Scott Rants about "Guaranteed Hits'" in Dead by Daylight

Поділитися
Вставка
  • Опубліковано 19 жов 2024

КОМЕНТАРІ • 643

  • @notkitanax8278
    @notkitanax8278 11 місяців тому +531

    This is clearly a video with scott jund talking about guaranteed hits

    • @LeonhardWelebny
      @LeonhardWelebny 11 місяців тому +27

      Not so sure about that. I think this is actually a video with Scott Jund talking about guaranteed hits.

    • @watchmehope6560
      @watchmehope6560 11 місяців тому +5

      Yes this is true Scott is talking about guaranteed hits and that's guaranteed in this video.

    • @jorgealvarezsinprecedentes
      @jorgealvarezsinprecedentes 11 місяців тому +7

      Why are you spreading false information? In this video we can clearly hear and see Scott Jund talking about guaranteed hits.

    • @TheMashMan
      @TheMashMan 11 місяців тому +5

      You raise a fair point, but I interpret it as scott jund talking about garunteed hits

    • @tallyhanma.official
      @tallyhanma.official 11 місяців тому +2

      ​@OOM-26 this is a joke right? Scotts talking about guaranteed hits

  • @KizeTM
    @KizeTM 11 місяців тому +313

    "brains are too small to understand the difference between uncounterable and overpowered" yeah thats the entire dbd community basically

    • @joshuawadsworth6417
      @joshuawadsworth6417 11 місяців тому +1

      Basically unfun for both sides < fun for one side.

    • @sexypanda1349
      @sexypanda1349 11 місяців тому +25

      @@joshuawadsworth6417 backwards. If both sides are suffering then problems can be fixed. If one side (killers *cough cough*) just get to do whatever they want with no drawbacks then why even play the other side because whatever you do doesn't matter. And no I don't care who you are playing a side who is basically guaranteed to lose or has no agency in the match is NOT fun to play, or will be very short lived fun if any.

    • @whiterabbit4945
      @whiterabbit4945 11 місяців тому

      yep

    • @Joeysworldtour315
      @Joeysworldtour315 11 місяців тому

      Yep Chucky needs a nerf

    • @theMautheus
      @theMautheus 10 місяців тому

      Not only the community but the Devs too

  • @gredezy
    @gredezy 11 місяців тому +201

    I think your compromise in the last video is the best outcome for chucky. If they just make his cooldown 5ish seconds less but make scamper slower you’ll be rewarded with hitting good hits with slices and dice instead of these guaranteed pallet scamper hits

    • @KirkPwns
      @KirkPwns 11 місяців тому +10

      I think Scamper should be faster then it is now, but prevent you from doing it unless youre mid slice-n-dice.

    • @gredezy
      @gredezy 11 місяців тому +3

      ​@@KirkPwns It would be a good change but I think that bhvr wouldnt do this because it would make the iri a lot less effective. And Im not sure about making scamper faster in general because the speed that its at is already fast enough if not too fast, but I think a shorter cooldown would and a longer scamper would be so much more helpful.

    • @Joeysworldtour315
      @Joeysworldtour315 11 місяців тому

      More like 10 seconds longer. Survivors are hopeless against Chucky

    • @gredezy
      @gredezy 11 місяців тому +1

      @@Joeysworldtour315 Seems like a skill issue to me

    • @Joeysworldtour315
      @Joeysworldtour315 11 місяців тому

      @@gredezy nah he needs a nerf so survivors like me can stand a chance

  • @undertaker2766
    @undertaker2766 11 місяців тому +66

    You know what could be really funny? As Chucky slides under the pallet, survs should have the possibility to vault it on the upside of the pallet. Gotta tweak numbers for the time needed for Chucky to slide down a pallet once it's dropped, but it could lead to 50/50 scenario. And it's hilarious to imagine both the killer and surv vault at the same time xD

    • @captainnelson9833
      @captainnelson9833 11 місяців тому +4

      This would be the best choice to fix the issue.

    • @bombthing
      @bombthing 11 місяців тому +6

      Thats genius lol, some looney tunes type stuff. Good chuckys can still counter it by waiting for the survivor to make a little more distance before vaulting, but this might make them able to make it to another loop

    • @Dabrownman1812
      @Dabrownman1812 11 місяців тому

      ​@@bombthingyou tried hugging pallets vs chucky?

    • @thepinkprintt
      @thepinkprintt 11 місяців тому

      omg i thought you could do this already 😭

    • @undertaker2766
      @undertaker2766 11 місяців тому

      @@thepinkprintt never tried it myself but I doubt

  • @ParkerRed1
    @ParkerRed1 11 місяців тому +32

    Mini Scott Jund tries to ignore the ginormous Scott Jund rambling in some cryptic language while also towering over him while he plays the hit game dead by daylight

  • @gavinblue3534
    @gavinblue3534 11 місяців тому +133

    how is it fair that scotts videos get a guaranteed hit of my mouse button please nerf

    • @busski
      @busski 11 місяців тому +2

      no counterplay youtuber

  • @MildlydepressedLucario
    @MildlydepressedLucario 11 місяців тому +66

    Survivor: [Stuns Legion in frenzy]
    Legion: *laughs in Julie's mixtape*

    • @elitechaz8440
      @elitechaz8440 11 місяців тому +4

      It doesn’t really do much in a chase if the survivor is already injured and in deep wound though.

    • @MildlydepressedLucario
      @MildlydepressedLucario 11 місяців тому +2

      @@elitechaz8440 I was referring to the skill gap of pallet stunning a Legion out of frenzy. The 50/50 guess, my point was even if u stun them out of frenzy Julie's mixtape would completely negate the skill gap, and add on the Iridescent button addon you essentially become unstoppable.

    • @foxiki387
      @foxiki387 11 місяців тому +2

      After a while playing legion I’ve sort of just discounted Julies tape as not worth slotting since it resets your attack count and doesn’t change any of your cooldowns when you’re trying to pallet munch, feels much better to run something with more stats.

    • @MildlydepressedLucario
      @MildlydepressedLucario 11 місяців тому +1

      @@foxiki387 I run Julie's mix with iri button with spirit fury and enduring for da memes.
      I stab them no matter what, I break pallet, then just brute force does the rest.
      I use frenzy/addons to get hits and then use the perks to down.

    • @whiterabbit4945
      @whiterabbit4945 11 місяців тому

      @@MildlydepressedLucario i run Julies mixtape irir button spirit fury enduring dissolution game afoot for da memes
      pallets dont exist at this point
      only speed boost pickups

  • @CrazyKevin1231
    @CrazyKevin1231 11 місяців тому +125

    Scotts not letting the intrusive thoughts win.

