I would say it was more than that, like it's fair to open 4 handtraps, but this specific lineup of all 4 being different from each other, and at least 1 working in draw phase, and also one of them being a nibiru. Oh well, such is the game, altho I have to also point out that the side decks very heavy favouring snake eye with the cyclone. Spright didn't really have anything good for snake eye meta, imagine if they had access to evenly for example.
That game 5 was what we had since february which is kinda crazy, especially as tenpai and ryzeal can do it too The whole match felt like a massive uphill battle for runick spright, where they were one mid hand or one extra hand trap away from losing, and even drawing the "outs" twice couldn't do it
Not just “starter” but a starter in a deck where any starter ends the game. In most other decks a one card starter isn’t that bad but Snake Eyes kills you off any of their starters.
@@MayhemMessiah nope. All there decks are equally frustrating. Honestly they shouldn't have banned any cards from the Snake Eyes and Tenpai. Keep all 3 decks at full power and let's bash it out. At least there isn't one dominant deck. Instead, they butchered Snake Eyes and Tenpai so that Ryzael will be the top deck without much competition.
2:04 a quick tip: Runick slumber can still prevent Typhon from attacking (even after declaration) since it says "it cannot attack". If the card says "it cannot DECLARE an attack" then you're right
That called by game 3 was clutch. Also feel like veilering the Jet was a mistake considering they had both it and Droll. Good to see they didn't do that again game 5.
We're missing the next poll or am i missing something? 🤔 Anyway, today the comment section is kind of calm, but how much will it last? We will find out in the tear vs Kash matchup xd.
And completely showing how idiotic are 1 card starter that plusses and full combo. Handtraps are a need to still have a game and not a glorified coinflip simulator and they are making decks that straight bypass them.
@@LorisEnsatzuken one card combos aren't inherently broken on their own, prank kids before the adventurer engine are an examples of such a deck The issue is when a deck has like 15 starters and 10 of those 15 are extension at the same time
@@andrejv.2834 That's why I said one card combo that plusses. The one you listed start the combo but don't plus on their own and as you pointed out don't even act as extenders.
@@LorisEnsatzukentbh snake-eyes lost that game without bonfire as extender, so 1 card combo is not that kind of a problem, the problem is how many handtraps they opened
Heartbreaking loss for Spright. They looked AMAZING. Played through three handtraps consistently. But let's be real, Snake Eye's game five hand was straight up outrageous. Four handtraps, Ash and Bonfire. No deck in existence can beat that. Next match, that's an exciting one for sure. The two earliest decks in the CBC make it almost all the way. Exodia has to have the advantage here. Chaos doesn't have any handtraps, has very little disruption. Even going first I struggle to see what they can really set up to disrupt Exodia. Imperial Order is the only one.
That allows snake eye to go into baronne And as they already have follow up in hand, and baronne herself is follow up too, they don't even have to use flamberge's gy effect and can play around sphere mode And if they don't play around sphere mode, spright still has to contend with either baronne or princess depending on what they tribute Taking flamberge was the best choice, it just wasn't enough for a win with the additional flamberge drawn for turn
That was a dirty game 5. I almost want to say undeserved, but that is just what the deck does at the end of the day. Go 1 for 1 with simplistic non engine over and over, then go +8 off of 1 card in a simplified game state. Modern yugioh is so dumb.
Thats for sure I dont have amy clue how ppl can enjoy that BS. I know "powercreep" & so on, but come on, that 1 card OTK outta nowhere after using 4 handtraps was too much for me
@@musiyevonchilla6769at the end of the day that’s a best of all hand. Just because it can do that doesn’t mean it does it every single time. By your logic every single deck in history is too much because they too can also draw the perfect hand and win. On the “fair” side exodia is doing worse shit then SE and I’d much rather watch a SE combo then draw 20 and win
@@averagekracker not just the best hand, but probably the only hand who could stop Spright from popping off. That also shows that Spright is as stupid as SE imo. Sure YGO was never fair to begin with, but having 4 handtraps to stop another disgusting deck & OTK it out of 1 single card - bruh simply no. In the end its surely a matter of preference
Not surprised. I think everyone though that runik will win because it beated tear but man, playing both formats I knew SE will wipe the floor with runik. It’s consistent, half of the deck are handtraps, it has access to different extra deck tolls, its just to good. No wonder why it was a tier 0 format too Awesome games as always. Thanks lithium 🧡
While snake eye was tier 0 three times the format as a whole wasn't tier 0 But they do have the highest average ycs representation out of any mr5 era deck (idk about zoo so that's why I said mr5 specifically)
@@TheMysterySpeaker snake eye could've also won against tear had they made apo over princess, unchained could've eliminated kash had they sequenced their plays differently, and tri zoo could've eliminated dlink had they not gone yes turbo But bad and seemingly obvious mistakes happen all the time in the cbc
@@andrejv.2834 While I agree with the general message in your comment, those other plays are only better in hindsight and aren't as obvious a choice as Heartbeat vs. a fountain. That heartbeat misplay was just so egregious and the comments on that video really tell you all you need to know about how much of an obvious throw that was vs. the rest of your listed scenarios.
