The WORST Plant in PvZ2

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  • Опубліковано 8 чер 2024
  • happy 2023!!! this year i hope to make my content even better than what it was last year!
    ...what do you mean 2023 is already halfway over?
    0:00 - Intro
    0:50 - What is Scaredy-shroom?
    2:51 - Scaredy-shroom VS. Plants vs. Zombies 2
    10:15 - Scaredy-shroom VS. Just Zombies
    16:10 - Why Was Scaredy-shroom Added?
    20:13 - Improving Scaredy-shroom
    22:49 - Outro
    Scaredy-shroom on thumbnail: @Instartist on Twitter
    random images used: PvZ wiki
    Songs used:
    Choose Your Seeds - Dark Ages: Peter McConnell, Plants vs. Zombies 2
    Alternate Flag - Dark Ages: Voup, PvZ2: Alternate Univerz
    Geothermal, On Little Cat Feet (Ground), Library Nap: Nightmargin, Oneshot
    Another Medium (Genocide): Toby Fox, Undertale
    Sugar Star Planetarium (alternate): Pedro Silva, Omori
    Stranded Lullaby (Instrumental): Miracle Musical, Hawaii: Part II: Part ii
    / discord
  • Ігри

КОМЕНТАРІ • 2,5 тис.

  • @sugadee
    @sugadee 11 місяців тому +12453

    scaredy shroom maybe the worst plant in the game but atleast it has a faster attack rate than your upload schedule

    • @660nj
      @660nj  11 місяців тому +2631

      LMAOOO

    • @normalperson7478
      @normalperson7478 11 місяців тому +386

      Damn

    • @qart1
      @qart1 11 місяців тому +149

      Very true

    • @FireSwordNinja
      @FireSwordNinja 11 місяців тому +63

      @@660nj keep it up you are fine

    • @Hizelly76
      @Hizelly76 11 місяців тому +26

      hoooooly trueeee

  • @louiscarl7629
    @louiscarl7629 11 місяців тому +6897

    I find it hilarious that they haven't added doom shroom when it perfectly fits the mold of a broken plant added for arena.

    • @jeonghoonchoi5046
      @jeonghoonchoi5046 11 місяців тому +782

      And the fact that Boom Balloon Flower literally releases one with the plant food already 😭

    • @JoseViktor4099
      @JoseViktor4099 11 місяців тому +642

      I imagine thats because It would take too much effort to implement. Making every single hole for every word, including water levels, adding some plants interations, like what would happen if you plant a holy barrier on a hole. Don't get me wrong, its not that hard, but seeing how poor PvZ2 animation quality is nowadays (even the spores of Scaredy-shroom doesn't even has an Splash animation, please) It wouldn't surprise me.
      Edit: Guess what

    • @SM64_Mario
      @SM64_Mario 11 місяців тому +248

      If it gets added, it should be a shadow plant, doom shroom fits perfectly as a shadow plant in my opinion

    • @fathullahgaming9317
      @fathullahgaming9317 11 місяців тому +73

      I'm waiting for ground plant Cattail-

    • @Dorkfish19
      @Dorkfish19 11 місяців тому +41

      I use primal potato instead since it does super damage

  • @fatalcrabnow29
    @fatalcrabnow29 9 місяців тому +589

    The Scaredy Shroom’s redesign is more atrocious than it’s strength.

    • @theonetheycallheadspace2899
      @theonetheycallheadspace2899 9 місяців тому +37

      NO BUT THAT'S FR

    • @tunafissh
      @tunafissh 25 днів тому +8

      Why does everything else just look like the old plant but remastered? Even the other mushrooms do this. Why did they make Scaredy Shroom look like a crackhead?

    • @dianagears02
      @dianagears02 21 день тому +2

      ​@@tunafisshI imagine because SS was already re-imagined as a PvZ 2 plant in PvZ PAK, a mod for PvZ 1 to male it look like PvZ 2

  • @Zolerian
    @Zolerian 11 місяців тому +909

    So, the main gimmick of Scaredy Shroom is the fact that it hides, which is not an advantage, but a drawback.
    In PvZ1 it worked because it was meant to balance the fact that it was a low-cost producer in the early game to facilitate night levels for you.
    In PvZ2 that no longer works because night levels don't exist, you get much more sun which make low cost plants like it not stand out too much, and an actual "early game" does not exist anymore. Thus, in this game it has a drawback that is not balancing anything. It has a drawback with no advantage.
    And so, the proper way that this plant should work is by actually giving it a proper advantage, aside from the small shield that it got but is useless. As its main gimmick is hiding, the ideal thing to do is to give it an advantage that has something to do with its gimmick, with hiding. That can be making it perform better just before it hides, or even make it do something while hiding, instead of just nothing.

    • @Megajaybreaker4
      @Megajaybreaker4 7 місяців тому +25

      Dark ages is a night level, the other points make sense.

    • @Kalverite
      @Kalverite 6 місяців тому +67

      honestly i think that zombies should walk right past Scardey Shroom when hes hiding and then SS could turn around and fire backwards

    • @testchannel8151
      @testchannel8151 6 місяців тому +10

      Maybe it can work like spring bean with its hiding mechanic.

    • @fredbunsteinvonfazinburough
      @fredbunsteinvonfazinburough 6 місяців тому +21

      I think maybe they should make it a defense type plant by boosting it's hiding health a LOT and making it scared for one less tile

    • @quocdora4519
      @quocdora4519 6 місяців тому +7

      @Zolerian Yeah, i agree, the replies want too much for the 25 suns -cost plant, like it has to do everything and be free

  • @FrozenFlashDrive
    @FrozenFlashDrive 11 місяців тому +2516

    Scaredy shroom should fire faster as the zombs get closer, as if he's getting stressed out, before ultimately hiding

    • @josuecontreras2768
      @josuecontreras2768 11 місяців тому +374

      Actually that would be an amazing mechanic!

    • @mintypump649
      @mintypump649 11 місяців тому +232

      Maybe he should be more inaccurate in his shots, accidentally shooting into other lanes and hurting zombies from said lane

    • @FrozenFlashDrive
      @FrozenFlashDrive 11 місяців тому +196

      @@mintypump649 that would be a neat concept, but by itself doesn't really make him any stronger

    • @participatoroftomfoolery
      @participatoroftomfoolery 11 місяців тому +122

      ​@@mintypump649that'd kinda make him worse tho

    • @randomprotag9329
      @randomprotag9329 11 місяців тому +77

      combine that with when hiding its zombies dont eat him like spikeweed but does not no damage. that would alloiw it to be a front lawn support attacker (with a niche niche of cheap early game pea shooter)

  • @boneless_tidepod
    @boneless_tidepod 11 місяців тому +2771

    Here’s my way to make scaredy shroom a somewhat good plant:
    • make scaredy shroom shoot it’s current shooting speed, but the closer the zombies get the fire rate speeds up and scaredy shroom gets more visually scared as the zombies approach.
    •once scaredy shroom hides, the zombies can walk over him instead of eating him, and the zombies that walk over his head get a stallia like slowness along with a poison effect
    •make scaredy shrooms art style match with the rest of the game, why does it look so out of place..? Lol

    • @corvidreactor7356
      @corvidreactor7356 11 місяців тому +589

      Seriously agree on the art, the animations looks more like a low budget knockoff you'd see in a copycat game rather than an official release.
      The eyes being mostly green rather than black with a white shine like most other plants is really offputting, and the way they inflate when shooting seems... slow? I'm not sure how to describe it but the animations definitely could use some love, not like it'll get any though...

    • @ricedanan
      @ricedanan 11 місяців тому +273

      The really weird and out of place Artstyle might be because Popcap can't use any assets from the Chinese PVZ games like PVZ All-Stars which happed to have PVZ2's artstyle and also had a design for Scaredy Shroom so they decided to make him look like a drug addict

    • @boneless_tidepod
      @boneless_tidepod 11 місяців тому +176

      @@corvidreactor7356 completely agree, most of the recent plants have had lazy and slow animations. Like seriously if you watch a video of some of these slower and lazily animated plants and speed it up by at least .25, it looks alot smoother.. but why is it not in game? Where’s the attention to detail? The quality control? It’s absurd

    • @breen7771
      @breen7771 11 місяців тому +94

      I think they gave it those yellow eyes to make it look like its scared and doesnt get sleep or something, but it just looks like it has jaundice. The original game's dot eyes made it look almost adorably scared and were charming. All the other returning shrooms kept their dot eyes from pvz 1 so idk why they changed scaredy-shroom's. I like your rebalance idea btw, it definitely sounds like what they would've implemented had they given it any time and effort.

