The New Gameplay of Assassin's Creed Unity

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  • Опубліковано 6 лют 2025
  • The lead developers of Assassin's Creed Unity explain how they've rebuilt the navigation, stealth, and combat components for their new-gen debut and how it difffers from previous entries.

КОМЕНТАРІ • 525

  • @KAP_
    @KAP_ 10 років тому +55

    Best thing I've heard the devs mention thus far: "We gotten rid of the counter-kill button" SOOOOOO HAPPY!!!
    That was basically the WIN BUTTON in every AC title to date. Now It's just a parry, which does not kill, just stuns. Best decision they have made. I can't wait for this now. I really wish they add a "photo mode" to this like Sony's first party title games. I can only dream.......

    • @Miadaskate
      @Miadaskate 10 років тому

      This worries me, as I've always relied on having to kill all the guards since I suck at being stealthy. Judging by whomever is controlling Arno while he's getting his ass kicked throughout this entire video, the combat looks tough. They really are focusing on being stealthy. Guess I'll just have to practice...

    • @KAP_
      @KAP_ 10 років тому +6

      Sam
      Combat for me in AC games were never challenging due to the "win-button". The Batman Arkham games did it perfectly, the game made the player work for the counter kill in most cases but AC games gave you the ability straight away, taking the challenge out completely. This is why combst was so blsnd, you just wait for an attack, then press "counter". I was such a poor design choice.

    • @Miadaskate
      @Miadaskate 10 років тому

      Alexander Pennant They weren't challenging before, but they definitely will be now with the new combat mechanics. I've only played Arkham Asylum (the other two are in my backlog), but I like that combat a lot. I agree it does make fighting too easy, but I fear now it may be too difficult without it. There's gotta be some happy medium. We'll see!

    • @KAP_
      @KAP_ 10 років тому +4

      Sam
      I think that's the problem today with gaming. Players expect games to cater to them then the other way around. It's why games has gotten so casual, taking away any sense of skill. The Souls games is a great example of how games should challenge you and better your skill.

    • @Miadaskate
      @Miadaskate 10 років тому

      Alexander Pennant So true. I applaud Ubisoft and the Assassin's Creed series for constantly changing things up, and for the most part, they've worked out. The new climbing mechanics are so much better now. It takes Arno mere seconds to scale down a building where it used to be more of a bit longer and strategic method.

  • @Scirollo
    @Scirollo 10 років тому +3

    The fact that they keep going back and mentioning AC1 is giving me a very good vibe about this game.

  • @KeatonX92
    @KeatonX92 10 років тому +4

    7:39 I like how they have an animation that shows the players death opposed to just being hit an falling to the ground as a ragdoll. It's something very minor, but I like it.

  • @badrpr69
    @badrpr69 10 років тому +57

    Why the hell would they remove countering?! That was one of my favorite aspects about combat in ac because it always ended with a badass fatality

    • @badrpr69
      @badrpr69 10 років тому +14

      ***** yea but you're supposed to be a badass assasin who can take out ten guards easily . Hell even in the cg trailers of previous games they show ezio killing multiple enemies with ease . Yea I guess its more realistic but the whole point of being one of the assasins is that you are better than all others at what they do wheter it be fighting ,climbing , running, hiding, and even seeing

    • @badrpr69
      @badrpr69 10 років тому

      ***** yea I agree with you there

    • @marocainforlife
      @marocainforlife 10 років тому

      Brandon Gomez
      well actually if you look at the cg trailer for ac1 altair kills 3 guy before fleeing THATS what the developer whanted to achieve from the beginning and yes after in revelation and in ac3 Ezio and Connor are a one man army but in the cgi for ac4 they tried not to show too much combat hell Edward lost his sword duel on the boat

    • @badrpr69
      @badrpr69 10 років тому

      boba feat yea but edward wasnt "really" an assasin though was he ? Im not sure because that was the first ac game I skipped ,regrettably

    • @marocainforlife
      @marocainforlife 10 років тому

      Brandon Gomez i didnt play it either, but from what i heard at the end of the game, he is more of an assassin than Ezio was in ac2 or Connor but im not sure.

  • @Arshink
    @Arshink 10 років тому

    It's good that they're bringing back that AC1 feeling and gameplay, while keeping it fresh and new. I loved AC 1, and the 'sub-missions' you had to do to locate your target.

  • @notbrandon5211
    @notbrandon5211 10 років тому +2

    when i saw assassins creed III and IV i wasnt that excited, but this.... i need this

  • @ileana7885
    @ileana7885 10 років тому

    Alex is actually (Alex is the creative director) right about needing flow in parkour. Parkour was meant to go to one place to another as quickly as possible and in order to do this you need flow because then you will go slower. And because he said that they added more flow means you get amazing parkour and fully understand parkour in the game and I'm so happy about that. :)

  • @gelos7008
    @gelos7008 10 років тому +1

    I don't know if it will be received well, but I love that they've re-done combat. The first two games had fairly easy combat, but then brotherhood came along and let you chain multiple insta-kills and things got ridiculous. I remember one part in particular in Brotherhood where you had to fight a bunch of guards coming across a bridge and it took like 5 minutes, but at the end of the fight the amount of bodies on the ground (at least in my case) slowed my xbox down. I mean seriously, did anybody ever even use a smoke bomb if they had the chance? It was far easier to just kill everyone and run away.
    At least with this combat system they can make a decent boss-fight. AC4's first fight was with an assassin and he literally went down in 1 hit if you just countered him.

  • @AVeryKindChannel
    @AVeryKindChannel 10 років тому +1

    Lost of things changed makes it not always the same like the rest things. It is a new challenge I like this

  • @MrKyel17
    @MrKyel17 10 років тому

    Just after reading the article about this and Rogue in Game Informer today, I am many MANY times more excited for these games, especially Unity. Extremely happy with the direction they're going, and can't wait to see the improvements they're making. So far, amazing stuff.

