You totally got this! We are here if you need a hand. Good luck everyone, and help each other out! I would appreciate a like on the video so more folks can find this resource.
I really tried my best to follow the guide and the video as close as possible. The new VPinballX-x86.exe seems to work but unfortunally without Dof. The new VPinballX-x64.exe closes immediately beause a file VCOMP120.DLL could not be found.
Outstanding work from VPW. You guys are the pinnacle of pinball art & computer science as well as graphic arts. Also a huge thank you for this tutorial on upgrading to 64 bit. That being said, I am too chicken to update due to my lack of computer skills. I have about 400 tables(some with pup packs) which took hundreds of hours to collect & install. Kudo’s to all of you fantastically talented individuals for allowing me & my family to enjoy some of the history of my childhood.
Just wanted to give a huge shoutout to all you fine folks who made this update buttery smooth. It’s been about a month and a half since I last turned on my table (feels like a year being away from my vpin, haha) so I was pleasantly surprised to find the new baller installer 64bit update went live! Followed the instructions and everything went without a hitch! My “spooky” table still runs great, even my Italian plumber runs perfect (though I did update that a few months ago). But the big reason most of us upgraded was for that Big Bang Bar! Runs and looks wonderful 😭 And X Men finally launches from my PinUp Popper, no issue! So thanks again everyone, and happy pinballing!
I had trouble getting the backglassserver to work with 64bit Visual Pinball. Tried moving the files to the Pinmame folder like you said, and it worked!
I just finished the update and everything seems to be running great. I did restore my DMD files so I could get my color DMD back. Thanks for the video!
I want to say a big thanks to you for making this video Marty. You are a essential part of the community so again thanks for being awesome. I completed my setup with succes awaiting the release yesterday. And today after I woke up I was finally playing BBB at the first attempt. I did try out to go full 64 bit at first but I ran into problems with VPinSPA. That will not run in 64 bit VPX so I added the 32 bit version back as the final step and made a custom system for Pinball X and added a extra folder in the tables section.
@@vpinhub Just a question, I'm in the process of the DOF update at the moment and I'm having the issue of the DOFLinx.exe not being able to launch after changing the directory name. How would you go about changing the path to the new DirectOutputx86/config/directoutputconfig30.ini?
@@vpinhub and i must add, I next to never use videos to learn but in this case, I referred more to the vid than to the paperwork. changing my mind on video tutorials.
Great video! Thanks for putting the time into testing all this for us. I followed it remotly connected to my cab, so when I get home ill test it and make sure it all worked properly.
mint! i got sad when dof didn't work in 64 bit...i retraced everything and saw i had a whole extra copy of the 64dof folder in the 64plug ins directory because i was following someone else's instructions first for the backglass server. so i deleted that and it works. Jurassic park shakes!
You are very welcome :) No donations needed, I do it to have more friends to play pinball with! If you have to donate, we put any funds donated back into the hobby with better content, items for devs, and community giveaways. You can find me on VPU as Smaugdragon if that helps, otherwise my Twitch "About" page has some GCC shirts/hats, and a donate button.
Holy. I am to afraid to upgrade. I am glad all works as it does. And i am sure if i do the upgrade i would run into troubles. Have a full 3 screen setup with everything.
A lot of folks have completed it ok, but if you are not comfortable, then maybe you can wait for the nest release. TRhe only table you won't be able to play well without it is Big Bang Bar from VPW.
Great job! Laid out well, concise, easy to understand & the audio mixing was great as well. Thank you for the time & effort put into this, it is appreciated
@@vpinhub Thanks, when I get to it I will bear that in mind and perhaps doing all this will help me finally fix my flex DMD problem too on my WIn 11 based cab as I could never get flex dmd to show up in game, cheers
Thank you for this tutorial! Two minor callouts... 1. I had to keep my screenres.txt file in my Tables folder in order for the backglass to appear with each table launch. 2. In the Pinup Popper Game Management setup, the 32-bit version of VPX needs to be the default version in order for Pup Pack tables to launch properly. I could not get those tables to launch when assigning 64-bit as the main VPX launcher, and 32-bit as the Alternate launcher.
Thanks Marty. Was nervous about upgrading all the various components especially to x64 but following along with your videos always takes the stress out and so clear. Need to test after update but all seemed good as per your video and I’m ready for Big Bang Bar on Friday now. A similar video on pac color DMD support would be great if you get chance as it is the only thing I’ve held off from now. You rock 👍
Thanks so much for this great guide! Worked perfectly for me. The one single table I can't play on x86 anymore is "that vpinspa table". After starting it, the BG stays up but VPX just dies and goes away with no error.
New to this and still in the process of setting up my first V-pin. So I take it the VPX and Vpinmame in the "Baller Installer" is 32 bit and I should follow this procedure to bring it up to date
I had an issue after doing all this, my Game of Thrones table's dmd stopped showing up. All my other tables worked fine. I couldn't figure it out until I power cycled my computer last night. Now it works fine and all is well. I would suggest anyone following this guide to do a restart after you've completed everything.
