I'm 6 hours new into the game, I didn't know it was that long, able queue was too long... Planted spy radio was taken hostage and a small band soldiers came and saved me lol.. it's little bit more funny role playing going on.. I like it.. alot.. I mean alot trench warfare
I joined four days ago and already have 28 hours in the game. I'm surprised to be part of the longest war in Foxhole's history, but I wonder how much grander the war is on Able after witnessing ten Colonial tanks pushing the Wardens out of Deadlands.
I’m disappointed to hear the assessment of Charlie not being a “real” Foxhole war, despite there being a mountain of corpses and countless hours invested (for me, 200, first war). There are so many amazing moments and feats of heroism that made this conflict amazing - Kingstone was under siege for 24hrs straight, surviving a 9-tank assault at one point before the line broke. A Warden nuke was THWARTED by a lone multi-regi sub op. The Port of Rime was held for days by a regiment that wouldn’t give it up before it was ultimately obliterated. We’ve done our time. Charlie is a crucible. I don’t think it’s fair to minimize our efforts or invalidate our fun.
I mean at the end of the day it's up to the player to decide what is canon and what is not. If you think it's a real war then by all means it's! Don't let any other player tell you otherwise. Especially me lol. Glad you all are having fun over there and having good fights. That's all that matters. Keep the forever war going!
@@RobertLovesGames the fact that anyone can think a war in a video game is real over another is laughable they are both fake wars neither are cannon 🙄 same able toxicity different way of saying it how does people learning make somthing not real last time I checks nearly every war ever fought had trained enlisted men and untrained conscrips not having a clue doesn't make anything less real😂
@@ConnorHudson-rk8qi Yep! And it really highlights the problem as to why they have trouble with player retention. Maybe if they weren't so toxic, people wouldn't be flocking to Charlie and staying put? 😅
@@ConnorHudson-rk8qi It's not toxicity, it's a joke verging on meme for the most part. Heck, you laugh at it and it becomes a joke and not something to cry over. Frankly, if you let someone else opinion affect your fun, that's on you to be more resilient.
The idea that Charlie isn't a real war is (and I'm going to be really honest) a really really stupid idea. There are players on Charlie trying as hard as any Able player and it completely deminishes the effort we've made to suggest it isn't a real war. Screw that.
Its considered a beginner war, some people dont count it as a record because everyone is new and learning the game. Thats why a lot of people dont count it towards the longest war
This is my first full war and I've been doing logistics and fighting on the frontline every day for two months. How dare they tell me it's not a 'real' war?
@@RobertLovesGames Meh, on the reddit I have seen abel people acting exactly as he describes, then some charlie people make some memes and they say its "charlie being antagonistic" When it was abel that started the toxicity. Abel sweats need to chill is something I have learned over these last few wars and the charlie war more than anything.
@@RobertLovesGames Nah they're definitely butthurt weirdos. It's not an opinion to think that nerds who say one video game war is more real than another video game war are butthurt losers. It's objective fact.
Man, I could not disagree with people more. I have 140ish hours now and still consider myself pretty new. I played mostly on Able, and then I went to Charlie. Charlie is infinitely better without massive clans. People are so much friendlier, the war feels like a real stalemate, and I enjoy teaching people what I know and learning from people who know things I don't. On Able, you are mostly told that Charlie sucks and Able is the "real" war. Guys, it's a fucking video game. A lot of people are complaining about what Charlie isn't doing, but I notice none of them are doing anything to fix those things. Stockpiles empty? Then cram the backline storage depots full of stuff and shout out to logi channels that you have something for them to do. Charlie is where a lot of confused people land who have no idea how to contribute. GIVE THEM EXAMPLES. i have had great success doing this with a few noobies.
@@simpleukyo3894 So? Laugh about it. Turn it into a joke. Video clearly wasn't about putting anyone down. Everybody so soft these days that what amount essentially to a meme at this point is something you're offended by.
@@smithynoir9980 i simply stated what he sugar coated and you phrased it as if he is turning people down? Maybe he is because you interpreted that yourself
“Charlie War isn’t a real war.” “Able war is a break war.” As someone who is fairly new and who only played 6 odd hours during the Charlie war, it’s starting to feel like some part of the community has some very unhealthy attitudes that seem to come at the expense of the new player experience. It’s a pity really.
There are for sure salty people playing the game, but for the most part those are memes and jokes. Frankly, if the opinions of people you don't have to listen to are affecting your fun, that's on you. Their saltiness is on them, but your reaction and what you let it affect is yours.
All I have to say is temporary server. Dd killing 10 relics and low player base. Foxhole is one community under one server. I was a new player on able and had nothing but kindness(war 118). Don’t be apart of the community if you don’t like it.
To hear that 'the entire server doesn't know what it's doing' and 'the map never changes' feels like a poorly researched insult. If you'd bothered to look into the region logs, you'd see entire regions changing hands back and forth; you'd have seen Warden Naval operations to take back Tempest Island, then all of the Fingers, only to lose it to a Collie counter-op. Same with Stema Landing and Fisherman's. It's true that there's not enough building on gains, but I think it's mostly a population issue this far into the war on a backup server. We're all committed to this and no matter what other people say, this war is gritty, hard fought, and real, and the veterans will always remember it as such.
Exactly! I'm a Loch Mor player on Colie side, and one time Wardens brought a fucking lincorn to assist a bridge push. Charlie has it's operations, but they are bit lower on a scale
I mean it is true as a new player who spent a long time researching and saving to buy this game. This game is deeply regimented, it revolves around taking orders from experienced players and hobby wargamers who, whether your ego likes it or not, are better at playing war than you. I have yet to see any of the progress make any lasting impact, because players are not willing to stick around for the boring parts of the game like defending an uncontested but strategically important location or driving a logistical truck back and forth for 5 hours. I find your population point to be extra silly, because the game is incredibly crowded right now, it's just that it's populated with players who redeploy as soon as the action stops. It's not a coincidence that one of the longest most stagnant wars is taking place after a massive influx of new players. I know it can be hard to hear when you're having so much fun doing nothing, but what we are doing is pointless and more than a little foolish. Currently it feels like I have to wait for this war to end and revert back to a single shard if I want to play the game I purchased, because right now it's a disjointed mess with the worst of both sides of the player base (new and old) split into each shard. Wars aren't won on accident, what is happening is the direct result of the choices of the playerbase. This war blows.
That feeling when you're the only person doing late night logi work for deadlands and you're single handedly keeping your frontline stocked and held. Only to come back the next day and it's all lost because you went to bed.
Me with loch mor. I'm not actually mad about the stalemate, I'm still having fun on a game I love, but supplying a defense of the tomb of the first for hours just to come back later that day to find we lost it is exhausting to say the least.
i wish to share my story. So on Charlie, my regiment, STORM, is one of the largest on the warden side somewhere around 120 players. We were the ones who built up kings cage south blade and scarlet hold originally. The 905th didn’t get any gains because they were initially pushing against a coordinated regiment. We threw several BTS and a SHT at them to destroy the nuke but failed due to simple logistical oversight (we literally forgot to bring fuel for the BTs) and couldn’t leverage our numbers against the bulwark that protected cinderwick. But days after the nuke landed the real threat occurred; burn out. Our regiment was big, and the collies were doing a good job attacking. While we are a large regiment most of the production, rebuilding and general work load was pushed onto only a handful of people, and most of us got burnt out and our regiment leader pulled everyone out of kings cage as a result. This was my first war, and I’ve already put in 450 hours. I’ve had my home nuked, and fought valiantly after. But I felt it is unfair to say that the collies were pushing against uncoordinated randoms initially.
goblin king a collie from westgate collies give you guys crap but truly you guys have provided newbies the experience of what an actual front would look like if they were on able. I did wonder why that push on the nuke stopped so fast but your work in Westgate really made the small regiments there work together
@ it’s appreciated but when I joined the regi on an attack of westgate back when I was a private, now I’m a captain and help coordinate between our regiment and others.
5:25 If it wasn't for Charlie breaking records, no one would be questioning if this was a "real" war. Seems like the main people griping about it are vets from Able server who’re envious that the spotlight has been taken from them. This is straight up gatekeeping and disappointing to hear from one of the top content creators for Foxhole.
It's just my opinion. Take it how you want. And you can think about Charlie any way you want. At the end of the day none of it really matters :D Just have fun in the war game!
It's not gatekeeping. That would be players preventing others from playing. Can you launch the game and play? Then you haven't been gatekept. If you want to play the game, play it. You can block and ignore anyone that is an issue. But here you are engaging in it as if its a personal offense. Why? Harden up. People are going to think what they think, your feelings aren't their responsibility. Also, gatekeeping is good. Have you seen what has happened to so many games losing what they are to appeal to people that aren't nearly as invested or interested?
@smithynoir9980 it kinda is since he's telling people that " people on Charlie have 0 cohesion and everyone is doing whatever they think is right and mostly sporadic" which is diminishing what the groups that do mass infantry/tanks/artillery assaults merits and existence which ya of course people feel attacked. you feel angry when people from Charlie say something about Able being elitists. Why wouldn't they feel offended when you call their efforts as just being pointless and poorly implemented.
@@smithynoir9980 it’s literally a text book example of gatekeeping. Please don’t act like differing opinions are invalid because of feelings. Maybe try responding without assuming I’m deeply offended. Who said anything about being offended, or quitting the game, or blocking anyone? I was just stating the facts. And “Harden up”? Seriously, wtf kind of advice is that 😂?
Charlie war is a lot more real than Able 118. I think its amazing that they are still at it. Thousands of hours of gameplay between both sides are definitely real, experience gained in combat and logistics is definitely real. Anyone that says otherwise is just a salty lad who is angry blue man or green man did not have the pop they could have on Able. They also probably did not have a pile of people throwing reports at them for being alts, or for using their equipment incorrectly...their war is still happening, and I bet they are having more fun than Able did.
2:12 The 114th on Charlie. I am a officer in it, We do Arty operations, Armored, but rarely naval. We have almost 300 members. If you just came to shit on Charlie you did a good job. But you definitely had to of interviewed people in their first week of the game. Charlie is fine, just cause we’re aren’t in Able doesn’t mean it’s a bad shard. Being upset because this war is realistic time wise and not filled with sweats is crazy!
Honestly he did a poor research. He makes it sound like we are fucking idiots who cant do logistics and we cant point our guns and shoot. The amount of effort put by randos and regis in charlie is insane. I dont like the idea of regiments because they usually turn to become elitist idiots but on charlie even regiment people are nice and try to coordinate with us loners.
The real reason it's lasting so long is we're holding off what seems to be a major offensive at Lockheed. If the Wardens break through there they'd have nothing but flatlands for their tanks to roll through and attack our midline facilities. If that were to happen, it would be a major blow to the Collie war effort.
I know the wardens really want Lockheed. Just the other day wardens sent a battle train and a frigate to try and take it. They had even used a rail storm cannon days earlier to fully remove the concrete bunker base that used to be on Lockheed.
@@RobertLovesGames I am one of those players. Started playing after the Infantry Update (start of this charlie war) and i've logged about 500 hours already. Almost at 2Lt now. Also just managed to kill my first SHT as a solo partisan.
Charlie has been a blast honestly. This is my first war and I’ve just done backline logistics. Definitely looking forward to going to Able and doing logistics there to see the difference…if this war ever ends. Red river seems to have a lower player count than when I downloaded the game on day 10 of the war so I can’t abandon my team there now. It has been a great time.
Glad to hear that! And from what I hear about the difference is there is just more supplies everywhere and it's easier to get what you need instead of having to do it all yourself. This will be the true Forever War! I don't see it ending unless the devs end it ha
@@RobertLovesGames The team at red river (RSI) had made a lot of the infrastructure before I got there and it is pretty good. The infra in some of the other backline hexes is...not nearly as good. I have been focusing on resource collection and building basic guns and shirts to load in the containers. I make thousands of bmats a day but it is never enough! It just seems like all the supplies goes into a black hole lol. Love your videos robert! Your videos have helped me a lot with the logi basics. The community in game has all been friendly too. It has been a good experience
@@EDunn21 The frontline IS a blackhole for supplies! If you haven't, head to a busy front for a bit and watch those numbers drop so quickly it hurts logi souls.
The person who made this video hasn't played in charlie and it shows. There's lots of artillery and tanks, and supplies are not missing in any significant way. Big and coordinated operations are also quite common from both sides. Even the naval war has seen action. Really Charlie right now is just a little less skilled and sweaty version of Able, there is no significant part that is otherwise missing.
He's a Warden player and is butthurt he's losing the war, Collies are drawing the Wardens into kill zones to wear them out before we stage a major offensive after the next nuke, you didn't hear it from me though
A lot of the things in this video feel very overstated, the amount of artillery and clan operations are still plentiful, I don't think I would even notice a difference of artillery between able and Charlie, whilst the logistics of charlie isn't up to par with able, Charlie mostly suffers from new players oversupplying bases rather than the backline undersupplying the midline depots. The only reason why you don't see such a significant (clan) gains is because most players are still very inexperienced, and make a lot of mistakes that lead operations to come to a halt. In conclusion I feel like people on foxhole see Charlie & Able as completely different experiences, whilst the only real difference being that one side has more experience then the other.
Those are some good insights. Of course some of these quotes are just from that players perspective so it may not be the same for everyone. And I think you summed it up perfectly. Thanks for you insight on this!
