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Trainz: Dry Brook & Esopus Valley Railroad #6

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  • Опубліковано 25 жов 2018
  • In this episode we spend a lot of time expanding and super-detailing our downtown city scenes.
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КОМЕНТАРІ • 51

  • @44WillysMB
    @44WillysMB 5 років тому +12

    This will be the standard that all town builds will strive for.

  • @KingSNAFU
    @KingSNAFU 5 років тому +3

    I love modeling city scenes in Trainz too. In both modeling and railfanning people tend to focus on rural environments, I've always prefered built up environments and small towns.

  • @jonglass
    @jonglass 5 років тому +13

    In Krakow, where I live, the traffic lights are right over top of you. I flew to Florida a few years ago, and in the middle of the night, after 12 hours flying, I would drive up to intersections, and find myself in the middle of the intersection! Turns out in Orlando, they put the lights on the far side of the intersection (I guess so drivers can see them?) It was quite the shock to discover that when I saw headlights bearing down on me. ;-)
    BTW, that one trash can is on the sidewalk, right where the crosswalk enters. That would be horrible placement for pedestrians. :-)

    • @RRBuilder611
      @RRBuilder611 5 років тому +1

      Jon Glass it’s like that all throughout the US. It seems more logical to not have to look straight up at the light lol

    • @TheJRScratchy
      @TheJRScratchy 5 років тому +1

      Same with me in Australia! There we have lights on both sides which works well

  • @aiforus
    @aiforus 5 років тому +5

    I am so so so happy that you are doing *good* City and town scenes. I love rural scenes, but my real love are passenger and freight trains in cities and then long travel to the next stop. The Trainz folk from EUROPE, especially eastern europe and Germany, make really nice city scenes but it's so nice that you are doing *something* as far as city trains go, and not so terrible to run steam as well as diesels and electrics on. Thanks and as usual---your routes are superb and really glad that you're doing all of these works and giving so much for us to reflect on and try.

  • @robbleeker4777
    @robbleeker4777 5 років тому +2

    I love what you have been up to so far....... Again, it's amazing and the details are out of this world.... It's almost like watching the real street,

  • @railroadmillion681
    @railroadmillion681 5 років тому +2

    You make the most amazing builds in trainz

  • @blujitsu2180
    @blujitsu2180 5 років тому +1

    The roads look great! I can’t wait to see traffic- I hope that works out well.

  • @groggers
    @groggers 5 років тому +2

    Amazing job as always Approach Medium!

  • @Michael-eg3rs
    @Michael-eg3rs 5 років тому +5

    oh god all those spine points... IS TO MUCH!! when we are we getting different colored spine points!? that would make life so much easier if you knew which one you were clicking on!

  • @allenthompson4246
    @allenthompson4246 5 років тому +1

    Joe I have restarted my Edmonton map because of a computer crash. I am using your method to create the roads. Use a sidewalk on some and a retaining wall sunk on the other side to contain the road texture. Works well. You are definitely an inspiration. Keep up the great work.

  • @MITracks
    @MITracks 5 років тому +4

    It would be nice if someone would just make some blank roads and then use FG's lines to customize them. Like you said the texture road doesn't work well unless you have a sidewalk or something to define the edge.

  • @terryboldenjr.3555
    @terryboldenjr.3555 5 років тому +1

    I’ve seen traffic lights 🚦 like that. There’s one in my town that’s like that but it’s behind another set of lights. But my town just changed all The Hwy lights to those on a metal poles; expected the ones by my job; they still on wires. The local business hwy ones are still on wires too; but the Main Hwy is on metal poles

  • @MrSigma1985
    @MrSigma1985 5 років тому

    Awesome work here!!

  • @malikrthr1
    @malikrthr1 5 років тому +2

    Approach Medium: This is a very inspirational video and route that you are creating. I like how you think outside the box when creating the routes in Trainz. Thank you for sharing these great route building techniques with us. It's amazing how you create these urban streets and roads by the way of textures. Super realistic effects that you have. This inspires me to create a NYC based route by hand rather than by DEM. Please continue to create these wonderful routes and commentary on route building. The good thing about this method of creating roads is that it doesn't use as many resources and possibly reduces stutter. Where did you find the FG_RM splines for your streets?

    • @ApproachMedium
      @ApproachMedium  5 років тому

      Thanks dude! :-) The road splines are on the DLS

  • @nathanperez5645
    @nathanperez5645 5 років тому

    2:08 Me too! Glad I'm not the only one who plays this that way.