Excellent guide, the only problem I've encountered after that setup is that the new b2sserver won't make a use of its own stored settings, let's say if I do a right-click on the b2s and change settings to "hide DMD and grill" the grill will be visible next time, although the stored settings are set correct.
In the DirectOutput section do NOT replace your existing DirectOutput/Config files , (cabinet.xml, globalconfig.xml etc) if you don't know how to create new ones ;)
@@vpinhub seriously - it's crazy that all of this worked with no issues. I'm up and running 64 bit and it's perfect - no issues. In my vr aero - looks amazing.
This tutorial can everybody do. It tells you step by step what to do and what to copy and what to extract etc. Thank you a lot again. I have one question, should I start all the VPW tables in 64bit? Which one do you say, you better can start in 64bit?
The way I used in the video, you default Popper tp use 32-bit and then alt launch 64-bit. Most like this option due to PUPs running better for ROM based games on 32-bit. Myself, I am running 64 by default and launching 32 bit as needed.
Important Note for Ballers..... DOCUMENT HAS BEEN UPDATED AFTER VIDEO CREATION WITH SLIGHT CHANGES. There is a copy of PinUp Player floating out there for 64-bit. We know about this, and it is beta software from Dec. We are purposely not including this because it will be redone in the near future for an all in one baller update, and I will be working with Nailbuster on that. This software was meant to be sent to 2 people for testing, and should not have gone further. Since it has, the cat is out of the bag, but everyone should be aware you are on your own with this, and I would advise waiting on this part. There are many threads starting on this topic, so I want you to know what happened before the rumor mill gets going. Again, I advise you wait a little bit on Pinup, but we will sort everything out in the near future.
watched this today - gonna try it out tomorrow - press all thumps :-) Thanks for the nice and clear instructions, especially talking clear and slow enough for us non-motherlanguagers (proof-lol)
@@vpinhub thx, here already comes the 1st one ;-): the latest files now are 10.8.Beta 5 which contain far less files than your example folders of vpx 10.7.4Beta. Do I absolutely need to upgrade to 10.7.4 first? And in the second step do all the stuff again with 10.8? (or just replace the Vpinball.exe file for later upgrades?) Little bit confused now.
OK, all worked like a charme with the 10.7.4 versions - supercool and great experience - thank you so much! That was easy! ;-) - now, all version 10.8 and above dont work as if some config files are missing or such. the view is messed up, playfield is rotated and wrong size - tried several 10.8 versions all the same (x86 and x64) - any ideas? Thanks again!
I found Wyltes recommendation, will try out later: "Check your video settings in VPX 10.8, especially the "Use always FS" tickbox. 10.8 stores settings separately from 10.7, so they likely just aren't set the same as your 10.7 install. "
Was about to proceed with the update then I saw this little note in the written guide: PinUP Popper BALLER Installer users please wait!, we are still working on a smooth upgrade. Oh yeah, i definitely will wait :) All the same, thanks!
Thank you so much ! Great video. I expect all vpx tables run on x64 (except gb) so i have x64 vpx as default and only run gb on popper with alt laucher.
Thanks for the great video. Its worked seemlessly for me. Can you make a video for VR next that would be awesome if you did. Thanks again keep up the great work.
Needs updating. If you are following 64-Bit Upgrade Guide link in comments in video. I had problem with updating B2S Backglass Server. First started with Pinup Popper baller installer (Current version) . Then followed this guide the letter to step 5. VPX and B2S did not like moving files around or removing ScreenRes.txt (Maybe due to already installed by baller installer). LONG story short. I just moved ALL files from new B2SServer folder and copied/moved them to Visual Pinball\Tables folder.
You are correct, but the latest baller is now called Bonanza, and it was designed to correct this AFTER you did the upgrade. I can add some notes to the top comment and make folks aware, thank you! If you start from a new install, this upgrade should not be needed with Nailbuster's latest updates, and the auto-updater feature.
@@vpinhub My new install done with Bonanza downloaded 01/07/2024. So looks like problems still there and a FEW more related to Future Pinball installed. But as Nailbuster say's CHECK your programs are running correctly as not related to Pinup popper. TRUE but a few of them ARE related to baller installer.
You are missing some MS C++ 64 bit files, here is the all in one installer www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
I have not seen any PUP related issues, but GB is another beast. You have to setup vpinspa to act like a 64 bit program. I got it working with some help from google and searching 64-bit vpinmame and that machine.
The Manual says : 64bit VPX Pincab Setup Guide ...what if i only use Desktop ? ...what differences will i come across then ? Furthermore its a really clear (almost for dummies) video ! and tuturial. Thanx !
Awesome video! I’m trying to update to 64bit but when I click the link it takes me to the page then click the 10.7.3 release link it only shows two zip files.
In your write up directions you have. At the time of writing this document, it’s recommended that you also upgrade to a newer beta. Where do you put the sourse files doesnt tell you..plus on 64 bit on backbox during testing it is grayed out. Dosent say how to fix this? Plus with up grade where do I put plugind for 64 and 84 for colorized DMD. I tried to add and I have no DMD now..
