This tutorial is a pure gold. It was not very obvious from raylib's docs and examples that offset is an origin location in screen coordinates. Your visuals make it so simple to understand. Finally got a working infinite tiled background canvas with a proper zoom in a screen center.
Being frank, raylib is the most self documenting Library ive used. I have built a simple platformer engine that does collision well, and i never looked up anything at the wiki, i just saw like 3-4 examples and started going at it
Thanks good sir. I was able to fix one problem when resizing my project to different screen sizes thanks to your knowledge. I hope you are doing good :)
This tutorial is a pure gold. It was not very obvious from raylib's docs and examples that offset is an origin location in screen coordinates. Your visuals make it so simple to understand. Finally got a working infinite tiled background canvas with a proper zoom in a screen center.
You are a bloody legend. Great vid, raylib's documentation is incredible but often just expects you to know what so many different terms mean/do.
Glad you enjoyed it
Being frank, raylib is the most self documenting Library ive used. I have built a simple platformer engine that does collision well, and i never looked up anything at the wiki, i just saw like 3-4 examples and started going at it
This was awesome and super helpful! Thank you!
Thanks good sir. I was able to fix one problem when resizing my project to different screen sizes thanks to your knowledge. I hope you are doing good :)
Really helpfull, waiting for more!
Great overview!
Thx, super vod!
Very good overview!
Thanks you, It's very clear, now !!
Thank you for this, it would be helpful to link this to the RayLib documentations
can you make it better than ( vulkan )
Thank you
You stoped making videos! :(
okay, origin means offset
Thanks!