    • @Rice_enjoyer999
      @Rice_enjoyer999 11 місяців тому +18

      you should also mention that he should have a projectile effect

  • @legionbeast
    @legionbeast 11 місяців тому +152

    Yeah, Scaredy Shroom's purpose in PvZ1 was as one of the ONLY long range plants for night levels. Puff Shrooms were free, but only had a range of about 3 tiles and Fume Shrooms are fantastic but cost 75 sun in stages where there is no daytime sun drops and you only get sun from sunflowers/sun shrooms.
    Essentially, they are a worse peashooter to force the player to change up tactics for the night stages.
    Bringing it into a game with such insane modifiers as PvZ2's constant "I'm in ur base eating ur plants" type movement renders it basically useless.

  • @stang3313
    @stang3313 10 місяців тому +429

    Honestly, I think he should be a free adventure plant. I even thought they wouldn't add him. I wonder how Flower Pot and Coffee Bean will be in PVZ2.

    • @vathanalor
      @vathanalor 9 місяців тому +65

      Coffee Bean should be used like plant food except it just buffs it for 30 seconds in attack and attack speed

    • @bluepikman7851
      @bluepikman7851 9 місяців тому +46

      Coffee Bean is already in the Chinese Version. Don't get excited though, like almost damn near every Chinese exclusive plant, he pretty much solely exists just to counter a single overpowered zombie.
      Not to mention, due to PopCap's contract with TalkWeb Games, it also means they can't port Coffee Bean directly over from the Chinese version.

    • @WelshTommyTrolls2
      @WelshTommyTrolls2 8 місяців тому +2

      also marigold

    • @unaverageavocado159
      @unaverageavocado159 8 місяців тому +14

      Flower pot could be a ‘vine’ for the reinforcement class
      Maybe it could also make plants be able to see over obstacles on the lawn

    • @rigboy1234
      @rigboy1234 8 місяців тому +3

      Coffee Bean would be a temporal buff and Plant Pot would be a vine

  • @Emmariscobar
    @Emmariscobar 11 місяців тому +1713

    1:51 it cracks me up that they gave him lower health but extra defense when near a zombie since taking damage from far away zombies is so rare that the ability is almost indistinguishable from him just having a bit more health.
    It feels like that old joke about rocks secretly being super soft but hardening whenever anything touches them.

    • @BramLastname
      @BramLastname 10 місяців тому +111

      This once again reminds me that modern day didn't add the ball flinging Zombie...

    • @IceStreams377
      @IceStreams377 10 місяців тому +4

      #agree #pvp2memes

    • @lucasteo6575
      @lucasteo6575 8 місяців тому

      Is catapulte zom

    • @BramLastname
      @BramLastname 8 місяців тому +4

      @@lucasteo6575 technically exists in PvZ2 now,
      But not currently used.

    • @zombathinlostleghackercat5233
      @zombathinlostleghackercat5233 8 місяців тому +1

      Yeah.

  • @loggoman512
    @loggoman512 11 місяців тому +831

    cabbage pult won

  • @panicwolf8586
    @panicwolf8586 11 місяців тому +44

    A neat thing to help it could be this
    - It has a slow fire-rate when alone
    - The more Scaredy Shrooms that are nearby, the faster the fire rate
    - It goes from 2x slower than a pea shooter, to 2.5x faster when there is 4 other shrooms nearby
    - When one hides, they no longer give the faster fire rate to the adjacent shrooms

    • @zerotimeleft
      @zerotimeleft 4 місяці тому +6

      it should just be a shadow plant imo

    • @familiayoutuber4769
      @familiayoutuber4769 2 місяці тому +2

      That's quite nice, cool "strength/bravery in numbers" concept

  • @FroggBoy1
    @FroggBoy1 10 місяців тому +60

    In defence of Garlic(or atleast PV1 Garlic):
    Though its mechanic of moving zombies to another path, it synergizes well with Spikeweed/Spikerock by having 2 to 3 lanes full of them, with 2 to 3 garlic per lane sending zombies to them.
    It could potentially pair well with melonpult too(with its "aoe" damage)
    It works well, even if it has specific strategies that make it viable

    • @Firethorn.gaming
      @Firethorn.gaming 5 місяців тому +5

      This combo could even be improved with Gloom Shrooms.

    • @GoodSmile3
      @GoodSmile3 3 місяці тому +2

      You can safely produce sun behind garlics too, they are great.

  • @Sammytheflaaffyfan
    @Sammytheflaaffyfan 11 місяців тому +1190

    I think one thing that could help scaredy-shroom is turning it into more of an early game staller. With the way he looks, he reminds me of a spring. I think it would be interesting if he was a light damage dealer, until a zombie gets close, where he would then hide until a zombie steps on him. Once the zombie steps on him, he jumps in fear and springs the zombie back a few tiles, before shooting at it again. Obviously it wouldn't be good for crowds of zombies, but I think it would be good for singular targets, especially armored ones.

    • @SamMoizan
      @SamMoizan 11 місяців тому +46

      Good idea

    • @datironpanda2982
      @datironpanda2982 11 місяців тому +98

      At the very least they could've increased his health when underground that way he becomes kinda like peanut but no they changed mothing

    • @Naniblocks
      @Naniblocks 11 місяців тому +60

      @@datironpanda2982 his health is increased when hiding but it's so small that it doesn't make any difference

    • @fabriziopedernera9494
      @fabriziopedernera9494 11 місяців тому +20

      That's exactly the idea I had for a rework of scaredy shroom even before the announcement. I wish popcap could just be a little more creative.

    • @Darkpq1742
      @Darkpq1742 11 місяців тому +10

      How would its cooldown ability work?
      Because springbean Goes into a Cooldown period, Where if this plant has None in theory could solo a Guarg

  • @Shartmaster32
    @Shartmaster32 11 місяців тому +858

    It's nuts how they didn't change scaredy shroom at ALL cause over half of the zombies in the game can either be extremely difficult to deal with for him or just completely shut him down

    • @Lissy_YT481
      @Lissy_YT481 11 місяців тому +42

      What were y'all expecting anyway? Those memes already said it, you got EXACTLY what you asked for...

    • @Shartmaster32
      @Shartmaster32 11 місяців тому +13

      @@Lissy_YT481 who are you talking to

    • @Lissy_YT481
      @Lissy_YT481 11 місяців тому +11

      @@Shartmaster32 idk, you? Who else am I going to be talking to, your mom?

    • @fabiaaquino2207
      @fabiaaquino2207 11 місяців тому +62

      ​@@Lissy_YT481no yammistuff,i think you are talking to BIGCHUNGUSBALLS 🔥🔥🔥🔥

    • @Lissy_YT481
      @Lissy_YT481 11 місяців тому +3

      @@fabiaaquino2207 did you fall of your bed when you were a baby or what?

  • @jackdague1792
    @jackdague1792 11 місяців тому +50

    Not shocked to see how this turned out. I haven't played PvZ2, but from the footage I've seen I can tell it's much more hectic and takes more force to keep the waves back. In PvZ1 it was able to effectively serve its niche as a discounted pea shooter for the night levels, with its weakness often being covered by stronger but more limited plants in front of it like fume shroom, walnuts, and puff shroom spam. With over twice as many zombies putting more emphasis on strong DPS and a mess of gimmicks to get them behind your lines faster, there's simply no niche for a light attacker that needs room to breathe.

  • @brodxtur5732
    @brodxtur5732 10 місяців тому +12

    2:14 the plant food ability with scaredy-shroom is actually really op with power tiles. In arena, if you keep using plant food on them you can get up to 20M points

  • @PoisonTreeMan7542
    @PoisonTreeMan7542 11 місяців тому +442

    The fact that ass stands for “A scaredy shroom” is absolutely clever. Big ups for coming up with that abbreviation

    • @purplevanilla
      @purplevanilla 11 місяців тому +1

      ​@@levichicwown9760at least its cheap and has a better plant food effect

    • @purplevanilla
      @purplevanilla 11 місяців тому +1

      @@levichicwown9760 atleast its good to use in adventure and endless mode

    • @13thKingMu
      @13thKingMu 11 місяців тому +3

      ​@@purplevanillastill loses to most zombie in later world and being predium plant made it worse so you have to either get lucky it by daily mission or grinding in arena or just buy it over tons of op plants that does it's job better

    • @purplevanilla
      @purplevanilla 11 місяців тому

      @@13thKingMu what does predium plant mean

    • @13thKingMu
      @13thKingMu 11 місяців тому

      @@purplevanilla *Premium* my bad

  • @User-zh8rp
    @User-zh8rp 11 місяців тому +971

    In PvZ 1, scaredy shroom was probably the most underrated plant in the game, with only 25 energy per sun, having a 4x cheaper peashooter with a small drawback is amazing. In PvZ 2 you get so much sun that space and dps is more valuable than just energy, making it bad. In the first game sun was actually worth something

    • @segatv2426
      @segatv2426 11 місяців тому +117

      Plus his garden warfare variant was really good. Zombies would forget it exists and it's range was massive

    • @khairulkot8435
      @khairulkot8435 10 місяців тому +18

      I thought i was the only one thinking about this

    • @hearthatbird
      @hearthatbird 10 місяців тому +14

      It was my favorite plant in night levels.