Where to put source files is in the document actually, Step 1, 3rd bullet point. Download the following from the Assets section VPinballX-10.7.3-395-2bd9ac3-Release-win-x64.zip VPinballX-10.7.3-395-2bd9ac3-Release-win-x86.zip Extract files from the x86 download and rename the VPinballX.exe to VPinballX-x86.exe. Copy and paste all the extracted files over your existing \Visual Pinball folder Extract files from the x64 download and rename the VPinballX.exe to VPinballX-x64.exe. Copy and paste all the extracted files over your existing \Visual Pinball folder What is greyed out, the backglass? The plugin button? ColorDMD with Freezy 2.0 does not support .PAC color files. If you are using that format, you will need to look for lucky's 64 bit DLLs, and add those in. Alternately, Freezy can use PAL/VNI, SERUM, and Pin2DMD formats.
Hi Marty, another question regarding B2Sserver. Creating a new folder in vpinmame instead of having all the files in the table folder does not affect the system? Everything works fine? Also I would like to do it but I only have 32 bits for know, do you think I can do it? By backglass server is 1.0 and I am afraid of messing up the system in upgrading
It does no affect the system now, I show you how to check and make sure you are working right. I have updated 32-bit by itself and then updated the b2s server many times without issue.
I'm really late to the party with this but thank you for putting this together it was really helpful. I have two questions that I'm hoping someone might be able to help me with. 1. When I ran the flex upgrade, I set the path but my 2nd line is telling me that my DLL's are mismatched or something like that....does it matter? I was able to register the two entries below it. 2. When I deleted my screenres from the old location when I fired it up I got an error message that it was missing. I copied it back over from the new location and now it is in both spots and my tables are working. Should I be concerned by that?
I don't use the PinUpPopper from Nailbuster as my front end, but Pinball X 5.50. is there a way to start certain tables in 64Bit mode? (Step 7 in the tutorial)
I would assume you just have to tell Pinball X what exe to use. Maybe this thread will help, but I have to be honest, never used Pinball X and the development of this stopped over 5 years ago to my knowledge. forums.gameex.com/forums/topic/19618-resolved-what-s-the-correct-path/
ua-cam.com/video/zc_6cr4Fo8k/v-deo.htmlsi=4TrAfhxE1Wr6f-X_&t=1318 Is where I explain this step, and the document linked attached will take you to the 64-bit DOF build.
have followed your instructions to a tea but the one thing thats not working right is the B2S Backglass Server i done all you have told us to do but i still have to put the backglass file for the game in the table directory and not the backglass server folder. ?
Sounds like you might be missing some Windows C+ files. Try the all in one installer? www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/ Make sure to reboot after these install. Alternately, Nailbuster also released an All in One update to get you to 64-bit www.nailbuster.com/wikipinup/doku.php?id=update_baller_may_2023
Hi, I followed the tutorial and everything works fine, except the 64 bit LEDs, I modified the Globalconfigb2sserver file but it's impossible to get the LEDs to work. I have trouble finding out the paths!!
Merci pour ce tuto, tout s'est très bien passé en suivant les étapes, sauf une seule chose, Pinup lançait toujours la version x32 de VPX, il faut modifier le script au niveau du "Launch Setup", j'ai cherché un moment avant de comprendre 🙃
@@vpinhub malheureusement non, et je ne suis pas le seul, dans un groupe une autre personne avait ce petit problème, Pin-Up lançait toujours la version 32 bits de VPX, il a fallu modifié le script, j'ai bien cherché car pour moi ce n'était pas évident ;-)
@@vpinhub si je peux vous envoyer un message en privé pour en parler directement, vous pourrez voir si c'est correct et cela pourrait aider la communauté.
Everything works great except DOF. When I change the name of the existing DOF folder and then change the target it doesn't work. As soon as I change them both back it works again. Any ideas what could be causing that?
thanks, i went thru upgrading my existing system with this video and everything worked except one thing i cant figure out? for some reason When running Iron Man the ROM is no longer in color? all he other SAM roms are in color but not Iron Man. any ideas? im running im_186ve with the pup pack. no coloron either x86 or x64?
I am not sure, I assume you grabbed the "SC" version of vpinmame, as this handles SAM color rom support. There is also a new update from freezy, have you tried that?
Thanks Marty! Tight walk-through on all the things! also, thanks to Apophis and Fluffhead for the directions. Quick question. At 3:36 - I usually skip copying my tables folder so I don't wipe out my tables by accident. Is it required?
There are a few files in there you need, and we tried to exclude anything in there that would wipe customizations. No issues reported doing it the way we did.
Hey... after following all this ... y realice tables on VPX x86 now stutter.. I think its about B2S or Vpinmame problem... now... Im going to restore system.... just before intalling those... always x86 has worked flawlessly... so... any ideas or advise? my pc it´s not the latest... could the new vpinmame or new b2s make it reach the limit and givesound stutter? thanks!!!!
