Again, thank you for the expert insight. Now, my question is when you mentioned releasing the disc forward vs releasing it at a high point: does the former allow for a lower hammer that **doesn't arc as much** as releasing it at a high point? I've always wanted to master a low-riding but fast-traveling hammer that doesn't spend too much time in the air so that my receiver can get it pinpointedly without the defender catching up.
Good question, I have been asked how to throw the “Kurt Gibson” hammer which is flatter and gets to the target quicker. I was planning on answering this in a separate video just because it is a bit more nuanced.
One question I have is why isn't it used more in high level play? I have watched a few pro games and never saw a hammer thrown, yet in my opinion if used right it is the most effective throw in the game. U can super easily break a forehand force and I know some people that can throw it 100+ feet and hitting 2 foot wide targets and many different angles. I know that it is hard to throw in wind and rain, also new players cant read it or catch it as well but do u know why it isn't used much
Because it’s actually a more difficult throw to throw in a game. Throwing over a markers head with arms flying is risky and also because the hammer doesn’t float as much if you miss your target there is little room for error. Additionally in man to man defense it’s rare a guy is so far off that you can use this throw and ‘float’ the disc to ensure a completion and the defender mot catch up to it. You have to be pretty pinpoint and in a game situation that can be difficult.
Again, thank you for the expert insight.
Now, my question is when you mentioned releasing the disc forward vs releasing it at a high point: does the former allow for a lower hammer that **doesn't arc as much** as releasing it at a high point?
I've always wanted to master a low-riding but fast-traveling hammer that doesn't spend too much time in the air so that my receiver can get it pinpointedly without the defender catching up.
Good question, I have been asked how to throw the “Kurt Gibson” hammer which is flatter and gets to the target quicker. I was planning on answering this in a separate video just because it is a bit more nuanced.
@@kurtegibson Got it, will wait for that then!
@@kurtegibsonsorry to sound eager, but still waiting on it 😅
Hi, pls make an advance tutorial for hammer throws. How to also extend the range of hammer throw. Thanks
Thanks for the feedback I will add this to the list!
Thank you!
You’re welcome!
Hi, Kurt
Can you teach us the hammer like laser shoot? It's so fast and so long distance. Thanks from China as well.
Hi - Yes I will be doing this in a future video. That type of throw is more nuanced and requires more time and instruction.
Hammer to win the game. Are you picking Kurt Gibson (yourself) or Tim Gehret? Who had the better hammer in college?
Tim had the better hammer in college 💯
@@kurtegibson Two of the best hammers in the game. Learned so much from watching Tim hammer over zones.
nice video greeting from china👍🏻
Thank you! Please let me know if there is a need for specific videos that would benefit the greater Chinese Ultimate community
One question I have is why isn't it used more in high level play? I have watched a few pro games and never saw a hammer thrown, yet in my opinion if used right it is the most effective throw in the game. U can super easily break a forehand force and I know some people that can throw it 100+ feet and hitting 2 foot wide targets and many different angles. I know that it is hard to throw in wind and rain, also new players cant read it or catch it as well but do u know why it isn't used much
Because it’s actually a more difficult throw to throw in a game. Throwing over a markers head with arms flying is risky and also because the hammer doesn’t float as much if you miss your target there is little room for error. Additionally in man to man defense it’s rare a guy is so far off that you can use this throw and ‘float’ the disc to ensure a completion and the defender mot catch up to it. You have to be pretty pinpoint and in a game situation that can be difficult.