Spending hours building tracks. My whole hat collection goes off to you! Congratulations 🎉 on actually finishing this masterpiece. Can't imagine the first deep breath you took after uploading.
Dev making the map: "Alright now to run it for the 534th time to check the alignment of the last few ramps" 2 minutes later: "Damn gotta move it over an inch, alright lets go again!"
@@GamerFigure doubtful, there's like no tools in the map editor to track locations of items your moving in the editor, your really just eye balling it. Man used good ole trial and error for this one xD
@@L33T_Taco yeah but at the same time it's not as hard as we think. dude probably placed a bunch of roads and such all over the place to save time on the trial and error part. working with a singular object and trying to position it with absolutely zero info as to where exactly in the air the vehicle is positioned would be very time-consuming, easier to spam a bunch of roads and delete the ones the car doesn't collide with the way you want them to. BTW I never made a track in trackmania. Played it a lot of console but didn't explore the mechanics very much.
@@TechSupportDave It would be easier to find exactly where the car will land, then add a road at that point. Rather than doing it the other way arround.
It's called PF Chaotic and I made it in Trackmania 2 Canyon about 5 years ago. Unfortunately it no longer works due to physics changes, but you can still find it on mania-exchange if you want 🙂 I probably should've made a video on it 😬
If you don't believe me well, too bad, its a mix out of well made motion blur, radial blur, and "field of view blur". And then, you add how the physics handle
Not really, i played this game for less than 5 hours exactly because of this, you don't feel that the car is fast, you feel like the world is moving and the car is on a completely stop. So you get a sense of speed but it just that the sense is kinda fuckup, is hard to explain.
Woah I just had a 2019 flashback of when tiktoks were made with these trackmania gameplay vids and "make a cup of coffee for your head" playing in the background
In fact, this could be a great modern AAA title, just press forward and win. You need only to add 60 hour long dialogs and cutscenes to hide the absence of gameplay :) You could be rich
Coolest track I've ever seen. Now imagine letting other people try it without telling them all you have to do is push forward. That would make this track incredibly hard.
I'm just imagining if this was real. Trying to convince a driver to do this track and that they just need to go full speed forward without turning, no matter what.
I think it takes like 10 hours making this 1 minute track. Its just only about adding thoese red speeding up things and then adding some nice curves and then watching where the car flies to and then add there some nice curves and after it speed up the car back to 1000km/h speed and remember to keep the car in track to not fly off the map, but by doing these things for while you can get it done preatty fast actually. Just depends how long it is, when I have seen 20 minute versions of these and then dependens how much you want to decorate the map.
I'd love to see a map with both a hold direction route and a regular route, even better if the regular route's author time is *juuust* slightly ahead of the hold direction route.
That was pretty sick man. I've always wanted to see someone create a press foreward map that's like a halfpipe, sending the car directly up in the air at full speed then landing back on the transition, then up the other side, maybe doing a few flips
PF map can be done in literally a day if you exclude props and decorations. It's just build boosters, build whatever you want, see where car goes, try to catch it into a smooth transition, booster, build whatever, see where car goes, try to catch it....you get the gist. With all the new BLOCCS it should be easier than in TMNF I used to do it in, coz you have more options how to smoothly catch a car and speed it up.
@@marchielli there is also the flying respawns that save a lot of time, although the risk of the game updating mid build, and the lack of the more weirdly shaped blocks kinda sucks
Once I downloaded this ""Hotwheels orange track"" from a Video uploader, he not only offered Hotwheels track download link but also Acceleracers cars too... Loved this one too...lol these tracks are like perfect place to flush all your frustrations and stress at the same time..
This reminds me of a Microprose game from the early 90's called "Stunt Track Racer." The graphics were primitive but the hypnotic physics and interesting track designs made the game incredibly fun.
This must of took ages to make he must of spent days working on all the things that are in the track just to keep it on the same path I like your work the track is perfect in every detail
This is going to be fun to hunt. Moreso than Wingardium Leviosa due to the openness of that last soaring bounce to the finish. I'm ready for the challenge.
