5:05 The music makes it sound like it's the best acid trip ever! "Dude! I was in big sideways castle and I was floating, but I was standing on a piece of rock and it would go wherever I was walking, but in the air, and there was like, giant bugs and Death all around me, but I threw stuff at him and Death and the bugs have died. And then there were giant stone heads, and they streched out their tongue, for like very longly, and I jumped on them and ran all around, then there was a big floating eyeball and stuff!"
when I had this game, if so much as a fly sneezed next door, it wouldn't load. I remember starting it off loading, sneaking to the other side of the room and staying perfectly still in a hope it worked. only played it about 5 times
*Cheat:* (To replenish armor and skip level) Play for a minute, die then Enter WIGAN RLFC as your name. Now when you lose your armor you can press the "A" key to get it back. It's best to have someone else do this, as once hit you only have 2 seconds invincibility while you're flashing. Don't try to do it with a toe :) as pressing "Q" will quit the game. Yeh i did that. Pressing "S" will instantly start loading the next level. *Tip:* Use a joystick with a rapid fire, like the Quickshot Turbo. I'm using a Mega Drive pad (the Competition Pro Series III 6 button controller). Just be sure to toggle the rapid fire off if you want to use the charge attack that the gold armor gives you, as you have to hold fire to charge it. Even with these tips/cheats it's still very hard to beat the game because of the time limit. So get through the levels as quick as you can. Okay, i've paused the game (Commodore key). I'm going back in. What an awesome game. Worth it just for the music. I just managed to beat the final boss with 2 seconds left, and it reset me to the bottom of the ladder. I picked up the axe and that made things a *lot* easier for the last level. I've had an epic few hours playing this on a real C64 (and finally getting the right Azimuth setting to get an old beat up cassette to load consistently on an equally old beat up Datasette). I can't believe these old cassettes still work. I've got hundreds going back to 1983 (TRS-80 Color Computer 2) and very few don't load. The ones that fail either have crumpled ribbons from where it's got mangled in a cassette player at some point, or else been left near a magnetic object and you can hear the signal fading in and out. Sometimes the tape binds, so i re-house them in a different shell or just remove the 2 cellophane sheets from inside. OK. Creatures, The Last Ninja, Turrican II, Stunt Car Racer or Speedball 2 next?........hmmmm. Long live the mighty Commodore 64!
Man I hate myself. When I was a kid I was very good at playing games like Ghouls 'n Ghost, Chakan the Forever Man ect. Now I can't play these games, because I'm very bad at them. Age doesn't come alone I see. Well at least I can enjoy them here in UA-cam, so thanks again you guys & ladies for making these videos. :)
I was about to write a comment about how when we were young we had much more time to trial and error to victory... but after writing a simple mobile game, handing it to a friend's child who during the course of friend driving me home got higher scores than anything I'd ever managed I will sadly tend to agree with you! But remember we old 'uns are more wily and devious ;)
5:03 i love the beginning of this track...and for the sake of tim follins music.....i have to remix it...some day...in the future...probably next month...maybe......eh...yarp
Me too. Tim Follin did something for the C64 version that the arcade version didn't. Fantastic. I think I fell in love with the Gothic genre through this music :)=
For what this is, this is fantastic! But what’s it with the Commodore 64 versions of Ghouls n G and Ghosts n G having different OSTs from the original source material?
I wish the C64 sprite hardware allowed all 16 colours per sprite instead of 1 unique colour, 2 shared and background. It would only have required 128 bytes per sprite, too. This game could have looked amazing.
And yet most of the music that Tim Follin composed does not fit into the video games where he composed, for me he is one of the best video game composers that has ever existed.
Level 3 was notoriously difficult. The trick was to stay to the right hand side of the screen - it was impossible to complete the level if you lost the armour in the first third of the game - no one told me this.
I was a speccyist myself, but I always thought c64 was supposed to have a little better gfx capabilities than speccy. this game looks worse than the zx version, though. music is better, on the other hand. tim follin is an absolute madlad.
Hello there, I'm playing this on a Commodore 64 emulator, how do can I start the game? Where is this Fri e button that the title screen asks me to press?
DeltaDragonoid225 - ...or music or sound effects like this. But thinking about it, not even C64 would have been able to produce music like this if it wasn't because of Tim "GOD" Follin, so... credit where credit's due.
