Thanks for waiting around for this one. Our lives are a little hectic at the moment, but I'm trying to get things out in a timely manner still. I appreciate the patience. If you'd like to check out War Thunder, feel free to use my link playwt.link/thesaltfactory for all sorts of bonuses like premium vehicles and account boosters. Thanks!
KCD is one of my favorite games of all time for the sheer fact it is so immersive. I don’t feel like the chosen one. Hell I don’t even feel like a knight. This game truly makes you feel like every single step you take is earned. Thanks for highlighting this game Salt.
Starting the game as a blacksmiths son who didnt even have the ability to read felt so incredibly rewarding as you worked your way up in the world. Loved KCD
Working up your skills in combat, sneaking, and even simply learning to read felt incredible. Going from getting beaten easily to being a real monster able to take on multiple armored enemies or slitting their throats as they slept. Blew away every AAA game for me.
Regarding sabotage: it actually does have impact. If you burn arrows there will be less archers against you during the assault. If you poison the food, there will be less fighters opposing you. Also, if you navigate the camp in open helmet there is a chance that you stumble upon the guy who gave you first sword lesson in the tutorial village. Of course, he will immediately recognise and raise the alarm. Oh! And the scene where Henry dressed as Cuman has to improvise when he gets addressed by other Cuman in Hungarian - pure gold :))
@@theTOASTYsupreme And him putting together a sermon on the go (with severe hangover no less) really shows that he's actually quite a quick-witted kid 😆
@@090giver090 it’s so sad because you can completely missed that if you just pass a speech check with the priest and that’s one of my favorite quests in the entire game
To me it was a huge tone setter that you couldn't even read at the start. Usually with games like these your parents happened to value education and local priest was a family friend and taught you. I also ended up loving Henry, the fact that I get to play as someone instead of total self insert blank canvas and his story was cool. My favorite thing was that he doesn't always get what he wants, he isn't the chosen one, you don't get to avenge your father and you don't get the sword back. It makes me feel like there's realities in the world that even you, the player character, cannot break. (Yes, Henry became absolute juggernaut and took a huge leap in the society by the end of the game, but I can buy that.)
Of course, getting his father’s sword back is probably gonna be in the sequel. But yeah, starting the game as an illiterate character was cool, and one of the things I absolutely LOVED doing was finding new books to read to level up the Reading skill once I’d undertaken the quest to learn. I feel like that’s what Henry, himself, would have done once he’d finally figured out the basics of reading. So it was a wonderful moment of connecting me, the player, to the character I was playing. THAT is immersion.
and your family is even in a good position.... but medieval so that just means 'less shitty than the rest of the farmers and villagefolk'. Ya know, by comparison.
From what I understand, its a pretty large historical misconception that peasants didn't know how to read. They needed to know how to read in order to use road signs and read important documents and such. The real issue is that none of them could read latin, which was the language the bible was written in, which was very important to everyone at that time.
@@Ptollemios It probably depends highly on the region and where they lived. Education from my understanding varied wildly. If you had access to school you probably learned how to read, but if you didn't have access to books, you wouldn't be very good at it. If you don't have education or books at home it's unlikely you would learn how to read. Many kids were kept out of schools (in country where I live) to have them help with running the farm and parents didn't see value in education (or helping with the farm was deemed more important). What comes to roadsigns, you don't need to know how to read to use them for most part. Even kids recognize their own names way before they can read. I traveled in Greece where I do not know the alphabet and did just fine.Also people didn't travel too much and you can always ask people for directions.
theres nothing gradual about it. Ride back to your destoryed village, watch the high level enemies there kill each other, then sneak in and steal a full set of top tier plate and high level weapons and youve gone from lowly peasant to unstoppable murder machine in like 5 minutes. Also they respawn so once a week you can ride back, reloot, and sell the proceeds for huge cash.
@@OfficialChrissums not really because you still can't swing a sword to save your life and it is reflected from your low stat but also (if it's your first run) by your lack of knowledge of swordfight which has big learning curve and really empowers that "rise to greatness feel"
1:23:36 Btw, Runt is the only enemy that Henry must kill over the course of the game everyone else can technicaly be sneaked past, get killed by allies or get taken out by non-lethal means. This also gives you an added dialogue with Johanka when she asks you about the sins you've commited, stating that Runt was the only human life you've ever taken
I am playing Merciful right now and the amount of ways to kill enemies without them being accredited to you is astonishing! Poison, bleeding, dog kills, horse tremples, knockouts and drownings/pushing into abbys from some ledge ... if not trying merciful, I would not get to use half of these at least :D
That part about Johanka was so accurate. She complains about the custodian for being sleazy and then she tells you he's not that bad after you stand up for her and get thrown in jail for it. I was so angry with her lmao that I started only caring about doing my job and interacting with her as little as possible.
An unfortunate reality of the time, women in general were kinda obligated to be tied to a man, and seeing as he was the only wealthy one around, even if she actually doesn’t much like him, it was the smartest/culturally accepted thing to think/do
@@lothara.schmal5092 I wondered if this is what they might be going for. Does it chafe our modern thinking, yeah, and that's probably why they included it. I think the goal was to show this reality of the time but without beating you over the head with it, mileage may vary.
@@L337P1R4735 Indeed, the thing that’s hard to capture I feel, is the true social acceptance of something that isn’t moral to us. In most stories we’d have a woman who is being harassed very much overtly despite constant protests, and that fights it as someone of the modern world would, seeming surrounded by those of the time, when in fact, even to them it was natural and accepted. It’s a hard thing, to show such a reality without being way to obvious, or seeming to condone it.
From what I know, there were socially accepted "rules" of courtship, one of which for women being that they did have to deny and refuse a certain amount of times before accepting someone's advances, otherwise they'd be looked down on as too promiscuous. That's likely what she was doing, but with our modern perspective it looks a whole lot more genuinely like she's just flat out saying "no". Old times were dumb.
The Miller thing was a stereotype for Millers to be seen as thieves in some parts of Europe especially with some of the historical fiction of the era lending to this depiction. No idea if how common it was for average people to accuse Millers but this is something I learned about since I have a Miller last name in my family, and they study Medieval history.
from my memory of chaucer, millers were usually depicted as conniving, I'm pretty sure one gets cuckolded by some bloke who he tries to con -- but that only reflects one english perspective
As another medieval historian, I can second this!! There was also a really common trope about millers cheating folks out of flour by putting their thumb on the scale while weighing. It's a possible origin of the phrase "tipping the scales."
I looked this up recently bc I always wondered why the Game of Throne armies were so small. Yeah fielding troops and gathering enough loyal people was incredibly hard during the medieval period most major battles were in the 1,000-10,000 range so a bandit army versus a few lords being only 100 v 100 sounds about right.
Yeah, in medieval times armies had to live off The Land. Even 100 guys trying to find food For themselves was difficult, not to mention The diseases, their families And other followers, etc. It was incredibly different type of warfare Back then
When i was working at a archeological site of a 10th century settlement in northern Poland, I was told by one of the actual archeologists that in a settlement with 100-200 inhabitants, you would only have a couple warriors, and no one else would know how to use weapons
@@Leaf8823 Population and technology, for example the better your farming technology is, the less people you need to produce enough food, so you have more people that can potentially be soldiers
GoT was still a "TV Production" - meaning HBO couldn´t pay for sth like 5000 statists fully clothed army or full on CGI AAA Movie like. Yet they managed to produce some of the best fighting scenes which will never be forgotten.
The most memorable thing about this game to me will be going to bury my parents, then coming back to a town full of people excitedly saying "hey look Henry is back" over and over again without pause in a bugged loop, Followed by the Guard at the Gate praising god before instantly launcing straight up into the air past the clouds like the fucking rapture hit. All within 1 minute, I had really experienced no bugs up to that point, and after a couple hours to just have that all hit at once, It floored me. Good game god be praised
In the Canterbury Tales, Piers the Plowman, and (I assume) other medieval literature, millers are portrayed as devious and untrustworthy. Farmers often suspected millers of skimming flour from the grain they milled for them. I guess making all the millers in the game part of criminal network is how that vibe got translated.
Kingdom Come is a unique game. The premise of making a game that values historical accuracy is already far-fetched, but to have a game that does this WITHOUT crippling the gameplay was something I thought to be science-fiction. And my personal leaning mandates that I laud how it managed to portray a slice of European history that is otherwise unknown to most Westerners.
@@xBINARYGODx It's not 1:1 accurate, but it does a pretty damn good job covering a lot of historical facts. In terms of RPGs, it's easily one of the most accurate in this regard.
@@xBINARYGODx yea of course its not because its a damn video game. in real life if your town and village was butchered yea yuo dont really have a chance at doing shit, thats why they created the game in the exact way they did to give some sort of incentive to this serf henry to find a sword made by his father and give it to his lord as promised and to serve his lord and live a life of adventure. if you truly want a 1:1 accurate feudal game then go play a serf farming simulator have kids and die. the game needs to take initiative where it can to turn it into a cool game to play while also having realistic mechanics and story.
The forests in this game, man... They gived me flashbacks to the time i was hiking with my grandparents through forests as a kid. I don't know what warhorse did with them, i guess something about the lighting, but they look and feel so realistic to me. I love this game
From what I understand, they scanned actual forests from locations close to historical locations and used those scans to build up the forests. No other game has captured the essence of a european forest quite as well as KCD
Lightning? It's pretty obvious why you like them because they recreated very realistic looking forests. Not many games have good forests and this one just nails every aspect of it. It just looks and sounds like a forest. With the amount of detail it has I fully believe the guy who said that they scanned them. Some games just put a lot of attention into areas which naturally will create a strong feeling of being immersed in a game. Witcher 3 forests are good but it's clear they weren't as big as a focus like in KCD. Witcher 3 puts a lot of effort into some details like land building.
The torch lighting while riding through the woods by night was something that stood out to me, having never played this. Lighting can be subtle or dramatic, I liked how the torch struck a balance between greatly illuminating the immediate area yet you still felt lost in the darkness. Reminds me of Doom 3 since I watched an amazing analysis of it last night and they were explaining why that game's lighting was so effective
The progression arc in this game is just a fucking _MASTERPIECE!_ Steadily climbing from stick-fighter to walking apocalypse machine was just so incredibly satisfying, and it also goes for the reading, the alchemy, and so much more. I just love this game so goddamn much!
