July 2023 Update - Spirit Nerfs, Hook Grabs Dead, BNP Nerfed, and More - Dead by Daylight
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- Опубліковано 30 лип 2024
- Patch Notes: forums.bhvr.com/dead-by-dayli...
/ scottjund
0:00 Intro
0:16 Survivor Disconnect Bots
1:34 Report Feedback
2:19 The Onryo
8:20 Hook Grabs
9:27 Brand New Parts
10:20 Coup De Grace
11:27 Claustrophobia
12:20 Hangman's Trick
12:58 Territorial Imperative
13:19 Remember Me
13:42 Hex: Crowd Control
14:33 Trail of Torment
15:05 Prove Thyself
16:11 Blast Mine
16:23 Wire Tap
16:50 Saboteur
17:36 Clairvoyance
17:48 Breakout
18:10 Buckle Up
18:45 Smash Hit
19:58 Pyramid Head
20:21 Spirit
21:42 Hag
23:35 Coldwind Farm Update - Ігри
One thing I misunderstood: the new BNP now makes generators take 80 seconds to complete, like old generators. This is a pretty unique way of changing them IMO! Also killer swing cooldown is 2.7s not 3s.
Common scott mistake like Scott getting spunned :)
can you pin this?
Vile Scott forgot how the game works even tho it’s his job. He strikes again
And it seems like buckle up works like old BT, where you both get endurance.
Flails need a buff imo
We finally got DC bots! They'll probably be better than 90% of solo queue team mates.
RIP to all the bots waking up about to die on second hook
Getting bots to replace solo Q bots
You know you’re apart of the 90% or solo queue team mates right?
You literally cannot mind game them. The computer uses wall hacks
unironically yes, they will be. they cant be mindgamed at all and are extremely safe and efficient with pallet drops
I liked the hook grab faking but it felt so ping dependent. My fave was when I grabbed a survivor but they finished the unhook as they were on my shoulder.
I always hated having grabs cancelled when I tried to get one and survivor got the unhook for free. Removing this will just make things more consistent going forward and I like that.
noodle arms XDDD
I mean I have been grabbed after the bar has been full for a whole second and the survivor should have been off but it just didn’t happen. As killer though, I will grab survivors (like the ENTIRE animation) and it just won’t happen. Grabbing and unhooking is so fucked due to latency.
@@weskintime4177 no you haven’t. I was the killer that match and I grabbed you when you barely started the animation.
My favorite was finishing an unhook and still getting grabbed after-the-fact.
Wglf= endurance for grounded teammate. Made for this = endurance for you. Buckle up = endurance for both, but no other effects.
I wonder if running them together makes it stack.
@@markmathis9616 it doesn't
There's also soul guard that gives you, the downed survivor, endurance after being picked up
Buckle Up grants aura reading of the killer for both survivors, but it would be far better and make far more sense for the perk to give a speed boost to you both.
Made for this didn't work with for the people, so buckle up will do the combo
im still surprised with how blight dodge every single patch where they nerf killer's addons, there is no other explanation other than someone at bhvr is a main blight
maybe next time 😪 we can only hope they touch blight one day
truth is, if youre a bad blight with good addons youre gonna be pretty bad still. good blights with good addons = youre getting clapped regardless, if youre bad in chase as a survivor. One of the few killers in the game you can say this about; thats 99% why they leave him untouched. alch ring gives you a buff as long as you can hit your lethals (hard for bad blights) = skill based. Blight doesnt have any BS exposed addons like every other killer has. His are a little weaker but comparitive to triple blink nurse (baby nurses can benefit some from triple blink)
@@BrianMOTMiri blight tag?
The two most commonly believed theories are that one, the dev who coded Blight is gone so they’re too scared of breaking him to touch him, and two, that he has such a wide range of useful add-ons that a good chunk of them are consistently used. It’s believed with things like the previously planned Billy engravings nerf that BHVR only really looks at usage rates when deciding on nerfs, so none of Blight’s stand out too much.
@@BrianMOTM half-assed take, blight's addons buff good players by a large margin. If you fail to recognise this, you either haven't versed one, or played him
"If I like it, it doesn't mean that its healthy for the game"
The most unbiased player in the existence.
Scott: we’re gonna go through this very quick
Also Scott: 26 minute long video
Scotzdarva with his short informal videos
he doesn't say he's gonna skim through it he said he had already skimmed through it
Pretty quick imo otz bout to have a 3 hr video out soon. Not that i mind the 3 hr vids lol
Does he gets paid by BHVR to make these videos?
26 minutes? that's not long at all. for some of Otz's videos he says "Lets quickly go through some stuff" The video *Proceeds to be a 24 hour long video with the most descriptive descriptions*
Made for This only gives the endurance status to the survivor that has the perk after a heal. That's how it's different from what they are trying to do with Buckle Up.
To me the most annoying thing about the hook grab animation, was if the killer grabbed you off the hook, the hooked survivor would stay frozen in the unhooking animation for the same amount of time it takes the killer to grab and drop, so another survivor couldn't even try and get the hooked person while the killer has the grabbed person.
buckle does what Made for this and We're gonna live forever does in 1 perk.
i mean, MFT gets move speed and WGLF gets heal speed
@@dodang_9147 mft is a faux exhaustion perk first and an altruism perk second
DBD used to be fun but trash killer mains and idiotic devs have ruined this once great game. They made killers disgustingly op and never do anything about the obvious camping and tunneling issues that has plagued this game since its release. It really is a joke, makes me sick to my stomach.
