Warcraft 2 Custom Scenario || Dragoonz

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  • Опубліковано 9 лют 2025
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    Warcraft II: Tides of Darkness is a fantasy real-time strategy computer game developed by Blizzard Entertainment and released for DOS in 1995 and Mac OS in 1996 by Blizzard's parent, Davidson & Associates.
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КОМЕНТАРІ •

  • @danevileye
    @danevileye 6 днів тому +2

    1. I notice in my playthrough that the dragons were slightly more agressive, maybe it is because I'm using ai.bin from u8's insane campaign (Gonna play it again here to compare the killcount with yours)
    2. Didn't notice lumber mill and blacksmith was so expensive (as well as TH costing oil), probably it was an inheritance of the map that I used as base (Thunder Bird)
    3. Alleria and Zuljin are there just for protecting the Shipyard, Foundry and the tanker
    4. I locked barracks and heal to make the map a little bit more challenging, also denied free terrain (with dirt) to lock the player out of buiding too many towers.
    5. The idea of the tanker maze was to make u have to spend around 30 minutes defending urself before being able to rescue the heroes and destroy the orcs bases. And yeah, u can send the tanker to the platform do it with only 2 commands, usually.
    Anyways, gr8 skillz, as always hahaha glad u had fun with it

    • @asapp_
      @asapp_  6 днів тому +2

      That's funny, I wonder if he made the human buildings more expensive for the AI, since we play as orc on thunder bird. Not sure when I saw the rescueable unit's but when I did I decided not to make 2 transports to save alleria und zuljin :D and a bit later I realized that they are probably just there to protect. Limiting tech and terrain to build on is a good idea to not make it too easy. And adding a timer in the shape of oil tanker travel path is pretty creative, tho it does cost a lot of the map away :D gg nice map

  • @ChristopherBrown-bj4zl
    @ChristopherBrown-bj4zl 6 днів тому +2

    Blows my mind you play with fog of war on lol. This map was like thunderbirds, but with extra steps lol. gg

    • @asapp_
      @asapp_  6 днів тому +1

      There's a lot of dragon maps. They start to blend together :D but this one had a bit of a unique thing with the oil tanker

  • @Johny_Watson
    @Johny_Watson 6 днів тому +2

    👍🏻👍🏻👍🏻

  • @smward87
    @smward87 6 днів тому +3

    That tanker maze is ridiculous. I love it.

  • @Dnw15
    @Dnw15 6 днів тому

    GOOD GAME❤

  • @Iamtheexile
    @Iamtheexile 6 днів тому +1

    Hello,
    please make a tier of custom maps.
    With the one you've enjoyed the most :)
    Anyway, I noticed that most of the maps are all about 1vsX computers, rather than providing "custom" objectives.
    Edit: well this one had ultra bulky heroes :P

    • @smward87
      @smward87 6 днів тому +1

      Custom objectives are very hard to set. You need knowledge of how to actually dive into the code to set them as objectives are determined by triggers in the code, something that can't be done with average map maker programs.

    • @asapp_
      @asapp_  6 днів тому +2

      I've played quiet a lot of maps, would be hard to make a tier list out of all of them. If I ever find the time I can try to do it :P And it's like @smward87 said, other objectives than "kill enemys" are hard to make, but you can work around that like in this map. By disabling oil tanker, we lose if the one we have dies. Giving it 2k+ hp was a good way to not just lose it to the first dragon aswell. You just gotta be creative :)