BEST NEW HEARTHSTONE DECKS. How Did the Mini Set Change Standard?

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  • Опубліковано 28 гру 2024

КОМЕНТАРІ • 67

  • @HearthstoneMathematics
    @HearthstoneMathematics  3 місяці тому +3

    TAKE PART IN SURVEYS ABOUT HEARTHSTONE MONETIZATION EFFECTIVENESS 👉 www.youtube.com/@HearthstoneMathematics/community

    • @malice9720
      @malice9720 3 місяці тому +1

      unkilliax is worse

  • @err0rc0degames
    @err0rc0degames 3 місяці тому +54

    30% of all players just playing one single deck is incredibly unhealthy for a game

    • @DavidSmith-cr7mb
      @DavidSmith-cr7mb 3 місяці тому +7

      cant afford nothin else. the great CCG expirament has failed.

    • @murilocruzatodospassos2976
      @murilocruzatodospassos2976 3 місяці тому +1

      The opposite.
      Forbid people from playing what they want with nerfs based on popularity is what is unhealthy.
      As for popularity itself. Blizzard should Tell everyone to Just wait.

    • @Casa_Y
      @Casa_Y 3 місяці тому

      So I can play a deck which counter this deck and get easy legend.
      Big spell mage is really good beatable

    • @sathrielsatanson666
      @sathrielsatanson666 3 місяці тому +1

      ​@@murilocruzatodospassos2976lol, when people say they don't enjoy meta telling them to wait is not a good solution. If you stop playing you're often not coming back.

    • @murilocruzatodospassos2976
      @murilocruzatodospassos2976 3 місяці тому +1

      @@sathrielsatanson666 blizzard Will need to Bite that bullet sooner or later.
      Not taking healthy long term decisions is making everything worse each time It happens.
      For example :
      If mage wasn't a cronical crippled class the explosion of popularity would not be that high and there would be no need to even discuss changing big spell mage.
      Anyone thinking the costumer is always right is dumb.

  • @filipvadas7602
    @filipvadas7602 3 місяці тому +21

    1. I am convinced that parts od the dev team genuinely don't communicate properly:
    A) They "buffed" Tsunami and then released a card that pushed it over the edge to being completely *cracked* when the original, while still ridicilous, would have been more manageable.
    And speaking of, I have no clue how Skyla got through testing unless there straight up wasn't any. Did *nobody* catch how broken it would make Mage when they made it a Rogue Tourist?
    B) Shaman straight up makes better use of all of Hunter's cards than Hunter itself. Even being able to set up an OTK that deals 30+ damage
    To the point where most Hunter decks I've played against just use what they have from Titans and Whizbang mostly. Its THAT bad.
    2. The mini-set is fine in of itself. The problem is that the meta is so ridicilous that unless a card creates a broken combo , like Skyla, its not good enough.

    • @sathrielsatanson666
      @sathrielsatanson666 3 місяці тому +1

      You cannot say statement like: miniset is fine on its own because cards are neither being created or used in a vacuum. That's why Druid is so annoying and impossible to balance: it has many cards that are "fine on their own" but together they create a conflux of BS.

    • @filipvadas7602
      @filipvadas7602 3 місяці тому +2

      ​​@@sathrielsatanson666 to be fair, that's kind of the inevitable problem in games like this. Eventually SOMEONE will find a combo that breaks the game because the players have so much time on their hands to test stuff the devs didn't even think of.
      But the fact that they let a card like Skyla exist while knowing full well what cards THEY released into Standard or changed is insane to me.
      And , yeah, this mini-set IS completely fine. Both on a vacuum and in the contrxt of the rest of the card pool. This is generally the WEAKEST mini-set by a country mile and even combined with other cards its nothing gamebreaking (again, not counting Skyla). I'm just saying that it really feels like they're overbalancing the forest while not seeing the damn tree in front of them.

  • @vecsia3811
    @vecsia3811 3 місяці тому +21

    If nothing else this miniset has made me so not disappointed but not care about cards anymore. At least I and the Devs have something in common

    • @sathrielsatanson666
      @sathrielsatanson666 3 місяці тому +4

      I quit in the middle of reveal season and I agree. I was already tired by months of Druid and Warrior but when I realized that the miniset is another collection of cards that do not interest me I finally resigned myself to the fact that me and Team 5 want two different games.

  • @zipzap6461
    @zipzap6461 3 місяці тому +1

    This channel continues to be a very smart, informative hidden gem. Good work, guys.

