyfloaty
    @soapyfloaty 10 місяців тому

    hey all, hope this helps... this is unreal engine 4, or a very old version of unreal engine 5... i don't know why these youtuber's always change the title after release... just make a new tutorial

  • @bunnygodx
    @bunnygodx Рік тому

    ty

  • @patryk4793
    @patryk4793 Рік тому

    For example

  • @ZERQIUS
    @ZERQIUS Рік тому

    superb noob friendly