That's not big deal at all. Tank remains the same. You can still easily reach 0.29 Accuracy with Standard Equipment and Reload speed of of 15-16 depending on equipment, which is completely fine for 750 alpha gun. If they increased the dispersion while moving, then the tank would become un - playable. Now its fine
Incorrect. Even running Bond Improved Aiming and V-Stabs as well as food and Field Modifications the best you can get the dispersion is to 0.33. But to do that, you sacrifice a turbo so you're slow as anything and hardening, so you have bad HP. It is a significant nerf that will affect the tanks' gun handling...
That will be with a 6 skill crew, bond equipment (at least bounty), running vents, improved aiming and rammer? Correct? If so think of it like this. To drop turbo for Vents you're now slow (35 kph), to drop hardening for IA you now have 2500 HP (500 less than TP with bond hardening before)... Yes you can mitigate the nerf to the tanks gun handling but it is what you have to lose/trade off in order to do that which is why the nerf is significant. 3 equipment slots doesn't give you a lot of flexibility. If that makes sense :)
See, so you are losing that extra mobility and HP from running the 2 pieces of equipment to mitigate the nerfs. Therefore, your ability to rotate and chase damage in a fast game is diminished, and your ability to take 1 extra shot is also gone...
@@tanks_with_wings yeah but I hit stuff at close combat I not hit with other more accurate guns...so there is that. And I also noticed I get hit way more often on small spots by 60tp in close combat too. Its weird, its absurd but there it goes 😂 and yes anything beyond 150-200m I hit shit but I go where it hurts 🤠
The fact is and will stay the same You need 7 shot with a tank like a 277 to kill a TP (1 min) A TP need 4 shots to kill everything (45 sec, except An other TP, E100, Maus, Type5) Even with this nerf, TP will stay good (but maybe the new accurancy and pool of hps will change some things) wait and see By the way they didn't change its mobility or speed 🤷🏻 Nice vid
Personally I think they are just going to make it really annoying to play by screwing with the gun which is already annoying enough, the damn thing misses the most unmissable shots at close ranges and has meh premium pen. They should have done something with the armour. The HP nerf is fine but they could have made the cupola weaker and/or bigger, then maybe make it's weak spots a bit weaker.
Another good tech tree tank they have screwed over to sell more real money tanks. Doubt I will bother playing this much longer with their stupid Buy the OP tanks.
Not screwed over. Re-balanced. People complain when WG don't rebalance and then complain when they do. They have not nerfed the tank into the ground at all. It will still be strong but require more patience than it already did. Every shot will be more important now so you damn well better make sure you hit and penetrate... But the tank will still be Top 7 Tier 10 heavy tanks IMO just because alpha is king and because of its armor layout.
Money money money....Making hard for free players to keep up. Paying people have the algorithm on their side, better aim, better armor, better evasion. They bring OP premium tanks just to give a chance to those who empty their wallets into this game. Its not about skill its about money, the rest is BS.
That's not big deal at all. Tank remains the same. You can still easily reach 0.29 Accuracy with Standard Equipment and Reload speed of of 15-16 depending on equipment, which is completely fine for 750 alpha gun.
If they increased the dispersion while moving, then the tank would become un - playable. Now its fine
Incorrect. Even running Bond Improved Aiming and V-Stabs as well as food and Field Modifications the best you can get the dispersion is to 0.33. But to do that, you sacrifice a turbo so you're slow as anything and hardening, so you have bad HP. It is a significant nerf that will affect the tanks' gun handling...
@@tanks_with_wingsUm you’re horribly wrong about that. My 60TP is sitting exactly at 0.29 dispersion post nerf
That will be with a 6 skill crew, bond equipment (at least bounty), running vents, improved aiming and rammer? Correct?
If so think of it like this. To drop turbo for Vents you're now slow (35 kph), to drop hardening for IA you now have 2500 HP (500 less than TP with bond hardening before)...