  • @joshbnsf
    @joshbnsf 5 років тому

    Love it my friend

  • @bige8975
    @bige8975 5 років тому

    2:09is totally me I do that to I love sim city

  • @ohiorailfanproduction5436
    @ohiorailfanproduction5436 5 років тому

    Amazing

  • @tehangrybird345
    @tehangrybird345 5 років тому

    Also I usually have the track area one baseboard wide and work on the area there

  • @anthonypecoraro5472
    @anthonypecoraro5472 5 років тому

    Another parking lot. Haha!

  • @kandi9920
    @kandi9920 5 років тому

    I have a question: what are the name of the road texture u use?

  • @ajrf92
    @ajrf92 Рік тому

    How do you measure the lane width? Do you use the typical rulers?

  • @josephbennett3482
    @josephbennett3482 5 років тому

    It would be cool to see you put in a Street running line like CSX or NFS.

  • @carsonthegoat667
    @carsonthegoat667 3 роки тому

    Good dud

  • @daisymaythevxn
    @daisymaythevxn 5 років тому

    try and make a map in transport fever

  • @teapop311
    @teapop311 5 років тому

    My current TANE project is Milwaukee Wisconsin in the 1950s. I've decided to build the full trolley system, as well as the interurban lines. I've already built the Milwaukee road repair shops, and gave it interactive features. So far, not much of the city has been built.

    • @Chasingrail
      @Chasingrail 5 років тому

      Teapop311 woah could you send me that?

    • @teapop311
      @teapop311 5 років тому

      I'm going to upload it to the download station when I get trainz 2019 so I can keep working on it. I'll send you a message once it gets uploaded.

    • @Chasingrail
      @Chasingrail 5 років тому

      Teapop311 ok. Do you have any pics or live near Milwaukee? Because I could give you a few

    • @Chasingrail
      @Chasingrail 5 років тому

      Teapop311 oh wait your part of Wisconsin Railfan, that’s right (right?) lol

    • @teapop311
      @teapop311 5 років тому

      @@Chasingrail yeah I am

  • @tehangrybird345
    @tehangrybird345 5 років тому

    I find making suburbs very hard because I run out of ideas

  • @eddie7058
    @eddie7058 5 років тому

    Whats your discord server link?

  • @allenthompson4246
    @allenthompson4246 5 років тому

    Where did you get the lane markings.

  • @Fidgetdidget
    @Fidgetdidget 4 роки тому

    Do you have a link for the road markings

  • @ThatTexanCollector
    @ThatTexanCollector 5 років тому

    Where did you get those road lines that are spline only?

    • @ApproachMedium
      @ApproachMedium  5 років тому

      They're on the DLS now

    • @ThatTexanCollector
      @ThatTexanCollector 5 років тому

      Approach Medium thank you! I checked the DLS before and couldn’t find them

  • @-T90Vladimir
    @-T90Vladimir 5 років тому

    Hey, I absolutely love watching these, both relaxing and I learn a lot of different technics (techniques?) to add detail and make a great map! I am making one myself, first one, and I deleted all the scenery I made after watching you, because I realised how shit it looked. I remade it now with high quality assests, and it looks 100 times better.
    One question though, what do you recommend for roads in a city? YARN roads are weird (but intersections are great) and they don't suit the area, AASHTO is better but still not great. Your method of manual road making would be the best, especially in the tight corners I am making, but I am playing on a pretty crappy laptop and a lot of roadmark splines lag up the system terribly.

    • @ApproachMedium
      @ApproachMedium  5 років тому

      It's a lot of hit or miss experimenting to find the right road system I think. I tend to gravitate towards the AASHTO road system but it's beginning to look a bit dated at this point. Other than the splineless system, I'm using a JR adaptation of the YARN roads. I believe you can get them if you have the Tidewater route from JR or possibly my P&B route. I can't remember where else they've been used.

  • @Chasingrail
    @Chasingrail 5 років тому

    How did willie say that a day ago? RRRHHHHEEEE thought I was first

  • @tehangrybird345
    @tehangrybird345 5 років тому

    No offense but you made a mistake when you placed a 2010 Audi

    • @ApproachMedium
      @ApproachMedium  5 років тому

      There's only so many car assets for this game unfortuantely. Have to work with what we got and hope no one notices lol.