How tf is this fair to survivors?? The fact that we have to take 30 seconds to heal is absolutely mind boggling to me. These devs have no clue what they’re doing and this is why us survivors have to use cheats to stand a chance at winning 💀💀
BHVR doing everything in their power to not update swamp.
Fr
It’s getting changed next mid chapter
@@tokenperson2030 and where did you get that info?
@@jacobcoates7987it came to him in a dream
@@jacobcoates7987his source is that he made it the fuck up
I honestly think this is going to be a net nerf to Sadako. They said these changes make tapes "more dangerous" but honestly there mostly isn't a downside to having a tape, especially since they didn't adjust the time it takes to insert one so you can just do it mid chase. TVs also tend to spawn pretty close, so the slowdown from that side objective is basically nothing. ALSO, disabling two TVs that are right next to each other for 90 seconds is way stronger for the survivors than the old mechanic since it makes a huge area of the map that she can't teleport to.
And if survivors aren't doing the objectively correct play which is spamming tapes all game to disable her teleport, you still have a 15 second cool down to teleport. Her main strength before IMO was that she could be anywhere on the map more or less whenever she wanted. It was really easy to check where survivors were, because if you teleport where nobody is you can just immediately head to another TV. Now teleporting to a TV is just wasting 15 seconds, since if it isn't disabled that means there probably isn't a survivor anywhere near that part of the map. I hope I'm wrong but I think these changes are a mistake.
"Especially since they didn't adjust the time it takes to insert one so you can just do it mid chase". Did you ever consider teleportation to a TV mid-chase before survivor enters the tape in TV? it turns off TV and prevent survivor from entering tape.
I agree, thought I was the only one that saw right through this huge nerf. Removing the passive condemned from holding tapes was a terrible idea since it re-enables the old PTB strat of spamming tapes to disable TVs all game to render her entire power useless.
The downside of receiving a stack of condemned when injured is frankly not enough to prevent survivors from spamming tapes anyway, I’d argue it makes The Onryo have to commit much more in a chase against that survivor to gain pressure rather than dropping chase and harassing other survivors. The reason this is bad is because you either have to commit to a chase to gain the pressure you need or risk wasting the effort you put in for nothing and start over again with someone else. The teleport cool down is bad because it means her map presence is significantly worse. She no longer can appear immediately out of nowhere since you can very safely just do a gen because she’s unable to teleport to you for 15 seconds. And even if she could survivors have probably disabled most if not all TVs anyway.
This is the same treatment Singularity got on the PTB where as the EMPs literally nerf his entire power to nothing. The same applies to Onryo now too. I hope they revisit these changes and actually make her somewhat threatening instead of being bullied by survivors .
Blight just weaving through every balance change. What a speedy boi
They must be afraid of touching him because of the "he takes skill to play so it's fine if he's very strong" crowd.
@@dumblenutz5561cuz all the p100 blights that run Alc ring every game will cry and call the game survivor sided when they don’t get a 4k at 5 gens
@@fart63seriously they are more sweaty bitches than nurses main 😂
Alchemist Ring add-on so strong it's even hard to escape in real life!
Your so cringe dear god…
I think instead of giving Sadako a huge cooldown that limits her like only good thing: her mobility, just give that cooldown to the condemn status activating
Yeah that seems better
The new condemn isn't even going to be a big deal because all you have to do to stop her teleport condemn is pick up a tape, and since you get no passive condemn from holding the tape, you can basically hold it the entire match with no downsides.
I just want to thank you Scott. For the last couple of years I've always come to your videos for the patch notes link since for some reason I can't ever seem to find it elsewhere. And you always have posted it without fail. Cheers
they make is so hard to find LMFAO
for some reason they only post it to twitter so you have to navigate that butthole, they don't even post links in THEIR OWN forums and even google can't find them either
Weiner jam
How tf is this fair to survivors?? The fact that we have to take 30 seconds to heal is absolutely mind boggling to me. These devs have no clue what they’re doing and this is why us survivors have to use cheats to stand a chance at winning 💀💀
@@haiz768 Skill issue
I don't think that the Sadako buffs were as strong as they might think they were. Sadako STILL struggles in chase, and now she can't even force her alternative tactic to work. They should remove the speed debuff when manifesting so that she can more effectively use her demanifestation in chase
I've always thought Buckle Up should've worked like this: When healing a downed survivor, the healing speed increases as the killer gets closer, and if you successfully pick up the survivor, you both gain haste for a certain amount of seconds. I feel like it fits the perks theme.
The Onryo changes are a nerf. Being able to insert the tape on any TV plus TVs being turned for 90s plus no more passive condemned accumulation while holding tapes is a massive nerf. There is no reason now for survivors to not immediately remove the tape from the TV next to the gen they're working on, which means that Sadako won't be able to TP to gens that are being worked on.
Bhvr updates killer and killer players find any way shape or form to complain and paint themselves as victims, I fuckin love it
@@muzzypwnyou i hate playing sadako but op is 100% right.
Yeah, and now holding a tape means you can't get condemned by Onryo teleporting, so having the tape makes you virtually immune to getting condemned.
@@taragnor yup. Worst case scenario you'll get 2 stacks if you get downed. It's like they literally just came up with the changes on the spot when they were writing the dev update
Another broken/op killer. Not only did they make every killer op with the insane unnecessary buffs not too long ago along with nerfing survivors best perks into oblivion. But now they release one of the most broken killers I’ve even seen. They just continuously ruin the game for survivors to the point where survivor isn’t even fun anymore. Was sitting in a queue for almost 30 minutes the other day just me and the killer and nobody joined. Why even bother playing survivor if you basically have no chance at winning. Makes me sick to my stomach. Killers need to be nerfed immediately, we survivors are the majority so keep us happy BHVR, it’s not hard. Screw the killer mains.