Charlie has been extremely fun and a slog fest on both sides. It's been a real meat grinder with no immediate end in sight. I've been in this war since day one and fought across many fronts which have all been bloody battles. I've seen lots of artillery, large tank lines, super heavies. I have played Able, Baker and Charlie over the years. It definitely should go down as a historical war, if not THE current deadliest war regardless of whether it was Charlie or Able. At the end of the day, it's still a war filled with many players from either side putting in their time and work to see this war through and deserve recognition for their grit and determination.
I agree. The sad thing is, our biggest hindrances are when the Able players come over, because, more often than not, they are the ones that interfere with the plans that Charlie players have made, and trying to do things the Able way. They will occasionally do a major push, and it goes very well, but because they only have half the heart put into it, the locals don't know how (or are unwilling to) capitalize on those gains. Despite being far more fragmented, there are actual organized coalitions doing some pretty heavy lifting that are almost if not entirely made up of dedicated Charlie players. I feel like these lessons will make for a better experience on Able, since some of them want to take those lessons and apply them there. In other words, yes, I'm accusing Able players of extending the very war they're complaining about. 😅
It’s pretty discouraging to hear from other players that this isn’t a “real” war or I not a “real” foxhole player considering this is my first war and I already have like a hundred hours cause the hive mind says so. Like I’m not part of the community despite playing the game how the devs intended, on the shard I was told to play on by the game itself.
Yeah, hearing that kind of talk makes me want nothing to do with Able at all. Able's just mad they've never had a war be so evenly matched, even if the skill levels differ between the shards.
The long history of how wars unfolded is what, I believe, holds Able back at this point. Many people have the mindset that if a bit of history repeats itself, the whole war will follow. a.k.a. we lose some positions or 1 or 2 regions and it's gg, everybody packs their bags. Charlie doesn't, I'd even say it can't actually, suffer from these 'prejudices' when it comes to how the war develops
Ive been having a lot of fun learning how to do logi on Charlie. I also feel like my deliveries are much more valuable when theres no massive clans to overshadow me (not that I don't appreciate the clans)
@@RobertLovesGames I'm one of those people. Just the other day I sent no less than seven full-length trains to Feirmor (with the help of one other person to drive the second train I had following directly behind me), and the engine of my first train was so far forward for the unload that I could literally hear the machine gun firing loudly, and had a 120mm arty gun part literally beside me. Another time I did something similar, except my train was configured for "hot unload" since the Seaport and Storage Depots in Westgate were all blown up at the time. This was also while my train was being literally shelled by enemy naval gunfire. But all of these heroics wouldn't have been possible if not for the backline newbies throwing random things into storage depots, that I turn into actual organized and focused supply deliveries to the front. Yes, people may make me crazy for risking my entire train by being so aggressive with my deliveries, but the way I see it is, even if the entire train is lost, but the delivery is successful, the strategic value of the cargo is many times higher than the locomotive and train itself.
I understand the decision to mostly cover Able war, but as a current charlie player since the start of this war there have been some incredible moments. For a lot of players and regiments charlie war 9 will be where they earn their vet status.
Yea I'm only one person and I can barely cover all of Able war let alone the Charlie war. Glad to hear there have been some good moments! A lot of Privates are going to be Captains by the time this war ends ha.
I absolutely love Charlie. Sure there are try Hardy’s incl myself sometimes. But the vibe has been one of curiosity and positive hopefulness on the collie side. Learned so much from patient vets in Charlie… hope we are allowed to end the war ourselves!
We held out for days in the hovel of Lockheed as well against all odds and full on naval assault with frigates gunboats landing craft and ironships running supplies for them
i'm disappointed in you robert, i thought you weren't an able elitist. just because it is charlie dosen't change the fact that everyone on both sides have put in hundreds of hours into a single war, have organised multiple combined arms operations and been building since day one. i've seen arty ops that pounded entire warden hexes to dust. and we've been having fun with it because we have our own culture that prioritises fun and new experiences in the game. yes there are people that mess up, and badly, but we are all learning the game in charlie right now and many of us are vetted from a 55-day long war. even despite clans from able trying to end the war by sealclubbing we've held out, the problem is able tryhards who forget this isn't a game and treat it like real life
I’m happy for Charlie players while also sharing my opinion. I don’t discredit anything they have done. And at the end of the day none of it matters. All that matters is having fun while playing the game.
I might add Charlie is about to see two able wars, and have experienced seal clubbing on both sides and alts from either faction. Charlie players are just built different
Hello, Unfortunately, I can't entirely agree with you here. I've been part of the Charlie war for about a month now-my first war-and I'm still full of excitement to give the Colonials everything I've got. The same goes for all the regiments in my area (Origin/Islands/Westgate). Yes, we’re all new players. Yes, we don’t always operate as efficiently as they do on Able. But we are still fighting a serious and meaningful war. It doesn’t feel right to be overlooked just because we’re not playing on Able. In my experience, many players are actually happy not to play on Able. They’re new and want to avoid getting steamrolled by a tank column or one-shotted by artillery as soon as they step onto the battlefield. Also, the fact that the scores are so evenly matched shows that both sides are well-balanced. Our wars don’t end after just one or two weeks because one faction gives up. I'm proud to play on Charlie, and I truly hope it continues to exist after this war. I've made great friends here and look forward to spending many more hours with them. Cheers to Charlie and cheers to the Collies.
This is my first war and I've been playing on Charlie since it started. The average experience on the frontline is spawn at a base that has 500 7.62 guns but no ammo, 500 7.92 rounds but no rifles, 400 frag grenades and no other types, and 88 normal rpg rounds with 18 ARC/RPG launchers. So it's just 30 people on each side all trying to kill each other with pistols and maybe some 9mm smgs. And if even one tank shows up that side pushes because there's no AT. So everyone hops around desolate fronts until finding the one well supplied front and that area is a bloodbath stalemate for hours on end. Great way to practice aim, but that's about it.
Yeah, as an anecdote: Saturday a single warden tank came to attack Necropolis. We pulled all the AT from the base and went after it. We managed to track, then disable it, but not kill. So, a handful of us took to crouching down around it to kill the crew if they exited, while several more went running off to find more explosives. The first guy to come back with an RPG got shot by the main gun, which covered the corpse to prevent us from looting. Eventually a second person arrived with stickies and killed the thing. Time elapsed: at least 10 minutes.
I think all this video proved is that Able players can't wait to get in the comments to tell you that their virtual war is "real" and it matters a lot, while Charlie experiences do not. Crazy spoiler: you're all playing a video game that one day won't exist.
I will wrap up charlie war: Battle of Port of Rime (Where a collies holding out for days), Deadlands (Literally deadlands with no significant advancement), Westgate (Similar to WW1, its advance and retreat no significant gain), The siege of King's cage (its a battle where STORM, EASY, 72, LOTUS and several other known regiment in the area cling on for days, desperately trying to advance into the nuke site). While I agree that charlie war lack of advancement is due to its nature of a battle ground for new player, condemning it as not a real war because of its nature is the same as condemning the first 5 war in foxhole as not a real war.
I play on Charlie since the start of the War and our main issue is pop imbalance between timezones, which leads to constant hextrades over the day. We are trading the same hexes back and fort for 6 weeks now.
Yep. In the US east overnight Colonials generally lose their gains, then get them back the following day. Colonials are clearly more NA based proportionally to Wardens.
A few points as sombody who played on Able and currently on Charlie's. There are regiments on Charlie that plan operations and coordinate together and dooing logistics just smaller. But that is imo a good thing because it gives new and solo player some more space to do their thing without having an entiteld "clan-man" scream at them because they dared to play the game. At the same time non regiment players player have a better chance to repell or slower an advance and are not steamrolled by clanmans 20 tanks.
I think calling the Charlie war not a real war because it’s not the shard you prefer, diminishes the efforts of all of the players currently on this shard struggling for their victory. If this game consistently had 20k active users there would be multiple shards opened up and Charlie would just be one of many very real servers that new and old players play on. I personally enjoy my Charlie Shard community because I don’t have to adhere to the latest meta to have fun and I haven’t been shamed at any point for contributing to the war effort in my own way on my time schedule. I have a great regiment that has had some epic and memorable moments together! I find the odd negativity about our war counter productive to propping up this game and making it more successful. Instead of pushing for Charlie to be closed you should be endorsing this game to others so Charlie and Able have enough activity to remain open.
If these records were set in one of the first 5 ABLE wars, would the communities inexperience at the time negate those data points? In a future where foxhole is much more popular, which we all wish to see, will only ABLE still count even when there are 3, 4, or even 5 active shards? The current war simply *Is* the longest war in foxhole history, it's just a statistic. I feel like diminishing that plain fact by moving goal posts and reclassifying CHARLIE discourages the new players who have stuck around for two months now to see this play out.
After weeks of stalemate battles, I started to understand the concept of "war exhaustion" firsthand, where any end feels better than another month in the trenches...
I've been getting sieged at Lockheed for the last week and just had a frigate and gunboats bombard me for hours on end last night while I manned an emplaced mortar and evaporated wave after wave of Warden assaults. I'm tired, my head is ringing and I just want to get some sleep.
4:15 I played before war 100 then started up again as a new player in this war. It’s been crazy. I’ve been collecting scrap and making what I need and delivering it to the front. I haven’t been putting into the backline stock pile because I’m afraid the supplies will never find the front.
Yes it is a backup. Yes, you might think that having two shards is dumb. But never ever say that it is not a real war. I started playing 4 days ago, racking up almost 50 hours in that time, and never been to Able. However, the dedication Charlie people put in is unreal. Yes, playing tug of war for the same territories gets very stale after while, but after a while, you'll learn the map and it becomes super fun to strategise with a group of 5-7 people. Noobs come and go, but I still see guys that explained how the guns work or how to build my first 7.62 crate on the fronts, and we always greet each other, and stomp on Collies' heads, or run logi together.
I respect the Charlie players dedication. As I kind of stated in the video players are going to have their own opinions about it but really at the end of the day it does not matter. As long as you are having fun that's all that matters. Thanks for sharing your thoughts on this!
There are big artillery operations, that person clearly just hasn't seen them (which is odd considering how common they are). I've held points while being bombarded by artillery for hours and I've also been apart of artillery operations that have flipped entire regions in a single night. The issue isn't collaborations on pushes or not building out infrastructure to hold a region it's simply running out of supplies when people have to go to sleep. The servers are very split on timezones.
Since my regi (SIMP) is one of the few veteran Regis from able who wanted to grow our base we have been one of the few groups securing the far east for the colonials but I truly love the optimism of our new people and how they continue to volunteer to do just about anything
I started just 3 days ago and so far Charlie has become a great introduction into Foxhole. arguably for a beginner/backup server, I don't care if its a "real war" or not, majority of the people there are still learning on their own, and If a big clan is going to come in and try to end the war, at least teach the players there while you're in the process of doing so.
I have exactly 199 hours and ive maybe spent like 30 of them on able when I was briefly a part of 82dk. Charlie doesnt ALWAYS have all the fun toys, but it most definitively still has the spirit and feel of foxhole, and frankly because there tends to be more newbies, its easier to muster people in specific directions because they arent all sitting in clan only VCs. ABLE BROKE BEFORE CHARLIE DID ON THIS YEARS BIG UPDATE LETS GOOOO, I will now return to my 7th day of sieging the deadlands fighting over my favorite ruined house.
Its insane to say there is no bigger regiments or operations on Charlie. We have a big battles on every front, every day, sure the frontline hasnt moved that much but its not because of newbies being newbies but because there i significantly less sweaty players who dont have a life outside this game. Any bigger regiments that joined Charlie instantly got accused of seal-clubbing even tho they are mostly training and recruiting new players. Ive fought on both Charlie and Able and its not really that different. I like Charlie more because its way more chill, without players with superiority complex telling you what to do. Charlie is also a paradise for solo players. Anyone who tries to tell you Charlie war is insignificant etc. is simply lying
I think the biggest problem with the Charlie war is the totally unorganized and seemingly lacking logistics. Before I fight on a front I have to go back line and make a bunch of stuff and make a few deliveries before being able to fight. Joining a regiment made a huge difference. My regiment has its own facilities and creates a lot of tanks. It just recently came off of holiday break so I imagine we’ll see some more stuff happening there.
Last week we captured a town in the one of the Western hexes (don't remember which one) and the wardens were sending partisans and artillery observers across from the other side of the sea, and for this I started building a bunch of machine gun emplacements in the coast to defend it(with towers and supply tunnels, of course) all by myself because the majority of our troops were attacking in the east using a BB, I even killed the same observer 3 times in the same spot (not before he coordinated the destruction of our base, but we rebuilded it after). After building a small but effective wall covering the sea, I stole a Warden boat and sailed to the hex below us to gather a metric ton of supplies (truck and boat full of boxes) and went back to supply our forward BB and called it a day. This war is slow but fun. We fight so hard and so much for so little ground that the trenches are full of bodies. Able is WW2 with large mechanized assaults and mobile warfare, Charlie is WW1 with trench warfare and massive stablemates with infantry throwing themselves into the meat grinder. In my opinion, just because this war is different doesn't mean is a fake one, just a completely different and dumb experience that is teaching us, the newbies, how to play the game. For you is a boring stalemate, for me is Verdun. And in the name of all my fellow furrys who fell in this war, THEY SHALL NOT PASS.
@@williamhalsted4 Agreed, and whenever one of those major networks finally collapsed, that's when we see actual movement. When I joined the server just over a month ago, the Colonials were losing by three points. Since I started throwing trains at the problem, we've been holding with a 3 to 5 point advantage for the most part ever since.
