Import Minecraft World in Blender 2.8+
Вставка
- Опубліковано 10 вер 2024
- I will explain how to import a Minecraft world into Blender and the best method to setup the materials and textures, as well as making a nice render out of it.
Download Links:
Cracked Minecraft: tlauncher.org/en/
Mineways: www.realtimere...
Amazing HDRIs: www.hdrihaven.com
Vortex Water Shader: drive.google.c...
Tutorial Render: drive.google.c...
In case you're not a Blender user yet and would like to try it out: www.blender.org
If you still have questions to ask, ask it in my Discord server as I'm very active there:
/ discord
The amount of info you teach in this one video is insane, Thank you!
You see this part over here 3:16 This was very useful. Before, when I used to do this on a older version of Blender, it would automatically separate them, but not anymore. The tutorial I used to watch is over 5 years old, so it doesn't help anymore. Than you a lot Anybody who is watching this tutorial should not skip that part
"Why not use MCprep for the world materials?" you might ask. Its because it adds specular to the material, making the world look like plastic. Materials for emission blocks also don't look realistic, as MCprep gives them a linear light falloff, and all the materials are overcomplicated with extra uneccessary nodes, combined with all the individual materials would probably increase render times. You could manually tweak them after prep materials, but it's just easier and faster if you started with the manual approach from the beginning.
wise words
What do you use for world materials?
Thanks, i'm going to start rendering soon!
The best MC to Blender world setup video, good job!
Great video!! The instructions are very clear and easily understand!
Dude this is really amazing tutorial thx a lot.
This is so useful, thank you so much
in blender 4.0 when you try to link materials the textures of all objects becomes same, to change the interpolation from linear to closest you need to do this :-
open the text editor in blender click "new" and paste this code:
import bpy
# Run through all materials of the current blend file
for mat in bpy.data.materials:
# If the material has a node tree
if mat.node_tree:
# Run through all nodes
for node in mat.node_tree.nodes:
# If the node type is texture
if node.type == 'TEX_IMAGE':
# Set the interpolation -> Linear, Closest, Cubic, Smart
node.interpolation = 'Closest'
then hit the play button located where you clicked "new" in texteditor
it will set interpolation to "closest" for all textures
How did you create the torch material, as only part of it needs to be emissive? Your torches look so good
how do i change emission of individual materials, without affecting everything else?
I forgot to mention this in the tutorial, and I'm really sorry for that. With the mesh you want to add emission to selected, look at the top of the shader editor window. You will see a bunch of buttons, click the button that has a number in it (the number shows how many meshes share that same material). If you don't see that button, enlarge the shader editor window
@@randomrimrock but for items such as fire when i do that the black stuff comes back
found a fix, attach the colour to the principle bsdf node's emmision
Thanks bro because of you, I can now make my own animations
Can we give him at least 1 million subscribers?❤
I imported my minecraft obj file in blender but when i'm in viewport shading it's only pink how can i fix this
Cause for this Missing textures:
You have moved a uploaded file from its original location, outside blender
1) you cloud be missing the textures of minecraft.
normal fix: re-add the textures in the shader editor, go to your example.png (node) click the file icon, an upload the RBGA texture that you exported from mineways.
(4:49 in the video)
2) or, you cloud be missing the hdri file or moved it:
so you have to re-added the hdri file (7:12 in the video)
Next time save a copy of you all the file's outside blender to in blender.
Like this - [ open up your blender project, on the top left click on (File < External Data < Automatically Pack Resources ]
Nice, thank you!
legend
i cant get the emisions to work cause when i did ctrl+l it linked all of them and i cant seperate them
W video
Amazing tutorial...... yeah
i agree!
Can you do tutorial more.. You explained well I love it.. And it helps alot
great vid, but whenever i try to make something like torches emit light, my entire render goes pink. can you please help
Okay, after some trial and error and reading comments, I figured out how to separate the materials before adding the emission shader. However, I am currently facing two issues:
- The transparency problem has resurfaced, with the black areas that should be transparent.
- The emitted light is not illuminating the surrounding blocks.
Can someone please advise me on how to fix these issues?
How can i add resourcepacks and some default sahders
(NOTE: I WANNA MAKE A ANIMTAION LIKE OF BLUEMONKEY)
Umm am having trouble whenever I turn on make groups objects on it doesn’t import the world it shows a bunch black dots but whenever I have it off it imports but I can’t remove black on grass or trees because I can’t use make groups objects
yay new tutorial :D
So I was importing a world, and I couldn't apply movement of any kind or change the visibility of the imported world. Could anyone please help?
How do you do glow material. You didnt really explain it. You just skipped it.
6:53 I have no idea what happened between the cuts, you don't explain it. Can you explain how to make things emmisive
Shift+A to add and search for emission. Also, I didn't explain this in the video, before adding the emission node, you should separate the materials. To do that, look at the top of the shader editor window, there should be a button with some numbers on it. Click that and it will separate the material of the selected mesh, then only add the emission shader. If you don't do it, the entire world would glow. My bad for not explaining some of these properly
@@randomrimrock Yep alright ! Thanks now my lanterns are emissive, but they don't seem to reflect a lot on other blocks :/
@@wenoukiz You can enable bloom.