I agree, the combat style may be an acquired taste but it's extremely fulfilling to master it, and you have ample time to do so at the training grounds. I am torn between if they should keep it for the sequel or opt for something more flashy and easy-to-grasp. I'm also pretty sure I once read they are actually working on a sequel, but to be fair, that one's just a matter of time now. Although it's mind-boggling to consider this game is FIVE years old now. And I haven't played in FOUR and still remember everything vividly. In one and a half years I played 271 hours according to my Steam account. This game stuck with me that much. By the way: You scratch an itch, not the other way around.
@Hunter_02 Thanks for pointing out the mistake in my commit, I appreciate it. I personally love the system but I totally understand why it would turn people off. I think the cult following this game has, making an easier to play less immersion heavy game would be a disservice to fans. However, from a developer standpoint I can totally see why they would do this.
@thx4wrry Unfortunately a friend and I bounced off this game because of the combat. Loved everything else but combat was too much of a turnoff. It always felt like if it was tweaked a little bit it would have been good enough for me.
@@0rangaStang I don't care what anybody says, you're right the combat is atrocious lol I absolutely love this game, but the fighting needs some serious tweaking for the sequel. I appreciate the realism but the swordplay is just a little too much.
I found it interesting how you mentioned it felt more like an older RPG. In fact, it's exactly how RPGs are suppose to play. The industry went in the wrong direction and started to turn RPGs into basically action/adventure games with some customization elements.
Kingdom Come has some special feel for us Central Europeans (especially considering it's set just 7 years before the big battle of Grunwald); almost period-accurate armor, weapons, places and characters (though they have been renamed and their personalities have been changed). Also, I don't know why they didn't include crossbows and firearms, which were pretty prominent in Czechia and Poland (google "tabory" or "husyci" in your spare time), and lack thereof is a flaw I almost can't forgive the devs.
Yeah, definitely. I can see some similarities to Finland and Sweden in the same period, but there was much less habitation, and Central Europe has its own feeling. Though Tallinn, which is across the bay from Helsinki where I live, is an awesome place for Medieval enthusiasts, and I was reminded of that in the game. So maybe a game in Estonia or Southern Finland would work, maybe? Probably the lack of firearms was to make combat easier, and not to die of random musketeers attacks. nevertheless, the muskets in the period were nowhere near as efficient, accurate or damaging to what they were today, and they took a significant time to load and reload. also wanted to not turn it into a shooter game. Crossbows were probably not implemented due to time constraints or technical limitations, and not seen as central to the game. However, I don't think there is a gameplay reason for that.
I think they just couldn't get a crossbow/firearms physics/animation ready on time. They definitely must be present in the second game that chronologically is about the start of Hussite rebellion.
I think I´ve heard in some video, that they really wanted to implement crossbows (since they were prominent ranged weapon in that time - bows were practically not used in battle any more in that area and time period). But they had an issue with them being too overpovered. Which makes sense historically (that´s why they were so common), but was unpractical in the gameplay (player practically did not have a chance against enemies with crossbow). So since they did not have enough time to fix that properly, they abandoned them. Regarding firearms, I would say, that this time period is still a bit early for some larger use of them. A least in countryside, which game represents, since they firstly appeared rarely in some large siege battles, and then in the armories of large and rich cities. Their first more massive deployment was during the hussite wars, which started almost 20 years after this game events. And hussite armies were quite inovative by using them, because until then they were not a part of typical army composition. Even their enemies still relied on heavy cavalry, and had to adjust their tactics during the wars. So the firearms would definetly be known in the time the game takes part (actually Konrad Keysler mentiones them and dreams about some experiments with gunpowder), but in the game itself, they could appear more like some inovative curiosity presented to nobles, than like some regular weapon, that normal soliders, or Henry himself could buy and use as they like.
A cool history deep dive about fifteenth century Bohemia that I happen to know is that there weren't any giant, flying, flame-breathing reptiles. And the devs honored the history perfectly! Pretty cool to see a game developer really do their homework.
It must have been fun for the developers to decide what to keep ..more "irl" based and what elements of fantasy to incorporate. Like what is too video gamey and what's not. I guess it must have been a judgement call
I really like how low key hilarious you are. You have this consistent tone when you're describing the gameplay and them BAM out of nowhere you add some comedy editing that hits really hard because it's so infrequent. You got me good with 1:02:02
I’m so thankful for this game. It truly is a diamond in the rough. Thank you Warhorse, for bringing me my favorite game of all time. It truly is mind blowing that this was produced by a kickstarted, independent developer. I don’t think I’ve ever seen anything quite like it. We’ve had great games given to us by smaller studios, but nothing to this size, scale and quality. And quality truly is the best term I can describe KCD. That, and best game ever. ..at least to me.
I had a really hard time getting into this game at first but once I did I REALLY got into it. Unfortunately the story kinda fizzles out in the final act
KC:D holds a dear spot in my heart because I pre-ordered and started playing while I was 18 and had the bombshell dropped on me that my dad wasn't my bio dad legit a day or two before it was revealed in game to Henry and it felt like the Universe really showing me some attention. I think I probably had an entirely unique experience nobody else can share with this game and while I already loved it to begin with that experience cemented it in my memory forever
I do think taking away the carry limit would be more detrimental to the game then leaving it there, as soon as you dont have to worry about what you take with you, you dont have to worry about getting money anymore (being able to sell all the stuff enemies have), which, with the prices being set at least closer to realistic ones as in other games and armour and weapons therefore feeling really important, is a really important part of the game in my opinion.
I absolutely LOVED KCD!! I played it early before they fixed lockpicking even and I still trudged through enjoying every minute I played! The unique alchemy system impressed me, the immersion blew me away! The different towns having different rules for torches at night even! KCD is my favorite RPG to this day.
You can also murder cows and sneak knock out peasants, and can get your strength and sneak high enough to murder guards and leave Skalitz with a full set of armor
Despite all of its quirks and problems, this is possibly my favorite game of all time. I think the way they crafted Henry and a hard set world gave it so much unique personality that other RPGs where you can be anyone and do anything don't have. It's a double edge sword where not everyone will enjoy it, but those who do will massively. I hope the sequel is the same but basically more polished.
I actually started over after finishing half the game in normal mode in order to play hardcore mode. I have never looked back, hardcore mode is beautiful and KCD is the best rpg I have ever played, closely followed by Enderal and Underrail.
I love hardcore mode... except for the saving. I like the idea of the saving system but unfortunately the game is way too buggy for it, it's not fun to lose 4 hours of training to a crash and given that the game already has exit saves I really question why you weren't allowed to just save over the exit save at any time, if I really wanted to I could just restart the game to create a save at any point, why not just give me the convenience to do it normally in case the game crashes like it did oh so many times. But yeah, I really like the idea but the stability of the game kills it for me, had to download an infinite save mod.
@@DemonBlanka That sounds so annoying. I used to experience random crashes on console but since i moved to PC I havent had a single issue. Even with a handful of mods, it's been stable.
35:13 - Historically, millers were sometimes seen as tyrannical and underhanded by the rest of the village. The farmers had to get their grain milled at the one and only miller in the village (in most cases) and everyone got flour from the same mill. So the miller had a pretty direct control over the village's primary food source. The miller could cheat by adding adulterants to the flour and by short changing both the farmer and the other customers with fake weights and whatnot. If the miller was also the baker in the village then this process is all the more easy. I assume that most millers in the 1400s actually were not thieving but some would have done that and this would have caused the reputation. Just like how it is for many professions these days. No disrespect to politicians, criminal defense lawyers or investment bankers but (depending on who you ask) a lot of people are not very charitable in their descriptions of criminal defense lawyers / investment bankers / politicians. Looking at the game codex etc. I get the impression that the in-game millers are reacting to a time of war. Naturally armies passing through villages could underpay, commandeer or loot everyone's possessions including the millers. Millers would actually be in the front line of businesses that are looted in a war. They could have a higher incentive to behave dishonestly in difficult times especially with their larger access to the village economy. In game, I think they are portraying some millers as either greedy or desperate or maybe both leading them to become fences for stolen goods.
1:21:53, so since what sabotage does is not explicitly stated, I'll say right here. If you hit all the arrows, the archers will have 5 or so arrows each then be out. If you poison the food pots then the enemy will have half their normal health. Doing have the sabotage leads to help results. Half the pot poisoned only half the enemy will be weaker. Half arrows burnt means the archers will have 10 or so arrows. Hopes this helps anyone who didn't know
I picked this up on the tail end of last year during a period where i was forced to recover from surgery. It was one of the most enjoyable game experiences I’ve had in a long time, considering it recaptured a lot old enthusiasm I felt was lost over the years to lackluster game development and stagnation in the market. I spent literally hours on one fight against a handful of bandits, trying to hound them from afar, run away, separate them, and whittle them down until the last broke and fled. Then I learned the riposte and master strike skills and felt like I had unlocked god mode. (With only a little saltiness that the game didn’t explain I had to learn those skills.)
Quick tip for archery: The camera goes back and forth horizontally as you draw, so if you don't want to hard-target with the right analog stick, you can wait for the camera to get to where you want to shoot; the center will always be where you started your draw, so you can aim and time your shots better by aiming first then prepping your shot.
@@onglogman pause the vid and read the pop up thingies in the fast travel animation. he made them fit what he talked when they would normally be anouncing a random ingame encounter.
@@alexmuller6752 aah right, I see it now, I was just listening to this while was at work and I've turned the video quality down so the text wasn't clear
And pretty much at any point of main quest, like hunting Ginger for example, you can go back and report any progress to your superiors. And you get unique dialog. Even help occasionally. That's some attention to details and immersion.
I would like to add my opinion on parts of the game: First I am a native Hungarian who wanted to study History, but in the end I studied - and still study - Hungarian as a native and foreign language and German as a foreign language, but as a History nerd. The millers: as a funny coincidence, all of my forefathers - my father is an exception- were millers, so my aunts and uncles have stories about my grandpa basically not paying taxes (basically not fixing the collected flour to the state (communism) and people generally hating millers. People took their grain to the mill to mill the grain. Visually you will get much less flour, it is like spinach, you put a lot of spinach in the water and get almost nothing in the end and the miller got to keep a small amount ~10% of the flour as a payment. Language and culture wise : because of the visual differences between grain and flour many people thought that millers are stealing, so many expressions exist about millers that steal. Hungarian language and Cumans: they speak modern Hungarian, which is not a problem, since no one speaks mediaeval Czech… The biggest issue is that they speak… strangely. I would say that they hired Hungarians from Slovakia (which would explain the nasal sounds), but that is for sure that their lines are bad. They say things that do not exist in Hungarian and were most likely translated literary from English.