Charlie war is just as legitimate as any other one. It seems like you are just looking down on Charlie because they're inexperienced. People are learning and getting better here and logistics is doing their best job. The whole tone of this video is a bit condescending, since Able players could easily come over and help with logistics or with coordinating large scale pushes. This is my first war and people here are fighting for every inch of land.
It’s still a real war. New people trying the game for the first time just makes it a different type, but it is still a real foxhole meat grinder of a war
I started near the start of Charlie War IX, and I'm having a blast. But I don't think the problem is a lack of big experienced regiments. We have big regiments, with plenty of experience now, which I work with closely. But they are very spread out, fighting on multiple fronts, handling logistical challenges at their facilities, and so on. We also have a serious alt problem. Just yesterday, I was working with a regiment that was planning a major artillery operation. But some 2LT comes out of nowhere to steal their crane, steal their shells, drive tanks into the water, etc. We report him. He comes back and does it again. And that one isn't alone. If you want to know why we don't do major armor pushes, major sustained bombardments, and that sort of thing, that's why. That, plus the attition that you naturally get from a war this long, is why there isn't a lot of decisive, large engagements now. Thank you for covering us, Robert.
Hey Robert, I encourage you to check out the Charlie server again, give it a second chance and see if you can get onto any op! I don’t have any hate or anything for you saying stuff I disagree with because it’s your opinion, I just want you to give the Charlie server another change and have fun!
Meh I wouldn't care it to real life war. I think it compare to to another video game or sport. If two new people to any game or sport started playing one another and never finished would you hype that up?
@@RobertLovesGames A record isn't about hype though, there are records that are just very boring. A record is merely a recorded instance of the highest or biggest matter within that subject. That is why it counts. Is Charlie's server part of Foxhole? Yes, it is. Therefore, the record sticks, as it's within the game; it's a pvp server likable. It qualifies In this case, people are crossing the idea of a record as you called it hype/glory etc when thats not really their purpose. Your to me thinking more of a trophy-type situation. A better argument would be so say the record counts for Charlie Server but not able due to the differences in skill or whatever BUT then any able records cannot count towards Charile
There is one thing if like to highlight and i feel its important to mention real war or not charlie war has been one of the most community friendly wars ive ever seen. Its been enjoyable because their is not much able supremist mind set and people are enjoying the game. Teaching new people, creating new regis and communitys and getting involved im operations that would normally be gatekept from them because regis claim ghey are inexpierened. I believe its a reason the playerbase has kept so well.
I am a returning player and game chose charlie for me and I wasnt aware of there were shards. Well I am not familiar with the current meta but I feel like its not really about incompetence, its just that each side is determined and they're in the same level. Cause honestly, charlie war is really fun and I am glad that I returned in time to be a part of this war. It is the longest and deadliest foxhole war, I really couldn't care if someone said otherwise cause its literally happening in the game "Foxhole". From what I have gathered able is more like WWII and Charlie right now is WWI. There are trenches everywhere and you have to grind hard to gain even a small piece of land. It's a blast, I don't know if I will ever go to Able when charlie shuts down because from what I have heard it is toxic and being an infantrymen doesnt mean shit there.
It is not as toxic as people make it out to be. There are certainly shit lord clans around that think they know best, but thats any mmo. Find a regiment that does the thing you want to do and never look back. Clan man is bad...but also good?
It's not toxic on Able, at all. You're seeing the softies that are offended by jokes and memes (for the most part) get all worked up over how apparently someone saying something on reddit or youtube affects their ability to have fun in a video game.
i feel like calling it a "fake war" isnt true because there are still people who know what theyre doing on charlie. just minus the toxic able'ness, its been really fun. will need a pretty heavy break though, 50+ days is ROUGH
The fact this war has lasted for so long shows how real the war is. Also I find it funny how able players think they have any idea what actually happens on Charlie because they arnt there we have seen amazing pushes amazing teamwork and some amazing mistakes but ultimately not even Charlie players know whats going on everywhere cause you can't play 24/7 long stalemates being broken by massive attacks from loads of arty and tank pushes from both sides numbering 15 plus tanks no idea who you have been talking to but there is deffintly no shortage of tanks or arty both sides taking loads of ground and some amazing bases being built I say the reason the war has gone on so long is because we are evenly learning at the same rate and its far more fun than meta drenched able I've seen people do some ridiculous stuff that no one would let them do on able and guess what it worked and worked well I think able players have been fighting the 'real war' so long they forgot war evolves and changes it doesn't stay the same and on Charlie we have seen that wouldn't trade it for any able real war
Yeah just a few days ago day BBB took all the dead lands back in one night with a massive artillery operation and infantry pushing like crazy. It's so annoying having able players talk about charlie shard like they know whats going on.
I was there for that was spotting bunker bases for your arty and leading some of the infantry your guys did amazing I marked a bb 5 mins later it was gone and you did it to every base in the hex Lord bumsniff sends his regards 😂 able talking like they play on Charlie if they did they wouldn't say the things they do like there's no arty and no tank pushes ridiculous 😂😂
This is the REAL war. Not your tipical tryhard rushing non-stop behavior, instead we got a REALISTIC 2 month non-moving front wich millions of soldiers died trying to make a difference, just like those 18 to 20 year old boys that fought in WW1... I fought in the Deadlands, with IMP, OWL, NOVA, CCCP and 74th Regiments, I holded The Spine, Iron, Salt, Callaghan Boot, Abandoned Ward until the last 8mm bullet, I've built the entire Spine defenses 2 times by myself just to watch it being costly destroyed by filthy colonials... but we will rise! we didnt hear no bell! the Warden side will never give up, and the devs should'nt interfer in the forever REAL war of foxhole. Saying that this is not a real war its a disrespect to all the players that invested time on it! The Callaghan legacy is timeless and we shall march forever. - Charlie Wardens.
That's me! I'm fighting in this war :D I was on when that rocket hit. I thought about joining Able but while i'm learning and typically a solo player. I dont want to be waiting in large queues to play. I only have so long at night so the fact Charlie is get on and go is really holding me on there. The lack of coordination is obvious though. You take the whole of a hex only to go to bed and it be retaken and your hext next to it half taken also. Still, it's been a while sinse i've played a game that had me hooked on the loop.
Would be fun to have Charlie drag itself out for a bunch of weeks still and have the devs add planes in the middle of the war. It would be a great experiment! Hahaha
It’s actually nice that Charlie exists. As a new player trying to learn, on Able you feel like you’re in the way. When hexes can flip in a few hours, everyone is in a rush. On Charlie it’s chill. Nothing is time critical so the chat is super helpful. People take time to teach you and help. You can go experiment and try new roles and aspects of the game without a mistake being a blow to the war effort. It’s a great way to learn. And Foxhole desperately needs more players
doesn't this mean that the Charlie server is properly balanced...? I started playing a few weeks ago and what I have seen is that both factions are really balanced. One unlocks next tech, the other faction follows in less than 1 day
I don't get to deep into the numbers of balance and what not but I've always the thought all the equipment was fairly balanced. But again I don't use some stuff every day like other players.
In my headcanon, Charlie occupies a different time period where-for whatever reason (massive nukes, communication breakdowns, assassinations, economic collapse, fuel shortages, or whatever) - there is a collapse in state organization, and you basically have localized militias or scattered infantry units fighting a low-tech, high casualty people’s war. I don’t think it should be considered “nothing.” But comparing it with Able is not apples to apples. Therefore, have it count, but have it and Able occupy two different periods of time so they are compartmentalized from one another. My preferred solution would be if both shards were just two different fronts. Thus, you have lots of real world examples to draw from where the majority of effort is applied to one front, but maybe not the other. E.g. Germany sends the majority of its troops to the Western Front, and then the troops it has leftover to fight Russia.
That's pretty much how I've seen it. Charlie feels more like there's a disconnect with any "Big Brass," hence the randomness. As if they're so far from the battle, that the only received orders are "Push!" which leaves the grunts asking "But where are our supplies?" Almost like a Forgotten Front
Yeah, I’m not sure your whole argument about new people hold any water have you ever been to that server? I don’t think that’s the case and you know because I’ve told you that there’s whole entire coalitions of vet players there on both sides.
This is the stupidest video I've seen on this subject yet. Large clans are what a lot of people on foxhole are trying to avoid, the way players form ad hoc units out in the field is way more interesting than having some guy larp like he's your boss and try to control every movement you make. I think the large clans are just scared, they know they can't move the front here and so they make up excuses. Lots of people just don't want to deal with large clans or the bullshit that comes with them. I'm here to enjoy a game not have a second job that I don't even get paid for.
I think what this play is referring to is that for a very long time and many wars there was only one server. Though I didn't ask, I would guess they are a player that has played since the early wars.
@@RobertLovesGameswhatever it is we have had confirmed able players come on our servers just to grief us and make us go to Able. It’s ridiculous and makes me not want to work with the big regiments on Able.
@@RobertLovesGames its frankly a silly point of view, if foxhole becomes more successful (something a foxhole player should want) a second permanent server becomes inevitable. Hes basically saying "I want the game to stay uber niche and to slowly die out"
@@shawn3535 if charlie server winds up closing i will probably stop playing no way i want to deal with sweatlords on able i will take my chill clowns on charlie
I like how the try-hards are now bitter and jealous because Charlie is setting records. It is a real war. A real war between clueless newbs. "not a real war" is coping so hard it hurts 😂
Very out of character of you to shit talk the other shard. Charlie has been fun and there are plenty of Large regiments still participating. Has it been long and many want it over? Yes. But better than Charlie was before it disappeared last year because of numbers.
Charlie has done really well this year! Much better than the past. And as I said at the end of the video I congratulate Charlie on these record breaking numbers :D
A few thoughts to add: 1.I think one of the main problems is population-there are just way fewer people on Charlie than on Able. In Charlie, at its best times, there are only 2 regions where you have to queue. And because a lot of players are always fighting in the deadlands, this means that real ground is mostly only gained when there is an operation involving large regiments, of which there are only a few. Which brings me to my second point. 2. While most players are playing solo, there are many regiments that organize coordinated operations. They are very often way smaller, and because of this, coordination between regiments is much harder. But it happens- for example, when the Collies launched a coordinated invasion on the mainland (Allsight), there was chaos at first, but then the Wardens organized in a bit of a swarm-intelligence way and drove the Collies back over 48 hours of constant fighting. 3. If such big offensives are not happening very often, ground is gained, the other side gets alarmed that there might be an offensive happening, which alerts people so much that they start to organize and push back, and the other side can’t hold because they only have average numbers, which, as mentioned, are way lower than on Able probably. 4. The frontline is still not as stagnant as you may think. The Collies, for example, launched an operation in which they drove us Wardens back from Saltbrook, took Vulpine Watch, Port of Rime, Tempest Islands, and nearly all of Godscroft in just a few days, with that being followed by the aforementioned invasion of Allsight. After that, it was nearly a week until we could push them back to Endless Shore. So overall, it’s a different feeling-really more like WWI, where every kilometer that you can hold and defend from a counteroffensive is a win. 5. Logistics might not be as sophisticated as on Able, but there are a lot of Logi regiments that work their asses off day and night to keep the lines supplied. And the backlogi isn’t bad either-we have very good backlogi people. But, for example, very often you cannot even build giant facilities (which doesn’t mean they don’t exist-there are plenty of them) because we just lack the manpower, and so big facilities succumb to attrition. (I saw this at least two times, when a small clan built up big facilities, which they couldn’t keep up because their regiment was too small, and everything went to waste.) We have mines that are always full because there are basically more resources than people can harvest. Which brings me to point 6. 6. Because everything is a bit more small-scale, you see on average fewer tanks, fewer naval operations, and less artillery constantly bombarding. (We still have a lot of unmanned stationary anti-tank guns, though haha), which very often gives more the feeling of a skirmish than a large battle. Hope that wasn’t too harsh-I just wanted to mention that there are other reasons than "Charlie players are just newbies, who dont know shit", we have a lot of good and organised people and I think the fact that the war wasn’t over the instant when Able players started sealclubbing proves it. I think what you see on charlie, would propably happening everywhere where there are just fewer players, which doenst mean that it isnt a "real war". Love your videos, and if you have time, try playing more on Charlie (because I would love to see more Charlie videos haha).
i find it quite funny to see the fact that charlie dont have proper logistics due to almost every player be a frontline rifleman soldier due to overall inexperience, and whatever logi can crunch over is basically eaten like locust lmao charlie being charlie
Almost to 8 mil deaths total and not much progress. The East / West Islands are a tug of war. There was one major water landing at east of warden territory backlines that caused some havoc for a while, but that was repelled in a day total. Submarine attacks into backlines, partisans from both sides able to steal and find their way back into the enemies very backline on multiple occasions (we literally made it into the enemies very backline hex, and put a watchtower + sign up) But the front lines are nuts. As others have described, equipment is scarce mostly because it gets supplied for a bit with some gear then we run out of rifles and have tons of ammo for others. Half the time now we bring tanks to areas to help push a front with the infantry staffing that frontline area.
yeah Charlie can get rough due to new players playing the games, But you’re making a lot of very broad statements that are simply untrue. I was part of a large scale amphibious assault on Fisherman’s Row with two Frigates, a fully stocked troop ship and about 100 players. We took the whole hex in under an hour. Westgate has been a brutal location for the last two weeks and has exchanged hands a few times, with major offenses from both sides. I’ve seen entire artillery units of five guns, loaders, a CO calling out targets firing for hours with plenty of logi support. We may not have clans or regiments but we talk and communication an individual level of organized chaos. I don’t know about the rest of the Charlie players but i’ve had a blast an honor playing in the longest and bloodiest war in Foxhole.