I’m sure nobody that has clicked on this video skipped a part or closed it before the end. We all sat there, hypnotised by this gem
just because of this comment i’m clicking off the video
@@DedRucktheDuck same here
Im a chronic fastforwarder, and I. just. couldnt. today.
also its 1 minute long........
@@1O1neTake but you replying brought me back here… and me replying will bring you back here… we can’t escape the cycle
You should challenge people to beat this map without telling them you only press forward
Pretty sure at this point, a lot of people already know to try pressing forward only, just for a few seconds to see what happens.
No point.... You can Cut. No checkpoint in here.
@@1ZdarK1 0:41 is this a checkpoint idk i dont play this game
@@judahanstiss9088 it is. I didnt see it. Thank you 😏
This is the new oach. (Without saying its press forward)
The amount of time taken to get all the lines perfect is amazing. Respect the grind
Adderall is a hell of a drug
I figured he just made the track as he went along, letting the car decide where and how to place things
trackmania physic change: im boutta end this man whole career
This guy really made “playing with your hot wheels at the dinning table” a map
Some how we have all "pictured this" but none of us are talented enought to re-build it.
That's why it was so fast because you know if mom catches you with those hot wheels again, you can't go outside..
wish i had a table for making noise
Yes he finally made his childhood hotwheel map reality. Now his dad really knows what hotwheels meant for him.
This comment is one of the best ever made.
This map is so fast it's anxiety inducing, but the transitions are 🔥🔥
Transitions are burnt.
No they are not.
So stiupid game
I was just about to say "man my medication for anxiety isn't doing enough when I watch this"
@@emsonemersoniarz1360 *stupid
i win
I just realized this is essentially the Line Rider game but in 3D
SOMEONE REMEMBERS IT. ITS NOT A FIGMINT OF MY IMAGINATION YESSSS
also that you for the name
Spending hours building tracks. My whole hat collection goes off to you! Congratulations 🎉 on actually finishing this masterpiece. Can't imagine the first deep breath you took after uploading.
Dev making the map: "Alright now to run it for the 534th time to check the alignment of the last few ramps"
2 minutes later: "Damn gotta move it over an inch, alright lets go again!"
eh probably used math not trial and error
@@GamerFigure doubtful, there's like no tools in the map editor to track locations of items your moving in the editor, your really just eye balling it. Man used good ole trial and error for this one xD
@@L33T_Taco yeah but at the same time it's not as hard as we think. dude probably placed a bunch of roads and such all over the place to save time on the trial and error part. working with a singular object and trying to position it with absolutely zero info as to where exactly in the air the vehicle is positioned would be very time-consuming, easier to spam a bunch of roads and delete the ones the car doesn't collide with the way you want them to.
BTW I never made a track in trackmania. Played it a lot of console but didn't explore the mechanics very much.
@@TechSupportDave meh probobly. ant that big an issue
@@TechSupportDave It would be easier to find exactly where the car will land, then add a road at that point. Rather than doing it the other way arround.
This map be like : Never let them know your next moves
🤣🤣🤣
Yeah right ... Couldn't have been described better 😂😂
Actually we know, It’s forward
Read my name👆
😂😂😂
I appreciate the cameraman and driver involved in this video.
This was actually amazing. I didn't want it to end
Today I upload another one :)
I wonder if it's possible to create map that can be solved both by holding only forward and by holding forward+turn
like 2 routes
It is! I've actually done a press forward, press left, press right, and press backwards all in one :)
@@FunZack11 where?
@@FunZack11 name of the map?
Zack11 fr dont leg us hang
It's called PF Chaotic and I made it in Trackmania 2 Canyon about 5 years ago. Unfortunately it no longer works due to physics changes, but you can still find it on mania-exchange if you want 🙂 I probably should've made a video on it 😬
Now make a second, nearly identical version that doesn’t work for my friends to attempt after watching me play this one
Seriously. Make a copy of this one and change one measurement by the smallest increment and you're done.
Lmao, evil haha
Satan: 👀
Gotta do it 98% in. Just when they think they won...
Absolutely epic! I love the imagination it took to make this incredible track! Great job!
You sir take the W for the day - mesmerized, wondering if there's more - so much calculations. Much respect.