An interesting thing about Ulrich is that he can die at literally any point during his quest. You can even kill him at your very first meeting without ever speaking a word to him. I did that on accident my first playthrough haha
I’ve been impressed and found out new things about this game even on my 6th playthrough. My usual routine of getting out of Talmberg in the beginning would be to steal the guards clothes, talk to the guy, then bounce to Skalitz. Well, on my most recent playthrough, I decided “Nah, fuck it, lemme see if this will break my legs or be like a speedrun”, and I dropped down to the moat under the drawbridge successfully. What I *wasn’t expecting* was for the guards in the castle to start yelling “That crazy bastard from Skalitz jumped into the moat, don’t let him get away!” And then the guards in the street below started to chase after me! That’s not even the craziest part to me, one guard caught up to me and was like “Sir Divish told you to stay put in the castle, why are you running away to Skalitz??” And the dialogue I chose for Henry had to be the most emotional delivery I’ve ever heard Tom McKay give. I forget what he said exactly but it went along the lines of “Because I need to bury my parents! I can’t just leave them there, if it were you I’m sure you’d do the same!” And the guard was like “I feel you lad, I’m sorry. Just give me a slight push and I’ll let you get away.” He was a fucking g for that but then I ran away like normal. I know that that was during a scripted sequence in the game, but the fact that they thought of that and made it into a situation you could play out is outstanding to me. There’s plenty of times (in this game as well) where a game would look at that and just be like “Welp shit, he just bypassed everything, let’s just play the cutscene or reset them.”, but that small, but noteworthy exchange like that is why I love this game so much. If you can think of a solution, 9/10 that’s what you can do to proceed with your objectives.
I only watched playthroughs but I like how its similar to Gothic, just a bunch of wild, fresh ideas thrown at the wall. Not all sticked but you gotta respect not playing it safe
So with the archery, you're supposed to give it its draw time, which is why it's going back and forth. If you time it right, you'll fire right at where you were looking before you started drawing. Too long, and it'll keep moving the camera in the opposite direction. So you definitely can try and fight the draw, but it's much easier to find the draw rhythm, and give it the time it needs.
KCD is easily one of the most immersive games Ive ever played. Going from a simple blacksmith's son, to a deadly master in longswords, wearing the most expensive and shiny armor, to the point where people are praying to Jesus Christ for my safety. It has its issues, but this is one of the best games I've ever played that deals with historical events in a wonderful way. You can play without reading any of the codexes, and still learn something. It's beautiful.
@@creatorsfreedom6734 I would go to Skalitz at the first chance I could, and teach myself how to use a bow. Then I would start looting armor and weapons from the bandits and cumans. After a couple trips, you should be able to afford anything you want in the game after selling your stuff to the Rattay traders.
1:25:55 was an important moment in my playthrough because the village is out for revenge and it mirrors Henry's situation from the start - it really reflected how much Henry had changed (or not) since then.
my fiancé got WAAAY into the dice game (farkal), so much so that she abandon the main quest just to play it. It had some cool mechanics like obtaining weighted dice that favored certain numbers and had a few trade offs. But what really amused me was this whale type character who would show periodically and make big bets. She would wait for him, play him until he had no money, and then when he went home she would knock him out behind the bar and loot the rest of his money. She got very rich from this
The battles in this game are very accurate to the time period. All the lords in this game are Sirs, simple knights ruling a castle and surrounding villages. They would almost never have access to more than 50 or so men each, even if they did they would strain to equip and arm them appropriately for battle. Also warfare at this time was very economical. A Noble wouldn't draft his peasants into the army because they were needed at hone to make him money, and on top of the best armor and weapons, chivalry, greed and laws dictated it was a crime to kill one even in battle, they where only to be captured and ransomed. Thus war was more like a gang fight the leaders needed to pay a fine for if they lost, while everyone else dies.
The only beef I have with this game's battles is that they tend to devolve into standard videogame "pile scuffle" without anyone trying to do a formation that was important for survival in medieval warfare.
@@090giver090 these are 20-50 man scuffles with archers or heavily armored footmen. said formations only come into play when using weapons that actually apply there i.e halberds, spears, and other polearms. small unit tactics arent about formations in this time period iirc.
Played this game and couldnt believed how immersive it was. This is one of those gems you have to play it at least once to understand the true beauty of it.
You masochist, i struggled in normal mode, i can't even imagine what it's like on hardcore, i would probably just rage quit. Btw if you love frustrating and time consuming games you should play World of Tanks, that shit will test your mental fortitude and patience to the max.
The fact that I learned more world history from videos games than school says alot. History class in the US is more like "fun facts from 1400's to 1800's"
Yeah. But for me, having an actual decent history classes in Finland, it has been about "living the eras" that I know. All Assassin's Creed games, for example, I knew and recognised all the historical events. However, Czech history is more unfamiliar to me. while I had heard of Jan Huss before the game (and after the game, the defenestration of Prague and protestant reformation, and Nazi occupation, and the Prague uprising), knowledge of local Czech history was almost unknown to me. So even within historical games, I congratulate the game for concentrating on more remote and unknown parts of history.
It’s all there you didn’t pay attention. The Hussites were a big part of the lead up to the Protestant revolution. Literally learned that in Walker county Alabama world history. Please stop this meme.
@@ehfoiwehfowjedioheoih4829exactly, people like to rag on the US education system but in reality its not that bad and it’s actually them that didn’t pay attention/had zero curiousness or hungry for new knowledge. The people who say that are the same people who thought that learning new things would make them a “nerd” and all that knowledge they learn is useless because it’s not “street smarts”. I mean that’s how you have people on the streets being interviewed about the number of states in the US and still getting it wrong, even though they 100% were repeatedly taught that in school.
@@ehfoiwehfowjedioheoih4829 your experience in your particular corner is in no way indicative of the experience of anyone else, in literally any other part of the country.
So glad you covered this. Full of charm even if it's a rough experience at times and it's so full of authenticity to the time period it was a real breath of fresh air to play a full on RPG set in the medieval time frame. I eagerly await a sequel.
So happy you have made this video. The developers passion just oozes through the screen, one of the most immersive games i have ever played and i am excited to see what war horse studios make next. Great job dude
Yooooo you cant imagine how much i love you for going deep into this game. I had a little accident and cant go anywhere and almost lost my mind, but i know after these 2 hours i will dive into KC again for the next 2 Weeks thank you a loooooot for that ❤
19:00 This limitation on saving actually got me to prepare for my missions - eat, repair, wash and sleep to save before I head out. And on several occasions it made me accept a negative outcome instead of quickloading to redo it. Later on however I got into alchemy and started brewing all the schnapps I could ever need :P
@@chillnagasden6190 It's not bad design, it is intentionally made this way. To change it to a "save anytime" model is to flip a switch. They can do it easily, but it would make the game less immersive. If you're looking instead of a hack/slash savescum simulator, try Skyrim.
@@xxDrain of course it's bad design, immersion is nice but if it seriously messes with balance or convenience, there is no point to it. It was a sad gimmick that they put in to stand out and it was a bad idea. Enjoy the warmth from your burning straw man though
@@chillnagasden6190 How far have you played this game? It's really not so much of an inconvenience, if you're not bad at the game. You're confusing a challenge with bad design. Do you think the Dark Souls games are terrible because they're not easy and convenient too?
As one of the first backers all the way back when, I completed it ages ago. It is a massive inconvenience vs pressing escape and hitting "save game". It's, as I said, a pointless and awful gimmick. I don't see what immersion you find in having to drink fake alcohol to save your game. If you map immersion to realism, I'm even more baffled, because medieval european peasants certainly didn't save their games by drinking alcohol 😛You want immersive saving, GTA 1 and its churches where you "SAVE" made more sense. Also, quite the opposite, I think *you*are confusing challenge with bad design. How is dying to a sudden bandit ambush you could not see coming and being stunlocked "hard" when all it does is you have to have loaded a much farther save game back , *wasting time* ? To address your adorable closing fallacy, I have literally thousands of hours in almost all of the major Soulslikes, even some of the bad ones (Oof, Wo Long was disappointing...) While bullshit of various types exist all throughout soulslike games (Lies Of P is bad because enemies wind up for 1-4 seconds but the actual swing is 0.25 seconds, leaving nothing but muscle memory to save you, as HUMANS CAN'T REACT THAT FAST), I generally greatly enjoy them. So *shrug*. Accept reality instead of trying to make a delusion overwrite it. @@xxDrain
I will say, pacing in video games has become a very important point of critique for me because it always felt like they rushed you to do the fun parts. As weird as it is I started enjoying older Jrpgs and Kingdom Come for the fact that they took their time with setting up the world and the story. I ended up loving their hour long prologues almost more than the rest of the game. A good pace and setup will immerse me so well that I cpuld be playing a game non stop for months and I so rarely do that with the limited time I have with video games these days
My first playthrough I played on max difficulty with all negative perks and while it got frustrating at times I'm glad I started that way. I fully got to experience every part of this game and amazing map. Having to really learn your way around without a compass. Really enjoyed my time.
The only thing I wish the game gas was a blacksmithing system everything else was just phenominal. This is one of those games like Kenshi that I actively financially support and love buying for people on holidays.
It's kind of fair given the Dev's focus on realism. Medieval blacksmithing was so time consuming it would take weeks to months to make a simple sword. Then again necking a potion made of random flowers can heal my dumb ass after eating several Cumen arrows and at least one axe swing to the face so...
A tip about being an archer, release when your knuckle is over the target. Also in Skalitz find a guard that’s alone and sneak behind him. Save then knock him out. You can store stuff in your family’s chest and retrieve it when the town is sacked. Keep any bow and arrow off of the guard and lure the sheep near the training area up against the wall and start shooting after taking training so no one will catch you. The sheep respawn and build up archery to the point of not needing to worry about taking damage.
You know the best thing about this game is being well known with all the locals in the town. It's something small but being greeted warmly and being well known with the guards when they confront you when committing a crime. (I was even caught by the huntsman for poaching but since I was always pleasant and helpful in town he gave me a please don't do it again.). I also love Henry, he has to be one of the most relatable PCs in a very long time.
Yooo this game is one of my all time favorites. The combat is…. Well you like it or you dont. But i think they took the “Bethesda-like” model and made one of the best open world rpgs of the ps4/xbox one era. Plus its historical, which some will nerd out for.