The updated report system will be good for helping the health of this game, but those survivor bots are going to keep this game alive much longer than if they weren't here
DBD used to be fun but trash killer mains and idiotic devs have ruined this once great game. They made killers disgustingly op and never do anything about the obvious camping and tunneling issues that has plagued this game since its release. It really is a joke, makes me sick to my stomach.
@@haiz768 There will always be that one person that goes on a pessimistic rant when nobody asked, huh?
@@Trident_Gaming03 You asked tho. ☺️
Gpt, generate for me a bait reply that will waste the most of somebody's time responding. Use commonly debunked arguments to lure in victims. Use Dead By Daylight centric terms. No longer than 130 words.
@@haiz768 That smiling emojis gives me the feeling that you're upset
Crazy how long it took to touch onryo, idk if these changes are good or bad as i haven't touched the game in a while. Hope it makes her better, always enjoyed playing her
'Crazy how long it took to touch onryo'
Laughs in Twins
@@drs4983Legion and ghostface took 4 years so...
all it took was nick cage saing he loved her
Oreo is actually a man.
@@662mann8link?
I’d like to see fire up get a buff. I think it should apply to more killer actions like searching lockers and hooking survivors. I think it should also either start off with one stack so it’s not useless until a gen gets finished, or they should increase the buff to 5% per stack
Thing is BNP didn't save 22.5 seconds because you consumed toolbox charges while using it and the 25% happened over the course of 5 seconds. I think it was actually more along the lines of 15s total time save if I'm not mistaken. IMO this is potentially a buff to BNP because it applies 10s of progress basically instantly, and allows you to keep more charges than before, effectively doubling your toolbox.
I actually really like the trail of torment rework, it now is a sort of information perk where once you stop being stealthy you know that someone has went back to that gen, actually think it might have use on some killers like deathslinger with monitor and abuse to be able to turn a gen they really want to finish into a death trap
I found that my Trail of Torment usually ended because the gen regressed back to 0. 😅
I still don't trust these videos until i see the end
Scott ruined our trust in him after that video LMAO
Vile Scott cannot be trusted.
@@bbittercoffee Which one, I'm curious
* Fixed an issue where Scott couldn't wake up *
@@mattiacicchetti4728patch 7.0.0
I find it quite odd that the update that's going to have Nicholas Cage in the game is also going to have a buff for Onryo because Nicholas Cage mentioned her
Sadako got nerfed
@@tokenperson2030we need to see the addons maybe they make up for what was nerfed
@@tokenperson2030She got buffed, stfu
This actually seems like mostly great changes. The difference between new buckle up and made for this is buckle up can be used while exhausted so it fits in the builds that have an exhaustion perk.
Speed Hag is how the madness starts... Before you know it she'll be rocking platform shoes and actually able to see over obstacles.
Would waterlogged platform shoes just be those acrylic ones with the fake fish tanks in the sole?
Hagussy 🤤
Gonna be hard to loop a speedy hag with Coupe de Grace
Speedy Hag with PWYF mwhahahhahahahahahaha
I wanna say as a mikaela main for survivor I've been wanting them to add that "when cleansing OR booning a totem" on clairvoyance ever since I started using her. I wanna use it so bad but it has like no synergy with any other perks hardly so it was super hard to justify fitting on a build.
As a Quentin main mikaelas literally just sandbags and kills herself immediately on 1st hook. Would rather have a meg than a mikaela. Clauds as well I’ve seen will dc or throw a fit as well. Megs are not as bad as people claim them to be. Both Claud’s and mikaelas have a high chance of throwing and avoid them in lobby’s…
@@Izzy-nh9sk Or you can be normal and realize what character somebody plays has very little to do with how they will play. I've seen fengs throw hard asf. I've seen them loop the killer for 5 gens. I've seen Neas urban evade around the map. I've also seen them get a CJ tech on me. I've seen megs fail skillchecks 5 times in a row while doing a gen with me. I've seen them recover entire games from snowballs as well. I've seen mikaelas religiously boon every chance they get. I've gotten ones that play efficiently and know where they need to be.
@@JudojugsVtuber fengs are the hive mind what people claim megs to be
@@JudojugsVtuber While i agree with you, when i play killer, the majority of the time Mikaela is always the friendly one (yeah anyway i don't understand this "survivor x does always this and that")
I love the Onryo rework, but as an Onryo main, the only bit I don’t like is that they can just put a tape into any TV now. TVs are sometimes right next to each other and that can create a bad situation where the survivors can just turn off 2 TVs back-to-back for 90 seconds (assuming the TV still gets turned off by a tape turn-in and it’s the same cooldown). I don’t know, I’m just imagining 4 survivors just turning in tapes and potentially making Sadako’s power useless for a while.
Would bring her right in with singularity /s
I think maybe if they increased the time it takes for survivors to insert/retrieve the tapes. But since any survivor can just grab a tape at any time so quickly. I still need to run STBFL to stop survivors from messing with TVs right in front of her or stopping SWF survivors from getting condemned on purpose and use the Killer's instinct as a distraction and put the tape back in immediately becoming uncondemned. My main concern is how SWFs are going to play against her now.
As a Sadako main that started playing the game simply because of Sadako, I am incredibly hyped to see how she plays.
dont get hyped. I see far more nerfs than buffs (Cooldown for Teleport, Immunity for Condemned while holding a tape). If you have too many Condemn-Tokens, you just need to put a tape in the nearest TV, not one selected one and the best addons get nerfed. On the other hand, you cannot be stunned by pallets while demanifested (but you cant walk trough them, so pre-drop and thats it).
