I got a mod that adjusts a couple of great people. Mimar gives +2 food and +2 housing in Industrial zones in addition to the culture bombs which makes him actually useful!
I'm fairly certain Huey counts the tile underneath it towards the amenity count, which makes your Huey a +5 amenity Huey and the one tile lake Hueys worth +1 still. Been a while since I tested it though.
@@whiteandnerdytv_ah that explains that phrasing. I always wondered why it didn’t say ‘adjacent’ like everything else. It must be to state within 0 tiles too. Very interesting. Although I do think it should be Huey = +1 amenity (itself) and +1 amenity for each adjacent lake tile. Must more easily human readable.
I was already killing it with these guys on production and growth with ecstatic cities and 10-16 (100% bonus card) adjacency holy sites with work ethic. And then it became so dumb after I declared liberation war - I built Estadio in 10 turns in one of my weaker cities because I didn’t want to ruin farms in my stronger cities that could finish in 6 turns. Passed up on a 4-turn Ruhr valley in another city because it didn’t have mines. Pillaged all the science I needed from my neighbor Japan after that fool declared surprise war. 2-turn research labs and stock exchanges. So dumb and satisfying.
I got a mod that adjusts a couple of great people. Mimar gives +2 food and +2 housing in Industrial zones in addition to the culture bombs which makes him actually useful!
Yeah that helps him feel not totally useless lol
I'm fairly certain Huey counts the tile underneath it towards the amenity count, which makes your Huey a +5 amenity Huey and the one tile lake Hueys worth +1 still. Been a while since I tested it though.
You may be right. The wiki says "every lake tile WITHIN 1 tile of Huey". Makes sense
@@whiteandnerdytv_ah that explains that phrasing. I always wondered why it didn’t say ‘adjacent’ like everything else. It must be to state within 0 tiles too. Very interesting.
Although I do think it should be Huey = +1 amenity (itself) and +1 amenity for each adjacent lake tile. Must more easily human readable.
I was already killing it with these guys on production and growth with ecstatic cities and 10-16 (100% bonus card) adjacency holy sites with work ethic. And then it became so dumb after I declared liberation war - I built Estadio in 10 turns in one of my weaker cities because I didn’t want to ruin farms in my stronger cities that could finish in 6 turns. Passed up on a 4-turn Ruhr valley in another city because it didn’t have mines.
Pillaged all the science I needed from my neighbor Japan after that fool declared surprise war.
2-turn research labs and stock exchanges. So dumb and satisfying.