    • @ynglink
      @ynglink 11 місяців тому +7

      Already did, he made this video lol

    • @spiritupgrades
      @spiritupgrades 11 місяців тому +4

      He's trying to make amends for that build he made for Blight back in the day

    • @Fideriti
      @Fideriti 11 місяців тому

      @@spiritupgradeschrist
      Scott with Blight was naaaaasty

    • @spiritupgrades
      @spiritupgrades 11 місяців тому

      @@Fideriti No it was just playing brain dead

  • @steelrice3974
    @steelrice3974 11 місяців тому +39

    It's like release alien where there was no consequenses to missing your tail. It should feel strong but there should be enough counter play to make it enjoyable for both sides. Nothing worse than playing a game you know your going to win or lose at.

    • @mckookie2967
      @mckookie2967 11 місяців тому +16

      xeno tail still feels cheesy

    • @JudojugsVtuber
      @JudojugsVtuber 11 місяців тому +6

      I main Xeno and they're still insanely overtuned. They need to make the tail reactable. Good xenos will still be able to slide the hitbox and that would reward people for doing more with the killer than "use tail at pallet/window and run into it to block the vault and now you get a hit" until they go down

    • @Mr_Mistah
      @Mr_Mistah 11 місяців тому

      Dying and losing is party of the game.
      That's why it called "Dead By Daylight"

  • @brutechieftain9321
    @brutechieftain9321 11 місяців тому +21

    "Honey, come watch. Scott is ranting again!" I love these.

  • @jobo1799
    @jobo1799 11 місяців тому +72

    A good example of guaranteed hits was old pyramid head, where he could hold his ranged attack while u go through a pallet, and if you didn't drop it he could instantly M1 you with practically no buffer.

    • @mckookie2967
      @mckookie2967 11 місяців тому +33

      Yeah which felt like shit and is current day Xeno

    • @Mr_Racooner
      @Mr_Racooner 11 місяців тому +4

      Fun fact he wasn't actually nerfed. He still can hit you through the window during vault. Idk about now with buffed animations tho. But his power now forces a pallet drop instead, if the buffed speed means you don't get hit anymore that's great. But I always found it funny everyone dropped him because his "nerf" when in reality for the past few years he still could get hits like that, unless the survivor committed to the vault before you even dropped ability.

    • @jobo1799
      @jobo1799 11 місяців тому +17

      @@Mr_Racooner he's still really good but there is more counterplay at loops now, similar to Scott's Huntress example

    • @mckookie2967
      @mckookie2967 11 місяців тому +1

      @@jobo1799 I think xeno's tail has less counter play than scamper

    • @williamcalhoun883
      @williamcalhoun883 11 місяців тому +15

      @@Mr_Racooner That's bc hitting a survivor through windows/pallets was never the problem, it was the fact that he could option select the pallet drop. If you dropped the pallet, you got hit by the ranged attack. If you didn't, you got M1'd bc there was no cooldown on PH cancelling his ranged attack.
      I personally dropped him bc while the cooldown is necessary, it makes him feel soooo clunky. Wish they could have found a better change imo.

  • @Katana314
    @Katana314 11 місяців тому +15

    I'll echo a creative idea someone mentioned in the last video: I can guess it could take some coding work on BHVR's part, but it would be really cool if survivors could vault pallets while Chucky is scampering through them. You might have brief fights where a survivor is deciding whether to stay glued to the pallet or run away from it. Chucky could still use scamper to catch up after someone has moved off of a pallet though.

    • @joshuawadsworth6417
      @joshuawadsworth6417 11 місяців тому +1

      Not a bad idea but behavior...
      Honestly I think the dev team needs to be re-evaluated.

    • @WutTheDeuceGaming
      @WutTheDeuceGaming 11 місяців тому

      I was curious about this, or if you could stand at the pallet and block him from doing that. I take it these two things aren't currently possible?

    • @Katana314
      @Katana314 11 місяців тому

      @@WutTheDeuceGaming I never even got to testing, but my presumption is that they've set it up so only one player can interact in any way with a pallet/window at once (and also added a few rules so killers can take priority interaction when someone is using Any Means)

  • @cookiecreep9204
    @cookiecreep9204 11 місяців тому +44

    And with this, and past 4 killers, i still keep on hearing Legion is op... Its so sad how few things Legion is allowed when the entire power can be summed up as running a little bit faster, at cost of not being able to down.

    • @kayenby
      @kayenby 11 місяців тому +18

      Old legion was extremely unhealthy for the game. Current legion is fine.

    • @realnickhiro
      @realnickhiro 11 місяців тому +4

      @larsliamvilhelm Woah there, if you only would know how many of my friends still think that Legion is OP... most of them have at least 300 hours btw

    • @cookiecreep9204
      @cookiecreep9204 11 місяців тому +4

      @larsliamvilhelm You'd be surprised how many people tell me Legion is op while its one of the weakest in game.

    • @Malicious_Malachi
      @Malicious_Malachi 11 місяців тому +3

      ​@@cookiecreep9204Legion is seen as "op" for the same reason Nurse is being able to just ignore a pallet drop and hit the survivor who's on the other side doesn't feel good for the survivor it's boring and frustrating.

    • @ForeverDorian
      @ForeverDorian 11 місяців тому +8

      Only noobs think Legion is OP
      He is one of the worst killers in the game

  • @trillong
    @trillong 11 місяців тому +11

    all the other similar mechanics also have an animation cost. it seems so weird they didn't do that for chucky, too. legion has to blackout and stare at their hands, oni's powerup animation is the longest thing in the universe. maybe something like scamper you stand still for a second, or like a more extreme onryo slowdown.

    • @immortalls9689
      @immortalls9689 11 місяців тому +3

      Then the scamper is pointless , bad idea

    • @Synnabelle
      @Synnabelle 11 місяців тому

      ​@@immortalls9689makes it feel sluggish AF

  • @Puffalope
    @Puffalope 11 місяців тому +20

    i really appreciate you scott, suffering through youtube dbd balance comments is the most infuriating thing in the world

    • @Dazeja5
      @Dazeja5 11 місяців тому

      yoo love the new pfp puffalope

    • @anettelma123
      @anettelma123 11 місяців тому

      but thats how I found your channel! :D Vids about xeno were great

    • @Evalora
      @Evalora 11 місяців тому

      dbd yt comments do threaten an aneurysm from time to time, it's best to just not engage with it

  • @silasgreaves6134
    @silasgreaves6134 11 місяців тому +6

    This kind of thing is what has made me realize that unavoidably there are too many stupid people out there. You can have the clearest reasoning possible, you can explain a thousand times why, but some people will never understand.

    • @anettelma123
      @anettelma123 11 місяців тому +1

      they will say "skill issue" and feel smart

  • @floofzykitty5072
    @floofzykitty5072 11 місяців тому +4

    This is precisely the reason Wesker can't dash after vaulting a window/pallet even if he has a dash left.

    • @dimasfahmi510
      @dimasfahmi510 11 місяців тому

      Exactly! But i do understand why killer mains who never plays survivor hate that fact, i think wesker should be able to damage any survivor when he is stuck at the “after dash-vault” animation, it’s way to easy to abuse by the survivor and makes it pointless for wesker to fast vault using his dash.

