How to Make a Simple Main Menu in Unreal Engine 5 - in 5 Mins!
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- Опубліковано 2 жов 2024
- Hello guys, in this quick and simple tutorial we are going to make a quick and simple Main Menu in Unreal Engine 5.
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I just started watching your videos! They are amazing! I would love to see a tutorial on the options menu.
Thank you so much!! Yes good idea, I will note it down for a future tutorial!
thanks for not making any click bait material. theres alot of wasted time out there on that. keep up the good work
Thank you man! I really appreciate it. I always try to keep my tutorials straight to the point
Great tutorial, but for some reason the start button isn't working for some reason when I click on it. And have you uploaded your options menu video yet??
Can you make a Fortnite or apex menu? Like when you invite your friends and you can see them all waiting.
Yeah, I have in mind for the future actually making a whole multiplayer game mini-series. But I dont know exactly when I will do it, as it will require a lot of time for me. I will let you know when it will be available! As actually making a party and a friend system is pretty complex
You need a discord channel so us minions can collate our failures and you suggest fixes 😂
Haha yeah that is actually a very good idea, I will think about it 😎
I have a first person game how do you stop the mouse dissapearing whe you click the background
I gotchu! I had the same issue. If you make a new button (and make the Color Alpha 0, so its transparent) size it to the whole screen and set any other buttons z order to 1(leaving the background button at 0), so they function 'above' the others. Then you can click the background and not loose your cursor!
Seriously, I think the way you teach is perfect, well I can learn thanks to your willpower to teach, thank you very much for your efforts. 🇧🇷
i cant click on the buttons
thank you for the tutorialllll
Not only this tutorial enabled me to create a main menu in a simple, easy to follow way, but it actually taught me to fix an issue I had. I never knew that you could assign different game modes to different levels/maps! I thought I had to create a single gamemode for the entire game.....
Thats great to hear! yeah I always try to make my tutorials easy and simple to follow :) And I am glad I helped you discover that you can apply different game modes for different levels. It is a very powerful way to create different workflows through out your levels :)
@@GorkaGames Do you got a discord server? Would love to directly engage with you there!
@@Sygma_Kyle Right now I dont have a community server, however i do have a server for my Steam game, you can join there :) The link is in my channel
Quick and to the point! Great stuff. Thanks for the effort to share this. : )
thank you for watching my tutorial!!!
@@GorkaGamesey I need your help please! So when I start my game in the main menu map my enemy ai follows the player for about 5 seconds and then just randomly stops walking but on my normal third person map without the main menu my AI works just fine, I can figure out how to fix it please help.
my main keeps opening after level start
Can you please make a video on how to make a main menu with a new game and load game system please.
Спасибо большое за видео! Только у тебя нашёл, как добавить пунктирную рамку!
Great stuff. I’m hoping to add an image to the start screen or a simple animation/rendered video.
whenever I load the game onto my PC my mouse is gone (because it is invisible for player controll) how do I change that? By the way I'm using UE5.3 First Person Blueprint
same here
When I package my game It just loads me into the game level not the main menu level why is this? It works in unreal engine but not when packed.
I think you have to change the level, in the modes section in project settings to show the main menu.
I have a problem. I made it so when the main menu loads the mouse cursor is always on screen but when I press play I can't look around without holding the mouse button down the whole time. Anyone know how to fix this?
I have the same issue.
That's because he made a little "make player not spawn" hack: defining the gamemode class - with no player.
The point is that he didn't restore the gamemode nor the player class when pressing play.
Just skip the part about creating the new gamemode for now.
and wat if i want to have the camera rotate 90 º and then apear up the next uhmm buttons ?
My menu never goes away after pressing play and my game starts automatically before even pressing play
cool menu - thanks!
One question how do I put the FirstPersonMap?
im using the first person template and every time it loads the main level all the controls dont work, can you tell me why this is happening and a fix for it?
Had the same problem my fix was:
1. In the MainMenu Widget Blueprint I added to the "On Clicked (Button_Play)" event: "Set Input Mode Game Only", right after "Open Level (by Name)" and don't forget the "Get Player Controller" and connect the Return Value of that to the new node.