  • @HartyBiker
    @HartyBiker 10 років тому

    I hope that you can still have a finishing move kind of like Skyrim where when you kill someone and it gives you some eye candy... but I think that swapping counter-kill for parry was a pretty good move

  • @SizzlingOne
    @SizzlingOne 5 років тому

    Finally got round to playing this installment of AC. Yes, for the first time... In 2019. Still fighting against my own muscle memory and trying to forget the existence of a counter command. Have had to truly *think* about making my approach towards targets in missions or making a quick getaway even against a mere trio of heavily armed opponents.

  • @dereksdump
    @dereksdump 10 років тому

    Now I want this game ten times more, the combat is the most realistic meelee combat system I've ever seen in any game.

  • @CaptDnaDonut
    @CaptDnaDonut 10 років тому

    Going back to the original Assassins Creed roots and they fixed the free running. I'm sold. Those were two of the biggest problems I had with the latter AC games.

  • @Neffins
    @Neffins 10 років тому

    Oh god, this AC is going to be so badass, will probably spend the first hour just climbing.

  • @ziim.9244
    @ziim.9244 10 років тому

    To those of you demanding a Samurai based Assassin's Creed, in Black Flag there was a note in the Abstergo offices that details Desmond's blood line throughout history. One of which mentions the Ashikaga Shogunate in Japan, thus it's fair to say that they could make a Ass-Ass Creed in Japan.

  • @lee099000
    @lee099000 10 років тому

    Ha! I love how they changed the parkour system now it looks pretty awesome in terms of running up walls and stuff

  • @OBAJ27
    @OBAJ27 10 років тому

    For anyone who is using ps4 and needs the controls translated to ps4 buttons it's R2+X to go up and R2+O to go down

  • @PROJECT939
    @PROJECT939 10 років тому +2

    1st pre-order of the year. This game sounds great!

  • @donaldpitt
    @donaldpitt 10 років тому +8

    I hope the fighting does not get too frustrating.

    • @Swiftie.Since.2010
      @Swiftie.Since.2010 10 років тому

      Given what the guy said it will just take getting used to and you will learn how to be able to take on multiple opponents. At first you will probably be able to take maybe one or two but as you learn it will get better

    • @_Master_Wolf
      @_Master_Wolf 10 років тому

      Once you get good at it, it will probably be more fun and satisfying than ever in any other AC game.

  • @kennethwarring7681
    @kennethwarring7681 10 років тому

    I'm so glad they've made combat harder. Even when they put harder enemies it took me like 10 mins to figure out how to kill them with ease.

  • @JakeDeeJake
    @JakeDeeJake 10 років тому +1

    I really like how they brought up the philosophy of AC1, and how that felt good to just get your objective and go complete it, but the gameplay itself was repetitive and overall lacking.
    As well as combat being a fail-state.
    They nailed it super hard. Highly looking forward to this now.

  • @1983Corolla
    @1983Corolla 10 років тому

    I really wish developer commentary was in more mainstream thing's because people start assuming things about game's and start undermining what the developer intended because they either didn't find developer commentary or there was none too inform them. But the direction this game is going is amazing, overhauled almost everything, thing's they have been trying too implement since the first game are finally being able too be done. They are focusing on combat a ton, they got rid of the annoying running up a wall when you didn't want too, they are making combat harder and more of a failsafe thing than a main choice. Added a pure stealth mechanic, game's gonna be the best AC yet.

  • @kgchris91
    @kgchris91 10 років тому

    I can't wait to see how the game plays out. I'm loving the customization it's gonna come with

  • @brandonmichael5891
    @brandonmichael5891 10 років тому

    I really like that they're trying with combat, but it could work with counter kill but make it so they can counter your counter and ten it becomes like a counter war

  • @Hiromu656
    @Hiromu656 10 років тому

    Wow, they are really stepping it up with this one. I'm actually interested in getting this now.

  • @jeremysmellwell8787
    @jeremysmellwell8787 10 років тому

    A lot of people are going to leave the series but the ones that are looking for stealth and that are in love with free running. Those are the ones that are going to love the game. It's more like splinter cell blacklist on realistic mode but with Insane parkour

  • @saegrottemaecrot1272
    @saegrottemaecrot1272 10 років тому

    making games that game makers want to make over games that will sell is not just the better decision but in the long run it makes better games the game makers love what the game will be and they put their heart and soul into it

  • @CoderII
    @CoderII 10 років тому +1

    AC2 was the overall best AC talking story wise and everything was amazing about it and Black Flag was probably the most fun ive had with the AC series the ships were amazing and driving them and everything but im excited for the real lifr story and about the gods and everything so pumped

  • @LMR12321
    @LMR12321 10 років тому

    Definitely getting it on the release day. Looks absolutely amazing.

  • @Yourmotwashum
    @Yourmotwashum 10 років тому

    This is one of those situations where fry meme's ' stfu and take my money' can be used accurately.

  • @ArtisticMX7
    @ArtisticMX7 10 років тому

    i love the action of countering, especially two birds in one stone.

  • @Comedygames07
    @Comedygames07 10 років тому

    WOAH!!! The black and white prototype looks badass!!!! I wish there was an option to play the game like that

  • @BlueisNotaWarmColour
    @BlueisNotaWarmColour 10 років тому +24

    So far I love the direction this game is going but I hate the fight animations. why does Arno stab a guy sixteen times before he kills them. They could do a better job with that.

    • @BlueisNotaWarmColour
      @BlueisNotaWarmColour 10 років тому +2

      Also why the fudge is there no split screen co-op. Seriously what the heck.

    • @indianacheckers
      @indianacheckers 10 років тому

      The Lukanator
      They would reply with something like this. "In order to get the full experience you need to have a full screen and making it splitscreen would prove to be too difficult." when in reality they are lazy bastards who wants everyone to have their own copy of the game.

