More of this, please! You have an excellent talent for both teaching and content creation. There isn't enough current content available for RayLib and your content is the best I've seen so far!
Yeah. Its ussualy to record loudly and then turn it down in post a bit and people can turn it down more. Because when people need to turn it up, its just distorted a bit more
You could've done the number of mines while placing the mines, just add 1 to every neighbor, that way you don't have to go through all the tiles counting
Great tutorial, Andrew! It's clear you have a great understanding of game logic and design. Haven't checked your later tutorials yet, but I'd find it helpful if you explained more of the logic of the game design, i.e. how you 'knew' to check for nearby mines. In my own experiments, I get stuck on this kind of thing, not so much the coding (there are tons of general C programming books, tutorials, etc.!) as figuring out the flow of the game logic/design. Sorry if that isn't described well!
I understand your comment perfectly. I have to think about this.. I have really struggled to decide what to cover on this channel, but this gives me some ideas.
I do think using GetRandomValue makes sense though, The best reasons to not use a Raylib function would be if I needed more control than the function allowed me, or if I had the intention to later replace Raylib with something else. In that second case, I'd want to only use Raylib for graphics and sound and write proprietary code for everything else!
At 41:40, pretty sure that's unsolveable. You guess, lose (or get lucky), and move on :).
Please continue this series. We need more people to talk about raylib and C
More of this, please!
You have an excellent talent for both teaching and content creation.
There isn't enough current content available for RayLib and your content is the best I've seen so far!
Please bump up the volume in future. I have turned my volume up full (very loud) and it's just audible.
Yeah. Its ussualy to record loudly and then turn it down in post a bit and people can turn it down more. Because when people need to turn it up, its just distorted a bit more
You could've done the number of mines while placing the mines, just add 1 to every neighbor, that way you don't have to go through all the tiles counting
Great tutorial, Andrew! It's clear you have a great understanding of game logic and design. Haven't checked your later tutorials yet, but I'd find it helpful if you explained more of the logic of the game design, i.e. how you 'knew' to check for nearby mines. In my own experiments, I get stuck on this kind of thing, not so much the coding (there are tons of general C programming books, tutorials, etc.!) as figuring out the flow of the game logic/design. Sorry if that isn't described well!
I understand your comment perfectly. I have to think about this.. I have really struggled to decide what to cover on this channel, but this gives me some ideas.
I really like your videos. I think you are a great teacher and I hope to see more similar videos from you in the future. Thank you!
I would love to see more content like this! More C and Raylib plzzzz!
the audio volume is too low
Wow, you're totally right. I somehow did not notice this, going to keep this in mind moving forward.
great coding vid; even if I wasn't interested in RayLib!
Good video! Thanks a bunch :D
Definitely wanna try this out soon too!
This was excellent. Thank you!
This is awesome.
thank you for making this
THANKS. Very good training session
rand() ? What about raylibs GetRandomValue() ?
GetRandomValue() just calls rand() with a little bit of bounds checking.
I do think using GetRandomValue makes sense though, The best reasons to not use a Raylib function would be if I needed more control than the function allowed me, or if I had the intention to later replace Raylib with something else. In that second case, I'd want to only use Raylib for graphics and sound and write proprietary code for everything else!
very good tutorial and you have a very pleasant voice
Maek MOAR PLZ!!!!
extremely quiet video
Agreed. It's difficult to fix once uploaded, though!
𝐩𝐫𝐨𝐦𝐨𝐬𝐦