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Checking out the NEW Coal Line and Running Iron in Railroads Online!
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- Опубліковано 15 січ 2022
- Hey everyone and welcome back to more Railroads Online! Today we have completed the coal mine but don't have any resources to trade for coal! As a result we're going to take another trip up the brand new bridge to the iron mine to deliver some iron down to the smelter in order to supply our coal production in the future!
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#railroadsonline #kangaming
My suggestion is to have a shunt yard right before the climb to the coal mine so you can exchange locomotives from a class 70 to a geared train to be as efficient as possible.
I use one on my map, not for switching power but to store hoppers and empty stake cars, so that i can grab them on the way back from the coal mine or iron mine.
Oooo yeah that would be a good idea
Was literally about to write this exact suggestion :)
This sounds like a great idea.
Wouldn't need to be a full yard. A passing siding with a spur for the exchange locomotive would be enough. And you wouldn't have to swap locomotives in multiplayer since you could just use the geared locomotive as a banker.
I dont think you need multiple engines to the iron ore run.Eliminate those crazy tight curves and i bet you can climb that hill more easy
Exactly, that one tight curve at the end of the iron ore line causes the mogul to lose friction and therefore struggles to pull any load from there, that's why barely made it up the tyop this episode. So straighten out those curves, don't hug everything to the wall.
"once you're too fast you're kind of screwed." the same is true in real life. If a train gets going too fast down hill the brakes overheat and stop working.
Or Air Brakes on Trucks, heat management is so important to pervert equipment failure.
1989 Cajon Pass derailment was caused by it
One thing you can do for time lapses when using the cook mogul is the Little platforms on the boiler you can actually stand on or even the front of the train where you can crouch and do time lapses that way
I got this game a little while ago, and I haven't played the game much due to time restraints. But if you are open to it, I'd love to run some trains on your map! If not, I totally understand.
I dont see why they wouldnt add map sharing in the future
That would be cool to get a bunch of people together running trains all around.
@@jadegreenleaf781 they do have map sharing
@@jadegreenleaf781 there already is map sharing
@@insomniacbritgaming1632 like map downloads?
Idk why but out of all the youtubers that play railroads online your the most entertaining
Railroads Online needs a kick switch - a switch with no machine that just flips left and right either by kicking it [really only seen on hobby railways like 7.5” gauge or 12” gauge] or by the train passing back through the switch the other way. Train goes through the straight section of track and pushed the points the opposite direction when coming back through the curves section of track (left switches to right, train passes back through, right switches to left)
I think the game needs spring switches
@@canadianrailfan1943 yah just lazy things
Devs said they would absolutely NOT be adding spring switches for some reason.
@@kabato48 Why on earth?
@@wyrdean_9649 I have no idea but I'd love to have them for a select few spots.
For rerailing trains, could you build a series of rails like rungs on a ladder back to the mainline, rerail the train across the "rungs," then delete the rungs after? I'm not sure if you could do this or not, but I feel it could have saved some derailed cars you've had to delete in the past
He said he didn't want to bother with that.
Might be time for a new train. Something stronger for the Iron Mine run, or places that are 3%+.
When you get everything linked up you should speed run getting every industry fully stocked with what they take in and sell
These vids are so NOICE!!!! I am too addicted.
I wish He could be with us forever, he's one of the goats of old youtube and even new. I hope he continues his videos as best as he can. ❤️❤️❤️❤️❤️
what
What is this person babbling about? Anyone know?
@@jacobk75 no lol
Im pretty sure theyre a bot
?
_The coolest feature in a game about driving trains is letting the trains drive themselves_ -kAN, 2022
Suggestion for a return only line for the coal mine. Build a downhill return line as straight as possible that merges with the line down in the valley. Edit: A good excuse for a crazy bridge.
You running after your locomotive reminds me so much of Buster Keaton! 🤣
@24:18 change each of these 4 curves and smooth them out. Cpt. Cooke will make it easy... You even knew it was going to happen before it happened right at the timestamp. Love the series though. So funny. 😁
I've been watching your videos for a few weeks now, Thanks for the entertaining content. To my eye something has all ways seemed off with the way your track looked/looks. My dad happened to walk by while I was viewing a video of yous. He said "Hey wheres the ballast?" I said "Right there under the track." The crushed rock that the track sits on is called ballast, apparently the ballast is supposed to come up to the top of the tie. I think Ballast and the fact that the rails are spiked to the ties is what prevents the rails from moving around and for drainage. He volunteers at a Railway museum In Lake Perris Cal. and one of the many things he does out there is lay real track with 90 or 120 pound/foot rail. So I take him at his word.