    • @9AlexB6
      @9AlexB6 10 років тому

      indianacheckers I'm not gonna deny that Ubi's cut corners in the past, but I think it's pushing it to expect split screen from Unity. You've seen the amount of NPCs they have on screen at once. Processing all of that twice on the same console would be way too graphically intensive.

    • @indianacheckers
      @indianacheckers 10 років тому +2

      Alex Bentley
      I really don't care how hard it is. Splitscreen is a dying format only because 90% of the time developers are lazy.

    • @BlueisNotaWarmColour
      @BlueisNotaWarmColour 10 років тому

      Alex Bentley no, technically it would require less power to run to people on the same console

  • @robbdogg861
    @robbdogg861 10 років тому

    @0.20 that looked sooooooo cool.

  • @damienryan6542
    @damienryan6542 10 років тому

    I'm mid-way between the new combat. I like the fact that you can no longer take out 50 guards by yourself using only 2 buttons but it looks as if they've made it a real challenge for people who like to just barge instead of using stealth.

  • @trevincolburn4331
    @trevincolburn4331 10 років тому +8

    I like most of the changes they've made so far, but FFS Ubisoft, stop showing your games in the highest graphics quality possible. I personally am not too concerned with graphics, but a huge population of gamers are and we both know they're gonna flip shit when they see how it looks on consoles.

    • @austinmc1999
      @austinmc1999 10 років тому

      does FFS mean "For Fucks Sake"?

    • @ShadeWMD
      @ShadeWMD 10 років тому +29

      austinmc1999 No, it means feathered fluffer shakers.

    • @TheGreatRisik9001
      @TheGreatRisik9001 10 років тому +12

      "Stop showing your games in the highest graphics quality possible"? Are you really serious about this? It's like asking them not to showcase the changes and improvemants they made. Who gives a fuck that your precious console is only showing this game in medium graphics quality(which will also be nice). It's your fault. They are trying to sell this game, you know.
      PC MASTER RACE!

    • @dashingone41
      @dashingone41 10 років тому +1

      Erez Spektorman Jesus's taint man... he's right... Just doesn't want another watch dogs fiasco

    • @800Thekiller
      @800Thekiller 10 років тому +3

      Erez Spektorman Ubisoft doesn't really care about the pc community. They're more focused towards consoles, that's why the pc ports Ubisoft makes are horrible and the pc platform of the games don't have the potential graphics, which saddens me.

  • @ManicHispanic24
    @ManicHispanic24 10 років тому

    Thank you ubisoft!!! Assassins Creed is my favorite franchise. I wish I had a dollar for everytime I cursed at my TV when I ran up a wall during a chase. I hated that about the series. You fixed my number one complaint so I'm super happy now great job! Can't wait to give you my $60!

