Creating the Replicated Parachute | 10 | Multiplayer Battle Royale | Tutorial | Unreal Engine 5

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  • Опубліковано 29 вер 2024
  • 👨‍🏫 My Patreon link:
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    ---
    In this tutorial I we create the Battle Royale parachute functionality. We take a look at the player's distance to the floor and use that to determine wether or not we can use the parachute. The player can then use spacebar to deploy the parachute.
    We take a look at:
    - How to make a gliding parachute
    - Checking the characters distance to the floor
    - Replicating the parachute logic (Gliding)
    ✔️ What are we going to make in this series?:
    In short it will be PUBG but with Bean characters.
    We will have:
    - A Battle royale Map
    - Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
    - Multiplayer characters
    - Picking up Tools / Weapons
    - Multiple weapons
    - Lootcrates
    - Flying out of an airplane
    - All kinds of UI and HUD
    - Match flow logic
    And basically everything that a battle royale needs
    #unrealengine #tutorial #multiplayer
    ---
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КОМЕНТАРІ • 11

  • @Kekdot
    @Kekdot  11 місяців тому +3

    Hey guys,
    Get the project files here if you're interested:
    👨‍🏫 My Patreon link:
    www.patreon.com/kekdot
    Download Project Files | Premium Tutorials | Courses
    Just to let you guys know what we are making in this course, we are making a full multiplayer battle royale game. I am uploading one video each day.
    In short it will be PUBG but with Bean characters.
    We will have:
    - A Battle royale Map
    - Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
    - Multiplayer characters
    - Picking up Tools / Weapons
    - Multiple weapons
    - Lootcrates
    - Flying out of an airplane
    - All kinds of UI and HUD
    - Match flow logic
    And basically everything that a battle royale needs

  • @JenisixR6
    @JenisixR6 8 годин тому +1

    im trying to add an audio to parachute deploy, ive added a sound cue asset to the parachute which is attached to the player like in the vid, no matter how i set it up it will only play the sound cue if i let go of the space bar, so now its pretty much acting as a parachute end sound instead of start. How would i fix this?

  • @gw2878
    @gw2878 11 місяців тому +3

    Nice tutorial. The behaviors for replicating a simple action using a boolean and getting all connected players to see that action via rep notifying that boolean was explained very well. Thank you.

  • @karencartoon8763
    @karencartoon8763 11 місяців тому +2

    Aye!! Lets go!! This is getting more and more exciting

  • @Test-xt3ys
    @Test-xt3ys 10 місяців тому +2

    I think this episode made me really understand how multiplayer works, thanks for all your explanation you're a legend

  • @taod6022
    @taod6022 3 місяці тому

    Hello Kekdot. Change Wants_to_Parachute? value in local client(c0) and call SR_Set_Wants_to_Parachute RPC to set value in Server. I wanna know whether the value in c0 will be set again(from Server) because of replicate attribute.?
    Maybe there is another way, change the value in server and replicate to all the clients. If so, there is no "setting twice" condition.
    Maybe changing the value in client is better for the user experience ^^

  • @1faji
    @1faji 4 місяці тому

    Good night, my character keeps falling out that airplane and the complex collision was set on the airplane's static mesh. Please help

  • @GalaxyVisionAI
    @GalaxyVisionAI 11 місяців тому

    Can we follow along with our own assets?

    • @Kekdot
      @Kekdot  11 місяців тому +1

      Yes feel free to do so!

    • @GalaxyVisionAI
      @GalaxyVisionAI 11 місяців тому

      @@Kekdot Okay cool. I wasnt sure if you had some required plugins from your patreon exclusive stuff.

    • @Kekdot
      @Kekdot  11 місяців тому

      @GalaxyVisionAI 👍🏻👍🏻 Nope you’re all good and can follow along with your own assets