You could make a siding to store beams so you can run a full train up once every 2/3 loads of rails
Devs should add a season cycle and in the winter time have the snow cover your tracks and add a snow plow so you’ll have to plow your own tracks in the winter time in order to run trains
I would keep storage for extra beams up there. Just haul a poop ton of wood beams, start the unloading process, and then come back with steel rails. After the steel rails are unloaded you can probably unload more wood beams and then just run empties back down.
A valid reason for a Y switch fron the iron mine up to the coal one is for wood trains, take up the wood for the coal and iron together, and leave the iron's empty wood cars at the Y when you head up to the coal mine
"I can't believe this game about progression has progression" -Kan 2022
Its kinda fucked up but this is now my favorite thing about watching these videos when the train just full sends down a mountain on accident
they should add Whistle signs for when you cross a bridge and when you arrive at location for immersion.
also if you plan to go places that are steep try double heading with a gear locomotive and with a caboose to keep tension on the train
@9:55 that looks like a good place to build a tunnel through the mountain if you can get the resources to provide you with dynamite then transport the dynamite it to that location 😀
I know there isn't a dynamite factory.. YET! 😀
Trains usually have a speedometer now. They used to not know how fast they are going OR use a stopwatch between two known points to calculate speed
on standard steam locomotive (non-geared) there are 4 chuffs per revolution, using the circumference of the drivers, one can calculate the speed of the locomotive.
False. It depends. There's trains which'll do 6 or even 8 chuffs per revolution, at least in real life. In game? Probably correct.
I think this would be were you need multiple people regularly running one specific route, one supplies iron mine, one takes it to smelter, one takes beams to the coal and another with rail, then there will be no issues (not including delays and interupting the schedule which can be fixed by someone running to back up incase of issue) you can constantly run trains without a worry
You don't need the tender brake when coasting downhill, you just have to apply the airbrake every so often. You don't leave the sander on, just turn it on for a second or two and then turn it off, that's all you need...and always make sure all brakes are completely off.
I took a spur from just before the first bridge leaving the coal mine, climbing at 2% it just sneaked over a mountain pass and goes all the way directly to the iron works.
you should do a whole video of just taking different engines on the iron mine smelter run so you can get a lot of iron while it also being fun to watch
I wonder if the Eureka can pull the iron cars also Try leaving the cook mogul right where you left the Eureka and see if it comes flying off the track
Have you heard of the "Railroad Online Extended" mod? It is attached to the game after you start. I has the ability to run trains without being on them. IE no more runaways. Engines controls with speedometer, brakes on cars, switches, zoom to different areas to locate cars, etc, all remotely. works best if you have two screens, but still better than jumping on and off trains. Also has a teleport mode, to change you location. Love your railroad.
Hello Kan that was an interesting video today it'll be nice to see a little more videos of supplying the iron mine logging camp or just buying some new engines you're doing a great job keep up the good work
Make a staging yard up at the coal mine with storage for extra material.
being able to bank the track would nice for those high speed corners
You really got to rework that iron line loop. You barely made it up there with 4 coal/iron cars. The only thing that could make it on that loop is the gear train and that is by yourself and safely. I agree with Ryan Meade as well in putting a shunting yard or some way of swapping out one train for another closer to the areas they are going to be used in. That was you can quickly change them up.
Ya gotta fix that path up to the iron mine, you for this beautiful bridge but then all these terrible jagged turns after
Suggestion, make the incline less steep by making the incline starting at the mega bridge.
It would be neat to build a transfer station where you deliver beams and rails, to let them sit until it's time to make a run to the coal mine.
Another great video! keep it up, kAN!
This game needs to add mechanical options for each and every train, where you can piece apart and upgrade or maybe just collect pieces from many trains and design some random beast of your own 😀
Probably doable through some sort of research tree....
There's going to be a tech tree and some customization, but they're sticking with real-life locomotives.
I JUST YESTERDAY had a runaway train at the Iron mine and I just barely 😰 caught it before it hit the switch at the iron loop and derailed. MY CLIMAX SURVIVED!
Lucky for you, other wise that would have been quite an...
(⌐■_■)
...anticlimactic experience
@12:12 I think you need to add bypass areas.. Otherwise we will be forced to watch you playing solo forever.... LOL '-P
How I would design the bypasses, is whenever i meet a friends train, we both stop, and create a bypass in that area, so next time its ok, and we have another upgraded 2 lane section for now 😀
Again, you NEED Railroads Online Extended. So if, more like when, you lose control of a train like that, you can remote set the break to full and stop the runaway. Also the map of your rail network helps a ton too.