What a shame. The computers back in the day received a quick port just to get the sales for that year. They cut so much and the quality is subpar. At least it's better than Ghost's and Goblins but my god the Mega Drive version was awsome. So arcade true. The sound that some of you enjoy is... strange. It doesn't feel like it's belongs to this game. It would be cool for a demoscene but for a game? The only fitting music is for stage 2's music. Tim Follin surely can make music for sure, but makeing music and making music FOR SOMETHING is different. It's like I can make good Sunsoft style music for the NES, would it be good for using it for super Mario Brothers? Of course not. Same thing applies here. Tim Follin just got too much freedom.
This port is an outrage, but the music makes it strangely hypnothic. The soundtrack is almost completely unfit for this game. But I can't stop listening it while watching.
The music here is fantastic!. Some of the best in-game 8-bit music of all time. I love my 2600 but there's nothing remotely like this on it. This wouldn't be out of place in a 16 bit game.
Some of the most brilliant SID manipulation to be sure. Those rain effects are near flawless.
It sounds a bit like the start of Jarre's Equinoxe 8.
(Which is not any bit less impressive, that he brought that out of the SID).
The soundtrack for this version is amazing.
The mood is also better imo here thatn in the NES version.
@@ShingenNolaanGhouls and Ghosts wasn't on NES. That was Ghosts and Goblins.
@@chuckobscure5622 basically the same game.
@@ShingenNolaannope not even close they are very different games
I used to leave the title screen running while I was doing homework. Great atmospheric music.
MammaApa that's actually pretty cool
huge fan of the game and music great memories..
www.melbourneaustraliatours.com.au
I rather play the arcade original or the MegaDrive port, but musically this one is just divine. Tim Follin's a god among men.
@Capri For what Folin had to work with he was a god of game music.
Tim Follin did a masterpiece with the music/sfx
I love this music
He's the only game musician that I know as soon as I hear it. I can guess some of the others but I KNOW when I hear Tim Follin :D
The arrangement that follin made of the level 4 song is awesome, one of the best vg music ever
The most anxiety inducing experience on UA-cam 🤣
And probably the greatest pound for pound soundtrack on any 64 game ❤
Hearing the intro gives me chills, loved playing this back in the day, simply amazing C64 game, best sound ever
4:44 Wasp: "Dude, thanks for taking me to the boss, bro."
Arthur: "No problem, bro."
Rush em
Watching him run is beautiful
Tim Follin is a genius. The theme for Lucifer's castle is absolutely bone chilling.
The music is a total masterpiece. Love it
I like the music on this version even more than the music on the arcade.
I totally agree. I was just playing the arcade version today and felt disappointed with the music as Tim Follin's arrangement is better.
Can't believe I completed this back in the day. Music is incredible!
5:05 The music makes it sound like it's the best acid trip ever!
"Dude! I was in big sideways castle and I was floating, but I was standing on a piece of rock and it would go wherever I was walking, but in the air, and there was like, giant bugs and Death all around me, but I threw stuff at him and Death and the bugs have died. And then there were giant stone heads, and they streched out their tongue, for like very longly, and I jumped on them and ran all around, then there was a big floating eyeball and stuff!"
This is my very first computer game in my life that I have played
The epic race between Arthur and the fly on level 2. Fly wins.
The music is so catchy. I love it.
2021 and i'm sitting at home working on a game, whilst listening to this delightfully well made SID chip music in the background.
Great job
when I had this game, if so much as a fly sneezed next door, it wouldn't load. I remember starting it off loading, sneaking to the other side of the room and staying perfectly still in a hope it worked. only played it about 5 times
Pretty nice port, surprisingly.
6:50 sprites miracle! xD
Quite arguably the best c64 game. It feels so fluid.
This is so damn awesome.
They got the stage 2 music spot on :)
great music
Music sounds like a renaissance fair
This guy.. Runs right through..
Me.. Everything spawns on my location 🙄
I never made it past level 3. Brutally difficult game.
*Cheat:* (To replenish armor and skip level) Play for a minute, die then Enter WIGAN RLFC as your name. Now when you lose your armor you can press the "A" key to get it back. It's best to have someone else do this, as once hit you only have 2 seconds invincibility while you're flashing. Don't try to do it with a toe :) as pressing "Q" will quit the game. Yeh i did that.