@@Eskimo_iio I hate rpg's but I'm loving kcd so I dunno I think it might be underrrated, unless its the medieval/ lack of magic thing that is pulling me in.
@@chatteyj I'm not saying the game is bad. I'm just saying that this type of rpg is niche. It has a cult following so I wouldn't really call it underrated.
I gotta get back to this game. Played it on launch but got stuck with other things later in the game. I often returned to the game for poaching. I had a ridiculous amount of money and resources due to that. Of my 132 played hours, over half of that was poaching, dealing with transportation, selling and "investing". Great game.
I love when you assault the bandit camp and Sir Hanush just tosses on a breast plate and has a badass mace but Sir Divish is just oozing drip in his armor
Fantastic game and beautiful world! My last playthrough I sought out all the hidden old Pagan sites in the woods. There is a lot to explore! Also Millers did historically have a sketchy reputation, with some records of them being punished and common stories and even plays with millers that swindle and put their thumb on the flour scale being a common trope. So glad you did this video, well done!
Thanks dad ❤. Jokes aside these videos help me when I feel down and I’m having a hard time managing my suicidal ideations. Some days it hits really hard and it’s few and far between. These help keep me occupied enough for my ideations to dissipate. Thank you. In a wild ass way you have inadvertently saved lives more than you’d be aware of I’m sure. Seriously. I rewatch your content because it feels comforting sometimes. Like a friend I have but I’ve never met. Much love. ❤
Iam a Shia Muslim and i know some of what i will say might not resonate but i hope it helps, we all go through rough patches in life, for some of us these rough patches take much longer for us to get done with, and they take their toll on us, but God wants us to go through these trying times, because it helps make us the best version of our self, our Prophet's Grandson Imam Hussain PBUT was beset upon by so called muslims who numbered in 30-50 thousand, he only had 70 friends and family with him, he could have given up and taken the offer of the tyrant yazeed may God curse him, but he didn't knowing full well that it will lead to his death, but he did it because he knew God sees his struggle and knows that this struggle is for future generations to remember him and venerate him and learn from him how to struggle and live a full life. I pray that this helps you as it did me, I will pray for you that God gives you strength in this world and heaven and peace and the hereafter. Much love to you, please be strong, we all LOVE YOU, and most of all God Loves you! If you need any help please feel free to ask. I will try my utmost best to help you! I was there and understand how it feels... Take care of your precious and beautiful self. Sincerely A stranger from Lebanon :D
About the random searches. Originally any looting of corpses was supposed to be criminal. It has since been removed, but still counts towards guards searching you. If you do a play through without looting corpses you will never be searched
I've never played this game before. But I'm gonna watch the whole thing. Probably twice. Because that's what you do when you love someone. Happy Valentine's Day.
I actually had a bug that only happened once and I was never able to repeat but it was during the scene shown at 26:53. Basically for that entire scene and afterwards when you got control back, every single character had no clothes on. Everybody was just buck naked. They didnt have proper models just all......hairy in places. For some reason that made me laugh so hard for far longer than it should of have...but it was just so unexpected and still to this day is way up there on my list of great things to happen to me in my long career of gaming.
I know I'm repeating what many others have said, but the feeling of progress is unlike any other game I've ever played. That feeling of "holy shit I can do things better now" is euphoric. And when you're out of practice (especially in combat), and you come in all cocky with full plate and the best weapon, this game humbles you fast. I loved it so much
I hope this does not sound condescending but the more I do Video stuff myself the more i can appreciate careful planning and Editing. I like that the main point of your introduction and Background Research is that everyone did not really know how that game will turn out and so you also withhold that information and did not show any Footage until the Reveal. Just to let you know. Someone noticed. These little Details are not wasted
Ah yes, an incredibly authentic game, loved especially that clothing system where what you wear actually matters. No idea why that is such a rare thing in games.
Salt, I just want you to know that I was recently laid off my job. I started a new one that is very difficult both mentally and physically 12 hours a day. I got on UA-cam to watch a video on how to fix something that broke before I could finally get 6 hours of sleep before driving back to work. Your video started on auto-play and I will be sacrificing my sleep to enjoy your content. Screw you, and thank you. Your content is always a little bright spot on any day.
@@LVega_ Damn, sorry for giving a heartfelt thank you to the man giving us free entertainment. Thank you for reminding me that comments sections are only for dickheads.
Without a question this game had its flaws, but at the same time there is nothing quite like it and still holds up as one of my top 5 favourite rpgs of all time
My main memory of this game is doing this massive mystery as to who raided the farm, who they are, where they're located, all of that Only to return to the captain tell him this info and have him call me a dumb ass and yell at me for about a minute straight because I fucked off for like 3 days and didn't tell him where I was going
As someone that use to shoot archery I can tell you that you want the arm guard. It does take time to learn how to do it and longer to learn how to do it well.
Immediately became one of my all-time favorites. Many already praised the immersion but it's the closest game to Gothic 1 and 2 when it comes to being able to interact and "live" with characters that actually feel like real people. The entire setting of this game is just perfect and perfectly executed.
KCD is one of my favorite games. Absolutely love it. I really wish they would finish the next parts in the story, and expand the map and add other things that weren't in the game (wife, kids, land, etc).
I know this game was extremely divisive for people, but I think it may be one of my favorite RPGs of all time; it’s at least top 3, at any rate. I have a deep appreciation for historical accuracy in media and a LOVE of IRL melee weapon fighting techniques, so getting a game that took all of that into account and merged it into an RPG that uses underutilized decision-based leveling (I hate Skyrim for this, where you can conceivably get every single perk and you essentially are a demigod by level 10) and mechanics that require you to actually build some level of skill within the game makes every part of this game a fun challenge to some degree, and ultimately makes everything you do in the game feel incredibly rewarding. The Dragonborn didn’t slaughter a cave of meat bags with iron swords, YOU just fought off a group of bandits in a roadside ambush using combat skills YOU acquired over time. Hell, I’m going to replay KCD right now just because how much I just remembered I loved this game.
I'm sure there'd be a good way to go about that, but with my current format intertwining cutscenes, visual bugs and so on, I'd probably have to reformat a bit to make it work for audio only stuff. Maybe in the future?
@@TheSaltFactory you would be shocked at how many people listen to your stuff almost exclusively. You should do a poll to see :). Love your vids as always.
Thanks for waiting around for this one. Our lives are a little hectic at the moment, but I'm trying to get things out in a timely manner still. I appreciate the patience.
If you'd like to check out War Thunder, feel free to use my link playwt.link/thesaltfactory for all sorts of bonuses like premium vehicles and account boosters. Thanks!
Hey man hope all turns out well and y'all don't get got by the suddenlies 🙏
Yaaas well worth the wait. Keep on keeping on in your own time man.
hey man it was worth the wait, keep up the good work. your so close to 500k
You always put out good content, and I'm always happy to wait for the next installment because of that. Keep it up fella!
Love your content bro I can't tell you how many times I've watched your fallout videos looking forward to making this one of my bedtime watches
KCD is one of my favorite games of all time for the sheer fact it is so immersive. I don’t feel like the chosen one. Hell I don’t even feel like a knight. This game truly makes you feel like every single step you take is earned. Thanks for highlighting this game Salt.
I'm still waiting for a sequel...
I remember when I finally started being able to take on 2 people at once in combat... Now THAT was progress 😎
When i started the game i was belittled by nobles, ripped off by merchants and generally a muddy peasant.
Only game of its kind
I just took a big Henry
Find it immersive being an unhygenic loser do you?
Starting the game as a blacksmiths son who didnt even have the ability to read felt so incredibly rewarding as you worked your way up in the world. Loved KCD
Working up your skills in combat, sneaking, and even simply learning to read felt incredible. Going from getting beaten easily to being a real monster able to take on multiple armored enemies or slitting their throats as they slept. Blew away every AAA game for me.
Wrong. Too hard, stupid concept to make a RPG hero this weak.
Regarding sabotage: it actually does have impact. If you burn arrows there will be less archers against you during the assault. If you poison the food, there will be less fighters opposing you.
Also, if you navigate the camp in open helmet there is a chance that you stumble upon the guy who gave you first sword lesson in the tutorial village. Of course, he will immediately recognise and raise the alarm. Oh! And the scene where Henry dressed as Cuman has to improvise when he gets addressed by other Cuman in Hungarian - pure gold :))
always wondered what happened to that guy. Guess we killed him :p
Speaking of improvising, the part where Henry has to say the prayers at the monastery was the most awkward but funniest shit I've ever done
@@theTOASTYsupreme And him putting together a sermon on the go (with severe hangover no less) really shows that he's actually quite a quick-witted kid 😆
@@090giver090 it’s so sad because you can completely missed that if you just pass a speech check with the priest and that’s one of my favorite quests in the entire game
@@theTOASTYsupreme yeah that quest blew my mind. Crazy how one quest can lead you down the craziest paths.
To me it was a huge tone setter that you couldn't even read at the start. Usually with games like these your parents happened to value education and local priest was a family friend and taught you. I also ended up loving Henry, the fact that I get to play as someone instead of total self insert blank canvas and his story was cool. My favorite thing was that he doesn't always get what he wants, he isn't the chosen one, you don't get to avenge your father and you don't get the sword back. It makes me feel like there's realities in the world that even you, the player character, cannot break. (Yes, Henry became absolute juggernaut and took a huge leap in the society by the end of the game, but I can buy that.)
Of course, getting his father’s sword back is probably gonna be in the sequel.
But yeah, starting the game as an illiterate character was cool, and one of the things I absolutely LOVED doing was finding new books to read to level up the Reading skill once I’d undertaken the quest to learn.
I feel like that’s what Henry, himself, would have done once he’d finally figured out the basics of reading. So it was a wonderful moment of connecting me, the player, to the character I was playing. THAT is immersion.
and your family is even in a good position.... but medieval so that just means 'less shitty than the rest of the farmers and villagefolk'. Ya know, by comparison.
From what I understand, its a pretty large historical misconception that peasants didn't know how to read. They needed to know how to read in order to use road signs and read important documents and such. The real issue is that none of them could read latin, which was the language the bible was written in, which was very important to everyone at that time.
@@Ptollemios It probably depends highly on the region and where they lived. Education from my understanding varied wildly. If you had access to school you probably learned how to read, but if you didn't have access to books, you wouldn't be very good at it. If you don't have education or books at home it's unlikely you would learn how to read. Many kids were kept out of schools (in country where I live) to have them help with running the farm and parents didn't see value in education (or helping with the farm was deemed more important).