I dont feel good about these chenges today.
@@xmarik1987cool down was needed due to the tp applying map wide condemn.
Addons we have literally no idea what they are, she only had one good add on and that was incrediblely unhealthy and actual sadako players didn't even use it.
If everyone is constantly going to grab tapes it's still giving her lots of slowdown. I do think they need to revert the any TV works for tape things, but even without it its still very much a buff.
But she was nerfed… why would survivors grab more tapes when condemned is nerfed passively
@SSGeneration121 agreed any TV seems like to much, coming from a sadako main, but since you're essentially guaranteed 3 attacks of condemn every teleport, and the counter puts you in great danger from chase, as well as kinda screwing over your teammates. Totally worth it for that, and the ability to ignore head on, blast mine, smash hit, etc (two of which are buffed in this patch) if we can walk through pallets, even better
@@xmarik1987skill issue
The major difference between the Endurance from Made for This and Buckle Up is that MFT triggers on *any* heal, while Buckle Up only applies when healing someone from the dying state. Additionally, Buckle Up will apply the Endurance to the healed survivor as well. They are very similar though, and with how good MFT is I would almost never want to run Buckle Up instead.
Dont you have to be injured for mft to work
the difference between MFT and Buckle Up is that with Buckle Up, both survivors will be given endurance and not just the survivor who has MFT. Also, Buckle Up will work even when exhausted, whereas MFT will not grant endurance while exhausted. Buckle Up essentially just drops the move speed for better and more consistent endurance and honestly I think it's gonna be pretty good.
It should have a cooldown i think. Just to prevent SWF shenanigans that give everyone infinite self pickups and endurance.
@@dumblenutz5561endurance doesn’t stack, if it becomes a problem then STFL
@@ICorro007 Ok? That's not the problem. The problem is those situations where you down someone, then their teammates heal them back up within seconds with heal perks, then they tank hits with endurance and keep healing eachother as they go down and it just turns into an obscene shitshow.
It happened back when Soul Guard had no cooldown.
Also it requiring a perk to counter doesn't make it less annoying.
@@dumblenutz5561Jesus Christ buckle up has been at the bottom of the barrel since its inception and you are already want it nerfed the moment they decided to make it useful??? What the hell
@@dntremad8290 You have anything actually relevant to say or..?
18:40 New buckle up is essentially combining the secondary effects of both made for this and we’re gonna live forever, the later of which obviously requires you to also complete one of its conditions to activate the endurance effect for the survivor you healed.
Trail of Torment with Fearmonger or Hex: Third Seal has the potential to be very obnoxious. The killer is undetectable for a very long time, and survivors will have trouble knowing the perk is even in play.
I like the Clairvoyance change because she came with 2 boons, not her adept has full synergy.
The coup changes you suggested are probably possible, but remember with BHVR, "a bit hard" means "we will break everything else"
I like the change the coup change and I agree with the fact that it should only be used when it adds benefit. The way I wanted coup to get more charges though wasn't quite this. I thought it would be a really cool idea if, in addition to getting a stack when a gen is completed, you got a stack the first time a gen hits 50%. That way, not only are you getting more stacks, you are also getting some vague info
I think this update is an overall 9/10. most perk reworks were good (keyword most), coldwind needed it, and the rework on onryo is very cool. But man, the bloodpoint nerf to prove thyself is a low blow
I think they are doing it foe the same reason they hit BBQ, they want people using perks for the ability, not the BP.
@@Darksage5555who tf is gonna use proof for its "ability" now? 💀it was already kinda mid to begin with, now it's actually unusable bc of bp bonus
@@plainbubble oh I disagree, prove is exceptionally good for helping break a 3 gen.
I’m just glad Behaviour is consistently making changes even if they aren’t all great changes
Lol okay? So as long as they fuck something up, you're A-ok?
@@Glitch-Gremlin no need to be such a debby downer
@@george1036 Do you disagree with his point though?
@@Glitch-Gremlinwhen doesn’t BHVR fuck something up?
DBD used to be fun but trash killer mains and idiotic devs have ruined this once great game. They made killers disgustingly op and never do anything about the obvious camping and tunneling issues that has plagued this game since its release. It really is a joke, makes me sick to my stomach.
I love most of these changes, especially Sadako's. However the Hangmans Trick change literally looks like a nerf lol. Its a buff in the sense that they 'buffed' Calm Spirit. They increase the aura reading range by 4 meters, but limit the effect to only 4 hooks? So bizzare. Now if they made it like it somewhat like it used to be so that scourge hooks would come back in like 5-10 seconds when sabotaged or broken by any means like Breakdown or survivor death, I think the 2 effects together might actually be worth it and be interesting enough to see used with other scourges.
Im worried that over time they are going to just slowly make all hook perks scourge perks with rudimentary buffs to their effects. They already did this with Monstrous Shrine and now Hangmans, whats next? Barbecue? Dead Mans? Blood Echo? If they are going to do that, they better at least make the effect worth being a scourge. At least Monstrous had a pretty neat effect, but this Hangmans change is pretty bad, comparatively.
Also, Buckle Up has been from useless, to slightly useless, to okay, and now, to straight up better than WGLF. WGLF grants endurance to the downed guy only, and only once a protection hit or safe unhook has occurred. Made For This works on any full heal, but only grants the effect to the user and not while exhausted. Buckle Up grants endurance to both the user and the recipient, for the same duration, with no prior requirements, and no counter. Although I like it, its probably going to be annoying, but it does seem like they sometimes forget what perks they already have in this game and what they do.