You may have a registry conflict. Some setups had a legacy entry there preventing thigs from working, and I heard of approximately 10 users with this issue. We reported everything as a team and an update for b2s was released this morning, b2s 2.1. Sounds like you were one of the affected users. There are a lot of pre built setups that had bad registry setups, and sometimes b2s did it on it's own on old versions we found.
cannot get this to update to visual pinball 10.8" the code execution cannot proceed because vcomp120.dll was not found" , every time i try to update , updated vpinmame , any help please
You totally got this! We are here if you need a hand. Good luck everyone, and help each other out! I would appreciate a like on the video so more folks can find this resource.
I really tried my best to follow the guide and the video as close as possible. The new VPinballX-x86.exe seems to work but unfortunally without Dof. The new VPinballX-x64.exe closes immediately beause a file VCOMP120.DLL could not be found.
A big thanks to all of you working so hard for us to have fun.
Our pleasure!
Followed the instructions in the linked webpage. Worked perfectly. Many many thanks
Nice! Enjoy the new tables
Outstanding work from VPW. You guys are the pinnacle of pinball art & computer science as well as graphic arts. Also a huge thank you for this tutorial on upgrading to 64 bit. That being said, I am too chicken to update due to my lack of computer skills. I have about 400 tables(some with pup packs) which took hundreds of hours to collect & install. Kudo’s to all of you fantastically talented individuals for allowing me & my family to enjoy some of the history of my childhood.
Wow, thank you!
Amazing job on the video dude - a credit to all in this great community!
Well thank you sir, been enjoying your content as well :)
Just wanted to give a huge shoutout to all you fine folks who made this update buttery smooth. It’s been about a month and a half since I last turned on my table (feels like a year being away from my vpin, haha) so I was pleasantly surprised to find the new baller installer 64bit update went live!
Followed the instructions and everything went without a hitch! My “spooky” table still runs great, even my Italian plumber runs perfect (though I did update that a few months ago). But the big reason most of us upgraded was for that Big Bang Bar! Runs and looks wonderful 😭 And X Men finally launches from my PinUp Popper, no issue!
So thanks again everyone, and happy pinballing!
I had trouble getting the backglassserver to work with 64bit Visual Pinball. Tried moving the files to the Pinmame folder like you said, and it worked!
Nice!
I just finished the update and everything seems to be running great. I did restore my DMD files so I could get my color DMD back. Thanks for the video!
Nice work!
Thanks for all the hard work Marty and everyone involved in creating this video and guide!
Pleasure, I have to learn this stuff too so we may as well spread the knowedge!
Thank you Marty and everyone involved!
Very welcome, enjoy pinball, nothing better than a great hobby!
Thanks you so much! I followed your detailed instructions and it works perfect, I can now enjoy all the latest tables!
Glad it helped!
Even now I use this video to upgrade my vpincab, thanks again for this tutorial :)
Happy to help!
You all are the best!!! Worked perfectly. Keep up the GREAT work!!!
Awesome, have fun and thank you!
I cant thank you enough for this, thank you ever so much for making this a straight forward to the point easy to follow guide.
You are most welcome, it is the only way I learn it!
Thanks, brilliant tutorial. I feel confident doing the upgrade with such a detailed stuff.
I want to say a big thanks to you for making this video Marty. You are a essential part of the community so again thanks for being awesome. I completed my setup with succes awaiting the release yesterday. And today after I woke up I was finally playing BBB at the first attempt. I did try out to go full 64 bit at first but I ran into problems with VPinSPA. That will not run in 64 bit VPX so I added the 32 bit version back as the final step and made a custom system for Pinball X and added a extra folder in the tables section.
We tried to get everything, but sounds like you got that "other" table working :)
My VPinSPA doesn't work anymore. What exactly did you do to get VPinSPA to work and still be able to play Big Bang Bar in 64.
@@DJ.B_74 Basically added the x86 SciLexerVP.dll, FreeImage.dll and Bass.dll and VpinballX.exe back with the namechange just like Marty showed here.
Thanks for this, I got it all working in both 32 and 64 bits
Awesome, enjoy!
Nicely done. That's a very quick and easy summary of the software side.
Much appreciated!
I followed your instructions and all works well, fantastic tutorial and thanks for your time and effort to make this video.
You're welcome!
Thanks for this, just finished updating it to 64bit, I should imagine it will help with those more memory intensive as well.
Very much, Iron Man, X-Men, etc...
@@vpinhub Loving the new BS2 server options in 2.0 and Serum colorization
Thanks so much, I am now on 64 but... Now on to youd 10.8 video
Glad I could help
Fantastic video! Thank you so much for taking the time from pinball playing to lay this out so precisely. You’re a gentleman and a scholar sir.
My pleasure!
@@vpinhub Just a question, I'm in the process of the DOF update at the moment and I'm having the issue of the DOFLinx.exe not being able to launch after changing the directory name. How would you go about changing the path to the new DirectOutputx86/config/directoutputconfig30.ini?
I tried changing the paths in the .ini folder and DOF still won’t launch so I left it DirectOutput, everything’s working fine. 🤙🏻
This is a great video. Worked for me perfectly. It was like working with a friend to do this upgrade. Thanks.