    • @Qualicabyss
      @Qualicabyss 10 місяців тому

      Puffshroom

    • @kolbayada4938
      @kolbayada4938 10 місяців тому +30

      Scaredy shroom isn't that bad. The issue is that he's not fot for the role the developers gave to him. He is meant to be a early game plant like a peashooter, wallnut and so on, that would serve it's purpose and then let others more powerful plants take over. Granted with the inclusion of unique power mint thingy he might be valuable in SOME levels, but making it a limitted time/premium plant is ridiculous.

  • @themadhatter3989
    @themadhatter3989 10 місяців тому +16

    I think a pretty good buff for him would just be adding pierce to the Scaredy-Shroom projectiles. I don't actually know how powerful this would be, but it seemed like a pretty good idea to me.

  • @chermal7311
    @chermal7311 11 місяців тому +40

    To be honest with you... I feel there's something that was missed or glossed over with Scaredy Shroom. I feel the defense boost up would've made it either
    an alternative to Red Stinger or a more balanced upgrade. I feel scaredy has one of the most potential in all of the plants. Just needs to find it's courage! :)
    I personally like the idea of a transitioning offensive/defensive plant. Though I feel Scaredy could use a bit of support when planted. Like synergizing with Aloe giving him poison projectiles when healed or pare him with Iceweed or Sapfling to slow the zombies down. Even Impear could help with the more quicker enemies like Football or Newspaper
    (Or Them darn chickens and weasels since when they eat Impear or Hypnoshroom they just die emediatly if you prefer that way of use). I mean they all have their flaws but really it depends on your playstyle.
    As for the design I feel it's more expressive than the original when looking at it artistically, and if anything makes Scaredy stand out more. *
    He also reminds me of Courage the Cowardly Dog, starring Courage, the Cowardly Dog.
    At the end of the day, it all depends on your thew of design.
    *Sorry with the unintentional puns :)

    • @Spin940
      @Spin940 4 місяці тому +1

      Scaredy Shroom was a life saver for PvZ 1's night levels. Scaredy Shroom does not fit in with the PvZ 2's gameplay because of the lack of sun limitation in the sequel. Also most of the zombies in PvZ 2 can easily reach the back of the garden.Those zombies can easily destroy the Scaredy Shrooms because of the Scaredy Shroom's hiding ability. Scaredy Shroom needs a HUGE buff in order to be used in PvZ 2.

  • @alexexists3710
    @alexexists3710 11 місяців тому +1915

    Am I the only one who feels like Scaredy-Shrooms art style in pvz2 looks just…. too different from the rest of the game?

    • @superbrainz2357
      @superbrainz2357 11 місяців тому +332

      It is. You can see pictures side by side with the other mushrooms and he sticks out far too much.

    • @Dr.Livingdark
      @Dr.Livingdark 11 місяців тому +222

      It looks much more like the other newer Popcap games like PVZ3.

    • @undeadprincess5726
      @undeadprincess5726 11 місяців тому +282

      It looks like a plant in a ripoff game

    • @infamoussoapconsumer3870
      @infamoussoapconsumer3870 11 місяців тому +218

      Most newer plants look less fitting for the game. Specially the animations

    • @kanefranzmadrigal2988
      @kanefranzmadrigal2988 11 місяців тому +155

      notice how most of the new plants are overly detailed comparing to the old ones looking simplify lol

  • @witherkichian4867
    @witherkichian4867 11 місяців тому +110

    The art was the biggest nerf to scaredy shroom. He was cute in the first game, and now he looks like the thing *i* should be scared of.

  • @trinomew
    @trinomew 10 місяців тому +2

    Hearing stranded lullaby at the end of the video was a treat. You were saying words about scaredy shroom sucking and all I could think about was “Is that Stranded Lullaby”
    Miracle Music for the win btw.

  • @superplanetcraft5607
    @superplanetcraft5607 11 місяців тому +11

    I think it'd be a good idea if his defense while hiding was massively raised (500-1000), as currently his unique defensive special doesnt do anything but give him slightly more HP while hiding.

  • @Hohhot
    @Hohhot 11 місяців тому +345

    my idea for buffing scaredy shroom is to make it give a poison effect when a zombie steps on it thats lasts while they're eating it. it is in the ail-mint category

    • @P.H691
      @P.H691 11 місяців тому +39

      Plus it would give him a different niche from puff shroom. His current version is a sniper puff shroom that gets scared when zombies get close and it doesn’t disappear over time

    • @rizkidary837
      @rizkidary837 11 місяців тому +6

      Or since its scaredy shroom
      If zombie is closer its RoF increased untill its too close (it will hide) since it basically scared soo much
      And also your poison effect idea

    • @kevinanders5570
      @kevinanders5570 11 місяців тому +5

      I think its dumb they made scaredy schroom only 40hp in cower mode, getting one shot by zombies. To me it looks like its cap would be armor.
      Maybe it could have 1000 hp at lvl 1
      This would make him a legitimate wall staller(way less hp then other walls, but would be very cheap, and fast cd). And it would provide minor offensive help when not walling.
      The goal would be to spam them in the front covering the entire front lawn with 4-5 columns.

    • @DeadlyMouse7
      @DeadlyMouse7 11 місяців тому +1

      ​@kevinanders5570 it takes 3 more hits, while in cower mode, the cap gives 40 defense

    • @overlord2754
      @overlord2754 11 місяців тому +2

      I like how 1 person here thinks scared shroom has only 40 hp when scared and another that corrected them doesn't know how to @ a person

  • @tem4ikfail
    @tem4ikfail 11 місяців тому +351

    Considering Scaredy was planned for Dark ages, being immune to jester is probably a feature to buff it. The code or at least ideas from that time were probably reused considering it's pf is awfully similar to Puff-shroom.

    • @azure_twilight
      @azure_twilight 11 місяців тому +6

      It it was real, I'm down to believe that it will be Lvl 15(Max level)

    • @jerosjulianjr.infante7971
      @jerosjulianjr.infante7971 10 місяців тому +28

      Scaredy's Almanac entry in PVZ 1 literally says he doesn't want to meet anyone UNLESS IT'S THE GUY FROM THE CIRCUS

    • @pustota7254
      @pustota7254 10 місяців тому +7

      @@jerosjulianjr.infante7971 no way

    • @CoralReaper707
      @CoralReaper707 6 місяців тому +1

      @@jerosjulianjr.infante7971 OH THAT'S SMART! Now I wish that Jester zombie was the only zombie scaredy didn't hide from.

  • @SinHawaii
    @SinHawaii 4 місяці тому +1

    23:57 STRANDED LULLABY JUMPSCARE (that seriously caught me so off guard tho. Just randomly hearing the instrumental of my fav song in some random video)

  • @HatateHimekaidou899
    @HatateHimekaidou899 7 місяців тому +3

    when i got scaredy-shroom in pvz1, when i saw that it hides when zombies get close i decided that was a disadvantage and never used it.

  • @NoomStuff
    @NoomStuff 11 місяців тому +172

    Man just peaces out for 6 months and comes back to shit on scaredy-shroom

    • @er1kplay
      @er1kplay 11 місяців тому +13

      A duality of man

    • @_-Lx-_
      @_-Lx-_ 11 місяців тому +6

      ​@@er1kplay
      That makes zero sense, there's no duality ot contrast here, it's just 1 guy doing 1 funny thing.

    • @lost4030
      @lost4030 10 місяців тому +1

      ​@@_-Lx-_ The unity of man (everyone hates scary shroom)

    • @lost4030
      @lost4030 10 місяців тому +2

      Scaredy* my phone won't let me edit my reply

  • @karlcole5617
    @karlcole5617 11 місяців тому +150

    in the garden warfare games, scaredy was used as a sniper turret. maybe it should use the popular idea of being able to attack an several lanes, one at a time.

