It's like different elemental powers in video games relative to resistance. (force framing)/(inertial framing) = power output, therefore (power output - a enduring meter)/time = endurance cost/time, where the network's kinetics in a simple analogous case relative to (ice force, or physical force, or fire force)/(ice resistance, physical resistance, fire resistance) forms a network of specialization success and backdoor weaknesses relative to force specialization. When one parameter becomes lopsided in relation to (force framing)/(inertial framing), hierarchies emerge, and inequalities, and these can render a (reinforcement growing factor * degree of power differential * time), leading to a stretching of the hierarchy, and accelerations into new strategy spaces (a bifurcation of classes, and extreme power differentials between different players).
Good points. We need sustainable technology, that creates conditions of stability and fairness.
It's like different elemental powers in video games relative to resistance. (force framing)/(inertial framing) = power output, therefore (power output - a enduring meter)/time = endurance cost/time, where the network's kinetics in a simple analogous case relative to (ice force, or physical force, or fire force)/(ice resistance, physical resistance, fire resistance) forms a network of specialization success and backdoor weaknesses relative to force specialization. When one parameter becomes lopsided in relation to (force framing)/(inertial framing), hierarchies emerge, and inequalities, and these can render a (reinforcement growing factor * degree of power differential * time), leading to a stretching of the hierarchy, and accelerations into new strategy spaces (a bifurcation of classes, and extreme power differentials between different players).