You're very welcome, and I appreciate the comment!
really great Smaug, loved it, super helpful, super smooth. and thanks to all who made this possible.
Our pleasure!
@@vpinhub and i must add, I next to never use videos to learn but in this case, I referred more to the vid than to the paperwork. changing my mind on video tutorials.
Great video! Thanks for putting the time into testing all this for us. I followed it remotly connected to my cab, so when I get home ill test it and make sure it all worked properly.
wooohoo!
Thanks for this great update-walktrough guide Marty!
My pleasure!
Thanks Marty, you made this extremely easy to follow! I am updated per your guide.
Great to hear!
All up and running and ready for Big Bang Bar! Thank you!
Tonight!!!
The upgrade worked without a hitch! Thank you Marty and all involved in putting this together!
Most welcome!
done follow your steps and everything works, great tutorial, Thanks
Great to hear!
Great guide/tutorial. Thanks to all involved for making this possible!
Our pleasure!
Very awesome person you are for making this video. Thanks you.
I appreciate that! Everything I do......I do it for you! ;)
Thank you so much for posting this. So easy to follow! you are the best.
Glad it was helpful!
mint! i got sad when dof didn't work in 64 bit...i retraced everything and saw i had a whole extra copy of the 64dof folder in the 64plug ins directory because i was following someone else's instructions first for the backglass server. so i deleted that and it works. Jurassic park shakes!
That JP table is a clever girl.... Glad you got it all working!
not exactly. the alt launcher didn't seem to work and using 64bit for all tables isn't going to work. some visuals , screens have changed..@@vpinhub
Where's the Beer Me button? Seriously I have no problems donating to the cause. This sort of summary is a huge time saver. Thank you!
You are very welcome :) No donations needed, I do it to have more friends to play pinball with!
If you have to donate, we put any funds donated back into the hobby with better content, items for devs, and community giveaways.
You can find me on VPU as Smaugdragon if that helps, otherwise my Twitch "About" page has some GCC shirts/hats, and a donate button.
@@vpinhub donation sent via VPU. 👍
Thanks so much for this guide it made for a pain free upgrade for a newbie
Glad to hear it!
You are a gentleman and a scholar! 😎🤘
156 confirmed users upgraded without issue!
Very good, concise instructions. Thank you!
Appreciate the comments, thank you!
Thank you for the great guide. Everything worked a treat.
You're welcome!
This is awesome. Thank you for posting this easy to follow video. ❤
Glad it was helpful!
Holy. I am to afraid to upgrade. I am glad all works as it does. And i am sure if i do the upgrade i would run into troubles. Have a full 3 screen setup with everything.
A lot of folks have completed it ok, but if you are not comfortable, then maybe you can wait for the nest release. TRhe only table you won't be able to play well without it is Big Bang Bar from VPW.
@@vpinhub I think i wait. To much risk for me, having lost my guide.
Well done! Essential guide for the community.
Thanks!
Thanks for another great video. I plan on tackling this very soon.
Easy, you got it! Thanks for the comment!
Thankyou very much for this guide!
Sure thing!
This was a very good tutorial Marty. Well Done
That means a lot coming from you! Thank you sir!
HUUUUGEEE thanks for this, everything works perfectly!!!
MERCI BEAUCOUP. very very helpful thanks
You are welcome!
Thanks! Works like a charm now great video steps.
Great to hear!
Great job! Laid out well, concise, easy to understand & the audio mixing was great as well. Thank you for the time & effort put into this, it is appreciated
Glad it was helpful!
Wowsers, lots of hoops to be jumped through here but still .... at least this looks like a sensible and easy to follow guide to it all, cheers
Let us know if you need a hand anywhere!
@@vpinhub Thanks, when I get to it I will bear that in mind and perhaps doing all this will help me finally fix my flex DMD problem too on my WIn 11 based cab as I could never get flex dmd to show up in game, cheers
Thanks Marty, you are the Bob Ross of the pin world. :)
lol, I hear that, and Ernest P Worrel a lot :)
@@vpinhub Ha... yep... with a healthy dash of the guy from The Why Files... half brother?? www.youtube.com/@TheWhyFiles
Happy pins
Ok. Wow, I am going to do this tomorrow. I have all the time in the world then. ;-) Thanks for your hard work.
You can do it! You are very welcome, here if you have questions.
@@vpinhub I have done it. Everything is working ok!!! Thanks a lot.
Thank you for this tutorial! Two minor callouts...
1. I had to keep my screenres.txt file in my Tables folder in order for the backglass to appear with each table launch.
2. In the Pinup Popper Game Management setup, the 32-bit version of VPX needs to be the default version in order for Pup Pack tables to launch properly. I could not get those tables to launch when assigning 64-bit as the main VPX launcher, and 32-bit as the Alternate launcher.
Thanks for sharing!