    • @superbrainz2357
      @superbrainz2357 11 місяців тому +46

      He's overall pretty good in garden warfare.
      In gw1 he even had armor piercing making him decent in the later waves against outhouses.
      In both games when hiding he gets a massive defense buff that can reduce some player zombies damage down to almost nothing.
      Even when he isnt firing he can survive for a small while allowing the other pots/players time to save him.
      Special event modes with unlimited ammo let him shred z mechs with an insane fire rate.
      His damage is ranged based up to a total of 35 allowing him to still one shot base zombies on the hardest difficulties making him better than a lot of the others for CRAZZZY ops.
      Funny how he fights better on massive battlefield with dozens of highly mobile zombies than the direct sequel to the game he was introduced in.
      Tldr gw scaredy shroom is unironically a chad.

    • @manic_axe
      @manic_axe 11 місяців тому +15

      Yeah dude is an absolute unit
      Dude kills me from miles away then proceeds to tank my multi-rocket due to some browncoat making him hide

    • @thepurplemudkip9998
      @thepurplemudkip9998 10 місяців тому

      doesn’t dandelion already do that????

    • @karlcole5617
      @karlcole5617 10 місяців тому

      @@thepurplemudkip9998 yeah but if you look at the CCW, every single plant that they want to communicate as having long range, they give the ability to hit several lanes, which is why i suggested it. unfortunately, this also means that it cannot be truly unique, as it will clash with dandelion.

  • @vgogaming3685
    @vgogaming3685 11 місяців тому +6

    The way I would rework scaredy is actually make it similar to red stinger, by giving it significantly more health when hiding (almost to wall-nut's health), which means when it's hiding at least it serves as a wall. It also can serve as a 25 sun fast recharge weaker wall plant.

  • @sibericusthefrosty9950
    @sibericusthefrosty9950 10 місяців тому +4

    My suggestion for buffing this plant is the combination of having its spores have a slow (like Snow Pea) AND increase ASPD as a zombie walks closer.
    But the way how I want it played out is that instead of an indefinite slow (like Snow Pea, while Scaredy-shroom attacks it), the slow effect is only brief. So if Scaredy attack a zombie from a range, his attacks will slow for like 1/3 of a second, then as the zombie walks closer, his trait of increasing ASPD would eventually make his attacks slow zombies indefinitely, making him a good mid-range plant if you while still playing the increase defense when hiding.

  • @RealCraft_MC
    @RealCraft_MC 11 місяців тому +171

    The worst part is, it was completely free on the first game and they're selling it for at least 10 bucks now (and it doesn't even feel special at this point)

    • @theghosttm8245
      @theghosttm8245 11 місяців тому +25

      You don’t have to pay to unlock Scaredy. But I get your point.

    • @tobey7246
      @tobey7246 11 місяців тому +22

      You could buy TWO copies of pvz1 for that price

    • @aloe7794
      @aloe7794 10 місяців тому +15

      @@theghosttm8245 Sorry for sounding pretentious, but you actually do pay for Scaredy, like with all other seedium plants. It's just with your time instead

  • @danielalston8967
    @danielalston8967 11 місяців тому +137

    Scaredy Shroom should've been a free plant instead of a premium plant tbh since it barely feels like one at all. Even Pumpkin feels more disserving as a premium because it does something unique.

    • @IanMCgaming
      @IanMCgaming 11 місяців тому +41

      i mean who would like to get a "premium" that is the same as peashooter but hides when a zombie gets near?

    • @togarashi6437
      @togarashi6437 11 місяців тому +25

      It's even worse since it'll probably cost 500 crowns, requiring a minimum of 100 arena wins.
      I remember when plants like Zoybean Pod only needed 150 crowns.

    • @IanMCgaming
      @IanMCgaming 11 місяців тому +3

      @@togarashi6437 naur thats messed up

    • @puzzledhypnoshroom1004
      @puzzledhypnoshroom1004 11 місяців тому

      I agree

    • @thebakedpotato2520
      @thebakedpotato2520 11 місяців тому +4

      In my opinion puffshroom is just a better plant

  • @michellejackson9763
    @michellejackson9763 Місяць тому +2

    Honestly, I think Scaredy-shroom was just _never_ meant to be in the game from the start.
    Just think about it: despite being planned but eventually scrapped, the next world that came out after Dark Ages was Big Wave Beach, one of, if not _the_ hardest world in the game. Surfer Zombies ride over the water quickly and then slam their surfboards on the first plant they encounter, Fishermen Zombies pull plants closer to their doom, Octo Zombie traps plants in octopi, the "Low Tide!" summons a bunch of zombies from the water - Scaredy-shroom wouldn't stand a chance against all of that! The later worlds aren't better, what with the dinosaurs, freezing wind, portals, etc.
    It's almost like PopCap _wanted_ to put him in the game, but threw him out when they considered the intense difficulty the later worlds would provide. I've noticed that a recent update has tried to improve Scaredy-shroom by increasing his health and cower defense. While it is nice, he is still not fun to use (I don't have him, so I'm just taking this from what fans have said) because his low damage and hiding mechanic makes him vulnerable to zombies that can easily overwhelm the lawn. If I were to add Scaredy to PVZ2, here's the changes I would make:
    1. Give him a new design that's closer to the original. I don't know if I've made this clear but I just hate his redesign so much, he just looks like he went on crack since his disappearance. I would change it so it actually looks pleasing to look at.
    2. When Zombies would get closer to him, Scaredy-shroom would start firing faster (almost like he's gradually getting scared as they creep closer) until they eventually start eating him, at which he will cower and hide. From there, his health increases, allowing him to stall zombies for his fellow plants. It's still a drawback, but it now has a purpose by allowing him to defend his fellow allies with his cap.
    3. Alter his Almanac description. One thing I hate about post-2022 PVZ2 (aside from the terrible animation) is the writing. It's just littered with grammatical errors and corny and generic dialogue that feels like it was written by AI. I've also noticed that most of the Almanac descriptions for the plants are just quotes from them and not just a full-on description of their personality - which just strips them of personality. Here's my new Scaredy-shroom Almanac description:
    Scaredy-shroom retired from the zombie-fighting business because it was getting too much for him. Then his roommate Puff-shroom told him that the circus came to town and he was ecstatic. Then he saw all the performers were zombies. "It's like the ones with stilts were watching me." He whispered, shaking with fear backstage. We chose not to elaborate on what happened.

  • @febbledebble
    @febbledebble 9 місяців тому +2

    I love the One Shot music you used in the background, very nostalgic.

  • @mr.productions327
    @mr.productions327 11 місяців тому +75

    I feel bad for the developers, they must have experienced so much burn out for working on the game since 2016 (old developers left after modern day) that they don't care about the game anymore and they want to move on, but they have to have a job.

    • @togarashi6437
      @togarashi6437 11 місяців тому +35

      It's even more evident in 2022 starting from Buttercup when the animators gave up.

    • @Azurethewolf168
      @Azurethewolf168 10 місяців тому +4

      @@togarashi6437yeah, my theory is that they planned on stopping updates to pvz2 to focus on pvz3 only, like they did with GW1 & GW2. However, people didn’t like the 2020 pre alpha (which I’ve grown to like, it just needed some better storyline and 3D modeling but it pretty much was a finished game) and so they restarted from scratch while deciding to keep updating pvz2 until pvz3 fully comes out.

    • @Azurethewolf168
      @Azurethewolf168 10 місяців тому +3

      @@togarashi6437I think the animation director got fired and that’s why all the animations suck now, there’s a huge drop in quality from 2019-2021.

  • @emi_lives_alone
    @emi_lives_alone 11 місяців тому +215

    Great video! Really gets the point across well.
    As an addition:
    Modern pvz2 in general is simply just shameful, in recent times they've just ruined basically everything there is to ruin for the game. Fonts, UI, *seedpackets* as its visible in this video. If you've been up to speed you might have seen the latest beta leak, which is literally a *recolor* of an existing plant, "Tumbleweed". Wild stuff.

    • @DinnerForkTongue
      @DinnerForkTongue 11 місяців тому +23

      Thank goodness that mods exist.

    • @11epicnoob
      @11epicnoob 10 місяців тому

      Why a recolor of Tumbleweed?

    • @martinszymanski2607
      @martinszymanski2607 10 місяців тому

      wait, fonts?