  • @freestraws8508
    @freestraws8508 3 місяці тому +2

    I think one deck that was missed in this is Dungar Druid. I’ve played a few ramp Druid decks using Dungar, but it’s still nowhere close to being as popular as big spell mage

  • @mousebone
    @mousebone 3 місяці тому +2

    Holomancer and Dora are DEFINITELY an item, it’s all but confirmed. It’s so obvious (except to maybe Bot-Mathematician)

  • @marleonka.
    @marleonka. 3 місяці тому +3

    I know it is a mouthful, but the name of the miniset technically is "The *Traveling* Travel Agency". Just as an obserwation, since you do often try to be as thorough as possible

  • @lierx.agerate8230
    @lierx.agerate8230 3 місяці тому +4

    I have a 100% collection and yet my reno wheel of death deck consistently beats or goes toe to toe with every other deck

  • @guderian557
    @guderian557 3 місяці тому +4

    Standard is almost as bad as wild at the moment, which is insane.

  • @caro5788
    @caro5788 3 місяці тому +13

    I feel the buffs to cards have a bigger negative affect in the future. Big Spell mage would be more managable if Tsunami wasn't unnecessarily buffed

    • @alonkob2127
      @alonkob2127 3 місяці тому +3

      To be honest, this wasn't really a "Tsunami Buff". That change was a buff to King Tide and Surfalopod - the ways of cheating it out, meanwhile Tsunami became an individually weaker card. That's why I think this adjustment was dumb - King Tide and Surfalopod shouldn't have been buffed, especially since it also buffed the soon-to-come-out Portalmancer Skayla and through that also Conniving Conman.
      Yeah, I agree Tsunami should never have gone to 10 summon 4, and I agree that it should be reverted. I just don't think buffs in general are a bad tool, it's only a problem because Blizzard doesn't have the slightest clue on how to use them well. It's a similar issue as printing more cards, if you think about it.

    • @sathrielsatanson666
      @sathrielsatanson666 3 місяці тому +2

      ​@@alonkob2127i disagree, in general buffs are bad in HS. Most of the time they do nothing to card's playability (I am looking at cards like Rycleaver) but sometimes they create totally busted decks (buffs to Edwin, Kaelthas or Odyn).