Thanks for this video Robert! Here are my thoughts: Having been embroiled in this war since almost the beginning, and this being my first war ever, I think the reality is a bit more nuanced than this take, though this video isn’t entirely inaccurate. It’s true that early on, there’s been a lack of coordination, smaller clan sizes, and inefficient supply chains. However, as this war has progressed and as people have gained greater experience, I’ve seen the average skill and experience level improve rapidly over time. Without giving too much away, I’m witnessing firsthand that clans are becoming better coordinated, taking on larger and more daring ops and projects, and are even getting more comfortable with working alongside other regiments to make large scheduled pushes. The image I feel that Charlie players on average at this point are all just fumbling around in the darkness is becoming less and less true by the day. I’ll say though that this video is somewhat accurate in a few regards. Logistics isn’t as sophisticated as on Able probably. Clans now have decently sized facilities, maintain container yards and train lines, and are now better at producing large ships, battle tanks, and even nukes, but again, probably not to the scale that Able players are pulling off on the daily. We could use more midline logi (I run ironship logi usually when I play and I wonder sometimes if I’m single handedly keeping a front propped up). Sometimes entire fronts will be left barren as evidenced on foxholestats. Artillery indeed doesn’t rain down as frequently as described of the Able server in this video, though I do often bump into 120 and increasingly, 150mm arty ops. Regardless, at the end of the day the most important thing is that I think we’re having fun and growing together. If nothing else, this war has been a resounding success in terms of introducing and ramping up new players to the intricacies of Foxhole. I wait with bated breath for this war to end and for us to join Able players as capable allies and enemies who have already proven themselves with two months of warring under their belts.
As someone who first started playing back in November and has been on the Charlie server since then. It's been a real fun experience being part of this war and learning the game, aware that all of these people around me a probably as inexperienced as I am. It's always fun to help take charge and be a part of something because more often than not people may just listen to what ever plan one has concocted. I also find it very interesting how Able views Charlie as disorganized. I'd seen some times where it seen a regiment come in with their gear and their equipment and come in and help the front, I'd often be impressed by their and commend what I'd call their "organization". But this does kind of put it into perspective then when it comes to Able regiments. It's been a real enjoyable experience being part of a single front all of this time, seeing it change over these past months. Wondering what will be the tipping point to turn the tide in either our or the enemies direction. The Wardens will push our way back into the Clashtra one of these days I swear!
Even though finding out that im playing on the inexperienced server, there was something enthralling helping a random regiment build and upgrade a BB to concrete as well as learning how to put down defenses. I used to think i like being a front-line infantry player, but this war has taught me that i honestly like building for logistics/maintenance. (as weird as that sounds) Kinda funny to find out that the Sun Tzu's of the Able server are shaking their head in disappointment at our efficiency to wage war lol
I finally picked up and began playing this game a few weeks ago, playing a handful of hours each day, most of that time. While it's overall been fine for trying to learn the ropes, the amount of toxicity I've encountered during my brief journeys around the map makes me wonder how much worse people will be on Able if you're not immediately an elite player.
I've been considering getting the game and I've just been reading the comments here (without watching the video). Do people not have normal social skills in the game? Like the players are mentally ill and aggressive?
905th officer here. I go by WixkedClover. We are an able based regiment, but decided to jump over to Charlie this war to recruit, and train due to population on able server. We appreciate the recognition for the nuke, the 905th made history on the Charlie shard. First ever nuke launched on Charlie.
I'm new and I have no idea what I am doing. At least not in any way that resembles fun. Rebuild the garrison in necropolis, get arty'd, wonder where our arty wasnt, go build and bring supplies and rebuild, and do very badly at shooting guys has been my experience.
Oh no sorry to hear that! I suggest learning different roles to play. If you spend all your time on the frontline and keep trying to do the same thing over and over you are going to have a bad time.
@@RobertLovesGames Thing is, I'm doing the same of like 5 different things it feels like, with all the same unsatisfying outcomes. So confused and I feel personally like its my fault for being bad.
@@ContinentalFanI am one of the main engineers to have rebuilt The Gallows numerous uncountable times in the last 50+ days as we push and get stuck at the Jade cove every time. Colonial* of course. The fun is the time we spent and eventually as we grind the overwhelming satisfaction of victory. That will be the fun is knowing you participated in something far bigger than yourself.
This war has been pretty fun but it is dragging along a little at this point. We always play Charlie as it simply gives more freedom and the impact a small regiment like ours can have is much bigger. We are playing collies and fight on the east and actually did do some operations of which you might even have the footage since someone asked me for it to forward it to you. They took treasury and build it up and we retook and built up now. Yes the progress is slow and there can be a back and forth but i don't think it's an actual stalemate.
Charlie is for those who have real life jobs, hahahahah. Its funny cause the wardens take stuff at night and lose at day, almost as if there is an imbalance in the timezones for each side, hahahaha
It feels like we can’t sustain a push from more than two hexes away, so we are just stuck in the middle… I do feel like it’s still a good learning experience as this is my first week in the game, and maybe playing on able after this will be somewhat refreshing. There are just so many half tracks and containers lying around everywhere, and I don’t know if I should wrench them and put them in the seaport or not.
Yea that's how it has looked the last couple of days. And yes I agree as well I'm glad it's a good learning experience for everyone. And you will all need a nice long break after this war ha. And yes things are sometimes a bit cleaner in Able :D Thanks for your insight on this!
This happened once and while the lines advanced somewhat overall it was just a drop in the bucket. From what I can tell the difference in this CHARLIE war and previous ones is that there's just enough experienced players, small clans from ABLE , and population to dig in somewhat effectively, but they lack the coordinated numbers to crack a solid front. When the ABLE tourists show up, it doesn't change this dynamic much, since personal player experience isn't the bit that's lacking, but large coordinated community efforts which they don't bring with them for the 3 days they come over.
I bought and downloaded the game 2 weeks ago and its my first war in foxhole (Charlie).I spent the majority of my time in logistics making shirts, rifle ammunitions, wires/sandbags, and medical supplies. I also notice the lack of progress on the frontlines every time I log in the next day and would sometimes go and help the infantry push. Im a solo player but looking for a regiment that focuses on logistics so i could contribute to the war
Our clan runs great logistics on Charlie but only really up to dead lands I can say your correct about not moving on gains cause all the operations I’ve taken part of take positions then when the missions over the position is just left with nothing to protect it and gets taken right back I also think it is definitely a real war when you compare it to real life it’s the most comparable of all the wars on foxhole most wars don’t have massive territory gain in real life they fight in the same spots for year and years with no territory gain most of the time
I just started playing foxhole and got into logi on charlie. I’m currently building a factory in speaking woods and although i have not achieved much yet besides making 3 artillery cannons i have already learned 2 players the very basics of logi to just experiment with me. This video made me realise there is a second server thats way different 😂. I visited the front with a friend of mine once and not only did we just walk into enemy territory uncontested, we could also just take a townhall for free since the place was abandoned. The fronts are so badly supplied that as soon as a tank turns up we lose ground instantly, but when that happens the front line logi that is there just starts bringing an ungodly amount of AT so the lost ground gets won back immeadiatly. Deadlands is the only place that actually has fighting and i’ve seen more people die to clubs and bajonets then to actual guns
A lot of times, the problem isn't supply, but just a lack of interest. I'd get forward relic bases the shirts, the guns, the ammo, the BMATs and the AT to do some work. But there's nobody to fill the shirts, nobody to use the ammo, and nobody to build with the BMATs. Charlie suffers a lot from "front tourism," where the motto seems to be "if the dot ain't glowin', there's no point in goin'." That is to say, a lot of players here tend to spawn where the action seems to be, based upon casualty reports from Foxhole Maps, QRF requests from the game map, appeals in general chat, and so on. A lot of people come when the action ramps up, but they don't stay and follow up when the action dies down. As a result, fronts are either really active, or really dead, with seldom any middle ground.
@@RobertLovesGamesthat's not what any Charlie player wants. If people come to Charlie from able it should be purely to have their fun in this chaos of a war
This is war has been my first Foxhole experience - and what an experience it has been. It was looking pretty good for us Wardens I feel until Able wrapped up their war and I guess people spilled over and changed the balance of the conflict. The last days were rough - I'm not optimistic of winning this thing anymore, but I'll be fighting down to the last shirt - mostly out of spite.
Charlie is my first and only war. Spent 40 real life days of defending and running logistics at Mercy's Wish. Never surrender! I decided to start QRF-ing after Christmas on other fronts, showed up to one and our landing ship pilot was cracking jokes about how the town fell and was rebuilt 3 times that day. "i'm a mercy regular" I said, "you are? do you want to stay on the ship? You've been through enough this war." I said "Nah, this is my de-stressor..." -- we even have a joke of "Feirmor falls tonight!... part 20" IDK where that lack of arty front is, cos we get it daily, BUT I never saw flamethrowers till January on Loch Mor front. I went to deadlands ONCE in November and every single building was on fire and there was flamer v flamer combat in the streets.
Ahhh, so nice to know that "Feirmor jokes" are more common xD We moved with buddies to Tempest recently, but started on Feirmor originally. We fought meanwhile at many fronts, did some back, mid and frontline logi, did some partisan stuff, chased Wardens on the seas, went back to Feirmor, defended it couple times and then landed on Tempest. Now we're turning island into hella one big fortress as we driven out all wardens from hex. Meanwhile it's "Fall of Feirmor episode. 3172628. This time with nuke site" xD
Charlie server has been a blast for me. Its my first war and I got picked up by one of the tanker clans and its been a blast riding around doing pushes and defenses. Even if any space we take just gets taken back a day later lol
I'm pretty new to the game and have gotten pretty decent at combat, and I can always find a Charlie offensive that's a ton of fun to push or defend. I don't have experience on Able at all, but I've honestly been impressed by the logistics help I've seen thus far
It is crazy that my first war ended up being the longest foxhole war ever lol
I'm 6 hours new into the game, I didn't know it was that long, able queue was too long... Planted spy radio was taken hostage and a small band soldiers came and saved me lol.. it's little bit more funny role playing going on.. I like it.. alot.. I mean alot trench warfare
I joined four days ago and already have 28 hours in the game. I'm surprised to be part of the longest war in Foxhole's history, but I wonder how much grander the war is on Able after witnessing ten Colonial tanks pushing the Wardens out of Deadlands.
Haha same
Same lol
I’m disappointed to hear the assessment of Charlie not being a “real” Foxhole war, despite there being a mountain of corpses and countless hours invested (for me, 200, first war). There are so many amazing moments and feats of heroism that made this conflict amazing - Kingstone was under siege for 24hrs straight, surviving a 9-tank assault at one point before the line broke. A Warden nuke was THWARTED by a lone multi-regi sub op. The Port of Rime was held for days by a regiment that wouldn’t give it up before it was ultimately obliterated.
We’ve done our time. Charlie is a crucible. I don’t think it’s fair to minimize our efforts or invalidate our fun.
Long live port simp
I mean at the end of the day it's up to the player to decide what is canon and what is not. If you think it's a real war then by all means it's! Don't let any other player tell you otherwise. Especially me lol. Glad you all are having fun over there and having good fights. That's all that matters. Keep the forever war going!
@@RobertLovesGames the fact that anyone can think a war in a video game is real over another is laughable they are both fake wars neither are cannon 🙄 same able toxicity different way of saying it how does people learning make somthing not real last time I checks nearly every war ever fought had trained enlisted men and untrained conscrips not having a clue doesn't make anything less real😂
@@ConnorHudson-rk8qi Yep! And it really highlights the problem as to why they have trouble with player retention. Maybe if they weren't so toxic, people wouldn't be flocking to Charlie and staying put? 😅
@@ConnorHudson-rk8qi It's not toxicity, it's a joke verging on meme for the most part. Heck, you laugh at it and it becomes a joke and not something to cry over. Frankly, if you let someone else opinion affect your fun, that's on you to be more resilient.
The idea that Charlie isn't a real war is (and I'm going to be really honest) a really really stupid idea. There are players on Charlie trying as hard as any Able player and it completely deminishes the effort we've made to suggest it isn't a real war. Screw that.
it's a real war, on the charlie record. We don't count it towards an overall record however. Every shard has its own.
@@enstatite2479L take
Its considered a beginner war, some people dont count it as a record because everyone is new and learning the game. Thats why a lot of people dont count it towards the longest war
@@enstatite2479 There's no reason it shouldn't. Anyone can play on either server.
This is my first full war and I've been doing logistics and fighting on the frontline every day for two months. How dare they tell me it's not a 'real' war?
"this isnt a real war"
sounds like a bunch of butt hurt weirdos.
I mean people have their own opinions. To each their own is what I think you meant to say.
Its real PTSD hours 😭
@@RobertLovesGames Meh, on the reddit I have seen abel people acting exactly as he describes, then some charlie people make some memes and they say its "charlie being antagonistic" When it was abel that started the toxicity. Abel sweats need to chill is something I have learned over these last few wars and the charlie war more than anything.
“This isn’t a ‘real’ war” standing atop 1.6m casualties in the Deadlands
@@RobertLovesGames Nah they're definitely butthurt weirdos. It's not an opinion to think that nerds who say one video game war is more real than another video game war are butthurt losers. It's objective fact.
