How to Import and Render Minecraft Worlds in Blender
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- Опубліковано 16 вер 2024
- In this video you will learn how to render and import Minecraft worlds in Blender.
Links used:
www.pcgamesn.c...
www.realtimere...
hdrihaven.com/...
Cool Add-ons for Blender:
Human Generator:
bit.ly/3rBjJXy
Massive Cars And Vehicles Add-On:
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1100 Textures in Blender:
bit.ly/2QEJ7yN
Flip Fluids Simulation Addon:
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HDRI Maker Addon:
bit.ly/3stHdPR
Using these links help fund all the free tutorials.
It's really cool how minecraft can be not just a game but an entire medium when combined with other software.
2:16 In case you didnt know yet, you can switch gamemodes much faster with F3 + F4
lol
Thank you! I had been wondering if I would have to fake it by modeling it myself 😂. Huge lifesaver. Thank you!
Well i tried it and it works!
Also if your materials look blurry when you import it, set the image mode to "closest" that makes it less blurry. Usually it helps, but not with very low resolution textures
Thanks for the great tut!
Thank you!
Finaly i'll make some decents wallpapers of my world with real raytracing xD
Amazing...speechless...Thank you Mr
Wow its great to see you play minecraft xD
hey and afther this how you save this like image ?
Atropos by carlooo ! truly a legendary build
I never thought this is possible, interesting
Good by the way what you use that makes your laptop or computer faster i also use blender which caused my laptop slow down
He probably does not use anything. He probably just has a computer with some good specs
He has either quadro or rtx cards in his pc which means his pc is as powerful as it can get
Is it possible to do this with a modded minecraft world? Would the process be the same or do I have to do something different for it to work?
good
how to do the reverse?
You always speak so quietly :D
How I always talk tbh
That's cool !!!
Can you do a face reveal video..?? :)
bit late but damn, my laptop is about to turn into a dumpster fire when I inevitably attempt this
When I change the render engine to Cycles, the default light from the hdri doesn't work anymore and everything is black..
One thing i have seen while doing this is that the textures are images that automatically use linear interpolation (blurry) and closest interpolation is much better. any way around this without having to do edit every material?
Unfortunately there isn't.
There is. Use blender's Python api. then stick this code in and press the arrow button to run the code.
heres the code:
import bpy
for mat in bpy.data.materials:
if mat.node_tree:
for node in mat.node_tree.nodes:
if node.type == 'TEX_IMAGE':
node.interpolation = 'Closest'
this runs through the materials and if there's an image texture it sets the interpolation to closest which solves the blurriness
@@locipro9937 wow thanks for sharing this.
you're a lifesaver. thank you.@@locipro9937
You didn't show how to make a render. I click on the "Rendering" button and I have nothing but some kind of grid.
Cool but can you do it without minecraft tho?
do you have this build
ok, now i will make minecraft animations
How to export them ?
can we take a texture pack on blender ?
no, there is another software chunky. u can use custom texture pack on that
WHO BUILT THIS
Its Atropos by carloooo
@@DarkPedobear thanks