    • @alonkob2127
      @alonkob2127 3 місяці тому +1

      @@sathrielsatanson666 The examples you gave don't show that buffs in general are a bad things: these examples show that blizzard just doesn't know how to use buffs well. Buffs should be given to certain underperforming cards that could fill a role that is currently missing for underperforming archetypes, or archetypes that solely rely on a few or a single card which you're about to nerf so that archetype may still exist, yet become different. These buffs could even be just stats increases.
      Here are some examples for how I would buff cards:
      For example, in Warrior you have the big mech archetype that never really took off. Personally, I think Fireworker is a card that should be buffed - it has never seen play before, its power level is significantly lower than the standard level, and I think it could leave a positive impact. I'd make it a 6/6, and make it summon 4 boombots with its deathrattle. The purpose here is to enforce its place as a big tempo bomb warrior can drop on turn 5. Note that I didn't give it rush or taunt - I want the card to remain as a heavy mid-game tempo bomb, and not another semi-utility card that warrior has so many of. This buff might not make the card good enough, but it pushes it in a healthy direction, while also giving it a big boost it direly needed.
      Another buff I would make is making Meddlesome Servant a 2 mana 3/3. Meddlesome Servant tries to support a tempo Mage strategy, and both hasn't seen meta play yet. One of the issues with Meddlesome Servant is that tempo Mage already has too many 3 cost cards that it wants to use. This buff makes Meddlesome Servant more versatile for that deck, without giving it too strong of a payoff. Its condition ensures it won't be an overpowered turn 2 play, although the 3/3 body actually makes it a viable play if there's need.
      An example of a compensation buff I had in mind: nerfing Treasure Distributor back to its original state, but also buff Bloodsail Recruiter to a 1 mana 2/1. The purpose here is to nerf the incredible early explosive Treasure Distributor turns, while also addressing one issue that helped cause the dumb Treasure Distributor buff in the first place - the lack of 1 drop pirates in standard, especially for Rogue. Treasure Distributor has to be nerfed - that card is overpowered in its current state - but I don't think an entire archetype should be potentially given up on because of that, which is basically what's guaranteed to happen to standard pirate Rogue. Bloodsail Recruiter has been a dead card in the collection so far and will only get worse as time goes on. This buff tries to still give pirate Rogue a chance, while also potentially giving pirate DH an alternative tool that will likely not get used anyway, while nerfing the overtuned explosive capabilities of the deck. Of course, this buff won't make pirate Rogue playable - that deck is still missing much more than that, the help it needs can only be given new cards, or complete rework of existing cards, which would never happen. If we want the deck to be healthy, that is.
      Overall, I'm not saying that buffs are the most powerful tool for game balance - far from it, there's a much higher need for nerfs currently, and probably always will be. But ultimately, buffs have the potential to be very useful tools for game balance nonetheless, especially if we want to encourage archetypes that don't rely on just a few huge power outliers. Buffs can allow the developers to plan around printing complete archetypes each expansion, and refine them if some of the parts end up failing to fulfill their role.
      The current approach of the developers seems to be encouraging power outliers, explosive cards and oppressive archetypes. They refrain from nerfing - or the much better option, reworking - obviously toxic cards, which in turn limits the design space of new cards as well as abusing buffed cards. Most of their buffs are out of touch, lack purpose, they're buffing cards just to say "hey, we tried to make it work", instead of pouring in actual thought. The thing is, that's not just a problem with buffs: it's the same problem with nerfs, and even with the release of new sets. They only nerf cards that are problematic in that specific meta, yet they ignore other clearly toxic and horribly designed cards. When they finally nerf a toxic card, they don't even bother actually fixing the problematic aspect about it - they just up it by 1 mana and call it a day, so all they did was either make that card unplayable - which benefits literally no one - or leave it still playable, which means it still causes problems, you'll just see it less often. And even that only happens once every blue moon, because they prefer nerfing around the problem cards, which is just a dumb design philosophy. The only reason I can see for them to do so is because they realize that entire archetypes and decks heavily rely on those problematic cards - which I'll remind you, is usually the case because they try to design and balance these archetypes with a certain power level, and because the problematic cards' power level is so much higher than everything else, they balance everything else intentionally weaker in order for the archetype to be overall average - which means the archetype rely on that one problematic card. If anything, a good use of buffs could justify actually nerfing the problematic card and solve the cycle of this issue.
      Their philosophy for printing new archetypes lately is also worse than ever. Just look at the entire "top deck" package priest got in perils in paradise - it makes no sense, it's not interesting in any way, it doesn't encourage any form of gameplay, it's build with 1 legendary payoff that could be good by itself but also an epic that is terrible by itself and completely relies on that 1 single legendary, in which case it'll give you a significantly, much higher payoff. Not only is that payoff unhealthy if it's good, but it also solely relies on 1 single other card in order to be much better than it usually is. This kind of "synergy" is awful design, it's polarizing, it's boring, and it means that this epic is either a problem card, or dust in your collection, with no in-between.
      Buffs aren't necessarily bad - they are a tool. Unfortunately, blizzard's is the hand holding that tool, and they haven't even bothered to check the label if it's edible before trying to swallow it whole.

    • @sathrielsatanson666
      @sathrielsatanson666 3 місяці тому +1

      @@alonkob2127 o
      Oof, mate, spacing , paragraphs have you heard of the newest inventions in text fromatting? That wall of text is painful to look at let alone read. Just my $0.02.

  • @dmfamzo
    @dmfamzo 3 місяці тому +3

    Ladder has turned into mages playing rock paper scissors.
    And anybody else trying to find a way to beat mages.

  • @SuperXdrake
    @SuperXdrake 3 місяці тому +3

    And this, as well as many other reasons, is why I stopped playing half way through the last set.

  • @JoeSzr
    @JoeSzr 3 місяці тому +1

    What miniset should I buy? Have not bought any yet and need a decent deck to work towards

    • @filipvadas7602
      @filipvadas7602 3 місяці тому +2

      Can't go wrong with the Titans mini-set. It won't rotate for another 4 months and Yogg is still one of the best Legendaries in the game.
      This is only my opinion tho.

  • @sallomon2357
    @sallomon2357 3 місяці тому +2

    Does anybody have any recommendations for particular cards to help combat Big Spell Mage? The classes I currently play on ladder are DK and Hunter, plus I can always play some Reno Shaman and Paladin, but haven't updated them for some time. Would Speaker Stomper and the customs guy be enough or is there sth even more effective? With my Token DK deck, which is my most played one currently, I have had some solid success on the ladder... except for Big Spell Mage, against which I basically autolose, which is why I'm asking about this.

    • @10.lorenzo
      @10.lorenzo 3 місяці тому +1

      Aggro decks that are able to get under the mage before they do their stuff usually beat then. Pirate dh is favorable and pain warlock is very favorable

  • @katoshuu
    @katoshuu 3 місяці тому +1

    11:05
    Been trying to make Huddle Up worked in my budget Big Spell Mage
    But currently, there are no good Nagas to generate om board. There are no taunt and only 1/1 rush
    Probably would worked in Shaman or Druid by buffing their board

  • @Reiskocher3000
    @Reiskocher3000 3 місяці тому +2

    Why are legendaries that are in the core set counted in the cost?
    For example you say pirate dh has a cost of 6 legendaries but that includes Metamorphosis and Kayn sunfury.