Man, I could not disagree with people more. I have 140ish hours now and still consider myself pretty new. I played mostly on Able, and then I went to Charlie. Charlie is infinitely better without massive clans. People are so much friendlier, the war feels like a real stalemate, and I enjoy teaching people what I know and learning from people who know things I don't. On Able, you are mostly told that Charlie sucks and Able is the "real" war. Guys, it's a fucking video game.
A lot of people are complaining about what Charlie isn't doing, but I notice none of them are doing anything to fix those things. Stockpiles empty? Then cram the backline storage depots full of stuff and shout out to logi channels that you have something for them to do. Charlie is where a lot of confused people land who have no idea how to contribute. GIVE THEM EXAMPLES. i have had great success doing this with a few noobies.
You shouldn't discount them because they are new. All of us in game were new at one point or another and their tenacity is no less than any veteran.
I don't discount the players are at all. Honestly lot of those new players can be well seasons vets by now if they have played all that war.
@@RobertLovesGamesyour video doesn’t sound that way. Sounds like you are discounting all our work just because we are Charlie and less experienced.
@@shawn3535yup, he just put sugars in the statement but he simply stated charlie war is not a real war
@@simpleukyo3894 So? Laugh about it. Turn it into a joke. Video clearly wasn't about putting anyone down. Everybody so soft these days that what amount essentially to a meme at this point is something you're offended by.
@@smithynoir9980 i simply stated what he sugar coated and you phrased it as if he is turning people down? Maybe he is because you interpreted that yourself
“Charlie War isn’t a real war.” “Able war is a break war.”
As someone who is fairly new and who only played 6 odd hours during the Charlie war, it’s starting to feel like some part of the community has some very unhealthy attitudes that seem to come at the expense of the new player experience. It’s a pity really.
Foxhole community is generally great, dont focus on the loud small negative side
There are for sure salty people playing the game, but for the most part those are memes and jokes. Frankly, if the opinions of people you don't have to listen to are affecting your fun, that's on you. Their saltiness is on them, but your reaction and what you let it affect is yours.
All I have to say is temporary server. Dd killing 10 relics and low player base. Foxhole is one community under one server. I was a new player on able and had nothing but kindness(war 118). Don’t be apart of the community if you don’t like it.
To hear that 'the entire server doesn't know what it's doing' and 'the map never changes' feels like a poorly researched insult. If you'd bothered to look into the region logs, you'd see entire regions changing hands back and forth; you'd have seen Warden Naval operations to take back Tempest Island, then all of the Fingers, only to lose it to a Collie counter-op. Same with Stema Landing and Fisherman's. It's true that there's not enough building on gains, but I think it's mostly a population issue this far into the war on a backup server. We're all committed to this and no matter what other people say, this war is gritty, hard fought, and real, and the veterans will always remember it as such.
feels like he consulted only abel sweat redditors, not actual charlie players.
Exactly! I'm a Loch Mor player on Colie side, and one time Wardens brought a fucking lincorn to assist a bridge push. Charlie has it's operations, but they are bit lower on a scale
I mean it is true as a new player who spent a long time researching and saving to buy this game. This game is deeply regimented, it revolves around taking orders from experienced players and hobby wargamers who, whether your ego likes it or not, are better at playing war than you. I have yet to see any of the progress make any lasting impact, because players are not willing to stick around for the boring parts of the game like defending an uncontested but strategically important location or driving a logistical truck back and forth for 5 hours. I find your population point to be extra silly, because the game is incredibly crowded right now, it's just that it's populated with players who redeploy as soon as the action stops.
It's not a coincidence that one of the longest most stagnant wars is taking place after a massive influx of new players. I know it can be hard to hear when you're having so much fun doing nothing, but what we are doing is pointless and more than a little foolish. Currently it feels like I have to wait for this war to end and revert back to a single shard if I want to play the game I purchased, because right now it's a disjointed mess with the worst of both sides of the player base (new and old) split into each shard. Wars aren't won on accident, what is happening is the direct result of the choices of the playerbase. This war blows.
That feeling when you're the only person doing late night logi work for deadlands and you're single handedly keeping your frontline stocked and held. Only to come back the next day and it's all lost because you went to bed.
I empathize fully with you, whatever your faction.
This is my first war (Charlie) and I can’t stress enough how often a singular logi player completely saves a region. Thank you for your service. o7
I felt this in my soul. But over in kings Cage
Me with loch mor. I'm not actually mad about the stalemate, I'm still having fun on a game I love, but supplying a defense of the tomb of the first for hours just to come back later that day to find we lost it is exhausting to say the least.
i wish to share my story.
So on Charlie, my regiment, STORM, is one of the largest on the warden side somewhere around 120 players. We were the ones who built up kings cage south blade and scarlet hold originally.
The 905th didn’t get any gains because they were initially pushing against a coordinated regiment. We threw several BTS and a SHT at them to destroy the nuke but failed due to simple logistical oversight (we literally forgot to bring fuel for the BTs) and couldn’t leverage our numbers against the bulwark that protected cinderwick.
But days after the nuke landed the real threat occurred; burn out.
Our regiment was big, and the collies were doing a good job attacking. While we are a large regiment most of the production, rebuilding and general work load was pushed onto only a handful of people, and most of us got burnt out and our regiment leader pulled everyone out of kings cage as a result.
This was my first war, and I’ve already put in 450 hours. I’ve had my home nuked, and fought valiantly after. But I felt it is unfair to say that the collies were pushing against uncoordinated randoms initially.
goblin king a collie from westgate collies give you guys crap but truly you guys have provided newbies the experience of what an actual front would look like if they were on able. I did wonder why that push on the nuke stopped so fast but your work in Westgate really made the small regiments there work together
@ it’s appreciated but when I joined the regi on an attack of westgate back when I was a private, now I’m a captain and help coordinate between our regiment and others.
Dont forget us EASY members 😅
@ I can’t and you won’t let me lmfao I just don’t want to over complicate a message that is already a paragraph
Shoutout to storm and easy btw. you lot have made the game fun for myself who is a christmas goober.
5:25 If it wasn't for Charlie breaking records, no one would be questioning if this was a "real" war. Seems like the main people griping about it are vets from Able server who’re envious that the spotlight has been taken from them. This is straight up gatekeeping and disappointing to hear from one of the top content creators for Foxhole.
It's just my opinion. Take it how you want. And you can think about Charlie any way you want. At the end of the day none of it really matters :D Just have fun in the war game!
It's not gatekeeping. That would be players preventing others from playing. Can you launch the game and play? Then you haven't been gatekept. If you want to play the game, play it. You can block and ignore anyone that is an issue. But here you are engaging in it as if its a personal offense. Why? Harden up. People are going to think what they think, your feelings aren't their responsibility.
Also, gatekeeping is good. Have you seen what has happened to so many games losing what they are to appeal to people that aren't nearly as invested or interested?
@smithynoir9980 it kinda is since he's telling people that " people on Charlie have 0 cohesion and everyone is doing whatever they think is right and mostly sporadic" which is diminishing what the groups that do mass infantry/tanks/artillery assaults merits and existence which ya of course people feel attacked. you feel angry when people from Charlie say something about Able being elitists. Why wouldn't they feel offended when you call their efforts as just being pointless and poorly implemented.
@@smithynoir9980 it’s literally a text book example of gatekeeping. Please don’t act like differing opinions are invalid because of feelings. Maybe try responding without assuming I’m deeply offended. Who said anything about being offended, or quitting the game, or blocking anyone? I was just stating the facts.
And “Harden up”? Seriously, wtf kind of advice is that 😂?
@@RobertLovesGames I respect the opinion, and even more respect for not deleting my comment! 🫡
Charlie war is a lot more real than Able 118. I think its amazing that they are still at it. Thousands of hours of gameplay between both sides are definitely real, experience gained in combat and logistics is definitely real. Anyone that says otherwise is just a salty lad who is angry blue man or green man did not have the pop they could have on Able. They also probably did not have a pile of people throwing reports at them for being alts, or for using their equipment incorrectly...their war is still happening, and I bet they are having more fun than Able did.
thats a good way to look at it
Damn getting reported for using equipment the wrong way? That is just mean
Able players when their war doesn't last 2 weeks: "FAKE WAR FAKE WAR FAKE WAR"
They're the guys that would say it'll be over by Christmas LMAO
2:12
The 114th on Charlie.
I am a officer in it,
We do Arty operations, Armored, but rarely naval.
We have almost 300 members.
If you just came to shit on Charlie you did a good job. But you definitely had to of interviewed people in their first week of the game.
Charlie is fine, just cause we’re aren’t in Able doesn’t mean it’s a bad shard. Being upset because this war is realistic time wise and not filled with sweats is crazy!
Honestly he did a poor research. He makes it sound like we are fucking idiots who cant do logistics and we cant point our guns and shoot. The amount of effort put by randos and regis in charlie is insane. I dont like the idea of regiments because they usually turn to become elitist idiots but on charlie even regiment people are nice and try to coordinate with us loners.
The real reason it's lasting so long is we're holding off what seems to be a major offensive at Lockheed. If the Wardens break through there they'd have nothing but flatlands for their tanks to roll through and attack our midline facilities. If that were to happen, it would be a major blow to the Collie war effort.
@@unfiltered1033 Yeah, he made it sound like we don’t have a real war 😭
I know the wardens really want Lockheed. Just the other day wardens sent a battle train and a frigate to try and take it. They had even used a rail storm cannon days earlier to fully remove the concrete bunker base that used to be on Lockheed.
The Charlie war is long because of the inexperience but people are slowing learning and getting better on both sides.
True! They all started the wars as Privates and are going to come out of it Captains lol
It's because we don't have Able larp and try hard regiments.
@@clanzocu390 except for the able larp and try hard regiments coming over to close charlie shards to try to bring more wardens into able
@@RobertLovesGames I am one of those players. Started playing after the Infantry Update (start of this charlie war) and i've logged about 500 hours already. Almost at 2Lt now. Also just managed to kill my first SHT as a solo partisan.
@@Sinaebi just wanna say as a Charlie Colonial I will NEVER go turncoat for the Warden Scum. Collies for Life, baby.
Charlie has been a blast honestly. This is my first war and I’ve just done backline logistics. Definitely looking forward to going to Able and doing logistics there to see the difference…if this war ever ends.
Red river seems to have a lower player count than when I downloaded the game on day 10 of the war so I can’t abandon my team there now. It has been a great time.
Glad to hear that! And from what I hear about the difference is there is just more supplies everywhere and it's easier to get what you need instead of having to do it all yourself.
This will be the true Forever War! I don't see it ending unless the devs end it ha
@@RobertLovesGames The team at red river (RSI) had made a lot of the infrastructure before I got there and it is pretty good. The infra in some of the other backline hexes is...not nearly as good. I have been focusing on resource collection and building basic guns and shirts to load in the containers. I make thousands of bmats a day but it is never enough! It just seems like all the supplies goes into a black hole lol.
Love your videos robert! Your videos have helped me a lot with the logi basics. The community in game has all been friendly too. It has been a good experience
@@EDunn21 The frontline IS a blackhole for supplies! If you haven't, head to a busy front for a bit and watch those numbers drop so quickly it hurts logi souls.
@@EDunn21the hardest working man in Red River 🫡
The person who made this video hasn't played in charlie and it shows. There's lots of artillery and tanks, and supplies are not missing in any significant way. Big and coordinated operations are also quite common from both sides. Even the naval war has seen action. Really Charlie right now is just a little less skilled and sweaty version of Able, there is no significant part that is otherwise missing.
He's a Warden player and is butthurt he's losing the war, Collies are drawing the Wardens into kill zones to wear them out before we stage a major offensive after the next nuke, you didn't hear it from me though
A lot of the things in this video feel very overstated, the amount of artillery and clan operations are still plentiful, I don't think I would even notice a difference of artillery between able and Charlie, whilst the logistics of charlie isn't up to par with able, Charlie mostly suffers from new players oversupplying bases rather than the backline undersupplying the midline depots. The only reason why you don't see such a significant (clan) gains is because most players are still very inexperienced, and make a lot of mistakes that lead operations to come to a halt.
In conclusion I feel like people on foxhole see Charlie & Able as completely different experiences, whilst the only real difference being that one side has more experience then the other.
Those are some good insights. Of course some of these quotes are just from that players perspective so it may not be the same for everyone.
And I think you summed it up perfectly. Thanks for you insight on this!
I've been playing on Charlie a bit and there is defintely significantly less arty then on able.
Charlie has been extremely fun and a slog fest on both sides. It's been a real meat grinder with no immediate end in sight. I've been in this war since day one and fought across many fronts which have all been bloody battles. I've seen lots of artillery, large tank lines, super heavies. I have played Able, Baker and Charlie over the years. It definitely should go down as a historical war, if not THE current deadliest war regardless of whether it was Charlie or Able. At the end of the day, it's still a war filled with many players from either side putting in their time and work to see this war through and deserve recognition for their grit and determination.
I agree. The sad thing is, our biggest hindrances are when the Able players come over, because, more often than not, they are the ones that interfere with the plans that Charlie players have made, and trying to do things the Able way.
They will occasionally do a major push, and it goes very well, but because they only have half the heart put into it, the locals don't know how (or are unwilling to) capitalize on those gains.
Despite being far more fragmented, there are actual organized coalitions doing some pretty heavy lifting that are almost if not entirely made up of dedicated Charlie players. I feel like these lessons will make for a better experience on Able, since some of them want to take those lessons and apply them there.