  • @anettelma123
    @anettelma123 11 місяців тому +9

    you are killer main right? we need more ppl like you, its so wholesome to being able seeing perspective of both sides even if you prefer one. We need more people to play both roles I swear
    What I wanted to add about "no skill from survivors" I get the same mind about killers who tunnel and camp every single survivor in every match, especially the first one and they call it skill or strategy lmfao

    • @leonthegamer2839
      @leonthegamer2839 11 місяців тому

      These peolpe are just delusional and sad. Dont even bother.
      They wann make up for their lack of skill/experience by followowing the braind dead protocol of camping/tunneling.
      If someone relies on that in pub matches they are not just skill-less but also really sad individuals.
      Imagine absuing bs to make up for your own lack of skill at the despense of others fun.
      It is almost hilarious if peolpe try to make it as skill-less and brain dead as possible but are convinced that "winning" like that makes them good at the game...

    • @Evalora
      @Evalora 11 місяців тому

      i played both sides back when i played this game + switched moreso to survivor but i can still tell that you're invested in the mentality that killers should throw so low-end survs can win
      i guess that's what 'wholesome' looks like - the solo team in a 4v1 game sandbagging and often receiving bm from the 4 in and out of the match regardless

    • @leonthegamer2839
      @leonthegamer2839 11 місяців тому

      @@Evalora I think you didnt understand that correctly for some reason.
      As far as I understand it, it's about neither side trying to cheese a "win". Especially because cheesing a win ist not actually a win in the first place.
      However not cheesing doesnt mean you need to throw. That is not the same. I am pretty sure I do not throw as a killer but I also try to win by my own skill mostly. I dont wanna win because I am able to cheese sth. Like cool I won but it doesnt change the fact the other side is still way more skilled.
      This goes both ways of course but since a killer can decide how he wants to play every match quite easily and no such thing as soloq exists on the killer side, I encounter cheesing killers way more often then survs.
      But maybe it depends on what someone considers to be cheese.
      However overall I think you misunderstood the message. I hope I could help clarify it. :)

    • @Evalora
      @Evalora 11 місяців тому

      @@leonthegamer2839 ..do you not realize you're describing that exact mentality? 'killer playing in an unfavourable way to survivors = unskillful cheesing killer didn't truly win'
      i think i understand just fine actually - perhaps even moreso than my prior comment

    • @leonthegamer2839
      @leonthegamer2839 11 місяців тому

      @@Evalora I dont think so because that would mean that the only favourable way that exists means that the killer is cheesing/survivors are not having fun.
      But thats not the case. I had a couple of games against insane killer players that didnt rely on cheese and instead demolished the others and me by pure skill. I respect that and I still had fun and enjoyed trying to hold against it or learning from them. Dying didnt matter to me at all in that case.
      I also 4k myself against a 3 men squad and they actually wrote me and thanked me for the fun match because I wastn just relying on hardcore tunneling someone out. However I played into my perks and game sense and still won but they also enjoyed the match.
      So your logic only works if the only way to win equals cheesing but that is not true at all. You can defenitely win based on being good without any cheese needed.
      So again I think you understood it wrong.

  • @jamesba6438
    @jamesba6438 11 місяців тому +7

    Have a nice day scott! I appriceate the level of detail you put into your arguments, and honestly you do a good job of explaining it to casuals like me

  • @DesusChristus
    @DesusChristus 11 днів тому +1

    comparing chucky with his many powers to older killers like trapper makes you wonder why you should even play old killers

  • @Dragonhypbrid
    @Dragonhypbrid 11 місяців тому +1

    I'm more surprised he hasn't mentioned the fact Chuckys Iri Add-on that insta breaks pallets has absolutely no slow down on him after scampering, or delay after swinging, it's literally just a free hit at any pallet and just removes the pallet instantly too. Unlike Characters like Wesker, Who's iri add-on makes them wait a few seconds after breaking the pallet, Chucky just can instantly swing right as he comes out with no delay or reduced movement speed.

  • @Nutterscn
    @Nutterscn 11 місяців тому +2

    "UA-cam comments get me in a tizzy" is the weirdest way I've heard someone say they were born in 1990

  • @atrozzorta9602
    @atrozzorta9602 11 місяців тому +3

    Using Huntress is a bad example. Pyramid Head or Nemesis are way better comparisons because how quickly they ready up their M2 compared to Huntress and because how little ground they lose compare to Huntress in doing so. Pyramid Head is one of my least favorite killers to play against because he has guaranteed hits at windows and pallets. If PH has his sword in the ground you can't throw a pallet or vault a window because you are locked in an animation and get hit, if you don't vault/throw then you are more than likely going to get M1'd. The most you can do is fake it and REALLY REALLY bad players will attack instead of just waiting for you to be in animation, or fake then try to circle back to the pallet or window and use them. But again that only works against really bad players because they will just body block and then M1. Huntress is the pinnacle of balanced ranged killers because the time it takes her to wind up and wind down and because of her slower movement speed. She feels balanced around windows and pallets because there is some counter to it.
    To counter another point since I said all this, I played ~60/40 Survivor/Killer so the argument of "people making this argument don't play survivor" doesn't really work here. PH and Nemmy have a guaranteed hit at pallets just like Chucky. So I agree with the comments on your last video about "why are some guaranteed hits okay and others aren't?"

  • @somaloll
    @somaloll 11 місяців тому +5

    Just because other killers have guaranteed hits or any mechanic really doesnt necessarily mean its a good or fun mechanic and should continue to be added to the game 😂

  • @Razzbow
    @Razzbow 11 місяців тому +1

    Bhvr is gonna give him a crippling cooldown like twins now

  • @VitunVatiVille
    @VitunVatiVille 11 місяців тому +4

    I think the killer should suffer from slowdown after scampering for certain amount of time so that way they are either forced to chase down the survivor through normal means(Having the movement speed reduced to that of a survivor perhaps at 100 percent?) or use the ability to catchup either way they still cant chase effectively for guaranteed hit. What do you think Scott?

  • @Trident_Gaming03
    @Trident_Gaming03 11 місяців тому +4

    I hate whataboutism so much
    "But if Trickster can get a guaranteed hit, why can't Chucky?"
    No, even though Trickster is low tier (currently) he should be changed, even if it means a nerf in that specific way

  • @Chaosrain112
    @Chaosrain112 11 місяців тому +4

    Can confirm reading comments is a mistake. For example, no views, 14 seconds ago. No comments.

  • @themr_wilson
    @themr_wilson 11 місяців тому +3

    1:00 that's why I don't call the mindgames a 50/50, they're more Rock-Paper-Scissors

    • @dodang_9147
      @dodang_9147 11 місяців тому

      @larsliamvilhelm that is not true. there are different type of 50/50's.