    • @aloe7794
      @aloe7794 10 місяців тому +5

      not really a recolor, but from what I've seen, yeah it's barely even original at this point
      they're just trying to milk some of the game's content purely for nostalgia, and it just makes me even sadder considering pvz2 used to be a decent game on its own without all that battlez crap

    • @maglev957
      @maglev957 10 місяців тому +1

      There's a running theory that Popcap is going well out of their way to ruin PVZ2 so that PVZ3 performs better, which is an art sin.

  • @strucktwice6067
    @strucktwice6067 11 місяців тому +2

    I've had the idea of making it move to the lane behind it when a zombie got close and leaving a small barrier like a mushroom cap while only using this ability once or twice

  • @Quilquala
    @Quilquala 11 місяців тому +1

    I think the change to make to it is to make it more tanky when hiding, make it like a red stinger of sorts, but more versatile, place it on a zombie for a cheap wall nut or far back as an attacker

  • @theplaguedocta
    @theplaguedocta 11 місяців тому +353

    I feel a major way to improve scaredy shroom would be to make it gain a major health buff when hiding, essentially making it a cheaper weaker walnut. As well, it could do more damage to further away zombies, or could do more damage to close zombies, in order to make it actually worthwhile.

    • @ChimeCat
      @ChimeCat 9 місяців тому +18

      that would be good, but then it would make it bassically better peanut...

    • @rigboy1234
      @rigboy1234 8 місяців тому +90

      The concept could be that Scaredy Shroom gets more panicked as the zombies get near and thus shoots faster until It hides

    • @justsomeguyontheinternet5898
      @justsomeguyontheinternet5898 7 місяців тому +15

      @@rigboy1234huh that actually sounds pretty decent

    • @kirbstagoontheaxolotl
      @kirbstagoontheaxolotl 6 місяців тому +3

      Red stinger inspiration for Scaredy Shroom would be cool

    • @kidsIIIII009
      @kidsIIIII009 3 місяці тому +2

      @@ChimeCatI don’t think they’ll behave the same way. Pea nut can still attack while being eaten. Scaredy can’t while it’s in defensive mode. Scaredy Shroom’s defensive health would probably be like Chard Guard and Infi Nuts health

  • @pyroscar5816
    @pyroscar5816 11 місяців тому +163

    I think a large reason why Scaredy was added is that he seems REALLY easy to code into the game. After all, he's just a reskinned Peashooter that "deactivates" whenever a zombie is in a 3x3 radius around it. Seems a lot easier to code than something like Doomshroom, which would need a whole new 5x5 explosion radius to be coded, which can't just be lifted from a plant like Cherry Bomb. Just my 2 cents though.

    • @mayonasepizza
      @mayonasepizza 11 місяців тому +29

      Also the doomshroom would need a crap ton of art to be made

    • @monke7919
      @monke7919 11 місяців тому +44

      ​@@mayonasepizzaand they would need to code in the crater ability or come up with a new way of balancing it without the crater and come up with a explanation of why it dosent leav a crater anymore

    • @ScourgeTheGreat
      @ScourgeTheGreat 10 місяців тому +10

      @@monke7919 see, they only have to do that if they like, cared about those things. Do you really think modern popcap cares?

    • @monke7919
      @monke7919 10 місяців тому +8

      @scourge7284 not necessarily but they atleast have to pretend they do and alit of cary overs do have returning mechanics for that exact reason

    • @mrdeadmemes
      @mrdeadmemes 9 місяців тому +3

      fair, but they wouldn't need to code in a new radius. damage radiuses for plants are just a single variable

  • @username5155
    @username5155 11 днів тому +1

    5:02 I OBJECT to this point because the DS version has only 9 slots due to size limitations, something also done on the iOS version (although they didn’t bring over tap to plant instead of tap and drag from the iOS version for some reason)

  • @legromp2357
    @legromp2357 5 місяців тому +1

    I think a cool mechanic would be, after hiding for a certain amount of time, it knocks back zombies in front of it, sort of like chard guard, maybe around a tile away from its sight range so it can get some hits in before going back into hiding. After trigerring its knockback, it could also gain a short hit rate boost. It would probably need a health buff for this to work. This would make it a niche frontline plant you can use for a bit of extra offense and stalling.

  • @The-Chillest-Gamer
    @The-Chillest-Gamer 11 місяців тому +262

    Love how a lot of people wanted Scaredy Shroom in PvZ 2 knowing damn well it was gonna be bad and most complain when added. But it's fitting that it's bad since they were not built for war because, yeah its terrified of zombies

    • @paul_particularlyunhappynut
      @paul_particularlyunhappynut 11 місяців тому +36

      i mean, snowpea wasn't THAT good in pvz1, it was even worse in pvz2 when it was first added cause they changed nothing about it. That was until they added a NEW ability where it can actually freeze zombies in place randomly. making it sometimes a permanent stalling-attacker plant if enough in a lane (seriously, like 3 snow-peas can take on a garg if there are no other zombies in that lane. eventually).
      Same with chomper. They buffed it so it can swallow 1 zombie instantly without a cooldown time, while the next chomp it digest a zombie slowly. (It can also bite zombies that are too big to fit in it's mouth, which can sometimes be useful for dealing some quick melee dmg before it gets eaten).
      cactus is admittedly still a shitty plant even after the buff. but at least they _tried_ to change it. with the hiding dmg and now piercing thorn. it would be lame af if ALL it did was pop balloon zombies (where in pvz2 virtually any attacker can kill it now, unlike pvz1 where it evaded projectiles)
      point is, they didn't even try and change it or give it a new ability. feels almost like an april fools joke to pay for 20$ for a plant that was shit to begin with

    • @The-Chillest-Gamer
      @The-Chillest-Gamer 11 місяців тому +16

      @paul_particularlyunhappynut You do make some really good points but I still have one question. *Do people actually pay 20 for a plant to skip all the grinding?!*

    • @dice_block
      @dice_block 11 місяців тому

      @@The-Chillest-Gamertoxic

    • @dice_block
      @dice_block 11 місяців тому

      @@The-Chillest-Gamertoxic

    • @The-Chillest-Gamer
      @The-Chillest-Gamer 11 місяців тому +6

      @@dice_block ???

  • @icetide9411
    @icetide9411 11 місяців тому +101

    The only use i could ever see Scaredy getting use is when you have the arenas where everything is plant food boosted when planted. But a million other things are already good during that.

  • @p27ch
    @p27ch 4 місяці тому +2

    reworks that'd have to be added to make it fit the game's punchier style (and difficult way of obtaining):
    - more health. way more health.
    - maybe boosts firerate or damage the closer zombies get
    -

  • @sage5296
    @sage5296 11 місяців тому +1

    One interesting concept I think would just be to make it cost say 50 sun or a bit more, make the attack significantly more powerful, and just have it be a high-risk high reward plant, really good when it works but has to be aided by support to avoid it hiding all the time

  • @BandyCamp
    @BandyCamp 11 місяців тому +49

    Scaredy Shroom was added too late to be in PvZ 2, horrible plant design/art in PvZ 2 (PvZ 2 Pak design is 100 times better) and it can be easily replaced by other plants, it's not worth it getting him

    • @calmmoon266
      @calmmoon266 11 місяців тому +7

      They made him Pizza Tower character

    • @myvalekcz6656
      @myvalekcz6656 11 місяців тому +2

      I think he should be a little more yellow and a little whiter

    • @Azurethewolf168
      @Azurethewolf168 10 місяців тому +1

      Oh hi bandy camp!

    • @BandyCamp
      @BandyCamp 10 місяців тому

      @@Azurethewolf168 Hello!

    • @Azurethewolf168
      @Azurethewolf168 10 місяців тому

      @@BandyCamp I agree with you, I feel like they just added him to nostalgia bait people.

  • @BlueToadGamingg
    @BlueToadGamingg 11 місяців тому +107

    I think part of the problem with the addition of pvz1 plants in pvz2 is them being seedium. Plants like Pumpkin and Scaredy shroom have such basic mechanics that are relatively left untouched, and the grind for them just doesn't feel worth it. They definetly should've made them part of story mode, by atleast making expansions to words like dark ages.

    • @doot4246
      @doot4246 4 місяці тому +1

      oh my god THIS.
      i got lucky through one of my play throughs where i managed to get torch wood. absolute UNIT.
      but there are so many plants that need seed packets that arent worth all that work to get them. so eventually it becomes more infuriating than rewarding.