In other words, yes, I'm accusing Able players of extending the very war they're complaining about. 😅
All I have to say is temporary server. Dd killing 10 relics and low player base. Foxhole is one community under one server.
It’s pretty discouraging to hear from other players that this isn’t a “real” war or I not a “real” foxhole player considering this is my first war and I already have like a hundred hours cause the hive mind says so.
Like I’m not part of the community despite playing the game how the devs intended, on the shard I was told to play on by the game itself.
Yeah, hearing that kind of talk makes me want nothing to do with Able at all.
Able's just mad they've never had a war be so evenly matched, even if the skill levels differ between the shards.
Of course no harm to video tho, he is right that a lot of players say this, and it’s quite well made.
The long history of how wars unfolded is what, I believe, holds Able back at this point. Many people have the mindset that if a bit of history repeats itself, the whole war will follow. a.k.a. we lose some positions or 1 or 2 regions and it's gg, everybody packs their bags. Charlie doesn't, I'd even say it can't actually, suffer from these 'prejudices' when it comes to how the war develops
Ive been having a lot of fun learning how to do logi on Charlie.
I also feel like my deliveries are much more valuable when theres no massive clans to overshadow me (not that I don't appreciate the clans)
That makes a lot of sense and is a good point! Keep up the good logi work and thanks for sharing that!
@@RobertLovesGames I'm one of those people. Just the other day I sent no less than seven full-length trains to Feirmor (with the help of one other person to drive the second train I had following directly behind me), and the engine of my first train was so far forward for the unload that I could literally hear the machine gun firing loudly, and had a 120mm arty gun part literally beside me.
Another time I did something similar, except my train was configured for "hot unload" since the Seaport and Storage Depots in Westgate were all blown up at the time. This was also while my train was being literally shelled by enemy naval gunfire.
But all of these heroics wouldn't have been possible if not for the backline newbies throwing random things into storage depots, that I turn into actual organized and focused supply deliveries to the front. Yes, people may make me crazy for risking my entire train by being so aggressive with my deliveries, but the way I see it is, even if the entire train is lost, but the delivery is successful, the strategic value of the cargo is many times higher than the locomotive and train itself.
I understand the decision to mostly cover Able war, but as a current charlie player since the start of this war there have been some incredible moments. For a lot of players and regiments charlie war 9 will be where they earn their vet status.
Yea I'm only one person and I can barely cover all of Able war let alone the Charlie war. Glad to hear there have been some good moments! A lot of Privates are going to be Captains by the time this war ends ha.
My guy you are still at starting positions after 40+ days
Earning vet status takes more then 1 war. It's a great start but still got a way to go.
@@misterweebs just because ur on able it doesnt mean anything.
I absolutely love Charlie. Sure there are try Hardy’s incl myself sometimes. But the vibe has been one of curiosity and positive hopefulness on the collie side. Learned so much from patient vets in Charlie… hope we are allowed to end the war ourselves!
Don't forget that Charlie Colonials are also the players that managed to ship snipe a Warden Nuke.
We held out for days in the hovel of Lockheed as well against all odds and full on naval assault with frigates gunboats landing craft and ironships running supplies for them
It was a sub operation done by the V.FC clan and it worked!.
i'm disappointed in you robert, i thought you weren't an able elitist. just because it is charlie dosen't change the fact that everyone on both sides have put in hundreds of hours into a single war, have organised multiple combined arms operations and been building since day one. i've seen arty ops that pounded entire warden hexes to dust. and we've been having fun with it because we have our own culture that prioritises fun and new experiences in the game. yes there are people that mess up, and badly, but we are all learning the game in charlie right now and many of us are vetted from a 55-day long war. even despite clans from able trying to end the war by sealclubbing we've held out, the problem is able tryhards who forget this isn't a game and treat it like real life
I’m happy for Charlie players while also sharing my opinion. I don’t discredit anything they have done. And at the end of the day none of it matters. All that matters is having fun while playing the game.
@@RobertLovesGames saying its not real is inherently discrediting it.
I might add Charlie is about to see two able wars, and have experienced seal clubbing on both sides and alts from either faction. Charlie players are just built different
Ha! Pretty crazy to think almost two Able wars have already gone by.
Hello,
Unfortunately, I can't entirely agree with you here. I've been part of the Charlie war for about a month now-my first war-and I'm still full of excitement to give the Colonials everything I've got. The same goes for all the regiments in my area (Origin/Islands/Westgate).
Yes, we’re all new players. Yes, we don’t always operate as efficiently as they do on Able. But we are still fighting a serious and meaningful war. It doesn’t feel right to be overlooked just because we’re not playing on Able.
In my experience, many players are actually happy not to play on Able. They’re new and want to avoid getting steamrolled by a tank column or one-shotted by artillery as soon as they step onto the battlefield.
Also, the fact that the scores are so evenly matched shows that both sides are well-balanced. Our wars don’t end after just one or two weeks because one faction gives up.
I'm proud to play on Charlie, and I truly hope it continues to exist after this war. I've made great friends here and look forward to spending many more hours with them.
Cheers to Charlie and cheers to the Collies.
This is my first war and I've been playing on Charlie since it started. The average experience on the frontline is spawn at a base that has 500 7.62 guns but no ammo, 500 7.92 rounds but no rifles, 400 frag grenades and no other types, and 88 normal rpg rounds with 18 ARC/RPG launchers. So it's just 30 people on each side all trying to kill each other with pistols and maybe some 9mm smgs. And if even one tank shows up that side pushes because there's no AT. So everyone hops around desolate fronts until finding the one well supplied front and that area is a bloodbath stalemate for hours on end. Great way to practice aim, but that's about it.
Come to able, play real foxhole.
@@aenorist2431 you mean the que simulator 3000 that is not "REAL FOXHOLE"
it's nowhere near as bad as you say it is and I'm constantly fighting in the deadliest hexes
Yeah, as an anecdote: Saturday a single warden tank came to attack Necropolis. We pulled all the AT from the base and went after it. We managed to track, then disable it, but not kill. So, a handful of us took to crouching down around it to kill the crew if they exited, while several more went running off to find more explosives. The first guy to come back with an RPG got shot by the main gun, which covered the corpse to prevent us from looting. Eventually a second person arrived with stickies and killed the thing. Time elapsed: at least 10 minutes.
Logi lists are a thing everytime I put in a request i get what I need
I think all this video proved is that Able players can't wait to get in the comments to tell you that their virtual war is "real" and it matters a lot, while Charlie experiences do not.
Crazy spoiler: you're all playing a video game that one day won't exist.
Able players aren't even counting the war they are in since it's a "Break War" to them.
I will wrap up charlie war: Battle of Port of Rime (Where a collies holding out for days), Deadlands (Literally deadlands with no significant advancement), Westgate (Similar to WW1, its advance and retreat no significant gain), The siege of King's cage (its a battle where STORM, EASY, 72, LOTUS and several other known regiment in the area cling on for days, desperately trying to advance into the nuke site). While I agree that charlie war lack of advancement is due to its nature of a battle ground for new player, condemning it as not a real war because of its nature is the same as condemning the first 5 war in foxhole as not a real war.
I play on Charlie since the start of the War and our main issue is pop imbalance between timezones, which leads to constant hextrades over the day. We are trading the same hexes back and fort for 6 weeks now.
Yep. In the US east overnight Colonials generally lose their gains, then get them back the following day. Colonials are clearly more NA based proportionally to Wardens.
A few points as sombody who played on Able and currently on Charlie's. There are regiments on Charlie that plan operations and coordinate together and dooing logistics just smaller. But that is imo a good thing because it gives new and solo player some more space to do their thing without having an entiteld "clan-man" scream at them because they dared to play the game. At the same time non regiment players player have a better chance to repell or slower an advance and are not steamrolled by clanmans 20 tanks.
I think calling the Charlie war not a real war because it’s not the shard you prefer, diminishes the efforts of all of the players currently on this shard struggling for their victory.
If this game consistently had 20k active users there would be multiple shards opened up and Charlie would just be one of many very real servers that new and old players play on.
I personally enjoy my Charlie Shard community because I don’t have to adhere to the latest meta to have fun and I haven’t been shamed at any point for contributing to the war effort in my own way on my time schedule. I have a great regiment that has had some epic and memorable moments together!
I find the odd negativity about our war counter productive to propping up this game and making it more successful.
Instead of pushing for Charlie to be closed you should be endorsing this game to others so Charlie and Able have enough activity to remain open.
If these records were set in one of the first 5 ABLE wars, would the communities inexperience at the time negate those data points? In a future where foxhole is much more popular, which we all wish to see, will only ABLE still count even when there are 3, 4, or even 5 active shards? The current war simply *Is* the longest war in foxhole history, it's just a statistic. I feel like diminishing that plain fact by moving goal posts and reclassifying CHARLIE discourages the new players who have stuck around for two months now to see this play out.
Do you mean like the first five wars after the split or the first five ever played?
It's like saying the Eastern Front wasn't a real war because America wasn't there, just plain stupid
After weeks of stalemate battles, I started to understand the concept of "war exhaustion" firsthand, where any end feels better than another month in the trenches...
lol for real! One side is going to have to break sooner or later. I really hope the war is ended by the players and not the devs.
I've been getting sieged at Lockheed for the last week and just had a frigate and gunboats bombard me for hours on end last night while I manned an emplaced mortar and evaporated wave after wave of Warden assaults. I'm tired, my head is ringing and I just want to get some sleep.
4:15 I played before war 100 then started up again as a new player in this war. It’s been crazy. I’ve been collecting scrap and making what I need and delivering it to the front. I haven’t been putting into the backline stock pile because I’m afraid the supplies will never find the front.
Anyone who says Charlie doesn't count needs to turn their pc off for 72 hours and touch grass.
Yes it is a backup. Yes, you might think that having two shards is dumb. But never ever say that it is not a real war. I started playing 4 days ago, racking up almost 50 hours in that time, and never been to Able. However, the dedication Charlie people put in is unreal. Yes, playing tug of war for the same territories gets very stale after while, but after a while, you'll learn the map and it becomes super fun to strategise with a group of 5-7 people. Noobs come and go, but I still see guys that explained how the guns work or how to build my first 7.62 crate on the fronts, and we always greet each other, and stomp on Collies' heads, or run logi together.
I respect the Charlie players dedication. As I kind of stated in the video players are going to have their own opinions about it but really at the end of the day it does not matter. As long as you are having fun that's all that matters. Thanks for sharing your thoughts on this!
There are big artillery operations, that person clearly just hasn't seen them (which is odd considering how common they are). I've held points while being bombarded by artillery for hours and I've also been apart of artillery operations that have flipped entire regions in a single night. The issue isn't collaborations on pushes or not building out infrastructure to hold a region it's simply running out of supplies when people have to go to sleep. The servers are very split on timezones.
Since my regi (SIMP) is one of the few veteran Regis from able who wanted to grow our base we have been one of the few groups securing the far east for the colonials but I truly love the optimism of our new people and how they continue to volunteer to do just about anything
I recognise the regi name from all the signs still dotted around the Port of Rime.
Remember Port Simp
We will retake Port of SIMP o7
Hey, how can I join your regi? I’m in Charlie and want to team up with people!
don"t foget your clown : string zika
I started just 3 days ago and so far Charlie has become a great introduction into Foxhole. arguably for a beginner/backup server, I don't care if its a "real war" or not, majority of the people there are still learning on their own, and If a big clan is going to come in and try to end the war, at least teach the players there while you're in the process of doing so.
The only thing Able is providing right now is alts that steal our stuff.
I have exactly 199 hours and ive maybe spent like 30 of them on able when I was briefly a part of 82dk. Charlie doesnt ALWAYS have all the fun toys, but it most definitively still has the spirit and feel of foxhole, and frankly because there tends to be more newbies, its easier to muster people in specific directions because they arent all sitting in clan only VCs. ABLE BROKE BEFORE CHARLIE DID ON THIS YEARS BIG UPDATE LETS GOOOO, I will now return to my 7th day of sieging the deadlands fighting over my favorite ruined house.
Come to stiltcan we have: no defenses on either side. And! Land Changing hands constantly. And!...
Its insane to say there is no bigger regiments or operations on Charlie. We have a big battles on every front, every day, sure the frontline hasnt moved that much but its not because of newbies being newbies but because there i significantly less sweaty players who dont have a life outside this game. Any bigger regiments that joined Charlie instantly got accused of seal-clubbing even tho they are mostly training and recruiting new players. Ive fought on both Charlie and Able and its not really that different. I like Charlie more because its way more chill, without players with superiority complex telling you what to do. Charlie is also a paradise for solo players. Anyone who tries to tell you Charlie war is insignificant etc. is simply lying
I think the biggest problem with the Charlie war is the totally unorganized and seemingly lacking logistics. Before I fight on a front I have to go back line and make a bunch of stuff and make a few deliveries before being able to fight. Joining a regiment made a huge difference. My regiment has its own facilities and creates a lot of tanks. It just recently came off of holiday break so I imagine we’ll see some more stuff happening there.