  • @timson9506
    @timson9506 3 місяці тому +1

    I played wild only since my returning after a year, taking a break from the game, just before Perils in Paradise was launched. Played in low-high diamond for quite a while, and can clearly say that I haven’t seen any card from mini-set been played ONCE. Also might say that the situation in wild format is, despite being… Diversive, when it comes to playable classes (sorry, English isn’t my native language), the factor of luck which applies to standard now, amplifies in wild to a ridiculously stupid level. Like, what’s the point of playing combo spell damage Druid deck, if you’d face pirate dh, or aggro shadow priest, who would potentially kill you on turn 4, before you ever would be able to pull a combo? I don’t talk about other annoying stuff like luckiest miracle priests, or demon seed warlocks, who basically would start killing you on turns 5-7, depends on luck, or Odin XL warriors, who’d put like 40-60 armour on themselves on turns 5-6. The power creep of previous cards hit way too hard for wild meta to change. I’d keep around, since I heard about their possible reworking of wild format, but I truly respect the ones, who almost never took a break, and keep playing till now

  • @mrclinebricks4058
    @mrclinebricks4058 3 місяці тому +3

    I think standard will be a lot more varied and interesting after the next rotation

  • @marleonka.
    @marleonka. 3 місяці тому +2

    I feel like more often when my opponent challenges me and forces me to respond the questions starts to be not whether I can respond or rather if can remain in game without getting disconnected

  • @morbiddave2332
    @morbiddave2332 3 місяці тому +1

    I'm an exclusive Wild player, because why play Standard when it's basically become a microcosm of wild - filled with broken, uber powerful cards and synergies. At least in Wild you have access to all the cards. Standard used to be fun, because it was reasonably balanced and offered a different play experience than Wild. Now there is little difference other than a smaller pool of cards. The game needs a massive overhaul, powerful cards need to have downsides, power creep needs to be addressed. Though I'm sure the powers-at-be are not interested in balancing the game and just care about monetization at this point.

  • @inutamer3658
    @inutamer3658 3 місяці тому

    Im not worried for standard because it changes quickly. I worry what kind of design restrictions will plague hearthstone for the future of mage

  • @morgen8539
    @morgen8539 3 місяці тому +16

    This worgen mage legendary is so ugly

    • @err0rc0degames
      @err0rc0degames 3 місяці тому +1

      She barely even looks like a worgen, I wonder what the artist was thinking

    • @DavidSmith-cr7mb
      @DavidSmith-cr7mb 3 місяці тому +5

      the card looks like an old friend of mine's Fur-sona....

    • @sathrielsatanson666
      @sathrielsatanson666 3 місяці тому +3

      Yeah, it is really quite unappealing. And looks more like a ferret or a cat than a wolf.

  • @Piterix21
    @Piterix21 3 місяці тому +1

    They would have to literally decrease every single one of their prices like 4 times for majority of people to even consider buying it. Honestly who consciously would buy 60 packs for freaking 70 euroes, which doesn't even give you all of the released cards in the expansion; which is ridiculous considering for example in Romania and Hungary the minimum wage is around 600 euroes, and in Bulgaria 400 euroes. You can easly find much better games on steam for like 10 euroes, which doesn't require you to purchase more stuff as the time goes on. Blizzard is so greedy, that it ruined the potential to actually make hearhstone one of the most popular game there is. But financial side isn't the only thing that is lacking... unfortunetly

  • @zsoltsimon5876
    @zsoltsimon5876 3 місяці тому

    I don't know what to think anymore really.. at first.. the mini set seemed bad, but somehow my deck managed to beat most of Tsunami Mages and I could win enough for Legend with my own deck, not meta. I had to face many other kinds of decks too ofc to hit it so wasn't easy.. But I used only 1 card from the mini set and non from PIP expansion tough.. so they were not useful for me. BUT.. they might be much more better in the future, after the rotation. So I am not saying these cards are all bad.. but they are not fitting into the current strategies at all.. talking about Paladin only because this is the class I chosed to master. Sending this as a feedback from a Paladin who has more than 9000 wins now. Thank you and have a nice day.

  • @markcole2040
    @markcole2040 3 місяці тому

    Bsm was only at 59% for the first day and is now at 50%

  • @lastbestplace8112
    @lastbestplace8112 3 місяці тому

    the devs know exactly what they are doing when crafting these cards and having certain decks be good for periods of time...