@@randomrimrock Now it works! Thanks for replying to comments and resolving issues, got my sub
@@randomrimrock When I do that, the lava just looks purple
Umm, I had a question about the lava, how did you sperate the materials for the lava. When I change the lava lighting it changes the lighting for the whole world
Never mind, I figured it out using your lava shader video :)
How'd you do it?
Do you need Minecraft for this to work? Because I don't have Minecraft install
thank you :)
How would I change the 'texture pack'? I wanna make mc styled animations with the barebones pack.
Thank you for this useful video. I think I have a problem with Mineways because when I import trees in blender, I can see other blocks trough the leaves. Do you know how I can solve it 🙃?
go to video properties, viewport display, and settings. Then change the blend mode to alpha clip.
Thanks a lot! 😃
Hello, I am trying to make it but stuck at 5:33. In my screen I cant see tutorial-RGB.png I only see oak_log.png. Please help me to make to change. I am so confused where is that.
open the text editor in blender click "new" and paste this code:
import bpy
# Run through all materials of the current blend file
for mat in bpy.data.materials:
# If the material has a node tree
if mat.node_tree:
# Run through all nodes
for node in mat.node_tree.nodes:
# If the node type is texture
if node.type == 'TEX_IMAGE':
# Set the interpolation -> Linear, Closest, Cubic, Smart
node.interpolation = 'Closest'
then hit the play button located where you clicked "new" in texteditor
it will set interpolation to "closest" for all textures
when i pressed material preview it made my world pink why.
do you know why i dont have the RGBA texture ?
When I have the .obj file in blender and I switch to material preview everything is the missing texture purple colour. I have the same export settings from mineways and I dont know what is going wrong.
Missing textures. Check if PNGs are in the same path with the OBJ and MTL
@@DavidMerinoDavidm16 ty!! :DDDD
i wasn't able to follow the water step? maybe im just dumb
Hello, how can I bring a map of a Minecraft phone to a Minecraft computer or in a blender? Thank you for answering.
when i go to the material preview thing my map is pink. how can i give it texture?
Coop wallpaper 🔥😏
Awesome Thanks!
hey! i got a problem.. whenever i try to open my world in mineways it crashes without any error
Thank youuuu!! :))
Hey, i stuck on 6:29, i make all like you but objects arent get sharp
4:05 What command did you do I can't do
How to make glowing torches and animated fire?
Download mcprep
Mcprep helps to import objects and mobs and other stuff to blender
Why my torches doesn't light?How did you do that?
How can I make emission shaders for transparent things like torches, lanterns?
uppp
Tutorial is good for an overview about its content but sucks at showing detail, for example how to add an emission shader to indivdual materials...
There are no settings for the viewport display
Then look under "Settings"
Did you find it? I don’t see anything either
hey. can u make a tutorial for the rainy minecraft world?
thanks
mineways works for minecraft bedrock for mobile, or only for pc?
It's a pc application that only works on java edition. But you can convert your bedrock worlds into a java world and export it from there
Your torch is so bright ! how are you do that ? when i try put this emisive value up, this texture turn to white !?
idk but to make it brighter u can go to the render tab and add bloom and mess around eith the settinfs
that work in Mac?
Noiiicee
bruh i am on a different version in 2023 and now every block uses different texture files and i had to change EVERY TEXTURE to closest. Man this video is what i needed though thanks a lot!
How did you edit them when they had multiple sides... like logs or sandstone
@@PixelBW idk I just clicked on everything and just set them to closest and today I noticed the grass blocks side is blurred
open the text editor in blender click "new" and paste this code:
import bpy
# Run through all materials of the current blend file
for mat in bpy.data.materials:
# If the material has a node tree
if mat.node_tree:
# Run through all nodes
for node in mat.node_tree.nodes:
# If the node type is texture
if node.type == 'TEX_IMAGE':
# Set the interpolation -> Linear, Closest, Cubic, Smart
node.interpolation = 'Closest'
then hit the play button located where you clicked "new" in texteditor
@@chew5869 Now I’ve switched to brawl stars renders… But thanks this might come useful if I come back to minecraft renders
@@chew5869 Now I’ve switched to brawl stars renders… But thanks this might come useful if I come back to minecraft renders
This helped but like the videos where they make super realistic minecraft with blender, how do they walk around and stuff?
Those people 3D track their Minecraft gameplay, import the tracked camera movement into their 3D scene and add whatever elements they want in Blender. I could do a tutorial, but I'm quite busy these days
Disclaimer : there are 2 ''official'' versions of Tlauncher, one is safe, the other is a Russian backdoor, check before you use it.
Good
When you click on this video and the views are 1.9k before and after you click it is 2k
Thank you brother
But i have a problem
My pc have 8GB ram and RTX 380 graphic card but the render process is very slow, it's took 43 min for a short animation. Please help me.
❤️❤️❤️
you need 2048 gb ram
@@osuvibe are you comady (kidding) me😂😂😂
@@chinmoyduwarah3371 and you need Geforce RTX 4090 ti
@@chinmoyduwarah3371 do you mean rtx 3080? cause from what i see rtx 380 doesnt exist
@@somerandomfox1153 hmmmmmmm
Hey bro can we make animation together plzz reply
Linux?
Give desktop background
Will you make tutorial complete like black plasma? If you do i'll subcribe
I don't understant how he makes emission shader
Shift+A to add anything in Blender
some working
Mine 99th like!!
i have blender 2.80