is it just me or does this feel like both decks basically auto win going first but snake eyes is way more inconsistent going second. i honestly think that over a thousand games runic spright should have the better win rate just because it's not relying on drawing and resolving a very linear gameplay that ends on nothing if interrupted more often than you have extenders
I don't get who complains about the 5th game since both games in which snake eye went second it saw only 1 engine card (in game 1 it was only a shitty jet synchro). The first time we see a realistic hand from snake eye going second was exactly the 5th: 4 hand traps, 1 starter, topdeck extender. That's what the deck is designed to do, literally. Realistically it would have been 2-3 hand traps every hand, 1 starter and 2 extenders
I don't feel like this was the strongest version of Spright at all. The best Spright decks (both pure with e.g. Frog engine as well as Melffy) used a ton of handtraps and not board breakers - especially not the likes of Sphere Mode.
Those would've likely fared worse here as they don't have as much gas, so a 2-3 hand trap hand can stop them, also they were primarily 2 card combos Runick spright can actually play through 2 hand traps very well but suffers when going 2nd a bit because of less non engine
I seriously feel like people sleep on how dumb spright at full power is. Nib proof with tons of negates. Elf alone is so dumb. Full power tear was the only thing that beat it for a while. And even then it was like 60:40 win chance
Nah. Imperial Order and the hand rips can definitely hurt Exodia. Exodia has the advantage, especially if it goes first, but Chaos is VERY well known to sack.
@@Haooryu Handripping Graceful and Last Will can be a set and pass for Exodia. I think Exodia will probaby win, but Chaos has the tools to sack like they do so often. Imo for exodia it's 70-30 if Chaos goes 1st and 80-20 if Exodia does.
Didn’t matter. Snake-Eyes had 3 ways to Poplar and a way to discard the Flamberge in hand with Jet. So you negate and destroy Ash with Red, stop OSS with Carrot and negate Poplar’s hand effect with Djinn or let it get ran over by Poplar. Then they trigger Flamberge by discarding it for Jet. From there Snake-Eyes either OTKs or leaves Sprightly with absolutely no follow-up with Baronne to negate the top deck. Alternatively, you could let Ash go through and negate Poplar with Djinn instead. That would let you stop Flamberge’s grave effect with Red but it’d still guarantee Flamberge hits the board. I would send Poplar instead of Flamberge for Jet and use Poplar to place the Flamberge from my grave in my Spell/Trap zone. Then I use Ash to summon the Flamberge in my hand and hit over Elf and force Carrot to the backrow. Now I can make Hiita to summon Elf and revive I:P. I use Elf and I:P to go into Raging Phoenix then Zealantis. I can now use Zealantis to banish and resummon the board to trigger Princess and Raging Phoenix. Princess revives Oak who revives Poplar who then adds Temple. OSS shuffles back Flamberge and I use Oak + Princess to summon it. From there, I tribute Poplar to summon Linkuriboh. Linkuriboh + Zeal makes Dharc to revive something so I can make a 3 negate Apollousa. Regardless, Snake-Eyes also misplayed by ashing Starter instead of letting it go through to set up Baronne, I:P, and Princess while playing around Sphere Mode and just negate Blue with Mourner instead.
Forgot to mention, but I don’t even need to trigger the Flamberge effect in grave immediately in the second example. Using Red to stop Ash’s field effect lets me trigger Flamberge’s grave effect immediately while not doing so lets me save it until after I get rid of Elf. Flamberge forces Red and then I link into Hiita, use Flamberge’s grave effect and go from there.