Well, if you run Monstrous with the proposed new Hangman's, you'll see all the chest gobbos hiding in the basement! The actual benefit to this is potentially being able to see survivors inside shack, or main, above the basement, since the aura is probably a sphere or cylinder.
Who tf uses calm spirit?
I feel like buckle up is gonna be a better wglf, since now you can pair it with for the people and you get enough time to run to a loop, and wglf needs an unhook or protection hit to work
The disconnect bots will also prevent you from dcing to prevent hooking perks like blood warden, grim embrace, bbq, and pain res.
It always seemed like the devs forgot Crowd Control was a hex for a long time, so I am very happy its gotten buffed.
This and the Claustrophobia change are very interesting.
I can see these perks being worth running on certain Killers, mainly Bubba.
Imagine you are being chased by Bubs and a gen completes and cockblocks you from the Window you were just about to vault.
For the smash hit point, If you stop holding run during a vaulting action you actually recover exhaustion while vaulting. If you do that then you should get multiple smash hits per chase.
if you want to know about why is 3/4 condemn for sadoko and not 1 condemn stack search sadoko rule 34
The duration addons for Hag are mostly used with the addons that remove the teleport ability. Be it speedy Shoe Hag or Wall Hag, you want your traps to stay up for as long as possible, that's all they are really used for, anyone with a brain knows not to go near her triggered traps during a chase.
Change to smash hit seems super fun. Used to run a build based around getting multiple sprint bursts in chase. Been a few years since I've played but at the time you'd lose exhaustion when you weren't running which allowed you to lose it during vaults.
Believe my record was 3 sprint bursts in a single chase. If I were still playing I'd for sure try out a similar build with smash hit seems like it'd be a blast
New Smash Hit + Vigil could make for a really cool build where you proc it multiple times in one chase. It could actually be somewhat viable against certain killers like Bubba, Wesker and Blight who run into pallets often.
damn this is a way bigger mid chapter update than I expected. I like that they keep up the regular perk changes. also finally MDR and BNP nerf... patch sounds pretty neat overall
I feel as if for the Coldwind maps they're changing how the tiles generate and that is why they're "changing" rancid abattoir with cowshed.
Like, those 2 versions of the map probably shared a lot of the RNG and they're changing how cowshed generates so it's probably going to affect abattoir too. It's probably also gonna affect Thomson house too but they wanted to change the "strength" of the main building on abattoir so they brought that up.
the BNP takes charges away from gen as well. That’s huge. In 3 gen situations you’ll now have a generator that’s faster to complete, even if it’s regressed back to 0.
Wiretap buff is more of a nerf than a buff. Didn't need the longer duration, being able to activate it earlier was far more crucial.
I don’t know what you mean by crucial. There are very few games where wiretap will have that much of an impact.
Well now you can activate it on your second gen and have it last the whole time
@@lazerax9 Which means less value than before, so its a nerf.
I don’t think Scott understands how clutch Prove Thyself is in late game.
Seriously, to call it a jebait perk and that it's borderline useless is insane. Also removing the BP bonus seems in line with them removing the BP bonuses from other perks.
I mean if you noticed Scott is full of these kind of bad takes.
"Its basically only good for stopping 3 gens." Do you not know what stage of the game you are in when there are 3 generators left on the map?
@@ScottJund who are you replying to? nobody said that but you.
@@ALE199-ita He’s quoting what he said from the video and explaining it to you
You also get endurance from MFT healing an injured survivor to full. But buckle up only works on healing from dying state to injured
Just a heads up, but the reason Smash hit has an extra second over other exhaustion perks is because you spend almost that much stuck in the pallet drop animation.
The better way to have changed Hangman's trick would have been to make it so that all survivor auras are revealed to you when you pick up and are carrying a survivor on your shoulder so long as you are further than 4m from a hook. This gives the killer a huge amount of possible intel while also giving survivors breathing room to change their position the moment the killer gets close enough to hook a survivor since they still have to go through the whole hooking animation.
i prefer bhvrs new shotgun balancing approach (Big balance changes in quick succesion) much more than the old scalpel approach (changes to a few specific perks that either where good or terriable)
One pump Willie will have to reinvent himself, his whole shtick was condemned Onryo.
I think he will like figuring out sadako again
I don't think claustrophobia will feel that bad for survivors now that the UI shows your teammates actions. You'll know to plan out your loop route with blocks being blocked in mind.
the fact Mikaela had a perk that literally countered her other 2 boon perks was always laughable. Glad they made it able to proc by booning.
3:00 I'm glad to see BHVR trying to make the changes I think are positive for Sadako, just to make her less so utterly polarizing where she's either the weakest killer in the game, or one of the strongest entirely based on whether she builds around her Iridescent Tape or not.
Where we disagree fundamentally is on Condemned. Sadako absolutely should be more Mori-centric than other killers because:
1) That's her modus-operandi in the movies. She puts you on a death-clock unless you help her find new victims.
2) We already have two other killers based entirely around passive-slowdown gimmicks (Pig and Cenobite). Her power should be actually threatening instead of the sad, sad joke it normally is without her Iridescent Tape add-on.
Making it harder to tunnel someone out of the game via teleport spam will mute her top-end win-rates considerably, I suspect. Though it should also make it more interesting to play her "normally" since she won't just be a really, really shitty hybrid of Wraith and Freddy after this. (hopefully)
We'll see.