Thanks Marty. Was nervous about upgrading all the various components especially to x64 but following along with your videos always takes the stress out and so clear. Need to test after update but all seemed good as per your video and I’m ready for Big Bang Bar on Friday now. A similar video on pac color DMD support would be great if you get chance as it is the only thing I’ve held off from now. You rock 👍
Thanks, colorDMD soon, just want some time to play!
Think you definitely deserve some play time after this massive undertaking 👍 Thanks again.
Not all heroes wear capes! Bravo Zulu, Marty!
Thank you sir!
Thanks so much for this great guide! Worked perfectly for me.
The one single table I can't play on x86 anymore is "that vpinspa table". After starting it, the BG stays up but VPX just dies and goes away with no error.
I am able to play "that" table thus far, I did stop the PUP.
Thank you, worked perfectly.
You're welcome!
New to this and still in the process of setting up my first V-pin. So I take it the VPX and Vpinmame in the "Baller Installer" is 32 bit and I should follow this procedure to bring it up to date
Correct! Welcome to the hobby sir!
I had an issue after doing all this, my Game of Thrones table's dmd stopped showing up. All my other tables worked fine. I couldn't figure it out until I power cycled my computer last night. Now it works fine and all is well. I would suggest anyone following this guide to do a restart after you've completed everything.
Never hurts, good advice :)
You are the man brother, I appreciate all the work put into this video!
Had fun learning and doing it, thanks!
Excellent guide, the only problem I've encountered after that setup is that the new b2sserver won't make a use of its own stored settings, let's say if I do a right-click on the b2s and change settings to "hide DMD and grill" the grill will be visible next time, although the stored settings are set correct.
Very odd, mine saved and displayed correctly
In the DirectOutput section do NOT replace your existing DirectOutput/Config files , (cabinet.xml, globalconfig.xml etc) if you don't know how to create new ones ;)
Backing up is essential!
GREAT job on this.
Thank you! Cheers!
@@vpinhub seriously - it's crazy that all of this worked with no issues. I'm up and running 64 bit and it's perfect - no issues. In my vr aero - looks amazing.
This tutorial can everybody do. It tells you step by step what to do and what to copy and what to extract etc. Thank you a lot again. I have one question, should I start all the VPW tables in 64bit? Which one do you say, you better can start in 64bit?
The way I used in the video, you default Popper tp use 32-bit and then alt launch 64-bit. Most like this option due to PUPs running better for ROM based games on 32-bit. Myself, I am running 64 by default and launching 32 bit as needed.
Champion effort Smaug. I'll pass on the info to our Aussie arcade crew.
Awesome!
Important Note for Ballers.....
DOCUMENT HAS BEEN UPDATED AFTER VIDEO CREATION WITH SLIGHT CHANGES.
There is a copy of PinUp Player floating out there for 64-bit. We know about this, and it is beta software from Dec. We are purposely not including this because it will be redone in the near future for an all in one baller update, and I will be working with Nailbuster on that.
This software was meant to be sent to 2 people for testing, and should not have gone further. Since it has, the cat is out of the bag, but everyone should be aware you are on your own with this, and I would advise waiting on this part.
There are many threads starting on this topic, so I want you to know what happened before the rumor mill gets going. Again, I advise you wait a little bit on Pinup, but we will sort everything out in the near future.
Great work, thanks for the tutorial
You're welcome!
watched this today - gonna try it out tomorrow - press all thumps :-) Thanks for the nice and clear instructions, especially talking clear and slow enough for us non-motherlanguagers (proof-lol)
Good luck, we are here if you have any questions!
@@vpinhub thx, here already comes the 1st one ;-): the latest files now are 10.8.Beta 5 which contain far less files than your example folders of vpx 10.7.4Beta. Do I absolutely need to upgrade to 10.7.4 first? And in the second step do all the stuff again with 10.8? (or just replace the Vpinball.exe file for later upgrades?) Little bit confused now.
OK, all worked like a charme with the 10.7.4 versions - supercool and great experience - thank you so much! That was easy! ;-) - now, all version 10.8 and above dont work as if some config files are missing or such. the view is messed up, playfield is rotated and wrong size - tried several 10.8 versions all the same (x86 and x64) - any ideas? Thanks again!
I found Wyltes recommendation, will try out later:
"Check your video settings in VPX 10.8, especially the "Use always FS" tickbox.
10.8 stores settings separately from 10.7, so they likely just aren't set the same as your 10.7 install. "
Was about to proceed with the update then I saw this little note in the written guide:
PinUP Popper BALLER Installer users please wait!, we are still working on a smooth upgrade.
Oh yeah, i definitely will wait :) All the same, thanks!
Welcome, baller updates should happen over time.
@@vpinhub looking forward to it :) Just as long as a certain ... busting table still works in my build, I'll be happy 😅
@@nerdloftgaming I hear you, we have that working now by the way with the upgrade as is :)
Thank you so much ! Great video. I expect all vpx tables run on x64 (except gb) so i have x64 vpx as default and only run gb on popper with alt laucher.
Glad I could help
Thanks for the great video. Its worked seemlessly for me. Can you make a video for VR next that would be awesome if you did. Thanks again keep up the great work.