  • @_Master_Wolf
    @_Master_Wolf 10 років тому

    AC2 was a giant leap from AC. So much was added to AC2 that it's not even funny. Better combat, better climbing, you could swim, more weapons, new moves like double throwing knives during combat, throwing sand in your enemies face, and loads of more side content than AC had, including the Glyphs uncovering the "truth", and the Assassin's Tombs to unlock the armor of Altair.
    It also added much to the story, having you play much more outside the Animus than AC did.
    AC Brotherhood used a new engine. The running and climbing were almost exactly the same, but it was also the same in AC1 and AC2. What Brotherhood did add that was new, was: a faster paced combat that let you counter kill more quickly, and also chain kills. In addition, they added the pistol to the sword during combat, so you can hold square to use it quickly while having the sword equipped, and also added throwing knives to the knife.
    Many new things were added like being able to throw an ax, long sword or spear, as well as being able to buy and equip axes and long swords, the aiming for the pistol was much quicker than in AC2, taking 1 second to aim instead of 3, and throwing knives at multiple targets outside of combat. Two more new addition was the crossbow, that you can use to stealthily kill targets from a distance, and the poison darts that are shot from the pistol, to poison enemies from a distance.
    The new engine also made the option to finally ride horses inside the city, and there were also many different types of horses, with different speeds. You could also Assassinate guards on horses, off of horses, and from horse to horse. In addition, you could leap off the horse onto overhead beams and flip over and onto them, and even shoot enemies adding whole new options and freedom in the horse riding.
    You also unlock a parachute which lets you glide down from high points. Which brings us to side content-
    Rome was a single huge map, instead of many smaller maps like in AC1 and AC2. All of Rome was made up of districts. Each district had stores to repair, and to unlock them you had to liberate the zone by destroying the Borgia Towers. This was a huge and new addition to the AC franchise.
    Assassin Recruits was yet another huge addition to the franchise. Calling in recruits to help you at any given time, and upgrading them so they become stronger, added a whole new depth to the combat, and knowing you are not alone, sometimes fighting ten guards with three other Assassins at a time. You could also send your recruits to missions in different cities across Europe, to gain money, XP, and special items.
    Borgia flags were the new feathers, and some flags had to be found in missions, which was new.
    In addition to the tombs to unlock the Romulus armor, which was the same as the tombs in AC2, you had War Machine missions, where you had to use War Machines and later destroy them.
    In the city of Rome, you had the classic Assassination contracts carried over from the previous games, again, but you also had missions for the three different factions. Mercenaries, Florentiens, and Thieves.
    Now, each mission had new side objectives, that had to be completed to get 100 percent syncronization, which was also new.
    You had the option to replay all the missions as many times as you want, and you could go back to get the side objectives you missed the first time.
    Another addition was exiting the Animus whenever you wanted, and free roaming around modern day Monterrigioni, looking for fragments, and also having important story elements in the emails you receive, hinting at the ending. * Spoilers * Lucy is a Templar.
    A twist I truly didn't see coming, and an ending that ruined my day.
    The story so far from AC1 to Brotherhood was good. Subject 16 is a mysterious character, and you slowly find out more about his death and what he was trying to accomplish.
    Revelations, added two things that were substantial. The ending to Ezio's story, and the Animus puzzles you do with Desmond.
    The story was really good with Ezio, with an ending that had one of the most emotional moments in the franchise, where Ezio meets the legend resting in his chair, and pays his respects.
    The story with Desmond however, wasn't that great. Before Revelations, subject 16 was mysterious, didn't know how he looks, or what he really sounded like, or what his mental state was, why and what. In AC2 and Brotherhood you here strange messages from Subject 16, not fully understanding them.
    Then in Revelations, they just shove him in your face, ruining all the mystery.
    Aside from the story, what did Revelations add?
    Well. Not much. Everything that was new in Brotherhood, was carried over to Revelations, and was exactly the same.
    Same engine with the same combat, throwing axes and long swords was the same, crossbow was the same, parachutes were the same, liberating the Towers for each district was the same, with the slight change in the eagle vision where you had to track the tower captain, instead of just spotting him. But the difference is minimal.
    Same Assassin Recruits with the same Assassination contracts, collectibles, full syncronization in missions, the look of the game and how it works was the same, and so on and so on.
    What was new? The Hook Blade, and the craftable bombs.
    The Hookblade let you climb faster, jump farther, and zipline. It also added a new sliding move to trip enemies, and roll over them. But that's it. It could have been an add on to Brotherhood.
    Craftable bombs. Many different types of bombs, all of them do the same thing. Explode. Sticky bombs, impact bombs, tripwire, bouncy bombs, whatever. I will say that the distraction type bombs were a good addition, like blocking paths with spikes, or frightening guards with the spray bomb. A cool addition, but didn't change or add too much.
    The Assassin dens being under attack is cool, adding a new depth where you mus defend them, and have a chance to even lose them, but again, this difference is minimal.
    The rest of the game was exactly the same. Adding two things to your arsenal and tweaking the eagle vision a bit doesn't change much, which is why it was boring, because it felt like Brotherhood round two. And Revelations didn't even have horses, so that is one major thing taken OUT.
    AC3 was a whole new type of Assassin's Creed. It is the first game in the franchise to completely change everything from the ground up. A totally new engine, with new running, new climbing, new combat, new arsenal, new crafting system, new hunting, new enemy types, etc..
    Almost nothing was carried over from the previous games, except for the two hidden blades.
    First of all, AC3 looked and felt different from any past AC game. The running an climbing animations were completely new.
    AC3 added a whole new combat system. Each button had a different function during combat. Now instead of only countering with square/X, you parry with circle/B, and then can either choose to disarm, kill, or throw your enemy. Depending on the type of enemy, there are different ways to kill them, since each one is resistant to a different move, and you were forced to remember which one takes them down.
    Some could block a counter, and be vulnerable to a disarm, and some could block a disarm, but are vulnerable to a throw, etc..
    You could also press triangle/Y after parrying to use your rope dart or pistol as a counter kill. If you had an Ax, pressing triangle/Y would make you throw the Ax on your enemy.
    Another new addition to the combat was body shields. Since the enemies now have muskets, you find yourself often in situation where enemies try to shoot you from afar. While they aim, you can use another soldier as a meat shield, and when they're done shooting you can kill em all.
    AC3 had an all new arsenal. The bow, pistols, rope dart, poison darts, and tomahawk, which utilized the hidden blade at the same time.
    The bow had a different aiming system. You could either use the cross hair to aim, or you could wait till the enemy is highlighted. Either way, holding down the fore button for longer made a more accurate and stronger shot. Sometimes if you only tap the fire button, the enemy/animal would not be killed by just one arrow.
    Pistols were an easy way to quickly kill enemies. Having only one pistol worked similarly to the pistol Ezio had, but if you would craft a double holster, you could kill two enemies, and if you had two double barrel pistols, you could kill four enemies one after the other. If you get lucky with the duckfoot pistol, which fire three at a time, you could even kill 3 enemies with one shot.
    Throwing knives were replaced with poison darts. Similar to poison blade/shot from Brotherhood.
    Rope dart was another new addition.
    You can hang soldiers from trees, pull them in closer to you, or use it as a quick knock down during combat.
    Which brings us to the next new thing. Tree climbing. A brilliant addition.