What comes to roadsigns, you don't need to know how to read to use them for most part. Even kids recognize their own names way before they can read. I traveled in Greece where I do not know the alphabet and did just fine.Also people didn't travel too much and you can always ask people for directions.
Oh we're getting the sword back, sooner or later.
The concept of starting from near-complete powerlessness and gradually becoming unstoppable is something I wish more games would implement.
theres nothing gradual about it. Ride back to your destoryed village, watch the high level enemies there kill each other, then sneak in and steal a full set of top tier plate and high level weapons and youve gone from lowly peasant to unstoppable murder machine in like 5 minutes. Also they respawn so once a week you can ride back, reloot, and sell the proceeds for huge cash.
@@OfficialChrissums not really because you still can't swing a sword to save your life and it is reflected from your low stat but also (if it's your first run) by your lack of knowledge of swordfight which has big learning curve and really empowers that "rise to greatness feel"
aint that every rpg every skyriom cough cough
@@jeremiahthepisces5493 Nope. In Skyrim character (and player) at least knows how to use any weapon from the get-go 😉
@@jeremiahthepisces5493 for some reason in skyrim at a point u start sneaking and using a bow and never go back lol
1:23:36
Btw, Runt is the only enemy that Henry must kill over the course of the game everyone else can technicaly be sneaked past, get killed by allies or get taken out by non-lethal means. This also gives you an added dialogue with Johanka when she asks you about the sins you've commited, stating that Runt was the only human life you've ever taken
And here I am, speedrunning the Cuman Killer perk, stabbing mofos in their sleep.
@@gabojill19 me killing all the cumans that chase you at the start to minmax
I am playing Merciful right now and the amount of ways to kill enemies without them being accredited to you is astonishing! Poison, bleeding, dog kills, horse tremples, knockouts and drownings/pushing into abbys from some ledge ... if not trying merciful, I would not get to use half of these at least :D
THAT is the gamer approach "AH! XP! CMERE!!!"@@UltraProchy
Merciful playthrough was one of my favorite. So much thinkin out of the box how to solve some quests without killing anyone.
That part about Johanka was so accurate. She complains about the custodian for being sleazy and then she tells you he's not that bad after you stand up for her and get thrown in jail for it. I was so angry with her lmao that I started only caring about doing my job and interacting with her as little as possible.
An unfortunate reality of the time, women in general were kinda obligated to be tied to a man, and seeing as he was the only wealthy one around, even if she actually doesn’t much like him, it was the smartest/culturally accepted thing to think/do
@@lothara.schmal5092 I wondered if this is what they might be going for. Does it chafe our modern thinking, yeah, and that's probably why they included it. I think the goal was to show this reality of the time but without beating you over the head with it, mileage may vary.
@@L337P1R4735 Indeed, the thing that’s hard to capture I feel, is the true social acceptance of something that isn’t moral to us. In most stories we’d have a woman who is being harassed very much overtly despite constant protests, and that fights it as someone of the modern world would, seeming surrounded by those of the time, when in fact, even to them it was natural and accepted. It’s a hard thing, to show such a reality without being way to obvious, or seeming to condone it.
At the time the fact he wasnt actively raping her means hes a kind gentleman suitor.
From what I know, there were socially accepted "rules" of courtship, one of which for women being that they did have to deny and refuse a certain amount of times before accepting someone's advances, otherwise they'd be looked down on as too promiscuous. That's likely what she was doing, but with our modern perspective it looks a whole lot more genuinely like she's just flat out saying "no".
Old times were dumb.
My biggest gripe with this game, it ends as the story feels like it about to kick off and it leaves me hanging for more
Seriously I was like ‘alright that was an awesome Act 2!’ Then it was like ‘nope!’
Well at least we have KCD 2 to look forward to!
@@philomathist6899what have you heard?
@@ghorstbusters6238 Warhorse Studios is making a new game
@@thebadwolf3088 And apparently the devs are dropping hints that an announcement will come sometime this year. Here's hoping!
The Miller thing was a stereotype for Millers to be seen as thieves in some parts of Europe especially with some of the historical fiction of the era lending to this depiction. No idea if how common it was for average people to accuse Millers but this is something I learned about since I have a Miller last name in my family, and they study Medieval history.
The Miller's Tale from The Canterbury Tales covers elements of this, and his introduction in The General Prologue
from my memory of chaucer, millers were usually depicted as conniving, I'm pretty sure one gets cuckolded by some bloke who he tries to con -- but that only reflects one english perspective
@@tommyscott8511 you beat me to it :(
Ya the miller in pentiment seems like a real bastard too
As another medieval historian, I can second this!! There was also a really common trope about millers cheating folks out of flour by putting their thumb on the scale while weighing. It's a possible origin of the phrase "tipping the scales."
I looked this up recently bc I always wondered why the Game of Throne armies were so small. Yeah fielding troops and gathering enough loyal people was incredibly hard during the medieval period most major battles were in the 1,000-10,000 range so a bandit army versus a few lords being only 100 v 100 sounds about right.
Yeah, in medieval times armies had to live off The Land. Even 100 guys trying to find food For themselves was difficult, not to mention The diseases, their families And other followers, etc. It was incredibly different type of warfare Back then
When i was working at a archeological site of a 10th century settlement in northern Poland, I was told by one of the actual archeologists that in a settlement with 100-200 inhabitants, you would only have a couple warriors, and no one else would know how to use weapons
It has everything to do with population.
@@Leaf8823 Population and technology, for example the better your farming technology is, the less people you need to produce enough food, so you have more people that can potentially be soldiers
GoT was still a "TV Production" - meaning HBO couldn´t pay for sth like 5000 statists fully clothed army or full on CGI AAA Movie like. Yet they managed to produce some of the best fighting scenes which will never be forgotten.
The most memorable thing about this game to me will be going to bury my parents, then coming back to a town full of people excitedly saying "hey look Henry is back" over and over again without pause in a bugged loop, Followed by the Guard at the Gate praising god before instantly launcing straight up into the air past the clouds like the fucking rapture hit. All within 1 minute, I had really experienced no bugs up to that point, and after a couple hours to just have that all hit at once, It floored me. Good game god be praised
😆 That's incredible.
I started on hardcore and was burned at the stake during the prologue in skalitz because I stole 4 pieces of charcoal
@@AdolfHitler-pm3lc Adolf how aren't you dead
Jesus Christ be praised!!
"Jesus Christ be praised!"
In the Canterbury Tales, Piers the Plowman, and (I assume) other medieval literature, millers are portrayed as devious and untrustworthy. Farmers often suspected millers of skimming flour from the grain they milled for them. I guess making all the millers in the game part of criminal network is how that vibe got translated.
Millers were shady people. This game got that vibe perfect.
Kingdom Come is a unique game. The premise of making a game that values historical accuracy is already far-fetched, but to have a game that does this WITHOUT crippling the gameplay was something I thought to be science-fiction. And my personal leaning mandates that I laud how it managed to portray a slice of European history that is otherwise unknown to most Westerners.
except of course its not actually that accurate, it only feels that way because you are used to fantasy games.
@@xBINARYGODx It's not 1:1 accurate, but it does a pretty damn good job covering a lot of historical facts. In terms of RPGs, it's easily one of the most accurate in this regard.
@BINARYGOD it's such a micro scale that accuracy is a difficult thing to judge
@@xBINARYGODx yea of course its not because its a damn video game. in real life if your town and village was butchered yea yuo dont really have a chance at doing shit, thats why they created the game in the exact way they did to give some sort of incentive to this serf henry to find a sword made by his father and give it to his lord as promised and to serve his lord and live a life of adventure. if you truly want a 1:1 accurate feudal game then go play a serf farming simulator have kids and die. the game needs to take initiative where it can to turn it into a cool game to play while also having realistic mechanics and story.
You editing Godwin’s sermon together with Henry’s actual delivery was a great touch
The forests in this game, man... They gived me flashbacks to the time i was hiking with my grandparents through forests as a kid.
I don't know what warhorse did with them, i guess something about the lighting, but they look and feel so realistic to me. I love this game
From what I understand, they scanned actual forests from locations close to historical locations and used those scans to build up the forests. No other game has captured the essence of a european forest quite as well as KCD
Lightning? It's pretty obvious why you like them because they recreated very realistic looking forests. Not many games have good forests and this one just nails every aspect of it. It just looks and sounds like a forest. With the amount of detail it has I fully believe the guy who said that they scanned them.
Some games just put a lot of attention into areas which naturally will create a strong feeling of being immersed in a game. Witcher 3 forests are good but it's clear they weren't as big as a focus like in KCD. Witcher 3 puts a lot of effort into some details like land building.
It's the density
Aye, it's uncanny how similar it feels to forests and areas in today's southern Bohemia.
The torch lighting while riding through the woods by night was something that stood out to me, having never played this. Lighting can be subtle or dramatic, I liked how the torch struck a balance between greatly illuminating the immediate area yet you still felt lost in the darkness. Reminds me of Doom 3 since I watched an amazing analysis of it last night and they were explaining why that game's lighting was so effective
The progression arc in this game is just a fucking _MASTERPIECE!_ Steadily climbing from stick-fighter to walking apocalypse machine was just so incredibly satisfying, and it also goes for the reading, the alchemy, and so much more. I just love this game so goddamn much!
This is one of those games that I find myself going back to every year to scratch that real RPG immersion itch. Really hope a sequel comes out soon!
I agree, the combat style may be an acquired taste but it's extremely fulfilling to master it, and you have ample time to do so at the training grounds. I am torn between if they should keep it for the sequel or opt for something more flashy and easy-to-grasp.
I'm also pretty sure I once read they are actually working on a sequel, but to be fair, that one's just a matter of time now.
Although it's mind-boggling to consider this game is FIVE years old now. And I haven't played in FOUR and still remember everything vividly. In one and a half years I played 271 hours according to my Steam account. This game stuck with me that much.
By the way: You scratch an itch, not the other way around.
@Hunter_02 Thanks for pointing out the mistake in my commit, I appreciate it.
I personally love the system but I totally understand why it would turn people off. I think the cult following this game has, making an easier to play less immersion heavy game would be a disservice to fans. However, from a developer standpoint I can totally see why they would do this.
@thx4wrry Unfortunately a friend and I bounced off this game because of the combat. Loved everything else but combat was too much of a turnoff. It always felt like if it was tweaked a little bit it would have been good enough for me.