Needs updating. If you are following 64-Bit Upgrade Guide link in comments in video. I had problem with updating B2S Backglass Server. First started with Pinup Popper baller installer (Current version) . Then followed this guide the letter to step 5. VPX and B2S did not like moving files around or removing ScreenRes.txt (Maybe due to already installed by baller installer). LONG story short. I just moved ALL files from new B2SServer folder and copied/moved them to Visual Pinball\Tables folder.
You are correct, but the latest baller is now called Bonanza, and it was designed to correct this AFTER you did the upgrade. I can add some notes to the top comment and make folks aware, thank you!
If you start from a new install, this upgrade should not be needed with Nailbuster's latest updates, and the auto-updater feature.
@@vpinhub My new install done with Bonanza downloaded 01/07/2024. So looks like problems still there and a FEW more related to Future Pinball installed. But as Nailbuster say's CHECK your programs are running correctly as not related to Pinup popper. TRUE but a few of them ARE related to baller installer.
Thank you for your tutorial.Everything worked perfect.Cheers.😀
You're welcome!
Well done sir and thank you
Most welcome, thanks for watching!
I thought I followed video exactly but when I try to launch vpx64 I get system error cannot proceed because VCOMP120.DLL was not found.. help please
You are missing some MS C++ 64 bit files, here is the all in one installer
www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
Whats in that XXX folder? 😀 Thanks for this awesome guide!
All of Hawkeyez PUPs with Boobies :)
Thank you
You're welcome
so anooying i cant get rom based pup packs on 32 bit ie the ghostbuster pupto run any ideas i tried everything
I have not seen any PUP related issues, but GB is another beast. You have to setup vpinspa to act like a 64 bit program. I got it working with some help from google and searching 64-bit vpinmame and that machine.
@@vpinhub nice didnt know u could do 64bit vpinspa wsill have 2 look it up
@@vpinhub cant find any info on 64bit vpinspa ?
The Manual says : 64bit VPX Pincab Setup Guide ...what if i only use Desktop ? ...what differences will i come across then ? Furthermore its a really clear (almost for dummies) video ! and tuturial. Thanx !
This applies to desktop, cabinet, or other setup. It updates the back end, and not the actual tables or setup config
Awesome video! I’m trying to update to 64bit but when I click the link it takes me to the page then click the 10.7.3 release link it only shows two zip files.
You can move to 10.8 with a fair amount of confidence
I think I installed the 64-bit from day one. I was just looking at what file I used to install the first time and its already 64-bit.
Then you are ready for Friday!
only issue i seen was that you need to go back and update for color roms again not a big deal but have to change the log txt again also
Thank you for letting us know!
In your write up directions you have. At the time of writing this document, it’s recommended that you also upgrade to a newer beta. Where do you put the sourse files doesnt tell you..plus on 64 bit on backbox during testing it is grayed out. Dosent say how to fix this? Plus with up grade where do I put plugind for 64 and 84 for colorized DMD. I tried to add and I have no DMD now..
Where to put source files is in the document actually, Step 1, 3rd bullet point.
Download the following from the Assets section
VPinballX-10.7.3-395-2bd9ac3-Release-win-x64.zip
VPinballX-10.7.3-395-2bd9ac3-Release-win-x86.zip
Extract files from the x86 download and rename the VPinballX.exe to VPinballX-x86.exe.
Copy and paste all the extracted files over your existing \Visual Pinball folder
Extract files from the x64 download and rename the VPinballX.exe to VPinballX-x64.exe.
Copy and paste all the extracted files over your existing \Visual Pinball folder
What is greyed out, the backglass? The plugin button?
ColorDMD with Freezy 2.0 does not support .PAC color files. If you are using that format, you will need to look for lucky's 64 bit DLLs, and add those in. Alternately, Freezy can use PAL/VNI, SERUM, and Pin2DMD formats.
On some tables no back glass. And what is grayed out is plug in box on back glass setting its checked but but plugins grayed out. Thanks for help..
Hi Marty, another question regarding B2Sserver. Creating a new folder in vpinmame instead of having all the files in the table folder does not affect the system? Everything works fine? Also I would like to do it but I only have 32 bits for know, do you think I can do it? By backglass server is 1.0 and I am afraid of messing up the system in upgrading
It does no affect the system now, I show you how to check and make sure you are working right. I have updated 32-bit by itself and then updated the b2s server many times without issue.
I'm really late to the party with this but thank you for putting this together it was really helpful. I have two questions that I'm hoping someone might be able to help me with.
1. When I ran the flex upgrade, I set the path but my 2nd line is telling me that my DLL's are mismatched or something like that....does it matter? I was able to register the two entries below it.
2. When I deleted my screenres from the old location when I fired it up I got an error message that it was missing. I copied it back over from the new location and now it is in both spots and my tables are working. Should I be concerned by that?
Both your concerns sound like nothing to be concerned about.