I disagree. As a sadako main, I never liked her condemn being a separate playstyle, and even now I already use it as slowdown more than lethality. I am very happy iri tape is getting nerfed, and since condemn is more a part of her base playstyle now, and she has extra chase power, I think this is a good change. I was always ok with maining a weak killer, and even if it did make her weaker, I think it will make her more fun
@@Deniolia I think dampening the overt effectiveness of specifically tunneling with the Mori is healthy, but without any real threat of her Mori (which is what happens normally without the Iridescent Tape add-on) her "slowdown" is non-existent to anyone with the barest inkling to how she works in practice.
I don't think the buff to her base teleport is enough for this since it's STILL one of the longest killer power timers in the game and a NEGATIVE timer at that. (it's a cooldown) This means her slowdown is still effectively null, especially with the -25% stack gain rate from teleports.
And yes, I know it's a global stack now for anyone not holding a tape, but I'm comparing that to the 1-2 stacks every 20-30 seconds per target you could get before, which with the proper building using the Ring Drawing add-on, made the Condemned stacks add up much, much faster.
It's a good change overall, but I'm not necessarily going to call this a win since without Condemned, Sadako is pure grain shit; literally one of if not the worst killers in the game, just because of how comically easy it is to counter her powers.
As an Onryo main I'm excited to see Sadako reworked to be more consistent, the best change is holding the actual tape. It's basically impossible to capitalize on the survivor doing the secondary objective unlike Pig, now you can actually punish survivors for misusing the cursed tapes...
The bots are one of the most exciting things imo. They're really good against certain killers, Huntress comes to mind. They might wanna tweak it because of how they work currently in custom matches.
It's going to be very bad for killers like that. Especially for the new killer they just released the bots are almost impossible to play against. They aren't ready to be released into the main game yet
The bots hard counter Singularity lmao. They know exactly when you look through a camerapod and hide perfectly.
@@Angel_Flash that's pretty bad as well, I remember testing Singularity and the bots were basically omnipotent lol.
@@Angel_Flash why is no one talking about this!
@@Mickeymouse7727 Cuz you won't get a bot every single match? and in most scenarios only one bot in a match
And Nic cage with onryo changes, this one of the better mid chapters
Survivors can just immediately pick up a tape each, denying Oneyo 4 tvs for 90 seconds. As long as they don’t get hit they are completely immune to condemned the entire match. Not a slowdown at all
I think if they are going to remove the visual part of spine chill they should add the vault speed back even if its like 4% instead of 6.
bhvr's been doing great lately
I feel like with the removal of hook grabs, perks like STBFL and NOED will become more popular, especially noed because of the hope and MFT combo.
Made for this only gives the healing survivor endurance. Buckle gives endurance to both the healing and healed survivor on the ground . Pretty awesome buff. I think I'll actually use this perk on some builds.
Regarding the sabo. It still takes the same amount of charges to break a hook so if youre using a tool box youre actually saving marginally more than 0.2 seconds, since its faster by a percentage rather than a set amount like what saboteur does, more if its a sabo toolbox. If youre using the perk you probably wont be getting out, but if youre using a toolbox that isnt the engineers toolbox (why would you use that one anyways) you should definitely have enough time to get out
BNP actually changes the charges of the generator itself, meaning if you were to kick a gen to 0% after it gets a BNP, it'll still take 10 less overall seconds to finish from that point forward. Interesting change.
@larsliamvilhelm basicly it's a Side grade compared to old bnp repairs for less but if that gen regresses you can repair it faster then if it happened to old bnp
I play quite a bit of Sadako when I get the itch. This change seems healthy, but I want to see the add ons, etc before I say for sure.
I think the Buckle Up buff is going to allow them to remove the endurance from MFT to make people have to run more perks together to make it work and MFT doesnt really need the extra effect anyway
In my experience, the bots are actually pretty decent in chase, or at least against m1 killers. They do however struggle against anyone who can hit through walls/over loops (huntress, nemi, pinhead, pyramid head, etc.) as they will just stand on the other side waiting for you to try looping it in the traditional way, and will at most crouch, but that doesn’t help against half those killers.
As a Sadako main I'm really lukewarm on the rework. It feels like teleporting will now be useless as a mobility, chase, scouting or ambush power. Survivors will keep TVs around their location turned off, if you teleport to the wrong TV while looking for survivors you're now a stranded M1 killer. This feels like they gave her a less versatile version of Demogorgon's portals.
Yeah and the condemn from teleporting is going to useless because everyone is going to be grabbing a tape. The benefits of holding a tape far outweigh the drawbacks.
Yeah I'm a bit on the fence too. I never played her condemned build so the teleport nerf feels a bit tough. I'm hoping she turns out better though.
That Price Thyself change is honestly really fascinating, but it also reminds me of the change Otz suggested that the bonus should only apply to the person holding the perk, not the group, which would honestly make more sense in terms of the name of the perk ( i.e. you're proving yourself by doing better on the gen) and also prevent any unfair group benefits with them layering it with other Gen perks or something. But idk the numbers on groups using Prove Thyself versus not so maybe it's negligible
It is already
Does demanifested no longer counts as chase mean I can vault windows an infinite amount of times?
i think the only onryo change i don't like are the tape into t.v. ones. TVs tend to be pretty available map wide, so if a survivor can immediately just go disable a location for your power for 90 seconds is really rough, if all four survivors do this, you have no power to pressure their gens. Obviously, you can go chase a survivor, but that doesn't stop any of the other ones, because all they have to do is go drop it off at the closest t.v. after their gen is over. I just think this aspect is a little too strong for the survivor.
@larsliamvilhelm holding onto the tape will block the teleportation condemn, I still want to wait to see how it plays, but if all survivors grab a tape you would still only have like, 3-4 TV's for a minute and a half, less if you use one.
