All About Scattering - 010 - Scatter only where camera can see - Houdini Tutorial - Beginners

Поділитися
Вставка
  • Опубліковано 8 лис 2024

КОМЕНТАРІ • 9

  • @TheFutoryan
    @TheFutoryan 9 днів тому

    Thank you for this! Is there any way to keep the point count consistent when using an animated camera? For example in a scene with scattered plants, the points are regenerated with each frame and the plants change location with each new frame.

    • @_movfx
      @_movfx  8 днів тому +1

      You should use id to randomize your attributes. So they don't change even if point count changes. Let me know if you want to Make a video on it.

    • @TheFutoryan
      @TheFutoryan 7 днів тому

      @@_movfx Thank you! I'd love a video demonstrating how to do it. I'm fairly new to Houdini, so sometimes simple things are difficult to implement unless I see them demonstrated in context.

  • @daoduyanhthaiduong
    @daoduyanhthaiduong 10 місяців тому

    Hi, i can't see the link to download the camera frustum generate tool. Thx !

  • @MirceaGoia
    @MirceaGoia 2 місяці тому

    How do you apply this camera frustum to Karma render?

    • @_movfx
      @_movfx  2 місяці тому

      Sorry I'm not getting that. This is demonstrated on the points. It can be rendered in any renderer.

    • @MirceaGoia
      @MirceaGoia 2 місяці тому

      @@_movfx What I am trying to ask is...I setup my scene in /obj mode (with models, characters, normal camera, everything). Then I switch to /stage mode and Solaris because I want to render with Karma. I import the objects using sop import then I import the camera using sceneimportcamera...here I want to apply that camera frustum qLib node (so I apply the camera frustum to the whole scene, not just to a object, like your grid) and I am not sure how to do that....

  • @airfigueruelo3644
    @airfigueruelo3644 Рік тому +1

    GoodTip

    • @_movfx
      @_movfx  Рік тому

      Thank you 😊