    You could now climb trees, quickly and fluently. Shoot guards or animals from above, or even drop down on them.
    The entire map of the Frontier had many natural structures, that also included rock structures that could also be climbed.
    AC3 had four maps. Homestead, Boston, New York, and the Frontier.
    One of the things that I did not like about the America settings, was the flat and uninteresting buildings. Climbing to rooftops was ten times less interesting than it was in previous games. But, the city streets were filled with life, and the allies in between buildings were fun to run through, and served as good hiding spots.
    In both Boston and New York, there was an entire underground section, that you had to uncover yourself, to unlock doors to unlock fast travel points. Lighting the hallways as you went, fighting guards in the darkness, and doing puzzles to unlock each door was a fun and interesting addition to the game.
    In Brotherhood, you just repair the entrance in each district and enter them to fast travel.
    In AC3 you actually had to enter them and find your way, which was very nice.
    The Homestead was a nice throw back to Monterigionni Villa in AC2, where you have an entire map to yourself, with no enemies. The Homestead was also twice as interactive, with many side missions within the Homestead, introducing you to the different characters who lived there.
    We also had the Frontier, a massive map, made up of mostly trees, rocks, and wild life, where you could hunt many types of animals, to sell their items, craft with them, or complete delivery requests, as one of the absurd amount of side content AC3 had.
    Hunting Society, Frontiersman, Thief's Club, and Boston Brawlers were all 3 part missions for each of the different factions in the game.
    In each map, there were a number of forts to liberate, which was new. They all had many different entry points. You had to destroy the cargo, kill the captain and then take down the flag.
    Both cities also had districts which had to be liberated by doing a number of liberation missions, like freeing civilians, stopping taxes, and helping riots.
    With each new main liberation mission, you gained an Assassin recruit.
    The Assassin recruits more or less worked the same as in Brotherhood. Send them to missions, call them in to help you, or have them take out a large group with the Marksmen from above. A new addition to the Assassin recruits was the option to disguise them as soldiers and act like they were escorting you as a prisoner, to enter restricted areas.
    AC3 was also the first game to have dynamic weather effects. Rain, wind, snow. And the character would actually walk slower in deep snow, which was a nice touch.
    Naval gameplay was a new addition to the franchise. During the American Revolution, many off shore battles took place, and AC3 showed some of them to you.
    There were many Naval missions on the side, that were interesting and fun. You could upgrade your ship, the Aquila, to have better arsenal and armor, to withstand strong attacks better.
    Many missions had you take over forts, board ships or simply destroy ships.
    Captain Kid's treasure was another fun side mission, that had you complete many puzzles and had you visit different and interesting locations.
    All these things were very new to the franchise, and was a huge leap from the past few games.
    The story in AC3 was strong, especially from the Desmond side this time around. Desmond was now a full fledged Master Assassin, who went on actual missions in the Modern Day, to find the fragments that they needed to open the bridge in the fortress they found, which was built by "those who came before".
    Most of the game revolved around the key, which Connor find in the end and buries for only Desmond to find. The missions outside the animus were strong and very fun, especially the one where you revisit Abstergo that you escaped in the intro of AC2.
    I agree, that Connor wasn't a very interesting character. Haytham was a lot more charismatic and likable. Connor wasn't even a true Assassin in the sense. He was just an native who joined the Brotherhood only to protect his tribe. He wasn't really an Assassin who worked for the Brotherhood, who fought to keep the pieces of Eden from the Templars. He mostly just did what he's told, and got revenge from Lee for killing his mother.
    The twist of your father being a Templar was a nice touch to the story and overall plot of the game. I especially liked the missions where Connor and Haytham teamed up, for "mutual benefit", the first time you see and Assassin and a Templar working together.
    Throughout the campaign with Connor, you see many famous events from the American Revolution, like the Boston Massacre, the Boston Tea Party, the "The British are coming!"
    The revenge driven story was also a very strong element. When Connor meets Lee for the first time in years, you feel the tension, and you want to kill that evil bastard. And the final chase was epic!
    The ending of Connor's story was satisfying, with Lee taking his last sip, and Connor assassinating him.
    The ending with Desmond, was.. the end.
    He sacrificed himself, and releases the godess into the world. No game after this continued the story with Rebecca or Shawn or Desmond's father, and nothing was said about the godess being released out into the physical world.
    Which brings us to the next game.
    AC4 was the next Revelations. Same engine, same combat, same naval gameplay, same arsenal more or less, with a few new additions that didn't change much.
    The main major things that was added was the seamless open world with jumping on and off the ship whenever you like, exploring islands and battling other ships in the open sea.
    Instead of a bow, you have the blow pipe. You have sleep darts and berserk darts. Berkserk darts make the enemies fight each other. Well what's the point of that? You can just poison them and they're dead right away. It was just a minor addition for entertainment, that doesn't make much of a difference.
    Most of the islands looked all the same. Some were in restricted areas guarded by ship, but the island itself was the same. Finding treasures had no real reward except for loots that don't really matter too much. Hunting was a lot less important than in AC3, and you encounter ten times less animals than in AC3.
    The only difference between the naval gameplay in AC3 to the naval gameplay in AC4, was that in AC4 it was in the open world, and not in missions. Other than that, it was the same attacking forts, and the same boat gameplay. Sure, boarding the ships whenever you want and choosing to either sell or recruit the crew members was a nice addition. But again, it's not that important in the long run, and it really doesn't make a difference.
    The crew of the ship completely replaces the Assassin Recruits, which is lame, since your crew can't be used outside of your ship. Oh, and Edward isn't an Assassin. He's a bloody Pirate. I will give Black Flag that as a Pirate game, it is impressive, since it revolves around him being a pirate. Which is why they should have labeled it "Ubisoft's open world pirate game" (Maybe also set in the same Universe as AC, and you'll have an AC eater egg here and there)
    But the story of the Assassin's vs Templars was barely shown here.
    Edward was lame. Atleast Connor was loyal and a Brave Heart. Edward was just a prick who fucked girls and was only interested in money. In the opening he kills an Assassin, and takes his robes to get his reward. Amazing.
    The story outside the animus pretty ended in AC3. The first person missions in Modern Day were very, very boring, and stupid.
    So again, just like Revelations, AC4 had the exact same engine as AC3, with few minor additions that didn't really make much of a difference overall, and made the game feel like AC3 round 2.
    Assassin's Creed Unity looks like it will be the best Assassin's Creed yet. They have added so much new in Unity, it's not even funny.
    A whole new engine. The densest and most immersive city ever created, with thousands of NPC's on screen thank to next gen. 30 percent of the buildings now have interiors, letting you jump from roof top to window, onto a tree out the window and into another building. All the building have many levels and entrances. Random murder, thief, and riot events on the streets. A whole new combat system which removes counter, which makes it more challenging than ever. New and improved, more fluent and smoother climbing, letting you climb diagonally on walls, and also control your descent.
    A whole new customization option for your Assassin. You have different types of classes with different types of hoods which gives you different types of abilities, which let's you play your way. Stealth, heavy, range, agility, etc..
    A whole new arsenal with throwable smoke bombs, and equipable spears. A new co-op mode with different types of missions that let you play with three other Assassins.
    And most importantly, a good main character. Arno looks like the next Ezio.