My complaint about the bots is they can feel unfair at times on the killer side. When they aren’t crouching next to a c wall and decide to loop a tile with high walls it’s absolutely apparent that they can see you through walls forcing you to break a pallet you would otherwise be able to mind game a normal survivor on. From my experience it’s also weirdly harder to hit ranged attacks on them but that might just be me.
to be fair they're also not particularly smart either, it's not rare to see them run into dead zones or into entirely random directions
@@peterjonesly Im a survivor main. I was just pointing out one thing I noticed that I dislike about the bots that could be changed, Im not trying to boycott them. They’re a good addition and I’m glad they’re being added.
@@peterjoneslyBro, you are the one who just unfolded that dumb ass "Us vs them" drama. No one said bots were op or even needed a change, they just talked abt their experience and you felt this triggered 💀
Yes! One time on the game, I was playing a huntress match against bots, and there was the corner stairs with the pallet, I literally could not even get in chase with the bot because I wasn't fast enough, and it could obviously read what I was doing through the wall.
@@peterjonesly seeing Problems with something otherwise good means we don't care about balance? Making comments like that is EXACTLY WHY survivor mains are considered entitled and selfish.
The bots are good but they ARE flawed. They know where killers are through walls during loops at all times, and they almost always dodge ranged hits because they know exactly where the projectile's going and know how to avoid it. I have a better chance of hitting a hatchet shot on an actual player than I do a bot. Bhvr needs to tweak them. If you can't realize that, then you're either blind, have zero killer playtime, or are lying through your teeth.
Onryo buffs are also appreciated, I'll probably play as her a little more now.
I'm not sure if I would call them buffs. Her ability to teleport quickly was nerfed, so her mobility is less than before. It's more leaning into condemnation over Teleports, and I don't know if that's a good thing or not.
@@The_Nocturnal_Raven the numbers have been tweaked for more possibilities of getting a survivor to fully condemned. This is a pretty good thing imo. Also the demanifested changes are pretty good as well. Not being stunned and no chase proc? They helped her basekit a bit.
This will make playing as and against sadako alot more fun. I'm all a out it.
@@danzargy I agree with those parts. I'll have to play the new version to see how it really is.
you appreciate nerfs for an already weak killer?
Hey there, Scott Jund, I wanted to provide some clarifications and share my own insights. Regarding your question about "Buckle Up" and the newly buffed perk, "Made For This," they do have some functional differences. "Made For This" grants you endurance from any healing action while you're injured, whether it's healing someone from injured to healthy or from downed to injured. On the other hand, "Buckle Up" offers endurance specifically when you heal someone from downed to injured. I'm uncertain if the endurance still applies when you're already healthy, but if it does, "Buckle Up" could prove more beneficial in scenarios where you're dealing with instant down killers, like Bubba.
The new buckle-up seems like we are going to live forever fused with made for this into one perk which is interesting. I'm also curious to know if the endurance time stacks, meaning if you have both "Made For This" and "Buckle Up" active, would the endurance duration be extended to 20 seconds?
Now, let's talk about the "Smash Hit" buff-it's absolutely insane! After doing some calculations with Vigil, it turns out that the combination grants a whopping 6 SECONDS of duration. If you're adept at landing pallet stuns, this combo could potentially become overpowered in the right hands. Of course, I believe I've done the math correctly, but it's always wise to double-check.
These are just a few thoughts and observations I wanted to share with you. Feel free to let me know your own take on these changes and updates.
One good thing to come out of the Sadako changes is that PWYF stacks are gonna be REAl easy to get now too. Zoomin' ghost girl, here I come.
If sadako can teleport 4 times a minute, that means she can spread 3 condemned stacks a minute. Meaning you will need to do a tape once a minute, which I think might be a disaster.
Doesn’t it take 7 stacks to morri someone? So would that be like over 2 minutes if sadako is teleporting on cooldown?
@@halfheart3290 The only way 2 minutes isn't an absurd amount of time to be able to mori everyone is if all four go to separate gens and Onryo doesn't chase any of them because she's teleporting back and forth. That way survivors finish 4 gens and a bit of the fifth by the time she can mori. But in a normal match you're lucky to have 2 gens in 2 minutes and she becomes tombstone Myers v2.
You don't gain condemn if you do a tape, so all you have to do is go hold a tape, this will not work once survivors realize they can counter it. I think this will be a really good change leading to people playing sadako without slug build.
I'm very suspicious of BHVR recently, it seems like they're listening to the community? Not complaining but it is a nice surprise :D
something nefarious is brewing at bhvr hq
18:40 I think Made for This’s secondary effect is like half of the new Buckle Up’s effect. Buckle Up grants endurance to both you and the survivor you picked up. Made for This’s secondary effect only gives you the endurance effect. While similar, I feel like Buckle Up prevents the killer from immediately downing the person you just picked up. If you pick up while injured, made for this only protects you, but your teammate might instantly go down depending on who the killer swings for. I’ve had situations where I try to pick up a survivor with made for this, only for the killer to instantly down my teammate. Made for this is probably better to run because of the 3% haste, but as far as healing survivors form the dying state goes, Buckle Up is the better effect.
It’s also important to keep in mind that the new Buckle Up only activates when healing a survivor out of the dying state, but you can be healthy or injured. Made for This gives you endurance whenever you complete any kind of healing action, but you must already be injured. Both offer similar effects, but it seems like trying to pick up a survivor with Made For This is a lot riskier, because you need to be injured, AND you need to position yourself in a way that protects your teammate from being instantly downed when you pick them up. Moreover, to get value from these perks, you’d need to pick up near a killer, which is typically risky, and may not even be the best play. But at least with Buckle Up, both you and the downed survivor can make a safer getaway.