The sense of speed of this game is just perfect! Most games don't get it right. 🏁
probably looks so fast beacause it is much higher speed than in any other existing racing game?
Fzero says hello
@@leoncon99 Redout did the sense of speed better, but it is pretty good here too
If you don't believe me well, too bad, its a mix out of well made motion blur, radial blur, and "field of view blur". And then, you add how the physics handle
Not really, i played this game for less than 5 hours exactly because of this, you don't feel that the car is fast, you feel like the world is moving and the car is on a completely stop.
So you get a sense of speed but it just that the sense is kinda fuckup, is hard to explain.
That was quite soothing- knowing that every calculation was taken into consideration. Well done!
@Crash Pad Bros are just goated 💀
@Crash Pad the easiest way is tk remain Virgin for the rest of your life
Speed aesthetic. Absolutely beautiful. Thank you for making it and sharing it! Much Love and Peace to you!
Woah I just had a 2019 flashback of when tiktoks were made with these trackmania gameplay vids and "make a cup of coffee for your head" playing in the background
If you close your eyes, you can imagine an epic duel between two elite bumblebee warriors.
this is way too accurate LMAO
In fact, this could be a great modern AAA title, just press forward and win. You need only to add 60 hour long dialogs and cutscenes to hide the absence of gameplay :) You could be rich
Visual Novels be like
@@coffeedq9061
Visual novels are just choose your own mangas.
Game journalist type of game
um EA=Bad btw i only play indie games because i am coo
Sonic forces
Holy sh!t, that's a thing of beauty. I can't imagine how much of a pain in the ass it was the make this lol.
Beautiful! This difference in our brains can be truly amazing. This looks incredibly hard to design
Coolest track I've ever seen. Now imagine letting other people try it without telling them all you have to do is push forward. That would make this track incredibly hard.
I'm just imagining if this was real. Trying to convince a driver to do this track and that they just need to go full speed forward without turning, no matter what.
That is honestly a work of art. Well done. Hahaha.
I loved how only tyres were not used but body collision also helped!
This was…SO satisfying to watch 😙👌
This must have taken you so much time, and it works perfectly I love it
I think it takes like 10 hours making this 1 minute track. Its just only about adding thoese red speeding up things and then adding some nice curves and then watching where the car flies to and then add there some nice curves and after it speed up the car back to 1000km/h speed and remember to keep the car in track to not fly off the map, but by doing these things for while you can get it done preatty fast actually. Just depends how long it is, when I have seen 20 minute versions of these and then dependens how much you want to decorate the map.
@@jout738 thanks for the info, I never built a trackmania track so I had no idea
Nowwe know where all the backgrounds to the tiktoks come from!! amzing work, i was mesmerised
That's just crazy well done man seriously well done
I'd love to see a map with both a hold direction route and a regular route, even better if the regular route's author time is *juuust* slightly ahead of the hold direction route.
always nice to see such smooth transitions and landings. well done.
Im amazed about how every game, literally in every game out there, there is always a genius playing it
This is alot better than what I was expecting
That was pretty sick man.
I've always wanted to see someone create a press foreward map that's like a halfpipe, sending the car directly up in the air at full speed then landing back on the transition, then up the other side, maybe doing a few flips
Very satisfaying to watch! Love that precision of the landings! Fantastic stuff!!!🔥🔥🔥 Keep up the Great work!
I love how satisfying these videos are
This is beautiful... I've looked at this for 5 hours now
It’s actually so impressing how well built this is, i love it
I like how smooth this is compared to other PF maps.
Just what I wanted to see, thank you.
This is really incredible. Must have taking a massive amount of planning amd trial and error!
I take my hat off to this person who did this.
It was AMAZING! Never seen anything like it before. WOW...!
Thank you 👏👏👏
I was always wondering: how long does it take to create a shorter press forward map like this one?
Well, at most 4 days. The update that adds all those new toboggan blocks came out April 1st.
You might be able to base it on another, like an official map, but I don't lnow
@@toughtntman37doesanimations no you have to build it from scratch or it just gets harder
PF map can be done in literally a day if you exclude props and decorations. It's just build boosters, build whatever you want, see where car goes, try to catch it into a smooth transition, booster, build whatever, see where car goes, try to catch it....you get the gist. With all the new BLOCCS it should be easier than in TMNF I used to do it in, coz you have more options how to smoothly catch a car and speed it up.