  • @TheMeowsiimcdermiit
    @TheMeowsiimcdermiit 10 років тому

    I wasn't sure about this when I first saw trailers from E3. But as I watch more footage and previews I have to say I'm really liking the changes and the fresh direction they are taking with Unity. Lately, I have felt AC games have been getting a little monotonous as much as I enjoyed both AC3 and Black Flag. I especially like how they have tried to simplify combat options; Arno seems to only have a few weapons and the games variety really comes from your approach rather than having gimmicky items to use. Looking forward to this fall, hopefully they'll optimize this one properly ;)

  • @JoshFKDigital
    @JoshFKDigital 10 років тому

    Thank fucking christ they are actually doing something to improve from the last game. I can't believe that it took 6 games to fix the small issue with the control scheme that made your character run up walls when you just wanted to run. Just keep it up please!

  • @MrAbhishek123456789
    @MrAbhishek123456789 10 років тому

    Nice One indeed ! AC Unity did shape well ! Not sure how will the PC version behave at launch after seeing last 2 AC Games situation at launch.

  • @sadplatinum6786
    @sadplatinum6786 10 років тому +1

    I understand why they got rid of countering, cause it was easy to make an instant kill. I hope parry is basically counter but without the ability to instant kill...

  • @COVERTASSASSIN420
    @COVERTASSASSIN420 10 років тому

    is there still free aim? i haven't heard them say anything about it in any interviews

  • @IdoZaks
    @IdoZaks 10 років тому

    Could anyone tell me what are those green polygons in the prototype footage?

  • @nscoby9311
    @nscoby9311 10 років тому

    I always felt the sealth in SC was better than the stealth in AC so I'm glad their adding that crouch & cover. But then again AC was always focused around social stealth.

  • @KeijiMaeda86
    @KeijiMaeda86 10 років тому +1

    People saying the counter button was instant win never played AC1. LOL In that game running into just 5 armored guards was almost death guaranteed. Running away successfully was super hard too.

    • @VengefulLeprechauns
      @VengefulLeprechauns 10 років тому

      You've never played ac1 very long have you?

    • @VengefulLeprechauns
      @VengefulLeprechauns 10 років тому +1

      I got the achievement kill 25 guards without taking damage easily.

    • @josh-ko7jg
      @josh-ko7jg 10 років тому

      It's the counter attack in ac3 and beyond that everyone refers to.

    • @14Schofield
      @14Schofield 10 років тому

      josh L I think you mean AC2.

    • @josh-ko7jg
      @josh-ko7jg 10 років тому

      14Schofield No they rewrote the combat in ac3 that altered it dramatically

  • @aussiecat12
    @aussiecat12 10 років тому

    I believe that in assassins creed altiar, ezio and Arno are true assassins because an assassin isn't about killing 30 dudes in a row its about being that blade in a crowd never being seen and thats what there brining back to the series.

  • @TheRedfire555
    @TheRedfire555 10 років тому +2

    lol I like how they keep comparing Unity to AC3, to show how they've improved. I guess even the devs know how disappointing that game was. And I love how they are trying to get back to AC1, where you actually felt like an ASSASSIN. You learned about your target, stalked your target, and killed your target. That's what we need again.
    I have really high hopes for this game, and so far... it looks very good. Hopefully it will finally surpass AC2's greatness.

  • @JahitJanberk
    @JahitJanberk 10 років тому

    Never really got into AC but this looks very promising, I will buy this!

  • @Sam-ec6rm
    @Sam-ec6rm 10 років тому

    Would a chillblast fushion quasar be able to run this?

  • @KrzysztofKotarba
    @KrzysztofKotarba 10 років тому

    tbh I always loved counter system... in batman I almost never attack, just wait and react, it's super fun because there are million games where you attack and only few where counter matters.

    • @PHAudienceReactions
      @PHAudienceReactions 10 років тому

      there's still a counter but the counter in this game won't be an automatic kill

    • @Roadman1000
      @Roadman1000 10 років тому

      You wait and react? That won't get you far in terms of storyline. You have to attack.

  • @SwagibeatMM
    @SwagibeatMM 10 років тому +6

    Isn't the "new control scheme" just the old control scheme? I'm pretty sure you had to hold run and a button to start parkour in the original AC games.

    • @cloud154532
      @cloud154532 10 років тому +1

      Not exactly. You just had to hold run, and he climbs on anything your in contact with. I thinks this addresses the issue where players would run, but accidentally climb on something, which made it extremely frustrating when running away from guards. So now you have to press a button now. Then again, I haven't played AC1 and it's been a while since I played AC2 and brotherhood, so their parkour mecanics could be different. But, IIRC, I think all you had to do was hold sprint to parkour.

    • @torchya1
      @torchya1 10 років тому

      cloud154532 it was hold Sprint and the (a) button in AC1

    • @_Master_Wolf
      @_Master_Wolf 10 років тому

      cloud154532 Let me clear this up.
      In AC1, AC2, Brotherhood, and Revelations, sprinting and climbing were with the same buttons, the right trigger and X on PS3, or A on Xbox.
      Holding both buttons would also make you sprint, and also make you climb, so if you would run in front of a building, you would climb by accident.
      Then, in AC3 and AC4, you only had to hold the right trigger without pressing X/A, but it would still do both running and climbing, so you would still climb up walls by accident.
      Now, in Unity, when you hold the right trigger, he runs. He won't climb *unless* you press X/A, and then for controlled decent you have to press O/B. So climbing walls by accident when running from guards won't happen anymore!

    • @cloud154532
      @cloud154532 10 років тому

      silentwolfSW97 That was one of my biggest gripes in the AC games. Least they are finally fixing it, though I wish Ubisoft would have came up with this solution earlier in the franchise.

    • @_Master_Wolf
      @_Master_Wolf 10 років тому

      cloud154532 Hey, better now than never.

  • @volkanhto
    @volkanhto 10 років тому

    I really like what Ubisoft is doing with their IPs. They are using mechanics from some of their games to improve other ones. Like the last known position of splinter cell. Really great use of IP. Also counter is gone, thank god finally combat will be more challenging and more fun.

  • @Longshotsz
    @Longshotsz 10 років тому

    wait so they worked on the origional ac or ac2 or acb?

  • @crunchycactus1566
    @crunchycactus1566 10 років тому

    I never really have been to into AC but I love these Developer Diaries where they Dissect their own Franchise and find problems in it and discuss solutions.