  • @ambergachagirl4394
    @ambergachagirl4394 6 місяців тому +1

    OK I have an idea on how to make scary shroom good but I don't know if it makes overpowered or not, When in its hiding state scary shroom gets equivalent to 75% of a walnuts HP, fires more rapidly the closer zombies get Before making it hide, and when it first Hides aka While it's Falling to the floor it sends out a 3 by 3 Poison area for 30 Seconds. Plant food ability stays the same + Poison. What do you guys think?

  • @MsBabydice
    @MsBabydice 10 місяців тому +2

    I just realized scaredy shroom, a plant you unlock through seed packets,OR BUYING,is a worse version of red stinger WHOS A FREE PLANT YOU UNLOCK THROUGH THE STORY,what was popcap thinking.

  • @spiquette6557
    @spiquette6557 11 місяців тому +62

    Honestly, even if I originally thought Scaredy-shroom would've done fine in DA in the past, looking at it actually in DA, it really would've hindered the player more than helped (Also bonus Chinese version reference of having Jester not reflect). I also have to agree with you that it was removed because the developers realized how crappy it was at the time, it was the unused plant with the most work done compared to the rest, including using placeholder PvZ1 art like Puff-shroom and Sun-shroom did.
    I could see Scaredy working in a PvZ2 mod where the levels were longer, however it would still need to have an ability in order for it to be any good. The slow and poison abilities you mentioned are interesting, with slow being my favorite out of the two. It gives the plant a use while incapacitated, while not removing the drawback of it hiding, I feel like in this case you'd need way more defense during the hiding phase though.

    • @paul_particularlyunhappynut
      @paul_particularlyunhappynut 11 місяців тому +4

      My only issue is, we already have sap-fling if you want to buy a plant that just perm slows, yet barely does any real damage. and sap-fling is already dirt cheap, just one in each column and that's all u need.
      I think it needs more imo. but then again, this plant was always intended to be weak garbage. it is literally just meant to be a slightly better puffshroom, (and even that is debatable since puffshroom pvz1 was even better cause it didn't rot). it had this same problem too, zombies like diggers and bungee invalidated the hell out of scardey, since it would trigger multiple scardeys to hide.
      Ironically, in a way it hiding, instead of rotting like puff shroom, is an even bigger weakness. At least puff will continue to do a little bit of damage as it's gotten close to being eaten, as it still fires. Scardey won't do damage if there's anything close AT ALL. plus MULTIPLE scardeys can be disabled at the same time, and they get eaten anyways (it's not "hiding" in the sense of being psuedo-invincible like spikeweed either).
      idk mang. maybe make it explode upon contact or smth? like a small burst of dmg after it's stepped on. kinda like a psuedo-starburst (green) almost, that's cheap and spammable. (though still, that's kinda bomb flowers thing)

    • @memememe609
      @memememe609 11 місяців тому +2

      ​@@paul_particularlyunhappynutPvZ1 Puff-Shroom was the most broken plant in the game. You could just spam it and it could work as both cannon fodder and mass damage output.
      PvZ1 Scaredy-Shroom was one of the worst plants, alongside Sea-Shroom, Chomper, and Cactus.

    • @paul_particularlyunhappynut
      @paul_particularlyunhappynut 11 місяців тому +1

      @@memememe609 Yes, pvz1 puffshroom was better. Scardey-shroom seemed to be intended to be an "uprgrade" by having better range, but it's really not.
      And like you said, it could be used as "fodder". BY ITSELF puffshroom was not good (obviously, its 0 sun). It has less range than peashooter. Scardey was intent to be slightly "better fodder" by having more range. You get the point, who wanna grind for 10 hours for a "slightly better fodder than this other fodder" plant? (which isn't even true, cause puffshroom is STILL better than this trash iteration lol)

    • @Azurethewolf168
      @Azurethewolf168 10 місяців тому

      @@memememe609the reason it’s like that is because of how levels work in pvz2 along with the whole game

  • @januszpolak254
    @januszpolak254 11 місяців тому +26

    Honestly Scredy shroom would be fine if it was Dark Age Plant. The fact its Seedium which means its endgame plant make it completly pointless.

    • @KraylebStudios
      @KraylebStudios 11 місяців тому +1

      Would have worked against Jester perfectly

  • @jonathanschmitt5762
    @jonathanschmitt5762 10 місяців тому +1

    22:25 You can interpret the almanac entry to own Popcap: How did I get talked into this (game that starts to disable me as soon as a unique zombie steps onto the lawn)? I wish I was at home (in PvZ1, where the zombies almost always start at the back of the lawn and walk forwards).

  • @rirked-8
    @rirked-8 6 місяців тому +1

    I think Scared Shroom can like do a poison-spring attack when he's hiding, when a zombie get too close he get bounces back with a poison effect (but not for long like 5 seconds), improves his health with a normal amount of health like a peashooter and the hiding effect activates a bit later (like 1 tiles in front of him)

  • @Scaredy-Shroom
    @Scaredy-Shroom 11 місяців тому +9

    Still not happy that I got talked into this, I still wish I was at home

  • @Nutellagott
    @Nutellagott 11 місяців тому +54

    HES BACK 🎉

    • @Scaredy-Shroom
      @Scaredy-Shroom 11 місяців тому

      🥳

    • @Scaredy-Shroom
      @Scaredy-Shroom 11 місяців тому

      @@KweliAlsupthekoolguy AAAAH

    • @LUKEUNGUS
      @LUKEUNGUS 11 місяців тому

      ​​​@@KweliAlsupthekoolguy ew peanut guy

    • @LUKEUNGUS
      @LUKEUNGUS 11 місяців тому

      @@KweliAlsupthekoolguyI didn't bother to write it fully lol

    • @delta-delta
      @delta-delta 11 місяців тому

      -YES SCAREDEY SHROOM IS BACK-

  • @sinisterisrandom8537
    @sinisterisrandom8537 10 місяців тому +7

    I'd honestly continue to use Scaredy. Mainly because when utilized from a rear defense and then combined with other plants that may be worse. You often tend to mitigate its cons. But also given how cheap the plant is, is good for slowing down zombies. Giving you just a slimmer of extra time to get better plants in your load up ready.

    • @KyleBruceNatividad
      @KyleBruceNatividad 4 місяці тому

      There is this person who used lv 1 scaredy shroom in the arena mode.
      ua-cam.com/video/_TlxBERAEto/v-deo.html

  • @sanzyboy3952
    @sanzyboy3952 10 місяців тому +3

    I think the plant could probably work if it wasn't for the puff shroom or any early low cost insta killer that only exists to stall a level and help you save up for a high cost plant such as the winter melon

  • @darvaza5140
    @darvaza5140 11 місяців тому +43

    i feel like it could be pretty good with power lily + tile turnip, you only need 2 power tiles to plant food 3 columns of them, and as you mentioned their plant food is pretty strong

    • @me-pk2kb
      @me-pk2kb 11 місяців тому +10

      Lol honestly I really dislike this plant and agree with all the reasons in the video but it suddenly makes me think that shadow shroom is also bad considering we also only use it for it's plant food. Some people disagree, but I don't think anyone's gonna have arena success using shadow shroom.

    • @darvaza5140
      @darvaza5140 11 місяців тому

      @@me-pk2kb it's also good as a shadow potato mine that your moonflowers can buff their sun production off of

    • @anhson6321
      @anhson6321 11 місяців тому +2

      @@me-pk2kb but shadow shroom only need one to use the plant food

    • @me-pk2kb
      @me-pk2kb 11 місяців тому +2

      @@anhson6321 These are valid points but I still don't think that it justifies using this plant all that much whilst saying that scaredy is the worst in the game. You still have many of the problems mentioned in the video.

  • @chrisjohngrima9761
    @chrisjohngrima9761 11 місяців тому +8

    When your so bad that you randomly wake up some guy who was asleep for a half year.

  • @konnorstever7776
    @konnorstever7776 11 місяців тому

    I think the best way to buff scaredy shroom is that the the closer the zombie gets the faster it shoots until it hides when the zombie is half a tile away (and the zombie be in the same row). Then when hiding, scaredy shrooms health and defense increases to about 3/5 the amount as walnuts and provides slow as mentioned in the video as a defense mechanism.

  • @finalflash1359
    @finalflash1359 7 місяців тому +1

    What if the closer a zombie gets the faster and stronger his shots become but once he actually starts getting eaten THEN he will hide and plant food ability gets reworked into a giant purple bubble spore that collects multiple zombies as it goes down the lane pushing them back
    Edit: and it still calls all surrounding scardy shrooms to use a plant food ability as well

  • @genarftheunfuni5227
    @genarftheunfuni5227 11 місяців тому +37

    Apart from the buffs mentioned in the video, some piercing damage similar to Cactus would help Scaredy be slightly more efficient and also do some chip damage to threats that would otherwise counter it like obstacles or the Excavator.