Hand traps are such cancer mr3 veiler and Maxx c formats were way better having a generic negate every time isn't fair and I can't believe that's what Yu-Gi-Oh because
SPOILER SHIELD ^_^
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I got spoiled still with the “4 hand traps” comment.
The game 5 snake eyes hand was crazy, 4 handtraps and a starter is just diabolical.
Don't forget about topdecking an extender
Edit: They drew a starter in a hand that had a card that's both a starter and extender, equally insane
Actually the weakest snake eye hand
Most normal locals hand@@quackersaurus6207
I would say it was more than that, like it's fair to open 4 handtraps, but this specific lineup of all 4 being different from each other, and at least 1 working in draw phase, and also one of them being a nibiru. Oh well, such is the game, altho I have to also point out that the side decks very heavy favouring snake eye with the cyclone. Spright didn't really have anything good for snake eye meta, imagine if they had access to evenly for example.
What a silly deck
That game 5 was what we had since february which is kinda crazy, especially as tenpai and ryzeal can do it too
The whole match felt like a massive uphill battle for runick spright, where they were one mid hand or one extra hand trap away from losing, and even drawing the "outs" twice couldn't do it
Also droll is brutal
That game 5 was so god damn funny showing the epitome of snake eyes, 4 hand traps and starter lol
Not just “starter” but a starter in a deck where any starter ends the game. In most other decks a one card starter isn’t that bad but Snake Eyes kills you off any of their starters.
That's a 2024 hand if i ever seen one
That game 5 was disgusting.
that fountain top deck in g1, dirty.
g5 snake-eye ash rip to even things out
@@juksleo6257 it didnt even really matter. if they didnt rip ash then they just go battle with nib over elf and its gg anyways
Game 5 showing why everyone got rightly thoroughly sick of Snake Eyes. Can't believe we had that cancer for a whole year.
Are Tempai and Ryzael particularly better in this regard.
@@MayhemMessiah no.
@@MayhemMessiah nope. All there decks are equally frustrating. Honestly they shouldn't have banned any cards from the Snake Eyes and Tenpai. Keep all 3 decks at full power and let's bash it out. At least there isn't one dominant deck. Instead, they butchered Snake Eyes and Tenpai so that Ryzael will be the top deck without much competition.
@@theway289 konami needs to sell their next shine product you know
@MayhemMessiah most normal ygo player response
*Complain about old format*
"Oh, so this new bad format is better huh??? 🤓"
2:04 a quick tip: Runick slumber can still prevent Typhon from attacking (even after declaration) since it says "it cannot attack". If the card says "it cannot DECLARE an attack" then you're right
Damn it went almost exactly how I thought it would lol
That called by game 3 was clutch. Also feel like veilering the Jet was a mistake considering they had both it and Droll. Good to see they didn't do that again game 5.
We're missing the next poll or am i missing something? 🤔 Anyway, today the comment section is kind of calm, but how much will it last? We will find out in the tear vs Kash matchup xd.
Ever since Tears, Konami has been making some cracked out decks.
Yu-Gi-Oh is always evolving
And this isn't even the 4th best snake-eyes variant
Nah, that game 5 hand was simply not ok...
4 Handtraps, best starter, second best extender
Thats the avg hand of my Snake-Eyes Opponents.
The last duel kinda showed us why ppl hate modern YGO while ironicly also showed us why handtraps are needed 😂
And completely showing how idiotic are 1 card starter that plusses and full combo.
Handtraps are a need to still have a game and not a glorified coinflip simulator and they are making decks that straight bypass them.
@@LorisEnsatzuken one card combos aren't inherently broken on their own, prank kids before the adventurer engine are an examples of such a deck
The issue is when a deck has like 15 starters and 10 of those 15 are extension at the same time
@@andrejv.2834 That's why I said one card combo that plusses.
The one you listed start the combo but don't plus on their own and as you pointed out don't even act as extenders.
@@LorisEnsatzukentbh snake-eyes lost that game without bonfire as extender, so 1 card combo is not that kind of a problem, the problem is how many handtraps they opened
They also could have had wanted, witch or original and it was the same@@bdc129
Heartbreaking loss for Spright. They looked AMAZING. Played through three handtraps consistently. But let's be real, Snake Eye's game five hand was straight up outrageous. Four handtraps, Ash and Bonfire. No deck in existence can beat that.