  • @DrVonBoogie
    @DrVonBoogie 10 років тому

    I wonder how different combat will feel now that they have removed the counter system.

  • @frederikwauterickx9192
    @frederikwauterickx9192 10 років тому

    Did they sit down with folks who made Prince of Persia cuz I'm seeing some moves from that game in the free running aspect of ACU.

  • @thurmanstevenson5692
    @thurmanstevenson5692 10 років тому

    I really want them to make an assassins creed game where the assassin from japan

  • @Gameboy739
    @Gameboy739 10 років тому

    9:50 I think what you actually see in those forums is a bunch of people asking is this going to be another watch dogs incident?

  • @vbauserdeluxe
    @vbauserdeluxe 10 років тому +2

    Max Spielberg ... Isn't that Steven Spielberg's son?
    Woah ...

  • @lukewake58
    @lukewake58 10 років тому +1

    Wait so Ubisoft is actucally adressing the problems from previous games and even trying to fix them? It's about damn time, I expect no bullshit easedrop and tailing missions, but the game looks great so far. If they keep to their word, I think it will be the best AC game yet

    • @lukewake58
      @lukewake58 10 років тому

      *Actually *Eavesdrop
      Sorry I seem to type too fast for my own good

  • @TheIrishGamerGuy
    @TheIrishGamerGuy 10 років тому

    Stats for weapons are new?
    Why did they show a damage, speed and combo rating in previous games so?

    • @OldChildSupport
      @OldChildSupport 10 років тому

      What he said was it was the same three stats in older games now there are new stats for the weapons.

  • @disasterblast
    @disasterblast 10 років тому

    glad they've gone back to the AC1 style 'research, locate, track, kill, escape' setup with added variety so its not repetitive. thats what i feel these games have lost since AC2.

  • @roms3
    @roms3 10 років тому

    Question is, is it going to be 60FPS on consoles?

  • @NuclearMushroom1000
    @NuclearMushroom1000 10 років тому

    This game looks awesome and I'm definitely buying it but in the future, I think ubisoft should set AC in ancient japan, or in a jungle, or in the plains of Africa, something new and exciting other than big cities... Although Paris looks amazing in Unity

  • @JMR3006
    @JMR3006 10 років тому +1

    il buy this game when the price drops to $20 cause that's how much it worth.

  • @KGNE1
    @KGNE1 10 років тому

    Is ac rouges parkour the same as unity's parkour?

  • @Cubo_Y
    @Cubo_Y 10 років тому +2

    Oh come on!
    Ubisoft please make
    the guards and the people more touched by corpses! Is not possible that when the people see a man killed by an assassin don't run away!

    • @Cubo_Y
      @Cubo_Y 10 років тому +5

      5:21

    • @IdoZaks
      @IdoZaks 10 років тому

      A lot of people liked seeing corpses in the french revolution. especially when they belong to novelty guard

    • @as12er5
      @as12er5 10 років тому

      not quite the reaction people would make when someone gets killed .. they should form a circle or push eachother from it

  • @berserk2606
    @berserk2606 10 років тому

    'No more counter' and yet the counter button is somehow displayed on the screen? I can see them changing the name to 'parry' and it will do the exact same thing.

    • @Kyllmor
      @Kyllmor 10 років тому +2

      No instant kills. It won't look like everyone is jumping on the player character's sword.

    • @jeneralgod
      @jeneralgod 10 років тому

      counter button is still there just the instant kills is removed

  • @clicata5972
    @clicata5972 10 років тому

    Assassins creed 1 through 4 can't beat this this game is beautiful

  • @edwardmike6433
    @edwardmike6433 10 років тому

    Wasn't the target presentation in AC2 only ? it Wasn't even in the first AC

  • @dorhackmon8788
    @dorhackmon8788 10 років тому +1

    Glad they took out the shitty counter kill, finally a fight will be a fight and not just "wait till the opponent attack then counter"

  • @deathmoonnn
    @deathmoonnn 10 років тому +7

    I wlll buy a ps4 just for this god dame game

    • @FBDonno1999
      @FBDonno1999 10 років тому

      Same, I've preordered unity and I dont have a ps4 yet :-)

    • @FBDonno1999
      @FBDonno1999 10 років тому +1

      Same, I've preordered unity and I dont have a ps4 yet :-)

    • @dragonskull4410
      @dragonskull4410 10 років тому

      AC was with Sony now they with Microsoft

    • @deathmoonnn
      @deathmoonnn 10 років тому +2

      LOL I know but im what they call a fan boy so ye PS4 4 THE WIN

    • @connorkenway6049
      @connorkenway6049 10 років тому

      andres lucero Sony still gets the deals and extra 60min of gameplay it was just the deal to show this game on XBONE during E3 and PAX

  • @JinTheSlim
    @JinTheSlim 10 років тому

    "Strafe" is back? YEEEE! :D

  • @Stayler17
    @Stayler17 10 років тому

    2:59 Brazil flag at the top left corner, why?

    • @incognito8368
      @incognito8368 10 років тому

      Because maybe some of the people working there are Brazilian.

    • @Stayler17
      @Stayler17 10 років тому

      John Cuevas Nice. I'm Brazilian.

  • @jacobpyper4628
    @jacobpyper4628 10 років тому

    Id like it if they brought back what it looked like to be artacked from ac 1 so instead of stabbing a guy 27 times he just botches his parries a lot until one final blow.

  • @agnody1
    @agnody1 10 років тому

    The combat is now a more do it yourself thing so u can parry and then lead it with a kill or doge or what ever u want

  • @arvidduekilde1647
    @arvidduekilde1647 10 років тому

    Gotta give ubisoft an applause for that! Instead of ignoring the fact that the earlier games had mistakes they just look those mistakes in the eyes and say "F*ck you we'll remove all of you in our new game and only ad what people loved". Thats a bold move but ubisoft definetely pulls it off!!

  • @bobapes3875
    @bobapes3875 10 років тому +3

    8:40 wtf "before all the weapons had the same stats" what is he talking about?