@@marchielli there is also the flying respawns that save a lot of time, although the risk of the game updating mid build, and the lack of the more weirdly shaped blocks kinda sucks
Once I downloaded this ""Hotwheels orange track"" from a Video uploader, he not only offered Hotwheels track download link but also Acceleracers cars too...
Loved this one too...lol these tracks are like perfect place to flush all your frustrations and stress at the same time..
This is how I imagined those toy cars I used to play with as a kid made all those jumps, perfectly executed every time.
These transitions are fire 🔥
Plot Twist: He did not design the track, it was all just a big coincidence
The most apt definition of 'gamers are awesome' well done bro 🙌👍
Your really good at this game you made a creative track that you were really good at keep up the grind!!!💯💯
We are literally seeing the visual completion of a highly efficient coder. Fantastic work!
no
These tracks makes me impressed with the game community who are creative enough to make a track like this. Absolute beast🤘
Seeing all those mid-air flips and nudges gave me crazy Rush 2 Stunt Track flashbacks.
Legend I remember when I first found this game on steam like 10 years ago cool people are still rocking with it
I’m not gonna lie, that’s really impressive!
This reminds me of a Microprose game from the early 90's called "Stunt Track Racer." The graphics were primitive but the hypnotic physics and interesting track designs made the game incredibly fun.
Have u ever played a early 90s PC game called Mini Car Racing?
Edit: sorry it came out in 2000, made by eGames lol
I can feel the time consumed during construction of the whole track!!! 🥶🥶
This is the most satisfying video in all of youtube
This feels like you are the first person to get how to get anyone to enjoy a run
When used in this way it almost feels like a 3D version of Linerider, super satisfying!
i was thinking exact the same! i think it woul be much more tedious to build a track in Trackmania..
@@lordargon44 You're probably right...a whole dimension of freedom added, which is another dimension of mistakes and alignment LOL
Can't wait to see this in a bunch of reels.
That was the most satisfying video I've ever watched.
That earned a sub. Very impressive!
killua
i can hear joe rogan talking in the mainground
Wow, impressive. Nice work!
Thank you for sharing it.
Oh Man what was that!!. Didn't blink my eye for a second.
For the first time ever in a trackmania video I actually feel bad for the car's suspension
The landing at 00:48 🤩
This is like mini golf with race cars.
It was as satisfying as those domino set pieces.
Wow thats really cool! Probably time consuming!!! Great work!!
This must of took ages to make he must of spent days working on all the things that are in the track just to keep it on the same path I like your work the track is perfect in every detail
so this is the map i see under a million tiktoks
As someone coming from the Nintendo Excitebike build-a-track days...............thank you for this.
Bro your videos are pretty dope.
This is going to be fun to hunt. Moreso than Wingardium Leviosa due to the openness of that last soaring bounce to the finish.
I'm ready for the challenge.
Wow, these are all very precise jumps! Props to the person driving, high skilllevel
That was amazing! 👏
That's way too slick man 🔥
Girl:- Parents are not at home...
Boys:-
That was insane! I wonder how many hours you spend for this.
The amount of creativity is off the charts!
Line rider has really come a long way! Amazing
I hunted a 39 second time to the ring finish but then I realized the start is a multilap so It's just faster to double-respawn :(
WOW. that is genius . Well done my friend👏👏
That is so sick!!!!! I love it!!!
This is art! Fantastic work
Most of the press forward maps ain't working anymore because of the new ice update (i think)
Yes that’s what I saw unfortunatly but recent one do work
Speedrun please
this is gonna go wild on those tiktok reddit videos 🔥
I do not regret clicking on this recommended video!
Best gameplay in any racing game I've ever seen
This is smoother than my life!
The traction control of this car is amazing!
The map we never asked for but the map we needed.
accurate presentation of speed runner short cuts in any game
My anxiety is triggered now… thanks 😂
This was reallyyyy littt🔥🔥🔥
Brilliant! V. Simply brilliant!