Pressing "S" will instantly start loading the next level. *Tip:* Use a joystick with a rapid fire, like the Quickshot Turbo. I'm using a Mega Drive pad (the Competition Pro Series III 6 button controller). Just be sure to toggle the rapid fire off if you want to use the charge attack that the gold armor gives you, as you have to hold fire to charge it.
Even with these tips/cheats it's still very hard to beat the game because of the time limit. So get through the levels as quick as you can. Okay, i've paused the game (Commodore key). I'm going back in. What an awesome game. Worth it just for the music.
I just managed to beat the final boss with 2 seconds left, and it reset me to the bottom of the ladder. I picked up the axe and that made things a *lot* easier for the last level. I've had an epic few hours playing this on a real C64 (and finally getting the right Azimuth setting to get an old beat up cassette to load consistently on an equally old beat up Datasette).
I can't believe these old cassettes still work. I've got hundreds going back to 1983 (TRS-80 Color Computer 2) and very few don't load. The ones that fail either have crumpled ribbons from where it's got mangled in a cassette player at some point, or else been left near a magnetic object and you can hear the signal fading in and out. Sometimes the tape binds, so i re-house them in a different shell or just remove the 2 cellophane sheets from inside.
OK. Creatures, The Last Ninja, Turrican II, Stunt Car Racer or Speedball 2 next?........hmmmm.
Long live the mighty Commodore 64!
Man I hate myself.
When I was a kid I was very good at playing games like Ghouls 'n Ghost, Chakan the Forever Man ect.
Now I can't play these games, because I'm very bad at them.
Age doesn't come alone I see.
Well at least I can enjoy them here in UA-cam, so thanks again you guys & ladies for making these videos.
:)
I was about to write a comment about how when we were young we had much more time to trial and error to victory... but after writing a simple mobile game, handing it to a friend's child who during the course of friend driving me home got higher scores than anything I'd ever managed I will sadly tend to agree with you! But remember we old 'uns are more wily and devious ;)
awesome music
5:03 i love the beginning of this track...and for the sake of tim follins music.....i have to remix it...some day...in the future...probably next month...maybe......eh...yarp
1:54 Insane glitch there, must be the music + gameplay + the sick moves you did.
I'll say it - The music to this game is better than the arcade version. The tracks to levels 2, 3 and 4 are incredible.
Hard to believe this would be coming out of the on-board speaker... No sound card, no midi... Just pure bleeps and blips crafted masterfully I'd say!
The stage 2 and 4 are arrangements of the arcade version, but yeah everything else is amazing
Made it to level 2 once. This game is brutally HARD 😀
Yeah I wanna throw my contoller through my tv screen with this game.
It's better than the Amiga version I paid money for as a kid.
To this day, level 4 has the most disturbing music in a game outside of Doom on the PSX.
I had this game back then
I loved it. I'mstill loving it. The music is amazing. 8bits chip audio amd it sounds like a moog synthetizer. That's amazing.
7.47 best music
The special attacks make more sense than in the sega version!
Great music (especially level 5), just like the Atari ST's version. Didn't much like the music arrangement on the Amiga.
The VIC and SID pushed to the limit.
Love the gothic psytrance music
Me too. Tim Follin did something for the C64 version that the arcade version didn't. Fantastic. I think I fell in love with the Gothic genre through this music :)=
Why would they replace the iconic opening level track? It's a staple of the series.
For what this is, this is fantastic!
But what’s it with the Commodore 64 versions of Ghouls n G and Ghosts n G having different OSTs from the original source material?
I wish the C64 sprite hardware allowed all 16 colours per sprite instead of 1 unique colour, 2 shared and background. It would only have required 128 bytes per sprite, too. This game could have looked amazing.
Classic, say what you want.
Music sometime sounds like an 8-bit version of Jethro Tull to me
So the first level music was completely new. Then for level two they went with the arcade music?
Weird, right? The Level 1 theme is so iconic to the series, why would they replace it?
I guess Tim Follin had a different perspective with the music in this game, although the music isn't bad at all, really.