@@0rangaStang I don't care what anybody says, you're right the combat is atrocious lol I absolutely love this game, but the fighting needs some serious tweaking for the sequel. I appreciate the realism but the swordplay is just a little too much.
Yeah, there's nothing quite like KCD, I *really* want a sequel.
I found it interesting how you mentioned it felt more like an older RPG. In fact, it's exactly how RPGs are suppose to play. The industry went in the wrong direction and started to turn RPGs into basically action/adventure games with some customization elements.
Kingdom Come has some special feel for us Central Europeans (especially considering it's set just 7 years before the big battle of Grunwald); almost period-accurate armor, weapons, places and characters (though they have been renamed and their personalities have been changed).
Also, I don't know why they didn't include crossbows and firearms, which were pretty prominent in Czechia and Poland (google "tabory" or "husyci" in your spare time), and lack thereof is a flaw I almost can't forgive the devs.
Yeah, definitely. I can see some similarities to Finland and Sweden in the same period, but there was much less habitation, and Central Europe has its own feeling. Though Tallinn, which is across the bay from Helsinki where I live, is an awesome place for Medieval enthusiasts, and I was reminded of that in the game. So maybe a game in Estonia or Southern Finland would work, maybe?
Probably the lack of firearms was to make combat easier, and not to die of random musketeers attacks. nevertheless, the muskets in the period were nowhere near as efficient, accurate or damaging to what they were today, and they took a significant time to load and reload. also wanted to not turn it into a shooter game.
Crossbows were probably not implemented due to time constraints or technical limitations, and not seen as central to the game. However, I don't think there is a gameplay reason for that.
I think they just couldn't get a crossbow/firearms physics/animation ready on time. They definitely must be present in the second game that chronologically is about the start of Hussite rebellion.
I think I´ve heard in some video, that they really wanted to implement crossbows (since they were prominent ranged weapon in that time - bows were practically not used in battle any more in that area and time period). But they had an issue with them being too overpovered. Which makes sense historically (that´s why they were so common), but was unpractical in the gameplay (player practically did not have a chance against enemies with crossbow). So since they did not have enough time to fix that properly, they abandoned them.
Regarding firearms, I would say, that this time period is still a bit early for some larger use of them. A least in countryside, which game represents, since they firstly appeared rarely in some large siege battles, and then in the armories of large and rich cities. Their first more massive deployment was during the hussite wars, which started almost 20 years after this game events. And hussite armies were quite inovative by using them, because until then they were not a part of typical army composition. Even their enemies still relied on heavy cavalry, and had to adjust their tactics during the wars. So the firearms would definetly be known in the time the game takes part (actually Konrad Keysler mentiones them and dreams about some experiments with gunpowder), but in the game itself, they could appear more like some inovative curiosity presented to nobles, than like some regular weapon, that normal soliders, or Henry himself could buy and use as they like.
Crossbow and boomsticks are in kcd2
A cool history deep dive about fifteenth century Bohemia that I happen to know is that there weren't any giant, flying, flame-breathing reptiles. And the devs honored the history perfectly! Pretty cool to see a game developer really do their homework.
It must have been fun for the developers to decide what to keep ..more "irl" based and what elements of fantasy to incorporate. Like what is too video gamey and what's not. I guess it must have been a judgement call
They do have bias against the cumans, but that's because they're painted as the enemy in a bohemian story
@@thychozwart2451 haha cuman like the cumin spice almost
@@thychozwart2451😂 Yeaaa, it's rather difficult to paint an invading army or murdering, pillaging and raping mercs as the heroes of the story.
I really like how low key hilarious you are. You have this consistent tone when you're describing the gameplay and them BAM out of nowhere you add some comedy editing that hits really hard because it's so infrequent. You got me good with 1:02:02
i was looking for someone else to mention this 😭
Yeah, I fell for the whole "ventriloquist" magic bed bit for long enough to laugh out loud when I realized how stupid I was
I’m so thankful for this game. It truly is a diamond in the rough.
Thank you Warhorse, for bringing me my favorite game of all time.
It truly is mind blowing that this was produced by a kickstarted, independent developer. I don’t think I’ve ever seen anything quite like it.
We’ve had great games given to us by smaller studios, but nothing to this size, scale and quality. And quality truly is the best term I can describe KCD. That, and best game ever.
..at least to me.
I had a really hard time getting into this game at first but once I did I REALLY got into it. Unfortunately the story kinda fizzles out in the final act
KC:D holds a dear spot in my heart because I pre-ordered and started playing while I was 18 and had the bombshell dropped on me that my dad wasn't my bio dad legit a day or two before it was revealed in game to Henry and it felt like the Universe really showing me some attention. I think I probably had an entirely unique experience nobody else can share with this game and while I already loved it to begin with that experience cemented it in my memory forever
Powerful stuff. I don’t believe in coincidences.
same thing happened to me, same day though.
23 and me is clairvoyant
Interesting coincidence, to be sure. I bet it made the game that much more impactful.
I hope you and your dad are doing alright
I do think taking away the carry limit would be more detrimental to the game then leaving it there, as soon as you dont have to worry about what you take with you, you dont have to worry about getting money anymore (being able to sell all the stuff enemies have), which, with the prices being set at least closer to realistic ones as in other games and armour and weapons therefore feeling really important, is a really important part of the game in my opinion.
I absolutely LOVED KCD!! I played it early before they fixed lockpicking even and I still trudged through enjoying every minute I played! The unique alchemy system impressed me, the immersion blew me away! The different towns having different rules for torches at night even! KCD is my favorite RPG to this day.
I've been able to get to level 17-18 in Herbalism just in the "tutorial level" before Henry finishes the chores for his dad and it hits the fan.
You can also murder cows and sneak knock out peasants, and can get your strength and sneak high enough to murder guards and leave Skalitz with a full set of armor
Interesting both of you thanks for the info @Jester Crest
@Skinny Weeny Work smarter not harder
@Skinny Weeny people will play the game however they please
@Skinny Weeny 🤓
Despite all of its quirks and problems, this is possibly my favorite game of all time. I think the way they crafted Henry and a hard set world gave it so much unique personality that other RPGs where you can be anyone and do anything don't have. It's a double edge sword where not everyone will enjoy it, but those who do will massively. I hope the sequel is the same but basically more polished.
My first playthrough was on Hardcore mode. So glad I did. The first few levels were like a horror game.
I actually started over after finishing half the game in normal mode in order to play hardcore mode. I have never looked back, hardcore mode is beautiful and KCD is the best rpg I have ever played, closely followed by Enderal and Underrail.
The amount of ankles I broke in hardcore mode haunts me to this day
I love hardcore mode... except for the saving.
I like the idea of the saving system but unfortunately the game is way too buggy for it, it's not fun to lose 4 hours of training to a crash and given that the game already has exit saves I really question why you weren't allowed to just save over the exit save at any time, if I really wanted to I could just restart the game to create a save at any point, why not just give me the convenience to do it normally in case the game crashes like it did oh so many times.
But yeah, I really like the idea but the stability of the game kills it for me, had to download an infinite save mod.
@@NovaTrap1312 a fellow man of taste and refinement, I see!
@@DemonBlanka That sounds so annoying. I used to experience random crashes on console but since i moved to PC I havent had a single issue. Even with a handful of mods, it's been stable.
35:13 - Historically, millers were sometimes seen as tyrannical and underhanded by the rest of the village. The farmers had to get their grain milled at the one and only miller in the village (in most cases) and everyone got flour from the same mill. So the miller had a pretty direct control over the village's primary food source. The miller could cheat by adding adulterants to the flour and by short changing both the farmer and the other customers with fake weights and whatnot. If the miller was also the baker in the village then this process is all the more easy.
I assume that most millers in the 1400s actually were not thieving but some would have done that and this would have caused the reputation. Just like how it is for many professions these days. No disrespect to politicians, criminal defense lawyers or investment bankers but (depending on who you ask) a lot of people are not very charitable in their descriptions of criminal defense lawyers / investment bankers / politicians.
Looking at the game codex etc. I get the impression that the in-game millers are reacting to a time of war. Naturally armies passing through villages could underpay, commandeer or loot everyone's possessions including the millers. Millers would actually be in the front line of businesses that are looted in a war. They could have a higher incentive to behave dishonestly in difficult times especially with their larger access to the village economy. In game, I think they are portraying some millers as either greedy or desperate or maybe both leading them to become fences for stolen goods.
1:21:53, so since what sabotage does is not explicitly stated, I'll say right here. If you hit all the arrows, the archers will have 5 or so arrows each then be out. If you poison the food pots then the enemy will have half their normal health. Doing have the sabotage leads to help results. Half the pot poisoned only half the enemy will be weaker. Half arrows burnt means the archers will have 10 or so arrows. Hopes this helps anyone who didn't know
This game has a special place in my heart. I hope the sequel captures the same magic
I picked this up on the tail end of last year during a period where i was forced to recover from surgery. It was one of the most enjoyable game experiences I’ve had in a long time, considering it recaptured a lot old enthusiasm I felt was lost over the years to lackluster game development and stagnation in the market.
I spent literally hours on one fight against a handful of bandits, trying to hound them from afar, run away, separate them, and whittle them down until the last broke and fled.
Then I learned the riposte and master strike skills and felt like I had unlocked god mode. (With only a little saltiness that the game didn’t explain I had to learn those skills.)
For all those lost medieval studies majors out there, your game finally arrived. What a beauty it is.
You gotta have an immense level of patience to fully enjoy this game. Once you get over the learning curve it’s payoff is absolutely worth it
People just wanna pay to win tbh
It's like the difference between sport and gambling one is fun one is a sign of power and money
That's why the illuminati wants to make sport/gamble the same thing
Quick tip for archery: The camera goes back and forth horizontally as you draw, so if you don't want to hard-target with the right analog stick, you can wait for the camera to get to where you want to shoot; the center will always be where you started your draw, so you can aim and time your shots better by aiming first then prepping your shot.
@@MadWatchercasual
Can we all just appreciate the editing at 1:05? It's so minor in the scheme of the entire video, but it's so incredibly well done. Wow.
haha yeah that was so subtle and probably annoying to make look right.
What exactly did he edit?
@@onglogman pause the vid and read the pop up thingies in the fast travel animation. he made them fit what he talked when they would normally be anouncing a random ingame encounter.
@@alexmuller6752 aah right, I see it now, I was just listening to this while was at work and I've turned the video quality down so the text wasn't clear
And pretty much at any point of main quest, like hunting Ginger for example, you can go back and report any progress to your superiors. And you get unique dialog. Even help occasionally. That's some attention to details and immersion.