  • @andysn2428
    @andysn2428 3 місяці тому

    Tengo que decir. Si veo en leyenda una gran variedad de mazos. La 1ra semana exploto big mage, pero el meta fue cambiando para hacerle counter con mazos como big shaman, blood dk y taunt druid. Y el meta vuelve a cambiar ya que estos decks tienen buen late pero poco early game y mazos como pirate dh, warlock fatiga y weapon rogue se vuelven populares. Todos estos decks con al menos 2 cartas del mini set. Por todo esto puedo decir que si tuvo un impacto el mini set

  • @samuelfefer
    @samuelfefer 3 місяці тому +1

    Honestly, the only reason I play a regular hearthstone is to complete the quests. And even then I don't care. Everything is toxic. Thank God for battlegrounds. Seriously with how out of touch, the c-suite is in comparison to where players actually are. I'd be surprised if this game continues at all.

  • @prodstvrfire
    @prodstvrfire 3 місяці тому +6

    this game is a shell of its former self. i cannot believe they would throw away what they had in favor of this mobile game soulless trash

    • @lierx.agerate8230
      @lierx.agerate8230 3 місяці тому +1

      Would you play a game where e every card has some kind of downside and the game is about each player managing their cards downsides in order to not lose to the opponent

    • @prodstvrfire
      @prodstvrfire 3 місяці тому +4

      yes. attrition should return, managing resources should return, downsides should return. slow this entire game down by about double please. this game needs 60 starting HP, combo nerfs, aggro nerfs to draw engines, and so much more. not every card should be amazing. powerful cards with downsides dont even see play because why would you run a downside??? 80% of the cards in this entire game's history are obsolete in every single available game mode. this has to change or this game is dead.

  • @franekmiler7859
    @franekmiler7859 3 місяці тому

    Where dungar druid?!?!?!?

  • @DavidSmith-cr7mb
    @DavidSmith-cr7mb 3 місяці тому

    all I have to say is that the tone was set when leeroy jenkins was placed back in standard. this is the most accellerated format I have even seen in my life, we have hit meta stagnation inspite of deck diversity, well before the end of this rotation.
    oof

  • @thegray6868
    @thegray6868 3 місяці тому +3

    Yes rouge is dead 😭😭

  • @Toxicflu
    @Toxicflu 3 місяці тому +2

    As much we appreciate you collecting data. I suspect that your stance on being Free to play, has attracted more free to play players. and therefore your voting system is biased.

    • @HearthstoneMathematics
      @HearthstoneMathematics  3 місяці тому +1

      It doesn't matter. These polls work if you interpret the results correctly. Voting helps determine the popularity of certain offers compared to other options. In fact, about half of my audience makes purchases .According to polls, I see that Diamond Cards have become an important source of income, even though relatively few of my viewers buy them. This explains why management removed the free diamond cards as a reward for collecting.

  • @FilipeIria87
    @FilipeIria87 3 місяці тому +2

    The music of the publicity of Hearthstone on youtube is so anoyiiiing!!!!!

  • @GunnuX
    @GunnuX 3 місяці тому +1

    They gave so many BROKEN cards to the warrior, that I keep asking myself why the other classes exist?

  • @joshlentini9520
    @joshlentini9520 3 місяці тому +2

    eventually mass nerfs will be needed, i know i keep saying this over and over, but this miniset proves it, the cards ar fine, but fine isnt good, i the effect must be from op to outright unfair in order to see play now days

  • @GunnuX
    @GunnuX 3 місяці тому +1

    A tip from a user who is catching legend this month and stopping playing Hearthstone. Why haven't you created a spell with more than 10 mana so far? Have you ever imagined a 20 mana big spell!? Hearthstone is very unbalanced, just two classes that always received the best cards, now there are 3: Warrior, Druid and Paladin. The other classes only receive crap cards! fds!! What really matters is that YU-GI-OH Master Duel is better than Hearthstone!

  • @GunnuX
    @GunnuX 3 місяці тому +2

    Big Spell Mage's build is already weak! All classes have decks to counter big spell mage!
    .......
    I reached legend, I stopped playing Hearthstone, I'm really excited about playing YU-GI-OH Master Duel, I'm putting together a free deck, very good! Playing to earn free money and finish building the deck. It's a HERO deck, the deck is very competent!
    ......
    Be careful as you will be run over by the competition!
    .....
    The basic and old plague DK deck completely obliterates the big spell mage deck!

    • @opshredderytp
      @opshredderytp 3 місяці тому

      Plague death knight my beloved