I don't use the PinUpPopper from Nailbuster as my front end, but Pinball X 5.50.
is there a way to start certain tables in 64Bit mode? (Step 7 in the tutorial)
I would assume you just have to tell Pinball X what exe to use. Maybe this thread will help, but I have to be honest, never used Pinball X and the development of this stopped over 5 years ago to my knowledge.
forums.gameex.com/forums/topic/19618-resolved-what-s-the-correct-path/
Can u share where i can get DOF-64 plz
ua-cam.com/video/zc_6cr4Fo8k/v-deo.htmlsi=4TrAfhxE1Wr6f-X_&t=1318
Is where I explain this step, and the document linked attached will take you to the 64-bit DOF build.
@@vpinhub Thank You Kind Sir.
have followed your instructions to a tea but the one thing thats not working right is the B2S Backglass Server i done all you have told us to do but i still have to put the backglass file for the game in the table directory and not the backglass server folder. ?
Sounds like you might be missing some Windows C+ files. Try the all in one installer?
www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
Make sure to reboot after these install.
Alternately, Nailbuster also released an All in One update to get you to 64-bit
www.nailbuster.com/wikipinup/doku.php?id=update_baller_may_2023
Hi, I followed the tutorial and everything works fine, except the 64 bit LEDs, I modified the Globalconfigb2sserver file but it's impossible to get the LEDs to work. I have trouble finding out the paths!!
I do not have LEDs, but I know others have solved this issue, sadly I am unsure where to direct you.
Merci pour ce tuto, tout s'est très bien passé en suivant les étapes, sauf une seule chose, Pinup lançait toujours la version x32 de VPX, il faut modifier le script au niveau du "Launch Setup", j'ai cherché un moment avant de comprendre 🙃
C'est étrange, j'ai essayé de couvrir l'utilisation de PinUp dans la dernière étape. La méthode "Alt-Launch" n'a pas fonctionné pour vous ?
@@vpinhub malheureusement non, et je ne suis pas le seul, dans un groupe une autre personne avait ce petit problème, Pin-Up lançait toujours la version 32 bits de VPX, il a fallu modifié le script, j'ai bien cherché car pour moi ce n'était pas évident ;-)
@@Pascal_2j1
J'apprécie l'information!
@@vpinhub si je peux vous envoyer un message en privé pour en parler directement, vous pourrez voir si c'est correct et cela pourrait aider la communauté.
I have the same problem but I don't know what to do
Everything works great except DOF. When I change the name of the existing DOF folder and then change the target it doesn't work. As soon as I change them both back it works again. Any ideas what could be causing that?
Missing parts of the path names? Not designating ROOT paths from other paths?
thanks, i went thru upgrading my existing system with this video and everything worked except one thing i cant figure out? for some reason When running Iron Man the ROM is no longer in color? all he other SAM roms are in color but not Iron Man. any ideas? im running im_186ve with the pup pack. no coloron either x86 or x64?
I am not sure, I assume you grabbed the "SC" version of vpinmame, as this handles SAM color rom support. There is also a new update from freezy, have you tried that?
@vpinhub i did get it working by upgrading pinup popper to x64, so some file in that upgrade made it work
Just glad you are working!
@@TheModelVault
Thanks Marty! Tight walk-through on all the things! also, thanks to Apophis and Fluffhead for the directions. Quick question. At 3:36 - I usually skip copying my tables folder so I don't wipe out my tables by accident. Is it required?
There are a few files in there you need, and we tried to exclude anything in there that would wipe customizations. No issues reported doing it the way we did.
@@vpinhub Cool. Thanks!
Is this the same as (optional) Update Baller Installer May, 2023 (Full 64 bit upgrade) from Nailbuster?
He made that after my video, so it has a few things diff and updated. Go with that and I am here if you need hep
Thanks for this.
How do I know which table will benefit from x64?
I play everything in 64 bit now, but essentially anything released since Big Bang Bar from VPW, and some other high texture tables run better in 64
Hey... after following all this ... y realice tables on VPX x86 now stutter.. I think its about B2S or Vpinmame problem... now... Im going to restore system.... just before intalling those... always x86 has worked flawlessly... so... any ideas or advise? my pc it´s not the latest... could the new vpinmame or new b2s make it reach the limit and givesound stutter? thanks!!!!
Very much so, a lot of the new VPW tables on the new vpinmame can be very intensive. What video card are you using?
I followed everything step by step, but when i was done, my altcolor no longer works, but previously did.
If you are running PAC format, look at the new Freezy update 2.2
Thx for this nice guide , very well explained , but the db2s doesn't work now, so I went back and everything works fine now, too bad
You may have a registry conflict. Some setups had a legacy entry there preventing thigs from working, and I heard of approximately 10 users with this issue. We reported everything as a team and an update for b2s was released this morning, b2s 2.1. Sounds like you were one of the affected users. There are a lot of pre built setups that had bad registry setups, and sometimes b2s did it on it's own on old versions we found.
@@vpinhub Thank you for the info
cannot get this to update to visual pinball 10.8" the code execution cannot proceed because vcomp120.dll was not found" , every time i try to update , updated vpinmame , any help please
Answered in your other comment in vpinmame video.