Last week we captured a town in the one of the Western hexes (don't remember which one) and the wardens were sending partisans and artillery observers across from the other side of the sea, and for this I started building a bunch of machine gun emplacements in the coast to defend it(with towers and supply tunnels, of course) all by myself because the majority of our troops were attacking in the east using a BB, I even killed the same observer 3 times in the same spot (not before he coordinated the destruction of our base, but we rebuilded it after). After building a small but effective wall covering the sea, I stole a Warden boat and sailed to the hex below us to gather a metric ton of supplies (truck and boat full of boxes) and went back to supply our forward BB and called it a day. This war is slow but fun. We fight so hard and so much for so little ground that the trenches are full of bodies. Able is WW2 with large mechanized assaults and mobile warfare, Charlie is WW1 with trench warfare and massive stablemates with infantry throwing themselves into the meat grinder. In my opinion, just because this war is different doesn't mean is a fake one, just a completely different and dumb experience that is teaching us, the newbies, how to play the game. For you is a boring stalemate, for me is Verdun. And in the name of all my fellow furrys who fell in this war, THEY SHALL NOT PASS.
This is a great analysis.
@@williamhalsted4 Agreed, and whenever one of those major networks finally collapsed, that's when we see actual movement. When I joined the server just over a month ago, the Colonials were losing by three points. Since I started throwing trains at the problem, we've been holding with a 3 to 5 point advantage for the most part ever since.
Funny how these 'vets' come to charlie and be like well handle this an nothing changed in the slightest.
Charlie war is just as legitimate as any other one. It seems like you are just looking down on Charlie because they're inexperienced. People are learning and getting better here and logistics is doing their best job. The whole tone of this video is a bit condescending, since Able players could easily come over and help with logistics or with coordinating large scale pushes. This is my first war and people here are fighting for every inch of land.
It’s still a real war. New people trying the game for the first time just makes it a different type, but it is still a real foxhole meat grinder of a war
I started near the start of Charlie War IX, and I'm having a blast. But I don't think the problem is a lack of big experienced regiments. We have big regiments, with plenty of experience now, which I work with closely. But they are very spread out, fighting on multiple fronts, handling logistical challenges at their facilities, and so on. We also have a serious alt problem. Just yesterday, I was working with a regiment that was planning a major artillery operation. But some 2LT comes out of nowhere to steal their crane, steal their shells, drive tanks into the water, etc. We report him. He comes back and does it again. And that one isn't alone. If you want to know why we don't do major armor pushes, major sustained bombardments, and that sort of thing, that's why. That, plus the attition that you naturally get from a war this long, is why there isn't a lot of decisive, large engagements now. Thank you for covering us, Robert.
Hey Robert, I encourage you to check out the Charlie server again, give it a second chance and see if you can get onto any op! I don’t have any hate or anything for you saying stuff I disagree with because it’s your opinion, I just want you to give the Charlie server another change and have fun!
A war is a war, thats like saying real life wars that have happened don't count because of factors
Meh I wouldn't care it to real life war. I think it compare to to another video game or sport. If two new people to any game or sport started playing one another and never finished would you hype that up?
@@RobertLovesGames A record isn't about hype though, there are records that are just very boring.
A record is merely a recorded instance of the highest or biggest matter within that subject. That is why it counts. Is Charlie's server part of Foxhole? Yes, it is. Therefore, the record sticks, as it's within the game; it's a pvp server likable.
It qualifies
In this case, people are crossing the idea of a record as you called it hype/glory etc when thats not really their purpose.
Your to me thinking more of a trophy-type situation.
A better argument would be so say the record counts for Charlie Server but not able due to the differences in skill or whatever BUT then any able records cannot count towards Charile
There is one thing if like to highlight and i feel its important to mention real war or not charlie war has been one of the most community friendly wars ive ever seen. Its been enjoyable because their is not much able supremist mind set and people are enjoying the game. Teaching new people, creating new regis and communitys and getting involved im operations that would normally be gatekept from them because regis claim ghey are inexpierened. I believe its a reason the playerbase has kept so well.
I am a returning player and game chose charlie for me and I wasnt aware of there were shards. Well I am not familiar with the current meta but I feel like its not really about incompetence, its just that each side is determined and they're in the same level. Cause honestly, charlie war is really fun and I am glad that I returned in time to be a part of this war. It is the longest and deadliest foxhole war, I really couldn't care if someone said otherwise cause its literally happening in the game "Foxhole". From what I have gathered able is more like WWII and Charlie right now is WWI. There are trenches everywhere and you have to grind hard to gain even a small piece of land. It's a blast, I don't know if I will ever go to Able when charlie shuts down because from what I have heard it is toxic and being an infantrymen doesnt mean shit there.
It is not as toxic as people make it out to be. There are certainly shit lord clans around that think they know best, but thats any mmo. Find a regiment that does the thing you want to do and never look back. Clan man is bad...but also good?
It's not toxic on Able, at all. You're seeing the softies that are offended by jokes and memes (for the most part) get all worked up over how apparently someone saying something on reddit or youtube affects their ability to have fun in a video game.
It's just been going on so long both sides have had time to build up MASSIVE amounts of defenses and fortifications
i feel like calling it a "fake war" isnt true because there are still people who know what theyre doing on charlie. just minus the toxic able'ness, its been really fun. will need a pretty heavy break though, 50+ days is ROUGH
It's not the lack of experience, it's the lack of players. I smacked a lot of Able Warden regiments this war in the East
The fact this war has lasted for so long shows how real the war is. Also I find it funny how able players think they have any idea what actually happens on Charlie because they arnt there we have seen amazing pushes amazing teamwork and some amazing mistakes but ultimately not even Charlie players know whats going on everywhere cause you can't play 24/7 long stalemates being broken by massive attacks from loads of arty and tank pushes from both sides numbering 15 plus tanks no idea who you have been talking to but there is deffintly no shortage of tanks or arty both sides taking loads of ground and some amazing bases being built I say the reason the war has gone on so long is because we are evenly learning at the same rate and its far more fun than meta drenched able I've seen people do some ridiculous stuff that no one would let them do on able and guess what it worked and worked well I think able players have been fighting the 'real war' so long they forgot war evolves and changes it doesn't stay the same and on Charlie we have seen that wouldn't trade it for any able real war
Yeah just a few days ago day BBB took all the dead lands back in one night with a massive artillery operation and infantry pushing like crazy. It's so annoying having able players talk about charlie shard like they know whats going on.
I was there for that was spotting bunker bases for your arty and leading some of the infantry your guys did amazing I marked a bb 5 mins later it was gone and you did it to every base in the hex Lord bumsniff sends his regards 😂 able talking like they play on Charlie if they did they wouldn't say the things they do like there's no arty and no tank pushes ridiculous 😂😂
This is the REAL war. Not your tipical tryhard rushing non-stop behavior, instead we got a REALISTIC 2 month non-moving front wich millions of soldiers died trying to make a difference, just like those 18 to 20 year old boys that fought in WW1...
I fought in the Deadlands, with IMP, OWL, NOVA, CCCP and 74th Regiments, I holded The Spine, Iron, Salt, Callaghan Boot, Abandoned Ward until the last 8mm bullet, I've built the entire Spine defenses 2 times by myself just to watch it being costly destroyed by filthy colonials... but we will rise! we didnt hear no bell! the Warden side will never give up, and the devs should'nt interfer in the forever REAL war of foxhole. Saying that this is not a real war its a disrespect to all the players that invested time on it!
The Callaghan legacy is timeless and we shall march forever.
- Charlie Wardens.
That's me! I'm fighting in this war :D I was on when that rocket hit. I thought about joining Able but while i'm learning and typically a solo player. I dont want to be waiting in large queues to play. I only have so long at night so the fact Charlie is get on and go is really holding me on there. The lack of coordination is obvious though. You take the whole of a hex only to go to bed and it be retaken and your hext next to it half taken also. Still, it's been a while sinse i've played a game that had me hooked on the loop.
A huge issue on charlie is the amount of alts, we had our facility scouted several times along with it being torched
Yea I have been hearing about that a lot!
Would be fun to have Charlie drag itself out for a bunch of weeks still and have the devs add planes in the middle of the war.
It would be a great experiment! Hahaha
lol that would be great!
It’s actually nice that Charlie exists. As a new player trying to learn, on Able you feel like you’re in the way. When hexes can flip in a few hours, everyone is in a rush. On Charlie it’s chill. Nothing is time critical so the chat is super helpful. People take time to teach you and help. You can go experiment and try new roles and aspects of the game without a mistake being a blow to the war effort. It’s a great way to learn. And Foxhole desperately needs more players
So I've been considering getting this game. Is it dying? Are there not enough players?
the Charlie war looks like a much more real war than Able right now with all the bollocks taking place on it. hell it looks more fun to play in.
doesn't this mean that the Charlie server is properly balanced...? I started playing a few weeks ago and what I have seen is that both factions are really balanced. One unlocks next tech, the other faction follows in less than 1 day
I don't get to deep into the numbers of balance and what not but I've always the thought all the equipment was fairly balanced. But again I don't use some stuff every day like other players.
In my headcanon, Charlie occupies a different time period where-for whatever reason (massive nukes, communication breakdowns, assassinations, economic collapse, fuel shortages, or whatever) - there is a collapse in state organization, and you basically have localized militias or scattered infantry units fighting a low-tech, high casualty people’s war.
I don’t think it should be considered “nothing.” But comparing it with Able is not apples to apples. Therefore, have it count, but have it and Able occupy two different periods of time so they are compartmentalized from one another.
My preferred solution would be if both shards were just two different fronts. Thus, you have lots of real world examples to draw from where the majority of effort is applied to one front, but maybe not the other. E.g. Germany sends the majority of its troops to the Western Front, and then the troops it has leftover to fight Russia.
That's pretty much how I've seen it. Charlie feels more like there's a disconnect with any "Big Brass," hence the randomness. As if they're so far from the battle, that the only received orders are "Push!" which leaves the grunts asking "But where are our supplies?" Almost like a Forgotten Front
Yeah, I’m not sure your whole argument about new people hold any water have you ever been to that server? I don’t think that’s the case and you know because I’ve told you that there’s whole entire coalitions of vet players there on both sides.
Im glad to say this is my first war and im glad to fight forever
lol! That's awesome to hear. And you may be stuck in this war forever! Keep up the good fight!
This is the stupidest video I've seen on this subject yet. Large clans are what a lot of people on foxhole are trying to avoid, the way players form ad hoc units out in the field is way more interesting than having some guy larp like he's your boss and try to control every movement you make. I think the large clans are just scared, they know they can't move the front here and so they make up excuses. Lots of people just don't want to deal with large clans or the bullshit that comes with them. I'm here to enjoy a game not have a second job that I don't even get paid for.
4:52 Seems a bit harsh, having players in different servers isn't against the concept of the game.
I think what this play is referring to is that for a very long time and many wars there was only one server. Though I didn't ask, I would guess they are a player that has played since the early wars.
@@RobertLovesGameswhatever it is we have had confirmed able players come on our servers just to grief us and make us go to Able. It’s ridiculous and makes me not want to work with the big regiments on Able.
@@RobertLovesGames its frankly a silly point of view, if foxhole becomes more successful (something a foxhole player should want) a second permanent server becomes inevitable. Hes basically saying "I want the game to stay uber niche and to slowly die out"
@@shawn3535 if charlie server winds up closing i will probably stop playing no way i want to deal with sweatlords on able i will take my chill clowns on charlie
I like how the try-hards are now bitter and jealous because Charlie is setting records. It is a real war. A real war between clueless newbs. "not a real war" is coping so hard it hurts 😂
Very out of character of you to shit talk the other shard. Charlie has been fun and there are plenty of Large regiments still participating. Has it been long and many want it over? Yes. But better than Charlie was before it disappeared last year because of numbers.
Charlie has done really well this year! Much better than the past. And as I said at the end of the video I congratulate Charlie on these record breaking numbers :D
A few thoughts to add:
1.I think one of the main problems is population-there are just way fewer people on Charlie than on Able. In Charlie, at its best times, there are only 2 regions where you have to queue. And because a lot of players are always fighting in the deadlands, this means that real ground is mostly only gained when there is an operation involving large regiments, of which there are only a few. Which brings me to my second point.
2. While most players are playing solo, there are many regiments that organize coordinated operations. They are very often way smaller, and because of this, coordination between regiments is much harder. But it happens- for example, when the Collies launched a coordinated invasion on the mainland (Allsight), there was chaos at first, but then the Wardens organized in a bit of a swarm-intelligence way and drove the Collies back over 48 hours of constant fighting.
3. If such big offensives are not happening very often, ground is gained, the other side gets alarmed that there might be an offensive happening, which alerts people so much that they start to organize and push back, and the other side can’t hold because they only have average numbers, which, as mentioned, are way lower than on Able probably.
4. The frontline is still not as stagnant as you may think. The Collies, for example, launched an operation in which they drove us Wardens back from Saltbrook, took Vulpine Watch, Port of Rime, Tempest Islands, and nearly all of Godscroft in just a few days, with that being followed by the aforementioned invasion of Allsight. After that, it was nearly a week until we could push them back to Endless Shore. So overall, it’s a different feeling-really more like WWI, where every kilometer that you can hold and defend from a counteroffensive is a win.
5. Logistics might not be as sophisticated as on Able, but there are a lot of Logi regiments that work their asses off day and night to keep the lines supplied. And the backlogi isn’t bad either-we have very good backlogi people. But, for example, very often you cannot even build giant facilities (which doesn’t mean they don’t exist-there are plenty of them) because we just lack the manpower, and so big facilities succumb to attrition. (I saw this at least two times, when a small clan built up big facilities, which they couldn’t keep up because their regiment was too small, and everything went to waste.) We have mines that are always full because there are basically more resources than people can harvest. Which brings me to point 6.