Being able to catch a runaway train removes like any chance of risk entirely
Nah thats no fun
"The heisler could probably go up 10% with 20 cars and be like OK next."
Bro, the Heisler can go up 20% with 23 refined oil cars with no real issue. The big problem is that at that point, you'll need the sander, 100% reg, and if you stop you cant get started on the hill. The Heisler is the steam-driven god of Railroad Online, nothing can dominate it.
That is oddly specific. Also I wouldn't call it no problem if you need 100% reg AND the sander
@@Egerit100 Its oddly specific because those are the exact specs the heisler is best under. And what I initially meant to say was, "You may need the sander". I'm really bad at the game, so I need the sander, but kAN would probably have no issue without the sander
@@leshy1878 no matter what your skill is in this game, you can't make an engine more powerful
@@Egerit100 But you can optimize for the conditions. I have a tendency to brute force runs in this game, kAN actually has a brain, unlike me, and is smart about what he does and when. I would also recommend you reread my comment very carefully before you continue this; it may be a waste of time on your part.
@@leshy1878 also, I thought that great transcendence had been stopped and P003 wasn't able to become real. How does Leshy have a UA-cam account
Most Awesome Suggestion Ever!?!?!?!? Could you please recreate the Train scene from Back To the Future 3 Where Doc & Marty use the engine to push the Delorian up to 88MPH? That would be EPIC! Thanks.
i think you could use the fast engines in the front and behind them geared trains so when you need power you can use the geared train to help the fast engine while on flat ground you could use the fast engine so you could go places faster
Nice idea (wouldn't work in real life because the gearbox will get to insane temperatures as it's not meant to go that speed)
you need to have a helper train near the top of the run to the iron mine just my suggestion build a lline off the main line and store an extra train up there
what I would love to see them add is sign posts that are placed that say what track goes where
You could build a bridge across that valley you had to run across to catch your train earlier in the episode
Solution: Multiple multi-trains. Multi-mults.
1. Heisler (Lumber/planks) and caboose on Iron (Pushing ore)
2. Mogul (Rails) and Betsy (Lumber) to Coal (Pushing coal)
3. Eureka and Porter 2 on Lumber-Smelter loop / shunting (may attempt one of the longer runs)
@ 31:51 please name that the "gutless bridge" hahaha
you should play more rail route, really enjoyed that game
As an experienced Derail Valley player, I can confirm downhill is scarier because going up hill the worst case scenario is you stall and get stuck there, going downhill you only have so much braking power
Class 70 is the best Train. It goes fast while still pulling the same amount as the heisler while being cheaper. It also does sharp turns.
You are going to have to re name your company to Runaway Rail Co. 🤣
the devs should realy add a daylight cycle.
get Dapper and Kosmo to make a trip with each one taking one train. Make the episode a long delivery episode and you should have stonks
I would honestly have an emergency betsy attached to every train, just to make sure I can get past the rough parts. Sure, I might be carrying it for no reason uphill, but it's better to have it and not need it, than need it and not have it.
I build everything backwards. I start at the endpoint/highpoints and build from there. That way I never get stuck and have to go with really high gradients.
When i do coal runs, i have 3 hoppers in the front, then 30 rails and 30 beams in the same train behind either a shay loco or the class 70, and on the way back i just fill up with finished iron at the smelter for the factory on the way back, so its just one looong eficcient route as you bring material and also coal down on the same run
@Kangaming I'm trying to be mean but do understand physics the only reason the cook had any problems going to the iron mine is the 90 degree turns your losing all your momentum while simultaneously adding additional friction putting more load on the engine for example its easy to pull
Something up a ramp but visualize doing that with that barely fits through the path and then having to make turn while doing it
Just for the record, kAN definitely understands physics, the dude was a robotics engineer before UA-cam.
I know he knows physics I love his content I'm trying to get him to realize his mistake to make his play through a little easier the cook shouldn't have any problem pulling 20 cars up that route
yeah you gotta straighten the iron route xD
:D your uploading every few days very frequent keep up the good upload speed.
you should make a series where you help out amateur railroad online players with thier railroads
You should make a caboose track. Thats where railways store cabooses
New video let’s go
lez gow
Tunnels would be awesome
They're planning on it, but they need to work out how the changing terrain would work
I think, that you just can not draw a straight line from the iron mine down to the smelter, at least not, if you plan to go this uphill. The shorter the route the steeper it gets. If you remove turns and make it shorter, it will get steeper.
