The biggest bullshit with paratroopers is that you can scale down the Soviets premium paratroopers but you can't do the same thing with the premium German and American Paratroopers
One free unlockable para squad per nation is what they need to add. For the market they would need to relist enlisted on steam again but for free this time and they don't seem to want to do that. It would alienate everyone that is playing on consoles since they don't have market.
And I wish they would increase premium assaulter/engineer size since some have just 5 crewman which is ridiculous when compared to para and their 6 man squad.
Paratroopers have already been nerfed and are no where near as good as what they used to be. Their drop speed is very slow and you’re a target to anyone who can aim. They are very situational but also very versatile at the same time. The nerf needs to be to their crate. They don’t need mortars, they don’t need snipers. Limit the crate to repair hammers, AT weapons and an MG. I could even argue that the crate should be removed all together and just allow an AT gunner and engineer in the squad. I wouldn’t be opposed to them being in the tech tree if they didn’t have a crate. For now they are too versatile and do the jobs of other squads better. Why take a mortar squad when you can drop anywhere and use a heavy mortar with 20 rounds?! Why spawn a sniper on the ground when you can jump onto the highest point on the map and snipe? Why take an AT squad when I can jump directly onto the enemy tank and destroy it with AT launchers or TNT? The nerf needs to come to versatility.
A perfect example of paratroopers not being Precision drop like ODST's in Halo is the night of June 5th 1944 where American paratroopers dropped behind greaman lines and were scattered around all over the place to the point that they had to form addhawk units
The current situation with paratroopers is extremely unfair for new players. It’s not fair to have a new class of soldier locked behind a paywall. They devs should stop doing paratrooper events because that’s not going to fix the problem and just add them to the tech tree.
i say this, have a flare appear where you set your drop to indicate where you want to jump, and instead of the game having your solider jump for you, you have to time your jump when you see your flare.
@@YounesBoussouar-su7qk then let the enemy have the weapons, the same way you'd pick them off the ground. since that thing is apparently packed with weapons.
Usually, as it is, You waste sooo much time getting to landing spot that they nerfed already (much closer to the battlefield area) that they are not as big of the problem.
The problem i have with paratroopers is that the Germans have a 20 round magazine, USSR has a 30 round magazine (both rifle caliber, [Germany 14.4 damage, USSR 9.6 damage]), but USA gets a 100 round drum magazine! (Pistol caliber [8.2 damage]) That doesn't seem fair to me. It should be 30 round magazine, 50 round magazine MAX! and i still feel like that 50 is pushing it. Here are the numbers Germany: 288 damage per mag/ 132,480 damage per minute USSR: 288 damage per mag/ 190,080 damage per minute USA: 820 damage per mag/ 664,200 damage per minute Something doesn't seem balanced here. USA PARATROOPERS ARE TO OVERPOWERED!!!!!
It’s extremely unfair in my opinion. Like I had so many situations where paratroopers would actually changed the game. But I don’t have any of them and I really hate it when enemies can rush the next point so fast, get behind you if you’re in a tank etc They are the most flexible unit and I definitely won’t ever pay for a unit that should be free in the tech tree. I even would go further and say that paras, when available in tech tree, should have a use limit per game. Like idk, maybe 2 times per game and then there locked and can’t be used Would make non premium users (like most players) really think about putting them in or not but they would still be powerful and can have big impact in the right situations. But the current situation is just bad. Just look at pro gameplays on UA-cam, except for special challenges you will ALWAYS see them use paras, guess why
I think they need to have a way to get old event squads. I've heard talk of a loot box/gamble mechanic, which I think would be fine if it was Silver based. Otherwise they need to come up with a way to bring back squads for new events or find a way for us to grind for old squads.
They are so nerfed by now there would be no problem to add techtree paras with swapable weps. The only squad objectively worse than paras is ironically mortarmen, which have half the ammo.. weird
The biggest bullshit with paratroopers is that you can scale down the Soviets premium paratroopers but you can't do the same thing with the premium German and American Paratroopers
One free unlockable para squad per nation is what they need to add. For the market they would need to relist enlisted on steam again but for free this time and they don't seem to want to do that. It would alienate everyone that is playing on consoles since they don't have market.
And I wish they would increase premium assaulter/engineer size since some have just 5 crewman which is ridiculous when compared to para and their 6 man squad.