6. Because everything is a bit more small-scale, you see on average fewer tanks, fewer naval operations, and less artillery constantly bombarding. (We still have a lot of unmanned stationary anti-tank guns, though haha), which very often gives more the feeling of a skirmish than a large battle.
Hope that wasn’t too harsh-I just wanted to mention that there are other reasons than "Charlie players are just newbies, who dont know shit", we have a lot of good and organised people and I think the fact that the war wasn’t over the instant when Able players started sealclubbing proves it. I think what you see on charlie, would propably happening everywhere where there are just fewer players, which doenst mean that it isnt a "real war".
Love your videos, and if you have time, try playing more on Charlie (because I would love to see more Charlie videos haha).
i find it quite funny to see the fact that charlie dont have proper logistics due to almost every player be a frontline rifleman soldier due to overall inexperience, and whatever logi can crunch over is basically eaten like locust lmao charlie being charlie
Almost to 8 mil deaths total and not much progress. The East / West Islands are a tug of war. There was one major water landing at east of warden territory backlines that caused some havoc for a while, but that was repelled in a day total. Submarine attacks into backlines, partisans from both sides able to steal and find their way back into the enemies very backline on multiple occasions (we literally made it into the enemies very backline hex, and put a watchtower + sign up)
But the front lines are nuts. As others have described, equipment is scarce mostly because it gets supplied for a bit with some gear then we run out of rifles and have tons of ammo for others.
Half the time now we bring tanks to areas to help push a front with the infantry staffing that frontline area.
yeah Charlie can get rough due to new players playing the games, But you’re making a lot of very broad statements that are simply untrue. I was part of a large scale amphibious assault on Fisherman’s Row with two Frigates, a fully stocked troop ship and about 100 players. We took the whole hex in under an hour.
Westgate has been a brutal location for the last two weeks and has exchanged hands a few times, with major offenses from both sides.
I’ve seen entire artillery units of five guns, loaders, a CO calling out targets firing for hours with plenty of logi support.
We may not have clans or regiments but we talk and communication an individual level of organized chaos.
I don’t know about the rest of the Charlie players but i’ve had a blast an honor playing in the longest and bloodiest war in Foxhole.
Thanks for this video Robert! Here are my thoughts:
Having been embroiled in this war since almost the beginning, and this being my first war ever, I think the reality is a bit more nuanced than this take, though this video isn’t entirely inaccurate.
It’s true that early on, there’s been a lack of coordination, smaller clan sizes, and inefficient supply chains. However, as this war has progressed and as people have gained greater experience, I’ve seen the average skill and experience level improve rapidly over time. Without giving too much away, I’m witnessing firsthand that clans are becoming better coordinated, taking on larger and more daring ops and projects, and are even getting more comfortable with working alongside other regiments to make large scheduled pushes.
The image I feel that Charlie players on average at this point are all just fumbling around in the darkness is becoming less and less true by the day.
I’ll say though that this video is somewhat accurate in a few regards. Logistics isn’t as sophisticated as on Able probably. Clans now have decently sized facilities, maintain container yards and train lines, and are now better at producing large ships, battle tanks, and even nukes, but again, probably not to the scale that Able players are pulling off on the daily. We could use more midline logi (I run ironship logi usually when I play and I wonder sometimes if I’m single handedly keeping a front propped up). Sometimes entire fronts will be left barren as evidenced on foxholestats. Artillery indeed doesn’t rain down as frequently as described of the Able server in this video, though I do often bump into 120 and increasingly, 150mm arty ops.
Regardless, at the end of the day the most important thing is that I think we’re having fun and growing together. If nothing else, this war has been a resounding success in terms of introducing and ramping up new players to the intricacies of Foxhole. I wait with bated breath for this war to end and for us to join Able players as capable allies and enemies who have already proven themselves with two months of warring under their belts.
dissapointed no one covered the 20 tank plus a super and a 5 bts that pushed on the intel fac to try and stop the nuke on new years
Dang that sounds awesome! Would be cool if someone recorded it!
As someone who first started playing back in November and has been on the Charlie server since then.
It's been a real fun experience being part of this war and learning the game, aware that all of these people around me a probably as inexperienced as I am. It's always fun to help take charge and be a part of something because more often than not people may just listen to what ever plan one has concocted.
I also find it very interesting how Able views Charlie as disorganized. I'd seen some times where it seen a regiment come in with their gear and their equipment and come in and help the front, I'd often be impressed by their and commend what I'd call their "organization". But this does kind of put it into perspective then when it comes to Able regiments.
It's been a real enjoyable experience being part of a single front all of this time, seeing it change over these past months. Wondering what will be the tipping point to turn the tide in either our or the enemies direction.
The Wardens will push our way back into the Clashtra one of these days I swear!
Even though finding out that im playing on the inexperienced server, there was something enthralling helping a random regiment build and upgrade a BB to concrete as well as learning how to put down defenses. I used to think i like being a front-line infantry player, but this war has taught me that i honestly like building for logistics/maintenance. (as weird as that sounds)
Kinda funny to find out that the Sun Tzu's of the Able server are shaking their head in disappointment at our efficiency to wage war lol
I finally picked up and began playing this game a few weeks ago, playing a handful of hours each day, most of that time. While it's overall been fine for trying to learn the ropes, the amount of toxicity I've encountered during my brief journeys around the map makes me wonder how much worse people will be on Able if you're not immediately an elite player.
I've been considering getting the game and I've just been reading the comments here (without watching the video). Do people not have normal social skills in the game? Like the players are mentally ill and aggressive?
905th officer here. I go by WixkedClover. We are an able based regiment, but decided to jump over to Charlie this war to recruit, and train due to population on able server. We appreciate the recognition for the nuke, the 905th made history on the Charlie shard. First ever nuke launched on Charlie.
Hello! And nicely done on your accomplishment over on Charlie! Look foward to seeing you all over on Able whenever this forever war ends :D
Salute to 905th! And thanks to Robert for taking shots of the nuke. I missed the actual launch so it’s good to see it here in footage. - Daboss
I'm new and I have no idea what I am doing. At least not in any way that resembles fun. Rebuild the garrison in necropolis, get arty'd, wonder where our arty wasnt, go build and bring supplies and rebuild, and do very badly at shooting guys has been my experience.
Oh no sorry to hear that! I suggest learning different roles to play. If you spend all your time on the frontline and keep trying to do the same thing over and over you are going to have a bad time.
@@RobertLovesGames Thing is, I'm doing the same of like 5 different things it feels like, with all the same unsatisfying outcomes. So confused and I feel personally like its my fault for being bad.
@@ContinentalFanI am one of the main engineers to have rebuilt The Gallows numerous uncountable times in the last 50+ days as we push and get stuck at the Jade cove every time. Colonial* of course. The fun is the time we spent and eventually as we grind the overwhelming satisfaction of victory. That will be the fun is knowing you participated in something far bigger than yourself.
Nukes have been built and fired to my knowledge, we keep pumping resources out though. Treat Charlie as the local leagues, before the main event.
This war has been pretty fun but it is dragging along a little at this point. We always play Charlie as it simply gives more freedom and the impact a small regiment like ours can have is much bigger. We are playing collies and fight on the east and actually did do some operations of which you might even have the footage since someone asked me for it to forward it to you.
They took treasury and build it up and we retook and built up now. Yes the progress is slow and there can be a back and forth but i don't think it's an actual stalemate.
I got fussed at on charlie for pulling a tank from public to use lol
oof that does not sound right ha
Charlie is for those who have real life jobs, hahahahah. Its funny cause the wardens take stuff at night and lose at day, almost as if there is an imbalance in the timezones for each side, hahahaha
It feels like we can’t sustain a push from more than two hexes away, so we are just stuck in the middle… I do feel like it’s still a good learning experience as this is my first week in the game, and maybe playing on able after this will be somewhat refreshing. There are just so many half tracks and containers lying around everywhere, and I don’t know if I should wrench them and put them in the seaport or not.
Yea that's how it has looked the last couple of days. And yes I agree as well I'm glad it's a good learning experience for everyone. And you will all need a nice long break after this war ha. And yes things are sometimes a bit cleaner in Able :D Thanks for your insight on this!
My first server! I bought game yesterday and played for 40 minutes! -1 enemy near Loch Mór
I recently switched back to charlie after 1 month of playng and i fought in the SAME DAMN PLACE as where i fought in my first day of playng foxhole 💀
Sniff sniff smells like cherry picking but OK of course coming from able elite's
Definitely biased quotes and research. Not a single positive one
I feel like Charlie will start progressing once the war on Able finishes, at least during the resistance phase.
It might! I wouldn't be surprised if a bunch of Able players come over during resistance phase and stay there until it's over.
This happened once and while the lines advanced somewhat overall it was just a drop in the bucket. From what I can tell the difference in this CHARLIE war and previous ones is that there's just enough experienced players, small clans from ABLE , and population to dig in somewhat effectively, but they lack the coordinated numbers to crack a solid front. When the ABLE tourists show up, it doesn't change this dynamic much, since personal player experience isn't the bit that's lacking, but large coordinated community efforts which they don't bring with them for the 3 days they come over.
I've been fighting on the loc mór front it's been a month and we still can't push into mercy's wish
I bought and downloaded the game 2 weeks ago and its my first war in foxhole (Charlie).I spent the majority of my time in logistics making shirts, rifle ammunitions, wires/sandbags, and medical supplies. I also notice the lack of progress on the frontlines every time I log in the next day and would sometimes go and help the infantry push. Im a solo player but looking for a regiment that focuses on logistics so i could contribute to the war
Our clan runs great logistics on Charlie but only really up to dead lands I can say your correct about not moving on gains cause all the operations I’ve taken part of take positions then when the missions over the position is just left with nothing to protect it and gets taken right back I also think it is definitely a real war when you compare it to real life it’s the most comparable of all the wars on foxhole most wars don’t have massive territory gain in real life they fight in the same spots for year and years with no territory gain most of the time
Immediately looks to see which server I'm on. Charlie... lol
"This nuke may not have changed the tide of War but its a bright spot in otherwise stagnant conflict" lol
lol oh you caught that :D
I just started playing foxhole and got into logi on charlie. I’m currently building a factory in speaking woods and although i have not achieved much yet besides making 3 artillery cannons i have already learned 2 players the very basics of logi to just experiment with me. This video made me realise there is a second server thats way different 😂. I visited the front with a friend of mine once and not only did we just walk into enemy territory uncontested, we could also just take a townhall for free since the place was abandoned. The fronts are so badly supplied that as soon as a tank turns up we lose ground instantly, but when that happens the front line logi that is there just starts bringing an ungodly amount of AT so the lost ground gets won back immeadiatly. Deadlands is the only place that actually has fighting and i’ve seen more people die to clubs and bajonets then to actual guns
A lot of times, the problem isn't supply, but just a lack of interest. I'd get forward relic bases the shirts, the guns, the ammo, the BMATs and the AT to do some work. But there's nobody to fill the shirts, nobody to use the ammo, and nobody to build with the BMATs. Charlie suffers a lot from "front tourism," where the motto seems to be "if the dot ain't glowin', there's no point in goin'." That is to say, a lot of players here tend to spawn where the action seems to be, based upon casualty reports from Foxhole Maps, QRF requests from the game map, appeals in general chat, and so on. A lot of people come when the action ramps up, but they don't stay and follow up when the action dies down. As a result, fronts are either really active, or really dead, with seldom any middle ground.
I predict players flooding Charlie as soon as the war in Alpha is finished.
Oh for sure! But will it be enough to end it before Able starts up again?
@@RobertLovesGamesthat's not what any Charlie player wants. If people come to Charlie from able it should be purely to have their fun in this chaos of a war
This is war has been my first Foxhole experience - and what an experience it has been.
It was looking pretty good for us Wardens I feel until Able wrapped up their war and I guess people spilled over and changed the balance of the conflict.
The last days were rough - I'm not optimistic of winning this thing anymore, but I'll be fighting down to the last shirt - mostly out of spite.
Charlie is my first and only war. Spent 40 real life days of defending and running logistics at Mercy's Wish. Never surrender! I decided to start QRF-ing after Christmas on other fronts, showed up to one and our landing ship pilot was cracking jokes about how the town fell and was rebuilt 3 times that day. "i'm a mercy regular" I said, "you are? do you want to stay on the ship? You've been through enough this war." I said "Nah, this is my de-stressor..." -- we even have a joke of "Feirmor falls tonight!... part 20"
IDK where that lack of arty front is, cos we get it daily, BUT I never saw flamethrowers till January on Loch Mor front. I went to deadlands ONCE in November and every single building was on fire and there was flamer v flamer combat in the streets.
Ahhh, so nice to know that "Feirmor jokes" are more common xD We moved with buddies to Tempest recently, but started on Feirmor originally. We fought meanwhile at many fronts, did some back, mid and frontline logi, did some partisan stuff, chased Wardens on the seas, went back to Feirmor, defended it couple times and then landed on Tempest. Now we're turning island into hella one big fortress as we driven out all wardens from hex. Meanwhile it's "Fall of Feirmor episode. 3172628. This time with nuke site" xD
Charlie server has been a blast for me. Its my first war and I got picked up by one of the tanker clans and its been a blast riding around doing pushes and defenses. Even if any space we take just gets taken back a day later lol
I'm pretty new to the game and have gotten pretty decent at combat, and I can always find a Charlie offensive that's a ton of fun to push or defend. I don't have experience on Able at all, but I've honestly been impressed by the logistics help I've seen thus far