New Tools for Building Photoreal Worlds in Unreal Engine 5.2 | GDC 2023

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  • Опубліковано 11 кві 2023
  • Watch the recording of Epic Games’ tech talk from GDC 2023, ‘New Tools for Building Photoreal Worlds in Unreal Engine 5.2’.
    In this talk, we take a deep dive into some of the powerful new features and updates in Unreal Engine 5.2.
    Learn about new tools that empower artists to quickly and efficiently create large worlds; a paradigm-shifting material authoring system that enables users to focus on how a material is composed, assembled, and layered from slabs of matter to achieve visuals not possible before in real time; and the latest additions to Chaos physics for vehicle and fluid simulation-all showcased in a demo you won’t want to miss.
    #UnrealEngine5 #UE5.2 #GDC2023 #Lumen #Nanite #VirtualShadowMaps #VSM #Substrate #Materials #Chaos #Physics #VirtualWorlds #GameDevelopment #EpicGames #ElectricDreams

КОМЕНТАРІ • 43

  • @joa1401
    @joa1401 Рік тому +23

    I can’t emphasise enough how eager I am to see UE5’s physics engine progress further. Currently it seems a little bit ham-stringed compared to what’s currently possible in the world of real-time physics, and from what I’ve seen a lot of the developers I follow who’re working with the Chaos system are unsure how/if it’s all going to stabilise and cohere. The ideal situation would be to have a physics system where all the different elements (rigid bodies, soft bodies, cloth, cables, rag-doll / skeletal meshes, fluids, fractured meshes etc.) can all coexist and interact with one another, and for that to be performant on a level that makes it viable to base real time game mechanics around them. Obviously that’s harder than it sounds, and it sounds hard, but I see it as an essential component of the engine. All the pretty graphics in the world can’t help a game if everything in its environment is inert and uninteractive. Perhaps someday we’ll have a ‘Nanite moment’ where they figure out a way to increase the amount of physical bodies that can be simulated in a game world by orders of magnitude and I can finally achieve my lifelong dream of bathing in an Olympic swimming pool full of jelly armadillos…

  • @DarkTowerInt
    @DarkTowerInt Рік тому +18

    Is there the possibility to download the PCG demo to study it?

  • @NestGFX_
    @NestGFX_ Рік тому +5

    Loved this event ! This new PCG framework looks promising. I'm hoping that it would replace the old procedural foliage system, because that takes a lot time to get a decent result. Also is there any demo available to play around with new PCG system ?

  • @perfectionist724

    Dang. The people at epic are awesome and smart!

  • @BenMcNelly
    @BenMcNelly Рік тому +2

    Great talk @ everyone in the video

  • @andrinSky
    @andrinSky Рік тому +6

    Can we Download this Fantastic Scene/Content?

  • @matthews7895
    @matthews7895 Рік тому +4

    Loved this talk :)

  • @marshal487
    @marshal487 Рік тому

    Thank You😍

  • @rafaelglobalsupport
    @rafaelglobalsupport Рік тому +1

    Thank you very much, I'm still learning, I'm from Autodesk.

  • @bishokukai2445
    @bishokukai2445 Рік тому +2

    I love it. Amasing.

  • @AlexGranddd
    @AlexGranddd Рік тому +1

    Yay 3d environments!

  • @KHos73
    @KHos73 Рік тому +1

    Where can we get all this from, I want to check it out

  • @quackcharge
    @quackcharge Рік тому

    anyone have an idea what kind of node HexSampleNRM is?

  • @alxleiva
    @alxleiva Рік тому +3

    Fantastic! Definitely dissociating themselves from Houdini is the right direction

  • @PP-qi4fp
    @PP-qi4fp Рік тому

    Can it generate at realtime in packaged game?

  • @perfectionist724

    I hope epic works alot more on cloth physics. I really want to see clothes that react to the players entire skeleton!

  • @zorropotatz
    @zorropotatz Рік тому

    interesting

  • @giacomomartinelli5185
    @giacomomartinelli5185 Рік тому

    I'm pretty new to Unreal engine but I have a HUGE problem. After shaping the landscape, saved the project and closed the program and restarted and re-opened it, the world window is no more. I don't know how but it doesn't appear. How can I open it again?

  • @SuperMyckie
    @SuperMyckie Рік тому +1

    Are all these available in the 5.2 Preview.. or will only be available in the full release of 5.2?... especially the MH capture.... i really dont want to spend the long time and data to upgrade only for all of them not to be available yet in 5.2 Preview

  • @makkon06
    @makkon06 Рік тому +48

    my attention breaks down every time someone mentions the Metaverse. I just can't take it seriously. great talk otherwise