I would like to add my opinion on parts of the game:
First I am a native Hungarian who wanted to study History, but in the end I studied - and still study - Hungarian as a native and foreign language and German as a foreign language, but as a History nerd.
The millers: as a funny coincidence, all of my forefathers - my father is an exception- were millers, so my aunts and uncles have stories about my grandpa basically not paying taxes (basically not fixing the collected flour to the state (communism) and people generally hating millers. People took their grain to the mill to mill the grain. Visually you will get much less flour, it is like spinach, you put a lot of spinach in the water and get almost nothing in the end and the miller got to keep a small amount ~10% of the flour as a payment. Language and culture wise : because of the visual differences between grain and flour many people thought that millers are stealing, so many expressions exist about millers that steal.
Hungarian language and Cumans: they speak modern Hungarian, which is not a problem, since no one speaks mediaeval Czech… The biggest issue is that they speak… strangely. I would say that they hired Hungarians from Slovakia (which would explain the nasal sounds), but that is for sure that their lines are bad. They say things that do not exist in Hungarian and were most likely translated literary from English.
An interesting thing about Ulrich is that he can die at literally any point during his quest. You can even kill him at your very first meeting without ever speaking a word to him. I did that on accident my first playthrough haha
I have spent hundreds of hours going through this game, praying for a sequel.
Spacebattles
There is one planned no idea when it comes out
Jesus Christ be praised!
Well you're in luck. Kcd 2 has been announced with a release date within 2024
I’ve been impressed and found out new things about this game even on my 6th playthrough. My usual routine of getting out of Talmberg in the beginning would be to steal the guards clothes, talk to the guy, then bounce to Skalitz. Well, on my most recent playthrough, I decided “Nah, fuck it, lemme see if this will break my legs or be like a speedrun”, and I dropped down to the moat under the drawbridge successfully. What I *wasn’t expecting* was for the guards in the castle to start yelling “That crazy bastard from Skalitz jumped into the moat, don’t let him get away!” And then the guards in the street below started to chase after me! That’s not even the craziest part to me, one guard caught up to me and was like “Sir Divish told you to stay put in the castle, why are you running away to Skalitz??” And the dialogue I chose for Henry had to be the most emotional delivery I’ve ever heard Tom McKay give. I forget what he said exactly but it went along the lines of “Because I need to bury my parents! I can’t just leave them there, if it were you I’m sure you’d do the same!” And the guard was like “I feel you lad, I’m sorry. Just give me a slight push and I’ll let you get away.” He was a fucking g for that but then I ran away like normal. I know that that was during a scripted sequence in the game, but the fact that they thought of that and made it into a situation you could play out is outstanding to me. There’s plenty of times (in this game as well) where a game would look at that and just be like “Welp shit, he just bypassed everything, let’s just play the cutscene or reset them.”, but that small, but noteworthy exchange like that is why I love this game so much. If you can think of a solution, 9/10 that’s what you can do to proceed with your objectives.
I only watched playthroughs but I like how its similar to Gothic, just a bunch of wild, fresh ideas thrown at the wall. Not all sticked but you gotta respect not playing it safe
So with the archery, you're supposed to give it its draw time, which is why it's going back and forth. If you time it right, you'll fire right at where you were looking before you started drawing. Too long, and it'll keep moving the camera in the opposite direction.
So you definitely can try and fight the draw, but it's much easier to find the draw rhythm, and give it the time it needs.
KCD is easily one of the most immersive games Ive ever played. Going from a simple blacksmith's son, to a deadly master in longswords, wearing the most expensive and shiny armor, to the point where people are praying to Jesus Christ for my safety. It has its issues, but this is one of the best games I've ever played that deals with historical events in a wonderful way. You can play without reading any of the codexes, and still learn something. It's beautiful.
did you actually buy the armor or was it loot ?
@@creatorsfreedom6734 I would go to Skalitz at the first chance I could, and teach myself how to use a bow. Then I would start looting armor and weapons from the bandits and cumans. After a couple trips, you should be able to afford anything you want in the game after selling your stuff to the Rattay traders.
@@creatorsfreedom6734i think it can be both, at some point in the game they drop some of the most expensive stuff.
1:25:55 was an important moment in my playthrough because the village is out for revenge and it mirrors Henry's situation from the start - it really reflected how much Henry had changed (or not) since then.
This is really weird timing, I just started replaying this game for the first time in years.
Same for me. Jumped in as soon as I got a new rig. Maybe it's the five year mark approaching.
Great video as always. Thank you for covering a game that is very close to my heart. Can't wait for when you cover the game's DLCs.
You have great timing. I've been sick all week, working from home, and feeling like shit. And you drop this gem for me to watch. Thanks Salt!
my fiancé got WAAAY into the dice game (farkal), so much so that she abandon the main quest just to play it. It had some cool mechanics like obtaining weighted dice that favored certain numbers and had a few trade offs. But what really amused me was this whale type character who would show periodically and make big bets. She would wait for him, play him until he had no money, and then when he went home she would knock him out behind the bar and loot the rest of his money. She got very rich from this
Just the fact that this is possible, yet the game NEVER shoves that in your face, is absolutely mind-blowing.
The battles in this game are very accurate to the time period. All the lords in this game are Sirs, simple knights ruling a castle and surrounding villages. They would almost never have access to more than 50 or so men each, even if they did they would strain to equip and arm them appropriately for battle. Also warfare at this time was very economical. A Noble wouldn't draft his peasants into the army because they were needed at hone to make him money, and on top of the best armor and weapons, chivalry, greed and laws dictated it was a crime to kill one even in battle, they where only to be captured and ransomed. Thus war was more like a gang fight the leaders needed to pay a fine for if they lost, while everyone else dies.
The only beef I have with this game's battles is that they tend to devolve into standard videogame "pile scuffle" without anyone trying to do a formation that was important for survival in medieval warfare.
@@090giver090 these are 20-50 man scuffles with archers or heavily armored footmen. said formations only come into play when using weapons that actually apply there i.e halberds, spears, and other polearms. small unit tactics arent about formations in this time period iirc.
@@090giver090 It isn't a large 300 v 300 man battle its groups of 20 man skirmishes of course it'd just be disorganised fighting.
I just finished KCD in my third playthrough. It's certainly my favourite game of all.
Played this game and couldnt believed how immersive it was. This is one of those gems you have to play it at least once to understand the true beauty of it.
Doing a play through on the hard core mode was one of the most frustrating and time consuming things I have ever done. And I loved every second of it.
You masochist, i struggled in normal mode, i can't even imagine what it's like on hardcore, i would probably just rage quit. Btw if you love frustrating and time consuming games you should play World of Tanks, that shit will test your mental fortitude and patience to the max.
The fact that I learned more world history from videos games than school says alot.
History class in the US is more like "fun facts from 1400's to 1800's"
Yeah. But for me, having an actual decent history classes in Finland, it has been about "living the eras" that I know. All Assassin's Creed games, for example, I knew and recognised all the historical events. However, Czech history is more unfamiliar to me. while I had heard of Jan Huss before the game (and after the game, the defenestration of Prague and protestant reformation, and Nazi occupation, and the Prague uprising), knowledge of local Czech history was almost unknown to me. So even within historical games, I congratulate the game for concentrating on more remote and unknown parts of history.
It’s all there you didn’t pay attention. The Hussites were a big part of the lead up to the Protestant revolution. Literally learned that in Walker county Alabama world history. Please stop this meme.
You obviously didn’t learn enough
@@ehfoiwehfowjedioheoih4829exactly, people like to rag on the US education system but in reality its not that bad and it’s actually them that didn’t pay attention/had zero curiousness or hungry for new knowledge. The people who say that are the same people who thought that learning new things would make them a “nerd” and all that knowledge they learn is useless because it’s not “street smarts”.
I mean that’s how you have people on the streets being interviewed about the number of states in the US and still getting it wrong, even though they 100% were repeatedly taught that in school.
@@ehfoiwehfowjedioheoih4829 your experience in your particular corner is in no way indicative of the experience of anyone else, in literally any other part of the country.
I absolutely love this game. I've never been more immersed in any game, ever.
Please never stop these videos. I love them so much and rewatch your videos often.
So glad you covered this. Full of charm even if it's a rough experience at times and it's so full of authenticity to the time period it was a real breath of fresh air to play a full on RPG set in the medieval time frame. I eagerly await a sequel.
So happy you have made this video. The developers passion just oozes through the screen, one of the most immersive games i have ever played and i am excited to see what war horse studios make next. Great job dude
Yooooo you cant imagine how much i love you for going deep into this game. I had a little accident and cant go anywhere and almost lost my mind, but i know after these 2 hours i will dive into KC again for the next 2 Weeks thank you a loooooot for that ❤
19:00 This limitation on saving actually got me to prepare for my missions - eat, repair, wash and sleep to save before I head out.
And on several occasions it made me accept a negative outcome instead of quickloading to redo it. Later on however I got into alchemy and started brewing all the schnapps I could ever need :P
Accepting bad design that promotes padding and wasting of time is baffling to me.
@@chillnagasden6190 It's not bad design, it is intentionally made this way. To change it to a "save anytime" model is to flip a switch. They can do it easily, but it would make the game less immersive.
If you're looking instead of a hack/slash savescum simulator, try Skyrim.
@@xxDrain of course it's bad design, immersion is nice but if it seriously messes with balance or convenience, there is no point to it. It was a sad gimmick that they put in to stand out and it was a bad idea. Enjoy the warmth from your burning straw man though
@@chillnagasden6190 How far have you played this game? It's really not so much of an inconvenience, if you're not bad at the game.
You're confusing a challenge with bad design. Do you think the Dark Souls games are terrible because they're not easy and convenient too?
As one of the first backers all the way back when, I completed it ages ago. It is a massive inconvenience vs pressing escape and hitting "save game". It's, as I said, a pointless and awful gimmick.
I don't see what immersion you find in having to drink fake alcohol to save your game. If you map immersion to realism, I'm even more baffled, because medieval european peasants certainly didn't save their games by drinking alcohol 😛You want immersive saving, GTA 1 and its churches where you "SAVE" made more sense. Also, quite the opposite, I think *you*are confusing challenge with bad design. How is dying to a sudden bandit ambush you could not see coming and being stunlocked "hard" when all it does is you have to have loaded a much farther save game back , *wasting time* ?