Next match, that's an exciting one for sure. The two earliest decks in the CBC make it almost all the way. Exodia has to have the advantage here. Chaos doesn't have any handtraps, has very little disruption. Even going first I struggle to see what they can really set up to disrupt Exodia. Imperial Order is the only one.
The luck on Runick Spright was diabolical but it wasn't enough.
Why not take I:P in game 4? It gives spright a free two and keeps SE off S:P. Talents doesn't target so you could take it on resolution.
That allows snake eye to go into baronne
And as they already have follow up in hand, and baronne herself is follow up too, they don't even have to use flamberge's gy effect and can play around sphere mode
And if they don't play around sphere mode, spright still has to contend with either baronne or princess depending on what they tribute
Taking flamberge was the best choice, it just wasn't enough for a win with the additional flamberge drawn for turn
6:19 Lithium doing a yugioh rap
why didnt we link the Flameberge in Duel for after Gigantic resolve ?
They did link it off for ip
La verdad es que nuca pensé que Splight con Runnick era más poderoso y la mejor versión para ambos.
can't believe Sphere Mode wasn't enough...
I gotta vote on old man chaos but that exodia deck is bonkers.
That was a dirty game 5. I almost want to say undeserved, but that is just what the deck does at the end of the day.
Go 1 for 1 with simplistic non engine over and over, then go +8 off of 1 card in a simplified game state. Modern yugioh is so dumb.
Thats for sure
I dont have amy clue how ppl can enjoy that BS. I know "powercreep" & so on, but come on, that 1 card OTK outta nowhere after using 4 handtraps was too much for me
@@musiyevonchilla6769at the end of the day that’s a best of all hand. Just because it can do that doesn’t mean it does it every single time. By your logic every single deck in history is too much because they too can also draw the perfect hand and win. On the “fair” side exodia is doing worse shit then SE and I’d much rather watch a SE combo then draw 20 and win
@@averagekracker not just the best hand, but probably the only hand who could stop Spright from popping off. That also shows that Spright is as stupid as SE imo.
Sure YGO was never fair to begin with, but having 4 handtraps to stop another disgusting deck & OTK it out of 1 single card - bruh simply no.
In the end its surely a matter of preference
after SE threw g1, that g5 kinda was deserved. he could have just won g1 with nib if he held imperm
I'm gonna believe in the Runick sweep baby
Not surprised. I think everyone though that runik will win because it beated tear but man, playing both formats I knew SE will wipe the floor with runik. It’s consistent, half of the deck are handtraps, it has access to different extra deck tolls, its just to good. No wonder why it was a tier 0 format too
Awesome games as always. Thanks lithium 🧡
While snake eye was tier 0 three times the format as a whole wasn't tier 0
But they do have the highest average ycs representation out of any mr5 era deck (idk about zoo so that's why I said mr5 specifically)
Now watch tear destroy snake eyes
To be fair, Tearlaments could have won that set by game 4 if not for that excrutiating mistake they made with Tearlaments Heartbeat
@@TheMysterySpeaker snake eye could've also won against tear had they made apo over princess, unchained could've eliminated kash had they sequenced their plays differently, and tri zoo could've eliminated dlink had they not gone yes turbo
But bad and seemingly obvious mistakes happen all the time in the cbc
@@andrejv.2834 While I agree with the general message in your comment, those other plays are only better in hindsight and aren't as obvious a choice as Heartbeat vs. a fountain.
That heartbeat misplay was just so egregious and the comments on that video really tell you all you need to know about how much of an obvious throw that was vs. the rest of your listed scenarios.
Good match for the Handtraps Snake-eyes deck. Too much handtrap punishment for the spright deck at G5.
is it just me or does this feel like both decks basically auto win going first but snake eyes is way more inconsistent going second. i honestly think that over a thousand games runic spright should have the better win rate just because it's not relying on drawing and resolving a very linear gameplay that ends on nothing if interrupted more often than you have extenders
sad for Spright Runick xD
but I enjoyed the duels!
much appreciated ❤
Ripping that fountain off the top in game 1 was naaaaaaasty.
I don't get who complains about the 5th game since both games in which snake eye went second it saw only 1 engine card (in game 1 it was only a shitty jet synchro).