    • @monke7919
      @monke7919 11 місяців тому +1

      Yeah but it's not very Thematically appropriate it makes sense for a prickly cactus but for a mushroom? Maybe it instead bounces zombies back or stuns them

    • @genarftheunfuni5227
      @genarftheunfuni5227 11 місяців тому

      @@monke7919 It makes sense because the thing about mushrooms are spores, and spores aren't a very solid object.
      Besides, wouldn't it be too overpowered to go with your proposal of making it a 25 sun Primal Pea?

    • @monke7919
      @monke7919 11 місяців тому

      @genarftheunfuni5227 what I'm saying is that it shouldn't be a simple copy paste of spikeweed or a hiding cactus because it doesn't look like it would poke anyone and as for the primal sun thing I've never actually gotten that far into the jurassic world and I'm not very good at balancing I'm just saying what'd be cool

    • @genarftheunfuni5227
      @genarftheunfuni5227 11 місяців тому

      @@monke7919 Well, Primal Peashooter's shots have RNG attached to them. Either they stun the zombie for a bit, or they push it, not even Gargantuars are safe from the knockback. All for the nice price of 175 sun. And also having slightly higher damage than Repeater to compensate for the slower fire rate.
      The thing is, if we give Scaredy Shroom (a 25 sun Peashooter) the knockback effect of Primal Pea, then anything that isn't a Miner Zombie will be able to get close to it, and that's pretty op.

    • @monke7919
      @monke7919 11 місяців тому

      @genarftheunfuni5227 I'm not saying it's shits should knock back like primal peashooter in saying it's hiding should have a built in mechanic like springbeans launch then rest mechanic where it could launch zombies far enough away for other scaredy shrooms to resume attacking while the one that did the spring gose on cooldown not attacking for a short period of time

  • @participatoroftomfoolery
    @participatoroftomfoolery 11 місяців тому +19

    Maybe it'd be worth bringing just for its insane plant food ability that basically cleans 3 lanes IF it wasn't for the fact that actually getting the ability to max efficiency requires getting 9 of them, something no sane human would ever do

  • @HikoNoMori
    @HikoNoMori 6 місяців тому

    I remember using scaredy shroom back in old pvz 2, as a old player. I remember it’s model just being a taller small shroom, and when it gets too close it just disappears forever

  • @booboo-wm8sr
    @booboo-wm8sr 3 місяці тому +1

    Mint effects are basically a temprery leveling your plants to lvl 10

  • @GMAuraeon
    @GMAuraeon 11 місяців тому +20

    Honestly, my first thought with Scaredy and how he'd be balanced, I imagined his role in the Garden Warfare series. In that game, Scaredy is a deployable sentry that shoots high powered precision shots, but also hides and gains a defense buff if zombies got close.
    I imagined something like this with Scaredy. I would have loved to see him shooting high powered shots but at a reduced fire rate, and still have his scaredy debuff, all at around, eh, 125 or 150 sun?

    • @CoralReaper707
      @CoralReaper707 6 місяців тому +1

      That was also my first instinct. I imagined Scaredy being a cheap, but powerful early game attacker with a somewhat long recharge and some pretty beefy health alongside his infamous hiding ability.

  • @Mr_comical0
    @Mr_comical0 11 місяців тому +9

    Ever since mega Gatling pea, I always considered that if scaredy shroom got into PvZ, obtaining the health of a Wallnut or an infinut (+wallnut aid) while hiding would be a good idea, making him work as a front line early defense to make sun production easily against basics while not using your instants too early. Working as a support attacker, and keeping its sun cost at 25 so it doesn’t become peanut 2, alongside a better cower radius (3x1).
    It was such a missed opportunity by the devs, and making it an *ARENA PLANT* to put salt on the wound.

    • @theghosttm8245
      @theghosttm8245 11 місяців тому +1

      If I was in charge and Scaredy was like this, gem plant
      If Arena I would give him this suggestion of a lot more Hp when hiding.
      Higher level more Hp when hiding.

  • @firehydrnt5312
    @firehydrnt5312 4 місяці тому +2

    It actually has on of the best plant food abilities in the game

  • @gapedandamazed6988
    @gapedandamazed6988 8 місяців тому +1

    How to fix:
    1. Make it hide when a zombie approaches near it on one lane
    2. Shit ton of health when hiding (just make it a wall nut or something)
    3. Slow all zombies in a 1x3 area (later becomes 2x3 (the other column facing either upwards or downwards respective to which row the shroom is planted in) and then 3x3 area as it levels up)

  • @NeoBing
    @NeoBing 11 місяців тому +10

    This is insane, I never thought that 660 would make the fabled Scaredy-shroom video. It’s just too bad that Scaredy is absolutely terrible since they barely changed it whatsoever.

  • @Creeps20
    @Creeps20 11 місяців тому +5

    he back

    • @adweck
      @adweck 11 місяців тому +1

      scaredy shroom is scarily substandard: heres why.

  • @someguywithatophat7599
    @someguywithatophat7599 10 місяців тому +1

    scaredy shroom was usable in pvz1 since during the nigh levels, your only easy access attacker, was the little tiny shroom, which had shoddy range, so having something that was longer range was useful when you had stunted sun production

  • @chocolatecello1483
    @chocolatecello1483 11 місяців тому

    My idea for buffing the scaredy shroom would be to give it stacking buffs the more are in a lane, tying back to its cooperative plant food ability and the idea that it is easier to be brave with a group of others beside you, and and maybe a small area attack and slow when it is hiding. This makes the plant a high risk high reward, where you get a glass canon defense that will fall if the zombies manage to get in close. Also, maybe make it hide and be immune to any sky based attacks if those are in the game (haven't played the second game, but the bungie zombie and basket ball launcher from the first game comes to mind).

  • @georgeuferov1497
    @georgeuferov1497 11 місяців тому +3

    13:17 - PvZ2C, is that you?

    • @AmazingMik
      @AmazingMik 11 місяців тому

      Pvz2C should be fixed, it's a horrible game and half the units are dogshit

    • @georgeuferov1497
      @georgeuferov1497 11 місяців тому

      @@AmazingMik absolutely

  • @s0rdini277
    @s0rdini277 11 місяців тому +6

    What did they do to my scaredy boy he looks god damn atrocious and uncanny from the rest of the shrooms

  • @RandomMimikyu
    @RandomMimikyu 11 місяців тому +1

    they could’ve made scaredy shrimp have a mechanic like the spring bean where if they walk on it, it launches the zombies in the air (except it might have a chance to one shot lower HP zombies)

  • @zombathinlostleghackercat5233
    @zombathinlostleghackercat5233 8 місяців тому +2

    It should have 3-4 times HP when hiding.
    They should also hide right before they're taken a bit out of, or as soon as it happens, and unable to be kicked, moved, or knocked back when hiding. So probably right before they're attacked.
    It should also shoot faster the closer a zombie is, until it's too close and it hides.

    • @zombathinlostleghackercat5233
      @zombathinlostleghackercat5233 8 місяців тому +2

      The ways it could take damage without hiding are ranged attacks, invisible zombies, zombies pretending to be flowers, and being attacked from behind.

  • @anoriginalusername1088
    @anoriginalusername1088 11 місяців тому +12

    I had a fun idea about what could've happened with Scaredy Shroom. I thought similarly to how they made Cactus a combo of Laser Bean and Spikeweed, the could've made Scaredy a combo of Spring Bean and a Peashooter. My vision was when a zombie reaches a hiding Scardy Shroom it would enter a "panic attack" state, springing zombies on its tile back and rapid firing for a few seconds (provided there are no other zombies) and once it wears itself out it hides and instead acts like a weak wall. Plant food would make its bounce further and give it armor.

  • @citysmall3427
    @citysmall3427 11 місяців тому +23

    If you changed Scaredy's functionality a bit so that he has wall-nut tier health (when ducked), and then activates a bounce on all the zombies on its tile before dying that sends them back to the far right of the lawn at a cost of 150 i think he'd be worth using.
    He'd still be scaredy shroom, but his utility would better fit the games style.

  • @dedenneleader_official3305
    @dedenneleader_official3305 10 місяців тому +2

    I'd argue that Scaredy Shroom is a POWERHOUSE in arena. When assisted by Tile Turnip (which can be set up quickly thanks to Primal Sunflower), it can wipe every zombie on screen with ease. Primal Wall-nut is great defense early game as you stock up on Plant Foods. And while it goes downhill late into the match, by then you've likely already racked up 1 MIL or more points, passing your opponent by a landslide.