    • @dodang_9147
      @dodang_9147 11 місяців тому

      @larsliamvilhelm depending how short the pallet is will decide the skewed the odds are. I would argue that completely unsafe pallet are 0-100 for killer. the mild unsafe pallet are 50/50's until killer gets bloodlust 2 or bloodlust 3 then they become 0-100's. The loops that bloodlust 3 infinities have no mindgames.
      I think mindgames are strange because their success rate relies on what other person believes is correct play. For survivor, the correct play 90% of the time on first vault is to just vault but because killer know that this is 90% of the time the correct play, the first instinct of a killer is to double-back. As a result, the mindgames tend to begin on 2nd vault because of this pre-determined belief. That is why when you start not vaulting pallets as killer, a lot of killer panic and just start breaking pallets because they don't realize that counter-play to not vaulting is just running forward but then you vault so killer thinks that loop is reset so mindgame is gone but the mindgame is still there. you just need to go around the loop to get to same spot in which you could mindgame again.

  • @draganreljic5568
    @draganreljic5568 11 місяців тому +2

    But if you make Scamper slower, there will be no point in using it because he will never be able to catch the survivors because he is 4.4. What I’ve seen survivors started to do, they won’t throw it immediately, they will mindgame you into a stun or make another circle around the loop. You have to remember that he is 4.4, yes he has dash, but so has Blight, So has Wesker, so has Oni who can chain downs and miss, and not lose his power, and on top of that they are all 4.6

    • @Aquilenne
      @Aquilenne 11 місяців тому +2

      He's 4.4, but it's not as slow as a typical 4.4 because he has a smaller hitbox that most killers, so he turns corners faster.

  • @ZarkionUltimate
    @ZarkionUltimate 11 місяців тому +2

    Powers with 1 or less forms of counterplay make you feel like you don't have any effect on the outcome which will always get boring after a while.

  • @Grampa_Swood
    @Grampa_Swood 11 місяців тому +4

    I think people who say Survivor doesn't require skill aren't necessarily bad Survivors, but they might also be incredibly Killer-sided players. They might be a good Survivor player but because they're incredibly biased towards Killer (and refuse to improve as Killer) they just find ways to cope about their inability/refusal to improve by simply saying the developers do too much hand-holding for Survivors (most often in the form of "they have base BT").

    • @sabre3001
      @sabre3001 11 місяців тому +1

      I don't think anyone thinks survivor requires no skill, it's just that you can be a no-skill survivor and do well. Predropping pallets doesn't require skill, neither does mindlessly sitting on a generator any time you're not being chased. But if all four players do these things they will escape much more often than not.

    • @Grampa_Swood
      @Grampa_Swood 11 місяців тому +1

      @@sabre3001 Pre-dropping requires little skill but you can get so much more value out of certain loops if you don't pre-drop everything, which is a skill and requires knowledge to pull off.

    • @sabre3001
      @sabre3001 11 місяців тому

      @Grampa_Swood and yet, in comp dbd pallets are almost always predropped regardless and it ends up being effective
      Yes what you're describing takes a level of skill but my point is you don't need skill to do well on survivor

    • @anettelma123
      @anettelma123 11 місяців тому

      There is a lot of killer mains thinking survivor requires no skill, the can camp you or tunnel to death and they think this was bad play from survivor sadly @@sabre3001

    • @203lue9
      @203lue9 11 місяців тому

      @@Grampa_Swoodbro what you just said literally makes you survivor sided by that logic, you do realize it’s 1 mind against 4 separate minds, as killer you have A LOT to worry about, gen times, survivor positioning, how long should a chance take etc on survivor you just do gens that’s it if you can be a decent chase great but it’s not the end of the world, I play both and I actually play survivor more bc I can literally enjoy the game while playing Spotify and have fun on killer I can get my wins but I don’t wanna try all the time, and pre dropping doesn’t take no tiny skill bc if your wasting time kicking pallets well your wasting time😂, if you DONT then another survivor will later loop you on that same pallet you chose to not break earlier on, I’ve had the game nearly from launch I don’t know what your talking about when saying survivor isn’t easy it’s very much easy it’s not easy to be so good you looping a killer for 5 gens but it’s easy to where you can average more wins than if your playing killer

  • @Zinczub
    @Zinczub 11 місяців тому +1

    I wish people instantly understood this concept, he’s been talkin about it on loop since the skull merchant shit 😭

  • @jacefromthere286
    @jacefromthere286 11 місяців тому +1

    This is a clear example of Scott Jund

  • @ShuffleboardJerk
    @ShuffleboardJerk 11 місяців тому +1

    Ok so it is a guaranteed hit if chucky has enduring, the survivor have no chase perks, chucky commits to a 20+ second chase, chucky makes no chasing mistakes, and chucky hits them in the small hit window once they reach the pallet again. So that is 5 ifs. How the hell is that guaranteed, my guy?? I think it is perfectly acceptable for every killer to have guaranteed hits if they are using a specific perk, if they chase perfectly, if they commit to chase for long enough, if they use their power, if they hit in small hit windows, and the survivor has no chase perks. How many of these guaranteed hits can chucky even get before all 5 gens are completed because he is running around these pallets for 20+ seconds each?

  • @st0rm244
    @st0rm244 11 місяців тому

    I think the best thing they could do with Chucky's vaults based on how far away from the pallet he dashes from, the further he vaults from the quicker the vault could be, the closer he is the slower it could be

  • @zyxel27
    @zyxel27 11 місяців тому +1

    Predropping pallets isn't skill expression. If survivors are playing right, you can predrop almost everything, be safe, and get the gens done. I would gladly take the cowshed challenge.

  • @sorunaz
    @sorunaz 11 місяців тому +2

    isnt just bloodlust being a mechanic make guaranteed hits a thing for the game in general/ for every killer and loop ?

  • @zmanrockz6358
    @zmanrockz6358 11 місяців тому +10

    There’s such a huge difference between “there’s nothing I can do to avoid the hit because my teammates are new and dropped all the pallets instantly and the killer was smart enough to get rid of them all” and “there’s nothing I can do to avoid getting hit because the killer is Chucky.”

    • @anettelma123
      @anettelma123 11 місяців тому

      great comparision, maybe some ppl which dont agree will understand it after reading this comment

  • @shiro_eu
    @shiro_eu 11 місяців тому +1

    Reading youtube comments is like playing Fear & Hunger. Best case scenario you come out with ptsd

  • @Michał-v8e
    @Michał-v8e 11 місяців тому +1

    What i think i'd like to see behavior do to Fix chucky's guaranteed hits is to make it so if he gets pallet stunt while in his power he gets knock out of it and also if he gets pallet stunt being out of power make it so his power become's unable to use for like 2 seconds

  • @vegg6408
    @vegg6408 11 місяців тому

    I like the part where scott said these people never play survivor ever but his first example is something only someone thats never played killer would say

  • @PIZZAloverNUMBERS
    @PIZZAloverNUMBERS 11 місяців тому +1

    When you're in a "whataboutism" contest and your opponent is the comment section

  • @Nolandiscool
    @Nolandiscool 11 місяців тому +3

    since the pacing of dbd games have become a lot faster (via gen speed), I dont mind the killers getting a guaranteed hit here and there. 3 gens pop in like 4 minutes in a lot of games

  • @BecketTheHymnist
    @BecketTheHymnist 11 місяців тому +2

    Anything that removes the impact or possibility of player agency is toxic for dbd. I am 100% with you on that Scott.

