Your videos are works of poetry, I have never heard someone with such a pronounced accent using such a magnificent vocabulary. Thanks for doing what you do and sharing your warrior wisdom!
"Fear Me!"'s weird combination of Fear+Weakness notwithstanding. It's a legit a really fun skill, and I feel like 1 CD Reduction away from "Totally being a real skill, no really Dad." It's great because it being an insta-cast almost makes it a pseudo-stunbreak, pun withstanding, on almost any build. And literally the only remaining setup tool Dragon Trigger has. 😄
I kind of wish there was a power/ferocity/healing power/vitality amulet in PvP so you could jank together some support Arms build with Burst Precision.
Wouldn't strength be a better choice than discipline? Strength has might makes right, combined with vigorous shouts makes For Great Justice not only great support, but also great self sustain. You'd lose cleansing immobility on movement skill, but you'd gain stability on movement skill.
Oh boi... For starters, we already have close to best sustain possible from combination of [Adrenal Health] and Staff rotation. Adding [Might Makes Right] wouldn't make noticable change, especially conmsidering [Mending Might] in Tactics, grants us exactly the same benefit you'd get from [Might Makes Right] Discipline provides us with adrenaline and might on weapon swap, 50% reduced weapon swap cooldown, 15% reduced Burst skill cooldowns, Immob Removeal, Most Reliable Cleanse Warrior has acces too, and refund of 30% of adrenaline spent. These benfits are just too good to pass up for a bild that relies on spamming 3rd lvl bursts and weapon rotations.
before the nerfs, i used to use staff/hammer as an annoying tank. can i still do that now with staff? or even with this build? or are we now squishier heal staff warriors? i loved boon ripping and face tanking as a warrior and i'm now in shambles :' )
Nerfs specifically targetted power staff SPB. It will be less durable but i doubt it'll completly die. Nerfes hit sustain, rather than tankyness overall, so you can continuue withaout changes. It'll just be marginally harder to keep going in prologed engagements.
dam that build looks really hard to kill. I will be tryign that out. What do you think about shield instead of Warhorn? Though I will admit that to kill you seem to be a pain in the but.
Between Mace and Staff you already have two blocks. Third is an overkill, while Warhorn gives you that extra cleanses, boons, barrier and goddamn Quickness of all things, which are all AoE. For the sake of your teammates it is worth to stick with Warhorn.
I went into PvP to test this, found very generous condi necromancer thet helped me by attempting murder, and can with certenty state, that from my weaponswaps, which i sued off cooldown (5sec) all of them cleansed multiple conditions, while [Brawler's Recovery] only removes one. (I unequipped Sigils of Cleansing for the time of the test)
I liked it in the beginning but it keeps losing me. Guardian, seems like support or tank but teleport and does burn dot and shots arrows, also has heavy armor but not heavy enough cuz lowest hp pool same as thief, warrior who can use shield and heavy armor has highest hp pool but also can't tank, but it seems now can heal, mesmer (caster) has naturally light armor and looks like mage but is actually tank, ranger medium armor is normally dps but it's actually healer, revenant is cool, it's actually everything at once all the time.. but keep in mind armor weight actually doesn't matter aggro works in a unique way. Items are placeholders so stat and appearance don't matter you can change it all you want only a small text indicates the item identity which similar to classes is virtually non existing. Idk maybe I'm just traditional, but the game is losing me with the lack of item and class identity where any class basically does everything and almost any item can be anything. So I'm gonna stick to the known formula of rgb tank, heal, dps or if you want melee, range, caster. Feels natural and intuitive, if you got big shield you tank, if you got two swords or bow you dps, if you got wooden stick you heal or dps a lot xD
well, GW2 had **Questionable** class identities since like HoT release i suppose. Currently you can fulfill every role on every class, which is both a blessing ans a curse, if I'm being honest. I like this glorious mess, though i understeand your stance as well. Assembling a pug for strikes is pain.
With all due respect, can you use paragraphs? Your unending paragraph was hard to read all the way through. I think it's fair to conclude that if you spend the time to write it, then make it readable. Paragraphs. It's an easy fix. /cheers
The "nerfs" are adressed in first minute of the video, and turn out to be actual buffs for this soecific build due to increased stat scalings. Consider watching before commenting :)
@@captaincrapface7337 not much works those buffs apparently when you facing harbringers or other heavy condi builds (yes i saw you pointed out condi cleansed and tryed your build, sadly dint worked much cause too many condis durring fights)
@@Atlaon7012 all pojectiles in harb shroud and pistol are reflectable, and rest you can LoS or dodge, and for critical situations you also have CC. You don't respond to contition pressure by JUST cleansing.
Your videos are works of poetry, I have never heard someone with such a pronounced accent using such a magnificent vocabulary. Thanks for doing what you do and sharing your warrior wisdom!