I can’t see how Paratroopers would upset the balance like the Tiger 2 did, especially if everyone can get one.
I kinda wish they couldn’t drop on the point, sort of like how you can’t build a spawn too close
Paratroopers have already been nerfed and are no where near as good as what they used to be. Their drop speed is very slow and you’re a target to anyone who can aim. They are very situational but also very versatile at the same time. The nerf needs to be to their crate. They don’t need mortars, they don’t need snipers. Limit the crate to repair hammers, AT weapons and an MG.
I could even argue that the crate should be removed all together and just allow an AT gunner and engineer in the squad. I wouldn’t be opposed to them being in the tech tree if they didn’t have a crate. For now they are too versatile and do the jobs of other squads better. Why take a mortar squad when you can drop anywhere and use a heavy mortar with 20 rounds?! Why spawn a sniper on the ground when you can jump onto the highest point on the map and snipe? Why take an AT squad when I can jump directly onto the enemy tank and destroy it with AT launchers or TNT? The nerf needs to come to versatility.
A perfect example of paratroopers not being Precision drop like ODST's in Halo is the night of June 5th 1944 where American paratroopers dropped behind greaman lines and were scattered around all over the place to the point that they had to form addhawk units
Some new squads just came out for America in Japan.Could you do a review
The current situation with paratroopers is extremely unfair for new players. It’s not fair to have a new class of soldier locked behind a paywall. They devs should stop doing paratrooper events because that’s not going to fix the problem and just add them to the tech tree.
Also buff AA and add the flak 88 so we have a consistent way of countering them
i say this, have a flare appear where you set your drop to indicate where you want to jump, and instead of the game having your solider jump for you, you have to time your jump when you see your flare.
at the least the paratrooper box needs to act as a free ammo box for the enemy
Unboxing . 303 for you k98k isn't that realistic or historically accurate
@@YounesBoussouar-su7qk then let the enemy have the weapons, the same way you'd pick them off the ground. since that thing is apparently packed with weapons.
@@anarchyorslavery1616 ain't that bad of an idea
Usually, as it is, You waste sooo much time getting to landing spot that they nerfed already (much closer to the battlefield area) that they are not as big of the problem.
The problem i have with paratroopers is that the Germans have a 20 round magazine, USSR has a 30 round magazine (both rifle caliber, [Germany 14.4 damage, USSR 9.6 damage]), but USA gets a 100 round drum magazine! (Pistol caliber [8.2 damage]) That doesn't seem fair to me. It should be 30 round magazine, 50 round magazine MAX! and i still feel like that 50 is pushing it.
Here are the numbers
Germany: 288 damage per mag/ 132,480 damage per minute
USSR: 288 damage per mag/ 190,080 damage per minute
USA: 820 damage per mag/ 664,200 damage per minute
Something doesn't seem balanced here. USA PARATROOPERS ARE TO OVERPOWERED!!!!!
It’s extremely unfair in my opinion.
Like I had so many situations where paratroopers would actually changed the game. But I don’t have any of them and I really hate it when enemies can rush the next point so fast, get behind you if you’re in a tank etc
They are the most flexible unit and I definitely won’t ever pay for a unit that should be free in the tech tree.
I even would go further and say that paras, when available in tech tree, should have a use limit per game. Like idk, maybe 2 times per game and then there locked and can’t be used
Would make non premium users (like most players) really think about putting them in or not but they would still be powerful and can have big impact in the right situations.
But the current situation is just bad. Just look at pro gameplays on UA-cam, except for special challenges you will ALWAYS see them use paras, guess why
I think they need to have a way to get old event squads. I've heard talk of a loot box/gamble mechanic, which I think would be fine if it was Silver based. Otherwise they need to come up with a way to bring back squads for new events or find a way for us to grind for old squads.
They are so nerfed by now there would be no problem to add techtree paras with swapable weps. The only squad objectively worse than paras is ironically mortarmen, which have half the ammo.. weird
I whod love tech tree paras but i whod only allou them like 3 smg and 3 rifles
I disagree, the sole reason why i don't want tech tree paras is because i love to see people whine about it.
Whole game is a problem. Its a trash. Dark FLow is an unethical rat company. The game is crap and will remain so. This is the truth, unfortunately.