    • @BecketTheHymnist
      @BecketTheHymnist 11 місяців тому +3

      It's why playing against Xeno REALLY sucked at launch and still kinda sucks.

    • @Reinami66
      @Reinami66 11 місяців тому

      Then you are playing the wrong game. The game is literally designed such that, the killers goal is to remove survivor agency while the survivors try to escape.

    • @BecketTheHymnist
      @BecketTheHymnist 11 місяців тому +2

      @@Reinami66
      Removing survivor agency is not the goal. Working around their decisions and anticipating their decisions to kill them is the goal. Obviously removing some options is a great idea (kicking pallets, body blocking, using power effectively) for achieving this, but things that leave survivors with no options is not good for the health of the game.

    • @Reinami66
      @Reinami66 11 місяців тому

      @@BecketTheHymnist What does putting a survivor on the hook do? What does slugging a survivor do? What does killing a survivor do? All of these things basically force the survivor to "not play the game" until a teammate comes to them (or in the case of killing them, they just lose the game). That is removing agency from the survivor.

    • @BecketTheHymnist
      @BecketTheHymnist 11 місяців тому +2

      @@Reinami66
      Yes being on the hook means your team has to come get you.
      Yes being slugged limits what you can do. There's a reason this is seen as pretty toxic.
      Yes REMOVIING SOMEONE FROM THE GAME MEANS THEY CAN'T MAKE A DECISION IN THE GAME ANYMORE.
      You are being intentionally obtuse though.
      Obviously things like this can make the game unfun and can be unhealthy for it, but it's understandable why these mechanics exist. You want LESS of this in the game though not more. The real fun of DBD is in predicting and reading the moves of your opponent not in taking away their ability to do anything. If that's fun just play against 4 afk people. Are you one those killers that just slugs 4 people to death?

  • @psycheislive
    @psycheislive 11 місяців тому +1

    Message unclear: Scott just challenged the entire internet to a 1v1 cowshed

  • @SpookySkeletonGang
    @SpookySkeletonGang 11 місяців тому +3

    Yeah I feel a lot of people are confusing very easy hits with guaranteed hits. Like you mention, huntress can have very easy hits at a pallets, but they're not guaranteed. Same with pyramid head, someone I play a lot. With chucky, if you scamper under certain pallets it does not matter what action the survivor takes, they'll get hit. That guaranteed hit is what feels so bad. Other killers have things like that too.

    • @atrozzorta9602
      @atrozzorta9602 11 місяців тому +1

      You say you play PH a lot but he is guaranteed hits as well. Scott using Huntress as an example was shit because she doesn't have guaranteed hits. Killers like Alien PH and Nemmy do though, especially PH.

    • @SpookySkeletonGang
      @SpookySkeletonGang 11 місяців тому

      @@atrozzorta9602 Again, you're confusing easy hits with guaranteed hits. Those killers you mentioned don't have guaranteed hits in the same way that chucky does. Yes pyramid head can get very easy hits at vaults and pallets but they're not guaranteed.

    • @SoulReaperBan
      @SoulReaperBan 11 місяців тому

      ⁠@@atrozzorta9602pyramid head only guarantees hits at windows and his power otherwise is just being able to tunnel but you don’t really want to cage people it’s basically giving an unhook away for free but most maps have more tiles than just T/L walls which you’re guaranteed to be hit at anyways unless you play them perfectly which isn’t easy but at pallets it’s not guaranteed and also slows him down while he’s holding it so there’s still counterplay and a mindgame and nemesis has a very clear audio q when he’s pulling up his whip for you to prepare to dodge or even just greeding a pallet alien however is guaranteed a hit in all scenarios cause you can just react to whatever the survivor does your tail is faster than a vault even when you hit it after they’ve started a vault and if they choose not to you just get an m1

    • @anettelma123
      @anettelma123 11 місяців тому

      off topic can you share your PH build? @@SpookySkeletonGang

    • @atrozzorta9602
      @atrozzorta9602 11 місяців тому +1

      @@SoulReaperBan First off just no to some of what you wrote, but other than that please use paragraphs or something. This wall of text was shit. Btw it's "cue" audio "cue"

  • @andrewithbacon8273
    @andrewithbacon8273 11 місяців тому

    If I ever have trouble with my hits, I just open my Domain Expansion to ensure a guaranteed hit.

  • @theorcjedi
    @theorcjedi 11 місяців тому

    I think since Chucky goes under the pallet it would be cool if a survivor can vault the pallet when he goes under the pallet

  • @MightyBojangles
    @MightyBojangles 11 місяців тому +15

    Yeah being forced into no win situations with killers like artist, knight and now chucky is pretty miserable to play against. Obvs chucky is more egregious than the other two due to very very small windows of counterplay but the direction since artist (excluding wesker and maybe dredge) is mildly concerning. Its just not fun to play against, theres no skill expression, I just hope theres a pallet or hope they make a mistake rather than relying on my own ability.

    • @mckookie2967
      @mckookie2967 11 місяців тому +2

      I feel like Xeno's no warning tail is in the same boat, feels like launch pyramid head

    • @MythicTF2
      @MythicTF2 11 місяців тому

      I mean, SM & Knight, you're supposed to leave the loop against their powers and go to another one close by.
      With Chucky, if you don't drop the pallet he hits you.
      If you do drop the pallet, he can pop his power and go through it and hit you soon after.
      If you drop the pallet & leave the loop he can pop his power then slice & dice and potentially hit you, which just intuitively feels wrong but is probably the correct play as his power stands right now.
      Scott's problem is Enduring nullifies the counter-play (going for a stun) of his power since he can use that perk better than anyone to get guaranteed hits since his power has no starting lag.

    • @ItzAndyArson
      @ItzAndyArson 11 місяців тому +1

      @@MythicTF2 Nah Knights power radius is BS especially with certain add ons. They never should have buffed him. In fact he deserved the rework more than skull merchant did.