I have mained Warrior for 6 yesrs. The staff support just makes me enjoy the Warrior even more. Best of both worlds. TY
"Fear Me!"'s weird combination of Fear+Weakness notwithstanding. It's a legit a really fun skill, and I feel like 1 CD Reduction away from "Totally being a real skill, no really Dad." It's great because it being an insta-cast almost makes it a pseudo-stunbreak, pun withstanding, on almost any build. And literally the only remaining setup tool Dragon Trigger has. 😄
I kind of wish there was a power/ferocity/healing power/vitality amulet in PvP so you could jank together some support Arms build with Burst Precision.
you can jank together Power-Condi-Heal build, thanks to stat steroid traits but i honestyl doubt it's going to be more than a meme.
good bild indeed
I love my core warr healer in WvW! Shame that my 15k heal T3 PtV got nerfed! Might hop on PvP a bit since it seems to work better there now too!
All of the nerfs are pvp only.
@@captaincrapface7337 no like the nerf before that!
Wouldn't strength be a better choice than discipline? Strength has might makes right, combined with vigorous shouts makes For Great Justice not only great support, but also great self sustain. You'd lose cleansing immobility on movement skill, but you'd gain stability on movement skill.
Oh boi...
For starters, we already have close to best sustain possible from combination of [Adrenal Health] and Staff rotation. Adding [Might Makes Right] wouldn't make noticable change, especially conmsidering [Mending Might] in Tactics, grants us exactly the same benefit you'd get from [Might Makes Right]
Discipline provides us with adrenaline and might on weapon swap, 50% reduced weapon swap cooldown, 15% reduced Burst skill cooldowns, Immob Removeal, Most Reliable Cleanse Warrior has acces too, and refund of 30% of adrenaline spent.
These benfits are just too good to pass up for a bild that relies on spamming 3rd lvl bursts and weapon rotations.
before the nerfs, i used to use staff/hammer as an annoying tank. can i still do that now with staff? or even with this build? or are we now squishier heal staff warriors?
i loved boon ripping and face tanking as a warrior and i'm now in shambles :' )
Nerfs specifically targetted power staff SPB. It will be less durable but i doubt it'll completly die.
Nerfes hit sustain, rather than tankyness overall, so you can continuue withaout changes.
It'll just be marginally harder to keep going in prologed engagements.
dam that build looks really hard to kill. I will be tryign that out. What do you think about shield instead of Warhorn? Though I will admit that to kill you seem to be a pain in the but.
shield is a no go vs warhorn. You lose swiftness, barrier and a major condi cleanse for some block.
Between Mace and Staff you already have two blocks. Third is an overkill, while Warhorn gives you that extra cleanses, boons, barrier and goddamn Quickness of all things, which are all AoE.
For the sake of your teammates it is worth to stick with Warhorn.
I'm pretty sure the cooldown of relic of antitoxin counts you as well.
I went into PvP to test this, found very generous condi necromancer thet helped me by attempting murder, and can with certenty state, that from my weaponswaps, which i sued off cooldown (5sec) all of them cleansed multiple conditions, while [Brawler's Recovery] only removes one. (I unequipped Sigils of Cleansing for the time of the test)
@@captaincrapface7337 Just tested it extensively, it triggers once every 10 seconds.
@@TheDetectiveJ somethig somewhere must be bugged with it, otherwise i had to have a psychotic episode.
I liked it in the beginning but it keeps losing me. Guardian, seems like support or tank but teleport and does burn dot and shots arrows, also has heavy armor but not heavy enough cuz lowest hp pool same as thief, warrior who can use shield and heavy armor has highest hp pool but also can't tank, but it seems now can heal, mesmer (caster) has naturally light armor and looks like mage but is actually tank, ranger medium armor is normally dps but it's actually healer, revenant is cool, it's actually everything at once all the time.. but keep in mind armor weight actually doesn't matter aggro works in a unique way. Items are placeholders so stat and appearance don't matter you can change it all you want only a small text indicates the item identity which similar to classes is virtually non existing. Idk maybe I'm just traditional, but the game is losing me with the lack of item and class identity where any class basically does everything and almost any item can be anything. So I'm gonna stick to the known formula of rgb tank, heal, dps or if you want melee, range, caster. Feels natural and intuitive, if you got big shield you tank, if you got two swords or bow you dps, if you got wooden stick you heal or dps a lot xD
well, GW2 had **Questionable** class identities since like HoT release i suppose. Currently you can fulfill every role on every class, which is both a blessing ans a curse, if I'm being honest.
I like this glorious mess, though i understeand your stance as well.
Assembling a pug for strikes is pain.
With all due respect, can you use paragraphs?
Your unending paragraph was hard to read all the way through.
I think it's fair to conclude that if you spend the time to write it, then make it readable.
Paragraphs. It's an easy fix.
/cheers
the best build still the unkillable beserker
and Staff got nerfed...
The "nerfs" are adressed in first minute of the video, and turn out to be actual buffs for this soecific build due to increased stat scalings.
Consider watching before commenting :)
@@captaincrapface7337 not much works those buffs apparently when you facing harbringers or other heavy condi builds (yes i saw you pointed out condi cleansed and tryed your build, sadly dint worked much cause too many condis durring fights)
@@Atlaon7012 all pojectiles in harb shroud and pistol are reflectable, and rest you can LoS or dodge, and for critical situations you also have CC.
You don't respond to contition pressure by JUST cleansing.