2. Additional you can go to the Main Menu Level Blueprint Editor and add (right after "Add to Viewport") "Set Input Mode UI Only"
3. I also had a problem where my mouse cursor wouldnt want to show in the main menu, so right before the "Set Input Mode UI Only" and after "Add to Viewport" I added a "Set Show Mouse Cursor, checked the box and connected the return value from "get player controller
So basically i set the input mode UI only when we are in our main menu , told the mouse cursor to show when in the Main Menu, and then switched the input mode to game only when we load into our level:) hope this helps
Thank you so much
great video, made it very simple and easy. One question though, when I click somewhere in the menu that isn't a button, my cursor is lost and I have to click Shift F1 to get it back, is there a way to turn off the cursor in the game world and have it only on the menu so it's never lost?
you can make a new button whith its color as Alpha 0 covering the whole canvas and have that buttons zorder be 0 while the actual buttons the player will be clicking have a zorder of 1
Great tutorial. My only issue is that when I hover my mouse, the button isn't changing looks like in your example (it's not changing tint etc.. during hover) How can I fix this?
thanks! I believe that in the widget. if you select the button, in the details panel, under appearance, style, there are some colors to exactly do that
how do i do the options menu.
BIIATCH WHAT İS THE KEY OF THİS 0:28
Lol, nobody ever covers setting up an Options menu with saving and applying settings to files on disk.
Yeah, I have it planned for a future tutorial. It is actually pretty simple to do, as UE will aoutomatically save it for you
How to black out the display and briefly display some text like “Sony Entertainment Presents” for like 5 seconds before the Main Menu.
Auto player activate seems to no longer be an option, now there is just a "auto activate" option, which does not seem to produce the same behaviour.
Dogg I thought I was going so well following along and then BAM.... nothing. I'ma try again tomorrow or something, I'm going to sleep before I end up on the news ❤
i finished the main menu but if i click on play button the map is loading and still the game not started thats all the why this is happening?
when i created the widget in main menu level, it didn't freeze the player and spawned the mouse
thanks :)
Hii bro I am compile package not work properly only show thirdPerson Map No show mainmainu map level help please
i found out why my quit button wasnt working on me lol i stuck it as my options menu and it wasnt in the blueprint haha so i swapt it around thaks for helping the making main menu
Hi, When I build my game, there is no mouse control on the menu...
make sure to set the cursor visible
@@GorkaGames figured it out! Thanks.
But what to do when i close the game then when i opens it again i will start in the firstpersonmap and when i preess play i will just spawn nomal without the Main menu
you need to go into, project settings, maps and modes, and then you can change the default map
@@GorkaGames thank you it helped a lot
@@GorkaGames hey, just wondering - the "hack" of setting a gamemode works but - of course when you press play nothing happens - any plan to find a better way to do it? Just typing it here would be appreciated ^^
THANKS BRO!! FOR THE TUTORIAL
thank you for watching!!
whenever i click play it opens the widget again
they need to be different levels, one level with the menu, should open another one without the menu
Primer comentario en español...se agradece estos tutoriales.
I don't want to open a new level, i want to stay in the current, what changes then i have to do?
ur clueless dont even bother developing something
Dont be so harse... i think you should use the event beginplay, then from that set game paused, create widget+add to viewport, set game and ui input, set show mouse cursor, and on the button action in the widget graph, reverse these actions so set game input mode, uncheck show mouse cursor, remove all widgets (or in any case just the menu widget
Hi, I did everything according to your instructions, but when I click on Play Game, the menu doesn't want to close :/ Can you help me please?
probably cause u have an infinite loop. Depending how u set everything up, your game starts immediately with widget loaded, clicking on button will load the same level with the same widget that will open main menu again and again. So instead of 'load level' function on button play you have to set function 'remove all widgets', and it will remove main menu.
ah yes grab random item that I have no idea where it is.
Okay, so there is no "Events" section while trying to set up the bp in the button, is it changed in the 5.2?
set as variable
can you please add character selection
Nice video
youre tutorials are awesome
thanks man
TAHNKS! CHAAAAAAAAAAAAAMP!
TYSM!!!!
6:45
how do you add a custom background.
there is an image tag in the left menu, add it and set z value to negative one or any number, so it goes behind buttons.
add chharacter selection
Bruh I don’t see world settings
i lost my entire project because of this tutorial. DONT USE. My project had over 50 gb of data
wdym?