    • @203lue9
      @203lue9 11 місяців тому

      @@mckookie2967do yah forget that these are killers from actual films? Do you know how fast and silent etc alien is? Implementing his skill traits from the movies into the game as a horror fan is cool saying he should be “weak” to appeal to survivors seems like some lame shit survivor mains would say, as survivors you have a 3 person view just LOOK BEHIND YOU it’s not rocket science it really isn’t

    • @mckookie2967
      @mckookie2967 11 місяців тому +1

      @@203lue9 you're way too salty over the fact that his tail attack has literally no warning, the nerfed how fast deathslinger could scope in for the same reasons. Didn't Scott put up a video on this channel where you need like negative reaction time for it? His tail has nothing to do with his stealth

  • @firestar1230
    @firestar1230 11 місяців тому

    What if they just give him the Legion effect where getting stunned puts your power on cooldown, or maybe in Chucky’s case, knocks the bar back some so you can’t use it right away

  • @deadhelix
    @deadhelix 11 місяців тому +1

    I saw a suggestion someone made where they slow down the scamper on a “neutral” scamper but keep it the same speed when you slice and dice into a pallet so you can do cool chains between dashing and vaulting while the braindead just wait for pallet. Also Ik there will always be the survivor players who hate all killers (me im a certified wesker hater lol but only cause his hinder and all the campy weskers during the anniversary I actually know he his well designed) but for killer players to think that the killer should keep something unfun that will make people complain until the devs just go “ok well rework time” isn’t any better. Killers can be fun and strong, wesker has a fun component to his dash that is also fun to avoid as survivor. He also has an unfun mechanic (to me personally I hate all move speed changes) where you get hindered for being infected making it easier for him to catch you if a chase it taking long or tunneling you before you get a spray off hook. We can take the unfun thing away and if it hurts them too much tune up the fun thing a bit and boom.

  • @BrianRocksNow
    @BrianRocksNow 11 місяців тому

    Survivors should be able to vault when Chucky goes under the pallet. Keeps Chucky strong while ensuring that balance of skilled plays and guarantees is present.

  • @canispredatoria8592
    @canispredatoria8592 11 місяців тому +1

    A way to change that is to remove the attack after you slide under a pallet for 0.5 sec so the survivor have a reaction time. If 0.5 sec is too much just low the number.

    • @drunkengibberish1143
      @drunkengibberish1143 11 місяців тому +4

      The main issue isn’t instantly being able to hit after the pallet, it’s the fact you cannot make any distance even if you predict it and start running. There isn’t any counter play besides get a stun, unless the pallet is already dropped in which case you have nothing

  • @Sonix07pr
    @Sonix07pr 11 місяців тому +1

    What if his power only gave him 1 vault per cast, or deactivated on the second vault?

  • @dawsonleding7051
    @dawsonleding7051 11 місяців тому +2

    100% agree. Been playing with a buddy who is new. Alot of Knights who have no skill just spam npcs on the new guys that don't know you can litterally just W key away. Also been seeing alot of Meyers purpously not leveling up and M1ing because he is undetectable phase 1. If there is an exploit you can bet bad players will use it.

    • @Notstonks69
      @Notstonks69 11 місяців тому

      Tier 1 myers in an exploit lmao.

  • @ajtp1349
    @ajtp1349 11 місяців тому +1

    Ok what if your power goes on cooldown for X seconds if you’re stunned to make pallet stuns more valuable while making scamper still very strong if the killer doesn’t get stunned

    • @203lue9
      @203lue9 11 місяців тому

      Yah keep saying this as if it’s a good solution, yah realize A LOT OF KILLERS HAVE COOLDOWN ABILITIES RIGHT? The chucky trick is to let them drop the pallet or stun you and then AFTER use your power but if your saying restart your power even if you didn’t activate it that changes things Drastically because at that rate your saying punish a killer player for not even using his abilities, imagine legion not in frenzy but having his power on cool down bc he got stunned or blight or pinhead or nurse etc etc that idea doesn’t make sense

  • @deadbunny2938
    @deadbunny2938 9 місяців тому

    5:02
    >Scott uses scamper
    >He has enduring
    >Survivor finds pallet
    >He gets stunned
    >Loses scamper
    >Can't vault pallet
    >Does NOT get the hit
    >Doesn't get the down till 5:57
    Yes Scott, an uncounterable killer, because Chucky can vault the pallet after enduring 55 seconds later.

  • @Efical
    @Efical 11 місяців тому +1

    "surv takes no skill" i mean in the current state of DBD with certain perks (MFT *cough cough*) yes survivor takes too little skill to accomplish too much. But when i see KnightLight running an adrenaline vial blight for 3 full minutes with only headon as an exhaustion perk. You cant deny that survivors have A LOT of ways to express skill. And Scott is right, unavoidable hits because of a querk that is very easily tweaked is a problem we should get rid of before the release. And before anyone gives me shit, im a Nurse main. Rarely play survivor and still want them to have a game where if they have skill they should be rewarded for it.

  • @itsrickeh280
    @itsrickeh280 11 місяців тому

    I think the perfect nerf for Chucky is just to make it when he’s stunned by a pallet to remove a portion of his power bar(3-4 seconds worth). Give survivor time to decide where they want to run and forces chucky to make a choice between breaking the pallet or waiting for his power to come back and play the pallet

    • @jnever9768
      @jnever9768 11 місяців тому

      why do you survivor mains keep coming up with this same inane idea?

  • @DerekRuggia
    @DerekRuggia 11 місяців тому +1

    eh, saving power for scamper wastes way too much time when Chucky's only 110. especially if the survivors know thats what you're trying to do and greed pallets. on most loops, survivors can make it around to the pallet again if they react quickly. if you dont use your slice and dice to catch up to the survivor, your chases are gonna last forever, even if you eventually get that guaranteed hit. i think a stealth/scamper focused build is valid, and also not the strongest way to play him.

  • @JBartN
    @JBartN 11 місяців тому

    It would make sense to slow down his regular scamper and keep his slice and dice scamper the same

  • @donglybits5501
    @donglybits5501 11 місяців тому

    Had a thought where scamper speeds should be slower than normal when not dashing into the vault area, but faster when you do. That way when a survivor is forced to drop a pallet, Chucky would then be forced to Slice and Dice into the pallet/window to scamper and earn the hit in that way, rather than scamper then m1 or slice and dice. I'd like for scamper to be completely silent, but slower when not dashing into a pallet or window. But if you do dash into the vault area, it would be faster, you'd have the ability to earn a hit, but it would be harder since it's still a Slice and Dice.

  • @kernsboy
    @kernsboy 11 місяців тому

    hey scott doesnt hubris only work with regular attacks? isnt chucky slice and dice special? im not 100 percent though on the chucky special or hubris in this particular case

  • @IRiiV4L
    @IRiiV4L 11 місяців тому +3

    youre always quiet when it comes to killers you play, huntress absolutely gets guaranteed hits throughout most of a game. the pallet example is bad bc that is just a flip of a coin thats not guaranteed but literally anywhere else is just free damage states, her hatchet hitbox is just way too big to argue otherwise, there is no other character in the game that gets unearned damage states more than huntress it just is what it is

    • @YourMajesticKyng
      @YourMajesticKyng 11 місяців тому +1

      Thats what I was thinking. Huntress gets the most bs hits.

