Це відео не доступне.
Перепрошуємо.
Trainz: Dry Brook & Esopus Valley Railroad #6
Вставка
- Опубліковано 25 жов 2018
- In this episode we spend a lot of time expanding and super-detailing our downtown city scenes.
----
Use this link to grab your copy of Trainz A New Era, Trainz 2019 or anything else from the Trainz store: store.trainzportal.com/?aff=36
----
Follow me on social media for special previews on future episodes and other fun stuff.
Facebook page: / approachmediumyt
Twitter: / approach_medium
Instagram: approach_medium
----
If you've enjoyed this series or any other on my channel, please consider contributing to my digital tip jar ;-)
www.paypal.com/cgi-bin/webscr...
#Trainz #TANE #DBEV
This will be the standard that all town builds will strive for.
I love modeling city scenes in Trainz too. In both modeling and railfanning people tend to focus on rural environments, I've always prefered built up environments and small towns.
In Krakow, where I live, the traffic lights are right over top of you. I flew to Florida a few years ago, and in the middle of the night, after 12 hours flying, I would drive up to intersections, and find myself in the middle of the intersection! Turns out in Orlando, they put the lights on the far side of the intersection (I guess so drivers can see them?) It was quite the shock to discover that when I saw headlights bearing down on me. ;-)
BTW, that one trash can is on the sidewalk, right where the crosswalk enters. That would be horrible placement for pedestrians. :-)
Jon Glass it’s like that all throughout the US. It seems more logical to not have to look straight up at the light lol
Same with me in Australia! There we have lights on both sides which works well
I am so so so happy that you are doing *good* City and town scenes. I love rural scenes, but my real love are passenger and freight trains in cities and then long travel to the next stop. The Trainz folk from EUROPE, especially eastern europe and Germany, make really nice city scenes but it's so nice that you are doing *something* as far as city trains go, and not so terrible to run steam as well as diesels and electrics on. Thanks and as usual---your routes are superb and really glad that you're doing all of these works and giving so much for us to reflect on and try.
I love what you have been up to so far....... Again, it's amazing and the details are out of this world.... It's almost like watching the real street,
You make the most amazing builds in trainz
The roads look great! I can’t wait to see traffic- I hope that works out well.
Amazing job as always Approach Medium!
oh god all those spine points... IS TO MUCH!! when we are we getting different colored spine points!? that would make life so much easier if you knew which one you were clicking on!
Joe I have restarted my Edmonton map because of a computer crash. I am using your method to create the roads. Use a sidewalk on some and a retaining wall sunk on the other side to contain the road texture. Works well. You are definitely an inspiration. Keep up the great work.
It would be nice if someone would just make some blank roads and then use FG's lines to customize them. Like you said the texture road doesn't work well unless you have a sidewalk or something to define the edge.
I’ve seen traffic lights 🚦 like that. There’s one in my town that’s like that but it’s behind another set of lights. But my town just changed all The Hwy lights to those on a metal poles; expected the ones by my job; they still on wires. The local business hwy ones are still on wires too; but the Main Hwy is on metal poles
Awesome work here!!
Approach Medium: This is a very inspirational video and route that you are creating. I like how you think outside the box when creating the routes in Trainz. Thank you for sharing these great route building techniques with us. It's amazing how you create these urban streets and roads by the way of textures. Super realistic effects that you have. This inspires me to create a NYC based route by hand rather than by DEM. Please continue to create these wonderful routes and commentary on route building. The good thing about this method of creating roads is that it doesn't use as many resources and possibly reduces stutter. Where did you find the FG_RM splines for your streets?
Thanks dude! :-) The road splines are on the DLS
2:08 Me too! Glad I'm not the only one who plays this that way.
Did you mean NS?
Love it my friend
2:09is totally me I do that to I love sim city
Amazing
Also I usually have the track area one baseboard wide and work on the area there
Another parking lot. Haha!
I have a question: what are the name of the road texture u use?
How do you measure the lane width? Do you use the typical rulers?
It would be cool to see you put in a Street running line like CSX or NFS.
Good dud
try and make a map in transport fever
My current TANE project is Milwaukee Wisconsin in the 1950s. I've decided to build the full trolley system, as well as the interurban lines. I've already built the Milwaukee road repair shops, and gave it interactive features. So far, not much of the city has been built.
Teapop311 woah could you send me that?
I'm going to upload it to the download station when I get trainz 2019 so I can keep working on it. I'll send you a message once it gets uploaded.
Teapop311 ok. Do you have any pics or live near Milwaukee? Because I could give you a few
Teapop311 oh wait your part of Wisconsin Railfan, that’s right (right?) lol
@@Chasingrail yeah I am
I find making suburbs very hard because I run out of ideas
Whats your discord server link?
Where did you get the lane markings.
Can find them on the DLS
Do you have a link for the road markings
I think they're just FG_RM or RM on the DLS
Approach Medium thank you
Where did you get those road lines that are spline only?
They're on the DLS now
Approach Medium thank you! I checked the DLS before and couldn’t find them
Hey, I absolutely love watching these, both relaxing and I learn a lot of different technics (techniques?) to add detail and make a great map! I am making one myself, first one, and I deleted all the scenery I made after watching you, because I realised how shit it looked. I remade it now with high quality assests, and it looks 100 times better.
One question though, what do you recommend for roads in a city? YARN roads are weird (but intersections are great) and they don't suit the area, AASHTO is better but still not great. Your method of manual road making would be the best, especially in the tight corners I am making, but I am playing on a pretty crappy laptop and a lot of roadmark splines lag up the system terribly.
It's a lot of hit or miss experimenting to find the right road system I think. I tend to gravitate towards the AASHTO road system but it's beginning to look a bit dated at this point. Other than the splineless system, I'm using a JR adaptation of the YARN roads. I believe you can get them if you have the Tidewater route from JR or possibly my P&B route. I can't remember where else they've been used.
How did willie say that a day ago? RRRHHHHEEEE thought I was first
Donate?
No offense but you made a mistake when you placed a 2010 Audi
There's only so many car assets for this game unfortuantely. Have to work with what we got and hope no one notices lol.