    • @Kyllmor
      @Kyllmor 10 років тому

      Things like, "stabbing damage" or, "range". There's screen grabs of a cloak you can get that has, "less falling damage", "speed".
      That's what he's talking about.

    • @sarkasmt2
      @sarkasmt2 10 років тому

      Well in ac 2 to 4 all weapons had different numbers but took the exact same amount of hits to kill an enemy. However his wont be the case in AC unity :) A better sword will acually kill an enemy faster than the old sword. And this will be more awesome than ever since they removed the fun but oh so overpowered counter button :) You understand?

  • @101son
    @101son 10 років тому

    Looking forward to this game so much! Sounds great, preordered Guillotine Edition. Can't wait for this Ubisoft. :D Also looking forward to AC: Rogue, interesting line up. :D

  • @Joey-se1mk
    @Joey-se1mk 10 років тому +4

    So they returned the things that should have stayed in Assassins Creed anyway, but were removed in AC III and IV.

    • @Joey-se1mk
      @Joey-se1mk 10 років тому +4

      That said: I did enjoy AC III.

    • @jeneralgod
      @jeneralgod 10 років тому

      name a list that was removed in ac3 and 4

    • @vonvanlil
      @vonvanlil 10 років тому +2

      Jack ripper FYI i am a xbox gamer so i will use that control sceme-
      running is different:you no longer have to hold RT and A you just hold RT to free run,it makes it bad because you run up wall,trees,etc on accident example:chasing someone in the city,you are right on there ass,about to kill them,the you run up a wall by mistake stuff like that
      As for combat,countering is also diff. In ac2 you would hold RT in order to block,when they would attack you'd press X while still blocking now you tap B and options briefly pop up for example: B+X=counter kill,B+B=throw B+A=disarm and B+Y=special kill stuff like that

    • @Joey-se1mk
      @Joey-se1mk 10 років тому

      vonvanlil I didn't even bother explaining myself.

  • @64coolness
    @64coolness 10 років тому

    This looks so sicckkk! Definitely buying both versions

  • @nextgenrxp2993
    @nextgenrxp2993 10 років тому

    Since ubisoft wants to make cool history games they should make a spartan game

  • @ragnarth_781
    @ragnarth_781 8 місяців тому

    ohh this videos are so saddening 10 years later. beatiful work though

  • @tomuschrysos
    @tomuschrysos 10 років тому

    Now will this actually run on a PC?

  • @PROJECT939
    @PROJECT939 10 років тому

    Ok i'm sold, I'm gunna pre-order it.

  • @AspyreN7
    @AspyreN7 10 років тому

    Parkour is better and now there is a better stealth system... Hell Yeah! Just what I've been waiting for in Assassin's Creed games

  • @F8LDragon2
    @F8LDragon2 10 років тому

    For the record... 1) counter= parry, yes it says counter but its not counter/ kill 2) certain missions are coop, not everything 3) spamming attack on enemy unrealistic, not quite, it would take a strong arm to slice through any bit of armour with a quick swing, besides its a game 4) same game over and over, um hello duh its AC, then we might have people say "hey its not even AC anymore" otherwise (eg. Splinter Cell), 5) its only for PS4 XbOne PC because last Gen can't handle all the mech. 6) no this is not how pretty the game will look, it is called an advertising technique... This game has been in the making before lots of the other titles, taking good ideas from each, can no one accept the hard work put into a complex game... This seems to be a very well rounded AC game for their first installment on strictly Next Gen.

  • @quanmcinnis3022
    @quanmcinnis3022 10 років тому

    This game looks stunning
    I rly enjoyed ac2 and black flag the most

  • @Fizhy
    @Fizhy 10 років тому

    Assassin's Creed is meant to be a stealth game but the stealth element is clumsy, I think they'll remove the crouch button in this...

  • @gamerdojo
    @gamerdojo 10 років тому

    I really hope they get rid of ships, if i wanted to play a pirate simulator well, i just dont. Anyone know if they have mentioned this?

  • @BenyaminLorit
    @BenyaminLorit 10 років тому

    So countering is gone so somehow we're back to how combat was in the previous games before AC3 with the parrying, dodging and hitting. Not only was that old combat frustrating for me but I think that that mechanic lacked fluidity and flow. That combat mechanic was never really appealing. The countering (while it's easier, yes) it looked and felt great to play. Would have been great if they just tweaked the difficulty a little rather than removing/changing it entirely.

  • @S0ULF33D
    @S0ULF33D 10 років тому

    Looks great cant wait fir this game!!!

  • @PSXuploads
    @PSXuploads 10 років тому +1

    What new gameplay, it still looks and plays like the same old shit from the first game in 2007, minor cosmetic changes aside.

  • @ChozenFTW
    @ChozenFTW 10 років тому +3

    AC3 had a 8 hour tutorial, literally the most boring character in gaming history and the worst ending in AC.... AC4 was good, but nothing more, this game though, haven't been this excited since AC2. You know they're making progress when 20 AC games later they add a crouch feature, finally.

    • @14Schofield
      @14Schofield 10 років тому

      AC2 also had an 8 hour tutorial which I found to be worse than AC3's.

  • @Gunner960
    @Gunner960 10 років тому

    The ac I've been praying for

  • @JackTreanor
    @JackTreanor 10 років тому

    i was stop buying ac cause was easy cause of counter but now im going to keep buying it

  • @RyanGiggsOBE
    @RyanGiggsOBE 10 років тому

    The fighting still seems very Black Flag-ish where the Assassin ends up stabbing/cutting the enemy about 10 times before he actually dies. Counter-kills were easy but in a way more realistic as one blow to a major body part will kill the opponent pretty much instantly, not 8 stabs to the chest might not be enough.

  • @lo8ner
    @lo8ner 10 років тому

    I'd hate to sit there for 5 min trying to take out a couple of guards... in that case I'm going to avoid direct conflict at all costs