  • @banona4984
    @banona4984 11 місяців тому

    Survivors should be able to vault back over the top of pallets when he slides and dices

  • @user-jf9gh3ff5u
    @user-jf9gh3ff5u 11 місяців тому

    (Getting stunned by a pallet will disable your power for a period of time) If they miss the stun nothing changes if they get the hit endurance will still get value without being completely brain-dead

  • @Joeysworldtour315
    @Joeysworldtour315 11 місяців тому

    A killer that punishes predrops, we can’t have that

    • @r.k845
      @r.k845 8 місяців тому

      Disingenuous post

  • @wigglepuff9945
    @wigglepuff9945 11 місяців тому +4

    Nice argument, unfortunately I am a dead by daylight player and I don't know what logic is. Dislike

  • @semplar2007
    @semplar2007 11 місяців тому

    chucky sliding under any god pallet ending up in a hit reminds me how blight with compound 33 just destroys a pallet and insta rushes and gets a hit, thus making dropping pallets almost impractical. no counterplay whatsoever, the only way to win a time is to get a stun. and this is his basekit. if they don't nerf this little shit, he's going to be a horrible public stomper and eventually people gonna hate going against him, *maybe* even more than vs skull merchant, you just wait and see

  • @omniphage9391
    @omniphage9391 6 місяців тому

    I play wayyyy too much huntress, and the first time i loop someone around a pallet i try to get an impression of how they are gonna play it. If its a high prestige or some "chase me skin" (mad hatter ace anyone?) i expect them to greed the everloving daylight out of the pallet. If you want them to drop on next loop, lunging JUST SHORT of getting into stun range will do that in 95% of cases. There are so many nuances to the pallet mindgame with her it might as well be its own game.

  • @MagicNash89
    @MagicNash89 11 місяців тому

    The "1vs1 cowshed" taunt is true...for solo survivor team discussions, for SWF - not nearly as much.

  • @theangriestcrusader
    @theangriestcrusader 11 місяців тому

    Wouldn’t a good solution be that chucky can’t scamper or slice and dice until like a second after activating Hidey-Ho? It would make your scamper have to be premeditated and if you wanted to counter a pallet throw you’d have to do the same dance as Huntress.

  • @johnnynewcome.
    @johnnynewcome. 11 місяців тому

    This is just my opinion, but from reading some other peoples comments and replies, probably one of the safest things to do is treat the stab after a scamper similar to waiting out edurance, make it where in the first say like 5 seconds after a scamper, if you basic attack a injured survivor, you instead inflict deep wound, this was just the first thing that popped into my mind.

  • @darkish_jace8571
    @darkish_jace8571 11 місяців тому

    I just had an idea, what if BHVR changed Scourge Hooks to make several hooks (4) into Scourge Hooks and but upon hooking a survivor on said hook that hook deactivates as a Scourge Hook, that would make a Perk like Monstrous Shrine a good perk to use with say Pain Resonance granting infinite uses in theory if you only do basement hooks

    • @darkish_jace8571
      @darkish_jace8571 11 місяців тому

      They would have to Tweak a few Scourge Hook perks but it may balance things and allow a much loved perk like Pain Resonance have more uses given you get basement hooks

  • @captainnelson9833
    @captainnelson9833 11 місяців тому

    All the devs have to do is allow survivors to vault at the same time as chucky slides underneath the pallet.

  • @cornpopwasabaddude6270
    @cornpopwasabaddude6270 11 місяців тому

    The only counter seems to be using any means on the pallet preventing Chucky from vaulting it, but I think that is a bug

  • @EvilDuckOfDoom
    @EvilDuckOfDoom 11 місяців тому

    I think they would need the scamper to be a bit slower, or if a hit after a scamper under a pallet caused deep wound instead of a down if someone is injured.

  • @KUZ3NBO
    @KUZ3NBO 11 місяців тому

    All i think they should do with chucky if you get hit with the palette you're knocked out of your power

  • @emirinobambino
    @emirinobambino 11 місяців тому +1

    Guaranteed hits SHOULD exist because DBD is a game based on time. Guaranteed hits become problematic IF those guaranteed hits consistently win matches when employed extensively.

    • @r.k845
      @r.k845 8 місяців тому

      No they shouldn’t.
      Killers get hits based on whether they outplayed the survivor. Not because the survivor had no way of countering a killer.

  • @paulanthony5801
    @paulanthony5801 11 місяців тому

    I think a basic solve is to make him 1st person view when in power. He’s a really fun killer to play as and against. Though I think it is being overlooked how much you can see verse what the survivor sees. Or maybe when he pallet slides, he goes into 1st person for 10 seconds. Even when he vaults, unlike every other killer in the game, he sees everything. Even legion in power looks down when vaulting. That choice of camera angle was there for a reason.

    • @Daddix0
      @Daddix0 11 місяців тому

      but that’s not an issue of his power at all

    • @paulanthony5801
      @paulanthony5801 11 місяців тому

      @@Daddix0 I’m confused sorry. What’s not an issue? I’m responding and offering suggestions to the video. What is it that’s not an issue?

    • @jakedickson2311
      @jakedickson2311 11 місяців тому

      @@paulanthony5801The issue is his power to go under pallets. Not his camera angle.

    • @paulanthony5801
      @paulanthony5801 11 місяців тому

      @@jakedickson2311 I’m aware. My comment was stating that rather than slow him down and nerf him that way, just make him 1st person whilst doing it. It wouldn’t add too much of a nerf to his actual ability but limit him slightly and add more skill ceiling to use it. I mentioned his current camera angle as a way to justify why this would be ok because it’s already currently a buff compared to every other killer who has to use FOV perks just to get a few degrees. So why not, when in power or just when pallet sliding, put him in 1st. My apologies for not explaining properly.

  • @kojinooni
    @kojinooni 11 місяців тому

    PTB means they will change things. Since chucky plays like legion and ghost-face. They will most likely change pallet slams to remove active power and make the rush attack will be special attack.
    Perks are extremely unbalanced and most of them are not even used. Each perks balances out another perk, but they should've made it so the perk balances itself. EX. You run faster, but walk slower or your flashlight charges while repairing but gens speed decreased.
    As a killer only player I see the balance issue without playing survivor. Killer thrives when just one survivor dies so camp and tunnel is extremely effective, but on the flip survivors have no reason to fear killer as they have more then enough resources to stall for 3 mins until the 5 gens are complete. Thus this type of skill balance leaves the killer looking for the weaker survivor and removing them from the game then going for the others or chasing the stronger of them just to feel bullied until either the gens are done or they mess up. This skill divide doesn't feel like a skill base system just mundane tasks that need to be done like doing a job every game.
    But what do I know!?

  • @MihaiDurus
    @MihaiDurus 11 місяців тому

    "Nothing makes people quit playing survivor more than things that invalidate their skill", this is why I follow Scott. This statement is so true, that's why I quit in the past multiple times, when you see back to back broken builds that eventually got nerfed, it's when you lose the incentive to play this game.

  • @leonardofontes7007
    @leonardofontes7007 11 місяців тому

    only thing I would change in chucky would be a little more cooldown after missing slice and dice

  • @MissChambersxo
    @MissChambersxo 11 місяців тому

    Increase vault pallet duration, decrease hidey ho cooldown. Hopefully they do that by live. I think Wesker’s pallet vault is the perfect speed where there’s skill expression on both sides.