Yes you can mitigate the nerf to the tanks gun handling but it is what you have to lose/trade off in order to do that which is why the nerf is significant. 3 equipment slots doesn't give you a lot of flexibility. If that makes sense :)
@ Vents, rammer, and the new experimental aiming device that buffs aim speed and accuracy + field mods
See, so you are losing that extra mobility and HP from running the 2 pieces of equipment to mitigate the nerfs. Therefore, your ability to rotate and chase damage in a fast game is diminished, and your ability to take 1 extra shot is also gone...
This nerf is enough to reduce the popularity of the tank and that's all it even needed to do to begin with. Good video
@starkiller_thecryingscru3487 I agree. Danke sir :)
well, 60tp gun hits way more shots than what its gun stats suggest...kinda magical
Welcome to RNG. Sometimes maybe good sometimes maybe shit
@@tanks_with_wings if its on a regular base (this what Im sayin) it cant be really attributed to RNG
I mean it also can be. The TP gun was shit and is even more shit now especially at anything longer than 200m
@@tanks_with_wings yeah but I hit stuff at close combat I not hit with other more accurate guns...so there is that. And I also noticed I get hit way more often on small spots by 60tp in close combat too. Its weird, its absurd but there it goes 😂 and yes anything beyond 150-200m I hit shit but I go where it hurts 🤠
@@chris99103 Ahaha welcome to WoT and RNG xD Magic of Polish power xD
The fact is and will stay the same
You need 7 shot with a tank like a 277 to kill a TP (1 min)
A TP need 4 shots to kill everything (45 sec, except An other TP, E100, Maus, Type5)
Even with this nerf, TP will stay good (but maybe the new accurancy and pool of hps will change some things) wait and see
By the way they didn't change its mobility or speed 🤷🏻
Nice vid
Alpha damage is king. However, the gun handling nerf will make that reduced dpm in practise a lot lower, especially when you miss 1 or 2 shots.
@@tanks_with_wings Indeed, miss the shot will have more consequences
Definitely. Effective DPM will be horrendous because the gun will just miss sometimes because of it's 0.40 base dispersion
Personally I think they are just going to make it really annoying to play by screwing with the gun which is already annoying enough, the damn thing misses the most unmissable shots at close ranges and has meh premium pen. They should have done something with the armour. The HP nerf is fine but they could have made the cupola weaker and/or bigger, then maybe make it's weak spots a bit weaker.
@namegoeshereorhere5020 definitely, I agree. It'll still be playable but rather derpy to put it simply
Thanks for good video
@@v1ncentX no worries :)
Dispersion isn't bad, compared to bz-75 0.42 stock an obj705 even worst 0.44...
When you compare it to 2 of the worst T10 heavies for dispersion, yes. However, 0.40 is very painful still
Sounded great no need to tweek
Nerfs sound good for sure. I just feel it will still be a pain to play (more painful now) and a pain to play against
Noice
:)
Another good tech tree tank they have screwed over to sell more real money tanks.
Doubt I will bother playing this much longer with their stupid Buy the OP tanks.
Not screwed over. Re-balanced. People complain when WG don't rebalance and then complain when they do. They have not nerfed the tank into the ground at all. It will still be strong but require more patience than it already did. Every shot will be more important now so you damn well better make sure you hit and penetrate...
But the tank will still be Top 7 Tier 10 heavy tanks IMO just because alpha is king and because of its armor layout.
@@tanks_with_wings Hi great vid, what are the top 7 HT in ur opinion?
Uhm probably 1) T110E5 2) Object 260 3) Canopener 4) M-V-Y 5) T57 Heavy 6) Object 279e 7) E100
Money money money....Making hard for free players to keep up. Paying people have the algorithm on their side, better aim, better armor, better evasion. They bring OP premium tanks just to give a chance to those who empty their wallets into this game. Its not about skill its about money, the rest is BS.
Huh what does any of that shit have to do with nerfing the 60TP....xD