  • @ewanlee6337
    @ewanlee6337 11 місяців тому

    One good thing it probably has is a synergy with tile turnip. Trying to fill a whole row with it normally is really expensive but with scaredy shroom it would only take two tiles to get a pretty good board clear.
    That said I haven’t actually played it but I’m also hoping that the plant food forces it up if it’s hiding.

  • @RhapsodyHC
    @RhapsodyHC 11 місяців тому +8

    To balance it (as an arena plant), they should have Scaredy activate its Plant Food Ability for free upon death, causing nearby Scaredy in 3x3 area to activate their plant food ability. That way, spamming them is encouraged and gives more incentives to use it in the more powerful game modes.

  • @mitch_meap7761
    @mitch_meap7761 11 місяців тому +5

    One thing I thought would make it usable was to make it function kinda like eclise's dusk lobber. Making it unkillable to normal zombies when hiding, and have it only hide when a zombie is on it. this would make it a cheap damage plant that takes space in the front where you normally wouldn't use anything. but than again that would require popcap caring about balance

  • @nathane241u8
    @nathane241u8 10 місяців тому +1

    the fact that I agree, and yet scaredy shroom has gotten me the most score in arena out of any plants I used before in arena. I got over 3.5 Million once. I have low level on all my plants.

  • @splashyatom22
    @splashyatom22 11 місяців тому +3

    I wouldnt mind that if eaten, it releases a small poison cloud or something with small damage. Might be to op though

    • @paul_particularlyunhappynut
      @paul_particularlyunhappynut 11 місяців тому

      if the poison doesn't pierce armor, it's balance
      if it did, that would be op. better spammable shadow shroom for 25 sun that takes out buckets and knight-heads

  • @99999bomb
    @99999bomb 11 місяців тому +5

    I mean, theres a reason why scaredy shroom was scrapped originally... it was a like pea shooter which doesn't do anything when zombies get too close, it worked (somewhat) in pvz1 since in that game there was a 25 sun meta and only sun producers were sun flower and sun shroom, and unlike current sun shroom it didnt had the ability to produce more sun than sun flower, so a cheap attacker worked there slightly better, but in pvz2 where theres a 50 sun meta and high health dense waves zombies, meaning that usually cheap plants which work (except puff) are usually stalls, pvz2 has a lot of heavy hitters, crowd control, instas, scaredy doesnt fit at all in the game, at least pea and cabbage are supposed to be starter plants so them being crap is somewhat understandable, but the addition of scaredy shroom i just see as bad fan service, they could've reworked scaredy as a long range artillery which does heavy damage while being vulnerable to ambush, but oh no we have another garlic instead, popcap why... whats next? Them adding cob cannon as is and having it be outclassed by banana? Adding plantern for only a arena gimmick?Popcap has really fallen off badly... the fact the soft launches of pvz3 were basically copies of generic mobile games shows the company became a husk of a shell of its former self

  • @wingdingfontbro
    @wingdingfontbro 11 місяців тому +3

    a way to buff scaredy with it being vanilla is when hiding the zombies do either a flat reduction in damage or a percent reduction in damage. This way scaredy's mechanics aren't changed at all but it becomes essentially a step up to wallnut if you don't have any down or they are recharging. 2 mechanics that could be added are, as mentioned, slowing spores or strength in numbers, when hiding they take reduced damage and they deal more damage when more are around. This way a strong defense can be easily generated with little sun as scaffolding for your future defense. Low cost, powerful but not enough to to carry into the late end of the round. This also plays into how their plantfood works.

  • @potofbonsai
    @potofbonsai 8 місяців тому +1

    I was hoping that because of this they reworked scaredy shroom’s mechanics from a standalone shooter to something more fungus-like; for example, scaredy shroom can be planted on top of other plants, shoots, and disappears completely when zombies get close.

  • @FurretWok
    @FurretWok 11 місяців тому +2

    They should increase their fire rate as zombies get closer then explode when eaten and leave a splatter of spores that poisons zombies who walk on it and looks like a crime scene so it's no wonder why they're scared.

  • @joseomarmedinamontes316
    @joseomarmedinamontes316 11 місяців тому +11

    Maybe giving Scaredy shroom an spring bean effect while hiding would be really good, with less range and obviously the zombies around other columns would still trigger the hiding effect but not the knockback

  • @mole2585
    @mole2585 11 місяців тому +6

    Lmao, when I saw the video in my recommended feed, I audibly laughed aloud cause I found it immensely hilarious that after 6 months you come back with a banger 25 minute diss track on a plant. Loved the video. From the devs pov, If they just TRIED to do anything original with scaredy shroom, it might’ve made it passable, but they legit just made it tankier, sort of. What I would do to make it “usable”, is 1 of 2 things. Maybe they could’ve made it super super super fast with recharge so people can do those last stands at the end of the level where the zombies are at the back of the lawn and you’re just spamming plants to stall them for your instas. This is assuming you didn’t already realize that you could’ve had a more useful plant in it’s place. The other idea I had was to just make it cost no sun at that point. If the whole plant is just to be a cheap spam-able unit, just go fully into the idea to make it a no loss investment plant for early waves and a free body shield for mid waves. Of course you’d also need to tweak other things possibility to supplement this, like maybe do a sort of lily pad plant food when plant fooded, or give a metal helmet for protection like how moon flower sets up a barrier for their plant food. But it’s then it’s after all of this that you realize that if a plant needs this much extra support, maybe you should’ve canned it.
    Edit: Also another idea I had after writing all of this is that if you don’t want to go the cheap and spam-able route, perhaps they could’ve given him a sniper based attack where the further their shot travels, the more damage it does, like what the item “Lump of Coal” does in Binding of Isaac

  • @nothings1060
    @nothings1060 11 місяців тому +2

    I have a very awesome idea for scaredy shroom:
    -since scaredy shrooms sprite is pretty skinny firstly it would like pumpkin where you add another plant on the same tile with it
    -whenever scaredy shroom hides,if there was another plant on the same tile, that plant gets a mini attack rate buff about 2% or more, this could make scaredy shroom pretty fun and could make some powerful combo's
    -it also has a much slower seedpacket cooldown so it wouldn't be that op
    Although these would basically remove the regular purpose of scaredy shroom as its more now a supportive plant than an earlygame offensive since it is a seed packet plant and since seed packet arent usually for earlygame only
    Otherwise just make scaredy shroom free in dark ages and atleast then you dont have to grind for a garbage shroom

  • @Slimeakku
    @Slimeakku 11 місяців тому +6

    If I had to guess, this guy doesn't like scaredy shroom.

  • @Bigman086
    @Bigman086 11 місяців тому +3

    You can add scaredy shroom into the game but you can’t make him cost 250 seed packets. No way he takes the same amount of real life money and in game grinding as mega Gatling pea. What they should’ve done is add him to the dark ages world as like the third plant you get. Same with sea shroom, add sea shroom to big wave beach. Don’t make these mediocre pvz1 plants cost so much when they just ain’t worth it. Also, I just want to add, so glad your back man. Been missing you for a “couple” of months. I enjoy your videos and I’m happy you returned :)

  • @laggers6480
    @laggers6480 11 місяців тому +5

    Scaredy shroom does not work in PVZ2, the devs realize this but they decided to add it anyways for nostalgia bait, the obvious reason why scaredy shroom worked in the original game is because there weren't that many early threats in the night levels, plus you don't use them at the start since you don't have that much sun shrooms, scaredy shroom only becomes helpful you managed to get atleast a single row of sun shrooms then you can afford scaredy shrooms easily, but then started to upgrade your arsenal with fume shrooms for hordes of zombies as well as screen door zombies, Scaredy shroom in PVZ2 is about as helpful as the peanut peashooter hybrid plant..

  • @rosalieyabis9917
    @rosalieyabis9917 Місяць тому

    19:27 I kind of agree, but there are something’s wrong with it. First off, Gloom-shroom is basically just gloom vine. Next, if you get boom balloon flower, you can use it’s plant food to spawn a doom balloon, which, you guessed it, is just a doom shroom in balloon form. Next, cattail is basically just homing thistle, and lastly, cob cannon is just banana launcher.

  • @startracker5386
    @startracker5386 11 місяців тому +2

    If I had to change Scaredy Shroom a bit I would at least buff the damage slightly to make it more efficient, and to any zombie that eats the Scaredy Shroom given a poision that damages through their shield and most likely kill them depending on their health