  • @yanyan_r1
    @yanyan_r1 11 місяців тому +1

    I paused the video at Huntress. Say she’s got her hatchet up and all you can do is vault the window/pallet or fake it. All she has to do is wait for the animation or tilt her aim 2 degrees ur not avoiding a melee hatchet.

    • @anettelma123
      @anettelma123 11 місяців тому +1

      Then you missed the most important point

    • @203lue9
      @203lue9 11 місяців тому

      @@anettelma123how lmao? He said theirs skill to huntress, theirs skill LEARNING HER for sure bc I maimed huntress at one point but once your good with her she’s ez, every huntress main I’ve ever seen on UA-cam when their tired of losing and go for wins they pull out huntress so why is that?

  • @azur7362
    @azur7362 11 місяців тому

    scott got spun by that quentin, maybe we should hear him out

  • @floomfwastaken
    @floomfwastaken 11 місяців тому

    because my ping is always 50+ every single window is a guaranteed hit on me.

  • @inter_acies
    @inter_acies 11 місяців тому

    At the very least Chucky has to loose ability in case of stun

  • @themr_wilson
    @themr_wilson 11 місяців тому

    Make Slice'n'Dice like Lopros -- applies Deep Wounds if they go through a pallet

  • @bilindabutcher8913
    @bilindabutcher8913 11 місяців тому

    Artist gets a guaranteed hit in any loop

  • @SebuTK
    @SebuTK 11 місяців тому

    The video won’t load cause my internet is bad but I swear to god if this is a video of Cott Sjund ranting about guaranteed hits I’m gonna be pissed

  • @SappyEuphoria
    @SappyEuphoria 11 місяців тому

    Hey Scott off topic but why do you wear glasses when you play but not when you record a video? Is it so you can read chat?

  • @spiritupgrades
    @spiritupgrades 11 місяців тому

    Are you trying to make amends for that build you made for Blight that was in brain-dead mode when he came out?

  • @Kizen.
    @Kizen. 11 місяців тому

    Honestly I feel like scamper should give a big slowdown to chucky after.
    Wesker's super fast pallet vault is followed by a strong self slow as he puts his power away. Chucky should have that too. That way he doesn't guarantee a hit, and makes it so scamper is not always the best option, it just remains as AN OPTION

    • @MrJP6389
      @MrJP6389 11 місяців тому

      Have you seen any Wesker get anything for vaulting a pallet? I never seen a situation as Wesker where the best opinion is to vault a pallet with his power. Maybe at God pallets but honestly I personally rather break a god pallet that way it's gone forever. For this reason I never vault as Wesker and honest I wish they completely remove the ability because it is a useless part of his kit. I feel the same way about Chucky of scamper is that problematic then just remove it since I rather have that then a nerf that makes it completely useless at most pallets other than God ones. Just my opinion tho.

    • @Kizen.
      @Kizen. 11 місяців тому

      @MrJP6389 Nah, there are absolutely times it is useful. specifically in Haddonfield, and on certain loops, or god pallets on The Game. Yes, you eant to break it. But there are god pallets that can completely give you a free hit if you can get the vault.
      Sometimes it IS a good option regardless of how you feel about it.

    • @MrJP6389
      @MrJP6389 11 місяців тому

      @@Kizen. Personally, I guess dont know how or what pallets you talking about. I be honest I just rather break them bc it's the easiest thing to do. Like I really dont have the memory to remember "Ok I can vault this pallet and get a hit" for every single map in this game. Plus I need to see examples and I have never seen anyone do the things you said. Most are like me, "Break god pallet and catch up" If you have some examples in video I love to see it but till actually see ppl get the value I will continue to think its a useless option. I'm one of those ppl who have to see it to believe it. I dont take works for face value.

  • @3xpression296
    @3xpression296 11 місяців тому +4

    2 minutes in, and all i have to say about this is: if the survivor player can "bait" out the power (i.e. hidey-ho/vault) I wouldnt consider that a guaranteed hit. I'd say it was an "earned" hit by having to utilize utility in order to achieve the desired outcome.
    the argument needs to center around what does it mean to have a "guarantee".
    once the community can define that state or outcome, then i imagine meaningful discourse will follow

    • @ghostflame9211
      @ghostflame9211 11 місяців тому +3

      i wouldnt hold my breath. the community cant even agree on what is and isnt toxic, i dont see that changing for "guarantee."

    • @squalltheonly
      @squalltheonly 11 місяців тому +1

      ​​@larsliamvilhelmsurvivors can finish a gen that is 99% unless you have an insta down, so if they have "guaranteed" gen finish. Why can't we have guaranteed hits? 😂

    • @ScottJund
      @ScottJund  11 місяців тому +2

      there is no baiting it. you dont hidey ho until the power is dropped, the end.

    • @3xpression296
      @3xpression296 11 місяців тому

      @@ScottJund baiting would be the act of, let's say, running the loop x times, and then dropping the pallet. Then Chucky has to pop his ability to "get around" the pallet. That's the bait. Is it a meaningful one? That's up for debate. I'm simply pointing out that there is a gameplay mechanic here that's really no different in execution with other killer abilities to Garner a hit condition on a survivor.

    • @3xpression296
      @3xpression296 11 місяців тому

      The big caveat here though is, in order for the Chucky player to get this condition they have to pocket the ability to specifically use it in these instances. Is that a good or bad decision on the killers behalf?

  • @donalddean2037
    @donalddean2037 11 місяців тому +2

    You literally want him nerfed before he releases....

  • @dusty0559
    @dusty0559 11 місяців тому

    Honestly, Chucky showed one thing to me:
    Every killer should be in 3rd person mode.
    The time of dbd where you wanted 1st person for "immersion" and "giving survivors chances to hide" are long past I think.
    Also I finally get to look at the cosmetics I brought.

  • @D3th10rd
    @D3th10rd 11 місяців тому

    One thing I have to ask is whether a survivor can vault over a pallet while Chucky is scampering underneath. If yes, then why isnt that the play to make? Chucky cant just 180 to my knowledge, and by the time they got out of the dash to turn and try to grab the survivor, theyd just smack the pallet. This could then create a mind game opportunity where if survivors keep doing this enough, Chucky will rush at the pallet, cancel dash, and the survivor will vault back over into his arms, or just keep running and now youve got a lot of distance as survivor. Hell could even have it where if Chucky is scampering under and a survivor vaults over at the same time, Chucky gets spit out onto the other side stunned like the pallet was dropped on them. Even with Enduring, Chucky is still on the other side of the pallet and has to turn around and chase you again.
    If you cant vault over a pallet while Chucky is going under, then whats the fucking point of animating Chucky going under the pallet to begin with?

  • @ZWallAbuser
    @ZWallAbuser 11 місяців тому

    thank you for being the brain of the community scott