To address your adorable closing fallacy, I have literally thousands of hours in almost all of the major Soulslikes, even some of the bad ones (Oof, Wo Long was disappointing...) While bullshit of various types exist all throughout soulslike games (Lies Of P is bad because enemies wind up for 1-4 seconds but the actual swing is 0.25 seconds, leaving nothing but muscle memory to save you, as HUMANS CAN'T REACT THAT FAST), I generally greatly enjoy them. So *shrug*. Accept reality instead of trying to make a delusion overwrite it.
@@xxDrain
I will say, pacing in video games has become a very important point of critique for me because it always felt like they rushed you to do the fun parts. As weird as it is I started enjoying older Jrpgs and Kingdom Come for the fact that they took their time with setting up the world and the story. I ended up loving their hour long prologues almost more than the rest of the game. A good pace and setup will immerse me so well that I cpuld be playing a game non stop for months and I so rarely do that with the limited time I have with video games these days
My first playthrough I played on max difficulty with all negative perks and while it got frustrating at times I'm glad I started that way. I fully got to experience every part of this game and amazing map. Having to really learn your way around without a compass. Really enjoyed my time.
The only thing I wish the game gas was a blacksmithing system everything else was just phenominal. This is one of those games like Kenshi that I actively financially support and love buying for people on holidays.
It's kind of fair given the Dev's focus on realism. Medieval blacksmithing was so time consuming it would take weeks to months to make a simple sword. Then again necking a potion made of random flowers can heal my dumb ass after eating several Cumen arrows and at least one axe swing to the face so...
Kingdom Come 2 just announced! 2024 release, the Hype is Real.
One of my favorite games of all time. Started a hardcore play-through yesterday!
A tip about being an archer, release when your knuckle is over the target. Also in Skalitz find a guard that’s alone and sneak behind him. Save then knock him out. You can store stuff in your family’s chest and retrieve it when the town is sacked. Keep any bow and arrow off of the guard and lure the sheep near the training area up against the wall and start shooting after taking training so no one will catch you. The sheep respawn and build up archery to the point of not needing to worry about taking damage.
Every time I see a new upload from my favorite Salt my immediate reaction is along the lines of “f*ck yes, buddy”
You know the best thing about this game is being well known with all the locals in the town. It's something small but being greeted warmly and being well known with the guards when they confront you when committing a crime. (I was even caught by the huntsman for poaching but since I was always pleasant and helpful in town he gave me a please don't do it again.).
I also love Henry, he has to be one of the most relatable PCs in a very long time.
Yooo this game is one of my all time favorites. The combat is…. Well you like it or you dont. But i think they took the “Bethesda-like” model and made one of the best open world rpgs of the ps4/xbox one era. Plus its historical, which some will nerd out for.
If there is ever a sequel to this....its gonna be top notch
The word underrated gets thrown around a lot but this game fits that description much, glad you made a video on it
This game is niche, not underrated.
@@Eskimo_iio I hate rpg's but I'm loving kcd so I dunno I think it might be underrrated, unless its the medieval/ lack of magic thing that is pulling me in.
@@chatteyj I'm not saying the game is bad. I'm just saying that this type of rpg is niche. It has a cult following so I wouldn't really call it underrated.
I gotta get back to this game. Played it on launch but got stuck with other things later in the game. I often returned to the game for poaching. I had a ridiculous amount of money and resources due to that. Of my 132 played hours, over half of that was poaching, dealing with transportation, selling and "investing". Great game.
I love when you assault the bandit camp and Sir Hanush just tosses on a breast plate and has a badass mace but Sir Divish is just oozing drip in his armor
Fantastic game and beautiful world! My last playthrough I sought out all the hidden old Pagan sites in the woods. There is a lot to explore! Also Millers did historically have a sketchy reputation, with some records of them being punished and common stories and even plays with millers that swindle and put their thumb on the flour scale being a common trope. So glad you did this video, well done!
Bro, I need another review like this, so cozy and goated
Never thought i would see a Czech game on your channel. Love to see it. Now its time for Mafia 😁
I cant overstate how amazing and fresh this game was. It reignited my love for video games.
Thanks dad ❤. Jokes aside these videos help me when I feel down and I’m having a hard time managing my suicidal ideations. Some days it hits really hard and it’s few and far between. These help keep me occupied enough for my ideations to dissipate. Thank you. In a wild ass way you have inadvertently saved lives more than you’d be aware of I’m sure. Seriously. I rewatch your content because it feels comforting sometimes. Like a friend I have but I’ve never met. Much love. ❤
People might say that’s a bold claim but....
fr
Keep yer head up friend.
Iam a Shia Muslim and i know some of what i will say might not resonate but i hope it helps, we all go through rough patches in life, for some of us these rough patches take much longer for us to get done with, and they take their toll on us, but God wants us to go through these trying times, because it helps make us the best version of our self, our Prophet's Grandson Imam Hussain PBUT was beset upon by so called muslims who numbered in 30-50 thousand, he only had 70 friends and family with him, he could have given up and taken the offer of the tyrant yazeed may God curse him, but he didn't knowing full well that it will lead to his death, but he did it because he knew God sees his struggle and knows that this struggle is for future generations to remember him and venerate him and learn from him how to struggle and live a full life.
I pray that this helps you as it did me, I will pray for you that God gives you strength in this world and heaven and peace and the hereafter. Much love to you, please be strong, we all LOVE YOU, and most of all God Loves you! If you need any help please feel free to ask. I will try my utmost best to help you! I was there and understand how it feels... Take care of your precious and beautiful self. Sincerely A stranger from Lebanon :D
About the random searches. Originally any looting of corpses was supposed to be criminal. It has since been removed, but still counts towards guards searching you. If you do a play through without looting corpses you will never be searched
You're also to be less searched when your rep is high, and conversely if it's low
I've never played this game before. But I'm gonna watch the whole thing. Probably twice.
Because that's what you do when you love someone.
Happy Valentine's Day.
I actually had a bug that only happened once and I was never able to repeat but it was during the scene shown at 26:53. Basically for that entire scene and afterwards when you got control back, every single character had no clothes on. Everybody was just buck naked. They didnt have proper models just all......hairy in places. For some reason that made me laugh so hard for far longer than it should of have...but it was just so unexpected and still to this day is way up there on my list of great things to happen to me in my long career of gaming.
This game is so good!
My favorite RPG in a good while.
I know I'm repeating what many others have said, but the feeling of progress is unlike any other game I've ever played. That feeling of "holy shit I can do things better now" is euphoric. And when you're out of practice (especially in combat), and you come in all cocky with full plate and the best weapon, this game humbles you fast. I loved it so much
I hope this does not sound condescending but the more I do Video stuff myself the more i can appreciate careful planning and Editing. I like that the main point of your introduction and Background Research is that everyone did not really know how that game will turn out and so you also withhold that information and did not show any Footage until the Reveal. Just to let you know. Someone noticed. These little Details are not wasted
Lol the fact that you started with concern that this would read as condescending just made it all the more genuine and wholesome
Ah yes, an incredibly authentic game, loved especially that clothing system where what you wear actually matters. No idea why that is such a rare thing in games.
Salt: There is an sponsor try not to be alarmed
Sponsor: Hi there!
Me: AH!
This is one of my favorite games of all time. It really kicked my butt, but when you figure out how to fight well, it's such a good game.
Salt, I just want you to know that I was recently laid off my job. I started a new one that is very difficult both mentally and physically 12 hours a day. I got on UA-cam to watch a video on how to fix something that broke before I could finally get 6 hours of sleep before driving back to work. Your video started on auto-play and I will be sacrificing my sleep to enjoy your content.
Screw you, and thank you. Your content is always a little bright spot on any day.
Damn who asked
@@LVega_ Damn, sorry for giving a heartfelt thank you to the man giving us free entertainment. Thank you for reminding me that comments sections are only for dickheads.
Man... What a content. Thanks so much for your work. Subscribed !
Still a favorite of mine. We really need a sequel so we can finally get that sword back.
Without a question this game had its flaws, but at the same time there is nothing quite like it and still holds up as one of my top 5 favourite rpgs of all time
My main memory of this game is doing this massive mystery as to who raided the farm, who they are, where they're located, all of that
Only to return to the captain tell him this info and have him call me a dumb ass and yell at me for about a minute straight because I fucked
off for like 3 days and didn't tell him where I was going
As someone that use to shoot archery I can tell you that you want the arm guard. It does take time to learn how to do it and longer to learn how to do it well.
Immediately became one of my all-time favorites. Many already praised the immersion but it's the closest game to Gothic 1 and 2 when it comes to being able to interact and "live" with characters that actually feel like real people. The entire setting of this game is just perfect and perfectly executed.
Shit ending tho.
@@TheDennys21 You shouldn't have taken those laxatives then, bro
@@BadHairlineProductions you like the ending?
@@TheDennys21 I'm not taking any laxatives
KCD is one of my favorite games. Absolutely love it. I really wish they would finish the next parts in the story, and expand the map and add other things that weren't in the game (wife, kids, land, etc).
If I remember correctly, when the game first released, the lockpicking was just a circle without the ridges. It make picking immensely more difficult
I know this game was extremely divisive for people, but I think it may be one of my favorite RPGs of all time; it’s at least top 3, at any rate. I have a deep appreciation for historical accuracy in media and a LOVE of IRL melee weapon fighting techniques, so getting a game that took all of that into account and merged it into an RPG that uses underutilized decision-based leveling (I hate Skyrim for this, where you can conceivably get every single perk and you essentially are a demigod by level 10) and mechanics that require you to actually build some level of skill within the game makes every part of this game a fun challenge to some degree, and ultimately makes everything you do in the game feel incredibly rewarding. The Dragonborn didn’t slaughter a cave of meat bags with iron swords, YOU just fought off a group of bandits in a roadside ambush using combat skills YOU acquired over time. Hell, I’m going to replay KCD right now just because how much I just remembered I loved this game.
Can’t wait to watch, Salt! Out of curiosity, especially with these longer videos, would you ever consider releasing the audio on podcast services?
I'm sure there'd be a good way to go about that, but with my current format intertwining cutscenes, visual bugs and so on, I'd probably have to reformat a bit to make it work for audio only stuff. Maybe in the future?
@@TheSaltFactory you would be shocked at how many people listen to your stuff almost exclusively. You should do a poll to see :). Love your vids as always.
@@ehfoiwehfowjedioheoih4829 i second this! would love a podcast from you @TheSaltFactory! Any topic you do would be a treat to listen to