He should do a live stream, that would be great 👍.
Workin' in a coal mine, goin' down down down. Workin' in a coal mine, whoop! Abouta' slip down.
It would be very cool to have npcs who drive on certain lines themselves which would bring so much more live in the game. But it's really hard to make it.
Oh boy. Get ‘em when their fresh
i advise you to use 1 cart and 3 coal iron ore cart
so you'll have 10 cart of beam 3 cart of iron rail and 3 cart for the coal that will be produced
The iron works takes raw iron from smelter, beams from the sawmill, and coal from coal mine. It makes tools and steel pipes
i hope this game adds surveying tools that put out info we can use
Absolutely, a Transit and Stakes. You place a Zeroing stake and then planting additional stakes, you connect lines on a map, point to point with the Transit, and said map it lists approximate distance, elevation change and percentage grade.
8:00 this remi ds me of ,,unstoppable" movie
the bend reduces your speed + power by probably half and that 4% pretty long smoothed out might work or class 70 also each curve plus car puling though will stack on the pull sand also only help if aplyed before slowing starts
Speed was measured by a gauge in the cab, or there were things called "mileposts" (in the UK at least) and you could use a stopwatch to measure the time between 2 of them and do a calculation (speed = distance over time right?), the third option is a dynamometer car but I have 0 idea of how they work
Yes most if not all locomotives have a speedometer in them
Love this series
i bet you could make a line over the mountain and down the other side to refinery area
It is possible. Not easy or practical but possible.
Can you imagine if you could build tunnels?
I loved this video,thank you for continuing it! It's crazy how much you need to do to prepare for each place!
Is this on PC only or is on Console if so which ones and if not,could I get it on Steam? Keep up the amazing work,bro!
Railroads online is PC only and it’s on steam
@@kingyakmo885 Thank you very much!
Love these videos. But I feel like they should add something to when u derail the train and tender u loose a percentage of wood each time so players pay more attention to the train. Or at least some type of damage.
3:37
Horseshoe Curve on a budget
I think having more people work on rail cleanup is necessary if you dont want to take it too long.
The cap. Could be a good oil runner
Don't forget that soon(TM) there will be a physics update (beta already launched) where load weights will be added, as well as train power outputs changed. I've heard Mogul is no more that good there, and Climax is the best loco to climb grades...
You know you can make the turns not so tight if you're willing to build a bit of the intended path
How much engine power does having the break compressor at 50% take? If the air brake pressure is full maybe none? Even if it's only a small amount of engine power, looks like it would be worth it to turn it off.
2 views with 16 comments? I fear somethings amiss...
Oh, hi kAN! Glad to see your still chugging away with the vids!
Need to add additional track to keep your rail cars on the track
I feel like you should get more iron and that first to run a decent sized train to the iron mine
The part of the engine where you drive is called the cab
Honestly, one of these days wish you would take just one of the Betsy's and go around straightening out those kinks in your rails, especially the ones on those hill climbs and by the iron mine path you took today.
Even if you did it off camera for speed sake.
Both ends of that line are causing serious efficiency issues. If you listen to the train as it goes around the corners, you can really tell. Especially if you think of the firing and loudness as a percentage, it sounds like you lose like 10% each corner.
Also worried about the next big trip, you forget and just send the cargo off the rails again, considering how many trips that's looking to be.
Does the game simulate any braking effect if you throw the engine into reverse when rolling downhill?
Can’t wait to watch this when my pizza shows up
Question: Why dont you put a Turn Table on top, pull the cargo up, turn the train on top, and hold the cargo down.. Then you only brake down and the slack is pulled out both ways, so you only manage the speed both ways, instead of the way down, the slack is pushed into you all the way down...
Im not a train guy, but this makes sense to my logik, and you dont have to turn all the carts on the top and dosent req. that much space to turn around...
Hope this is usefull, awesome video ;)
And that makes room for a shunt instead on the top, so if you have a multiplayer server, people can park in the shunt while one is unloading with the turn tabel at the end of the delivery line.... The shunts will have to waint to turn their train, but there will be room instead of the long loop thing...
What do you think ?
Hey kan can you do a quick test for me bud ? If you put down foundation at a curve and then lay down track on the very very inner edge of the foundation does the track twist slightly I've noticed on some of my tracks one side leans to the inner side of the track and you can delete the foundation and lay new over the track