The first time we see a realistic hand from snake eye going second was exactly the 5th: 4 hand traps, 1 starter, topdeck extender.
That's what the deck is designed to do, literally.
Realistically it would have been 2-3 hand traps every hand, 1 starter and 2 extenders
I don't feel like this was the strongest version of Spright at all. The best Spright decks (both pure with e.g. Frog engine as well as Melffy) used a ton of handtraps and not board breakers - especially not the likes of Sphere Mode.
Well maybe those version could be added next year. Decklists will not change at this point xd.
Those would've likely fared worse here as they don't have as much gas, so a 2-3 hand trap hand can stop them, also they were primarily 2 card combos
Runick spright can actually play through 2 hand traps very well but suffers when going 2nd a bit because of less non engine
Pure & Runick are better than melffy idk where you’re getting that from
I don't ask for much: I only ask for tip to banish Flamberge off the top 1 time in my life
Perfect showcase on why I hate Snake Eyes
4 handtraps and a starter. Peak yugioh. Amazing yugioh. Good jon konami.
G1 open ash and imperm and not wait for the ash on gigantic and imperm on red smh
I seriously feel like people sleep on how dumb spright at full power is. Nib proof with tons of negates. Elf alone is so dumb. Full power tear was the only thing that beat it for a while. And even then it was like 60:40 win chance
Mystic mine burn, exosister, ignisters, plants and geist also beat it in pote format
G5 could have won when starter were used early on
the chaos vs exodia metchup ain't even close, easy sweep for exodia
Nah. Imperial Order and the hand rips can definitely hurt Exodia. Exodia has the advantage, especially if it goes first, but Chaos is VERY well known to sack.
@@toadfan64 unless it draws order it wont win afaik i think,. because even handrips won't matter much in most cases
@@Haooryu Handripping Graceful and Last Will can be a set and pass for Exodia.
I think Exodia will probaby win, but Chaos has the tools to sack like they do so often.
Imo for exodia it's 70-30 if Chaos goes 1st and 80-20 if Exodia does.
@@toadfan64 It won 3-2, close
Dumb game 5. Snake-eye should have lost this one. Not deserved
game 4 was a total throw. you could have ended on djinn isntead of masquarena and get multiple negs out of it.
Didn’t matter. Snake-Eyes had 3 ways to Poplar and a way to discard the Flamberge in hand with Jet. So you negate and destroy Ash with Red, stop OSS with Carrot and negate Poplar’s hand effect with Djinn or let it get ran over by Poplar. Then they trigger Flamberge by discarding it for Jet. From there Snake-Eyes either OTKs or leaves Sprightly with absolutely no follow-up with Baronne to negate the top deck.
Alternatively, you could let Ash go through and negate Poplar with Djinn instead. That would let you stop Flamberge’s grave effect with Red but it’d still guarantee Flamberge hits the board. I would send Poplar instead of Flamberge for Jet and use Poplar to place the Flamberge from my grave in my Spell/Trap zone. Then I use Ash to summon the Flamberge in my hand and hit over Elf and force Carrot to the backrow. Now I can make Hiita to summon Elf and revive I:P. I use Elf and I:P to go into Raging Phoenix then Zealantis.
I can now use Zealantis to banish and resummon the board to trigger Princess and Raging Phoenix. Princess revives Oak who revives Poplar who then adds Temple. OSS shuffles back Flamberge and I use Oak + Princess to summon it. From there, I tribute Poplar to summon Linkuriboh. Linkuriboh + Zeal makes Dharc to revive something so I can make a 3 negate Apollousa.
Regardless, Snake-Eyes also misplayed by ashing Starter instead of letting it go through to set up Baronne, I:P, and Princess while playing around Sphere Mode and just negate Blue with Mourner instead.
Forgot to mention, but I don’t even need to trigger the Flamberge effect in grave immediately in the second example. Using Red to stop Ash’s field effect lets me trigger Flamberge’s grave effect immediately while not doing so lets me save it until after I get rid of Elf. Flamberge forces Red and then I link into Hiita, use Flamberge’s grave effect and go from there.
These final matches on the bottom half are so meh. It's either win the coinflip or hope you have 4 handtraps going 2nd.
Hand traps are such cancer mr3 veiler and Maxx c formats were way better having a generic negate every time isn't fair and I can't believe that's what Yu-Gi-Oh because