And yet most of the music that Tim Follin composed does not fit into the video games where he composed, for me he is one of the best video game composers that has ever existed.
The first level theme makes no sense. It's not scary or horrifying. Doesn't fit the theme of the game at all.
Level 3 was notoriously difficult. The trick was to stay to the right hand side of the screen - it was impossible to complete the level if you lost the armour in the first third of the game - no one told me this.
Memories
ACK! Wtf are you doing here kracko? This isn't your game get out 7:10
oh yes
Licensed from Irem Corp? What the shit??!
Tim Follin bloody killed it with this.
Great musics, the only flaw is that most level tracks failed to capture the atmosphere of the stages. It's too peaceful.
The sound is amazing...even better than the Amiga version...congratulations to the coders !
Well won, friend ;)
I played this and I only got to the horrible faced mountains (second part of stage 3) otherwise. RUSH EM
I was a speccyist myself, but I always thought c64 was supposed to have a little better gfx capabilities than speccy. this game looks worse than the zx version, though. music is better, on the other hand. tim follin is an absolute madlad.
lol how can you stand that hideous purple that doesn't go well with anything :)@Dink Williams
Graphic are in the hands of the programmer. The c64 in the right programmers hands could do amazing things.
Unless you had this on disk back then you couldn't play it. I had it on Tape and thing always f@#ked up when loading at some point.
Hate when people make those glithed runs when i had so hard times to make it through without glitches
Hello there, I'm playing this on a Commodore 64 emulator, how do can I start the game? Where is this Fri e button that the title screen asks me to press?
I play it on old school c64. I press fire button to start the game. Try pressing fire button on the controller you are using.
The music by Tim Follin is amazin! Too bad the game is just mediocre and too difficult!
So, beside the fact that you have only one loop, there's no final boss in this version?
Yeah Lucifer was cut out on this port, but then again the Amiga and ST version had him but he's like piss easy like in any other port
Rush em
Tim Follin really carries this port hard with that music. The gameplay is more simple than the other versions and the graphics are absolute ass.
Wasn't it clear that Commadore was superior than Atari?
It is. Atari 2600 could never produce graphics like this.
DeltaDragonoid225 - ...or music or sound effects like this. But thinking about it, not even C64 would have been able to produce music like this if it wasn't because of Tim "GOD" Follin, so... credit where credit's due.
What a shame. The computers back in the day received a quick port just to get the sales for that year. They cut so much and the quality is subpar. At least it's better than Ghost's and Goblins but my god the Mega Drive version was awsome. So arcade true. The sound that some of you enjoy is... strange. It doesn't feel like it's belongs to this game. It would be cool for a demoscene but for a game? The only fitting music is for stage 2's music.
Tim Follin surely can make music for sure, but makeing music and making music FOR SOMETHING is different. It's like I can make good Sunsoft style music for the NES, would it be good for using it for super Mario Brothers? Of course not. Same thing applies here. Tim Follin just got too much freedom.
1 A +++
Lo unico bueno de este juego es la musica aunque no tenga nada que ver con la version arcade xd
This port is an outrage, but the music makes it strangely hypnothic. The soundtrack is almost completely unfit for this game. But I can't stop listening it while watching.
Great music but the gameplay is just atrocious.
Ok the music, but main sprite and collisions were something terrible.
Alessandro Marani shut the FUCK UP, obviously you haven't got a clue what you're talkjng about!!!!
The other two, alright, the music? The fuck outta here
@@Plasmariel д
So yeah, this exists. But why?
monolyth421 simple. Because it's awesome
soooo blocky
the music is so disconnected
it sounds so good, but the game looks like absolute shit
Good music but very poorly programmed, unfairly difficult game.
Fortunately it's not as hard as the other versions
What a sloppy game
The Atari 2600 called and asked if it could have its music back.
The music here is fantastic!. Some of the best in-game 8-bit music of all time. I love my 2600 but there's nothing remotely like this on it. This wouldn't be out of place in a 16 bit game.
What is this comment even supposed to mean?
Bellevue called- they want to know what time you will be back.
The Jerk store called......
The C64 version is the original version that Tim Follin did, he just ported it afterwards
Wow some awful cat music in this meeeooowwww. Blocky door 64 has more blocks than minecraft lol 😂
Excuse me, the music is amazing