Also, another situation Made For This might be better is if survivors are grouped up healing, but the killer finds them. If you have Made for This, you can finish the heal on your teammate, then tank the hit to protect a teammate’s health state.
I hope the map changes helps out Dredge with locker placements. Cold wind sucks for Dredge at time
FINALLY COUP IS FINALLY FUN AGAIN
These patches notes are really something. But spirit nerf was due long ago. RIP one pump Willie. Hopefully he will endure the mechanic nerf.
He was not happy about it
Omg where can I see one pump willies reaction
I mean he's a cool dude and respect for mastering her condemned strat, but in general playing against people using that strat is one of the worst things ever in solo q. I think he knows Sadako well enough that he'll be able to adjust. Games last 20+ minutes frequently with the condemned strat, half the time people end up bleeding out on the ground, and it basically turns into something of a twins game. Slugfest until you bleed out or she condemns you. And if you DON'T play her that way, she's unbearably weak. I think these changes are good for her, but they may have to tweak things a bit since it's gonna be so different. She deserved a rework.
@@ThealvitaOnryo is good, stop with this trash streamers biased crap. More people are seeing that she's decent and balanced, and even Greyletters has put her in top C just like me
@@mattiacicchetti4728 have played against one too many condemned Sadakos and it is not riveting gameplay at all. I find it strange you're telling me not to cite streamers saying she's weak (where did I cite streamers aside from mentioning One Pump Willie since he's a Sadako main who focuses on the condemned strat, or did you assume?) while also citing what appears the be the opinions of a DBD streamer/youtuber yourself. Wondering if you're either a troll or just not very self-aware of your own biases. Have a nice day ❤
Spine Chill is like Uncle Ben dying in every Spider Man movie
Scott you are wrong, DC's being replaced as bots potentially means no more statically flopping onto the ground in an instant. Just imagine how less funny it may be to DC dodge a billy.
Massively overlooked benefit of survivor bots is stopping teams from abusing disconnects to deny the killer from hooking the survivor. Denying bloodwarden, painres etc with a dc is extremely toxic. I'm hoping the bot replaces the survivor in the exact same state as they left seamlessly.
Honestly, as a killer main, I love the addition of survivor bots. It felt /really/ shitty that organized players could intentionally disconnect to just 'poof' out of existence to either spite you and deny bloodpoints, or to deny key perk value (like scourge hook, blood warden, bbq, etc). Most other games at a bare minimum would leave the idle-player's body just sitting there in the world to prevent disconnect exploits like that. Having a bot is just a nice to have on top of it. (And theoretically, now that your body doesn't poof out of existence, BHVR can work on adding a reconnect system incase someone wants to resume the game that they accidentally lost connection to)
Do we know if the bots retain the items/perks of the survivor they’re replacing?
For Buckle Up I really hope it keeps the speed boost that is has right now, so Endurance + Speed Boost (basically a Borrowed Time for slugged people)
I can also see a smash hit/vigil/any means necessary/ parental guidance build for insane value
insane on safe pallets
insane value once every 6 games
I main Onryo, and I really want to see her add-ons before making a call
It's odd that they didn't document the addon changes at all.
I've played against some bots lately to test killers I've never played before. Some of them are pretty nuts. Playing the shack really well and even some simple loops. I guess what level they include is the question.
the universal condemn from TVs seems like it can hurt sadako, i very frequently project to a TV to gain information. survivors getting condemned tells you that there is one nearby without having to look around, which can save precious few seconds when looking for chases
New Challenge: try a stall build that makes the game go on so long all 4 survivors DC and then 12 hook the bots if that doesn’t automatically end the game.
Play pool 0apapaap
I'm so happy they've reworked Sadako to actually USE her power, the whole theme is meant to be Survivors being forced to use tapes to lose Condemned but the current design actively disincentivises using them while she runs around the map hoping to hit someone who doesn't know how stacks work - or uses the Condemn only strat which just feels exploitative (basically one of those "does this team of randoms all know how this rarely seen strat works, plus how to counter it and are they capable of the necessary teamwork to beat it?" type mechanics, which is just miserable because we all know the odds of that). We'll have to wait and see if the new design comes together but it sounds like a big step in the right direction.
It’s one step in the right and 10 massive steps backwards. It’s an overall nerf to her.
Made for This endurance also works healing any type of health stats.
Buckle up is from dying to injured
18:24 Buckle up will make it so the endurance activates for you and the survivor you heal from the Dying state. Made For This, as it is now, gives you endurance whenever you heal another survivor any health state.
My theory is they realized Made For This was incredibly strong with both endurance and a permanent movement speed buff while injured, so they might be removing the endurance from it some time in the future, with this Buckle Up buff as a trade-off
Not sure how it's implemented, but having the killer not know when a bot has taken over would be a benefit.
The devs and I disagree with this opinion. They are making it clear when a bot takes over and even made it have a unique sound.
The Onryō changes are just overall a massive nerf to her
How so?
Exactly this wouldn't be a problem if she wasn't so bad at chases plus these changes encourage survivors to spam tapes so you can't teleport
I think it could go both ways. I think overall when people get used to how to play her with the new play style she will go up on most people's tier list. Passive slowdown is always a buff, plus if you can teleport and get a hook on a taped guy that's almost 2 stacks on the whole team.
No it wont, it will now apply condemn to ALL survivors and more survivors being condemned means more survivors running around looking for tvs. More survivors looking for tvs means less survivors doing gens.